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/vr/ - Retro Games


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8806369 No.8806369 [Reply] [Original]

Rondo of Blood thread. Why is it the best Castlevania, and why is young Maria best girl?

>> No.8806392

>>8806369
>funny anime cutscenes
>branching pathways to choose
>multiple endings
>unlock easy mode: Maria
>classicvania
>no IGA
That's enough for me to consider this game a masterpiece and a must-play for every true Castlevania fan.

>> No.8806405

Assuming you played it, you tell us, OP.

>> No.8806408

>>8806405
>Assuming you played it, you tell us, OP.
It's a near-flawless refinement of the Classicvania formula, and because of titties.

>> No.8806410

>made it up to the death boss fight with Richter
>couldn't get past him
>learned that i missed an entire character to unlock
>backtrack to go get Maria
>clear the rest of the game with her
Only way I was able to get all the trophies for the psn release. I'm sorry I wasn't good enough, /vr/.

>> No.8806417

I don't know, it just looks amazing, the soundtrack is great and most importantly, it feels good to play. Both Richter and Maria are such a joy to control. Perhaps the same could be said of all mainline Classicvanias but Rondo is special and top 3 material for sure

>> No.8806452

>>8806410
The death fight filtered me too. Actually, the whole ghost ship level kicks my ass.

>> No.8806705

>>8806410
>get past death
>somehow get past shaft
>encounter the unassailable fortress that is the rondo clock tower
I quit. I did not beat the game because I did not beat the game. The bat bridge alone was proof that the devs didn't want me to keep playing.

>> No.8807032

>>8806369
>Great OST
>Built uppon the legacy of the franchise and added it's own things too
>Great protagonists
They knew what CV was untill that point and wanted to add to it.
As for Maria, she is just fun to play as, cute and is a good partner for Richter.

>> No.8807039

Should have been Castlevania 4, SCIV sucked major ass. If 2 didn’t exist it would be the worst Classicvania by far

>> No.8807121
File: 98 KB, 554x742, 1639863699615.jpg [View same] [iqdb] [saucenao] [google]
8807121

>>8807039
>2
>bad

>> No.8807260

>>8806705
>The bat bridge alone was proof that the devs didn't want me to keep playing.
Was thinking the same, just change your approach instead of trying to brute force it and eventually you'll pass it. I remember I found out the elements of the bridge wont crumble if you stay in place so you can stand in some places safely

>> No.8807274

>>8807039
>SCIV sucked major ass
Boring contrarian opinion.
Also, Rondo of Blood doesn't need to be numbered, it's the first entry in the Dracula X sub-series. Even if the creators themselves don't really know what the fuck did they mean by that, but IGA decided that it was a spinoff - to be honest Rondo has a bigger emphasis on exploration than the other classicvanias.

>> No.8807348

>>8807274
I’m not trying to be contrarian, it’s my genuine opinion. Combat is too easy and platforming too tedious, so the difficulty jumps all over the place. Flying enemies are completely harmless, whipping is too fast (you can kill Bone Pillars before they get the chance to attack), music isn’t very memorable outside of Theme of Simon, no reason to use most subweapons, etc

>> No.8807364

>>8807348
It has the right balance of combat and platforming imo, and it gets progressively harder as you go.
I can understand you not liking it that much, but saying "it sucks" is just contrarian shit. It's one of the fan favorites.
Castlevania always had platforming challenge, which is something missing on the Igavanias.

>> No.8807367

>>8807364
Disliking it and saying it sucks are the same thing, it’s all subjective

>> No.8807378

>>8806392
>no IGA
he didnt direct but he worked on it

>> No.8807386

>>8807378
did he? I saw his name appears in the "special thanks", but I think the first time Iga worked on Castlevania was SOTN. And he wasn't a director in SOTN either, he was an assistant for the director, Hagihara (same guy from Rondo)

>> No.8807402

>>8807348
I know I'm in the minority, but I found IV more difficult than Rondo. It was probably because I was trying to play it like a regular Castlevania game and wasn't abusing the whip. Bloodlines is harder than both.

>> No.8807435

>>8806369
it did everything SoTN wanted to do, without stripping out ALL of the difficulty in order to do it

the perfect medium between the NES era autism, and the GBA era autism, without being too gay in either direction

>and why is young Maria best girl?
because you didnt git gud with richter

>> No.8807451

>>8807364
other than dracula X its prolly the worst 16-bit CV desu
tho thats misleading since dracula X is trash and IV is still fucking awesome

>> No.8807460

>>8806392
>>8806369
>Unlocking Maria HARD mode with the Dancer Costume.

>> No.8807474 [SPOILER] 
File: 2.09 MB, 1440x1080, 1649883654974.png [View same] [iqdb] [saucenao] [google]
8807474

>> No.8807598
File: 106 KB, 250x250, VHS-sweaty.gif [View same] [iqdb] [saucenao] [google]
8807598

>>8807474
Whoa, mama!

>> No.8807616

>>8806369
>why is young Maria best girl?
is this a rhetorical question?

>> No.8807792
File: 168 KB, 320x240, sarris.png [View same] [iqdb] [saucenao] [google]
8807792

>>8807474
Is that in-game?

>> No.8807801

>>8807451
Honestly I don't think any of the 16-bit Castlevanias sucks, they're all pretty great.
I personally think Bloodlines is a tad bit overrated (lots of boring slog setpieces, weak sound effects, easy mid-bosses stopping the pace, etc, etc), but I know I'm nitpicking, the same way other people nitpick stuff from the other games, I just find Bloodlines the one I replay the least, but it's still a great game.
Konami didn't fuck up in the 4th gen with Castlevania.
Drac X is amazing and only hated because of the "bad port of rondo" meme, which it is not.

>> No.8807825

>>8807792
Pretty sure it is, but I don't know how you get it

>> No.8807827

>>8807825
You must find the secret mirror on the ghost ship stage and wait there for 69 minutes without moving at all.

>> No.8807975
File: 149 KB, 500x696, 173dc6ca0e540f9d1d5dfe1ff4dfeca4.gif [View same] [iqdb] [saucenao] [google]
8807975

>>8807474
Sprite hack when?

>> No.8808030

>>8806369
i got filtered
is there a way for me to have infinite health?

>> No.8808064

>>8806705
If you haven't already, try again while jumping and whipping backwards wildly, that usually helps.
>>8807348
>Combat is too easy and platforming too tedious, so the difficulty jumps all over the place
That's kind of how I feel about Rondo, actually. Not to say that Rondo doesn't try or anything, but for me, the level design is rather flat, both literally and figuratively, a lot of them not hitting their stride until right at the end and then it stops. I'd be more inclined to like the enemy design if the actual advancements actually felt like they mattered, with a lot of mooks dying in one hit before they can really do anything and even the tougher ones like gravekeepers going down so easily, and it doesn't help that the aforementioned level design doesn't do much to give them a leg up on you or even the playing field or anything like in older games.

Bosses are fun, though, easy or not, probably my favorite to fight out of the older games.

>> No.8808238

>>8806369
i finished Rondo of Blood, hated Stage 7 with all my heart, is Dracula X worth it?

>> No.8808285

>>8808238
Beat Rondo before even bothering with X. Not to say that there isn't things to appreciate X over Rondo, but Rondo Richter handles much more smoothly and RoB is just one of the easier classicvanias overall. Dude's worse to handle in Dracula X, which is a harder game overall, arguably bullshittingly so.

>> No.8808321

>>8808285
yeah Richter in Rondo of Blood was very smooth to control, well i guess i have to stomach whatever Dracula X is gonna throw my way.

>> No.8808339

>>8807364
Speaking as someone who just replayed through the game up until the last stage, there’s no real balance or difficulty progression. If you know how to use the whip, you can basically unga-bunga your way through the game. Basically no enemy poses a threat unless it’s placed in such a way that it can knock you into a pit. For most of the game the bosses are a joke where the winning tactic is to spam the whip and tank damage, though I forget how hard the final boss gauntlet is.

Most stages are boring as shit left to right affairs with spikes of absolute bullshit coming from annoying platforming bits over instant death pits. The game gets harder in the later stages only because of the insta-kill traps in the catacombs and later from the clock gears that function worse than those in CV3, not through any deliberate level design. And god forbid you die the checkpoints are spaced so far out it becomes a slog.

I’m not saying CV4 is a “bad” game; it’s beautiful for the era and feels fantastic to control. Compared to almost every other linear Castlevania game, however, it is clearly sloppily designed and ends up feeling like a disappointment after spending some time with it.

