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/vr/ - Retro Games


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8800071 No.8800071 [Reply] [Original]

Is there any hope for the upcoming Max Payne remakes?

>> No.8800079 [DELETED] 

>>8800071
Remake?! No, I would prefer a good remaster

>> No.8800085 [DELETED] 
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8800085

Is this true? I'm tired of this shit

>> No.8800098
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8800098

No. Especially 2, they'll sure find misogynic things Max did to Mona and give it the current year treatment.

>> No.8800107

>>8800071
Noooooo!

I finished MP1 on New York Minute in front of a couple dozen people back in college. Fuck that was stressful...

>> No.8800218

>remakes
there is never hope for remakes

>> No.8800224 [DELETED] 

>>8800071
Reddit Payne was never good

>> No.8800467
File: 80 KB, 250x244, pepe-apu-boomer-monster-thumbsup.png [View same] [iqdb] [saucenao] [google]
8800467

>He was trying to buy more sand for his hour glass. I wasn't selling any.

>> No.8800470

>>8800071
What can they screw up? The first two games aren't exactly shining examples of the genre. Most people just like them for their comic presentation and story.

>> No.8800542
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8800542

>>8800470
Yeah but we're gonna miss this smug son of a bitch

>> No.8800560

>>8800224
>I’m going to go on every single Max Payne thread and call it “Reddit Payne” because I’m a major faggot
Why

>> No.8800581

>>8800071
> Shitstar is involved

I don't expect anything worthwhile anon.


There IS hope, just don't get it up too high.

>> No.8800642

>>8800467
>notification pops up
>buy more sand for YOUR hourglass on the Rockstar Store for just $19.99

>> No.8800710

>>8800470
>What can they screw up?
Judging by 3 - every-fucking-thing

>> No.8800736
File: 49 KB, 320x446, 1353456456465.jpg [View same] [iqdb] [saucenao] [google]
8800736

>>8800071
I hope they don't screw up Mona

>> No.8800745

>>8800470
>story
Are we talking about the same Max Payne?

>> No.8800748

>>8800745
Yes. It's not the lowest common denominator shooting that elevates the series.

>> No.8800751

>remakes in 2022
To made Mona the MC? No thanks.

>> No.8800758

>>8800560
Is the same fucker who writes "Reddit Hill" in all the Silent Hill threads?

>> No.8800794

>>8800745
Literally the only reason why I keep replaying 2 is due to the story being neat

>> No.8800803

>>8800794
and the shooting

>> No.8800842

>>8800803
Not really, don't care and not particularly a shooter guy either.

>> No.8800896

>>8800794
The atmospheric dread, melancholy soundtrack, somber tone, and overwrought yet sublime dialogue? Peak kino.

>> No.8800915

>>8800470
>presentation
this is the one thing most remakes mess up

>> No.8800993
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8800993

>>8800071
Hopefully not Definitive Edition all over again.

>> No.8801041

>>8800993
>Hopefully not Definitive Edition all over again.

I have a feeling that Remedy will be giving you a better remake than this. I think they will try to make the games like RE2 / RE3 remake. I find it weird that they are combining both games together. Max Payne 2 has a bit of a different tone from MP1. MP1 is way more visceral, the character Max Payne really doesn't care about how many bodies he leaves behind. The Original Max Payne was inspired by Hong Kong action movies, but also, the movie Payback with Mel Gibson, was a huge inspiration for the plot. Payback had the slogan "root for the badguy". Though in the Directors cut, Mel's character was even worse. The bullet time in Max Payne was also influenced by The Matrix. But the Matrix's bullet time was influenced by John Woo. Early builds of MP1 didn't have bullet time. The Matrix also had an influence on MP1. I felt that the character of Max Payne 2 was reeled back a bit for MP2. The character was still depressed. But seemed to pull himself together and become a detective. Max was never as unhinged as he was in MP1. I guess they had to do this to make a sequel work. I have a feeling that the remakes will look really good at least. I think Remedy would aim for an RE2 like remake.

