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/vr/ - Retro Games


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8814509 No.8814509 [Reply] [Original]

Comfy Lara Croft aka Tomb Raider thread.
Post your thoughts about her and her games.

>> No.8814521

>>8814509
honestly, im actually glad square bought the IP and did something with it. now the legacy will continue - part 1 and last rev will always be my #1 though

>> No.8816043
File: 519 KB, 1080x1920, EvffygsXAAQiacG.jpg [View same] [iqdb] [saucenao] [google]
8816043

>>8814521
Nah, it's a fate worse than death. Nulara will never be tomb raider.

>> No.8816054

>>8814521
I prefer franchises dying with dignity rather than being mined for IP because all modern games are shit.

>>8814509
The mansion "levels" were max kino. Would spend hours running around her mansion looking for hidden stuff, even though there was very little. The game just encouraged exploration.

>> No.8816089 [DELETED] 

>>8814521
based

>> No.8816102

Tell me about TR custom levels, are they worth checking out?

>> No.8816140
File: 207 KB, 462x450, 1618666890784.png [View same] [iqdb] [saucenao] [google]
8816140

i'm honestly struggling with last revelation. everyone says it's the best but he puzzles are so convoluted i'm using a walkthrough for every other section, the only reason i haven't quit yet is cause i'm inside the pyramids and know i'm almost done. but fuck man how i'm i suppose to know half this shit

>> No.8816151

>>8816140
Yeah, the worst offender is that trapdoor that you're supposed to open in Library level.

>> No.8816159

>>8816054
Don't forget shooting at Jeeves and locking him in the freezer.

>> No.8816162

Just started III; replaying on duckstation. The India levels really are as brilliant as i remember. Those damn Shiva statues are fugin spooky. Just finished the original (PC) a few days ago, having not played before. >stargate-esk plot. What a batshit crazy game. i loved every second of it.

>> No.8816240 [DELETED] 
File: 56 KB, 704x639, 1649802632274.jpg [View same] [iqdb] [saucenao] [google]
8816240

>>8814509
>Terrible gameplay and controls
>They all came for the triangle boobies

The series is a meme.

>> No.8816285

>>8816240
Replace Lara with Indiana Jones and it would still be a good game. In fact, Lucas Arts did just that.

>> No.8817321
File: 293 KB, 1080x1350, 1611665303222.jpg [View same] [iqdb] [saucenao] [google]
8817321

No love for lady Lara?

>> No.8817354

>>8814521
Continue how
She's not even a tomb raider in Shadow

>> No.8817536

>tank controls
I accept my filter. It's the one /vr/ gameplay aspect I just can't go back to. No idea how I used to play FPS on the Dreamcast controller either. Shit blows lol

>> No.8817542

>>8814521
>t. zoomershit that started with nu-Lara and on cope patrol, because he also played LAU then and got comparison
Ask me how I know

>> No.8817546

>>8817354
Remember when Yahtzee called it out a decade ago and it went exactly as he predicted?

>> No.8817552

>>8817536
So you are saying you never actually played those games and are also too chicken-shit to even try? Kind of sad, given it takes a single obstacle course to get the hang of the controls, regardless of your muscle memory and control schemes you're used to.

>> No.8817554

>>8817321
Looks like my cousin cosplaying Lara.
Now that I've said it, I should have talked Agnes into cosplaying back in the day.

>> No.8817565
File: 82 KB, 600x752, Rhona_Mitra_028.jpg [View same] [iqdb] [saucenao] [google]
8817565

>>8817554
Are you from Poland?

>> No.8817667

>>8817565
In fact, I am. Blind guess, or something else?

>> No.8817672
File: 142 KB, 900x1274, tomb_raider_3___nevada_by_lushies_art_dd5vykn-fullview.jpg [View same] [iqdb] [saucenao] [google]
8817672

>>8817667
Well, it seems there a lot of TR fans in Poland, in tr threads too, but I just liked your cousin name and wondered in what country it's common nowadays.

>> No.8817692

>>8817546
At that point I actually expected the sequels to go back to the roots after 2013 got the origins story done, then Rise came in and killed any hope I had for this reboot to be considered Tomb Raider

>> No.8817693

>>8816140
>everyone says it's the best but he puzzles are so convoluted
Thats why the best. It's tomb raider experience, no sunday trip. Which ones were the hardest? Or took you most time.

>> No.8817702

Shadowman is the best tomb raider game

>> No.8817742
File: 2.45 MB, 640x360, lara climbing.webm [View same] [iqdb] [saucenao] [google]
8817742

>> No.8817747
File: 1.24 MB, 410x646, lara climbing 2.webm [View same] [iqdb] [saucenao] [google]
8817747

>> No.8817752
File: 1.24 MB, 1280x720, Lara stretching.webm [View same] [iqdb] [saucenao] [google]
8817752

>> No.8817782

>>8817552
I played on psx back in the day. Emphasis on played because I never got very far. Went back and tried one on my Dreamcast, it was so bad.

>> No.8817885

>>8817672
She's 41 now, so I woudn't say she's the best case study of currently popular names

>>8817692
>Having hopes in nu-Raider
>After TR'13 being (un)canceleld
>And existing at all
Poor, poor you

>> No.8818235

>>8816240
The people that played Tomb Raider were used to games like Flashback and Prince of Persia, they understood that it was a 3D take on cinematic platformer controls.

>> No.8818246

>>8817672
>bellybutton piercing
Disgusting

>> No.8818294

>>8818235
Funny how Tomb Raider was a better 3d Flashback than Fade to Black.

>> No.8818591
File: 1.20 MB, 1322x2000, lara_croft__catsuit__by_rinkutakitoteka-d76xtda.jpg [View same] [iqdb] [saucenao] [google]
8818591

>>8814509
God that fucking black catsuit was always my favorite outfit of hers...

>> No.8818597

>>8814509
Had a lot of fun with the demo on DOS running at 4 fps. I should play the full game one day. Which version innit?

>> No.8818882 [DELETED] 
File: 5 KB, 229x229, 1650175086113.jpg [View same] [iqdb] [saucenao] [google]
8818882

>>8816285
The infernal machine? That game sucked ass because it played like Tomb Raider>

>8818235
The first good 'cinematic' action game was...Uncharted 2 on PS3.

>> No.8818898

What are some must play fanmade levels?

>> No.8818947

>>8818882
That game sucked ass because it DIDN'T play like Tomb Raider, for Indy moved like a rail wagon loaded with coal, aka the genuine issue with tank controls in a game with bad control scheme and even worse tile design.

>>8818898
Great Wall from DoX xD

>> No.8819065

>>8814509
I'd unironically pay for a TR game that's just a massive Croft manor.

>> No.8819079

>>8818947
>Great Wall from DoX
SQUEENIX HIRE THIS MAN

>> No.8819163
File: 1.48 MB, 3840x2160, croftmanor.jpg [View same] [iqdb] [saucenao] [google]
8819163

>>8819065
Right, that's why I always advocate for tr:anniversary, I really loved the manor level here.

>> No.8819269

>>8819079
Menawhile, they've send to Nico C&D papers and that's why we won't ever hear about DoX

>> No.8819287

>>8819163
Legend had better manor. Both were so-so, but Legend was just far more in the spirit of disjoined puzzle rooms, rather than quasi-level the one from Anni is

>> No.8819308

>>8814521
The survivor games aren't bad Uncharted-style games... They're just not Tomb Raider. It's like the film Constantine. Nothing like Hellblazer, but still a fun film that would have been improved by severing the original comic tie.

>> No.8819329

>>8817702
Duke Nukem: Time to Kill is the best tomb raider game.

>> No.8819331

>>8819065
THIS.

>> No.8819429

>>8814509
still one of the best game protagonists, she was so bad ass
new lara is a piece of shit, it perfectly shows everything wrong with modern game protagonists (and not just female ones)

>> No.8819673

>>8819329
Yep yep.

>> No.8819774
File: 12 KB, 280x357, Thief_The_Dark_Project_boxcover[1].jpg [View same] [iqdb] [saucenao] [google]
8819774

Thief is the best tomb raider game.

>> No.8819804

>>8817885
I had hopes she would become the witty rich girl we all love
Poor me indeed

>> No.8819829
File: 158 KB, 495x496, lara.png [View same] [iqdb] [saucenao] [google]
8819829

>>8819774
I love Stephen Russell but I wouldnt mind having lady with a thick english accent whispering snarky comments about the crypt she's about to rob. Oh man...

>> No.8819892

>>8819804
The only thing nu-Lara could became was inevitable reboot once more.
Keep in mind that every singe presence of Lara as a character outside reboot trilogy was in past decade referencing some weird mix between Core and LAU eras. The two gaiden games are pretty much more of LAU.

>> No.8819953

>>8814509
90s top cow comics?
whats more comfy than that?
>>8816043

>> No.8820219
File: 173 KB, 1000x1564, 14.jpg [View same] [iqdb] [saucenao] [google]
8820219

>>8819953
I'll probably get some flak but I think art was uneven (started great with Park, but later artists were worse) and also writing was criticized by people too, American didn't quite get Lara.

>> No.8820250

>>8820219
It being uneven is kind of given, so no point aiming cannons at you. I think the stories were fine, and I never cared much about art quality.
I'm always bitter that due to copyright bullshit, Dark Aeons had only single issue. THAT was something else.

>> No.8821368

Maybe this time with Souls games blowing the fuck up they go back to the maze level design the old games had.
It's baffling they didn't already reboot SOUL Reaver as a Bloodbornelike.
Squeenix sucks so much fuck

>> No.8822807
File: 340 KB, 750x1048, delmgm2-90b97c13-a2c7-4355-98de-719c422dd619.jpg [View same] [iqdb] [saucenao] [google]
8822807

I love Lara for her personality.

>> No.8822816

>>8821368
I seriously don't know Squeenix knows what to do with Legacy of Kain series.
And seriously, how would you even follow up this story in a way that doesn't piss off everyone involved?

>> No.8822863

>>8821368
Literaly every single person that was in Crystal Dynamics and had anything to do with Soul games left, quit or got fired over the past decade. At this point, the only connection Crystal has with that period is the name of company (which is to be changed soon, too)
Plus I don't even think Squenix KNOWS they own that franchise. They are infamous for buying IPs and then just sitting on them, because that means 1) less competition and 2) artificially increased value of stock. The second is literally the only reason why they've made TR'13 and Thief 4 (fuck that piece of shit of a game): since they have POTENTIAL to make more money via IPs bought from Eidos and thus investors should expect profits, they picked two random franchises, made games out of them, satisfied stock market logic, and in the end of the day reaped profit via stock bloat price.

I fucking hate what this industry have became.

>> No.8822892

>>8817672
My cz gf said she used to pronounce it "Tom Rider" kek

>> No.8822923

>>8822816
Retell it. Just remaster it, with the framing device of some wizened storyteller reciting the tale by firelight.
Add more GamePlay, lore explanation, but keep the story the same and indulge in more of the luscious art direction.

>> No.8823016

>>8822892
In words that end with a consonant and then b, the b is silent or turns into p (depends on how accented the word is), so it makes sense with -mb ending.