>> No.8808351

>>8807474
Megamilk.jpg

>> No.8810189

>>8808285
This. Dracula X isn't as terrible as people say but it's easily one of the more irritating games in the series, especially if you're trying to save Maria and Annette.

>> No.8810358
File: 362 KB, 1400x1400, 2841530488699_XXL.jpg [View same] [iqdb] [saucenao] [google]
8810358

>>8807474

>> No.8810403
File: 2.91 MB, 1280x720, moonwalk3.webm [View same] [iqdb] [saucenao] [google]
8810403

>>8808238
It's the best in the series, people just need to get good, and I mean that as anyone complaining about the controls never took the time to learn all there is to learn about the game's mechanics. Dracula XX is the CV game that is the closest to CV1 in terms of game design, if you actually like CV1 instead of simply pretending to do so for "gamer creds", you should also like it.

>> No.8810413
File: 2.10 MB, 768x672, backflip_whip.webm [View same] [iqdb] [saucenao] [google]
8810413

>>8810403

>> No.8810425
File: 2.80 MB, 768x672, key (2).webm [View same] [iqdb] [saucenao] [google]
8810425

>>8810189
>especially if you're trying to save Maria and Annette.

The key can be used. It can be used to kill enemies out of range

>> No.8810430
File: 2.13 MB, 640x360, spearknightkey.webm [View same] [iqdb] [saucenao] [google]
8810430

>>8810425
and it can be used to trigger a long i-frame cycle for free

>> No.8810434 [DELETED] 

Rondo is good for a linear old school Castlevania.
Disliked the redesigns very much.

>> No.8811510

>>8807386
I thought this too. I could have sworn he got interested in Castlevania because his girlfriend was working on Rondo. Perhaps she slipped that in?

>> No.8811515
File: 817 KB, 1334x750, AFE4C23B-093E-45B2-AC85-DA388720C95A.png [View same] [iqdb] [saucenao] [google]
8811515

>>8806369
I want to give her a hug.

>> No.8811574

>>8810403
are you not aware that you can moonwalk in rondo?

>> No.8811580

>>8810403
>It's the best in the series
>anyone complaining about the controls never took the time to learn
>if you actually like CV1 instead of simply pretending to do so for "gamer creds", you should also like it

Fucking incredible bait, and I say that as someone who actually likes Dracula XX.

>> No.8811618

>>8811580
especially considering Rondo is closer to CV1 in terms of game design

>> No.8812341

>>8810403
>Dracula XX is the CV game that is the closest to CV1 in terms of game design
How so? Remove Maria from the equation and Rondo has largely similar mechanics. It even features all of the CV1 bosses.

>> No.8813075

>>8811580
>>8811618
>>8812341
Not the guy you replied to, but Rondo has a lot of wildly different things (many of which are part of Dracula X SNES too, but not all).
Probably the first thing someone will notice when playing Rondo, coming from 1-4, is that you can jump while you're standing on stairs, a huge change from a mechanic stand point.
Of course there's also the backflip and the item crash, and the bible subweapon (not in Dracula X).
Level design is also clearly focused on exploration and hidden paths, something absent from CV1 completely, which is a straight romp of action-platforming. Dracula X has some mild exploration you can do and a few hidden paths for alternate levels, but it's more focused on the straightforward action and challenge.

>> No.8813127

>>8812341
>How so?

Sure DXX has plenty of elements straight out of Rondo, but in the grand scheme of things they are small elements, while the chore of the game design leans towards CV1.
The slow paced mathematical gameplay and the level and gameplay design mentalities are the closest to CV1. Like the way you have to stay committed to your move and can't easily back out of it if you took the wrong decision.
Another good example would be the level design which has a very similar ratio of jumping and deadly pits/traps, while Rondo focuses a lot less on that and is mostly all straight lines.
Some sections are even taken straight out of CV1 like with the birds dropping fleamen.

>> No.8813381

>>8813075
I'm one of the dudes you're replying to and I don't really disagree with you. I just think >>8810403 is a disingenuous fuck with his CV1 comments. Liking 1 does not mean you have to like XX.

Hell, why even try to point to 1 for similarities? It's not a hard thing to have similarities when 1 is arguably the bedrock for just about every CV game afterwards. XX has similarities 1, sure, but it has drastic differences that can easily put the former below, maybe even above the latter.

>> No.8813724

>>8807975
Never ever my friend.

>> No.8814010
File: 541 KB, 585x666, 1447009716678.jpg [View same] [iqdb] [saucenao] [google]
8814010

hai

>> No.8814150

>>8814010
Lel la Lel

>> No.8814167

>>8807792
No, a sprite artist made it and shared it on twitter a while ago. I forget the name of the guys account though.

>> No.8814194
File: 86 KB, 640x462, rondo.jpg [View same] [iqdb] [saucenao] [google]
8814194

>>8807474
>>8807825
>>8807827
>>8814167
Tempted to learn PC-Engine hacking to inject the image into game this way. Go into the hidden door and you get the image, then it unlocks as an alt costume. Would need to find a sprite artist though. Does anyone have the raw image?

>> No.8814198

>>8814150
Kill la Krap

>> No.8814202

>>8814194
i'm a sprite artist, but atm i can't help since i'm working on a big animation. maybe some time after?

>> No.8814229
File: 59 KB, 618x952, maria-renard-2.png [View same] [iqdb] [saucenao] [google]
8814229

>>8814202
Absolutely. Her ninja attack sprite might be helpful as a starting point. 4chan has collaborated on things before. A dating sim game and an /h/ manga. May as well add to the list.

>> No.8814236

>>8814229
she looks manageable, but as i said i will have to finish a big animation first before i'm able to work on something like this.

>> No.8814586

>>8806369
>why is young Maria best girl?
how can you ask this?
how can you even remotely ask this?!
you are being ironic again arent you... anon?

>> No.8814591

>>8814202
>>8814229
/vr/ itself has a dozen projects under its belt, many romhacks and a few homebrews, lots of maps and mods for games like Doom and Quake, and also someone once dug up an obscure as fuck adventure game (like 3000 copies made and not published outside of Japan), and dumped it for everyone.
There was also that guy who found a copy of a really old but basically unknown in the west lore book for Pokémon, containing a bunch of stuff which isn't common knowledge to the western audience.

There's people here who really care about /vr/ shit, and it's possible to gather them to make cool shit with them. If you can attract just a few dudes who are interested, you can have a lot of fun creating.

>> No.8814629 [SPOILER] 
File: 8 KB, 256x224, 1650062809001.png [View same] [iqdb] [saucenao] [google]
8814629

>>8814194

>> No.8814652

>>8814591
These projects always end up with a single guy putting in 99% of the actual work. I have said many times if you want to make anonymous collaborations you have to use a Competition / Contest format. People aiming for the top will put out their best work. Most people will enter just to troll and that's fine since it builds experience and doesn't hinder the project.

Example of contest:
https://www.youtube.com/watch?v=LwaPG2r_fYs&list=PLijl1Y-QFZTL3FvXyW1U4Duj5CARjefJk

>> No.8814667

>>8814652
I meant to link directly to the playlist you get the point

>> No.8814680

Does anyone know why the PC Engine CD didn't have more games that look as polished as Rondo? Was it just a budget thing?

I'm guessing that NEC had some exclusivity deal, which is why it was never ported to any other system, and how the SFC only got some weird half-assed remix game. It would have done well on the Sega CD, and certainly would have been at home on the PS/SS. If it was an exlusive deal, then NEC would have likely poured money into it, to make it a must own hit game.

>> No.8814685

>>8814194
That portal always bugged me since it's clearly meant to be another path. But they didn't have time to finish it. Why leave it in the game then?

>> No.8814691

>>8814680
Rondo has tons of lazy areas like the dungeon being a stage 1 asset flip and the entire character of Maria being a blight on the series.

>> No.8814721

>>8814652
Depends on the project. Doing stuff for a game like Doom is mostly easy to do and easy to learn. I think for the worst part in something like a /doom/ project, less experienced anons submit maps which have some problems they aren't aware of or don't know how to fix (or aren't around to address), so someone acting as a project lead has go over the submitted levels and straighten them out. Typically pretty straightforward, but can be time consuming, particularly when someone doesn't report a bug because they just assume someone else found and fixed it.

