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/vr/ - Retro Games


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File: 153 KB, 1280x960, Jikkyo_Oshaberi_Parodius_Art_02.jpg [View same] [iqdb] [saucenao] [google]
877983 No.877983 [Reply] [Original]

Let's talk about Shmups, because everybody loves a good Shmup

>> No.877985
File: 1.01 MB, 1600x1200, shmup recommendations.jpg [View same] [iqdb] [saucenao] [google]
877985

Personal recommendations

>> No.878035

Gynoug. That is all.

>> No.878042

touhou is pretty hard, but very rewarding

>> No.878050

>>878035
http://en.wikipedia.org/wiki/Gynoug
>The game sprites were designed by the sprite designer of legendary shooting title Cho Aniki

Huh, interesting........

>> No.878062
File: 18 KB, 179x179, Josuke becomes duwang.jpg [View same] [iqdb] [saucenao] [google]
878062

Guys, I suck at shmups.
How do I stop sucking at shmups?

>> No.878065

>>878050
Heh.

>> No.878070

>>878062
>set game on lowest possible setting
>learn enemy patterns
Can't explain it to you any clearer than that

>> No.878075

>>878062

keep your eyes on your own ship instead of the enemies- it's that simple.

>> No.878134

>>878075
This. Play to survive, not to kill, and you'll start to get it.

>>878050
New fact to me! Gynoug looks great, has simple mechanics, and interesting enemies - all you need for a good shmup, outside of bullet hell circles

>> No.878152

What are some good, old shoot-em-ups? Super R-Type was the first one I played, back when I was a kid, but over the years, I kind of forgot about the genre. I picked up Life Force and Gradius last night, and finished both. What are some others that are worthwhile?

>> No.878160

>>878152
see >>877985

It should be able to provide you with at the very least a half-decent assortment

>> No.878183

Super Earth Defense Force is great, too bad it came out on the virtual console after I stopped buying vc stuff.

I still play Lotus Land Story and Mystic Square.

>> No.878203
File: 76 KB, 500x375, 015f610338124bc59dc7538302679.jpg [View same] [iqdb] [saucenao] [google]
878203

>>878070

>> No.878263

im working on ddp 1-all

currently i can sometimes clear the first 3 stages with 1 credit, going to work a bit harder on stage 3 until i can no-miss it and then go work on 1 credit clearing the first 4 stages

>> No.879198

Browsing through some folders and I find one named Shmup with mame emulators ad shumps.
Really enjoying Muchi Muchi Pork because of how easy it is, the soundtrack, the over the top guns and explosions and bright colours. Also enjoying Dragon blaze, I like the setting and the fact you can get off the dragon you are flying, have him sit in one area and fire while you fly about.

>> No.879561

>>877985
I hate to be that guy, but

>NES
>no Recca
>no Gun Nac
>no The Guardian Legend
>no Zanac
>no Abadox
>no Over Horizon
>no Salamander

>SNES
>no Axelay
>no Bio Metal
>no Macross: Scrambled Valkyrie
>not recommending all of the Parodiuses, particularly Da!
>no R-Type III
>no Super Earth Defense Force
>suggesting Star Fox 2 is a shmup

>Genesis
>no Bio-Hazard Battle
>no Thunder Force IV or III
>no Air Buster
>no MUSHA

Come on, man.

>personal opinions may vary
Excuses.

>> No.879642

>>879561
>Recommending Parodiuses for the SNES
You play those on MAME. Except for Jikkyo Oshaberi Parodius.

>> No.879649

>>879642
He recommended Gokujou Parodius, so I'm questioning not recommending all of them.

>> No.879662

>>878075
No, put your eyes on the whole screen imo.

>>878062
Do it this way. Grab a knife, every time you are killed, prick yourself.
Every time you ragequit, stab harder.
If you start bleeding hard, you'll have an incentive to be less terrible at the game even quicker.
Enjoy!

>NES
Crisis Force
Lifeforce
Recca

>SNES
R-Type III
jikkyu oshaberi parodius
50% of axelay
Phalanx on easy

>Genesis
Bio-Hazard Battle
Gleylancer

>> No.879673

>>879662
>50% of axelay
Which half?