>> No.8823332

>>8820219
>left behind by Columbus a half century ago

>> No.8823381

>>8823332
>Implying Columbus didn't flee to Argentina and rules it secretly ever since

>> No.8823507
File: 400 KB, 720x380, splash-tomb-raider-ii-the-golden-mask.png [View same] [iqdb] [saucenao] [google]
8823507

Play TR 1-5 with fixes/improvements/new features on PC:

https://discord.gg/MK2RaVvP
---
https://github.com/rr-/Tomb1Main *
*Installing TombATI is pretty much a pre-requisite unless you have CD data files and know where to put them. https://www.glidos.net/tombati.html
https://github.com/Arsunt/TR2Main **
** Old 2019, get dev build here https://drive.google.com/drive/folders/1Ap7mHU6PYIKR79za9ocjCuF6UWFgSLNo?usp=sharing
https://github.com/rr-/Tomb3Main
https://github.com/Trxyebeep/TOMB4 ***
https://github.com/Trxyebeep/TOMB5 ***

TR2 Golden Mask:
https://disk.yandex.ru/d/EXd0fLFo7WUcvw
Files are properly named. You need to add them to your 'data' folder at the root of your TR2 folder. Then you'll have to create a shortcut for the game - add '-gold' key to the string

*** To ensure TR4 in particular doesn't crash or freeze in its current state when in full screen high resolutions, try this:
1) Download http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
2) Extract only the following files to your TR4 directory:
a. dgVoodooCpl.exe
b. dgVoodoo.conf
c. The four DLLs in .zip\MS\x86\
3) Run dgVoodooCpl.exe and set res, toggle watermark.
4) Finally, with TR4&5 in particular, I like to run them with the -setup cmd added to shortcuts. Easy to do. Google if you don't know how. These games don't exactly always remember your resolution and video settings at the moment so going to setup every time beforehand lets you start them in full screen 1080p32 bit tex etc...

For controller support for all 5 games, google joy2key and configs. There's a guide on steam.

>> No.8823808

>>8823507
is there mouse support for modern free camera?

>> No.8823891
File: 334 KB, 1920x1080, alexanrdia.jpg [View same] [iqdb] [saucenao] [google]
8823891

And I thought Karnak was confusing.. silly me.

>> No.8823907 [DELETED] 
File: 223 KB, 758x397, Delete this.png [View same] [iqdb] [saucenao] [google]
8823907

>>8823808
>Can I zoom my zooms?
"No"

>> No.8823912

>>8823891
Karkan is an unintentional filter. It's not confusing per se, but since it's first level that's interconnected, people get genuinely confused by the concept (since the game doesn't inform you it's even a thing) and it's easy to just run around for entire evening and get nowhere.

>> No.8823961

>>8823912
>it's easy to just run around for entire evening and get nowhere.
2 days for me. Then discovered some lake and then spend hours on other stuff. I don't even bother with secrets. Normal game goals are secretly hidden enough. But looking back it's awesome levle. so massive, so many paths, so many things to explore. Lara feels in Egypt like at home.

>> No.8824152

>>8823907
lame, wake me up when they have it.

>> No.8824906

>>8816240
While the controls are archaic, they're absolutely rock solid. None I that context sensitive guessing and failing shit, modern games do. I can still play these games blind after 25 years.
I don't want to get janked off the path, because the camera got stuck on the wall, Elden Ring. I disabled that shit wtf. And why is the lock on targeting that bug in the distance instead of the immediate thread the camera was pointing at? It's a myth that modern games are better.

>> No.8825132

>>8821368
I think its probably the story, they don't want to cause an uproar with the only fans of the series by just slashing everything besides the basic premise but they have no intention of repeating all of the timetravel and macguffin autism twenty years later.

>> No.8826310

>>8822892
Huh.
I remember waaaaay back when in Polish television you had the trailer announcer pronounce the title of the 2000 movie as "Tomb Raider" (as is spelled, with "b" and everything) up until someone pointed out the obvious and the trailer had to be re-recorded.

Also, why DO the Poles like Tomb Raider this much? It's not like it has a cult status in Poland like HoMM 3, Baldur's Gate or Gothic and it wasn't that easily accessible back in 2000, but every friend I know has played thd CORE Tomb Raider.

>> No.8826369
File: 8 KB, 213x236, bede grał w gre.jpg [View same] [iqdb] [saucenao] [google]
8826369

>>8826310
TR3 was readily available via German release, at least in Poland A. This of course meant there were numerous pirated copies floating around. This also created a precedence, since TR2 and especially 1 could run on a literal potato, so people who got their PCs in mid-90s or were using office hand-me-downs could also play. THEN you had premiere of TLR which came on already fertile ground and decent (local) gaming media coverage, and then it just snowballed further. By the time the movie was announced, fandom was widespread and big enough to even justify publishing translations of the TopCow comics - and keep in mind American comic books in Poland were (and still are) this weird medium for nobody in particular

>> No.8826404

>>8826369
>since TR2 and especially 1 could run on a literal potato,
IMO, this one was a deciding factor. Also, IIRC magazines like CDAction kept adding full versions of TR games, so even if you didn't have friends with pirated copies, you could get the copy that way. And also - unlike letks say Legacy of Kain (that is also weirdly popular in Poland) you didn't really need to know the English language to enjoy the games. I think TR 2 has barely any dialogue anyway.

>> No.8826439
File: 252 KB, 529x208, wat.png [View same] [iqdb] [saucenao] [google]
8826439

>>8826369
>>8826404
>since TR2 and especially 1 could run on a literal potato
Were they though? I think in early 3d era people need those new 3d accelerators to play such gaems and I doubt office machines had them.

>> No.8826452

>>8826439
It ran perfectly well in software mode. It was just more pixelated, 3D accelerated graphics were just the cherry on top. I think it was around 2000's when the graphic accelerators became mandatory and by then everybody had a Riva TNT 2 or something. I remember playing Unreal 1 in software mode on my mom's old ass PC. Somehow it worked.

>> No.8826524

>>8816140
>puzzles are so convoluted i'm using a walkthrough for every other section
Theres no shame in that. The TR games can be totally punishing and directionless at times. Rather than follow a walkthru religiously, i just a part of a play thru on YT when i really stuck.

>> No.8826535

>>8826524
>The TR games can be totally punishing and directionless at times
I've just replayed the Sanctisry of the Scion. Fuck that level with a cactus. It's IMO the only level in the original TR 1 that I notoriously get stuck in, because it has no flow whatsoever.

>> No.8826552

>>8817742
>>8817747
Is this Underworld with a meshmod? Also this is the type of 'platforming' that ruined TR unfortunately.

>> No.8826587

>>8826535
I've never had trouble with Sanctuary of the Scion. The thing that always kicks my ass is the fucking block-pushing puzzle at the end of Natla's Mine.

>> No.8826654
File: 2.84 MB, 1920x1080, tru8.webm [View same] [iqdb] [saucenao] [google]
8826654

>>8826552
Meshmod? Looks pretty vanilla.

>> No.8826660

>>8826552
>Also this is the type of 'platforming' that ruined TR unfortunately.
Isn't that the Sands of Time type of platforming? I thought it was fine.

>> No.8826714

>>8814509
I'd only play the house because I was too afraid of doing anything in the levels
also the tigers were a bitch

>> No.8826717

>>8819065
tomb raider metroidvania but dracula's castle is croft manor

>> No.8826913

It's still breaking my heart that Squeenix can't get tis shit together with this. They actually could be making money off of new classic-style TR games using the TRLE engine to rpoduce all-new games that are easy to make in comparison to modern ones.

>> No.8826931

>>8826654
You know, TR: Underworld was the closest thing to a modern Tomb Raider game that would satisfy me. Just make it longer and add more ryona and that game would be perfect.

>> No.8826932 [DELETED] 

>>8816240
Zoom zoon

>> No.8827070

>>8826439
We used to think 15-20fps was a "good" framerate for 3D. PCs were not high framerate machines no matter how much CPU horsepower you had due to slow ISA/PCI bus constraints and lack of proper DMA.

>> No.8827089

Wish I had an easy way to play classic tomb raider games on my consumer CRT at 60fps. playing the PS1 version of 1 now and I'm enjoying it but the PC versions that run at 60 are so appealing with how smooth they feel

>> No.8827248

>>8814509
I just want good games again. It's like they WANT me to become politically active.

>> No.8827269

>>8827070
To be fair not all games need good framerates to be enjoyable.
There are people who aren't bothered by 20fps dark souls and those are twitch games.

>> No.8827283

>>8826439
TR1 could run well enough in software mode on a 200mhz CPU but TR2 was pushing it. 1997 is when hardware acceleration started to become standard for 3D games and software rendering was relegated to being a half-assed fallback mechanism.

>> No.8827294 [DELETED] 
File: 167 KB, 256x333, Another_World_Coverart.png [View same] [iqdb] [saucenao] [google]
8827294

>>8818882
Please PLEASE go back.

>> No.8827568

>>8826404
>, IIRC magazines like CDAction kept adding full versions of TR games
That didn't happen until 2002 and onward, so when Core-era was basically over.

>>8826439
TR3 was the breaking point - you needed to have a "modern" PC to run it, due to few 3D effects it had (most prominently fog, fire and ambient lighting). But TR2 run fine in software mode and TR1 didn't require accelerator at all. By the time the series were established, people were already getting new PCs. Keep in mind that 00 was - at least in Poland - the breaking point, where PC was neither a status item and the advances in hardware meant even a hand-me-down PC had good enough hardware.

t. played on an office PC assembled in '98

>> No.8827580

>>8826931
I consider Underworld's demo to be to this day the perfect introduction for newfags. It captures the feel of Core era (since it's first half of Thailand) with modern accessibility. When someone asks me what those game are and I know they will get filtered by lack of WASD+mouse control, I just tell them to get Underworld demo.
Then I shame you if they got less than 6 secrets

>> No.8827620

>>8827568
>Keep in mind that 00 was - at least in Poland - the breaking point, where PC was neither a status item and the advances in hardware meant even a hand-me-down PC had good enough hardware.
It's actually funny to think about it in hindsight. I remember getting a PC in early 2001, with 32 MB VRAM Savage 4, AMD Athlon and 128 MB RAM. And that fucking thing was an absolute powerhouse that could run almost everything. Christ, I feel old.

>> No.8827634

>>8827568
>That didn't happen until 2002
Huh. I could've sworn they added TR 1 as a full version way earlier, but nope, you are right.

>> No.8828336

>>8823507
I dunno if this is any use to you, but the repacks at magipack.games worked really well for me in good resolution. TR1 and 2 are sort of solved, but these repacks were great for 3-5.

>> No.8828373

>>8814521
It'd be cool if they actually did something other than 3 origin stories in a row.

>> No.8828515

>>8827620
Holy shit, is this how boomers feel about 60s muscle cars? I respect the shit out of that.

>> No.8829557
File: 873 KB, 500x281, tr3 jungle water.gif [View same] [iqdb] [saucenao] [google]
8829557

>>8814509
She's a great character. They don't make them like her anymore. Beautiful, impossibly-rockin body, genius, classy cultured wealthy aristocrat heiress, very acrobatic/athletic, and a total daredevil. Iconic outfit. Killed precious endangered megafauna with guns, killed people with guns, fuck you if you don't like it. National boundaries? Laws? What are those? If she existed irl Id say she's an evil bitch, but she makes for a fantastic game character.

Her games are unique. There are platformers, and there are 3d platformers, but I've never played any other games like TR. The way you have to study a level, explore around, plot your routes, and the precision required in your movements is unlike anything else. Other games superficially imitate it, but it's all braindead rail-roaded "press X to succeed" shit; the devs don't get it. The combat is basic; its basically there to spice up the exploration and force some resource management, however it's also pleasing (1hko'ing enemies from across the map with the deagle in 3 feels so good).

It's weird; I don't think most people actually beat the games despite so many people playing them. Yet they were clearly very successful games. Afaik there's never been a TR clone.

And finally the graphics of the time were just kino. Graphics have gotten better since then obviously, but they just don't capture the same feeling anymore.