Romhacking is less straightforward, because then the tools and limits vary a lot between games, but people have pulled through.

>> No.8814737
File: 2.20 MB, 2770x2042, 20220415_155350.jpg [View same] [iqdb] [saucenao] [google]
8814737

>>8814629

>> No.8814742

>>8814721
Translation work is another reason why these anonymous project never work:
>everyone wants to butt in to suggest names of things, characters
>nobody wants to translate
>absolutely nobody wants to edit

>> No.8814746

>>8814742
Translation gets into a different ballpark, because then it's not about learning some preexisting tool someone has programmed for you, then you need to know the language in question. Well, there's machine translations, but those are abominable.

>> No.8814763

>>8814685
Who knows, they forgot, maybe.

>> No.8814883

>>8814680
Rondo came out pretty late. The Turbo CD came out in 1988 in Japan with the Super CD-Rom upgrade in 1991. Rondo wasn't until 1993. It's the equivalent of Kirby's Adventure where the technical capability of the machine was very well understood and maxed out.

>> No.8814901

>>8814721
Romhacking Rondo to get the image in the game with the hidden door shouldn't be TOO complicated. Some code to allow interactivity by pressing up on the controller in front of the door, cutting to the image, and another button press to cancel out of it. After that Maria's sprites would be swapped to the harem costume. It wouldn't change her outfit in the rest of the FMVs unless those are edited to match but that might be asking for too much. Then again, I'd contribute to a patreon or something if the original artist of that pic would be willing to do that.

>> No.8814979

>>8814901
The dude who drew this is pepipopo, but he closed his patreon awhile ago for disatisfactions reasons because that site went very woke lately, and he posts on fabox now.

>> No.8814981

>>8814979
fanbox i mean dammit, maybe you can commission him to make artworks for sprites, every once in awhile he does that.

>> No.8815061
File: 88 KB, 500x500, tumblr_d6e63477c1c977cfb960c94988f27ce0_1a6f2f3f_500.jpg [View same] [iqdb] [saucenao] [google]
8815061

>>8814901
>>8814721
>>8814680
>>8814652
And even IF someone gave a shit, what kind of planning do you have in mind, i dont even think the artists who came up with this had any toughts or ideas in mind, what kind of movesets would she have, what would the sequence planning of the FMV would be?, any voice acting? japanese or english? will she just get the outfit or a secret level will be involved? what gimmicks will it have?

>> No.8815072 [SPOILER] 
File: 61 KB, 640x480, 1650070487092.png [View same] [iqdb] [saucenao] [google]
8815072

>>8814629
>>8814737

>> No.8815113
File: 24 KB, 293x576, 1316101-mariacheck.jpg [View same] [iqdb] [saucenao] [google]
8815113

>> No.8815159

I have a vague idea of what could be done, but i am no coder or programmer, however, i can get around to do some basic level design mockups, even tilesets.

>> No.8815161

>>8815061
The costume would just be a sprite hack. She'd play the same.

>> No.8815396

>>8815159
Every little bit helps.

>> No.8815445

What if unlocking that would make maria game harder?

>> No.8815451

>>8815445
Could easily raise her damage and increase heart costs for special weapons.

>> No.8815464

>>8815451
What if she only gets 3 hits before she dies? But she has blinkin time and a few extra attacks, like a knife slide, air knee slide?

>> No.8815505

>>8815464
Sounds like a fun way to play.

>>8815072
Oh this is different. Ok, so you unlock her second outfit at the hidden door. That outfit makes her take more damage but get other buffs like longer invincibility and higher attack power making her a glass cannon. Beat the game with her and unlock this other version of the costume without the pants. That one has none of the buffs, just the higher damage. So a super challenge mode.

>> No.8815537

>>8815505
Would be sacrilegious to make her thong a bit bigger?

>> No.8815546

>>8815505
Would need to do thw pantlesa version sprite sheet first then

>> No.8815550

>>8815537
That's up to the artists. I love the original pic with the genie pants as is though. I do like the idea of making her slide do damage though.

>> No.8815557
File: 523 KB, 700x1000, 044B74E2-F038-4A0C-A71F-22EAEFECFC9F.jpg [View same] [iqdb] [saucenao] [google]
8815557

>>8806369
SOVL

>> No.8815581

>>8815546
I hope that wouldn't be a giant extra undertaking. At the very least it opens up the option. I think we have some good ideas going on in here. Not going to lie, the sprites are the lion's share of the work. Implementing it isn't a total cakewalk but I have some basic SNES romhacking experience.

>> No.8815606

>>8815581
noice, any portfolio?

>> No.8815716

>>8815505
what is the color limit per tile on the PC Engine?

>> No.8815734
File: 89 KB, 1506x1288, MM4Jsiv.png [View same] [iqdb] [saucenao] [google]
8815734

>>8815716
I suppose is 8 colors, here's the PCE palette

>> No.8815748

>>8815716
https://www.copetti.org/writings/consoles/pc-engine/

This could be of help.

>> No.8815769

>>8807364
>it's okay to have your own opinion on something
>unless you mention it and it's not the same opinion I think everyone should have
I don't like SCIV either, it never frustrated me enough to the point I actually felt like I was accomplishing something when I got past the more difficult parts.
t. contrarian

>> No.8815802
File: 2 KB, 48x64, TILESET WIPO.png [View same] [iqdb] [saucenao] [google]
8815802

After working for 1 hour, i came up with this to begin with.

Using real PC-Engine colors

>> No.8815962
File: 3 KB, 80x112, Illustration5.png [View same] [iqdb] [saucenao] [google]
8815962

>>8815802

>> No.8816161

>>8815546
here's my pixiv so you can contact me for that here once my next animation is complete
https://www.pixiv.net/users/75877742
i have experience with those kind of sprites/edits

>> No.8816360

>>8815716
>>8815734
Its 16 colors like the SNES.
Also, the PC has more palettes to choose from than the SNES. Just a poorer color selection.

>> No.8816423

>>8806705
I also thought "how is this fucking possible" when I started and died many times at that stage, eventually I learned the timing to attack the bats from behind with the axes and managed to beat the clock tower with Richter, felt super good

>> No.8816520
File: 40 KB, 152x254, sickos.png [View same] [iqdb] [saucenao] [google]
8816520

>actually convinced people to start working on the cunny romhack they dreamed of

>> No.8816686
File: 9 KB, 270x270, file.png [View same] [iqdb] [saucenao] [google]
8816686

>>8816520
i simply love cunny

>> No.8816692 [DELETED] 

fuck Rondo of Reddit, the only legit classicvania is the first one and if you don’t appreciate this you should get the goddamn fuck out of this hobby

>> No.8816696 [DELETED] 

>>8816692
>reddit
>cunny
pick one nigger

>> No.8816756 [DELETED] 

>>8816692
When are we going to wordfilter Reddit?

>> No.8817035

>>8815802
>>8815962
Looks good!

>> No.8817052

>>8807792
Nah, that's by pepipopo, who has a habit of posting those on /vr/ while pretending "omg could that be in-game?"

>> No.8817061

>thread is seriously considering cunnyvania rompack
Sometimes I love this board
>>8816756
There's a few others I'd like to see get wordfiltered tbqh

>> No.8817163 [DELETED] 

>>8817061
Which ones?

>> No.8817213
File: 120 KB, 1280x1220, FKHQCx3WUAQRawt.jpg [View same] [iqdb] [saucenao] [google]
8817213

>>8816692
>>8816696
>>8816756
>>8817163
Enough of this bickering, lets keep the dream alive to make it trough and true.

>> No.8817215

>>8817163
Cunny should become hamburger

>> No.8817238
File: 348 KB, 1114x933, 20190622_172637.jpg [View same] [iqdb] [saucenao] [google]
8817238

>>8806369
>all these filtered ITT
this is by far the easiest classic castlevania, what a disappointment

>> No.8817246

>>8806369
Maria, Carrie, and non-vr-related Charlotte are the best CV girls.

>> No.8817260
File: 840 KB, 2336x4134, Shanoa - Order of Ecclesia.jpg [View same] [iqdb] [saucenao] [google]
8817260

>>8817246
>forgetting Shanoa
Opion discarded.

>> No.8817262

>>8817260
>caring about that old hag
Opinion rejected

>> No.8817328
File: 266 KB, 1280x720, 83d198c3abebae93.jpg [View same] [iqdb] [saucenao] [google]
8817328

Here's another picture to give more context to the costume.