>> No.879678

>>879673
the horizontal half

>> No.879821

>>879561
>suggesting Star Fox 2 is a shmup
Frankly I'm more surprised that you actually didn't try and question the validity of "Wild Guns"

>>not recommending all of the Parodiuses, particularly Da!

I like Da! a lot actually, but I feel like Gokujou improves on it a lot. Maybe I'll go back and edit the list a little bit later

As for the rest of what you listed. I either, haven't gotten an opportunity to play them yet, or simply didn't care for them all that much. Shmup is still a very new genre to me. I didn't grow up playing them and only really came into contact with them by complete accident when I was doing some rom hunting

>> No.879823

>>879662
I love Crisis Force. My favourite NES/FAMICOM shmup, even though it's technically not the most impressive. Sadly it also lags and flickers in 2 players

>> No.879827

>>879823
>Sadly it also lags and flickers in 2 players
Funny you mention that. Whenever I boot it up in Nestopia, for some reason the two player option is activated without my consent and a single button press can send out the other ship. IDK, maybe it's a bad rom

>> No.879861

>>879561
>>suggesting Star Fox 2 is a shmup
But it is a shmup, just a different kind of shmup.

>> No.879882

>>879861
No dude.
It's a strategy game with action segments where you fight a small handful of enemies, or press switches, with a fully 3D combat flight sim/3rd person shooter sort of set up.
I could sort of understand calling Star Fox a shmup. Rail shooters are kind of like 3D shmups in a lot of ways.
Star Fox 2, though? No. Not even close.

>> No.879885

>>879882
He's making an honest mistake, in the 16-bit era anything with ships & shootan was likely a shmup.

>> No.879998

Okay, so I'm doing a revision of the Shmup Recommendations list

Any suggestions for PSONE, Saturn, and N64?

>> No.880026

>>879998
>PSX
R-Type Delta
Einhander (Though a tad overrated)
the Gradius game
Philosoma (it's utter crap, I just want to point out that the ship is BEAUTIFUL)

>N64
muteki bakuretsu bangai oh (not much of a shmup)
Sin & Punishment (Rail shooter)
I don't think the N64 had a single worthy shmup

>Saturn
Never owned one unfortunately nor can emulate, but I would love to play Radiant Silvergun

>> No.880053

>>880026
You left out Sexy Parodius for PSONE and Mischief Makers for N64

>> No.880080

>>880026
N64 had a Dezaemon game

Speaking of Dezaemon, have you guys ever played it? We should have a competition to see who makes the best shmup on it.

>> No.880079

>>877985
why dose the genesis list in this pic not have Arrow Flash in it?

>> No.880083

>>879998
>PS1 exclusives
Gradius Gaiden
R-Type Delta
Einhander
Zanac X Zanac
Harmful Park
>exclusive ports
G Darius
RayCrisis
Raiden DX
>notable ports that are better than the Saturn versions (probably)
RayStorm
Strikers 1945 II

>Saturn exclusives
Radiant Silvergun
>exclusive ports
Battle Garegga
Batsugun
Sengoku Blade
Shippu Mahou Daisakusen
RayForce
Cotton 2
Cotton Boomerang
>notable ports that are better than the PS1 versions (probably)
DonPachi
DoDonPachi
Soukyugurentai
Thunder Force V
Gunbird
Darius Gaiden
Strikers 1945

>N64
LOL

>>880053
>Mischief Makers
I thought this was a list for shoot 'em ups, not shake 'em ups.

>> No.880090

>>880053
mischief makers is not a shoot em up its a 2D platformer. also to add to the N64, no one mentioned Dezaemon 3D. I know its japanes so using the editor is hard but it has I think two pre made games on it plus a gameshark code to unlock a 3rd game.

>> No.880094

>>880090
>no one mentioned Dezaemon 3D
>>880080
>N64 had a Dezaemon game

Also Star Soldier for the N64. It's not very good but it exists.

