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/vr/ - Retro Games


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8817914 No.8817914 [Reply] [Original]

What went wrong?

>> No.8817919

nothing

>> No.8817928

still the best console in Brasil

>> No.8817991

Sega were idiots who didn't understand the home console market that well and the Master System was not a significant enough technological improvement over the NES. It had some nice features but not enough to justify supporting it and it had several bad points like the lack of hardware sprite flipping.

>> No.8818020

>>8817991
It didn't need to be a massive improvement over the NES. In Japan it was an upgrade to the SG-1000 to bring it up to NES or higher standards in 1985. Other places it was just another competitor.

The big issue really with lack of developer support isn't hardware, but the fact Nintendo had some pretty crazy licensing agreements at the time that actually prevented developers from supporting other consoles if they wanted to sell games for the Famicom/NES. This is why you'll notice with companies like Konami they only were supporting the Famicom/NES and home computers until about 1991 when they started releasing stuff for the PC-Engine and Genesis. This is around the time Nintendo started getting a lot of shit for it's licensing agreements and started to back off on them.

>> No.8818030

>>8817914
Zoomies

>> No.8818035
File: 385 KB, 540x540, 1634884494788.png [View same] [iqdb] [saucenao] [google]
8818035

>>8818030

>> No.8818048
File: 255 KB, 800x1155, power_strike_ii_sms.jpg [View same] [iqdb] [saucenao] [google]
8818048

>>8817914
Not much really, it was a decent success against the Nintendo juggernaut and paved the way for the Mega Drive's success in a lot of regions, plus it's got a decent library of games.

>> No.8818051

>>8817914
no games

>> No.8818073

>>8817991
Master System games always look and play like Amiga jank even when they're Japanese-developed.

>> No.8818086

>>8817914
Nothing in Europe/South America, marketing in North America.

>> No.8818089
File: 77 KB, 1306x452, Capture.png [View same] [iqdb] [saucenao] [google]
8818089

It wasn't really great. They stepped up their game with the Genesis at least.

>> No.8818091

>>8817914
It's not Sega's fault that Nintendo had developer exclusivity clauses in their cartridge licenses.

>> No.8818097

The graphics look gacky because RGB at low color depths is always that way. You need at least 6-bit color for that.

>> No.8818125

>>8817928
and Argentina

>> No.8818140

>>8817914
No exclusives
where are the Rockman, Vampire Hunter, Dragon quest or FF exclusives?

>> No.8818142

>>8818091
Actually it was more that Sega discouraged third party developers and many of the big guys like Konami and Capcom didn't really want to work with an arcade competitor.

>> No.8818146

>>8817914
64 colors, made the graphics look too close to NES even though the bitmaps were much more detailed. they could've easily given it a 256-color palette and it would've looked next-gen and probably gotten >25% market share.

>> No.8818148

ugly colors, not enough games, and couldn't beat most of the quality titles on the nes. not a bad system though, and definitely worth playing

>> No.8818157

Shit sound too. Sega overcompensated by giving the Mega Drive a pro-grade synth chip nobody knew how to use.

>> No.8818163

Its games feel pokey and not as fast as NES games. Probably because the Z80 is a relative slug.

>> No.8818167

Sega gave its US distribution to Tonka who didn't know how to market video games at all.

>> No.8818191

>>8818073
Nothing on nes can match Master systems Sonic when it comes to speed. Dragons trap is better than Zelda 2. Nes just has a bigger library which gave it slightly more top quality titles.

>> No.8818206

>>8818191
>Nothing on nes can match Master systems Sonic when it comes to speed
https://www.youtube.com/watch?v=AsFffsOK0c4
>Dragons trap is better than Zelda 2
No.
>Nes just has a bigger library which gave it slightly more top quality titles
Master System isn't even close in both quality and quantity.

>> No.8818251

>>8818142
>discouraged
Like how? Even if they were rivals in the arcade market, that should be irrelevant to the home market. Not to act like all business decisions are sensical, but still.

>> No.8818287

>>8817914
it didn't really need back compatibility, and they could've given it better sound if they hadn't had to work around the original SG-1000 chipset. there isn't really much else I would change though aside from adding more color and sprite flipping; maybe an OAM cache like NES had so it could fit more sprites per scanline.

>> No.8818293

>>8818206
>bio force ape
Going to list action 52 next as your big Master system killer game?

>> No.8818302

>>8818293
Bio Force Ape would've been cool if it was completed. As a techdemo it has really fast scrolling.

>> No.8818308

>>8818302
fast scrolling is trivially easy if you're not actually loading any new content, it's only impressive in games with complicated tilemaps.

>> No.8818339

>>8818035
>"based"
You betcha

>> No.8818452

>>8818287
>an OAM cache like NES had so it could fit more sprites per scanline.
The sprite capabilities are same as the NES (64 8x8 sprites with 8 per line)

>> No.8818476

>>8818452
yes, but that's because its VDP bus is twice as fast (enabling the 4bpp graphics) and the tile headers don't actually need to be twice as big so it has leftover VRAM bandwidth to use for sprite headers, which the NES sticks in an on-chip cache. if SMS had an on-chip cache too it could have more sprites per line than NES, which is good because it's a big limitation for both machines.

>> No.8818480

>>8817914
It didn’t have killer apps like Mario or Zelda, and it didn’t have a Sega Power magazine.

>> No.8818481

The Master System had 5 bit color while NES had 4 bit color. This meant its graphics were bigger and took more ROM space, thus for the same ROM size a game could fit less content than it would on the NES.

>> No.8818482

>>8817914
A moderate success where they learned mostly from their mistakes. These days sms has massive boreders when playing on a tv which is a weakness compared to nes.