>> No.8817675
File: 7 KB, 498x156, Sprite-0001skel.png [View same] [iqdb] [saucenao] [google]
8817675

seems that the OP of this thread will not keep thing going, i been thinkin of gathering a Discord but i know it has a terrible reputaion.

Will Guilded or Google Drive be better, oh wait, the latter bans all close to porn, what they decide it is of course.

>> No.8817714
File: 613 KB, 798x1000, 1650144748914.jpg [View same] [iqdb] [saucenao] [google]
8817714

>>8817675
I'm the OP but I don't want to manage the development of your filthy coomer mod. Maria is pure.

>> No.8817725

>>8817238
Yeah that's something I don't get. Sure, if Rondo's the first classicvania or first vania you play period, I suppose it would indeed kick your ass, since you're new and all. Thing is, I've seen people, including my own friends, get fucked over by SCIV for the same reason, so I don't think you can really argue for Rondo being difficult for any other reason. I know I sure as hell had no issues with it with it being one the last vanias I played after playing so many.

>> No.8817737

>>8817675
Discord isn't a bad option. I think people are just looking to see if this is real or not. Something concrete would really drive up interest.

>> No.8817756

>>8817737
4chan Discord not a bad option.
This fucking nigger seriously.

>> No.8817763

>>8817756
Ok, then just start new threads on /vr/ every so often when there's something to show and hide it behind "normal" Rondo talk in the OP so jannies stay happy. Right now nothing can happen until there's a sprite sheet regardless so that's the current bottleneck and the drawfriend needs time.

>> No.8817869

Is there anyone who can programm and hack PC Engine shit to begin with?

>> No.8817873

>>8817869
Someone above said they might be able to. If nobody here then I wouldn't mind commissioning a hacker. I think the people who said it would be simple are assuming just a sprite swap. Some of the other ideas are a bit more involved like adding it as a secret costume which would require more extensive hacking. The save system would need to be modified and stuff.

>> No.8818262

>>8815581
This was me. After doing some investigating I can't find shit as far as TG-16 hacking goes. It just doesn't seem that popular. Stuff like how graphics are stored. For what it's worth, the list of wants involves some complexities. Not impossible but it would help to find someone who's actually worked on the system before so we aren't reinventing the wheel.

>> No.8818278

>>8818262
so what you are sayin is....................this is all a fools quest?

>> No.8818402

>>8807378
IGA was working on the PC Engine version of Tokimemo during Rondo's development.

>> No.8818404

>>8818278
No, its just that I don't want to overpromise. But I'm also just one person who has done tiny graphics and MSU1 hacks on the SNES. There are plenty of more competent people out there who would be interested if they're handed the assets for implementation, especially if one or more of us will contribute to a patreon for it. I'm also not done reading up but the information just isn't as readily available as NES or SNES. The save system is mainly what scares me because being able to store new stuff the original game never planned to, like costume unlocks, can get dicey.

Just for the sake of organization, I'll list the plan.

1) Hidden door given collision so pressing up transitions to the image of Maria in genie outfit. I would personally try to add in her "Yatta!" exclamation over this. Idea being that going inside has her discovering the new outfit and she's happy. Implying some kind of magical girl transformation. Pressing a button returns to the game.

2) Maria is wearing her new costume after exiting the door. She takes lots more damage and consumes more hearts but also has higher attack strength, longer mercy invincibility, and her slide does damage to enemies.

3) Beat the game with this costume and the pantsless version of the image appears as an ending graphic after the credits, again with the "Yatta!" This unlocks the pantsless version of costume which has the higher damage and heart consumption but no buffs. So its hard mode Maria.

4) Costume selection happens on character select screen by pressing a button combo when Maria is active.

5) This has to be stored in the save file somehow.

I have general ideas of how most of this can be done. Some of the harder tasks would be the save file and giving the slide new attack properties.

>> No.8818468

>>8818404
so its about keeping the scope small, my idea would have been making an entire extra level with unique enemies, based around maria's platforming and even adding that unused giant boss from rondo.

>> No.8818472

>>8818404
>>8818468
the simpler approach would be nice, maybe keeping it small and adding a secret area thats short with unique imagery and the reward at the end is a chest with the outfit, then cut to a mini cinematic with the outfit., maybe it needs 3 more images, like an image collage with 4 mini pics.

>> No.8818527

>>8818468
I can say certainty that adding a level would be beyond my ability. But again, I think we can find a real hacker. I think smaller scope is a better place to start though for now.

>> No.8818543

>>8818527
Ok then.

>> No.8818694

>>8818468
Can you give an idea of what you're thinking of? Would the door lead to a level that lets her test the new costume or is the costume the reward for beating the boss? I don't think it hurts to brainstorm this stuff at least. It would help to have everything planned out in advance so at least the hacker could decide what to implement or not rather than it just not existing in the first place.

>> No.8818705

>>8818694
Oh, also if a special Maria stage is added this is a good theme for it.

https://youtu.be/k_XgmtVSPDg

It's an unused track from a beta version of Rondo:
https://tcrf.net/Prerelease:Akumajou_Dracula_X:_Chi_no_Rondo

It actually has a bit of a magical girl vibe to it but with some darker undertones. It easily could work as a special Maria theme for her glass cannon outfit. Like she sheds the pink dress and steps up as a warrior.

>> No.8818715

>>8818694
>Would the door lead to a level that lets her test the new costume or is the costume the reward for beating the boss?
It makes more sense to design the new level around the new content you're adding. It would be kind of weird to go through an entire level as default Maria, get an entirely new costume at the end of it that gives you new abilities, but then only get to use it in levels that weren't designed with it in mind.

>> No.8818717
File: 6 KB, 371x153, DraculaX-Lizard-Pieces.png [View same] [iqdb] [saucenao] [google]
8818717

>>8818694
>is the costume the reward for beating the boss?

this was the big idea, but given the circumstances, maybe we should try to keep the scope small and just make it a custcenes that triggers the alternate sprites, also that music fits more for an unused stage for richter that leads to this boss.

For Maria i was thinkin of a remix of one of the egyptian themes from Portrait of Ruin.

https://www.youtube.com/watch?v=pmd7w4GDobc

>> No.8818960 [SPOILER] 
File: 10 KB, 478x240, 1650178844637.png [View same] [iqdb] [saucenao] [google]
8818960

Not the same anon who said he was gonna give it a try, but, i did this to give ya a small idea.

>> No.8819118

>>8818960
skin is a bit dark around the belly so it doesn't pop out, it's not belly erotic
same for the boobs, try them out with some sort of outline to make them stand out. that will help especially in animation

>> No.8819160

>>8817328
What's the source of that image?

>> No.8819170

>>8819118
I will try tomorrow but i dont mind people editing mine.

>> No.8819187

Maria is for breeding. By me.

>> No.8819395

It's not Rondo related, but I don't want to make another thread just for this.
https://youtu.be/m6MSnZdFmkE
https://youtu.be/-dw5kfLskbw
Does anyone else hear it?

>> No.8819546
File: 74 KB, 400x400, 1650201051190.jpg [View same] [iqdb] [saucenao] [google]
8819546

>>8818404
How about you just fap and move on?

>> No.8819784

>>8819395
I remember reading about that on i-mockery I think, back in the early 2000s.

>> No.8819976

>>8819784
>i-Mockery
Damn, that takes me fucking back.

>> No.8820328

>>8819546
Why can't I fap without moving on?

>> No.8820403

>>8818404
i can do 6502/65816 if you need

>> No.8820574

>>8820403
that sounds neat

>> No.8820818
File: 130 KB, 442x355, f1be192341aa58f16bf7e945a348fc2d.png [View same] [iqdb] [saucenao] [google]
8820818

>>8808238
Not really other than for curiosity. Not terrible but not worth playthrough more than once.

>> No.8820943
File: 1.92 MB, 2879x2159, 20220417_135609.jpg [View same] [iqdb] [saucenao] [google]
8820943

Put together a small mockup run via RA which is all is good for me nowadays because its so unstable sadly.

This is not 240p, its 480i because my gpu doesnt have DP

>> No.8820951

>>8820943
Oh and i updated the belly tummy

>> No.8820971

>>8820943
That looks so legit. Damn you're good.

