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/vr/ - Retro Games


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8811737 No.8811737 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8800809

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8811738

=== CURRENT RELEASES ===
VIOLENT RUMBLE
Download it here
https://www.nexusmods.com/quake/mods/7
https://www.moddb.com/mods/violent-rumble

AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461
Current release
https://mega.nz/file/erwV0IbC#LE6uNgNAXh8CkxNhZpFxY3cxMWrS6_eaO92ZdotUfho

=== NEWS ===
[04-13] Anon shares a WIP Quake texture pack
https://drive.google.com/file/d/1RWhHOpsiEmgzWeb6CQOunImcvdTD1J91/view?usp=sharing

[04-12] Arrival was added to the Unity port.
https://twitter.com/bethesda/status/1513913950957711365

[04-12] Modest Mapping 2 WAD finally officially released
https://www.doomworld.com/forum/topic/120097

[04-11] CountryCide, a prequel episode to TrenchFoot released
https://www.moddb.com/mods/trench-foot-wip/downloads/countrycide

[04-11] KMquake2 got a new update
https://leray.proboards.com/thread/4160/new-kmq2-test-build-2022?page=1&scrollTo=31231

[04-09] Wheel of Time got a GOG re-release
https://www.gog.com/game/the_wheel_of_time

[04-07] DBP46: Monuments of Mars 2 is out
https://doomer.boards.net/thread/2527/

[04-05] New nodebuilder called VigilantBSP gets its first release
https://doomer.boards.net/thread/2537/

[04-03] Anon's H TC Slooter has a demo out!
https://buxomdev.itch.io/slooter

[04-03] doom.gay got registered as a domain
https://www.doomworld.com/forum/topic/128387-so-i-just-registered-the-domain-doomgay/?tab=comments#comment-2475963

[04-02] Anon's Doom 64 Map Jam has a demo out
https://www.doomworld.com/forum/topic/128386

[04-01] The Rumble Pak for Doom 64 released
https://www.doomworld.com/forum/topic/126183

[03-29] Retro Jam 7 for Quake is now available
https://twitter.com/ABrut_us/status/1508930000614998017

[03-29] TERRA added to Quake remaster addons
https://twitter.com/Quake/status/1508835203678150665

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8811751

Now this is getting serious.

>> No.8811792
File: 3 KB, 124x107, 13230215_10153774075388049_8790000647023131423_n.jpg [View same] [iqdb] [saucenao] [google]
8811792

Posting a link to my Doom 2 map again: https://mega.nz/file/A19E0LIK#iFUBHUH2SlZ_xBu0kYV63Mc2Jl_CEk2fhHMvvNG47J8
It's in Limit Removing format, just tested in Crispy Doom and it works (tho I haven't tested extensively.)
I did some tweaking after taking a nap earlier (fixed a bunch of texture problems and the like.) Please, feel free to give it a play and let me know what you think! I hope you enjoy.

>> No.8811815
File: 517 KB, 947x604, 1642010865922.png [View same] [iqdb] [saucenao] [google]
8811815

>>8811792
Oh no anon I found a HOM!

>> No.8811835
File: 1.60 MB, 448x344, 1649010517215.gif [View same] [iqdb] [saucenao] [google]
8811835

>>8811815
Thank you very much for the heads-up! UDB labelled the Security Door textures as "unused" and YEETed them.
I updated the file with that door fixed: https://mega.nz/file/Mp8hiYaA#8IDNyCkW9xaoMCAOZwrVVoY0werElqDZH49SN7I6f00
In case there's any more, please feel free to let me know! (I'm worried random doors are fucked with HOM effects now.)

>> No.8811851
File: 74 KB, 700x714, 1517791817902.jpg [View same] [iqdb] [saucenao] [google]
8811851

>>8811815
>>8811835
>there's a HOM on lift tracks
FUCK, IT'LL BE EVERYWHERE

>> No.8811861

>>8811737
Does Serious Sam TFE have the Quake issue where Hard is more difficult than the next difficulty up, since Serious difficulty gives you double ammo? I've been playing TFE on hard, and being stingy with ammo has been the most of my problems.

>> No.8811872

>>8811861
Pretty much. You'll get double ammo and new, tougher spawns so things even out to be a generally better experience than Hard. I'd say try it out and see if you can handle the tougher enemies/spawns. If so then stick with Serious.

>> No.8811878
File: 16 KB, 878x525, 1616115154443.png [View same] [iqdb] [saucenao] [google]
8811878

>>8811737
Hi /doom/. I recently wrote up a guide for a normie friend on how to get Doom running & decently configured on their low-spec computer. I set them up with DSDA-Doom v0.24.3 and Quickly Launchering Doom. I tried to make it as simple and painless as possible, without much regard for future organization of WADs or anything - just to get a normie on a toaster set up with the basics so they can start playing for the first time ASAP. It would be easy to tidy up a little later though if wanted of course.

I figure I might as well post it here, so others can scrutinize it/use it/provide input/share. Remember, this is aimed at an absolute normie first time Doom player.

>1. Go to https://mega.nz/folder/2xNW3ZaR#BFgMTmyIFT3BkUgPA98Ktw and click on Download as ZIP
>2. Extract the ZIP wherever you want the game to be
>3. Go inside the "doom" folder and double-click Launcher.exe . It is likely Windows will say it does not trust the application, click on Run Anyway
>4. This is the program we use as an intermediary to run the game. In the first empty field (Port Location), click on the "..." button and select "dsda-doom.exe"
>5. In the second empty field (IWAD Directory), click on the "..." button and just press "Open". It will default to the current directory (doom).
>6. In the third field it should say "doom.wad" now. If you click on the arrow here, you should see a list of 4 options. Let's leave it on "doom.wad" for now.
>7. All the way down, in the empty field labelled Params, type the following: -complevel 3
>8. Click Launch at the bottom. This will run the program we use to actually play the game in a small window (we can make this bigger later)
>9. Once it's running, it's likely that it will steal control of your mouse. Don't worry! Just press Escape and you will have your mouse back. Now we use the arrows on our keyboard to navigate the menu and Enter for selecting things.

>At this point we can start playing. However, I strongly recommend these extras

(1/2)

>> No.8811883

>>8811851
Oh god I checked as many problem linedefs as I could recall and then some. Fingers crossed I caught the bulk of the HOM issues.
Also here's Google Drive link instead of Mega for whatever reason: https://drive.google.com/file/d/14vd8pCRDoZaqKx3RzLOKO9YvDdG2eKF6/view?usp=sharing

>> No.8811903

>>8811878
(2/2)

>10. Go down to Options, press Enter. Go to General. On the Screen Resolution option, press Enter and use the left/right arrow keys to select your resolution. Press Enter to apply.
>11. Go down to "Status Bar and Menu Appearance", press Enter. With left/right arrows, select "Doom Format", press Enter.
>12. Go down to "Vertical Sync", press Enter twice so that it says "No"
>13. Go down to "FPS limit", press Enter and type 60. press Enter again
>14. Use the right arrow key to go to the next pages of options. Go to the 3rd page where it says "Mouse". In the "Dbl-Click as Use" option, press Enter twice so it says "No"
>15. Go to the 4th page of options, under "Miscellaneous". In "Default Skill Level", change to "HMP". Press Escape to leave
>16. Press Escape again to enter the main menu. In Options -> Setup -> Key Bindings, go down to Use. Press Enter, and click your right mouse button.
>17. Finally, press Escape again. In the main menu, Options -> Setup -> Status Bar/HUD, change "Use Red Numbers" to "No"

>Now everything is good to go. When you want to play the game, you just double click Launcher.exe, and click on Launch at the bottom of its window.
>Your controls are WASD for moving, shooting with left click, using things with right click, opening/closing your map with Tab, and selecting your weapons with 1,2,3,4,5,6,7
>To start the game, go to New Game and select the first episode: Knee Deep in the Dead. It will ask for difficulty, leave it on Hurt Me Plenty (Normal). As you play, you may want to adjust it to your preference to Hey Not Too Rough (Easy) or Ultraviolence (Hard). You can save and load the game at any moment from the menu.

And that's it. I tried to be as detailed as possible because this is aimed at someone that is not only a normie, but also inexperienced with games generally.

Thoughts?

>> No.8811913

>>8811903
Woops I missed one point between 14 and 15:
>In the "No Vertical Mouse" option, press Enter twice so it says "Yes".

>> No.8811919

So do Imps throw their fire balls from their hands or do they fire them from their mouths? Referencing NuDooms and Doom 3 is not allowed.

>> No.8811921

>>8811903
>>8811878
if he's your fucking friend why not give him a call and tech support him? I'm a kissless virgin I've done that a million times, writing a tutorial for a normie is very autistic.

>> No.8811932

Doom? More like Zoom. Wolfenstein is the superior retro shooter

>> No.8811937

>>8811921
I've done tech support calls with other friends before to hook them up - with this particular friend it's hard to coordinate with them because our schedules are very different right now, so I figured I'd try this instead

>> No.8811953

>>8811903
drag'n'dropping an iwad is easier than setting up a frontend
only total autists care about complevels
if somebody has played even the normiest of FPS, Doom at HMP will be massively boring. why change the default skill level?
why DSDA at all? with GZ you could just give them an autoexec with brief comments instead of this wall of text.

>> No.8811959

>>8811953
>with GZ
because toaster, it's a low spec computer
>if somebody has played even the normiest of FPS
they haven't, that's the point. we're talking so normie that they're extremely new to videogames in general

>> No.8811992

>>8810695
Ive mapped for Hexen 2 and Heretic 2. Thats true obscurity compared to Doom wads. It really doesnt matter very much how many people play it, the process is just enjoyable as a creative exercise.

>> No.8812034

>>8811959
>because toaster
Switch to GLES renderer.

>> No.8812046
File: 500 KB, 1918x1058, file.png [View same] [iqdb] [saucenao] [google]
8812046

i put the doom 64 chainsaw in as my first mod for doom. it even kills things very fast like it does in that game.
that is all thank you have a nice day

>> No.8812061

>>8812046
That's cute. Doom 64 deserves recognition.

>> No.8812110

>>8811737
Newfag from last thread here. Despite better recommendations, I tried out Tekwar. Played a couple missions just wandering around. Its got a pretty nice environment, but the gameplay is the definition of kusoge. Kinda weird playing a movie game of a movie you've never watch too. I saw some nice aesthetics. Crack den, insane asylum, wall street. Plus you get to kill hobos, women, and cops. Was a little spoopy though. Maybe its just my creepypasta addled brain, or the games true-to-form cyberpunk aesthetics.

>> No.8812130 [DELETED] 
File: 52 KB, 640x400, william-shatners-tekwar_5.gif [View same] [iqdb] [saucenao] [google]
8812130

>>8812110
TechWar is easily the best Build game and William Shatner is the forgotten GOD OF FPS.
Romero should drink his knob.

>> No.8812135

>>8812130
is this an edited screenshot or is it an actual line in the game

>> No.8812143

>>8812135
It's real, from the intro.

>> No.8812145

>>8812143
it reads like a shitpost

>> No.8812150

Reelism 2's out
https://www.youtube.com/watch?v=bC87qdUK8Z8

>> No.8812162

>>8812046
Good work. That's a good babby's first weapon and the Doom 64 chainsaw kicks ass.

>> No.8812248

>>8811792
(played in DSDA)
- barrels are easily pushed into teleporters. fine for the one in the cave, bad for the one leading outside. not sure if half of these teleporters were intended as traps, one leads straight into a crusher.
- red key is easy to get, but opening the red door triggers a fight that isn't winnable with ammo up to that point. and the key ends up being optional as well, so it's just weird.
- red and yellow bars play the sound but don't open up, and after noclipping past them, red portal doesn't work?
- dropped into a crate under the first cyberdemon, got locked there. the other one with the megasphere opened while running over its wall. both should open by unfing the inside wall.
- multi-ambushes seem like overkill. at the entrance to the crusher area: mancs on the left, revs on the front, hks on the right, no ammo or health. possible to avoid the revs with pre-knowledge, so seems kinda pointless. same up the elevator in the same area.
- visual language: green wall doesn't commonly mean elevator, and even within the map you're also using the same texture to block the first cyberdemon's elevator.
- don't know if mastermind was supposed to strictly be a puzzle fight, but when trying to kill it normally, the pinkies underneath draw the rocket autoaim.
- hanging torso near the BFG is infinitely tall
- never used the yellow skull, never got the stairway up (but triggered a HOM there somehow), never got to the final cyberdemon. killed the eyes on accident by shooting the archvile with BFG.
- overall decent but difficulty is all over the place. and I prefer nonlinear maps to have more ammo. I lucked into the crusher switches, but if I instead spent all my ammo, not sure if the map would even be beatable.

>> No.8812373

>attempt to run Visceral Prod.'s Defiance again
>still crashes before hitting the menu
>log file merely says "loading font #11" and "loading font #62
How can I solve the problem when it won't tell me what the failure is?