>> No.8830152

>>8828373
>Implying they had any sort of plan whatsoever when doing the reboot
Lmao
Friendly reminder TR'13 was intended as a stand-alone and due to "unsatisfactory sales" nobody in Squenix was even considering doing anything with it, until it hit 5 million of sold units, so they've green-lit a "sequel" and then due to bunch of contractual obligations and legal hooks, that sequel ended up being a trilogy. Not for the sake of telling any sort of story or delivering a game or any shit like that. Nope, instead Crystal Dynamics simply demanded a guarantee they will be given SOME projects under the new publisher, since all they are doing since '06 is TRs and it would put them out of business without new TR contracts (at least back in '13).

tl;dr this whole industry should be nuked

>> No.8830160

>>8828515
If it helps, I was still proud back in '01 from having a PC with Celeron 333 and 64 MB RAM, despite it being by then pretty much obsolete.
The joke is that it loaded TLR levels faster than my next PC (which required a solid minute to load a level), because it at least had hardware the game was written for, rather than "next-gen" stuff.

>> No.8830227
File: 1.03 MB, 1080x1263, 1650305844794.png [View same] [iqdb] [saucenao] [google]
8830227

>>8829557

>> No.8830228

>>8830160
That's not how computers work, you probably had some problem with hdd.

>> No.8830306

>>8830228
Nta, but it's a well-known issue on more recent rigs and especially if you have 64bit OS - TLR loads forever on those, due to compatibility issues with both OS and the hardware. The chief reason why I'm using GOG release rather than the original disc from the 1-5 pack that came out in 2001 is due to GOG having it pre-patched. I know that it had issues with running on WinME even back in the day.

>> No.8830310

>>8829557
The sad fact is that if you made a character like Lara today, the people that defend "good old 90s" would throw a massive fit about "corporate-written strong independent woman that needs no man and being a Mary Sue".
Which is just as bad where the other side of the horseshoe throws shit on actual original Lara for being "sexist eye-candy to ogle over by horny teens without any personality"
Retards gonna retard, I guess

>> No.8830316

>>8830306
Well, okay, I admit there sometimes appear some weird unexpected problems in such cases.

>> No.8830596

>>8830310
The charm of Lara was that despite being really competent at her job, she wasn't a Mary Sue.
Like, those weaponless levels once per game are there for a reason. She gets captured, outsmarted, fucked over, shot and gets over her head with a terrifying consistency. The entire plot of TR4 happened because she didn't think things through.
Also, I like those little tidbits in TR 1 and 2 where she's eventually so physically tired, she dozes off. How many protagonists do that?

>> No.8830679

>>8830596
I liked the tiny human touch with TR3 and the Coke product-placement. They could just skip the entire cutscene, since it serves no real role, but it's there solely so Lara can just sit and chill after the fucked-up prison escape.
To think about it - how many protagonists, especially of that era, ended up in prison due to fucking up and then have to escape? I think only ever Kane & Lynch (the first and only good one) had a prison break, but you were breaking someone else, not yourself, and in very gung-ho way (along with it being different generation of games entirely)

>> No.8830697

>>8830310
It's the attitude. She *IS* a strong female protagonist, but she's written by men, not psycho feminazis, so she's not insulting or unbelievable.

>> No.8830828
File: 1.88 MB, 1920x1080, obraz_2022-04-20_171024607.png [View same] [iqdb] [saucenao] [google]
8830828

You know, I've kinda forgotten how pants-shittingly scary the Atlantis level is. Both in terms of atmosphere and the gameplay itself. It reminds me of the Hell levels in Diablo 1.
Also, I forgot what the fuck am I supposed to be doing here. Fuck.

>> No.8830880

>>8830679
Syphon Filter 2
Galerians
Tomb Raider 1 and 2 both had weaponless escape sections
Tutorial of Codename 47
MGS has a breakout scene

>> No.8831041

>>8830828
What I more remember how flaccid the Anniversary was when reaching Atlantis. It was just "le glowing rocks" and "le glowing glyphs".
Where is the meat? Where is all the pulse? Where is the horror? Felt so damn sterile...

>> No.8831059
File: 260 KB, 600x338, 1650283171034.gif [View same] [iqdb] [saucenao] [google]
8831059

Given a chance, what would you ask Lara?

>> No.8831073

>>8831041
I actually haven't replayed Anniversary in a while.
And as of now, Tomb Raider 1 has a rare honor of being the only TR game that I've beated thrice. Fuck me, that last Natla fight was lame.

>> No.8831108

>>8830310
I just want a cool belivable Lara back. One that actually enjoys what she does instead of crying all the time.

>> No.8831131

Great Wall really is a great tutorial level. It flows very well and it teaches you a lot of new mechanics quite organically.
Come to think of it, during TR 1 I never realized how many moves Lara was missing. Only after playing TR 1 and 2 back to back I realized that in TR 1 Lara didn't have flares, couldn't do a quickturn in water and couldn't climb ladders.

>> No.8831139

>>8831059
1st question - what was she thinking with all that Set business?
2nd question - when is she coming back?

>> No.8831342

>>8831059
The standard convention question:
What's your favourite colour.
Each model always gave different one. And I need to fucking know

>> No.8831491

>>8829557
It's been 23 years and I still remember the moment it started raining and the drops formed little waves. It was so immersive I swear I could smell the jungle

>> No.8831497 [DELETED] 

>>8814521
NOOOOOOOOOOOOOOOOOO YOU CAN'T LIKE NEW THING YOU HAVE TO LIKE OLD THING ONLY AND HATE NEW THING REDDIT GLOBALISM JEWISH PEOPLE TRANNIES RRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>> No.8831514
File: 3.42 MB, 1600x1000, enjoy_thirst_by_xkamillox_declzam-fullview.png [View same] [iqdb] [saucenao] [google]
8831514

>>8831497
It's not about old vs new, nulara was made as an objection to the original character.

>> No.8831541

>>8831491
https://www.youtube.com/watch?v=UO6EM9tEWio
Now the picture is complete.

>> No.8831557

>>8831514
She really was, unfortunately. Lara got hit with that Casino Royale bat that made James Bond equally unfun.
Dude, I don't care about your "realistic reimagination". Tomb Raider is about crazy, colorful advantures, where Lara fights dragons and yetis.

>> No.8831649 [DELETED] 

>>8831497
Here, grab a (You), since you seem desperate for attention

>> No.8831657

>>8831073
Here, part of its marketing, including pretending that the anniversary is actually in 2007, not 2006
https://www.youtube.com/watch?v=Wzrlx0th6rk
You gotta love Gard signed papers that forbade him for five years talk about what was going behind the scenes and the second that deal was off, he just brought those papers up and said "Look, they paid me a fuckload to be their mascot and who am I to say no to money"

>> No.8831675

>>8831557
Nta, but my biggest beef with the reboot is that people in Crystal finally were getting hang with the games and especially the character. For all it's luggage it had from Legend (which by itself was a silly B-movie plot, just taken serious by people making it), Underworld did deliver a solid game with half-decent gameplay and crazy adventures. Things were looking pretty bright...
... so of course all of that got cast out, along with large chunk of the people who worked on LAU, because who needs "bad, old people with their hang-ups, we need fresh blood to pay them le... to shake things up and revive the dying brand!"
And yeah, scrubbing Lara out of personality by delivering an origin story nobody asked or even wanted was dumb shit to do. This furthe echoes with Legend. Remember how they took the character, the series and the whole franchise at large and just repacked it into a new game with modern-style gameplay and engine, but other than that, you didn't have to squit to get this is still crazy adventuring with a woman that does it (mostly) for the sheer fun of it. Sure, they've crammed a fuckload from the movies, but hey, they at least TRIED to make it good and have any real connection with the series beyond the title and name of the character. Reboot might as well be called "Sophie Dalton: Vault Thief" and except few nods here and there, nobody would even connect it with Lara or TRs, given it's drab, boring, half-baked shooter that pretends to be gritty survival game.

>> No.8831719
File: 975 KB, 1920x1080, rise_of_the_tomb_raider_pc_screen_ultra_26.jpg [View same] [iqdb] [saucenao] [google]
8831719

>>8831557
And how are latest games any different?
In one game lara fights undead samurai, in other one ice knights from bizantinian era. I think only shitass shadow tries to be 'realistic' to the point they make lara wear shitty tribal dress for 70% of game

Rise, in particular, is the best and closest to old style games. Lara is looking for magic artefact that grants eternal life, meets never-aging prophet and assist in finding lost city somewhere under ice. Somehow similar to final chapter of TR3.

Shadow sucks and I shit on it tho. Rise is awesome, and the japan island reboot is meeh.

>> No.8831846

the original trilogy has some DLC stages, right? how do i get those? do the PS1 versions have them?

>> No.8832093

>>8831846
Pc-only, you can just download them online, look at the steamguides for the links

>> No.8832219

>>8829557
>Afaik there's never been a TR clone.
Indiana Jones 64, Duke Nukem TTK, Prince of Persia 3D, arguably Castlevania 64, Shadowman and maybe Soul Reaver as well

>> No.8832243

>>8814521
>last revelation
>underage laura
excellent taste

>> No.8832618 [DELETED] 

>>8831497
*teleports behind you*
*kicks your knees out*
*knock you to the ground*
*step over you*
*pull my pants down*
*spread my butt cheeks*
*put my asshole directly on your mouth*
*shart like I'm in a mart*

>> No.8833219

>>8832219
bro
maybe indiana, I dunno, dont know about it
the rest, no
you don't get it

>> No.8833261

>>8817742
>>8817747
Not bad bro

>> No.8833330

I've only played anniversary, should I go back and play the classics or go to legends?
Legends seems kinda fun

>> No.8833342

>>8831719
>Rise, in particular, is the closest to Indiana Jones and the Last Crusade
ftfy

And not that anon, but it's not that those games are different, but they PRETEND to be so much different, so much more "serious" and so much more "mature", they deflate any sense of joy or adventure out of the shit you are doing. On top of that, since their grand concept for Lara is "just surviving through some crazy shit and get traumatised" rather than "going head-on into crazy shit, because it's fun", the character keeps reminding you how awful she's feeling about her own adventures. Bitch, you went there on your own in Rise and Shadow, you have no right to complain.
I think the biggest irony is that something as brain-dead as Far Cry 3 managed to handle the exact same story arc better. You know, you are nobody frat boy stranded on a tropical island and get seriously traumatised by the whole situation, but have to save your girlfriend and friends from even deeper shit and by the end of it, you feel nothing but recoil from killing scores of people - not even the thrill, because even that got old. And that game didn't have any supernatural to it (except for tripping out), yet managed to be completely outlandish.
TR'13 tried to be that game, but without an ounce of self-awarness and with zero fun allowed. Undead samurai? Vengeful spirit of a legendary priestess trying to get back from behind? Evil cult of cannibal crazies? Nu-uh, we're going to serve that 200% serious, and Lara will be motivated by repeating to herself for the n-th time that she "has to do it". Then Rise has even crazier shit, while ripping off The Last Crusade and going full schizo into global religious conspiracy... but yet again serves it 200% serious and decides that the game should conclude with throwing cans.
By Shadow not even morbid curiosity made me try it, and that game was handled for free, so I don't even have to pirate it, yet have absolutely zero reasons to even download it.

>> No.8833351

>>8833330
If you only played Anni, then there is a good chance Core-era is going to filter you out hard with gameplay. You can give it a shot, I sincerely suggest trying with TR3 (first one to get full range of movement from Lara and commonplace vehicle sections, along with most crazy adventures) and starting with Croft Manor. There is a training track in TR1-3 to familiarize players with the game and its control, finish it. You should be able to make through it in 90 seconds as a total newfag. Keep trying until you get a hang of it, shouldn't take you more than 3-4 attempts and as a by-product, you will learn how to use the controls for your advantage, rather than bitching about "muh tank controls" - the game is build around them, not against them.