>> No.8820983

>>8820943
that's incredible, mind trying to animate her? make sure to give her some sexy poses on summoning animations for example

>> No.8820992

>>8820983
I am not an animator, but i will try to make some keyposes (there should be a couple of dance idles)

>> No.8821146
File: 579 KB, 640x578, B995BD9C-0348-40B0-B28F-923704105E38.gif [View same] [iqdb] [saucenao] [google]
8821146

>>8820992
Remember this pose in Portrait of Ruin?

>> No.8821201

>>8821146
only the last part could be useful.

>> No.8821269

>>8821201
That's what I was suggesting.

>> No.8821790

>>8821269
Okay then.

>> No.8821919
File: 60 KB, 256x224, 2.png [View same] [iqdb] [saucenao] [google]
8821919

I had to change the colors to the actual PC-Engine palette.

>> No.8821967

>>8821919
Hey not a bad idea.

>> No.8821990
File: 9 KB, 256x224, 1650245614314.png [View same] [iqdb] [saucenao] [google]
8821990

:^)

>> No.8821996

>>8815072
Is the raw version of this available without the scanlines?

>> No.8822042

>>8819395
Another one is Stylo and Demon Seed
There’s even a SilvaGunner mashup

>> No.8822715
File: 9 KB, 256x224, RONDA.png [View same] [iqdb] [saucenao] [google]
8822715

hey fellas, OG spriter here, i did some edit of the pic myself.

>> No.8822716

>>8822715
question, does anybody who actually can output real 240p from RA to a CRT TV can take a nice photo with this picture, to see what it look likes, because i believe the ones before were took with a shitty VGA to RCA transcoder, and those things lock at 480i

>> No.8823106

>>8820943
Good shit fatbro. Did you actually hack this into the game using a memory debugger or is this just a Photoshopped image?

>> No.8823224

>>8821996
Ask him>>8822715
By the way: artist is Shinpepi, right?

>> No.8823312

>>8823106
Is just a mockup png running on RA

>> No.8823359

>>8807121
>incomplete as fuck mansions
>terrible boss fights when they even bothered
>"dude just try literally everything" progression and 'puzzle' solving, with some shit people would never figure out organically
It's great atmospherically and conceptually but I think everyone can agree that it could have been improved a bit, yes? You know what, fuck you. It's bad. You know it's bad. Eat a turd log.

>> No.8823389

>>8823359
it's a first of its kind and still relatively early in the NES era, pretty much anything back then could be improved massively except CV1, that thing is perfection
but most importantly, it's still fun as fuck despite all its flaws

>> No.8823407
File: 13 KB, 259x194, goodcv2.png [View same] [iqdb] [saucenao] [google]
8823407

>>8823389
It's okay, they fixed it on the ol Zed and justified the computer's existence with its first good game.

>> No.8823425
File: 282 KB, 1000x1000, IMG_20220325_031941_031.jpg [View same] [iqdb] [saucenao] [google]
8823425

That romhack idea is amazing. Sadly I'm not pixel artist (drawing regular comic stuff) but keep up the great work.

>> No.8823838

To be true cunny, shouldn't she be flat chested? At least as an option or something.

>> No.8823846

>>8823838
maria is canonically oppai loli

>> No.8823928
File: 44 KB, 357x250, 2830891-8633399262-5.gif.gif [View same] [iqdb] [saucenao] [google]
8823928

>>8823838
You'd think it's just fanart exaggeration but she really does have massive tits.

>> No.8823939

>>8822715
For real? The OG artist? Awesome work, man. This version is even better. Can you remove the genie pants for the alt?

>> No.8823958

>>8822715
Good work man
Do you have more?

>> No.8824034

Playing Maria in Rondo is easy mode, but I find it fun nonetheless.

>> No.8824196

>>8823939
Yes that was me pepi (not the guy who took the tv crt photos, good job on that guy btw).

>>8823958
sadly not more, but i can make the pantless version with updated colors, kind of think of it, the pose and proportions are kinda bad, i wanna make a few more sprite artworks with a better figure, however i barely work these days because i am taking care of my health nowadays, because i am not in a good position atm.

>> No.8824235

>>8824196
Sorry to hear that. Hope all goes well. Certainly wouldn't recommend putting coomer art over your health.

>> No.8824241
File: 102 KB, 702x822, Simonmode.png [View same] [iqdb] [saucenao] [google]
8824241

I was thinking Richter should get some love. Maybe if you beat the game with hard mode Maria you unlock Simon's color palette for Richter which ups his damage and removes his ability to use the item crash.

>> No.8824287

>>8824241
those sprites might need some retouches aside from the different palette, otherwise they do look corrupted.

>> No.8824349

>>8824196
sorry to hear that too>>8824235
Take care

>> No.8825072

>>8823389
>spoiler
You know that's something that I don't get. 2 just seems utterly bizarre in its game design especially when you compare it to 1. You get upward directional attacks in 1 with the axe, but for some reason that's gone in 2 and instead you get on-demand invincibility laurels that you can carry like eight of the freaking things.

>> No.8825653

Unrelated to Rondo but related to the topic, I'll leave these here. Something I worked on a while back. The difference between the two is the crystal flash looks slightly different. Had trouble deciding which was better.

https://workupload.com/file/EcCUSqSVZ68
https://workupload.com/file/YvmLPT9aRRH

>> No.8826140

>>8825653
>https://workupload.com/file/YvmLPT9aRRH
what this? a nude hack?

>> No.8826161

>>8826140
To a point. The three situations where Samus is out of her armor she's nude. Best ending, death animation, and crystal flash.

>> No.8827182

Personally I'd rather see a hack that gives Maria's sprite her cutscene design + oppai with bounce physics

>> No.8827274

>>8827182
Doesnt sound too difficult

>> No.8827279

>>8827274
Yeah, I wanna do this one myself one day, i'll be sure to share when I do it

>> No.8827342
File: 11 KB, 300x656, maria.png [View same] [iqdb] [saucenao] [google]
8827342

>>8827182
>cutscene design
I agree

>> No.8827370

I'll try to make a little mockup of it when I get back home later
Oppai how big?

>> No.8827378

>>8827370
make her a shortstack

>> No.8827380

>>8827342
Did you use the pce color palette posted, cause that palette you use looks dull.

>> No.8827384

>>8827342
Somehow i preffer the proto design used in the sprites, still conveys the same lool aside from the blue ribbon.

>> No.8827468
File: 11 KB, 256x217, Untitled.png [View same] [iqdb] [saucenao] [google]
8827468

>>8814591
>>8814652
/vr/ rom hacker here. I'm a single man army but know how to whip-up some levels using the NES Classicvania titles (1,2,3)

>>8815061
I've never done Rondo before. But from experiences in NES and SNES stuff sprite's a simple sprite swap (with older cutscene screens and voice work still intact) should be fairly easy. Just find the bank and overwrite it on the CHR side.

Unless you really want new gimmicks, cut scenes, new secret levels and voice work which would make things 10 times harder. Coordinating new lines, finding out how the game compresses scenes, understanding collision data, code manipulation, bank placement is going to take a much larger team.

>> No.8827476 [DELETED] 

https://peach.paheal.net/_images/6c7c6f3eb2a28713595c8ad75624c2c2/3461920%20-%20Beruzumi-M%20Carrie_Fernandez%20Castlevania%20Maria_Renard.jpg
oppai this big for the maria sprite, go or no go?

>> No.8827505

>>8827476
I guess go for it, but I still wish you'd guys make a DFC version too.

>> No.8827506
File: 17 KB, 384x218, Castlevania-5-PS1SAT.png [View same] [iqdb] [saucenao] [google]
8827506

>>8827182
>>8827342
I think there's too much red in her cutscene costume to work in sprite form. Nintendo learned as early as Donkey Kong that you need high contrast in colors to be able to tell where a character's features are, especially their arms and legs. Too much of one color makes them look like an amorphous blob. The white shoulders of Maria's sprite helps a ton. The lack of contrast is one reason Richter's Saturn alt costume looks like ass.

>> No.8827508

>>8827505
canon oppai loli, can't do anything against it

>> No.8827653

>>8823928
How old is young Maria? I thought she was like 11 or something, why did the dev's give her fully developed badonka's?

>> No.8827664

>>8827468
Not sure if these references would help but just in case:

https://www.copetti.org/writings/consoles/pc-engine/
https://www.chrismcovell.com/PCEdev/
https://github.com/alekmaul/gfx2pce

>> No.8827668

>>8827653
She's 12. It's not that uncommon for girls to develop their adult breasts around that age. It's actually a problem for them because they suddenly get attention from much older men when just a year prior they were treated universally like children.