>> No.8812406
File: 162 KB, 640x360, 4.webm [View same] [iqdb] [saucenao] [google]
8812406

>>8811737
Which Quake expansion is best?

>> No.8812409

>>8812406
the one with the rocket launcher that instakills everything that you get more ammo for than the normal rocket launcher

>> No.8812428

>>8811861
> the Quake issue where Hard is more difficult than the next difficulty up
Huh? Is hard in Quake really more difficult than nightmare? How so?

>> No.8812432
File: 2.17 MB, 1270x844, cacaodemon.png [View same] [iqdb] [saucenao] [google]
8812432

cacaodemon

>> No.8812445

>>8812406
Neither of them are that good compared to fan-made episodes but try Scourge of Armagon I guess.

>> No.8812447

>>8812406
Juggernaut 1.02

>> No.8812461

>>8812428
No, it's very situational and varies massively depending on the map, but it's become a meme.
In a large room the hard ogre is more dangerous because he'll move around and potentially corner you, but in a cramped hallway the nightmare ogre is likely to rape your brain out.

>> No.8812553

>>8811495
>Why not make a Hexen/Turok/Powerslave map if you're a exploration Chad?
I don't care for Hexen, I didn't even know Turok had a map editor and Powerslave is a Build game and trying my hand at 500ml gave me PTSD from the editor.
Yeah, I am a scrub who can't operate anything less user-friendly than UDB or TB.

>> No.8812568
File: 91 KB, 1000x563, cocoademon.jpg [View same] [iqdb] [saucenao] [google]
8812568

>>8812432
cocoademon

>> No.8812606

>>8811919
The novels had them spit a mucus in their hand, which catches fire on contact with air, then they throw it.

>> No.8812651

>>8811903
>12. Go down to "Vertical Sync", press Enter twice so that it says "No"
For the longest time, I used GZDoom because I would get this horrible mouse delay in other source ports. It turned it was vsync causing the problem.

>> No.8812667

>>8812150
>doesnt run in zandronum
What's the point?

>> No.8812795
File: 51 KB, 409x480, trilogy.screen.jpg [View same] [iqdb] [saucenao] [google]
8812795

Any Marathon Men out there?

>> No.8812797

>>8812795
is it me or does the officer have inconsistend designs in the promo art of the series?

>> No.8812812

>>8812795
I hate Aleph One forcing you to quit to menu to change settings.

>>8812797
Even the aliens look different in the M2/MI chapter art than they do in the sprites, I think there was some official statement about them just being "differing interpretations".

>> No.8813019

>>8812651
Yeah I really don't get why it's default

>> No.8813027

>>8813019
perhaps between doom's rock bottom requirements and many of its fans having (modern) potatoes screen tearing was a big issue since even your ass freckles could run it at 200fps
total shot in the dark though, could just be retarded devs like graf and his vaseline filters

>> No.8813028

>>8813027
I meant I don't get why it's default in DSDA. Because they have the "FPS limit" feature fully implemented

So you can cap your FPS to whatever value you want without the downsides of VSync. So it makes me wonder why Vsync is even enabled by default there if everyone turns it off anyway

>> No.8813034

>>8813028
well, graf DID work on dsda, perhaps a souvenir

>> No.8813038

>>8813034
What? No he didn't. He worked on the UMAPINFO fork of PRBoom, and DSDA Doom got forked from that

>> No.8813042

>>8813038
that's what I meant then, yep, totally not senile and retarded

>> No.8813078

>>8811903
With this set of instructions, state WHAT you are doing FIRST, THEN how to do it, for example,
>10. Changing Screen Resolution: Go down to . . .
>11. Correcting the Menu Aspect Ratio (default is wrong for some reason) Go down to . . .
>12. Disable V-Sync . . .

This way, I am not just blindly following instructions, not knowing what the hell I am doing. Instead, I know what I am going for first, then I look through the menu options for it.

>> No.8813080

>>8813078
Good idea, thanks anon

>> No.8813086

>>8811903
On second thought, this is way too long of a wall of text.
You can just edit the options yourself, and the changes get saved in the .config files, so he doesn't need to read an imperfect wall of text

>> No.8813108

>>8813086
not that I or anyone can make a "perfect" wall of text, i was just trying to convey the idea that even a perfect set of instructions would be tedious to go through, let alone a less than perfect one

>> No.8813157
File: 282 KB, 818x918, byggemappeq2.jpg [View same] [iqdb] [saucenao] [google]
8813157

This map is turning out to become a lot bigger than I had expected because I am being so stringent with brushwork and textures so that the MAX_PATCHES will come much later.

>> No.8813173

>>8812795
i wanted to love marathon so bad man,but i just couldn't get into it.

>> No.8813214

>>8813157
Is this for Quake 2? What editor is this

>> No.8813295
File: 21 KB, 512x512, guyofdoome.gif [View same] [iqdb] [saucenao] [google]
8813295

>>8813214
GTKRadiant 1.6.6, and yes it is for the 2 of Quake.

>> No.8813318

>>8813157
>>8813214
>>8813295
>new Q2 map
Oh my holy fuck, can’t wait to try it.

>> No.8813440

>>8812248
Thank you so much for the thorough feedback!
>difficulty is all over the place. and I prefer nonlinear maps to have more ammo.
This was one of my biggest concerns overall, as I myself find the map exceedingly difficult (I had to run to for the BFG and both Invulns to beat the ending at all.) I'm still very much working on difficulty in the second half, so I appreciate all the feedback!
I'm gonna go through each point you posted during the day and check them out, so I appreciate the thoroughness! I've only played in GZDoom and Crispy so far, so I'll check out that DSDA too!
Also, thanks very much for the thorough notes. I can't express enough how helpful this is!

>> No.8813507

>>8812130
I liked the book, and it had pretty great potential to be a good cyberpunk vidya.
But it was overambitious for the team to try an open world thing like that without the skill or experience or time.
I want someone to swipe the IP and do something cool before Shatner kicks the bucket, but that's not happening.

>> No.8813521

>>8813318
I've been working on it on and off since last year. It's just been slow because of the war, family issues, food poisoning, and other things eating up my time.

>> No.8813534

Give me an idea for a small techbase-y map that is not a courtyard.
I was thinking about some kind of containment facility, but I don't have any good ideas.

>> No.8813536

>>8813534
Research lab. Have a bunch of "themed" labs that only consist of a single monster type for each.

>> No.8813542

>>8813536
That's a pretty cool suggestion, thanks anon!

>> No.8813552

>>8812797
Yeah, but all that matters is that big bug eyed security helmet.

>> No.8813557

>>8813542
np, happy mapping

>> No.8813559
File: 243 KB, 634x340, its all (2).png [View same] [iqdb] [saucenao] [google]
8813559

GIVE ME SOMETHIN' TO BREAK!

>> No.8813562

Why did the TekWar post get deleted? Not complaining, just confused

>> No.8813580

>>8813562
You might say that if one does not talk Doom here, they're Doomed.

>> No.8813591
File: 30 KB, 320x320, 1649329787096.gif [View same] [iqdb] [saucenao] [google]
8813591

>>8813580
>he says in the doom thread that has serious sam as the op pic

>> No.8813601

Why is punching demons in chocolate doom much harder than in GZDoom? is there a different behavior on that regard? I remember watching a decino or dwars video where he mentioned something about it but can't remember which one it was

>> No.8813604

>>8813559
A daring synthesis. I approve.

>> No.8813619

>>8813601
GZDoom melee is OP because everything is guaranteed to hit. I believe pain chance on enemies might even be higher or something, I don't remember about that last part. You're basically unable to get hit using a chainsaw for example against pinkies

Actual Doom melee does not work like this because of bugs regarding the blockmap

GZDoom might as well be a different game in terms of the details of the game mechanics. You can simply cheese your way through encounters by BFGing your feet

>> No.8813643

>>8813559
heh

>> No.8813649

>>8813601
IIRC, vanilla melee attacks have to hit the center of a monster's collision box, making it extremely difficult to hit large enemies like mancubi, while gzdoom checks against the outer edge of their bounding box

>> No.8813659 [DELETED] 

>>8813562
Trigger happy mod. Only serious posts allowed.

>> No.8813683

Do you play with infinite height or not?

>> No.8813697

>>8813683
Infinite Height and Freelook are yin and yang, If one is on, the other must be off.

>> No.8813717

>>8813697
Even if I'm playing without freelook I disable it, it's kind of annoying

>> No.8813719

>>8813697
Very wise.
>>8813683
More often than not.

>> No.8813723

>>8813697
pretty much this

>> No.8813763

>>8813697
Holy based Grandmaster of DOOM settings.

>> No.8813772

>>8813697
>>8813723
>>8813763
>>8813719
Huh? Why? This is totally arbitrary.
Personally I play with both infinite height On and freelook Off, but the freelook turned On with a button press on-demand in case I need to see what's below me or whatever.

>> No.8813783

>>8813772
>This is totally arbitrary.
It's not.
With infinite height, autoaim is logical and reliable, it always targets the closest enemy. Once infinite height is disabled, you get flying enemies cascading over ground enemies and one another, and autoaim ceases to be consistent, thus necessitating freelook.

>> No.8813792

>>8813783
I'm on DSDA Doom, freelook does not mean you get to freeshoot. If you use freelook to look at your feet and shoot a rocket while looking at the floor, the rocket will still go in front of you. The conflating freelook+freeshoot is a ZDoom thing. Which is why I turn it on on-demand for short moments to orient myself when I need to look at angles

>> No.8813796

>>8813792
I think most people associate the term "freelook" with the ability to look AND shoot in any direction.

>> No.8813803

>>8813772
>button bound emergency freelook toggle
my negro from another shegro

>> No.8813807

>>8813792
They were conflated before they weren't. The separation of free look and free aim by Crispy Doom / DSDA Doom is a recent development.
When most people say "freelook" they also imply free aim.

>> No.8813809

Blade of Agony is one of the most based mods for this game, its a Wolfenstein fan fic TC mod for doom with the gameplay style of the original medal of honor and rtcw which is so well designed, got into hot water with the doomworld fags and SJW T fags cause it spoke bout nazis too much and the creators censored it

fuck that and get the original uncensored version here
https://archive.org/details/blade-of-agony

>> No.8813813
File: 958 KB, 800x847, 1594244808504.png [View same] [iqdb] [saucenao] [google]
8813813

>>8811878
>>8811903
>>8813086
You know what? You're right anon. In addition to forgetting to include how to remove Vertical Mouse Movement (which I mentioned here >>8811913
) I also noticed I forgot to mention how to enable Secret Notifications. It's just a lot of little things.

Much easier to just include the CFG file, which I just uploaded to the MEGA link in the original post. Basically the guide stops at #9 this way, because you can just start playing with the pre-made config.

>> No.8813842

>>8813772
>Huh? Why?
It just aligns with my preferences. If full mouselook is on, infinite height is likely to be off. If infinite height is on, than strict “vanilla” mouse aim settings are likely to be in effect as well.

>> No.8813852

>>8811878
>Download doom and port
>Throw everything into a folder
>Run the .exe

Why all the verbosity

>> No.8813861

>>8813852
There's a lot of details that go into this that are very easy to overlook for someone that already knows what they're doing. We don't think about them because they're second nature to us

>> No.8813869
File: 155 KB, 362x447, 1474710118080.jpg [View same] [iqdb] [saucenao] [google]
8813869

>>8813809
Thanks, my man.

>> No.8813879

>>8813809
>getting mad a wolf mod talks about nazis
ok there has to be more to it than that

>> No.8813962

>>8813683
What did the developers intend? There's your answer.

>> No.8813968

Ever notice the greatest FPS ever made all have auto aim? Hmm.... REALLY makes you think, huh?

>> No.8813972
File: 11 KB, 183x208, 1642734100796.png [View same] [iqdb] [saucenao] [google]
8813972

>it's another "wad uses Stars as its midi" episode

>> No.8814014 [SPOILER] 
File: 220 KB, 538x325, 1650049752545.png [View same] [iqdb] [saucenao] [google]
8814014

>Raymoohawk is redesigning Freedoom's Serpentipedes
NOOOOOO!
>They're being turned into bug centaurs
YESSSSSS!

>> No.8814019

>>8813879

It's like people are inheriting some ancestral trauma neurosis about nazis under every rock via television or somethin and can't even stand the word.

>> No.8814026
File: 2.73 MB, 666x666, 1635588507641.webm [View same] [iqdb] [saucenao] [google]
8814026

>> No.8814028

>>8813879
Doomworld mods just didnt like Torm667 for whatever reason and they found an excuse to push him out.

>> No.8814075
File: 23 KB, 398x500, 1642094025933.jpg [View same] [iqdb] [saucenao] [google]
8814075

tqv1

>> No.8814103

>>8813968
But Quake, Red Faction and Republic Commando don't have auto-aim?

>> No.8814116

>>8814014
Wtf he’s back?

>> No.8814134

>>8814116
https://www.doomworld.com/forum/topic/128531-what-is-the-status-of-development/

>> No.8814135

>>8814103
Quake’s got an “sv_aim” cvar, or is that sourceport exclusive?