>> No.8801045

>>8800993
anytime someone mods gta or Bethesda games just doesn't seem right.

>> No.8801063

Is max payne 3 any good? I never played it.

>> No.8801152

>>8800751
Mona is the MC for half of Max Payne 2 you retard

>> No.8801159

>>8801063
The actual shooting is fantastic but everything else is too retarded for me to bother explaining.
Try it if you want to laugh at it..

>> No.8801272
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8801272

>>8800542
he never left anon

>> No.8801384

>>8800470
The best thing is the gameplay being really tight and satisfying, I have always skipped all the comic books and just ran through levels blasting, with Kungfu mod.

>> No.8801579

>>8800642
I wouldn't put it past them, tbqdesu.

>> No.8801582
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8801582

>>8800470
>The first two games aren't exactly shining examples of the genre.

>> No.8801591

>>8800993
gta-shitfinitve was all rockstar iirc, whereas mp is remedy with rockstar's backing.
so there's hope.

>> No.8801596

>>8801272
The video for the 20th anniversary gave me goosebumps.

>> No.8801635

>>8801582
>>The first two games aren't exactly shining examples of the genre.

If often wonder if the people who say that are talking about the home console versions? I will admit that Max Payne wasn't the most ground breaking of games. It is a stylish 3rd person shooter on the PC with keyboard and mouse controls. I'm not even sure if Max Payne was the first to use a bullet time effect. But It was the game that popularised it with so many early 2000 shooters. Overall, it was really good at what it did. Max Payne 2, does try to go for some refinements with the bullet time, by adding a secondary slow motion called "the zone", which gives the player even more accuracy and time to react. Overall Max Payne 2 was made a bit easier. But there were definitely complains about the first one being unfair at times. max Payne 2 does compensate for this with harder challenge modes and 'dead man walking' which is a survival mode with never ending spawning enemies.

>> No.8802175

>>8801591
Rockstar now owns Max Payne unfortunately. And they already screwed up in the 3rd game. They took the presentation and the plot of the first two games and throwed in the trash for "lmao depressed matrix in brazil"

>> No.8802523

what's there in MP1 to be bettered? it still plays absolutely fine (gameplay and hard-/software compatibility wise)
speaking of MP2... well, the story would require some work

>> No.8802545

>>8802523
>what's there in MP1 to be bettered? it still plays absolutely fine (gameplay and hard-/software compatibility wise)

When it works, it plays great. The only issues with the PC game are technical ones that popped up over time with newer OSes. It's not impossible to get running on newer machines. There are ways to get it working, But it does require some patches. Issues are broken audio, enemy scaling bug that can cause the enemies to become really hard. start up issue with the opening video, V-sync issue. There are a few other issues.

You can make an argument that Max Payne 2's story is not as good, or the game isn't as good. Debatable. I prefer the first game myself. But on a technical level, it has less issues than Max Payne 1 overall. I do recommend Max Payne 1 patched with the fixit patch.

>> No.8802569

>>8802175
>They took the presentation and the plot of the first two games and throwed in the trash for "lmao depressed matrix in brazil"

Max Payne 3 still has a lot of callbacks to Max Payne 2, with a whole section of the game set in
Hoboken, New Jersey. Dan Houser was really inspired by movies like 'Man on Fire' (Tony Scott, Denzel Washington), and Elite Squad (Brazilian action movie), which is why the game changes course to sunny environments.

Max Payne 1 drew influence from HK action cinema, John Woo, Payback (1998 movie set in New York, with Mel Gibson), and the Matrix. Though the Matrix influence was added into the game later in development. 3Drealms actually trademarked the phrase 'bullet time' for the game, before WB could trademark it for the Matrix games. But after the trademark expired, WB actually TM'd it themselves for use in games. So Rockstar has to credit the bullet time trademark to WB.