>> No.8833392
File: 215 KB, 1280x1785, tomb_raider__legend____lara_croft_2_by_irishhips-d953d1n.jpg [View same] [iqdb] [saucenao] [google]
8833392

>>8833330
I suggest to finish LAU first. I started off with anniversary, got back to classics and after them I got so burned out that I still haven't played underworld.

>> No.8833436

>>8833392
>I still haven't played underworld.
You are missing out. Unironically the best of LAU, and that despite being incredibly uneven game: some levels are 10/10, some are utter crap, and some manage to be BOTH in the same time. Yet the end result is the best "feel" of Core-era games and also having fun in general.
At least give a demo a shot, should take you less than 20 minutes to finish.

>> No.8833441

>>8833342
Well, the original games were based on Indiana Jones and the Mummy. TR13 was based on Hunger Games and Descent. I think the only CORE TR that got this dark was TR4, but even then there was this sense of swashbuckling fun present.
And yeah, the total lack of self-awareness and humor kinda kills this new series for me. Like, Lara kills waaaaaaay more people in the first game than she did throughout the entirety of TR1-3, but apparently, she's the down to earth, likeable, relatable one.

>> No.8833447

>>8831342
>Each model always gave different one.
Heh, I remember those times where you could've won a dinner with Lara Croft (or the official model posing as her) in various Eidos-sponsored competitions. Now imagine being Rhona Mitra pretending to be Lara Croft having a dinner with some teenage nerd. It must've been awkward as fuck for everyone involved.

>> No.8833502
File: 119 KB, 530x1125, Rhona_Mitra_026.jpg [View same] [iqdb] [saucenao] [google]
8833502

>>8833447
Rhona would have easily handled that. She just needed to be herself basically.
https://www.youtube.com/watch?v=fytYYkn9QZo
https://www.youtube.com/watch?v=U0SP_WTZCuM

>> No.8833509

>>8833447
you're thinking through a modern lense

>> No.8833531

>>8833502
Well, true. And IIRC it only sounded this awkward. In reality a) there was an entire army of bodyguards and PR agents behind that poor model making sure nothing goes wrong for her or the nerd in question plus the winner has to sign a fuckton of "safety net" documents first and b) it was less of a "dinner" and more of a trip to England to the Eidos studios, where the LC model gives you a tour, you get a fancy dinner, get some autographed photos, a free copy of a Tomb Raider game, maybe a console, and then you go home. All on the house.
I guess it was a good enough deal.

>> No.8833618 [DELETED] 

>>8833441
>and the Mummy
Nigger, The Mummy came out around the time TLR premiered.
Friendly reminder you should be AT LEAST 32 and preferably 37+ to successfully use /vr/

>> No.8833631 [DELETED] 

>>8833618
Yeah, because The Last Revelation absolutely wasn't ripping off The Mummy (or at least whatever plot leaked before the premiere) wholesale. C'mon, dude.
And for completion's sake - Antarctic in TR3 was a total homage to Lovecraft and The Thing.

>> No.8833634

>>8833447
Not only you are thinking through the modern lense, but significantly underestimate the competence of the models hired to do the job or just doing it on their own. Mitra, de Jong and Adebibe were particularly good at this, since they were maintaining a nice distance to it, instead of treating it like a 9-5 job. And from each official model I had a chance to 'interact" with (read - being present at the panel), Adebibe was easily the best of them all. The perfect balance of cheeky self-awarness and carrying the character she was given. Which is hilarious when you realise she's a TERRIBLE actress when put in just about any other role.

>> No.8833641 [DELETED] 

>>8833631
>because The Last Revelation absolutely wasn't ripping off The Mummy
Ok, explain me this: how a game, which started development in November '98 was ripping a movie that was still being filmed back then?
Or you are just a dumb zoomer that's now going to double down on "t-they totally did that!", because otherwise you would have to admit (on anonymous internet imageboard, no less) that you were wrong?
TR3 having nods to a 15 yo (at that moment) movie is not the same as saying they've ripped a movie nobody even saw yet and was in the middle of PRINCIPAL FUCKING PHOTOGRAPHY, for it premiered around the time TLR was in the last steps of production, Dummkopf

>> No.8833643 [DELETED] 

>>8833631
What he said - you must be at the bare minimum be born prior to '90 to use this site

>> No.8833678

the brendon frasier mummy movie was a remake
doesnt mean TR was using ideas from it; hard not to use the same material as a mummy movie when you're making ancient egypt levels in a video game; theres only so much stuff to use

>> No.8833695
File: 73 KB, 700x525, k&t.jpg [View same] [iqdb] [saucenao] [google]
8833695

>>8833634
Karima was cool as Lara indeed, wish could I see her irl.

>> No.8833704 [DELETED] 

Lara is a digital pornstar these days
deal with it

>> No.8834179
File: 205 KB, 690x535, 1637535028954.jpg [View same] [iqdb] [saucenao] [google]
8834179

>>8833618

>> No.8834447

>>8833441
>Lara kills waaaaaaay more people in the first game than she did throughout the entirety of TR1-3, but apparently, she's the down to earth, likeable, relatable one.
It's the remorse, false as it is. We are supposed to believe new Lara feels bad for her enemies, would rather not be fighting them, and the sheer number is a gameplay figment.
Contrast TR3 where Lara does Bond style death quips, gleefully murders innocent pilots, and fucks up half of London. Even though there's less actual fighting old Lara rolls like a fucking psycho.

>> No.8834582

>>8834179
>By yes, I never saw any of those movies, how could you tell?
It's the goalpost you've got on your back. It kinda gives it away.

>>8834447
This goes back to the FC3 comparison. By the end of it, your PC (names Jason, no less) is thoroughtly desanitised by the violence and shit he went through, and even in the good ending openly admits that he's fucked up and maybe even beyond recovery, not to mention redemption. nuLara has none of it - she cries non-stop for the entire game, but in the same time gameplay asks you endlessly to go gun-ho on hundreds of targets (I genuinely lost track around 370 or so kills and by then you still didn't even face a single undead samurai directly, with few bloodbath segments still ahead of you), because hey, cover shooter with regenerative HP! So survival! So badass!
Sometimes I wonder what the fuck was going in Crystal offices, given the monumental level of miscommunications between various departments. It's like that first take on AoD in Core offices, where by the end of it, they had 5 disjoined projects that had nothing connecting them, forcing a full-time scrapping. And here is the same story, only someone instead decided to publish it anyway.

>> No.8834598

>>8834447
Also, to keep it "in-house":
Compare just Legend, which was heavily criticized on premiere for its gung-ho attitude and having even an early level where Lara literally goes to town with an assault rifle in hand. And endless Bond quips. And general confrontational nature and being very aggressive...
... but somehow, at least on character level, nobody was confused and people rolled with it, because it was still the same character that ultimately was doing all of it for shit and giggles and the fact she was shot at for being present kinda made the other side free game for Lara. TR'13 goes into great lenght to present the cultists as inhuman and insane, but in the end of the day, due to horrible execution and implementation, you have a guilt-tripped girl that can't stop crying about the fact she's still alive and "had to do this".
Which brings to mind: there is something seriously wrong with Pratchett, Junior, given ALL her characters have the exact same (lack of) personality, represented by the fact they "have to do it". Doesn't matter if games or books.

>> No.8834623

>>8834598
>but in the end of the day, due to horrible execution and implementation, you have a guilt-tripped girl that can't stop crying about the fact she's still alive and "had to do this".
For me, it's because the whole execution is rushed. You have a scene where she kills a deer and she's all sad and shit, five minutes later she kills her first human enemy and it's treated with all the pomp you can get and immediately after that the first big fight scene happens when she starts shooting people and never stops. It's like after killing her first enemy, some wires got rerouted and she went into a perma-Rambo mode. Half an hour later she does quip at some point how easy it is to kill all those people and the whole issue gets dropped for the rest of the game.
Like, either do it right, or don't give us a pretense. CORE Lara didn't need to explain herself, she shoots people who shoot her, end of story. I can buy that.

>> No.8834636

>>8834582
Come to think of it, I guess the CORE Tomb Raider games were more tense and "survival" than the TR 13. Because you never knew if you can make that jump, or if you are going to survive that fall or if you are going to survive that fight. I was more tense and scared during the Atlantis levels in TR 1 than during the entirety of TR 13.
TR 13 plays itself - you know you'll make that jump, because the whole sequence is scripted. If you have trouble in a fight, just hide behind cover. Everything is on rails and the sandbox survival is just an illusion.

>> No.8834703

>>8834598
Well said. TR13 is one of the few games I've ever played where the violence actually disturbed me somewhat. I know it's probably just muddled creative vision, but if you try to take that game as a thematic whole you get some fucking psycho maniac shit.

>> No.8834735

>>8834582
The thing is, most players are up for a gritty/disturbing survival story... but aren't up for the gameplay. TR13 and FC3 (A personal favourite of mine, actually) are pretty easy as shooters go. Neither of them are as hard as STALKER, let's say.
FC3 is definitely better at being "about" violence, and all TR needed to do to stick the landing was to have Lara become desensitised in the same way, and put an ironic spin on that. Someone who can say "Happy Retirement" to a man screaming his last, or make snappy pop culture references about hideous mutants, is not normal. AND THAT'S INTERESTING. Nathan Drake has Marvel Joke Disorder and we know that papers over a bunch of deep psychological wounds too.

>> No.8834749

>>8834636
If you can play more than two levels of TR3 and not understand your precise jump capabilities, you're a moron. Knowing you can clear a 3-gap but not a 4-gap is the whole game. If you have trouble in a fight, try sideflipping. Frankly, I think it's more to do with age/experience. All games have gameplay conventions they settle into, and I'm willing to bet the classic TRs were before they were obvious, and the new ones were after.

>> No.8834759

>>8834636
>Because you never knew if you can make that jump
Dunno about that. The Core games where grid based and you could play them blind.
However they were absolutely mean with traps and dead ends that could screw you over if you weren't paying attention. That's what the later games lacked.
Also those modern controls sucked compared to the rock solid tank controls. The game would guess where you would want to grab on to and othertimes just fail.
Or the camera would get stuck on some geometry and jank lara off the path. That's some infuriating shit that still happens today.

>> No.8834785

>>8834598
>there is something seriously wrong with Pratchett, Junior
Writers don't have any say in modern AAA productions. It's all committee shit.

>> No.8834789

>>8834749
>If you can play more than two levels of TR3 and not understand your precise jump capabilities, you're a moron.
I mean, sure. Look, I can clear out The Great Wall in TR 2 in five minutes without taking a sliver of damage now, my point is - older TR games left you room for error. Sometimes, you'll overjump and faceplant into the ground, sometimes, your two step-jump won't kick in, because you were juuust too close to the edge. And sometimes, the game will deliberately fuck with you by putting platforms at weird angles, or just below the grabbing point.
In TR13, in order to fuck up the platforming, you need to put some real effort, because the game will help you every step of the way.

>> No.8834807

>>8834789
I don't know, I think the new games are worse for misleading/bugging out on the ledges or arbitrarily walling off abilities from working in situations they'd obviously be useful.

>> No.8834809

>>8834759
>Also those modern controls sucked compared to the rock solid tank controls.
I guess it's the "realism" autism. And as a result, the nuLara moves like a pregnant cow. Despite tank controls, old Lara was way more maneuveable.

>> No.8834821

>>8834809
The current record for the standing vertical jump is held by American athlete George Brown with a leap of 47.5 inches. Lara can jump her whole height. Manoeuvrable doesn't even begin to cover it.

>> No.8834838

>>8834821
Maybe Lara is midget or ant version of person?