>> No.8814151

>>8814135
Does it? As the first full 3D shooter it'd be laughable if it did. At that point you have no excuse.

>> No.8814154

>>8814026
Spooky ogre.
I’d be impressed if any new Quake iteration had the restraint to include some fully dark areas, but the cynic in me sees those areas as a perfect opportunity to plug in some showoffy environments.

>> No.8814157

>>8814151
without mouselook it tilts your view up and down on slopes as well

>> No.8814159

>>8814151
It depends on how much mouseaiming had caught-on at that point, I don’t know how well known or foreign the concept was at the time. When I was a stupid fucking idiot kid I preferred the keyboard up until the end of the 90s due to Q2 and Unreal.

>> No.8814165

>>8814159
I used the arrow keys, CTRL for shoot, C for crouch, PAGEUP/DOWN for looking up and down in Quake 2 for probably at least a couple of years until I actually started playing deathmatch and some guys told me I was retarded

>> No.8814190

https://www.moddb.com/games/quake-2/addons/quake-2-hd-classic-skins-wip
I prefer the shadowarm ones, this looks too Quake3ish

>> No.8814235
File: 22 KB, 512x200, sub-roblox shit.png [View same] [iqdb] [saucenao] [google]
8814235

>>8814014
Why ? It's probably the only great monster design in the project, while other monsters clearly need some real sprites, pic related.

>> No.8814245
File: 541 KB, 1520x1360, Korp-Blarg.gif [View same] [iqdb] [saucenao] [google]
8814245

>>8814235
I actually like the Mancubus conceptually: Stretched skin over a lumbering skeleton struggling to move, but even it's current sprites, which are improved over the old one you posted lack the detail to convincingly portray it. It seems they're just going to scrap it completely and give us an alien dinosaur with twin arm cannons, however.

>> No.8814254

>>8813809
Nazis weren't the problem. Only two parts got censored. Killing jew zombies on Auswhich and part where Torm mocked trans dev of zdoom.

>> No.8814268

>>8814235
Spider Mastermind necessitates a sprite that's huge as fuck, and Freedoom necessitates a sprite that's completely original, both of those combined are a lot of work to expect from volunteers.

>> No.8814279

with all the freedoom sprites and shit that was replaced over time, has there ever been a gameplay mod that just uses assets from different builds over time?
like a randomizer mod that makes certain designs as variants

>> No.8814291
File: 525 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8814291

>> No.8814310

>>8814291
>played sam
well, have ya?

>> No.8814329
File: 51 KB, 960x790, 1512819490594.jpg [View same] [iqdb] [saucenao] [google]
8814329

>>8811792
Made a bunch of tweaks and fixes using this feedback >>8812248 and some more playtesting. Realize that I relied WAY too much on secrets to get the player through arenas, so I tuned-up the ammo and health availability and toned-down some of the encounters.
The Google Drive file in the link has been updated. If you play, then I hope you enjoy my map, and please feel free to leave feedback! Thank you.

>> No.8814330

>>8814310
Played TFE and TSE with classmates when I was a kid, had fun. Tried 2, hated it, never went back to the series since.

>> No.8814342

>>8814268
Given the number of people commissioning MIDIs for their wads, I still can't see why nobody commissioned sprites (or even a model to work from) for the Spiderdemon/Cyberdemon, the two biggest monsters of the roster.

>> No.8814370

>>8814291
>wads project stuff maybe
>mapping different protons
>literally post build

>> No.8814374

Speaking of Freedoom, thinking about the mspaint scribble guy thread still makes me lel
>Noooo it's too close to the official monsters AIEEEEEE

>> No.8814381

>>8813809
thanks

>> No.8814383

>>8814310
Played TFE and hated it, might try 2 someday cause its different

>> No.8814389

>>8814383
2 as in TSE or 2 as in SS2? If it's the latter then good luck with that.

>> No.8814403

>>8814389
2 as in SS2, but I did get TSE on sale a while ago so I might as well give that a shot too just to see if I truly hate what normal Sam gameplay is like.

>> No.8814409

>>8814403
If Doom is arthouse cinema, Serious Sam is a blockbuster popcorn flick. You have to go into it with that mentality to enjoy it.

>> No.8814415

>>8814403
After playing through TFE just recently, TSE really picks up with bigger maps and bigger fights. Now I don't know if that's what you were looking for or not but it's just a heads up.

>> No.8814420
File: 93 KB, 640x480, 1642409672637.jpg [View same] [iqdb] [saucenao] [google]
8814420

>>8813879
There was a cultural paradigm shift in the mid 10's

You used to LITERALLY be able to market sexy Nazis as a selling point. Could you do that today?

>> No.8814428

>>8814254
You can't expect intellectual honesty from someone who still unironically calls people SJWs

>> No.8814431

>>8812651
>>8813019
>>8813027
>>8813028
>>8813034
>>8813038
>>8813042
It's because of the uncapped framerate + vsync combo. It has nothing to do with the source ports or their code, it's because they all use SDL2 which makes it very easy to port to different OS. SDL2 has been a buggy mess for a long time about this issue but nobody that maintains SDL2 bothered to fix it.
Woof and Crispy Doom recently got a patch from mikeday that implements some kind of mouse interpolation which makes it feel much, much better.
I personally use capped framerate and vsync and there are no issues that way.

>> No.8814436

>>8814420
Man now I feel like watching The Last Crusade.

>> No.8814437

>>8813879
Not really. They bitched about a bunch of stupid shit that was all homages to nazi exploitation films. All of it was a big who gives a shit, but they had to make a big deal about something that month so they picked BoA.

>> No.8814442
File: 1.05 MB, 816x1000, 1605823481324.png [View same] [iqdb] [saucenao] [google]
8814442

>>8814420

>> No.8814452
File: 620 KB, 1175x1600, ilsa_she_wolf_of_ss_poster_05.jpg [View same] [iqdb] [saucenao] [google]
8814452

>>8814442
Here's one they were actually bitching about. A softcore nazi titty film.

>> No.8814474

>>8814452
well it's certainly tasteless, but it's an exploitation film I dunno what they wanted

>> No.8814476 [DELETED] 
File: 396 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_61_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8814476

FRIDAY NIGHT FIREFIGHT TIME BITCHES! Tonight we're fragging on 32in24-10 with Samsara. Connect with Zandronum and COME GET SOME!
51.161.34.159:10666

>> No.8814483
File: 387 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_62_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8814483

FRIDAY NIGHT FIREFIGHT TIME BITCHES! Tonight we're fragging on 32in24-10 with Samsara. Connect with Zandronum and COME GET SOME!
51.161.34.159:10666
(wrong image, trying again)

>> No.8814487

What's in your opinion the best launcher for Doom?

>> No.8814489

>>8814487
the drag and drop launcher

>> No.8814493

>>8814489
But I want a way to have my wads neatly organized.

>> No.8814495

>>8814487
ZDL

>> No.8814496

>>8814483
Where do i get the /vr/sounds?

>> No.8814513

>>8814483
Why do we never play Quake?

>> No.8814524

>>8814496
Try this:
https://allfearthesentinel.net/zandronum/download.php?file=vrsounds_v0.8.wad

>> No.8814565

>>8814428
>intellectual honesty
like digging through files and cancelling the mod for unused textures?

>> No.8814587

>>8811932
>wolfenstein
Thats weird way to spell Duke Nukem 3d

>> No.8814596

>>8814587
I don't think you understood the original joke anon.
What you should've said is:
>Wolfenstein? Are you still in the womb son? Hovertank 3D is superior.

>> No.8814601

>>8814587
Your letters accidentally slipped from Shadow Warrior

>> No.8814623

>>8814513
because /vr/ is possibly blacklisted from Q1 and Q2 servers

>> No.8814639

>>8814623
What have we done to deserve that?

>> No.8814654

>>8814513
we do have the semi-regular server, just no interest. you're free to drum up some. http://clovr.xyz/weeks.html
though I can say from experience that connection across the ocean sucks

>> No.8814658

>>8814431
Vsync is redundant tho. Why even use it when you have your frames capped?

>> No.8814664

>>8814654
>last message in the Discord is from 1 year ago
Grim.

>> No.8814673
File: 868 KB, 1920x1080, image_2022-04-15_175818861.png [View same] [iqdb] [saucenao] [google]
8814673

>>8814487
doomlauncher. you can add the titlepics for the wads i just havent done that for everything yet

>> No.8814694

>>8814673
totally forgot that kino 2048 units titlepic, that wad was a blast

>> No.8814719

>>8814487
The one I wrote for me

>> No.8814759
File: 2.43 MB, 1200x900, kakapodemon.png [View same] [iqdb] [saucenao] [google]
8814759

>>8812568
kakapodemon

>> No.8814778

>>8814483
had to drop out cause tired, but ggs

>> No.8814781

>>8814483
sneed

>> No.8814791

>>8814759
cute parrot birbs

>> No.8814805

Just got done playing stormer doom wad really liked it. Can anyone recommend me some right wing wads? Is /pol/wad worth the time?

>> No.8814806

>>8814658
Vsync removes screen tearing anon.
It doesn't just cap the frames.
The screen tearing is so bad without it I can't really play it.

>> No.8814832

>>8814673
Is there any way to remove the file from this program without deleting the actual file from the disk?

>> No.8814837

>>8814791
he's a demon anon, you should be afraid

>> No.8814893

How do I play Alien World Order in EDuke?

>> No.8814909

>>8814673
Been using ZDL for quite a while but this looks pretty cool. Will give it a try.

>> No.8814931

>>8814673
>>8814694
Oh shit, I played "500ml of /vr/" in Blood but haven't done "2048 Units" yet. Thanks for the rec.

>> No.8814937

>>8814893
Nevermind I just decided to use Raze instead

>> No.8814942

>>8813601
GzDoom's hit detection is a lot more fine and reliable. It's not strictly guaranteed hits, but monsters with big hitboxes are very difficult to connect melee hits on in Vanilla, while in GzDoom you can hit them with melee attacks just as well as with the smaller monsters.

>> No.8814957

>>8814291
>melee fun Quake map
hmmm... How hard could it be?

>> No.8814963

>>8812150

HAHAHAHA GZdoom is so shit with this.

>> No.8814990

>>8812150
It's way too short. I finished the boss rush and the endurance mode in like 3 or 4 hours, and that's after failing a lot of times.
Unless the whole ending thing is a joke and the true ending lies elsewhere, which wouldn't surprise me.

>> No.8815001

>>8813619
>You can simply cheese your way through encounters by BFGing your feet
You can turn that off.

GZDoom melee is how it should be.

>> No.8815013

>>8814028
Term667 did NOTHING WRONG!
Doomworld failed to separate the artist from the art. Truly, the forums there are basically post-2013 Gamefaqs forums but more specific to FPS games.

>> No.8815029

>>8814495
I wonder what else is there for Sourceports of idtech1 games that still get active development that are not ZDL nor doomlauncher?

>> No.8815031

>>8814483
good times. seeing the chex warrior running around was great.

>> No.8815042

Why does every single source port feels the need to replace beautiful original automap with some abomination?

>> No.8815070

>>8813683
When playing Vanilla or Vanilla-ish stuff, absolutely. With GzDoom though? Fuck no, full mobility, baby!

>>8814474
>why is this exploitation film so tasteless?
>why is this salted pork so salty?
I'll never understand some people.

>> No.8815112
File: 3 KB, 50x50, Soulsphere.gif [View same] [iqdb] [saucenao] [google]
8815112

have you ever dreamed you were in a WAD?

>> No.8815123

>>8815112
Yes.

>> No.8815125

>>8815112
I dreamed I was in 94 Protons Of /vr/, it was vivid, I could even feel the air humidity on my skin and in my lungs.

I'm sorry it's taking time, but more stupid real life shit just happened.

>> No.8815127

>>8815112
Yeah, a map that didn't exist, so I made it,
and then tweaked it endlessly never releasing it until I lost it switching computers/OSes,
and then I remade it and submitted it to Ad Mortem.

>> No.8815130

>>8814487
Well that's a stupid question. There's only the rocket launcher.

>> No.8815139

>>8815112
I had a nightmare about being in one of Quasiotter's Quake maps. I kept trying to kill myself but I couldn't.

>> No.8815146
File: 252 KB, 500x376, 1364682442717.png [View same] [iqdb] [saucenao] [google]
8815146

>>8814483
Man, nothing like a good little FNF session. That was fucking great.

>> No.8815160

Why do you guys keep talking about tormentor? Didn't he leave the community? I mean, he did have a 10 page farewell, of course he left after writing that.

>> No.8815162

>>8815125
So another weekend and still no rules/official start, huh? Guess I'll do a Plutonia marathon to help inspire some ideas for when we do finally start.
>Plutonia
>PL2
>PRCP
Anything else I should add to my list?

>> No.8815163

>>8814483
Alright boys, I didn't intend for this, but the server's actually gonna go down in about 10 minutes from now. If you still wanna play I'll put it back up, but don't be surprised if it "crashes."