>> No.8802596

>>8802545
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA/folder/zgsXQIKA

This mega has MP1 and 2 fully patched up which those fixes, in case anyone needs it

>> No.8802652
File: 313 KB, 945x635, maxpayneearly1998.png [View same] [iqdb] [saucenao] [google]
8802652

>>8802569
>Max Payne 1 drew influence from HK action cinema, John Woo, Payback (1998 movie set in New York, with Mel Gibson), and the Matrix. Though the Matrix influence was added into the game later in development. 3Drealms actually trademarked the phrase 'bullet time' for the game, before WB could trademark it for the Matrix games. But after the trademark expired, WB actually TM'd it themselves for use in games. So Rockstar has to credit the bullet time trademark to WB.

The development of Max Payne started in 1996. and some of the earliest shown builds features genetically enhanced 'super soldier' who were created through Valkyr. Max Payne goes into this 'deep 6' lab, and runs into 'mutants'.

https://youtu.be/V4vJTiAfD2s?t=124

This version doesn't seem to have Bullet-Time, as bullet-time was added after they saw the Matrix

>> No.8802721

>>8800896
I mean that was the whole fucking point - to make it feel like a film noir, back in the day when you had to deliver game first and foremost, rather than a "cinematic experience".

>> No.8802732

I remember thinking these games looked hokey even as a kid.

>> No.8802734
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8802734

>>8800071
Remakes are a mental illness

>> No.8802869

>>8800071
The perfect remake could come out and this board would still seethe over the most minor of changes, so why even bother?

>> No.8802876

>>8800470
Its really all about the writing and narration

>> No.8803084

>>8802596
based

>> No.8803971
File: 404 KB, 800x970, 171057-max-payne-windows-back-cover.jpg [View same] [iqdb] [saucenao] [google]
8803971

>>8802652
>This version doesn't seem to have Bullet-Time, as bullet-time was added after they saw the Matrix

>> No.8804043

>>8800470
The gameplay is also tight (in MP1)? Not sure what you mean.
>>8802732
No, Max Payne 1 is quite good!
>>8801063
I don't recommend it. The story is largely divorced from MP1/2, so you won't really get a continuation of that, and the parts that do continue don't always feel narratively coherent with those games. On PC at least, I disagree with >>8801159 and found the combat to be very dull. The game has some cool sequences, but my main issues apart from the combat (which is obviously 90% of the game) are:
- load time takes place during cutscenes, so every minute or so you will enter one. Sometimes it is a short cutscene of Max jumping over a wall, sometimes it is a minute or two of people talking. But because the game needs these to hide the load times, cutscenes aren't skippable. This isn't a big deal on your first playthrough, but it's annoying on replays.
- the story is pretty thin, and is boring for about 70% of the game.
- it adds collectable/hidden "golden gun parts" around the levels. Finding all of the parts for a given gun makes it so whenever you pick one of those guns up, you get a "golden variant" that does more damage. This is weird to start with, because it isn't an exploration game like Tomb Raider or something, so it slows down the game to wander around an empty office after every shoot-out looking for a little piece. Frustratingly, there are hidden trigger spots within the rooms that start the room transition cutscene, so you can accidentally move on before you finish exploring the room (and you can't go backwards, so you'll never know if you missed a piece or not). The guns also become bright gold, which also feels very video-gamey in a way that doesn't match the tone of the game in the slightest. What's more, the extra damage seems kind of pointless because most enemies are weak, and virtually all of them die in a single headshot anyway (and if you're on PC, there's no reason to ever not be landing almost entirely headshots all the time).

>> No.8804072

>>8804043
They're games and they function. They're just nothing incredible, entry level I guess? They're fine. Inoffensive. Nice presentation.