>> No.8828159 [DELETED] 
File: 99 KB, 640x480, C90D951F-3B28-4482-BAA7-F09CB698958B.jpg [View same] [iqdb] [saucenao] [google]
8828159

>> No.8828171

>>8828159
God dammit put it on spoilers

>> No.8828176

>>8827468
Oh man that looks sweet ass

>> No.8828184
File: 2 KB, 75x60, file.png [View same] [iqdb] [saucenao] [google]
8828184

started the cutscene style conversion, only had the time to start hair tonight

>> No.8828223

>>8828184
Noice

>> No.8828257

>>8818960
Just as an FYI, since the in-game art doesn't show it, the reference art shows that she's barefoot with ankle bracelets.
>>8817328

>> No.8828306

>>8828257
I forgot, not familiar with the fanart

>> No.8828417

>>8827468
Out of curiosity, could you just get this image >>8822715
to appear on screen as a PC-Engine rom? It doesn't even have to do anything, just display if you boot it in an emulator. That seems like the initial proof of concept needed right now. Much appreciated.

>> No.8829068

>>8827468
Any gallery or you just drop stuff when you can?

>> No.8829487
File: 2.23 MB, 3358x2268, 20220419_204632.jpg [View same] [iqdb] [saucenao] [google]
8829487

>>8827468
Took some liberties with your mockup for overscanning porpusses

>> No.8829549

So the PC-engine uses a gggrrrbbb system for colors? wtf is that order?
Also, the PC cant flip bg tiles? 0_0

>> No.8829571

>>8829487
That looks good. What filter are you using?

>> No.8829592

>>8823389
My one complaint with CV1 was stage 4
Why cut the cool underground music and section and then go right back to “Stalker” for the OST?
I would have kept it entirely underground

>> No.8829670

>>8829571
None, i redid some 8x8 tiles on your mockup to allow them to "blend" at the far eye of the player and re-adjusted the graphics position to such grid, expanded the canvas to basic 256x224 and locked them properly for TV overscan.

The image was run trough RA while my CRT TV is connected to the PC, just like this one >>8820943

>> No.8829736

>>8829670
thanks for the explanation.
im not the mockup creator BTW

>> No.8829763
File: 8 KB, 256x224, op.png [View same] [iqdb] [saucenao] [google]
8829763

>>8827468
>>8829487
here it is the original.

>> No.8829852
File: 238 KB, 879x724, emu_ss.png [View same] [iqdb] [saucenao] [google]
8829852

>>8828417
Im not the ROM hacker. im some other anon.
i created a .pce rom file with the image you requested
https://workupload.com/file/gvBwE8FU795

>> No.8829862

>>8829852
Excellent!, since i dont have a pce or a flashcart, i ask, anyone who can put REAL 240p from OG hardware?

>> No.8829869
File: 1.58 MB, 2268x2246, 20220419_233858.jpg [View same] [iqdb] [saucenao] [google]
8829869

>>8829763

>> No.8829886

>>8829862
I'm at work right now, but I'll try it out in a few hours when I get home.

>> No.8830265

>>8829886
Hopefully this threaf remains, i would like to gather a discord, but i dont wanna attract nutsos.

>> No.8830392

>>8828184
please give feedback for the hair, i'll try to work on her some more this evening
it's unshaded on the preview i sent so don't worry about that

>> No.8830662
File: 3.32 MB, 4032x3024, 20220420_094723.jpg [View same] [iqdb] [saucenao] [google]
8830662

Back from work. Had a ton of errands to run and my cheap micro SD adapters weren't playing very nice with my laptop.

It's actually pretty neat to see on a standard definition crt. Please excuse the overscan and the messy tv stand.

>> No.8830687
File: 3.44 MB, 4032x3024, 20220420_100443.jpg [View same] [iqdb] [saucenao] [google]
8830687

Closer

>> No.8830691

>>8830687
Are you posting from the Inverted Castle anon?

>> No.8830724

>>8830691
I'll get it right on the first try one of these days

>> No.8830819
File: 12 KB, 257x211, unknown-25[1].png [View same] [iqdb] [saucenao] [google]
8830819

>>8827468
I'm back bros. This is actually a ROM hack of Castlevania 3 for the NES believe it or not.
>Can it run on real NES hardware? Is this a 1 to 1 8bit SOTN demake?
Yes, this is not a mockup. Currently collision, enemy and candle data exist and are being expanded as a callback to SOTN within the 'main hall' section of the original CV3. No, this is not a remake of SOTN, classicvania controls and level progression are still hard coded into CV3.
>Then what is this sorcery?
To be brief as hell, when CV3 was translated to the US it changed chips from the Famicom exclusive VRC6 to the NES MMC5 chip. Many know this change as a loss of two extra audio channels, making the NTSC generally the worse version. However, what no one realized is that the MMC5 came packaged with a metric fuck ton of extra bank data that went completely unused when the game was ported to the US. Technically I can access and run those blank banks, expanding the ROM data to almost double the amount of on-screen detail.

>>8829068
Generally, I keep almost everything I do secret. Mostly to keep hype low, prevent DMCA takedowns and keep people from copy pasting assets into their own projects. (Without the proper ASM addresses, nonnative banks will crash the game). So I drop whenever I can.

If you guy's need some proof, I can take a snapshot of the open lid NES with SD cart inserted and the wires going directly into my CRT. Since I'm not at home right now have a WIP photo of the abandoned mines section.

Thanks for the support, it's nice to see people interested.

>> No.8830956

>>8830819
looking good

>> No.8830963
File: 2.94 MB, 4032x3024, 1650463585729.jpg [View same] [iqdb] [saucenao] [google]
8830963

>> No.8830965

>>8830963
hair looks green, should use a different shade of yellow

>> No.8830972

>>8830965
That could be the TV's tint. Only way to know for sure is to boot up Rondo and match it with the FMVs.

>> No.8831140

>>8830819
https://youtube.com/watch?v=iDK-1ZX5KoA
This might be interesting to you. It’s a bit unrelated but an interesting proof of concept.

>> No.8831181

>>8830963
EXCELLENT

>> No.8831291

>>8830265
>i would like to gather a discord, but i dont wanna attract nutsos.
The only way to do that is to only open it to your friends. Then you won't notice that they're nutsos Public discords are always cancerous, sooner or later.

>> No.8831302

When the thread dies we just make a new one and repost the work thus far. It's simple enough. No discord necessary.

>> No.8831428 [SPOILER] 
File: 10 KB, 256x224, 1650482531055.png [View same] [iqdb] [saucenao] [google]
8831428

>> No.8831431 [SPOILER] 
File: 9 KB, 256x224, 1650482598776.png [View same] [iqdb] [saucenao] [google]
8831431

>> No.8831436

>>8831428
>>8831431
Mate, you need to workout your pixel curvature.

>> No.8831439 [SPOILER] 
File: 3.94 MB, 2987x2240, 1650482680841.jpg [View same] [iqdb] [saucenao] [google]
8831439

>> No.8831447

>>8831439
That looks terrible, pixel dither is supposed to blend, look at these >>8830963
>>8830662
>>8830687

>> No.8831506

>>8831447
PVM faggotry has ruined everyone's perception of what CRTs are supposed to look like.

>> No.8831610

>>8831431
Pepi here, i did you a favor

https://files.catbox.moe/t5mhdq.png

>> No.8831619

>>8831506
PVMeme's are indeed cancer, shaders can be acceptable, but nothing will beat a real TV CRT with good composite or Svideo even.

NO, PC CRTs to me dont count, for sprite work what makes the difference is scanline and pixel blending.

>> No.8831638

>>8831610
Yikes. Not sure about those giant nipples.

>> No.8831656

>>8831638
Clarifying that its drawn great. They just don't look like how I'd have expected Maria's nipples to look. They look like milf nips.

>> No.8831659

>>8831656
that makes it better

>> No.8831831

>>8831140
Yeah, they used PCM sampling for the pulse waves and took advantage of DCPM. Both of which can simulate those to extra VRC6 channels. However, they still lose out on FM channels packed in.

>> No.8832019

>>8829852
Fantastic! What's the next step?

>> No.8832995

>>8831619
Good CRTs have comb filters anyway so composite can be just fine lots of the time.

>> No.8833864

>>8832019
im no rom hacker, so we have to wait for him.

what i can do:
if someone makes some sprites i can put them on the screen, animate them and allow to move them with the controller.