>> No.8815169
File: 301 KB, 486x481, 1626237885671.png [View same] [iqdb] [saucenao] [google]
8815169

>>8815112
Sunlust broke my fucking mind and gave me nightmares of Archviles for like two weeks. The most intense it got is when one started to kill my parents and then the other was me with a empty BFG running away form them.
I can't enjoy videogames now unless it makes me sweat and shake and cold with fear. I'm on the hunt for that adrenaline now.

>> No.8815174

>>8815162
I think it might be better to just play or at least only take notes from Plutonia. Those other 2 sets are good, but they're too long to be in line with the original Plutonia.

>> No.8815181

>>8814513
As the host of the event, I simply don't want to host Quake. Anyone else is free to make their own event with any game they like, it's just nobody has done that. There is clovr, but the host can't self-shill so it just silently lurks in the background.

>> No.8815183

>>8815112
Actually yeah, I remember noticing that my dreams were particularly Doom-like for a couple days in a row back when we were working on HFFM

>> No.8815185

>>8815174
>those other 2 sets are good, but they're too long to be in line with the original Plutonia.
Are you telling me, that if we follow the mapping guidelines for 94 Protons, we'll be the Plutoniest?

>> No.8815192

>>8815160
At last part of his farewell, he wrote that he doesn't leave the community after all. His whole farewell was his typical ego stroking. Torm is Torm.

>> No.8815198

>>8814487
The command line? Are people so afraid of typing things into a terminal to open up Doom?
>b-but the command line is scary I need my heckin' gooeys
Listen to King Terry on this one, gentlemen
https://www.youtube.com/watch?v=DFab1dN9GXs

>> No.8815201

>>8815162
>>8815174
There's Cydonia, which is closest of original Plutonia than any other set. PL2 or PRCP are very good though.

>> No.8815205

Bah, hogwash! Why would anyone write a 10 page drip-feeded farewell and not go through with it? That's ridiculous! He's long gone, I'm sure of it!
I'm just dicking around

>> No.8815206

>>8814483
Can't go wrong with DOOM on a Friday night. Absolute blast.

>> No.8815213

>>8815205
Replying to >>8815192

>> No.8815218

>>8815162
People really ought to refresh their memory of original Plutonia anyway. You could play PL2 and stuff if you want, but mind most 94 maps should basically be Classic Plutonia length.

>>8815185
There exists a levelset called Plutynia, which I believe is a 1024 one.

>> No.8815225

>>8815198
>afraid
Nobody's scared of CLI, stupid. It's just tedious to use if you have any sort of folder organisation, or are running many wads at once.

>> No.8815229

>>8815225
N

>> No.8815231

>>8815225
that's why god invented batch files/bash scripts

>> No.8815232

>>8815013
Stealing another mapper's map and releasing as your own to community project is quite fucked up on many levels.

>> No.8815237

Is there a way to disable infinite height monsters in gzdoom?

>> No.8815259

>>8815237
Disregard, turns out I'm retarded and didn't disable autoaim.

>> No.8815270

>>8815232
>Stealing another mappers map
How is that the case here?

>> No.8815280

>>8815218
>>8815201
Thanks for the recs.

>> No.8815291

>>8815270
As in he did plenty wrong.

>> No.8815298

>>8815231
Why do all of that when I can simply use a program?

>> No.8815305

>>8814329
I enjoyed trying to play this map fast. Here's a demo where I get all kills. Complevel2 with dsdadoom, should also run in crispy. I thought about going for uvmax but getting all secrets wasn't as interesting.
https://files.catbox.moe/zygf3b.lmp
As for my criticisms
The green lift that leads to the crusher room often gets blocked by a mancubus. The zombieman near the lift that takes you to the crushers is stuck since he doesn't have enough room to move, same thing with some of the dudes in the spidermastermind room. Many lift triggers seem superfluous where you can activate them by pushing a switch and/or by walking near them. The walkover triggers for lifts are also prone to triggering on accident. I'd echo what has already been said that the green texture really doesn't look like a lift. The soulsphere secret in the skeleton closet with the mop and bucket (?) can be grabbed through the wall and without flagging the secret. You can get stuck on some annoying infinitely tall barrels when doing the platforming walkway that's right behind the player start. You can get stuck behind a barrel in a way that makes hurting yourself unavoidable if you use the teleporter in the hurtfloor/spectre pit. I think that might be intentional but I'd advise against it, it's not really a test of skill as much as it's a foreknowledge/health check. For the same reason I'd advise you never allow the player to telefrag a barrel. Some of your floor textures are inconsistent whether or not they'll hurt you. Many of your door tracks don't have lower unpegged textures which looks bad. The overall aesthetics of this map is inconsistent and it's hard to tell what the theme is supposed to be. The ending trigger is unnecessarily obtuse and there's a HOM on the "Yawning God". In general I'd say that if your map needs a tips file you've probably made it too obscure. I liked the nonlinear structure for the most part but it seems very unintuitive that all keys are optional.

>> No.8815320

>>8815112
I dreamed I was in episode 3 of Heretic once.

>> No.8815329

>>8815298
why go through some third party program when typing a couple lines in a text editor can do the same and more?

>> No.8815330

What the fuck is GzFreeDoom

>> No.8815359

>>8815330
CBM shitkino is what it is.

>> No.8815362

>>8815112
I had dreams about Heretic and Hexen as a kid.
I had a nightmare about an arch-vile as an adult.

>> No.8815393
File: 1.31 MB, 1437x745, 1627208043287.png [View same] [iqdb] [saucenao] [google]
8815393

Alright class, which ones are stalactites and which ones are stalagmites?

>> No.8815398

>>8815393
Stalactites are the ones on the ceiling (they hold on tite)

>> No.8815415

>>8815329
Because it requires far fewer keystrokes.

>> No.8815430
File: 1.55 MB, 1685x829, Screenshot 2022-04-15 230610.png [View same] [iqdb] [saucenao] [google]
8815430

>>8815305
Thanks much for all the feedback! I especially appreciate the detailed notes about enemies getting stuck. As for the texture comment you echoed, is there a good "industrial lift" texture that you would recommend? (I was trying to separate fast and slow lifts visually via external texture.)
I'm also glad you mention "never allowing the player to telefrag a barrel"; that shit might fly in Deathmatch maps or something gimmicky, but in a map where it take me 25 fucking minutes to clear, you're 100% right.
Concerning your comment about the inconsistent theme, it's honestly like 4 map ideas crammed into one, so your criticism is entirely accurate. Going forward, I expect if I make any more maps that I'll significantly reduce the lengths and tighten the themes.
Thank you very much for your praise concerning the maps fun aspects! I'll post again once I get the map suitably tweaked per your feedback.
>>8815393
Stalagmites point up like a mighty bicep flexing.
Stalagtites are the other ones.

>> No.8815431

>>8815359
CBM? Cock & Ball Mauling?

>> No.8815442

>>8815430
>>8815305
FUCK I also forgot to thank you for recording a demo! I don't know how to run one yet, but once I sleep off this migraine I'll give it a watch. I promise!

>> No.8815452

>>8811737
Say what you want about me, but I'd much rather put up with FreeDoom than Brutal Doom or Project Brutality

>> No.8815757

>>8814310
Yah, and beaten TFE and TSE a couple of times, most recent being on Normal. I'm thinking of beating them again, but this time on Serious for some serious slaughter.

>> No.8815765

>>8815757
Play them on serious. It'll be fun!

>> No.8815783

>>8815430
>>8815442
> is there a good "industrial lift" texture that you would recommend?
The conventions of what qualifies as a lift texture is mostly arbitrary and informed by what textures were used in other people's maps going back to the original ones. Historically this includes a lot of "support2","support3", maybe"pipes" and "plat1". Plat1 in particular is the only texture which was clearly designed by id to be a lift, as internally lifts are called plats.
> thank you for recording a demo! I don't know how to run one yet
Many ports like crispy or dsda doom can play demo's as long as you also have the map it was recorded with. I used the version from the google drive. You can use the command prompt -playdemo with both these ports or with dsda doom you can just drag both the .wad and the .lmp files together onto the .exe.

>> No.8815807

>>8814254
The killing iztak stern thing was a fictionalized fantasy, it wasnt as big of a deal it was made out to be and ive spoken to Torm and the devs, the zdoom dev name was a coincidence not intentional

furthermore they removed a lot more than that, the ilsa she wolf of the ss references, the nazi museum level which was a gestapo headquarters or something in the uncensored version

>> No.8815879
File: 188 KB, 637x683, Screenshot 2022-04-16 023615.png [View same] [iqdb] [saucenao] [google]
8815879

>>8815783
>support3
Shit I'm using that for the sides of the industrial lifts, otherwise it'd probably fit best. Well, I like "pipe2" a lot so I'll run with that for now.
>or with dsda doom you can just drag both the .wad and the .lmp files together onto the .exe.
Thanks, that worked just fine!
>>8815305
I loved watching the demo! Thanks again for recording it.
>walks straight through the windows into the Cyberdemon dinner room, entirely invalidating the Yellow Key
God
DAMMIT

>> No.8815904

>>8815879
>God
>DAMMIT
Hey man, this is why it helps to share your maps in the first place. You're guaranteed to miss something in your own tests.

>> No.8815929
File: 1.19 MB, 1651x830, Screenshot 2022-04-16 030100.png [View same] [iqdb] [saucenao] [google]
8815929

>>8815904
I appreciate the reassurance. It's just one of those "little" things that I forgot on almost every "middle texture window" I made, so it's a lot of extra work due to my own negligence/ignorance. But I would definitely rather know so I can fix it. Especially for when I start my second map, so I can avoid this kind of problem in the first place.

>> No.8816023

>>8815393
Stalagtits hang

>> No.8816124

>>8815139
KEK
What is wrong with him, unironically? It's fine to release his kind of maps independently but slapping them on jams where some kind of standard should be expected is insulting.

>> No.8816213

>>8813051
How much of an imbecille am I for thinking so stupidly like this?

>> No.8816232

>>8816213
some people are really allergic to that, even in cases where the map source is gpl'd.
but if making an arch from scratch takes you longer than opening another map and grabbing one there, you should work on your skills first.

>> No.8816275

>>8811737
Does Sam have the highest bodycount out of all the classic FPS protagonists? Each room he clears out has more enemies in it than entire levels for other games.

>> No.8816289

>>8814654
Anyone up for Q2 coop today? I'll be in the clovr.xyz server, let me know here if anyone joins since I'll be checking the thread and not the game.

>> No.8816296
File: 708 KB, 1366x768, 1619104669814.png [View same] [iqdb] [saucenao] [google]
8816296

>>8816124
I got banned for a month last time I explained it last year, so either lrn2archive or enjoy your vacation if you really want to continue asking Janny-disapprooved questions in here Anon, pic related BTW

>> No.8816314

>>8816232
I meant a little more than just that whats in the pic anon, for example - that bonus map from the Q2Roots mod is an awesome setpiece completely wasted by it being a static map with only a single room of otherwise incredibly neat architecture

>> No.8816348
File: 71 KB, 800x600, 12-41-10-logo.jpg [View same] [iqdb] [saucenao] [google]
8816348

>>8816289
>Quake2 co-op
Does anybody except me still remember CoopOrDie?

>> No.8816357
File: 245 KB, 1260x936, img.jpg [View same] [iqdb] [saucenao] [google]
8816357

>>8816348
I remember it. I even have stars there.
But all the extraneous BS piled up too much for my taste. clovr.xyz is a clean vanila server on hard+.
Also I'm sorry to anyone who may decide to join, the itch was too strong. I started fragging on my own.

>> No.8816368

>>8811738
[04/15] Reelism 2 v1.0 is released.
https://forum.zdoom.org/viewtopic.php?p=1217383#p1217383

>> No.8816387
File: 592 KB, 1280x800, quake853.jpg [View same] [iqdb] [saucenao] [google]
8816387

>>8816348
I played on there a bit, been awhile though. Definitely harder when you have to avoid dying to progress.

Quake 2 is pretty easy and coop is janky, used to play with my nephew on lan a bit and abuse stuff like inventory/status saving on map changes and just killing each other with quad and just going around killing strogg. The good ol days, blowing each other up with rockets or ssg shots were more dangerous than the enemies.

>> No.8816402

>>8816387
That's a hot model. I thought you were a regularass grunt too.

>> No.8816412

>>8816387
Ground Zero can be quite tough. The clovr server mentions that sometimes it runs on rogue but I don't know if there's a regular rotation

>> No.8816414

>>8816402
always hit up polycount back in the day to check out the player models. Props for the people who made models and skins and put them up back then.

>> No.8816428

>>8816412
Ground Zero is quite tough on Hard+, actually. One of the only times when Quake II was rather challenging.