>> No.8804113

>>8804072
I would disagree. The plot is more interesting than that of most games, the narrative presentation is unique with the graphic novel / noir blend, the writing is actually quite good (as I recall), and the first game at least is woven very cleverly with Norse mythology. There are neat environmental details like the parallel television set plots ongoing, and all of the interactable objects. Maybe the gameplay itself is not exceptional (to me, it feels quite solid) or particularly innovative beyond the bullet time mechanic, but I would say Max Payne is still CLEARLY superior to an "average" game.
For fun, I looked at the ten games that came out just before and just after Max Payne on this list:
https://en.wikipedia.org/wiki/List_of_third-person_shooters
I would say Max Payne is plainly a cut above 7 of them, whereas the other three I haven't played but have heard some positive things about. Not nearly as many as for Max Payne, but I would at least entertain the idea that they could be on the same level.
It's possible you've only ever played the best games in every genre or something, or don't really enjoy third-person shooters, but if you take a step back and look at video games from a wider perspective I think what I'm saying is pretty self-evident.

>> No.8804118

>>8804113
>I would disagree. The plot
yeah cool story whatever. It's a very simple TPS, it doesn't compare to something like Winback with its elaborate 3D aiming and actual bosses that aren't ingram dumps. The game is fine but it's not great.

>> No.8804137

>>8801635
>If often wonder if the people who say that are talking about the home console versions?

I've wondered this too. I'm not a mouse-n-keyboard absolutist but Max definitely feels like it loses something on a gamepad.

>> No.8804267

>>8804137
>I've wondered this too. I'm not a mouse-n-keyboard absolutist but Max definitely feels like it loses something on a gamepad.

I've never actually played any of the console versions of Max Payne 1, 2 or 3. I only have ever owned the PC versions of all three games. I own both physical and digital copies of MP 1 and 2, and only a Steam version of MP3. I've only ever played Max Payne 1 and 2 with a keyboard and mouse, and well, I have never had any issues with aiming. The controls are no different than any other PC FPS from the time. The camera is never an issue because you control it with mouse look. The PC games do not support gamepads at all. Max Payne 3 has the standard Microsoft Xinput controls. Alan Wake and American Nightmare for the PC has keyboard and mouse controls that feel just like Max Payne 1 and 2's. It is using an enhanced version of the MaxFX game engine. Though Alan wake has no bullet time, or shoot dodging, and uses the flashlight stun gameplay and has fatigue. But Alan Wake also supports Xinput.

>> No.8804503

>>8802652
They had bullet dodges and bullet time in the game but it would only occur in certain instances. Also it would be cool if the max Payne betas ever get released

>> No.8804614

>>8804503
>They had bullet dodges and bullet time in the game but it would only occur in certain instances. Also it would be cool if the max Payne betas ever get released

BulletTime that was created for The Matrix was an extension on what John Woo was already doing, But 'enhanced' with computer aided interpolation and CG effects. I could see Max Payne having John Woo inspired slow motion. But it's clear that the Matrix inspired bullet time in Max Payne was added either in 1999 or the 2000 builds. Of course Bullet Time isn't just slow motion in Max Payne, as it actually renders all the bullets for the player to see.

https://www.youtube.com/watch?v=E_gAGSnwjhI&t=1s
https://www.youtube.com/watch?v=mD0lMR6qdD4&t=6s

In the 1999 trailer, there are hints of slow motion. But the 2000 E3 trailer has bullet time fully implemented.

>> No.8804652

>>8804118
>compares console cover shooter with auto targeting to one of the best action oriented TPS ever made
If you played Max Payne on a console then I rest my case.

>>8804267
>I've never actually played any of the console versions of Max Payne
Yeah, me neither. MP1 and MP2 were PC games, with inferior ports on consoles. Inferior by default, because why would you play fps/tps on consoles.

>> No.8804660

>>8800071
I have seen the fallen angels.. anon.. and they tell me no way.

>> No.8804679

>>8804614
>BulletTime that was created for The Matrix was an extension on what John Woo was already doing, But 'enhanced' with computer aided interpolation and CG effects.

Though in all fairness, the 1998 movie Lost in Space did bullet-time like slow motion one year before the Matrix was released. Though not exactly bullet time, because there are no CG bullets.

https://youtu.be/0zZVptL5awI?t=109

>> No.8804686

>>8800751
I can already see Zendaya playing her lol

>> No.8804737

>>8800071
Implying they will come out.