>> No.8834846

>>8834807
I guess my big issue is that - the reboot does feel a bit disingenous at times. You know, you have this big, scripted sequence where everything is exploding, dramatic music is playing and you are supposed to hurry up... but the whole thing is scripted and the only way for you do die is to flat out stop, do nothing and wait for the game to kill you, because otherwise the game will lead you by the hand, so you can watch the pretty explosions..
Compare that to the gauntlet sections in older TR games. When those started you knew exactly that every single of those traps can kill you and one misjump can fuck you over. And you really had to think on your feet.

>> No.8834896

>>8834846
That's just modern gamers having less patience for difficulty (on average). I've seen friends fuck up the collapse sections in Shadow.
On a related note: the "emerging from the oil, getting an LMG, going postal" bit from Shadow is actually pretty cash. Unlike the rest of the game.

>> No.8834910

>>8834838
As my father used to say when playing TR 3 back in my highschool days - Lara is Lara. She can do everything, stop asking questions.

>> No.8834916

>>8834910
>When playing TR 3
>She can do everything
She can't edge-hang round corners or swing on ropes...

Yet.

>> No.8834938

>>8834896
I appreciate how exploration focused shadows is, but it really could have used a weather system. Maybe some drizzle now and then so it doesn't look the same for 50 hours.

>> No.8834949

>>8834938
For me the entire series looks the same. And I am not even joking. It's all the same brown cave/industrial complex/dungeon.

>> No.8834953

>>8834949
You're fucking blind, then. Snowfields, forests, jungles, oil slicks, a fucking Roman town...

>> No.8834964

>>8834953
All I remember from TR '13 was a cave, a forest, a ramshackle settlement an industrial complex and a dungeon. Oh, and a ship.
Rise got superbold and went with two industrial complexes, a bigger cave and a forest at winter.
I haven't played Shadow, so maybe this one has some epic locations.

>> No.8834984

>>8834964
Retard.
>>8834938
Yeah, that'd be fine. To be honest, I'd be perfectly happy with 3/4 smaller hubs in different global locations, and they could each have their own perma-weather.

>> No.8835038

>>8834623
>five minutes later she kills her first human enemy and it's treated with all the pomp you can get and immediately after that the first big fight scene happens when she starts shooting people and never stops
I remember the sheer fucking confusion when this happened. The game was literally build on the "hardcore survival and gritty stuff". Ok. You find a gun and have a single bullet to it. Ok. You get first kill, in a really messed up way, no less. Ok...
... and then you fell down 20 dudes, given or taken few, within next five minutes, just rushing through it. And you keep doing it, time and again, with bigger and bigger swarms of enemies in the more and more outlandish set-ups. All while the narrative still tries to sell it with the great pump and sombre music.
Like what the fuck?

>> No.8835046

>>8834636
>Because you never knew if you can make that jump
Except you ALWAYS know that in Core-era games. Meanwhile the main reason why I kept dying in LAU games was mis-judged jumps, for what I took for obvious route and safe distance was neither. Reboot "fixed" that by giving you auto accereration and even double-jump, so you would have to be piss drunk and with Parkinson to mess up.

>> No.8835056

>>8834735
I think it's part of the problem - they wanted to tell a story and in the same time make a completely unrelated game. And in the same time faced an obvious dilema - you can't tell a story about cool violence and disturbing violence in the same time, at least not without someone akin to Quentin the Footfag on board.
>Someone who can say "Happy Retirement" to a man screaming his last
I think this is mid-point of TR'13, where you get your hands on grenade launcher and go to town with it. And the game treats it as a big turning point, because "Lara is fighting back".
Bitch, I've been fighting back since I got human targets in my aim. That's been about 4 hours ago. At this point treating it as some sort of turning point that I'm fighting back is completely disjoined with rest of the game - especially since once that sequence is done, you go back into mopping in the corner.

>> No.8835059

>>8834785
You are talking about movies.
Committee shit is what's managing gameplay and level design. Writing is done by a writing staff, and when you have a head-writer, it is done "oldschool".
If you want TR that's committee written, that's Shadow. And you can actually spot it, despite previous two games being already utter shit in writing department.

>> No.8835064

>>8834846
>the whole thing is scripted and the only way for you do die is to flat out stop, do nothing and wait for the game to kill you
Wrong.
The game won't kill you for stopping, for you won't trigger the next explosion/falling down floor tile/whatever if you stand still. Therefore, you can just stop completely and shit goes into hilarious mode, because NOTHING is happening, despite the moment being scripted and staged to make you move fast and frantic.
Also, someone post that TR2 vs TR'13 webm about doing a timed run through a dungeon vs. moving forward with one button

>> No.8835071

>>8835056
>not without someone akin to Quentin the Footfag on board
I guarantee you more people think they have this power than you'd like.
>>8835056
>I think this is mid-point of TR'13
Cutscene between Thames Wharf and Aldwych, TR3.
>>8835059
This is good and bad. Frankly, consistency of controls aside classic TR games are hard enough to be inaccessible to a wide audience. Not only is that bad for business, it's kind of pointless when the difficulty doesn't serve a purpose other than length padding.

>> No.8835076

>>8834938
>Shadow
>Exploration focus
Did we played different games?

>>8834984
He's correct, thou, so why are you calling him retard, anon?

>> No.8835081

>>8835064
>The game won't kill you for stopping, for you won't trigger the next explosion/falling down floor tile/whatever if you stand still. Therefore, you can just stop completely and shit goes into hilarious mode, because NOTHING is happening, despite the moment being scripted and staged to make you move fast and frantic.
While the inputs are definitely simpler in the new Lara games, the collapse sections will almost always have a structure tip you into a pit or enemies autokill you if you take too long. Even in TR13, you'll die if you stay on the falling pagodas, fuck up the river, or fall off the cliffs at the end. The number of places you can safely stop in those scenes is sharply limited.

>> No.8835087

>>8835071
Them thinking they have this power =/= them actually having it.
Unless we are talking about footfaggotry

And I was talking about specific bit of TR'13 with "oh look, she's so badass now", when in TR3 it was just part of the gig that Lara was dropping one-liners on people, rather than going "AAAAAAARGH!"
In fact, TR3 best quip is of course the
- Is well for you me fasting this day. You make plenty good flesh pot.
- You forget, I might be quite hungry myself. Famished actually
exchange

>> No.8835094

>tfw you'll never be tomb raider's womb raider

>> No.8835117

>>8835038
When I was taking a shower, a though struck me.
TR'13 was Crystal's THIRD reboot.
They did Legend, which was a reboot in everything, but name.
They did Anniversary, which was remake/reboot of TR1
Then they did TR'13

And each attempt, they were getting worse and worse results with Lara
In Legend, she's pretty much peak sassy, one-liner-dropping, shoot-everything-that-moves adventurer
In Anni, she's that, except for that cringe-worthy ending with "oh my god, THOSE HANDS HAVE KILLED cutscene" - but the game wraps with "hay, maybe killing people is actually FUN?" twist
Then comes TR'13, that tries to make big fuss over your first kill... and follows it up with 400+ more, making it completely moot and lost in the literal flood.

Lesson 1:
If you want to make a human kill special, make human enemies few and far between, unique almost
Lesson 2:
If you want to have a shooter with lots of action, treat your kills as what they are - disposable goons to be killed without a second thought

And they didn't learn lesson 1 nor 2, despite making two fucking games that applies those lessons.

>> No.8835127
File: 1.76 MB, 192x209, 1632217435770.gif [View same] [iqdb] [saucenao] [google]
8835127

>>8835117
Anniversary is supposed to be her first adventure.
After underworld plenty of people were fired from studio, so on nu-reboot worked maybe only old programmers, but not the "creative lead" staff.

>> No.8835131
File: 49 KB, 900x502, Lara 1.jpg [View same] [iqdb] [saucenao] [google]
8835131

Post more Lara wetsuit pics/vids

>> No.8835183

>>8835087
I feel like we're talking past each other a little.
Yes, they thinking they have it doesn't mean they have it. That's my point.
Similarly with the TR3 thing: Lara was one step away from being Duke Nukem with tits. That sort of writing, while funny, is too campy to spend hours with. The earlier games got away with it by having one word of dialogue per hour played.

>> No.8835286

>>8835183
>Lara was one step away from being Duke Nukem with tits. That sort of writing, while funny, is too campy to spend hours with.
... did we play the same TRs and the same DN games?
Because I don't think so.

>> No.8835886

>>8835286
What I mean was, a totally unfeeling action pastiche. They had to backpedal it a little in 4 and criss cross it in Chronicles.

>> No.8837129
File: 2.20 MB, 1280x841, lara_croft_underworld_by_cranialcapacity_depqjno-fullview.png [View same] [iqdb] [saucenao] [google]
8837129

>>8835131

>> No.8837145

>>8814509
comfy, you say?

https://youtu.be/fIWLT0QVPzw

>> No.8837190

>>8837145
I swear, in TR1 this theme was kicking in at the weirdest places. I guess it was supposed to signal the level progession/show off the scenery, but at points you have this soothing theme playing while some mummy is eating Lara's face.

>> No.8837220

>>8830310
Not the case at all, >>8830697 gets it right here. We don't hate strong female characters, we hate the fact that they're all unlikable cunts written by insufferable harpies.
Lara was cool, fun, charming and...hot. She wasn't out to "smash the patriarchy", she just wanted to find treasure, shoot dinosaurs and wear incredibly tight outfits. What's not to like?
Its like how people don't have a problem with Princess Leia in the OT, because she was actually a decent character.

>> No.8837374 [DELETED] 

>>8833618
Retro continues to move backwards as time advances. Age gracefully or die, oldfag.

>> No.8837414 [DELETED] 

>>8837220
>What's not to like?
Because she's selfish, elitist, callous, and mercurial. She never lets anyone benefit from her discoveries (aside from saving the Earth, admittedly) and murders people doing their jobs if they get in her way.
Same reason people stopped liking James Bond: they stopped to think about him for two minutes and realised he's a murdering borderline rapist, and a state sponsored terrorist by some definitions.
Lara doesn't need to lose her edge, but she does need a less childish view taken in game. Never examining her actions or morality is pissweak.
(Leia, by contrast, has flaws as well as strengths and even grows a little over the course of her story. Lara doesn't learn anything in the PS1 era except how to do a pole swing)

>> No.8837481 [DELETED] 
File: 69 KB, 1600x569, lara_croft___close_up_by_eliott_chacoco_db6h8wq-fullview.jpg [View same] [iqdb] [saucenao] [google]
8837481

>>8837414
In other words, perfection.

>> No.8837574 [DELETED] 

>>8837481
I don't think the majority of people would agree. That's my point. I'm not saying nobody likes her or anything.
Look at Nathan Drake. For all his fun lines and charm, the games dig into how he hurts others and himself with obsession, and how he changes as he understands that about himself. However he stays who he is and by the end of U4 is still a fun guy with quick wit and a sense of adventure.

>> No.8837685
File: 337 KB, 1332x850, 1556206909604.jpg [View same] [iqdb] [saucenao] [google]
8837685

>>8837574
I'm kinda joking, but if you're really into someone their "flaws" can be easily overlooked or even seen as a virtue.

>> No.8837840 [DELETED] 

>>8837414
>>8837574

most people aren't retarded libshits
most people love james bond as a character, and would love lara too if they knew her

>> No.8837871 [DELETED] 

>>8837414
>>8837574
Estrogen filled hands typed these posts.

>> No.8837917
File: 3.34 MB, 1920x1080, i don't like the opera.png [View same] [iqdb] [saucenao] [google]
8837917

You know what, come to think of it - fuck the Opera level. It's probably one of my least favourite levels in the entire game. It's a slog to get through, it's confusing, it's visually boring and it goes for far too long.