>> No.8816464
File: 237 KB, 1268x952, img2.jpg [View same] [iqdb] [saucenao] [google]
8816464

Ding dong, the witch is dead

>> No.8816478

>>8815757
Serious is easier than Hard in a number of areas due to the amount of ammo you have. I made the mistake of playing these games on Hard my first time around.

>> No.8816527

>>8815112
I did meet two barons at a house party once, they were pretty chill, one had a mundane name and the other one "goes by 'Bruiser'" so I assume these were THE twin barons
I think there was an orgy going on somewhere else but I wasn't invited so I drank with the lads

>> No.8816551
File: 22 KB, 192x192, shotgun_guard.png [View same] [iqdb] [saucenao] [google]
8816551

>is secretly the most dangerous enemy in Quake 2

>> No.8816570

>>8816551
quake 2 would be fun if the enemy count was tripled and every enemy was a grenade spammer or shotgunner and you could switch weapons faster
why is every other enemy so weak

>> No.8816576

>>8816570
The others are just too slow, while this guy can get a hit on you immediately the moment he spots you.

>> No.8816605
File: 185 KB, 1262x956, img3.jpg [View same] [iqdb] [saucenao] [google]
8816605

American McGee... had a hard life.

>> No.8816643

>>8816551
These and the machine gun guards prevent the regular shotgun from being irrelevant. I love how much the roster got realized through expansions.

>> No.8816667

>>8816605
Is this weapon picmip? There's no way the original texture was that bad.

>> No.8816681
File: 196 KB, 1012x764, img4.jpg [View same] [iqdb] [saucenao] [google]
8816681

>>8816667
It hasn't been modded but I'm playing on OpenGL. It looks better in software mode.

>> No.8816725
File: 1.66 MB, 1680x1050, file.png [View same] [iqdb] [saucenao] [google]
8816725

>>8816681
Are you using the original 1997 EXE or something? It looks like it's reducing the size of npow2 textures. Compare this with >>8816605

>> No.8816742

>>8816725
I'm using the vanilla v3.20 client. Yours looks like a YamagiQ2 screenshot because the HUD properly scales to your resolution
I have Yamagi but for whatever reason the movement feels off when I play with that and I can't figure out why. I have the same bindings, sensitivity, etc but the movement is much more sluggish.

>> No.8816787
File: 168 KB, 1016x758, dope.jpg [View same] [iqdb] [saucenao] [google]
8816787

Can Q2anons remember how to find the Dopefish without looking it up?

>> No.8816793
File: 128 KB, 1280x800, kmquake2_000.jpg [View same] [iqdb] [saucenao] [google]
8816793

>>8816314
Now that I'm back home I can actually provide footage to what I was talking about - this map is very well done and simply comfy . .
>>8816551
>that motherfucking double-tap they do whenever forced to duck
FunFact - the ammount of max damage they can to is identical to Q1's player shotgun

>> No.8816808
File: 131 KB, 1280x800, kmquake2_001.jpg [View same] [iqdb] [saucenao] [google]
8816808

>>8816793
>>8816605
>>8816605
>imagine being thrown out of home as a teen, just so that your carpet-munching mom could settle her current scissor-buddy into your former bedroom
I have no idea how can anyone still remain a functional member of society afterwards such episode

>> No.8816816

>>8816808
This level looks sick. Does it have single player?
Also I'm at the most kino level right now (Big Gun) if you have time to jump in for a bit.

>> No.8816817
File: 124 KB, 1280x800, kmquake2_002.jpg [View same] [iqdb] [saucenao] [google]
8816817

>>8816808
>>8816314
No idea how its all done in vanilla Q2 besides using custom textures - no support for sprites to make any flame visual-effects not look like pure shit is a mystery for the ages, especially considering how Q2test had utilised 2d explosions that were re-introduced into KMQ2

>> No.8816824

>>8816808
Hey, McGee is relatively blessed all things considered.
I wish I could use my trauma from youth to further my impact in the gaming industry...

>> No.8816832

>>8816787
IIRC you need to be at the point where the reactor core is ready to get exposed for initiating the meltdown and access BigGun, but before doing so you have to intentionally backtrack to the PumpingStation and dive into the pool at the end of the sloped aqueduct running across the majority of that level

>>8816816
YamagiQ2 or Vanilla(with unofficial patch)Quake2?

>> No.8816840

>>8816816
>This level looks sick. Does it have single player?
Nope unfortunately, thats why I wanted to replicate it into Q1 in some way if possible

>> No.8816843

>>8816832
I think if you try the unofficial patch it might be a bit screwy so I'd opt for Yamagi.
Also you're right about the Dopefish secret, the most obscure one in all of Q2 short of riding the train 30 times to get that duck to appear. I wish the game had more of that sort of thing.

>> No.8816861
File: 128 KB, 640x480, Latest.png [View same] [iqdb] [saucenao] [google]
8816861

>>8816843
>the most obscure one in all of Q2 short of riding the train 30 times to get that duck to appear. I wish the game had more of that sort of thing.
I still don't understand how that even works, if I hadn't saw the old GalleyUK's vid about it when his channel was still up, I would've never even had any idea its even a texture thats utilized in the main game anywhere at all
>HonorableMention - this hidden message

>> No.8816864

>>8816861
I really liked that guy's videos. I hate when people autistically remove all of their content for no reason
Also are you gonna hop in the coop server or should I press on

>> No.8816868
File: 2.92 MB, 640x360, spogcit.webm [View same] [iqdb] [saucenao] [google]
8816868

I was going to play Quake 4 but all this 2 talk made me want revisit it. Trying SPoG through Citadel.

>> No.8816871
File: 228 KB, 1006x748, softlock.jpg [View same] [iqdb] [saucenao] [google]
8816871

>you can get softlocked in this map because the flying dude refuses to spawn
Bravo id

>> No.8816880

>>8816871
never hapened to me as a kid even in coop in vanilla Q2

>> No.8816976

>>8814806
I've never gotten screen tearing as long as the framerate is at my monitor's refresh rate...I don't even know how you're getting it

>> No.8816994

>>8816868
SPoG is one of the wonders of 90s q2 mapping, it's really good

>> No.8817012

>>8816868
>Citadel
I highly recommend checking out all of its revisions if its still possible to get ahold of the prior versions if that mod

>> No.8817017

is there a true 3D doom clone out there?

>> No.8817020

>>8817017
Quake

>> No.8817026

>>8812795
Finished 2 and Infinity, still have to finish the first one. I liked them both although I hated how ugly the second game's level look. I thought Infinity had better looking levels, I was actually impressed by the first and the last levels, but somehow I found Infinity less fun overall.

>> No.8817036

Thanks to everyone who joined the Clovr Q2 coop server today. I hope nobody else was planning on using it this weekend because we broke it.

>> No.8817048

Had to quit after getting to Jail unit, other guy is still AFK as usual ;^|

>> No.8817102

>>8816296
This stuff would be charming if it was like a 10 year old making it, but he's a millenial educator and puts political messages in the maps.

>> No.8817131

>>8817017
What are you even asking?

>> No.8817180

>>8814937
based

>> No.8817218
File: 497 KB, 1920x1080, Screenshot_Heretic_20220416_141536.png [View same] [iqdb] [saucenao] [google]
8817218

>Install wrath of chronos
>Check every class skills and paths to see what would fit me
>Of course the necromancer can have 4 pets out and they are broken as fuck if you dump everything on charisma
didnt expected less,at least its comfy

Any heretic map recommendations with alot of monsters? around the 200-500 range per map

>> No.8817228

>>8814957
Axe + a lot of Quad Damage vs Shamblers

>> No.8817267

FTE is the best engine.
Works with everything, unlike everything else.

>> No.8817270

>>8817218
Play Diablo 3D if you're a fan of Diablo 1+2. Over 80 maps and they are absolutely filled with monsters.

>> No.8817273
File: 522 KB, 1920x1080, Screenshot_Doom_20220416_142248.png [View same] [iqdb] [saucenao] [google]
8817273

Hey Eric, if you're here, I'm probably the only one that cares about this, but I added a Freedoom filter to your HDest tips.
More relevant to general interest, I also fixed the color inconsistency with the tips display and message feed (pic related) by find+replacing "\n" for "\n\cu" and then pasting back in the original lines 13 and 14, though that might require another look if any specifically colored text already opened a new line and I missed it.

>> No.8817279

>>8817273
Eric here. You're gay and smell.

>> No.8817280

>>8817279
True.

>> No.8817301

>>8817273
I think I’m preferring the older HD versions at this point. I miss when I could reliably kill hell knights with two loaded slayer shots, it’s been hard adjusting to the enemies that pop up because they weren’t fully dead, and I liked the old physics.

>> No.8817318

>>8817301
Eh, I've gotten used to most of the changes, and modded some out for personal preference (blursphere, at least in id doom.) The gravity still feels wrong, but I do appreciate the added mobility it grants. Recasts, however, were a mistake.

>> No.8817335

>>8817270
thats exactly what the screenie is from,just reached episode 2,i should had started on a higher difficulty if i knew the summons would curbstomp everything

>> No.8817340

>>8817335
Well Necro just as OP as in OG D2 so that seems about right

>> No.8817345

>>8817340
guess i will try assassin next time,she has summon more spooks i am just lazy when it comes to mob killing

>> No.8817386

>>8815139
>>8816124
>>8816296
https://www.youtube.com/watch?v=6IrRQn0hD4U
I am vomit, what a terrible shitshow of a map - I imagine it being insulting to all the effortful contributions in the community map pack.
I think we as /vr/ dont let shit like this slide because neither 2048 nor AM nor any other project have maps this abhorrent

>> No.8817420

>>8817386
>BLM slogan on top of some variant of a fag flag while a bunch of enemies named Floyd hop up and down
If I only saw this part of the map in a screenshot or a webm here I would've assumed someone made it as a satirical shitpost.
Did the organizers/contributors of this jam say anything, positive or negative, about it's inclusion? Did it just slide in mostly unnoticed?

>> No.8817438

>>8817386
>I think we as /vr/ dont let shit like this slide
Even though 4chan as a whole has become more normalfag-centric in the past decade, I've found that community content from here still retains a high level of curation. It helps that you can vehemently shit on someone for refusing to adhere to some sense of standards—filters out the over-inflated egos who don't have anything to show for their arrogance.

>> No.8817454

>>8817420
how would you not notice THAT
it's many things, but subtle isn't one of them

>> No.8817479

>>8817420
No shit anon, last year when I made a comment thats more-or-less exactly like yours, I got banned for it so I know that its only a matter of time before your vacation will start for noticing such things - that somehow seem ok when certain folks do it '"ironically"'

>> No.8817483
File: 18 KB, 1328x656, 51694645163416.png [View same] [iqdb] [saucenao] [google]
8817483

how can I get rid of DSDA's level time in the intermission screen?

>> No.8817495
File: 322 KB, 1024x768, kmquake2_098.jpg [View same] [iqdb] [saucenao] [google]
8817495

Apparently I am about 60% done with this janky-ass SchizoKino mod now that I returned to the '"hub'" area once again for the seventh time

>> No.8817501
File: 554 KB, 1024x768, kmquake2_100.jpg [View same] [iqdb] [saucenao] [google]
8817501

Yeah these are just leftover screengrabs I had taken when it was possible for a sec, when making an alias for "give&use Invul+Quad" wasn't neccessary to inch forwards

>> No.8817507
File: 499 KB, 1024x768, kmquake2_101.jpg [View same] [iqdb] [saucenao] [google]
8817507

. . .

>> No.8817514

>>8814291
>contact death autistically
>retard mind weird

>> No.8817516
File: 694 KB, 1024x768, kmquake2_107.jpg [View same] [iqdb] [saucenao] [google]
8817516

I love loosing over 500hp just for not figuring out a puzzle-boss pattern behaviour on time :-\

>> No.8817528
File: 17 KB, 400x352, terrydenton.jpg [View same] [iqdb] [saucenao] [google]
8817528

>>8817479
Not that anon but nah, we are only discussing maps for retro game and their quality - dont see nothing wrong with that
>>8817501
Sadly I got pretty bored in standard Quake2 SP campaign though maybe I'll return to it someday, is it worth picking up some user maps? Any recommendations?
I remember a guy who made bunch of indie games as Blendo Games did a "citizen able" series(among other retro fps mods) that looked pretty good on yt videos

>> No.8817538

>>8817528
Try
>Citadel
>Angron series
>Citizen Abel series
>Anything by Quakeulf
>Crash Site (made by Giftmacher, who co-authored Sepulcher)
>Operation Scorched Earth series
>Slight Mechanical Destruction
>The Widening Gyre

>> No.8817559
File: 754 KB, 1024x768, kmquake2_110.jpg [View same] [iqdb] [saucenao] [google]
8817559

>>8817538
Basicly what this lad proposes @ >>8817528
and also:
-Neil Manke maps
-Earth2
>Milous and MarkShan's mappack-mods if you want something simmillar to NUTS.wad for Quake2

>> No.8817579

>>8817386
>I think we as /vr/ dont let shit like this slide because neither 2048 nor AM nor any other project have maps this abhorrent
Even Rusty Bucket Bay - which probably should have been cut from Violent Rumble if it wasn't desperate for maps - is infinitely better than this.