>> No.8804818

>>8800470
there's a lot you could improve gameplay wise in both 1 and 2, assuming they don't poison the project by redoing them as modern cover shooters.

>> No.8804835

>>8801063
It's a very flawed game but I think its take on max payne's shooting is absolutely worth playing through at least once even in spite of all the bullshit with constant cutscenes/linearity and some gameplay balance issues. It's not just a hohum cover shooter rockstar shat out, I wouldn't recommend bothering if it were that, it's got some moments of brilliance tucked in there.

>> No.8804837

>>8804614
>https://www.youtube.com/watch?v=E_gAGSnwjhI&t=1s [Embed]

The E3 1999 trailer does have an early implementation of bullet time, here:
https://youtu.be/E_gAGSnwjhI?t=89
In this build, also the games goes into a letter box view, when it is enabled. I guess they were going for a cinematic look? Also:
> The Matrix: March 31, 1999
> E3 1999: May 13-15., 1999
Did remedy implement bullet time, just a couple months after the theatrical release of The Matrix? The E3 2000 trailer shows the bullets being rendered in bullet time. You can see bullet time get fleshed out from the 1999 to 2000 build.

>> No.8804838

>>8804137
I played both of them on Xbox and they were awesome, the ps2 port is a mess tho

>> No.8804871
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8804871

>>8800470

>> No.8804928

>>8804837

E3 2001 trailer:
https://www.youtube.com/watch?v=Pgg3VG7Hug8&t=3s

E3 2001: May 2001
Max Payne PC release: July 2001

This trailer looks pretty close to final release. But I am sure there are still a few differences. Also, no voice from Max Payne. It's possible that the voice recordings were not done, as that usually comes close to last.

>> No.8804959

>>8801063
Max payne 3 was an odd case of a pc centric shooter accidentally getting released on console in the seventh gen. They made a gesture with ots and cover but fundamentally the pinpoint accuracy of the dot reticle and getting multiple headshots in succession was not meant for a right analog stick. Recent remedy shooters seem more console friendly in that area compared to what 3 was.

>> No.8805003
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8805003

You know they still make damn fucking good games. If it's still Remedy making the remakes they'll be fucking amazing. If Rockstar is, HAHAHHAHAHAHAHHAHAHAHAHAHAHAHA

>> No.8805019
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8805019

>>8801063
Kane & Lynch 2 with Man on Fire story and no Co-Op

Shit's fine art, an acquired taste

>> No.8805187

>>8804652
max payne is braindead with no mechanics to consider beyond the 3 times people are far away enough for bullet travel to have to matter.

>> No.8806674

>>8801063
3 has some dumb stuff but it's legit great no matter what boomers say. I'd say pick it up on a steam sale

>> No.8806775

>>8806674
>3 has some dumb stuff but it's legit great no matter what boomers say. I'd say pick it up on a steam sale

Don't get me wrong, it was a high quality third person shooter. I wish Rockstar would make another one, even if it wasn't a Max Payne game. I wouldn't be opposed to getting a Rockstar part 4. The game itself is still one of the most cinematic third person shooters ever. Which is a good and bad thing at times. I didn't mind the cover mechanic, but sometimes I feel like I was using it too much. It's worth a pick-up. But don't expect a Sam Lake inspired game.

>> No.8807161

>>8806775
Yeah it unfortunately is effected by triple a design at the time but Rockstar could legit get it right this time

>> No.8807175

>>8801063
One of the best shooters of all time with an amazing soundtrack. The story is fine, pretty good by the end, but the fact that unskippable cutscenes constantly interrupt the game is a huge shame. A re-release of that game with some kind of time attack or score based mode without any story getting in the way would be amazing.

>> No.8807185

>>8807161
It has a bit of AAA shitness but they restrained themselves so it wouldn't be too different from the original games. This was also back when Rockstar was still capable of making games that weren't nuGTA clones (The Warriors, Bully). That ended with GTA V.