>> No.880098

>>880080
>Speaking of Dezaemon, have you guys ever played it?

I've played around with it, yes, but never to the extent of making a competent game

>>880079
I'm working on retooling the list as we speak

>>880083
Sorry, could have sworn Mischief Makers was a Shmup. Never actually played it. Also, what's everyone's opinion on "Omega Boost" and "Tiny Tank" for the PSONE? Because I'm considering adding them to the list if there aren't any objections

>> No.880101

>>880094
yeah I know. they posted it when i was typing i guess

>> No.880102

>>880083
Wait, my bad.
Radiant Silvergun was an arcade game first, on the ST-V platform, which is basically identical to the Saturn in terms of hardware.
So either pretend I put it under exclusive ports, or pretend I put Cotton 2 and Cotton Boomerang under Saturn exclusives as well.

>> No.880115

>>880083
>Mischief Makers

He was implying I'm a Treasure fanboy, which is actually pretty spot on

>> No.880118

>>880098
Omega Boost is probably my second favorite PS1 game after Gradius Gaiden, but I don't really know if I'd call it a shmup.
Keep in mind that if you include Omega Boost, you HAVE TO include Star Fox 64, Sin and Punishment, Panzer Dragoon, and Panzer Dragoon Zwei. This is non-negotiable.

>> No.880119

>>880118
thats definitely a different genre of game but it is a neighbor

>> No.880125

Thing is, players who like the shmups tend to also like all its subgenres and variants like on rails and run and guns.

>> No.880128

>>880125
I certainly love rails but i don't like lightgun

>> No.880146
File: 63 KB, 506x443, crisisforce.jpg [View same] [iqdb] [saucenao] [google]
880146

>>879823
>Not technically impressive
C'mon, you know that's one big lie. The backgrounds and the scrolling are seriously amazing.

Later Famicom games never fail to impress.

>> No.880151
File: 1.24 MB, 1600x1200, shmup recommendations revision.jpg [View same] [iqdb] [saucenao] [google]
880151

Okay, revision is done

>> No.880158

>>880151
why are you making this stupid chart?

>> No.880161

>>880151
its probably not perfect, but its close enough.

>> No.880173

>>880151
>Thunder Force VI
heh

>> No.880182

>>880173
Shit, hate it when I make typos.....

Hang on

>> No.880197
File: 1.24 MB, 1600x1200, shmup recommendations revision 2.jpg [View same] [iqdb] [saucenao] [google]
880197

>>880182

>> No.880203

Dangerous lack of PC Engine talk in a shmup thread...

>> No.880209
File: 15 KB, 180x239, 180px-The_Guardian_Legend_NES_Illustration.jpg [View same] [iqdb] [saucenao] [google]
880209

>>880197
I have honestly never appreciated the value of the guardian legend.
I like the girl/ship concept (a lot) but the actual on foot segments are meh, the first shmup stage was meh and then I quit. didn't I play long enough maybe?

>> No.880223

>>880197
this chart is unhelpful and useless

>> No.880216

>>880203
Can more than easily be added to the bunch friend, got any worth mentioning besides the obvious Magical Chase, Air Zonk, and Cho Aniki?

>> No.880225

>>880209
I feel like Fuzzical Fighter does the RPG/Shmup hybrid a lot better than Guardian Legend, but that's just me

>> No.880230

>>880223
Unhelpful? That's debatable

Useless? Not to people looking for something new to play or newcomers to the genre

>> No.880232
File: 177 KB, 860x607, guardianlegend.jpg [View same] [iqdb] [saucenao] [google]
880232

>>880209
>didn't I play long enough maybe?
Pretty much, the whole game and the execution of it are just amazing.

>> No.880267

>>878050
Well, the final boss gives it away, I guess.

It has one hell of a huge manhood.

>> No.880308

what are the most entry level shmups

I'm currently playing through einhander as my first attempt at actually beating a shmup all the way. I can get to the sewer boss.

I'd like some easier stuff to play in between rage quits.