>> No.8837965

>>8837917
from that one to the first tibet level
na gut

>> No.8837976
File: 392 KB, 1280x1745, tumblr_o6rsbgmYZy1qcn2d3o1_1280.jpg [View same] [iqdb] [saucenao] [google]
8837976

>>8837917
TR2 is overrated as a whole desu. The last revelation - now that is a real Egyptian adventure.

>> No.8838090

>>8835886
So we played different games.
Tell me, stranger from the multiverse - how many games Core made in your reality? Was the AoD trilogy good?

>> No.8838106 [DELETED] 

>>8837414
The fact I can't tell if you are a zoomer shit or just pretending is disturbing. But then again, ironic shitposting is just shitposting, so at least that's assured.

In case you actually meant what you've posted:
Nobody stopped liking James Bond. Nobody stopped liking Lara Croft. However, it's the easiest pitch of a new corporate overloard to sell something "new" - you reboot it to "shake things up", and thus can ignore whatever criticism is thrown at your work, because you are 1) just starting out and 2) those are just "jaded fans that don't want change for the better" (which contradicts the statement that people stopped liking something, since then they wouldn't be defending the previous incarnation, but ssssh, let the corpo do corpo and think they are smart).
But God, I hope you are just baiting for (You)s

>> No.8838110

>>8837917
TR2 gameplay for me goes like this:
The Great Wall
Cheat-skip all the way until Tibet
Play from that moment on
I played TR2 in the legit way only once. I genuinely don't feel like ever returning, given how bad Venice levels and Oil Rig are, and the wreck is just not my thing.

>> No.8838338

>>8838110
I actually don't mind the Oil Rig or Maria Doria this much. It's just the Opera House. Because this level keeps going. And going. AND GOING.
It doesn't help that sometimes the lightroom switch doesn't flip properly and the path forward doesn't unlock. So you are just running around in circles trying to figure out why can't you progress and whether the game bugged out or you've missed somethign. And I think Opera House is that one level where you are about to start running out of medkits. So, naturally, the game will throw the swinging sandbags with idiotically large hitboxes that almost always hit you no matter what, plus a miniboss, plus 2 dogs. And when you think you are done, the game spawns the sniper that kills you from behind rows of boxes.
It's and infuriating level.

>> No.8838376 [DELETED] 

>>8837414
>>8837574
Any attempt to do a more grounded Uncharted-style Lara is doomed from the start imo, because, well: she's a woman. Uncharted is basically about an everyman who wants to make something of himself, gets too into it, and alienates his wife. Other than the fantasy globetrotting element, it's pretty close to everyday life experiences and motivations, and it maps well to the action adventure gameplay. You could strip out 90% of Uncharted's cutscenes and dialogue until it's at TR1 levels and Nate would still be a more understandable, relatable character than Lara. A rich lady adventurer, otoh, is harder to humanize (this is also why TLOU2 was doomed to failure). Why does she do it? What does she get out of it? Not that these questions couldn't be answered, but you'd need a seriously good writer making some serious creative decisions, somebody that can draw out the universal from an uncommon life and motivations like Lara's.

>> No.8838792 [DELETED] 

>>8838106
>>8838376
>Serious replies to a bait pasta
Granted, the original was about nuSW stuff, but you should get a hint with that Leia bit

>> No.8838796 [DELETED] 

>>8838376
Also
>This entire post
Do autismos really? Or this is robot-posting?

>> No.8838847 [DELETED] 

>>8838792
>>8838796
Ironic seriousposting is still seriousposting.

>> No.8838994 [DELETED] 

>>8838376
>A rich lady adventurer, otoh, is harder to humanize
Incel detected.
>>8838106
I'm not going to search for online sources and I'm just going to tell you flat. I stopped liking James Bond. Listening to the Fleming audio books I realised at the age of 33 that James Bond is a tremendous douche. He's a fucking nozzle, empowered by a cabal of chickenshit old dudes to just fuck up poor countries before the Russians can get in. Very few people touch Bond's life and benefit. Gala Brand, maybe the only one I can think of offhand.
Old Lara is kind of a dick too and I would want the games to reflect that just like they do with Nathan Drake.

>> No.8839183 [DELETED] 

>>8838994
>Incel detected

See, this is what I'm talking about. Can't even bring shit up without people getting defensive. I'm a womanhater for even acknowledging that "rich royal woman rejects luxury and hunts treasure for nebulous personal reasons" is gonna be a tougher story to tell than "regular dude hunts treasure for glory and bitches"? Come the fuck on.


I just remembered U4 has that awful retcon about Nate's mom being a big hero and the ending was a big fucking sentimental copout too so maybe not actually the best comparison.

>> No.8840173 [DELETED] 

>>8839183
It's the same story at that level. People testing themselves against the elements, that's it. Nate could make a shit ton more money (and bitches) being a normal criminal, but we see quite early he doesn't want to do that.
Shit, yeah, the retcon. OK I forgot that, but I meant him finally letting go of the treasure hunting dream to have adventures his family can fit into without deception or death. I felt like that kind of worked, as he made a choice to save the ones he loved from himself after seeing Rafe destroyed by pride.

>> No.8840383

I liked Angel of Darkness. Call the cops, I don't give a fuck.

>> No.8840391
File: 485 KB, 3164x3164, denuey1-5f7abee7-f847-40a4-a3f7-5bc22ec15354.jpg [View same] [iqdb] [saucenao] [google]
8840391

>>8840383
Me too. Peak Lara, music, atmosphere.

>> No.8840424
File: 664 KB, 1920x1200, 1513747112.jpg [View same] [iqdb] [saucenao] [google]
8840424

>>8840383
...I actually haven't played it. I dig the 2000's Lacuna Coil Vampire the Masquerade We Are So Edgy aesthetic, but I am afraid the game will implode on me when I will try to play it.
Is it as bad as people claim?

>> No.8840438 [DELETED] 

>>8838847
So it's shitposting

>> No.8840442 [DELETED] 

>>8838994
>Zoomershit confirmed
Sad
I wonder what you're even doing on /vr/

>> No.8840534 [DELETED] 

>>8838994
This is your brain on Dark Knight.
It's really depressing how one horrible movie shaped entire fucking demographics of consumers.

>> No.8840659

>>8840424
yeah

>> No.8840676

>>8840424
it's unfinished and broken. think something like Sonic 06 but not as struggling. The game won't breakdown completely unless you put some effort to do so.

>> No.8840683

You know, that one guy who thought that the underwater combat is fun can kindly fellate a cactus. Seriously, those scuba divers are giving me PTSD.

>> No.8840721

>>8840424
>Is it as bad as people claim?
No
>Does it mean it's good, then?
No

It just means that the claims are exaggerated, but the game is still pretty bad

>> No.8840739

Anyone else like TR3 the best?
The labyrinthian level design especially in london really does it for me.
Do any of the fan levels come close?

>> No.8840759

>>8840739
While I don't think TR 3 is objectively the best TR game, it is nonetheless the installment I have the biggest sentiment for. It does feel epic and diverse in a way that previous entries didn't.
Still, it's actually the first TR game I've played, so I am a bit biased.

>> No.8840764

I use to jerk off to a picture of Lara Croft cosplay in a psx Australian magazine back in the day I bet I still have that mag somewhere in my parents shed

I also use to edge to TR2 when thinking the nude patch will work

I was 12

>> No.8840772 [DELETED] 

>>8840764
I forgot I use to rub my peeled back penis head into my ps1 controllers analog controllers then stick my nose and hold down one nostril and sniff thw Bottom of the R2 buttons the smell of sweat sweet plastic and cock head was addictive

I was 12

>> No.8841001

>>8840759
Same. I spent longer fantasising about the story and the vague hints of things (Masonic images, human experimentation, cannibalism, antarctic research, etc etc) than I did really playing. Good game, GREAT ambience.

>> No.8841328

>>8841001
>I spent longer fantasising about the story and the vague hints of things
Well, my not-so-legal copy didn't have any sounds or cutscenes, so 99% of the time I had no idea what's going on. But I guess it was a part of the charm.

>> No.8841378
File: 141 KB, 717x534, 01.jpg [View same] [iqdb] [saucenao] [google]
8841378

Speaking about writing, has anyone read these?

>> No.8842206

>>8840424
I remember the marketing videos on demo disks/dvds at the time, from the developers that were so fucking bad. SO fucking silly. Bless them.

>> No.8842237

>>8826310
Playstation versions were easy to get.

>> No.8842469

>>8814509
I'm going to play the first game on ps1. What am I in for?

>> No.8842472

>>8842469
a great game. hopefully you're over 30 or else you'll get filtered like the little bitch you are.

>> No.8842473

>>8842472
How would I get filtered?

>> No.8842485

>>8842473
the game doesn't play itself, it isn't a press forward to win. the controls work on a grid, which confuses low IQ zoomers as hard as tank controls. and you actually have to solve puzzles instead of standing around long enough for the game to give you tips.

>> No.8842495

>>8842485
I've played through all the classic RE games, hopefully the puzzles are harder in Tomb Raider

>> No.8842501

>>8842495
congrats, kiddo, you did the bare minimum expected of you, enjoy the game.

>> No.8842984
File: 718 KB, 2560x1440, rapta1.jpg [View same] [iqdb] [saucenao] [google]
8842984

>>8842469
>>8842472
>>8842485
Honestly, a lot of TR1 is actually pretty fluid in terms of direction. It's II onwards where shit gets confusing af.

Btw, playing III right now. Fuck i love the pacific Islands zone!

>> No.8843002
File: 687 KB, 2560x1440, compys.jpg [View same] [iqdb] [saucenao] [google]
8843002

they eating me :)

>> No.8843025
File: 34 KB, 579x663, 1633454622526.jpg [View same] [iqdb] [saucenao] [google]
8843025

>>8814509
>when my mom made me get the oregon trail collection with my christmas money instead of the tomb raider collection

>> No.8843497
File: 941 KB, 498x246, 1453589480_tumblr_n3mcl2GsqQ1txcvdfo1_500.gif [View same] [iqdb] [saucenao] [google]
8843497

>>8843025
>made me
What the fuck?

>> No.8844512
File: 128 KB, 792x779, tumblr_pc63loyRHE1w2u0tio1_1280.jpg [View same] [iqdb] [saucenao] [google]
8844512

>> No.8844779
File: 3.41 MB, 2560x1440, duckstation-qt-x64-ReleaseLTCG 2022-04-24 19-49-42.png [View same] [iqdb] [saucenao] [google]
8844779

>>8842984
>>8843002
For the love of god please disable texture filtering.
Games didn't look that shit back then, especially TR3.

>> No.8844798
File: 1.86 MB, 2560x1440, duckstation-qt-x64-ReleaseLTCG 2022-04-24 19-55-42.jpg [View same] [iqdb] [saucenao] [google]
8844798

>>8842984
You're not supposed to see those seams:(

>> No.8844821

>>8842473
People assume that it's a 3rd person shooter and rage that there is no mouselook.
It's an (action) ADVENTURE game focused on exploration. I suggest you give yourself infinite flares from TR2 on, so you can see shit. TR3 especially is greatly improved by this.

>> No.8845432

>>8842473
>No WASD+mouse
That filters like 3 out of 4 people
>Tank controls (even if the game is build around them, rather stan stuck with them and is thus super-fun and very precise)
Filters 90% of those that survived first sieve
>Lots of backtracking, zero handholding
Filters pretty much every zoomer who survived the 2nd sieve

You unironically have to either be an exceptional zoomer, the 1 in 10 thousand, or you get filtered if you're less than 30 yo

>> No.8845808
File: 1.52 MB, 2560x1440, rapids.jpg [View same] [iqdb] [saucenao] [google]
8845808

>>8844779
>>8844798
Lol, yeah the seams suck, but I'm not a fan of the blockiness either. Hey do you guys know how to get the post-processing shaders to run? i keep getting a "failed to load shader chain" error. I wanna use the scanlines shader.