>> No.8809075

>>8804118
Stop getting your opinions from ecelebs.

>> No.8809098

Sequels are never better than originals.
Subsequent games in a series are always just "more of the same", but artistically, the first game usually delivers the "meaning" of the game wholeheartedly and comprises a better holistic experience.

Reminder:
Max Payne > Max Payne 2
Diablo > Diablo 2
Fallout > Fallout 2
Half-Life > Half-Life 2

And so on.

>> No.8809473
File: 2.90 MB, 640x480, max payne epic high skilled deep game play.webm [View same] [iqdb] [saucenao] [google]
8809473

>>8809075
Oh do I have to ruin max payne now?

>> No.8809538

>>8800071
WHACK-XEM!!

>> No.8809870

>>8809098
Seems about right yeah. There are probably a few counterexamples but none really coming to mind. The only time this doesn't usually apply would be where there's a big technological jump in the sequel that lets them express the concept better, like GTA to GTA3.

>> No.8810038

>>8809098
>never better
Very dumb.
>>8809870
This guy already disproved you with the GTA series. Also,
>People way prefer Earthbound to Mother 1 (I haven't played)
>People way prefer Dark Souls to Demons Souls (I haven't played)
>People way prefer System Shock II to System Shock (I haven't played)
>People way prefer Crash Bandicoot 2 to Crash Bandicoot (I haven't played)
>People way prefer Age of Empires II to Age of Empires (I can't remember)
>People way prefer Civilization II to Civilization (I can't remember)
>Warcraft II > Warcraft
>It's a toss-up between Baldur's Gate and Baldur's Gate II, very subjective
>It's a toss-up between Doom and Doom II, very subjective
>It's a toss-up between Adventure of Link and Legend of Zelda, very subjective
And that's just comparing the first game with the second, plenty of series exist where later games are definitely superior to the original.

>> No.8810042

>>8800071
Max Payne will be a black tranny lesbo fighting against white supremacists.

>> No.8810069

>>8809098
>street fighter II
maybe don't be so theatrical with your statements?

>> No.8810072
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8810072

>>8809098
>>8810038

>Subsequent games in a series are always just "more of the same"
Street Fighter 2 is very different from Street Fighter 1 while still carrying over the "intent" from the first game, and executes it better in pretty much every aspect.

This however does partly play into the point regarding technological advancements made by >>8809870, but SF2 wasn't better solely because it ha better music, improved SFX, larger roster, and better graphics. If you would've remade the first game with these additions, it would still not come close to the experience SF2 gives you.

>> No.8810264
File: 223 KB, 1280x720, analog arcade game.jpg [View same] [iqdb] [saucenao] [google]
8810264

>>8810038
In the cases where it's a toss up between the two, or even if the sequel is slightly better, the first of the two you play is going to give you the majority of the experience, while the one you play after will largely be a waste of time, since it's the same shit, +/- some percentage of better stuff.

But since the only proper way to play games is chronologically, that still means the original is the only one you should play.

Also, lol at bringing up the souls "genre", literally the prime example of a series being casualized and normiefied with every new installment, gradually stripping it of soul.

>>8810069
>>8810072
>arcade trash
We're talking about art here, not disposable theme park scam attractions.
Might as well bring up table hockey and ring toss.

>> No.8810357

>>8810264
>waste of time
Only if you play both games. Many of those games render the original somewhat superfluous. If I wanted to show someone Civ, Age of Empires, or Warcraft, I would not have them play the original, because the sequel effectively reimplements everything from the first game in a better manner. The first two don't even have stories, so you aren't missing anything.
>chronologically
Only if you have tons of time on your hands. Why would I have someone play Civ 1 when I can have them start with Civ 2? What do they gain from that? As far as they are concerned, the series could have started there and Civ 1 could have been an unreleased beta version; what would the difference be?