>>8818146
Castle of illusion was colourful enough for most people and you may need more cartridge space. On the genesis the colour situation really bit them in the ass.

>>8818148
In catalogs where both systems are available it certainly looks like nes has more shovelware.

>>8818073
Anything on nes as good as asterix.

>> No.8818484

Why is sonic chaos so fucking laggy? That game eats frames like crazy.

>> No.8818713

>>8818482
>In catalogs where both systems are available it certainly looks like nes has more shovelware
that doesn't really matter because it also has more good games

>> No.8818731

>>8818157
Wasn't one of the biggest sound problem on Genesis was a shit sound driver given to western companies or something?

>> No.8818740

>>8818731
the sound driver was fine, the problem was the preset sounds it came with which everyone used. those were some of the worst FM synth patches ever created.

>> No.8818887

>>8818206
Dragons Trap is obectively better than Zelda 2 anon, and I like Zelda 2.

>> No.8818928
File: 10 KB, 320x224, images (20).png [View same] [iqdb] [saucenao] [google]
8818928

>>8818482
>Genesis colour limitation
Plenty of Genesis games look amazing compared to the most colourful SNES games.

>> No.8818935

>>8818928
genesis games look good, the limitations are real though. it takes a lot more work to get them to look decent and fewer styles are possible at that level of quality.

>> No.8818938

>>8818887
The gameplay and level design are way too basic to be better than Zelda II.

>> No.8818969

>>8818140
>No exclusives

that's obviously wrong. But you can say many of their exclusives aren't that great. Some are kinda cute and interesting: Ninja Gaiden and Master of Darkness might be the most interesting. But I'd say Master of Darkness ranks as one of the weaker Castlevania games by quality. It can't compare to Dracula's Curse or even the first one.

>> No.8818993

>>8817914
Eh, did alright in southern Europe and Brazil.

>> No.8819003

>>8817914
>What went wrong?
Annoying sprite flickering. Shit controller. Not enough games. Not enough color memory. 8bit ports of 16bit games. Master System is SEGAs worst console by far.

>> No.8819025

>>8819003
Master system is better than Saturn.

>> No.8819032

>>8819025
How is the master system better?

>> No.8819041

>>8819032
some people are perverse and prefer 8-bit sonic over 16-bit sonic, that's probably who you're talking to.

>> No.8819052

>>8819041
Lmao

>> No.8819071
File: 1.67 MB, 1920x1920, master system 100 games grid.jpg [View same] [iqdb] [saucenao] [google]
8819071

>>8817914
northamerica

>> No.8819084

>>8817914
It's in fact the longest living video game system in history and new master systems are still getting manufactured 35 years on from its initial release.

>> No.8819114

>>8819084
Go away Rodrigo.

>> No.8819115
File: 10 KB, 248x192, images (21).png [View same] [iqdb] [saucenao] [google]
8819115

>>8819041
>>8819032
8bit Sonic 1 and 2 are just as good as Genesis Sonic 1.

Saturn had equally terrible ports of arcade games. Did you never play Saturn Daytona? I would take my library of Dragons Trap, Wonder Boy in Monster Land, Miracle World, Castle of Illusion and so on over Nights.

>> No.8819129
File: 87 KB, 1171x936, Brazil.jpg [View same] [iqdb] [saucenao] [google]
8819129

>>8819114
You can never hope to grasp the richness and depth of Brazilian technology.

>> No.8819134

>>8819115
For every Daytona there are five to ten Elevator Action returns'es or Sengoku Blades. Saturn is the only 90s console that got perfect SFII arcade ports. All five of them.

>> No.8819361
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8819361

>>8819134
Master system also had good arcade ports. Difference is they released them outside of Japan.

>> No.8819563

>>8818928
The genesis color limitations put heavy restrictions on creative freedom. Yes you can make colorful games, but the possibilities are much reduced and creative effort is far greater. Also such heavy color limitations really fuck up ports.

The genesis can show 61 colors, which one would think is enough, but the issue is that these colors are divided into 4 separate palettes. A sprite or tile can only use one of these sub-palettes. So the real color count is far lower as palettes will often need to share colors. Using all 61 colors requires significant creative constraints.

>> No.8819702

>>8819129
Lol
For those who dont know, Brazil uses shitty electric showers and they are never installed correctly, I lived in a pretty nice apartment for a while and this image is fairly accurate, also the shower head exploded my last week living there

>> No.8819886

>>8817914
everything

>> No.8820179

>>8818048
i just looked this up, how did a japanese developper make a sms game in 1993? is it a game gear port?

>> No.8820317

>>8817928
Eu tenho ótimas memorias do Master System, na época eu nem sabia que o NES existia. Eu sempre vi o NES como inferior pelas minhas impressões quando criança, mesmo sabendo que a biblioteca é superior

>> No.8820925

>>8818167
Kinda like the poor ol tg16, the saturn, ngpc...

>> No.8820945

>>8819702
Didnt a kid get killed that way recently? I read a story and i just couldnt sort it out but now it makes sense. Friggin wild man, good luck. Why are showers electric?

>> No.8820949

>>8820179
Nope, it's sadly the last game in the Aleste series and it was only released in Europe and Brazil not even getting a Japan release until the Aleste Collection by M2 on PS4 and Switch.

>> No.8821161

>>8819003
>Annoying sprite flickering. Shit controller. Not enough (good) games. Not enough color memory.
But you just described the NES which only has more (shovelware) games than the SMS

>> No.8821219

>>8819071
>marketing department made them have those types of designs on their game boxes so they stand out more
Yeah they were right for the wrong reasons, they stand out because they look awful and reminded me of school mathmatics graph paper which depressed me.