>> No.8845898
File: 3.65 MB, 2014x1439, TR3.png [View same] [iqdb] [saucenao] [google]
8845898

>>8845808
Try reinstalling the shader folder, but you can also just use reshade with its crt filters. It helps with the blockiness.

>> No.8845967

>>8845898
>just use reshade with its crt filters
How do you install it for duckstation/game ISOs through?

>> No.8846152
File: 415 KB, 1440x1080, Tomb Raider (USA) (v1.1)-220424-172933.png [View same] [iqdb] [saucenao] [google]
8846152

>>8829557
>killing endangered animals
look upon my works, ye weaklings and despair

>> No.8846740
File: 113 KB, 600x338, catacombs-149.jpg [View same] [iqdb] [saucenao] [google]
8846740

I'm playing TR4 and I'm in the catacombs and FUCK THE SKELETONS. I can't waste precious explosive arrows on them and I somehow missed the grenade launcher a few levels back despite finding the secret... God damn sometimes I hate this game. It's like a love hate relationship. This shit is harder than dark souls

Luckily for me I have RetroArch so I can just rewind whenever they push me off the ledge... Or beat on me while I'm doing an item animation


I kinda wish they didn't do the hub world with tr4. The game is hard enough trying to figure out where to go all the time, and now there's a giant world where you have to traverse between multiple levels back and forth before you finish them.

Anyways so far it's. 2>1>4>3
I really liked how #2 had dedicated items for the secrets so the designers had to plan them out instead of just making some stupid hole in the wall with a few more items.

Oh yeah, forgot to say it but the fucking skeletons jump across ledges. Such a PITA

>> No.8846742

>>8845898
Download RetroArch and use CRT royale. It's the cream of the crop, there's nothing better. Also in the core options enable the texture warp fix

>> No.8846757

>>8837917
It's the first level that wasn't easy. I kind of welcome that. Also I somehow got stuck in the AC vent area and had to look at the walkthrough. In hindsight the level is an annoyance but nowhere near the worst one. Diving area was pretty lame and deck got tiresome

>> No.8846820
File: 410 KB, 2560x1440, breh.jpg [View same] [iqdb] [saucenao] [google]
8846820

>>8846742
Okay thanks, looks like i got some learning to do.

>> No.8846905

>>8846742
Btw will i be able to get my previous saves to load in RA? How do i do this?

>> No.8847129

>>8833351
>I sincerely suggest trying with TR3
LOL

>> No.8847210

>>8846740
TR4 introduced new mechanics, that let you kill the skeletons without explosives.
Incidentally you can switch targets by pressing the look button, but that's not how though...

>> No.8847219

>>8847210
>but that's not how though...
or is it?

>> No.8847274

>>8846740
>I can't waste precious explosive arrows on them
They literally exist as anti-skeleton weapon, you dingus
Also, shotgun is your friend, you double-dingus

>> No.8847283

>>8846905
In your documents folder should be a duckstation folder with memcards and savestates folders.
Memcards should work with other PS1 emulators, but you probably have to rename them. Savestates is Duckstation specific, but may work with the Swanstation core from retroarch.

>> No.8847318

>>8830679
>Kane & Lynch (the first and only good one)
My fucking man. I played through it again a couple months ago, and though I had genuinely forgotten just how short it was, it was a blast from the past.

>> No.8847334

>>8842473
By asking "what am I in for".

>> No.8847753

>>8847274
>They literally exist as anti-skeleton weapon
No shit. There's 50 skeletons and 18 ammo left. See the problem?
Also Im pretty sure I used the shotgun against them and they didn't die and I just wasted ammo

>> No.8847786

can somebody link me the download for the PC trilogy? i got it from here a year ago and wanna play it again

>> No.8847802

>>8847753
Since you're suffering, shoot off their heads and they become harmless. I think you can also shoot them when they jump over gaps with the shotgun

>> No.8847861

https://steamunlocked.net/tomb-raider-1-2-and-3-free-pc-download/ i just downloaded this and tomb raider 1 and 2 works fine but 3 dosent start and give me a no cd error ;_;

>> No.8847974
File: 1.26 MB, 320x180, Good bye, dingus.gif [View same] [iqdb] [saucenao] [google]
8847974

>>8847753
>Also Im pretty sure I used the shotgun against them and they didn't die and I just wasted ammo
Dingus intensifies

I mean a 13 yo me figured it out back in the day and you can't now?

>> No.8847980

I've beaten Rise of Tomb Raider yesterday and was surprised to see a bunch of classic Lara skins unlock, there's even the matrix looking outfit from Chronicles and AoD Lara as well. Weren't current devs supposed to hate Core and classic Lara?

>> No.8848121

>>8847974
You probably googled it like a cheating faggot. Especially since being 13 was just a few years ago for you

>> No.8848167

>>8847861
just get the GOG versions

>> No.8848646

>>8841378
kek i thought i was the only one who knew about those novels. Irc they are a trilogy, but only read the first 2. I found them pretty interesting, but somehow they didn't click on me. I mean, i don't remember a shit of them. Vaguely... Lara's dialogue wasn't so in concordance with what I imagined but who knows... i was a teen in that time

>> No.8848659

>>8847980
Not really.
They just greedily try to milk the brand and any sort of goodwill still left to it, while also impressing zoomers with "look, we DO care about this series and its history, just check the skins we added in!" spiel.

>>8848121
Careful with that projecting, or you gonna burn down the cinema.
But yeah, 23 years was just a few years ago. That I can actually agree with.

>> No.8848665
File: 24 KB, 450x450, 221257._UY450_SS450_.jpg [View same] [iqdb] [saucenao] [google]
8848665

>>8841378
You've missed one.
And they are... product of their era? I guess that's the best way to describe it.
Also, Squenix tried to play ball with fandom, so they gracefully won't jew you for money over them, thus:
https://tombraider25.square-enix-games.com/en-us/traod/blog/aod-novels/
The best part is that they insist it was the publishing house withholding access, rather than Squenix with their paranoid attempt to bury just about anything about this franchise from Core and LAU eras.

>> No.8848671
File: 344 KB, 1440x1080, Tomb Raider (USA) (v1.1)-220425-130322.png [View same] [iqdb] [saucenao] [google]
8848671

shh, no tears, only dreams now

>> No.8848673

>>8848671
the cincinnati zoo can't keep getting away with it!

>> No.8848679

>>8848673
born to die
world is a fuck
kill em all 1996
410,757,864,350 dead gorillas

>> No.8849409

>>8848671
Tomb raiding and its consequences have been a disaster for the Gorilla race.

>> No.8849457

>>8847283
thanks for the help, but this is all a bit too extensive right now, simply to get scanlines. I just wanted a quick fix. Oh well.

>> No.8849881

OG trilogy is unironically 10/10

>> No.8849998

>>8849881
4 is better than 2 and 3.

>> No.8850208
File: 2.63 MB, 215x224, e272684f86dfa791f4b1473c65a543db[1].gif [View same] [iqdb] [saucenao] [google]
8850208

>>8849881
>>8849998
1 is the GOAT
2 has its moments but is mostly a turd
3 is completely a turd
4 is also amazing
5 is half good, half turd (literally two of the chapters are fun, two are shit)
6 is also a turd, normally I wouldn't even consider it part of the classic series, but its set in the same timeline

This is the official classic Tomb Raider rankings list that is absolutely 100% objectively correct.

You can disagree with it, and that's ok, but you'll be wrong.

>> No.8850274

>>8850208
>3 is completely a turd
Fuck off. India, Celebes and Antarctica are legit good, Nevada is a mixed bag (first level is good) and there are some weird people that find London to be fun for them (poor psychos).

>> No.8850292

>>8850274
Yeah, honestly the thing about Tomb R(sorry, you can't finish reading this reply because you just ran into an instant death trap that was not telegraphed to you in any way, shape, or form, and now you have to reload your save from 20 minutes ago because the devs thought using consumable save crystals was a good idea)

>> No.8850305
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8850305

>>8832219
>Indiana Jones 64
29 years of life on this planet and this is THE first time of heard of this game. Despite previously owning an N64.

Was it any good?

>> No.8850317

>>8850208
3 is actually great. Level to level, i think I think i prefer it to 2 honestly.

>> No.8850326

>>8850305
>Never heard about Indiana Jones and the Infernal Machine
>Despite being '93 and playing on 64
Nigga what?

As for the game itself: 64 version is bad, due to the limitations of the console and the tricks needed to even make it work on it. Play PC version instead, it's far superior. But it's still a weak-ass clone of Tomb Raider (the fucking irony)

>> No.8850331

>>8850208
I replay TR3 about once per 3-4 years.
Last time I felt like touching TR2, Bush just starting his 2nd term.

>> No.8850338

>>8842472
Don't be a bitch
>>8842469
>>8842473
What am I in for?
Fun times, if you stick with it. The controls are harder than modern games but work well once you get used to them. The adjustment and games overall higher difficulty makes most people give up. The game won't hold your hand or give you tips after the tutorial level.

But the gameplay, music and overall atmosphere of the games is fantastic. TR1's menu theme especially.
>https://www.youtube.com/watch?v=YaBvHqMWyxI

>> No.8850346
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8850346

>>8850326
>Nigga what?
Akshully I was born in '92. I was a child when I owned my N64 & I only played Ocarina of time, Golden Eye and Mario Kart.
>Play PC version instead, it's far superior.
Cool, I might check it out.

>> No.8850491

You know, I am in the Ice Palace at the moment, and I am starting to feel how TR2 has reduced the number of medkids that gets thrown your way. In TR1 I didn't even bother with all the secrets and I still continued to swim in dozens of medkids during the endgame. In TR2, I am happy if I have two medkits to spare.

>> No.8850768

>>8850208
Why the fuck do people hate TR3? Especially now in the age of hardcore games?

>> No.8850782

>>8850274
>poor psychos
I really dig the dark labyrinthian level design, BUT I gave myself unlimited torches. It's so much more fun to litter and watch the new particle effects

>> No.8850917

>>8850768
they're whiny scrubs
if I had never been on the internet before, and somebody asked me what the common complaints of tr3 would be, I would never have guessed "instant death traps"
nothing in the game stood out to me as unfair; TR is known for its deadly traps

>> No.8850973

>>8831059
Whether she's considered therapy.

She's quite clearly psychotic, even in the first game where she only kills a handful of people in completely justified circumstances, it's obvious that she's nuts.

>> No.8851005

>>8850768
I guess back in the day it was the tired formula. Tomb Raider was the Assassin's Creed of its time, to be fair. Although, TR didn't outstay its welcome for THAT long. Also, TR 3 in PC and TR 3 in PS 1 are vastly different experiences, with the latter being punishingly hard.
Look, I dunno. I like TR 3.

>> No.8851132

>>8850973
the smarter you are, the crazier you become
being surrounded by brainlets is hell on your psyche, and the more brainletier they are the worse it is
frankly I imagine having to deal with a shrink would just make it worse

>> No.8851135

>>8851005
Didn't the PC version just have unlimited saves?
On my fist playthrough on PS1 I just gave myself unlimited save crystal via good old cheats, I regret nothing.

>> No.8851461

>>8850292
Aside from a couple of edge cases (spike trap in Coastal Village that can conceivably kill you if you're moving weird, one gotcha flame trap in Tinnos which is very very annoying to spot) I can't think of anything outright zero warning. However, you do have to be careful and use both sight AND sound in TR3. Knowing the movies being referenced helps too.