>> No.8810396

>>8810357
No, I mean they should only play the 1st game and not play any others.
In fact, there's usually only 1 game per genre worth playing, because so called video game "genres" are just mechanically the same game with slight tweaks.
There's a reason there's no Chess 2, and nobody plays any of the meme variants.

>> No.8810498

>>8810264
Embarrassing

>> No.8810598
File: 403 KB, 1280x960, cm.png [View same] [iqdb] [saucenao] [google]
8810598

>>8810396
>no Chess 2
You cannot be serious.
Modern chess is literally a prime example of how games evolve with every iteration. The current game has only been around since the 15th century. The predecessor Chaturanga was around and commonly played for almost twice as long before this new version overtook it

The international chess organ FIDE officially added the ruleset for Chess960 (inb4 anti-semitic game) the "Laws of Chess" appendix as recently as 2008.
The game hasn't quite caught on yet, but a lot of high level players have participated in events (e.g World Champion Magnus Carlsen) and received a positive reception although some would like to see the ruleset tweaked.

You'd be hard pressed to find a worse example - current chess that you herald could as well be "Chess 747" for all we know.

>> No.8810613

Kids crying about remakes is so funny to me. If you don't like it just play the original you fucking idiots

>> No.8810624
File: 165 KB, 324x600, 1636312477318.png [View same] [iqdb] [saucenao] [google]
8810624

>>8810264
>Might as well bring up table hockey and ring toss.
>tell me you don't understand fighting games without telling me you don't understand fighting games

>> No.8810627

>>8810613
seething cuck dev

>> No.8810628

>>8810598
>The current game has only been around since the 15th century
Well, then other games should also wait a few centuries before iterating, god knows, the sooner the sequel comes out, the more pointless it is.

For some reason video games actually get shitter the more changes are added. See every multiplayer game ever.

>> No.8810660

>>8800071
Since they're being made in-house by Remedy and their new engine is pretty fucking cool, I'd say yes.

>> No.8810671

>>8810628
>Well, then other games should also wait a few centuries before iterating, god knows, the sooner the sequel comes out, the more pointless it is.
But they didn't go from Chaturanga to 1950's sports chess overnight! There were likely hundreds of iteration of varying popularity until leading up to ONE variant which (possibly by chance) became the most widely spread.

There pretty much no popular sportsball which haven't had their rules gradually altered over the course of the last century.

>> No.8810674

>>8810660
>>8805003
Fuck you, stop encouraging these fucking things in the first place

>> No.8810686

What is the state of Xbox emulation? I would love to play the xbox versions of Max Payne 1 and 2.

>> No.8810694

>>8810671
Ok, you win.
But the Max Payne remake will suck 100% so I'm right anyway.

>> No.8810739

>>8810674
If this is the only way we get more Remedy Max Payne then so be it. I love MP3 but it doesn't feel like it belongs in the same series.

>> No.8810851

>>8810674
I've been waiting a decade to see another iteration of the style of shooting we got in mp3, if it involves a hackjob remake so be it.

>> No.8811643

>>8809473
and the reloading? hello? you literally have no magazines.

>> No.8811657

>>8800071
>Rockstar Remake
Why Am I Excited

>> No.8812982

>>8810686
What would be the advantage of emulating the Xbox version of Max Payne instead of just playing the PC version?

>> No.8814008

>>8812982
>What would be the advantage of emulating the Xbox version of Max Payne instead of just playing the PC version?

I own the PC versions of the game (both physical and digital), but I have never played the console ports. So I would like to check out the Xbox versions. That's all.

>> No.8814071

>>8812982
>What would be the advantage of emulating the Xbox version of Max Payne instead of just playing the PC version?