>> No.8833883
File: 1.86 MB, 3022x2462, maria.jpg [View same] [iqdb] [saucenao] [google]
8833883

>>8829862
This is the best I could get for now. Composite from my SuperGrafx on my Trinitron KV-27FS12.

>> No.8833949

I admire the sick fuck dedication.

>> No.8834003

>>8830819
How far in are you?

>> No.8834057
File: 86 KB, 637x458, hiddendoor.jpg [View same] [iqdb] [saucenao] [google]
8834057

>>8833864
Right, I think it helps to break everything down into small parts, too. Baby steps and all. The image is in a PC-Engine compatible ROM format now so I think the next step is to add a collision box in front of the door so that pressing up when Maria stands in front of it will make that image appear.

>> No.8834062

i'm still working on that "cutscene design" maria sprite in my free time (slowly because i'm overloaded atm), should it be added to the hack? the image uses her cutscene design after all

>> No.8834329

>>8834057
Kind of think of it, the mirror sprite looks incomplete, the solid color looks like an error.

>> No.8834332

>>8834329
it was a mirror? because of the solid color it looked more like some sort of portal to me

>> No.8834340

>>8834332
Wild guess, the mirror was supposed to show up when you sit on that chair for s certain amount of time.

>> No.8834356

What if the mirror showed the harem costume Maria while playing as regular Maria, then after switching costumes the original got stuck in there?
This mod idea is great btw, I hope you perverted autists can make it happen.

>> No.8834381

>>8834329
>>8834332
It might be an incomplete graphic. The prevailing wisdom is that it was originally meant to be the pathway to stage 5'. In the final game it's weirdly only accessible after beating the game rather than through a hidden path like all the other alt stages. They may have dummied it out because they didn't want to require the player to use Maria to reach it. But stage 5' is weird in a lot of ways so it's possible it was a late addition or things were cut for time. But having it there offers some real opportunity to give it purpose with this hack.

>>8834356
That's a neat idea. Not sure how that would work though.

>> No.8834385

>>8834356
That sounds creepy

>> No.8834545
File: 240 KB, 1662x709, mirrors.jpg [View same] [iqdb] [saucenao] [google]
8834545

>>8834332
Don't think it was ever meant to be a mirror. I think people call it a mirror because they mix it up with the mirrors in Stage 7. The third one swaps your reflection with an enemy and so that makes it pretty memorable.

>> No.8834574
File: 283 KB, 632x1088, GekkanPCE_Vol.55_1994_July_p.19_Maria.jpg [View same] [iqdb] [saucenao] [google]
8834574

Maria from Pre-Release Rondo of Blood.
https://tcrf.net/Prerelease:Akumajou_Dracula_X:_Chi_no_Rondo

>> No.8834678 [SPOILER] 
File: 695 KB, 875x1400, 1650565309008.jpg [View same] [iqdb] [saucenao] [google]
8834678

Funny how it all went from.cunny bait to serious discussion about implementing such idea, all because one dude drew a piece of fake fanart.

>> No.8834687
File: 806 KB, 1200x1600, 1644943073786.png [View same] [iqdb] [saucenao] [google]
8834687

>> No.8834709

>>8834574
Well that explains the in-game sprite. Interesting. Wonder why they changed her final design.

>> No.8835302

>>8834678
But this piece of fake fanart is really good

>> No.8835315

>>8835302
>flat drawn feet with bad shading

Oh yeah, really so good, that guy's art sucks.

>> No.8835331
File: 49 KB, 550x733, 74410a0eaa3f8fd331fa27f1c4ed4677.jpg [View same] [iqdb] [saucenao] [google]
8835331

>>8835315
Feet are notoriously hard to draw. Even professionals have trouble with them. Satoshi Urushihara is known as a master of his craft and even he doesn't know what to do when he draws a foot, settling on clownish lima bean looking things. He goes out of his way to hide them most of the time. You rarely see him draw feet and especially never bare soles.

>> No.8835448

>>8835315
t. Quentin Tarantino

>> No.8835896

>>8835315
It looks decent enough, it's just the toenails which are missing.

>>8835331
That's kind of weird for him as a revered artist of naked ladies. Hands and feet are complex appendages but you've just gotta learn them.

>> No.8836025
File: 111 KB, 800x1200, 8836fd2f12b6ce8b25bb011045d2b08f.jpg [View same] [iqdb] [saucenao] [google]
8836025

>>8835896
It's funny once you notice it because you start seeing all the times he plays hide the feet. And that's with shoes. I don't think I've ever seen a single example of him drawing bare feet.

>> No.8836487
File: 11 KB, 478x240, 1650178844637.png [View same] [iqdb] [saucenao] [google]
8836487

is the artist who did this still here. can you finish the walking frames?

>> No.8836585

>>8836487
He said he has other things going on so it's probably not a priority for now. And I think he wants to correct them to match the art better: >>8828257
>>8828306

>> No.8836613

>>8836487
been busy, ill try to come up with something tomorrow.

>> No.8836791

>>8836613
thanks

>> No.8837432

>>8836613
you should give her boobs outlines. it helps making them stand out, especially during animations, and also makes them look slightly larger

>> No.8837461
File: 38 KB, 450x600, 813942-maria_sotn.jpg [View same] [iqdb] [saucenao] [google]
8837461

How did she go from best girl to worst girl in a mere timeskip?

>> No.8837468

Might as well ask here, are either of the N64 games good?

>> No.8837485

>>8837461
Better question, why is she wearing martial arts getup in game like Rondo Richter but looking all fancy in the artwork?

>> No.8837489

is there a reference sheet for cutscene maria's design? i have a little bit of time rn, so i can start the body for my sprite

>> No.8837572
File: 2 KB, 236x156, file.png [View same] [iqdb] [saucenao] [google]
8837572

here's the progress so far, everything is fully custom aside from the face which is based on the original

>> No.8837642
File: 33 KB, 179x157, file.png [View same] [iqdb] [saucenao] [google]
8837642

Peke Maria

>> No.8837924

>>8837572
wait? 0_0
why arent you doing the 'arabian dress maria'?

>> No.8837930

>>8837924
not the same guy as the arabian dress guy

>> No.8837972

>>8834003
About 25 percent.

>> No.8837980

Let's all love Maria!

>> No.8838042

>>8837642
Adorkable.

>> No.8838561

>>8837572
personally the way the skirt is flirt in the original shouldn't be changed, nice rack tough.

>> No.8839084
File: 1.02 MB, 1035x1297, creatorfap.png [View same] [iqdb] [saucenao] [google]
8839084

>>8834678

>> No.8839543

>>8838561
This anon gets it, all you should modify of the skirt is the hem, you're killing a lot of the sprite's visual impact that way

>> No.8839598

>>8839543
Yeah I think more minimalism can help. The hem of the skirt, the color of her boots and bow, and then maybe something with her shoulders?

>> No.8840190

This threads just come and go

>> No.8840542
File: 1.87 MB, 640x532, COOOOOOOOOOOM.gif [View same] [iqdb] [saucenao] [google]
8840542

>>8840190
And it's not the only one!

>> No.8840887
File: 2 KB, 159x126, file.png [View same] [iqdb] [saucenao] [google]
8840887

how are the shoulders?

>> No.8841278

>>8806369
Complete newfag here. Can anyone give me tips on emulating PC-Engine games, or point to some sort of guide?

>> No.8841692

>>8840887
Looking good.
But why are you redoing that sprite?

>> No.8841694

>>8841692
the sprite has a different design from her cutscene look, so i'm making her sprite look like she is in the cutscenes

>> No.8841717

>>8841694
Right buy why is the whole sprite redrawn? The hair and bow are actually different but everything else just needs a recolor to match. Unless the goal is to make her chest bigger.

>> No.8841723

>>8841717
that too

>> No.8841919
File: 178 KB, 338x388, file.png [View same] [iqdb] [saucenao] [google]
8841919

if we add the arabian dress unlock to the door in stage 5, what would this window unlock?

>> No.8841983
File: 2 KB, 300x300, Laura.png [View same] [iqdb] [saucenao] [google]
8841983

>>8841919
What about something like what Carmilla's servant wears in phase 2? The arabian dress is already something you could handwave as being Carmilla's idea.

>> No.8842026

>>8841983
the arabian dress seems more astarte-related, even if she isn't in rondo

>> No.8842057

>>8841278
https://emulation.gametechwiki.com/index.php/PC_Engine_(TurboGrafx-16)_emulators

>> No.8842093

>>8841983
For what porpusse?