>> No.880319
File: 166 KB, 400x550, 1943.cover.front.jpg [View same] [iqdb] [saucenao] [google]
880319

1943. Pretty tough game, can't get past stage 8

>> No.880323

>>880308
Hmmmmmmm, let's see here.......

Slap Fight MD & Super Fantasy Zone aren't too terribly difficult from what I can recall.

>> No.880327

>>880308
Try some of the classic ones, like R-Type or Gradius.

>> No.880325
File: 3 KB, 512x480, dragonspiritss.gif [View same] [iqdb] [saucenao] [google]
880325

>>880308
NES Dragon Spirit ain't too hard, since you can be hit three times before dying. It's a nice game to boot.

>> No.880331

>>880308
bio-hazard battle
gleylancer

einhander is nice but the main shot is crap and switch arms is confusing (relatively to the genre) and it takes a bit of skill imo.

>> No.880335
File: 27 KB, 284x300, 1308496242744.jpg [View same] [iqdb] [saucenao] [google]
880335

>>880323
>>880325
>>880327
>>880331

thanks /vr/

>> No.880336

>>880327
Gradius, yes. R-Type in general is a really bad choice for entry level, you may scare him away.

>> No.880380

>>880336
R-Type isn't really any worse than Gradius. They both start off fun and then turn into memory games. If anything I'd say R-Type would be better, since it's a lot easier to see where you should be putting your force than remembering where you should already have your options lined up.

>> No.880389

>>880336
>>880380
Well, frankly, I don't play shmups much, but I recommended those because as a casual I just find them more appealing than those later bullet hell shooters which just overwhelm me. Plus, they really have kickass soundtracks so they're kinda awesome even if you suck at them.

I also remember beating Gradius 1 & 2 (sorry, Nemesis and Salamander) on C64 so at least those versions are relatively easy.

>> No.880395

does anyone know how i can get things like ketsui or futari working on mame? on linux

>> No.880396

>>880395
or SDOJ

>> No.880408

>>880389
>>880380
My opinion is different, I think Gradius, once you get fully upgraded, it gets really easy. While R-Type will make you wish you had a hat so you could chew on it sometimes. Most specifically I am thinking in the first 2 that are a bit twitchy, the maze in 3 and Final's last stages variations. Delta is kinda bearable though all around.
I like R-Type a lot too, and its my favorite shmup series mostly because of the same reasons that were mentioned, but I would find demoralizing if I started with them and reached those awful hard areas.

>> No.880419

>>880408
R-Type is okay because it's typically obvious what you need to do. The foundry in III or the stupid box maze in I are pretty bullshit, but you can clearly see what you're meant to be doing, and when you die and respawn you can get on it. Gradius games always have moments when you need to know what's coming, and if you don't have your options set up right you're kinda fucked. And then you're screwed since if you die and respawn you start with nothing.
That said I love both and Gradius Gaiden is the best game ever so everyone should play them all a whole lot.

>> No.880427

>>878062
You should probably play them more.

>> No.880431

>>880308
I think UN Squadron for SNES (not arcade) is a good entry level shooter. For arcade stuff, I think that Battle Bakraid and ESP Galuda are good. Not a retro game, but Death Smiles 1 and 2 are probably the easiest Cave games to 1CC.

>> No.880454

>>880325
first schmup I beat, great game in general

then I spent forever 1ccing Super R-Type and the Gameboy R-Type

then I learned to hate R-Type once I discovered real schmups

still, those memories.....

>> No.880716

>>880454
They're not called "schoot 'em ups", so why do you consistently say "schmups"?

>> No.880760

>>880454
What makes R-Type "not a real schmup (sic)"?

>> No.880767

>>880454
>then I spent forever 1ccing Super R-Type and the Gameboy R-Type
>then I learned to hate R-Type once I discovered real schmups

You started bad.
RTDX is so so, good as far as GBC standards go, mediocre compared to the other in the series
SRT is crap because of the slowdowns and even if it wasn't the slowdowns, there's something that doesn't flow well with that game... powerup placement, level design, idk.