I will add that both the PS2 and Xbox ports use mostly the same maps, but the Xbox port has higher resolution assets and runs at a better framerate and a higher resolution. But both versions have 'cut up' levels and smaller maps in general. Like the Roscoe street stage, check out the missing toilet stall and showers in the security guard changing rooms.
Xbox version:
https://youtu.be/cbgR4GTayFo?t=543
Or the loading that happens here:
https://youtu.be/cbgR4GTayFo?t=613

PC version:
https://youtu.be/_vkSwB7QpSs?t=427
No loading at this point, because the maps are much bigger in the PC game:
https://youtu.be/_vkSwB7QpSs?t=515
That's just an example of changes in the first stage.

Though the PS2 version did get a re-release on PSN quite a while back. This port runs at 60fps and 720p?
https://youtu.be/AIEMGopv3Bg?t=592

>> No.8814128

>>8814071

Check out this missing section in the home console versions:
https://youtu.be/cbgR4GTayFo?t=640

PC port:
https://youtu.be/_vkSwB7QpSs?t=561

This whole 'changing room area' is closed off in the console versions. with a locked door.

>> No.8814148

Remedy haven't put out anything interesting since Max Payne 2. They haven't maintain a regular staff of developers in Finland since Max Payne 2, its all contract work with freelancers from around the world. Quantum Break was crap, Control is a glorified tech demo, Alan Wake wasn't awful but you had to want that kind of blurred line between a movie and video game and at times the gameplay felt like a chore you had to go though to get the next cutscene.
>>8814008
Smaller levels, slight visual downgrade here or there but the lightmaps are the same or very similar to the PC version. PS2 version basically turns lightmaps off and drops the texture quality to N64 levels. All console ports remove things like pictures on walls, objects on the ground and the framerate is I think 60fps on the PS2 and Xbox but don't quote me. I'm pretty sure the PS2 version is a lot lower resolution with a bit of AA applied to hide the jaggys. All round they are pretty good ports.

>> No.8814185
File: 142 KB, 850x482, flashback2013.jpg [View same] [iqdb] [saucenao] [google]
8814185

>>8800071
I don't get remakes, they take great stuff from the past and make it as shitty as every modern games

>> No.8814549
File: 456 KB, 760x917, 59891279-5636-4179-BC5B-497757F772B0.jpg [View same] [iqdb] [saucenao] [google]
8814549

Max Payne 2 was a huge part of my summer as a kid. What’s the best way to play MP1 and MP2 on PC these days - any patches or fixes needed?

>Remedy remake

>> No.8814643

>>8814549
check pcgw

>> No.8814671

>>8812982
pad support? so much nicer than cringe hunching over a fucking keyboard with your man tits on the keyboard, it's fucking gay, i don't care how much more precise it is i'd rather use a pad and not be a dorkling cunt.

>> No.8814690

>>8814148
ps2 versions has some other differences to the xbox, it's definitely easier which i assume is auto aim leniency and it loads in diff places which makes some sections entirely different for example the elevator towards end of the game where u look up and theres trip laser wires? ps2 doesn't load when you enter so you can look up and pick off the mines with sniper riffe where as xbox loads there and you are forced to move up and deal with it immediately so have to use the grenade launcher. bunch of other differences like this also. ps2 has better sound balancing, xbox is weirdly off noticeable in the dream stages, his speech is simply too quiet, overall the xbox is miles better.

t. own and played both a shit ton.

>> No.8814696

>>8814148
Framerate is below 30 on the PS2 and it's downright unplayable. And the levels aren't smaller on the Xbox, just some of them were broken up into smaller parts. And I don't think anything is missing, at least not in the first game, 2 has more visual downgrades so maybe there, i know it doesn't have reflections.

>> No.8815194

>>8814671
>pad support? so much nicer than cringe hunching over a fucking keyboard with your man tits on the keyboard, it's fucking gay, i don't care how much more precise it is i'd rather use a pad and not be a dorkling cunt.

It's possible to add a controller profile to the Steam versions. But again, You would probably have to fine tune the analogue control. But yeah PC Max Payne 1 and 2 and mouse and keyboard games.

>> No.8816429

>>8814549
Here is a DL that already incorporates all the (PCGW) fixes: >>8802596

>> No.8816461

>>8814671
cringe