>> No.8842678

>>8841919
That just looks like a hole in the wall.

>> No.8843424
File: 275 KB, 334x415, 1650762741358.png [View same] [iqdb] [saucenao] [google]
8843424

>>8842678
It's similar to the door in stage 5 as in it's purpose is completely unknown to this day

>> No.8843859

if we make use of odd things in rondo, what do we make out of the mysterious figure in the distance of stage 3'?

>> No.8844276

>>8843859
Isn't that Dracula?

>> No.8844342
File: 42 KB, 377x475, maria-birdie2.jpg [View same] [iqdb] [saucenao] [google]
8844342

someone wants to make a
Maria Harem costume hack?

>> No.8844343

>>8844276
nobody knows. iga said he believed it was dracula, but afaik he hasn't worked on rondo so we may never know the truth

>> No.8844385

>>8844343
Who else would it be? Batman?

>> No.8844390

>>8844385
maybe alucard? sotn wasn't a thing back then, so there would be no way to know if he was sleeping during the events of rondo

>> No.8844593

>>8844342
Why not?
With effort and imagination everything is possible

>> No.8844608

>>8840887
i'll try to continue her a bit later today, anything to change?

>> No.8844915

>>8844343
>>8844385
For some reason my first assumption was Konami Man and it's been too long since I looked to know why I even thought that.

>> No.8845407

Bump

>> No.8846317

>>8806369
Welp, doesnt seem this threaf will survive, was supposed to do something this weekend but this week my hands are VERY tied, but i hope this project doesnt die after threads gets baleted, ill promise ill be back with more sprites.

>> No.8846328

>>8846317
It's on page 1?

>> No.8846402

>>8846317
The thread can survive for the time being but yes, it will eventually need a replacement. That shouldn't be a problem. Just look for a Rondo Maria thread and that'll be where conversation continues.

>> No.8847061

>>8834678
Is there a reference sheet for that costume? It would be helpful if we want to add it into the game

>> No.8847406
File: 1 KB, 60x43, file.png [View same] [iqdb] [saucenao] [google]
8847406

crtbro, mind trying these out for me? you can modify the palette if needed.

>> No.8847483
File: 3 KB, 348x164, file.png [View same] [iqdb] [saucenao] [google]
8847483

bigger image + comparison, i forgot

>> No.8847610
File: 209 KB, 500x657, __richter_belmont_maria_renard_and_dracula_castlevania_and_1_more_drawn_by_k4m__328351e50aa05723928c4de9c39a1561.jpg [View same] [iqdb] [saucenao] [google]
8847610

Great job! If the hack comes it would be an enrichment for this great game. Has anyone ever thought of adding more levels to this game?

>> No.8847709

>>8847610
why is richter drawn with a woman's ass

>> No.8847747
File: 498 KB, 1215x1520, DeM_9ukXcAAKHwo.jpg [View same] [iqdb] [saucenao] [google]
8847747

>>8834574
They did the same thing with Vampire Killer on the Mega Drive. They originally drew Eric Lecarde with green hair on the promo art, matching his in-game design, but later promotional art drew him with blond hair.

>> No.8847773

>>8847709
>>8847610
Eww, who drew this?

>> No.8847964

>>8847773
Says it right there, k4m

>> No.8848000

>>8847483
Not bad. Love the definition on the chest, well done.

>> No.8848362

>>8847406
>>8847483
You're pretty good. Think you could help out with the harem sprite?

>> No.8848448

>>8848362
dunno. already busy with a big gangbang animation. did the maria in my spare time when taking breaks

>> No.8848476

>>8848448
Well that's a hell of a thing to mention without further details. Do you post your work anywhere?

>> No.8848481

>>8848476
pixiv, i linked it earlier in the thread in case someone working on harem maria wanted to contact me after i'm done, but it seems there's already someone on the job so i made a cutscene maria sprite

>> No.8849691

>>8848481
No problem. Just wondering if there could be some consolidation of talent to help things along. Someone suggested redrawing Maria in the FMV frames to match the harem look.

>> No.8849865

https://www.youtube.com/watch?v=lDr7hXs5wcQ

>> No.8849870

>>8847709
why you lookin at richter's ass?

>> No.8849993

>>8837572
This looks horrible

>> No.8850082

>>8849870
Why aren't you?

>> No.8850116

>>8847483
loving the 3rd sprite

>> No.8850321

>>8847483
From your experience, is it harder to make/work on 2D sprites or 3D models?

>> No.8850325

>>8850321
never did 3d so i can't tell

>> No.8850334

>>8850321
3d is more difficult and time-consuming.

>> No.8850653

List of all unexplained things in Rondo:
>hidden door in Stage 5'
>the man-eating plant in Stage 1 that serves no purpose
>inaccessible window in Stage 1 (>>8841919)
>the shadow in the distance of Stage 3'
Did I miss any?

>> No.8850739
File: 53 KB, 913x337, Stage 3 Skeleton.png [View same] [iqdb] [saucenao] [google]
8850739

>>8850653
What's with that skeleton sitting on a chair in stage 3, right before the boss fight?

>> No.8850751

>>8850739
i don't think he's a mystery since he's interactable. on a sidenote, the big chunk of meat seems to indicate that a huge beast is ahead, which is a good touch

>> No.8850762

>>8850751
Yeah, the man-eating plant is interactable too and serves as an enemy, while that skeleton is ???

>> No.8850776

>>8850762
The plant was an enemy, but I was refering to it's odd placement and lack of purpose

>> No.8850784

>>8850776
Still doesn't change the fact the skeleton is in a weird place. There's a picture of a man on a wall and the skeleton moves and disintegrates on touch. What a mystery!

>> No.8850791

>>8850653
>unexplained

You mean unfinished. You can add the entirety of stage 5 then, the prime example being the room full of brown bricks and nothing but, which is also how stage 3 looked like in the beta version before it got finished. Or the fact that the the south west exit in stage 2' leads to the exact same place as the south east exit of the same stage, bypassing the need to even play the stage.

I keep saying Rondo is an unfinished game and they left the loose ends in there.

>> No.8850839

What's up with those fishes in the room before the bone golem? I remember reading about some easter egg relating to them

>> No.8851538

>>8850739
The minotaur in mythology was some guy's cursed son, right? I think think the skeleton is the guy who was keeping the minotaur locked away and probably feeding it before eventually dying of old age. The painting and decor implies he was a low level aristocrat and I guess the minotaur was his son. Background details like that are good for world building and atmosphere. No need for an explanation.

>> No.8851593

>>8851538
I'd agree with you anon, but the skeleton isn't a background so that makes your argument totally invalid and wrong. It's a mystery no matter what this guy says >>8850751.
We can only guess why is this put in that stage and just like in SOTN, it could serve a purpose, like give a secret item or key to some locked door or even be a surprise enemy.

>> No.8853159

>>8851593
SOTN was nice for having a lot of those kinds of things. The confessional in the chapel, for example.

>> No.8853363

how do you guys change the controls for a controller on the standalone pc engine version? i know you use f1 but it just says stuff like I and II and select (1)/(2). i don't know what i'm changing. doesn't seem you can do it in the launcher either.

>> No.8853831

>>8847483
It jut doesn't look right. Tits too big and she looks older. She loses the cheeky loli appeal from the cutscenes and the promo artwork.
This is a waste of time.

>> No.8854125
File: 499 KB, 1704x1272, fuckme.jpg [View same] [iqdb] [saucenao] [google]
8854125

Level 4 of Rondo of Blood filters me so badly

How many I supposed to get past teh axe guy under the swinging balls

>> No.8854980
File: 267 KB, 800x761, 1644943791139.jpg [View same] [iqdb] [saucenao] [google]
8854980

>> No.8855330

Where did the romhack discussion go

>> No.8855378

>>8854125
try another path, that level is so hard

>> No.8855691 [DELETED] 

Something about being hard?

>> No.8855701

>>8855330
Some faggot uploaded a hideous homo fujo art of richter and weirded out everyone.

>> No.8855703

Something about being hard

>> No.8855720

>>8854125
Like other anon said, I think you can go different routes in level 4, though I can't remember how many. There was two, right? You took the upper path, right? I think you would want to go straight instead of fighting that one flea man. By then, you should be dealing with some red skeletons and bowling balls instead. It's maybe a different kind of difficult, but it's an option, at least.