>> No.8817591

Okay, how the fuck do you get a custom mugshot to work.
All I want is a single static image.

>> No.8817595
File: 634 KB, 1024x768, kmquake2_114.jpg [View same] [iqdb] [saucenao] [google]
8817595

I have to admit that getting to kill a Snork unlocked some old memories in my brain - I have to play Blip&Blop anytime soon in nearest future

>> No.8817604
File: 622 KB, 1024x768, kmquake2_115.jpg [View same] [iqdb] [saucenao] [google]
8817604

Dont have anything more yet, next area is a blurry mess due to worse fog effects than Daikatana, and a single-digit FPS count for some reason despite being the size of a normal vanillaQ2 level if not smaller

>> No.8817605

>>8817591
What port/game? Are you making a new HUD or just replacing the default mugshot? Assuming Doom or Quake, the default mugshot is more than a single image.

>> No.8817623

i haven't played DOOM for awhile

recommend me a map pack

>> No.8817642

>>8817605
>Are you making a new HUD
ideally yes, but i thought i'd start by replacing the mugshot
>Assuming Doom or Quake, the default mugshot is more than a single image.
i know
but i want to have a single image for the mugshot with no animation

>> No.8817646

>>8817623
Avactor

>> No.8817649
File: 187 KB, 600x900, 1505571593820.jpg [View same] [iqdb] [saucenao] [google]
8817649

>>8817538
>>8817559
thanks a lot mates, Q2 mods seem to have much more modding freedom than Q1 and doom that gives opportunity to much wackier and varied stuff and yet it still has an old fps feeling that anything newer ditches

>> No.8817654

>>8817646
that's a good one because i've been meaning to finish that one and forgot the name. ty.

>> No.8817659

>>8817642
The other questions were important too, vanilla Doom is far more strict when it comes to mugshot image dimensions/format, but assuming Doom is what you're working with, what you want to look for when making a simple replacement are the STF* lumps, try copying those out of your iwad into your wad and replacing them all in your wad with your image of choice.

>> No.8817660
File: 385 KB, 500x500, 1627245472063.png [View same] [iqdb] [saucenao] [google]
8817660

>>8817649
Sounds like someone can't stand the sight of brushwork so complex they can't even begin to imagine building in an editor
Q1 and Doom have plenty of retro-styled maps, they also just have a lot of modern releases. Whereas with Q2 you don't have much of a choice because no one makes maps for it

>> No.8817661

Why hasn't anyone been able to do a RPG/stat/leveling up system in an FPS that was good?

>> No.8817670

>>8817661
Because mixing and matching video game genres is gimmicky and not actually good.

>> No.8817676

>>8817661
because FPS are skill based and RPG style calcs are independent of the player. early game Deus Ex is awkward as fuck when your perfectly targeted shots keep missing

>> No.8817703
File: 2.91 MB, 640x360, hbhd.webm [View same] [iqdb] [saucenao] [google]
8817703

>>8817318
It's been fun going through the new changes on this end. How often do you save? And do you like UAS' wounding mechanic?

>> No.8817704

>>8817676
>early game Deus Ex is awkward as fuck when your perfectly targeted shots keep missing
I feel like this could be corrected by giving weapons predictable sway that is lessened by increased weapon skill points rather than giant, random spread.

>> No.8817720

>>8817676
I guess the early levels are so good it balances out, but yeah even back in the day it felt weird.
Even in SS2 you can hit stuff even if the gun breakers easily.

I feel like the devs knew this but knew not how to code around it well so they give you tons of upgrade accuracy mods.

It's just like Souls games increment damge. Does not matter if you are master with pistols you still need the mods.

>> No.8817723

>>8817703
>How often do you save?
Almost never in single player anymore, getting set back when I die teaches me to be a better operator.
I'm even trying to trim down what I'm comfortable starting with, so that I can disable map-start autosaves.
>And do you like UAS' wounding mechanic?
Enemy wounding, or the Wound Stabilization/Trauma Kit? Because I'm neutral on enemy wounding, in my experience it just makes them noisier when they'd already be discouraged from attacking in vanilla Hdest.
I love UaS's medical grit, all the trauma kit needs is a way to heal burns and then I would only ever use the stock second flesh applicator if I'm in a serious hurry.

>> No.8817739

>>8817660
Guess so. Though JC Denton would be a bad exhibit cause DX's maps are far from complex when it comes to visuals

>> No.8817748

>>8817483
You can't because it's retarded speedrunner port.

>> No.8817760

>>8817703
unrelated to anything but i'm curious why there are so many webms of mods but never webms of just great gameplay from good wads

>> No.8817764

>>8817760
>but never webms of just great gameplay from good wads
What do you want to see there? Everyone knows what Doom gameplay looks like.

>> No.8817769
File: 110 KB, 1024x768, 23-47-54-ScrnShotMirror01.jpg [View same] [iqdb] [saucenao] [google]
8817769

>>8817649
>Q2 mods seem to have much more modding freedom than Q1
That's kind of debatable TBPH…

>> No.8817776

>>8817764
the distinction is GREAT gameplay as in iconic Ribbiks fights and so on. the difference between that and regular gameplay is night and day. might as well be a completely different game. you need only look at high level gameplay of any game compared to a casual let's play.

>> No.8817778

>>8817769
What's this?

>> No.8817779

>>8817748
didn't the DSDA team refuse to add a pistol start setting to the options because you have idclev?

>> No.8817783

>>8817776
>as in iconic Ribbiks fights
Like what? Circle around for minutes to shoot thousands of Revenants?

>> No.8817790

>>8817661
Strife and Hexen 2 did.
>that was good
Oh, nevermind.
Levelling up just does not make sense with a retro-style FPS. Even one with hubs and backtracking and respawning enemies like those two. It also needs an RPG-style varied, ever-changing roster of monsters and weapons. And enough freedom to actually customize your build.

>> No.8817791

>>8817483
By switching to PrBoom+um

>> No.8817795

>>8817776
>GREAT gameplay as in iconic Ribbiks fights and so on
>and so on
Gibs examples pl0x (genuinely curious for my own map-making research purposes.)

>> No.8817802

>>8817661
There was a mod for Q2 called KOTS/King of the Server that had you level up and put points into stats. You were hilariously underpowered the very first levels, regular enemies took like a million hits to kill. It was very grindy.

>> No.8817803

>>8817778
YA3dAG - it started out as a sandbox Quake2 mod about 12 years ago, died silently and ended up resurfacing around 2018 as a Minecraft clone of all things

>> No.8817813
File: 2.91 MB, 640x360, Rekkr 0204.webm [View same] [iqdb] [saucenao] [google]
8817813

>>8817760
Upload your own. Be the change you want to see.

>> No.8817814

>>8817783
okay so you've never played. thanks for letting me know

>>8817795
you can play just about any of his maps. stardate, magnolia, fcff. there's a lot of really inspired stuff going on in there. hell, check out Dimensions while you're at it.
https://youtu.be/AOMcBsNUHik?t=81

>> No.8817820

>>8817813
Well what if I don't know how to make webms, did you consider that?

>> No.8817823

Alright boys, here it is. A full streamed run of HFFM with Hideous Destructor, VODs properly saved with failed runs uncut. Over 20 hours of dick flattening and ass slapping for your viewing pleasure.
https://www.twitch.tv/videos/1454187336
https://www.twitch.tv/videos/1455114158
https://www.twitch.tv/videos/1456050653
https://www.twitch.tv/videos/1457084970
https://www.twitch.tv/videos/1458108341

>>8817273
Cool stuff. If you're okay with it, I could incorporate that on my end.

>> No.8817825
File: 2.88 MB, 640x360, accidental progression.webm [View same] [iqdb] [saucenao] [google]
8817825

>>8817820
Yeah.

>> No.8817828

>>8817823
Nice

>> No.8817831

>>8817814
Ah yes, Archviles, the other totally not overplayed staple of modern "hard" maps with "great" gameplay-

>> No.8817834

>>8817820
>Well what if I don't know how to make webms, did you consider that?
Then you might just be legit retarded, though there's also something for people like you
https://gitgud.io/nixx/WebMConverter

>> No.8817836

>>8817831
Ah yes, using the games mechanics and difficult enemies to create difficult fights.
kys mod babby

>> No.8817841

>>8817836
>to create difficult fights.
Oh, so it's just difficult fights? Ok, let me quickly make a map where you go against three Cyberdemons with just your fists.
That should give you the opportunity to prove how much of a hardcore progam0r you are.
Why don't you post a demo of one of your runs of a Ribbiks map if you're so keen on "great gameplay"?

>> No.8817845

>>8817661
I think System Shock 2 was on the right track, the skill system makes you think about your weapon selection and adds a bunch of replayability since it's impossible to try out all weapon types and playstyles in one run. It would be perfect if the skill system was a bit better balanced and the gunplay was more satisfying.

>> No.8817849

>>8817823
Very nice. Is this default encumbrance?

>> No.8817856

>>8817836
There's nothing worse on this holy earth than elitist snobs who make wads that only 1% of Doom players can play

>> No.8817859
File: 172 KB, 1920x1080, Screenshot_2022-04-16_18-25-19.png [View same] [iqdb] [saucenao] [google]
8817859

>>8817849
Yeah, the only setting I change from the Normal preset is turning off Reduce Archvile Spam.

>> No.8817864

>>8817856
That's just a natural consequence of most dedicated mappers being people who are pros at the game or speedrunners.

>> No.8817867

>>8817864
On the contrary, I've found that most dedicated mappers don't dedicate a lot of time to playing, they'd rather just keep making maps. Which is great because creating is a fulfilling experience but it also means that you lose touch with what it feels like to actually play the game and your balancing suffers for it.

>> No.8817870

>>8817823
>If you're okay with it, I could incorporate that on my end.
Sure thing, I'll post what I've got, It's mostly just nomenclature, but there are a couple tips that refer in part to mechanics specific to id Doom.
https://litter.catbox.moe/ffqgkv.zip
(litter because regular catbox was giving me problems)

>> No.8817892

Bros I'm having a problem with the Aliens TC wad. It's the remake one that came out in 2017 and I'm running it in gzdoom. Regardless of whether I have freelook turned on or not, as I fire my weapons they gradually turn up towards the ceilings. Anybody experience this before? I've ran a bunch of custom wads, but this is my first total conversion.

>> No.8817893
File: 32 KB, 1047x136, snip.png [View same] [iqdb] [saucenao] [google]
8817893

>>8817836
Killer5 has been complaining about people using archviles in all fights for some time now.

>> No.8817895

>>8817892
You mean recoil?
If you're using freelook, you'll either have to mod it out or deal with it. If you have freelook off, make sure you also set "allow freelook" to no in gameplay options.

>> No.8817898

>>8817790
I asked cus I'm playing Hexen 2 and the stats are completely meaningless. The throw gold enemies at you in hub 4+5 and it takes 4 rockets to kill every enemy.

>> No.8817902

>>8817386
You know, I didn't think his maps would be THIS bad. It's a QUAKE map jam, right? Putting aside the political bs, the actual quake gameplay of this map sucks. There's no combat to speak of, the rooms are lazily designed at best, seemingly frustrating to traverse at most, and I don't want to shit on someone's custom textures but did he have to plaster every wall with mspaint hearts?

>> No.8817904

>>8817895
oh so that tc has a recoil mechanic? how does the wad expect the player to deal with the recoil, the page down button? i keep freelook turned off in the menu and the ini, but it does it anyway.

>> No.8817910

>>8817904
Huh, "Allow Freelook: No" in gameplay options has always prevented mods with recoil from shifting my view angle upwards. Make sure it's done in gameplay options, and not just in mouse options.

>> No.8817912

>>8817902
To defend him a little bit here, the guy's far from the only one to get political in his maps, there are a good few others who do that too.
Level design, especially for old games, is an inherently autistic thing. A lot of people who make maps are on the spectrum and they can't rein it in so stuff like this is always bound to happen. That's probably why you find this kind of thing in other related hobbies like speedrunning.

>> No.8817930

>>8817910
i set it to no in the gameplay options instead of having it default to my ini file, and now everything seems to be working fine. thanks for responding bro

>> No.8817936

>>8817912
Right. I dunno, the map just feels out of place to me. And I don't really care about the political stuff, but it just adds to the odd nature of the map imo.

>> No.8817940
File: 7 KB, 179x225, 1643505765351.png [View same] [iqdb] [saucenao] [google]
8817940

What does "using" a megasphere feel like?

>> No.8817948

>>8817912
I'm autistic enough for level design, but I manage to keep my autistic comments to actual comments in the code, not in full view of the fucking end user.
But to your first point, isn't fucking Wolfenstein 3D effectively political for using "m-muh Nazis" as an excuse to get away with gunning-down hordes of people? (At least in the context of what was permissible in popular media at the time of its release.) Politics can be fine in video game design, but it obviously has to further the end goals of the product. If the end goal is to alienate people looking for escapism, for example, then blaring political messages in your audience's face is apropos. The same could be said if your goal is to force them to confront their escapism; same action, same result, different intent, still fucking annoying to behold.