>> No.8852003

>>8851461
I think there's one green crystal that was placed on an inescapable trap at south pacific.

>> No.8852015

>>8852003
>275 replies
>no lara porn posted

zoomer thread

>> No.8852027
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8852027

>>8852015
Lara is a fair lady. Also why did you quote me?

>> No.8852062

>>8852003
Oh, there's a medpack in a hut that's on quicksand but... It's literally on moving quicksand. You'd have to be blind to get killed there.

>> No.8852085
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8852085

>>8852062

>> No.8852143

>>8852085
I forgot about that. You can avoid it by jumping over, and it's not instant death (there's water right there) but they definitely missed a fire grating texture there.
The Area 51 gratings over the monorail track are more annoying as they're instakill, but the gratings are actually visually the moving kind.

>> No.8852302

https://www.youtube.com/watch?v=404oPn6tudE

anyone rember this?

>> No.8852436

>>8851461
> Drop down to a pool below you in your canoe
> Whoops, you didn't land in the exact right spot so now you're dead and have to do the whole thing all over again teehee :^)

>> No.8852459

>>8852015
>>>/aco/
>>8852436
You have to slow your descent down the sinkhole, as in wait until you're right on the cusp of falling. Also don't fall flat, you need to minimise the area of the canoes impact.

>> No.8853035

I have only played TR 1/2/3/4 and Anniversary. What is the best TR game besides them?

>> No.8853516

>>8852436
It's almost like you have to do things right instead of just holding the left stick down. Maybe the newer games are better suited to you.

>> No.8853579

>>8853035
Aod, Underworld

>> No.8853670

>>8831059
A hug? Come on, you want those up against you too.

>> No.8853676

>>8850768
Because it's the "current" meme on /vr/.
Prior to it, it was TLR that was hated for being "too long" and "convoluted". But that was too much of an obvious bait, so the shitposter moved to far more contested TR3, which indeed is a bumpy ride (and has further reception issues due to PS1 save system). And here we are, with endless bitching how "bad" it was.

>> No.8853678
File: 270 KB, 795x739, i__m_back__by_egypt_gypsie.jpg [View same] [iqdb] [saucenao] [google]
8853678

>>8853670
That goes without saying, but I meant some actual question.

>> No.8853681

>>8851135
It had
Which is part of the reason why the complains usually are about PS1 version, due to it being the definition of artificial difficulty achieved via lack of save points or making them secrets.

>> No.8853685
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8853685

>>8853678
"May I have a hug?"

>> No.8853696

>>8853516
I have a theory that zoomers/casuals actually suffer some kind of serious mental trauma when they die in a videogame and therefore avoid the more 'trial and error' type games like TR, where dying and taking damage on purpose at times is part strategy.

>> No.8853697

>>8850491
>Translation: I suck at combat, despite it being super-simple
From top of my head, tried and tested techniques against enemies with firearms or any other range weapons:
- side-jumps when pelting them with bullets
- jump over them, roll and pelt their backs before they turn to face you
- learn their animations and run toward them when they aren't shooting, roll and pelt their backs with bullets before they turn
Works in every classic TR

>> No.8853706

>>8853685
https://m.youtube.com/watch?v=0N8AQvfrEnM

>> No.8853716
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8853716

>>8853706
Got a giggle out of me

>> No.8853768
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8853768

nobody posted this yet?

>> No.8853837

I've never played a single TR game beyond the modern reboot
Are they worth playing
I've heard the controls are dogshit

>> No.8853925

>>8853837
Later TR games (real TR, not reboot) are basically just normal third person shooters with some ledge climbing. But the oldest of them feel bizarre to modern day standards of the genre. Still worth playing and incredibly unique. You could probably spend 5 bucks on a set of the first 3, and that's if you feel bad about pirating. No reason not to try them yourself.

>> No.8854015
File: 471 KB, 667x1000, Lesser Protection of Aragorn.jpg [View same] [iqdb] [saucenao] [google]
8854015

>>8853837
Poor you
Yes
You heard wrong

Here, grab some TR3 and have fun!
anonfiles com/d1r6Hea0ya

>> No.8854216

>>8853768
good for him

>> No.8854223

>>8853837
You sound very stupid and low iq, stay away from the classics.

>> No.8854227

>>8850768
Shitty level design and limited save crystals after TR2 fixed the save system. Hard doesn't mean good.

>> No.8854249

Tomb Raider 3 is too difficult

>> No.8854378

>>8854249
I think it's a matter of personal taste. It's too difficult for me to love playing it, but God damn do I respect it.

>> No.8854642

>>8854249
>>8854378
plebs desu

What's hard about it?

>> No.8854658

TR 1 and 2 are one of the few western games with soul. It's a shame zoomers have to hate it to cope with having worse games overall.

>> No.8855235

>>8854642
Growing up, I found the levels unmappable and obscure in places. The platforming is quite precise, and takes a long time to master. The lighting and camera do fight you a lot. Some one-off sections are badly balanced like the diving vehicle, kayak, the turret gun.
Generally speaking, it's a game that demands a lot of attention and focus to play. It's not like you can just throw it on and hash out a level while eating chips and talking to a friend, you really have to go after it. None of that is bad, but it just means (as a geriatric who was around to play it when it came out) I'm not in the demographic for it any more.

>> No.8855362

>>8854227
>t. never actually played the game in question

>>8854249
Unironically cheat for weapons. I find no shame in doing this, especially when playing blind and for the first time.
And if that's beneth you - play Japanese release. For whatever reason, Nip version of the game has the difficulty dialed down significantly. Enemies have half their HP, many secrets aren't really secret (missing textures exposing them or highlighting the route)

>>8855235
>It's not like you can just throw it on and hash out a level while eating chips and talking to a friend, you really have to go after it
But that's literally how I've played it back in the day - we were sitting at my friend house, passing the chips and the keyboard. You died or played 15 minutes - you passed the keys and got the chips for a change.
Also, you sound like someone in his early 20s who just recently got into those games.

>> No.8855594
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8855594

>>8848665
There's also this novelization.

>> No.8855619
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8855619

>>8855594
Novelization of the first one was waaay fucking better.
I like Man of Bronze in particular, because first third of it is taking place in Poland. Specifically Warsaw. And it's so fucking hilarious reading someone's vision of early 00s Warsaw, it's unintentional comedy.

>> No.8855625

>>8855362
I'm 34, and I played it on the PS1. I'm not saying it's bad (it was a fave growing up) but I'm just saying it's too tough for my tastes now. I've finally hit that point where Easy difficulty seems like a better fit to me, so I guess I'm one step away from IRL Game Over.

>> No.8855861

>>8848671
Jimmies were rustled

>> No.8855912

>>8854249
It was kicking my ass with savestates. I feel sorry for the losers who had to play it on actual consoles

>> No.8856747

>>8855625
>too tough for my tastes now
Then you should said that from the start.
And if anything, TR3 is more frustrating than difficult.. Particularly London (enormous amount of backtracking) and Nevada (for obvious reason)

>> No.8856969

What version of the core design games you consider 'the intended experience', and even so, witch you prefer?
In the beginning I didn't like save cristals, but playing for pc is like playing with save states. Is more forgiving to have the ability to save before every jump, but it eliminate the tension a hard section should emanate (platforming under spikes or lava).
I think I ruined myself good parts of 1 because I was save scumming like a little bitch, and only after I realized that I started saving less to enjoy the game more.

>> No.8857108

>>8856969
Back in the day I appreciated the survival horror vibe of TR3 thanks to the save crystals, but I replayed it and having to redo a dozen minutes because I died looking for secrets isn't fun.
The exploration experience is improved by unlimited saves and torches and horror doesn't work on me anymore anyway.

>> No.8857485

>>8856969
I'm playing ps1 tr1 and use both the crystals and "quicksaves." I only load the quicksave if I felt the game cheated me. Sometimes you just get sandwiched between a wall and 3 billion ravenous lions and instantly die. Other times a jump is one pixel too far for Lara to grab the ledge and you also insta die.

>> No.8857508

>>8856969
>Am I hardcore enough, /vr/, for I like my games to be about endless dying and repeating the same bits?
Nigger, this is /vr/. At least in theory, everyone here is 30 or older. You aren't impressing anyone with your pretentious veneration of fake difficulty achieved by lack of saves

>> No.8858705
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8858705

>> No.8858978

>>8817672
Each CD-Action issue in the late 90s and early 00s had a picture of a girl cosplaying as lara croft

>> No.8859291

>>8857508
>>8857485
>>8857108
>>8856969
>>8856747
>>8855912
>>8855625
It's funny, a lot of the criticism on TR punishment (while valid) is completely negated in the current year by instant load savestates and the multitude of walkthroughs and longplays available on youtube. Finally you can play TR in a more chill way. I highly recommend letting go of your own ego and just enjoying the adventure.

>> No.8859441

>>8859291
I'm usually ok with eating shit because I didn't judge a jump correctly, or I charged around a blind corner like an idiot. TR combat is complete dogshit though, at least in 1 which I just finished. It's ok in earlier levels with weaker and slower enemies you can run and jump around, but the later enemies practically teleport inside Lara and generate her HP to 0 in 2 seconds. TR1 needs savestates just for that.
The devs were kind of understanding of how bad their fights were, and put crystals before the worst of them, but sometimes a flying Atlantean knocks you into lava and you just don't want to reload your hardsave.

>> No.8860141

>>8859291
TR3 even back in the day loaded super-fast, even if your PC was at the minimum specs needed to run it at all. I mean the loading never took more than 5 seconds.
Compare with, say, FO2, where save-scumming on low-spec PC back in the day meant you spend 30-40 seconds per each reload.

>> No.8860145
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8860145

>>8858978
It's not particularly hard cosplay to do, if you think about it. The holsters are probably the most tricky part to get and/or hand-crafted.
It's the same reason why pic related is so fucking popular for cosplay - you can literally work with two towels, pair of big-ass clips and the cheapest bracelets from the pawn shop.

>> No.8860206
File: 688 KB, 2976x1636, 0e32331e-bc02-4392-92ba-00de6457375a.jpg [View same] [iqdb] [saucenao] [google]
8860206

oh god... what happened here...

>> No.8860376

>>8856969
>'the intended experience'
I think that rather credits the early teams with a level of artistic discernment they didn't have. I'm sure if you asked them they'd say any way you enjoy it is fine, and probably would be pleasantly surprised anyone's still bothering with them.
>>8859441
Tomb raider combat in general is kind of crummy. For a series marketed as action, it sure plays like survival horror.

>> No.8860381

>>8860376
>For a series marketed as action
It wasn't marketed as action until LAU.
Under Core, it was marketed under adventure and/or exploration. And adventure =/= action. Which is ironic, given the game is one of the fore-runners for 'action adventure' genre of vidya.

>> No.8860770

>>8860381
https://youtu.be/oZanxPJcC2s
Maybe we just have different definitions.

>> No.8860948

Fuck Temple of Xian.
Fuck that spider cave.
I just needed to get this out of my system.

>> No.8860994

>>8860376
Back in the day it was called Action Adventure, which RE technically also is.

>> No.8862239

>>8860994
I can't put a finger on why TR combat sucks worse than Syphon Filter despite being nearly the same, but it does.

>> No.8862716
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8862716

>actually like the Nevada segment in TR3
>hear about the Area 51 Redux TRLE levels about a year ago from the teaser trailer
>found out it was actually released last October
>want to get it, but not really feeling like playing it at the moment
>Windows security shenanigans keep auto deleting the .exe shortly after extracting it from the .zip saying it's a password stealing Trojan Horse