>> No.8817950

>>8817940
Blue Mountain Dew with a handful of caffeine pills and the feeling of standing next to the biggest subwoofer at a rave.

>> No.8817951

>>8817950
https://youtu.be/Wui5Xy-fwP4

>> No.8817953

>>8817940
Getting hit in the chest by a bat but in reverse

>> No.8817961
File: 1.79 MB, 1210x957, angry_blueberry.png [View same] [iqdb] [saucenao] [google]
8817961

>>8817940
Eating a fat, juicy fuckin' blueberry.

>> No.8817963

>>8817898
Hexen 2 is especially egregious (in this aspect) because some of the stats literally do nothing. Theres a mod that makes them a bigger factor and lets you customize them too.

>> No.8817987

>>8817836
Don't get me wrong, Archviles are a great enemy. When used correctly, they can make some spicy combat encounters. However, they're also an enemy that's easy to misuse. There's more nuance to creating a good encounter than just putting an archvile into a killbox with twenty revenants.

>> No.8818063
File: 469 KB, 1920x1080, Screenshot from 2022-04-16 19-39-45.png [View same] [iqdb] [saucenao] [google]
8818063

>>8817823
>>8817870
Fug, missed a couple Doom terms, and found a tip that cut off.
https://files.catbox.moe/dq2j2n.zip

>> No.8818078

>>8818063
I should note that the "Reduce Archvile Spam" option is still called that in Freedoom, so I intentionally left the tip about it unchanged.

>> No.8818147

>Cant even finish the first level of Penumbra,the hexen map
>cant find a way to lower the first castle key
yeah i think hexen is just not my game,i am too much of a brainlet

>> No.8818172
File: 2.08 MB, 1437x746, 1621777325124.png [View same] [iqdb] [saucenao] [google]
8818172

Need some ideas for this serious sam encounter I'm designing. At this point the player will have both shotguns, the flamethrower, and the rocket launcher. Right now the plan is the player walks in from the bottom and whenever they cross the green line the fight triggers. Some zumb'ul will spawn on top of the houses to act as sentries while cucurbito spawn in waves and run at the player down two different paths. I want to have another path that spawns enemies on the left side but I'm not sure what enemy should go there. Another line of cucurbito might be too much to handle but I'm not sure. Maybe kleer come from the far left instead?
After that I'm still not sure what should happen. I'm thinking when the player pushes up far enough a few bulls will spawn. Maybe I should throw in some beheaded as "backup" for the cucurbito as well?

>> No.8818175

>>8817779
Probably. I really like that option in the new Odamex. I got wad that does it for GZDoom.

>> No.8818285

>>8817779
It's a launch argument.

>> No.8818328

>>8815112
I think I've been in WhoDunIt at least once or twice, god I miss WDI.

>> No.8818450

>>8815112
Yes. I even implemented some ideas from a dream wad in one of my maps.

>> No.8818537
File: 18 KB, 420x300, 1586103639143.jpg [View same] [iqdb] [saucenao] [google]
8818537

>>8813601
https://doomwiki.org/wiki/Flawed_collision_detection
> a monster's cross-section, rather than its bounding box, is used to check for hitscan impacts; this makes melee attacks unlikely to hit very wide monsters like the mancubus, spiderdemon, and arachnotron

And this is the best explanation of the blockmap bug that you can find
https://youtu.be/-IYz6-KnvWU

>> No.8818549

>>8818537
there's a trick to mancubi, you punch sort of to the side of them.

for arachnotrons i don't know the trick

>> No.8818593
File: 28 KB, 768x768, 1298244302691.jpg [View same] [iqdb] [saucenao] [google]
8818593

>>8818549

>> No.8818606

tfw been playing Quake on blurry linear filtering with linear mipmap instead of nearest filtering with linear mipmap because I didn't know there was an option

>> No.8818613

how do i prevent carpal tunnel, besides quitting /vr/ forever

>> No.8818616

>>8818613
get a wrist brace?
get a mousepad with tits on it?
ask a doctor?

>> No.8818657

>>8817813
Great little sequence.
>rekkr_0204
where are the other 203?

>> No.8818707

You sure are hung, Luke. You sure are hung.

>> No.8818712

>>8818707
I miss shitwad anon too.

>> No.8818718

Watching decino's stream made me think that maybe there's such a thing as too many cyberdemons

>> No.8818747

>>8817893
Bro how did you even see this? I posted that zzul bases vid months ago, and Killer5 commented like two months later, after people had already watched the video

>> No.8818772

People commented on my HFFM review last thread. I will admit I am a shitter and don't have a lot of experience with modern megawads.

I am trying to avoid the gggmanlives pitfall of letting my own butthurt get in the way of honest commentary though.

>> No.8818940

>>8818613
Keep your wrist leveled and flat?

>> No.8819015
File: 32 KB, 347x395, 1650180990797.jpg [View same] [iqdb] [saucenao] [google]
8819015

Start using FTE

>> No.8819024

>>8818772
Are you going to review any other /vr/ wads?
New Maximum Doom video when?

>> No.8819096

>>8818613
have you tried using a vertical mouse, it's quite comfy

>> No.8819101

>>8819024
>other /vr/ wads
definitely
>Maximum Doom
soon, sort of. really wish I had more free time to work on this shit lol. so many wads out there. trying to pinch out a quick video before May 5 rolls around though

>> No.8819109

>>8819101
>definitely
very based
>soon, sort of
Take your time. I'm genuinely enjoying all your stuff.

>> No.8819130

>>8819109
hey thanks man. it'd help if I'd quit getting distracted by Top Gear clips

>> No.8819157

>>8818772
My advice is to trim it down a bit. 53 minutes for a game review would be too much but for a wad it's even more egregious.

>> No.8819168

>>8819157
cringe

>> No.8819175

>>8819168
>>>/maulerstans/

>> No.8819193

>>8819157
>53 minutes for a game review would be too much
>not even a two-hour review
Can't even properly review Cry of Fear in under 2h.

>> No.8819195

>>8819157
yeah I do need to tone it down

>> No.8819212

>>8818772
Rip off mtpain but with obscure trash.

>> No.8819247

>>8819157
Have you seen 8 hour Morrowind review and 12 hour Oblivion one?

>> No.8819252
File: 167 KB, 1100x628, Screenshot_20220414-232544_1649975399858.png [View same] [iqdb] [saucenao] [google]
8819252

I want to say I enjoyed Hexen 2 but I feel the enemy variety, or lack thereof really hurt it. There was too few enemies and they just made enemies take 4 rockets to kill to pad it out the last 2 hubs.

Breaking EVERYTHING is fun. The level design for the most part is great. Love me some exploration in fps.

>> No.8819257

>>8818606
Linear filtering is for chads and legends.

Nearest is for little Minecraft Roblox zoomers that need "muh HECKIN chunky pixelrinos!"

>> No.8819270

>>8819252
Were there really that few enemy types in Hexen 2? I feel like it has more than Quake even.

>> No.8819271

>>8819257
Reminder that Quake was never designed for GL_LINEAR

>> No.8819279

Hi everybody, random asshole from Doomworld here. Did any of you guys see that shit that went down on Doomworld with the guy who had an obsession with this robot girl from a show called Murder Drones? The whole incident was very entertaining indeed and I plan to create a mapset named Merde Drones in honor of the aforementioned individual. Anybody got any suggestions for what I should put in the wad?

>> No.8819290

>>8819279
>the guy who had an obsession with this robot girl from a show called Murder Drones
Can you give us a link for the thread? Sounds entertaining.

>> No.8819296

>>8819290
Here’s the whole damn profile, check it out.

>> No.8819298

>>8819296
Shit I forgot the link!
https://www.doomworld.com/profile/37844-thewatcher041/

>> No.8819310

>>8819298
This just sounds like a kid. I don't get what's so funny about this. Perhaps you should go back to Doomworld.

>> No.8819320

>>8819279
>whole incident was very entertaining indeed
can we get a link/screencap of the incident itself and not the nuked profile with farewells?

>> No.8819368

>>8819270
90% of the enemies are archers, spiders and mages.

Then you'll get a few exclusive enemies per hub sprinkled in like medusas in Greece and Anubis guys in Egypt. But for the most part it's the same guys over and over.

>> No.8819370

>>8819271
Cope.

>> No.8819375

>>8819370
Yes you're coping we know

>> No.8819378

>>8818172
If the player has access to a rocket, try some biomechs so there's some more projectiles in the fight.

>> No.8819380
File: 377 KB, 1920x1080, 20210701205239_1.jpg [View same] [iqdb] [saucenao] [google]
8819380

>>8816275
After SS4, definitely.

>> No.8819385

>>8819380
Too bad most of these are set dressing

>> No.8819386
File: 2.59 MB, 853x480, 1619183572727.webm [View same] [iqdb] [saucenao] [google]
8819386

>>8817948
>>8817912
>>8817902
>>8817386
leftard trolls are the worst variety, swap-out all of his maps for anything mod-compatible of actual quality gameplay instead whenever possible

>> No.8819394

>>8819386
Too bad the portal is still vomit-inducing.

>> No.8819402

>>8817267
>>8819015
>can't even draw brightmaps right
no thanks

>> No.8819406

>someone made an FGD for They Hunger for modern editors
Nice, I was thinking kind of recently about indulging my inner 13 year old in finally making some zombie ludo on Goldsrc, guess I found a good reason to.

>> No.8819412

>>8817802
Yeah. I used to play that. And there was also Vortex

>> No.8819420

https://youtu.be/mRAmG61Yayw
Holy shit I'm so tired of this awful take.
I hate this channel with a passion.

>> No.8819425
File: 368 KB, 241x189, sad duck.png [View same] [iqdb] [saucenao] [google]
8819425

>>8819015
>literally the GZDoom of Quake
>only person using it makes gay pixelshit games for some speed developing event every year
It is legitimately painful.

>> No.8819437

>>8819015
How does it fare compared to QSs?

>> No.8819449

>>8819437
It has infinite features / bloat and it's slightly broken in subtle ways (nothing gamebreaking, but some stuff looks subtly wrong, and good luck finding which of the 15000 settings control it). I wouldn't really recommend it for single-player content since most people test in QS anyway, unless you can't live without meme shadows.
I mean, who the fuck needs voice chat, ragdolls (no, they won't work in Quake, they're for modding), splitscreen multiplayer, Vulkan support (crashes), Direct3D support (looks wrong, may crash too), the ability to load Quake 2 and 3 maps, a built-in downloader for shitty high-resolution texture packs (kinds useless for custom maps, since it'll only cover a random subset of textures), dodgy video presets ("classic" will turn off colored lightning which most custom maps expect), and who knows what else is there to make it literally 10 times the size of QS.

>> No.8819457

>>8819420
Why do you care so much about what some zoomer thinks of retro games?

>> No.8819470

>>8819420
awful YouTube easy voice that's somehow simultaneously lispy and pointy

>> No.8819479

>>8819470
eh, could have been worse

>> No.8819487

>>8819420
FP is a turbopleb

>> No.8819517

>>8818613
see a doctor, if you're having pain in your wrist it could be a couple of things other than ct

>> No.8819535
File: 81 KB, 402x414, xatrix.jpg [View same] [iqdb] [saucenao] [google]
8819535

>>8819420
I see he also shittalked the Q2 mission packs. He has negative taste

>> No.8819538

>>8819402
Does it better than any other engine
>>8819425
It literally runs everything native and doesn't fuck with anything. QS can't run TargetQuake. FTE can. FTE even works with Slayers Testaments
>>8819437
It's superior in every way and just werks.

>> No.8819574
File: 789 KB, 2338x1661, d8x49t2-50ff2db4-96f2-45ba-a896-f942f939c939.jpg [View same] [iqdb] [saucenao] [google]
8819574

Portal of Praveus is the worst expansion I've played to date

It's even worse than Nuclear Winter

>> No.8819578
File: 840 KB, 2298x1464, 1638616303340.png [View same] [iqdb] [saucenao] [google]
8819578

>>8816275
yes

>> No.8819581
File: 40 KB, 640x480, praevus.jpg [View same] [iqdb] [saucenao] [google]
8819581

>>8819574
Filtered. The snow theme is great and the boss battle is kino.

>> No.8819585

>>8819581
Tibet hub is just giant empty fucking rooms. Boring as shit.

>> No.8819592
File: 99 KB, 940x530, gm-9f175491-7a24-4b0d-86b4-c084c607bbbb-serious-sam.jpg [View same] [iqdb] [saucenao] [google]
8819592

>>8819585
Perhaps Serious Sam would be more your style.

>> No.8819596

>>8819574
The level design and texturing are way more refined than the base game. Donut.

>> No.8819607
File: 1.04 MB, 1360x768, hexen07.png [View same] [iqdb] [saucenao] [google]
8819607

>>8819596

>> No.8819610

>>8819596
I keep reading this but it's not true. It has far less interactivity with the environment. The only thing it does new is showing little cutscenes when you pull a switch in little scripted events. It's got much less breaking shit to find secrets than even the first HUB of the base game and it's more linear to boot.

The first hub in the mission pack was over in a flash and was generic. Tibet looks nice but it's boring as fuck. The demoness is the only good thing about it.

>> No.8819619
File: 222 KB, 426x775, Capture.png [View same] [iqdb] [saucenao] [google]
8819619

>>8819574
I picked up the expansion along with Hexen II from ebay long ago after being done with quake ii just to see how it was (hey there was a hot demoness character), and I don't really remember too much about the game as a whole. Well, there were spiders, and your head asploded from golem punches and War, but I think Heretic II was more interesting overall imo.

>> No.8819621
File: 624 KB, 904x720, birdsmokingcigarette.png [View same] [iqdb] [saucenao] [google]
8819621

Is Quake 1 on Steam any good?

>> No.8819624 [SPOILER] 
File: 328 KB, 1520x825, 1650204398756.png [View same] [iqdb] [saucenao] [google]
8819624

Does the orb you can buy in Reelism 2 have any actual use?

>> No.8819626

>>8819621
It's fine if you want something to play splitscreen on and want some new lighting effects.

>> No.8819629

>>8819621
The remaster sucks. They still haven't fixed the stuttering movement.

>> No.8819643

>>8819621
its good,but modern sourceports are superior

>> No.8819647

>>8819592
It looks so poorly made it hurts. There are countless Doom mods with more attention to detail than this.

>> No.8819653
File: 5 KB, 134x200, 1650205263728.jpg [View same] [iqdb] [saucenao] [google]
8819653

>slaughter maps

>> No.8819661

>Quake Christmas jam
>Quake Halloween jam
>no Quake Easter jam
The perfect opportunity to make maps with absurd numbers of secrets. What a waste.

>> No.8819674

>Playing SIGIL
>Having a blast
>E5M6
>Can't see shit and just die
Way to ruin it fuck you Romero

>> No.8819676

>>8819674
That one is a pain as well as the last level. Just keep trying.

>> No.8819686

>>8819661
96 Daisys of /vr/ when?
Every map has 3 keys, and they'll all rabbit sprites.

>> No.8819689

>>8819661
I hate that Christmas and Halloween jams have become a staple. Considering that there are roughly only 6 jams per year, having 2 of them always be Christmas and Halloween-themed is extremely limiting. I'd rather the community explored a fresh theme each time, or revisit previous themes that didn't see a lot of submissions or weren't successful (like the zero-g theme).

>> No.8819695

Anybody know if it's possible to have relative wad directories in GZDoom? I'm trying to make a portable Doom folder.
This is my best attempt, and it doesn't work: Path=$PROGDIR\..\..\WADs

>> No.8819715

>>8819674
Did you have the latest version that slightly lit some of the dark rooms up?

Alternatively just change the lighting you, chud

>> No.8819746

>>8819624
I dunno, DOES the you can buy in Reelism 2 have any actual use? I wanna make sure I don't accidentally all my files.

>> No.8819807

>>8819621
New expansion is worth the money.

>> No.8819852

>>8818616
>get a mousepad with tits on it?
i already have, maybe i need a keyboard with cushion too
>>8818940
already do that, maybe my table height is too high. i will raise my chair
>>8819096
ty anon they look good
>>8819517
fuck. well i have insurance so i might as well use it

>> No.8819869

>>8819157
As a HFFM contributor, I appreciated the extra time spent talking about each map. It was made for us

>> No.8819875

>>8819674
He was probably testing with hardware accelerated GZDOOM lighting lmfao

>> No.8819879
File: 31 KB, 384x288, isleep.jpg [View same] [iqdb] [saucenao] [google]
8819879

>>8819653
>snoozefest maps

>> No.8819907

>>8819674
>graf removed minimal ambient lighting option because it "ruins creators intention" several years back

>> No.8819936

>>8818772
Well you were being compared against Tarnsman who can outplay 99% of this board, and the wad was called Hard Fast Faggot Maps, so don't be too hard on yourself.

>> No.8819971
File: 2.86 MB, 532x300, bloodstain (2).webm [View same] [iqdb] [saucenao] [google]
8819971

>>8817760

>> No.8819984

>>8819621
It crashes everytime I try to run it on win7
Tried updating my c++ binaries and running in opengl or directx through steam, no dice.
Anyone have reccs?

>> No.8819986

>>8819907
BUT FUCKING FILTERING IS ON BY DEFAULT?

>> No.8819992

>>8817779
Cuz port devs are stupid and don't want to add it as a toggle on the difficulty selection menu, so you can decide on the fly if you wanna play pistol start or not.
This should be a standard feature.

>> No.8820046
File: 2.83 MB, 960x540, Replay_2022-01-22_12-13-24.mkv.webm [View same] [iqdb] [saucenao] [google]
8820046

>>8819674
>>8819907
bro your palette tonemapping toggle??

>> No.8820050

>>8817760
vanilla doom is boring to watch

>> No.8820074

>>8820050
shut the fuck up hayden

>> No.8820096

>>8819746
Your post makes 0 sense.

>> No.8820171 [DELETED] 

>>8819986
Based graf linear Chad. It's what it looked like on a CRT of the time. Cope and seethe

>> No.8820183

>>8819875
https://www.youtube.com/watch?v=C49ajlxS980
He did test with GZDoom.

>> No.8820258

>>8819689
no no no, by having these boring jams on repeat you can allow yourself another year to finish the map you were too busy procrastinating to work on. remember how anons were joking that Ad Mortem will get out of beta for halloween 2022? they actually weren't joking, it's how things work now.

>> No.8820268

>>8817760
Everyone understands vanilla doom.
And then you show anything slightly harder than Plutonia and you're responses are going to be "lmao revenant spam". You don't win in these scenarios because most people aren't going to get that movement is a greater key to winning a fight than shooting the hoard down.

>> No.8820290

>>8819420
Based Hexen and Quake 2 filtering yet another e-celeb.

>> No.8820294

>>8819420
So why the fuck are you watching it? Then sharing it over here? The fuck is wrong with your brain?

>> No.8820296

>>8820268
>movement is a greater key to winning a fight than shooting the hoard down
This is the problem with watching someone fight 50 Revenants vs fighting 50 Revenants yourself. The thrill of combat can't be captured in such a way with mere footage!

>> No.8820321

>>8819535
>>8820290
HeXen is good but Quake 2 is shit, sorry i had to say it.

>> No.8820338

>>8819378
That sounds good. I'll sprinkle some throughout intermediately.

>> No.8820343

>>8820321
I'll forgive you since you like Hexen.

>> No.8820367
File: 2.96 MB, 640x360, Replay_2022-04-17_13-44-33.mkv.webm [View same] [iqdb] [saucenao] [google]
8820367

>>8817301
>I miss when I could reliably kill hell knights with two loaded slayer shots
You still can, it just requires a bit of faith in the mechanics. Two shells past a broken shield is a guaranteed bleedout.

>> No.8820392
File: 2.93 MB, 1280x720, 1265.webm [View same] [iqdb] [saucenao] [google]
8820392

>>8820367
Even if I can adapt to knocking their shield out with a different weapon, it used to be so nice and simple.

>> No.8820402 [DELETED] 

>>8820367
Wow, I just tested this, and you don't even need to quickswap, just fire as soon as you reload from sidesaddles. the bleedout takes longer, but assuming you hit both, the knight is harmless after the second shot.

>> No.8820425

>>8820367
Wow, I just tested this, and you don't even need to quickswap, just fire as soon as you reload (with or without sidesaddles). The bleedout takes longer, but assuming you hit both, the knight is harmless after the second shot, so this
>>8820392
would still work, assuming the pellets all connect at that distance with your choke.

>> No.8820438

>>8811737
Heretic could basically be viewed as TES: Arena with less RPG Elements.

>> No.8820452
File: 2.93 MB, 640x360, thunder_slayer.webm [View same] [iqdb] [saucenao] [google]
8820452

>>8820425
>>8820367
>bleeding out while burning to a crisp
Fun. So is this skinpack.

>> No.8820470 [SPOILER] 
File: 818 KB, 1920x1080, 1650222024266.png [View same] [iqdb] [saucenao] [google]
8820470

>>8820452
Seperated Arms' TB is a fine sprite, but too chunky for my taste. It's supposed to fit in a backpack after all. That's why I chose such a thin sprite for the TB in my skinpack.

>> No.8820487
File: 2.95 MB, 854x480, Rekkr 203.webm [View same] [iqdb] [saucenao] [google]
8820487

>>8818657
In time.

>> No.8820491

>>8820470
I'm on the hunt for a ZM66/Liberator skin I like. But it might just be a personal problem, for some reason I don't find the "Doom-styled, scoped assault rifle" look appealing.

>> No.8820498

>>8820487
Can't wait for the other 202 webms now

>> No.8820514

>>8820491
I personally like alpha-style sprites for the Lib, it speaks to the "Ol' Reliable" feel the weapon has.
Can't help you with the ZM, I still need to hack together a better sprite for it that's actually a bullpup and has the necessary rotations for cookoff drops.

>> No.8820603
File: 2.98 MB, 1280x720, 1624016647863.webm [View same] [iqdb] [saucenao] [google]
8820603

>> No.8820618

>>8820603
>this is good gameplay to some mappers

>> No.8820623

>>8820603
What's wrong with this map?

>> No.8820682

>>8820046
nowhere nearly the same thing
Also it always uses default Doom palette, ignoring the one included in the files, so it fucks up any wad with custom palette

>> No.8820695
File: 483 KB, 1920x1080, duke.png [View same] [iqdb] [saucenao] [google]
8820695

it still holds up

>> No.8820738

>>8820618
>player with plenty of ammo makes the choice to punch out a monster
>this reflects badly on the map design somehow

>> No.8820767

>>8820738
>39 bullets and 14 shells is plenty of ammo

>> No.8820782

>>8820767
It only takes 7 or 8 to kill a Hell Knight.

>> No.8820793

>>8820695
https://youtube.com/shorts/SOIzqH9ooBM?feature=share

>> No.8820795

>>8820782
Half his remaining shells on one lone hell knight. I might try the same thing in their shoes, and more likely to do so if I grabbed a berserk earlier.

>> No.8820805

>>8820767
If that is jpcp map03, I can guarantee you won't run out of ammo unless your aim is horrible and you miss half of your shots, but if that's the case you shouldn't be playing on uv.

>> No.8820808

>>8820738
Berserk seems to be acquired along the way, considering how HK goes down within 3 punches in there (YES newbies, the damage-boost doesn't end after the viewscreen stops being red)

>> No.8820816

>>8820795
There is more ammo pickups on the map. It's not B.P.R.D. map.

>> No.8820843

>>8820816
There will probably be more enemies, too. How much ammo vs. how many drops?
I don’t know, better not waste ammo on this one single and easily routed enemy just to be safe.

>> No.8820880

>>8820767
In the moment of facing one caco at a distance, and one knight nearby, with lots of cover, yeah, it's a lot to work with.

>> No.8821018
File: 42 KB, 501x626, number10thattakesmeback.jpg [View same] [iqdb] [saucenao] [google]
8821018

>>8811738
https://youtu.be/MzuJCMV4sK8
fast fucker

>> No.8821029

>>8821018
>ace combat
bro what, do kids have easy access to f/a-18s down in mexico?

>> No.8821170

I'm making the new thread 2 pages earlier than I usually do because that's the way I like to live my life and I know that everything is gonna be just fine.

>> No.8821198

NEW THREAD
>>8821192
>>8821192
>>8821192

>> No.8821206

>>8820290
Quake 2 is mediocre imo. Hexen has issues, but makes up for it in many ways.

>> No.8821217

>>8820470
Huh, I kinda like that. What do the other guns look like?

>> No.8821430

>>8819984
>It crashes everytime I try to run it on win7
>Minimum Requirements: Windows 10
I think I found the problem.

>> No.8821456

>>8821430
PlayFab Party is supposed to support Win7, there's a .dll for it in the game dir. If it's at launch, it'll probably be either incompatibility with the boot movie player, or running a 32-bit OS.

>> No.8821487

>>8817940
https://youtu.be/hrJ5s_0mylg

>> No.8821494

>>8819621
scroogin on a greg

>> No.8821712

>>8815112
had a dream i was in underrail and it slowly morphed into dark souls 3 type gameplay. i had an smg but i was using melee because i was getting tired of burning through repair kits since it was on dominating.

>> No.8821809

>>8819643
this because of this>>8819629 and general meh customizing features.
fun to replay levels for Cheevos though

>> No.8821847

>>8821809
not just that,but also they have more features.

>> No.8821910

>>8821847
ye

>> No.8822391
File: 203 KB, 561x451, 1648949414117.png [View same] [iqdb] [saucenao] [google]
8822391

>>8815430