>> No.880770

>>880760
Too easy I'm guessing? Dude is clearly off his rocker

>> No.880797
File: 30 KB, 297x299, 1367882713928.jpg [View same] [iqdb] [saucenao] [google]
880797

>>880716
Shmizzle dizzle.

>>880308
Lords of Thunder!

>> No.880815

>>880760
horizontal pig disgusting

>> No.880819
File: 22 KB, 465x344, 1372749697070.jpg [View same] [iqdb] [saucenao] [google]
880819

>>880815

>> No.880816

>>880815
What, you got something against shoot 'em overs?

>> No.880862

>>880815
>implying Gradius series aren't real shmups.
>implying Salamander is not a real shmup.
>implying Xexex is not a real shmup.
>implying Darius series aren't real shmups.
>implying Progear is not a real shmup.

>> No.880878

>>880395
Ketsui should just work with any somewhat recent build. For Futari you'll have to use one of the verboten builds that allows for SH3 emulation. I can link one if you wish.

>or SDOJ
lel

>>880862
Or Deathsmiles?

>> No.880875
File: 169 KB, 480x420, 20110402_hong_kong_97.png [View same] [iqdb] [saucenao] [google]
880875

The best of the worst. Play this one if you are a masochist.

>> No.880891

>>880815
Don't use tate or it ain't a shmup anymore.
Got it.
Understood.

>> No.880887

>>880878
im on linux.. trying to compile in SH3 myself but I don't really know what im doing

>> No.880895

>>880887
Ah. Would it not just work in wine? Or are you trying to avoid doing that?

>> No.880897

>>880895
would like to avoid that since my computers already pretty slow but maybe it's worth a go if this doesn't work

>> No.881024

anyone have a guide on transplanting the old cave driver SH3 into the new mame?

>> No.881071

How about shooting for score, guys?

>> No.881098

>>880716

cause murrica

>> No.881106

ooo

what's that REALLY GAY schmup for the snes?

it's a japan only game I think...

>> No.881113

>>881106

schmup? never heard of it.

>> No.881115
File: 19 KB, 320x241, Star_Soldier_-_Vanishing_Earth.jpg [View same] [iqdb] [saucenao] [google]
881115

>>880308
Star Soldier on the N64. It's like 5 bucks I think.

Great feel, forgiving gameplay, fun bosses, and has a combo system like DoDonPachi.
Bottom line is it presents some of the core fundamentals of shmups but in a more forgiving way.

>> No.881125
File: 6 KB, 28x33, batsugun-pig.gif [View same] [iqdb] [saucenao] [google]
881125

Batsugun is pretty rad.

>> No.881130

>>881106
Touhou

lmbo

>> No.881135

>>881106
You might be talking about Cho Aniki but I think that was on the PS1.

>> No.881132
File: 53 KB, 427x338, aniki.jpg [View same] [iqdb] [saucenao] [google]
881132

>>881106
cho aniki

this game is fucking whacked out

>> No.881184

>>881135
No, it was for the PC Engine/Turbo Grafix 16 and then there was a third game released for both the Saturn and PSONE with pre-rendered graphics>>881132

>> No.881267

>>881184
There was a Cho Aniki for the Super Famicom.

>> No.881289
File: 164 KB, 1920x1080, 1337648406031.jpg [View same] [iqdb] [saucenao] [google]
881289

>>881071
What game?

>> No.881347

>>881267
The Cho Aniki that you're referring to was a fighting game that had nothing to do with the main series

http://en.wikipedia.org/wiki/Cho_Aniki#Ch.C5.8D_Aniki_Bakuretsu_Rant.C5.8D_Hen

>> No.881592

>>881289
Well, I'm playing Muchi Muchi Pork already, so something that is entirely different from that.

>> No.881771

>>881289

You guys want to do dangan feveron?

>> No.881825

>>880080
Made a thread in regards to a Dezaemon competition

>>881819

>> No.881852
File: 99 KB, 816x612, 20130707_185836.jpg [View same] [iqdb] [saucenao] [google]
881852

>>881771
you bet yer ass I want to do dangun feveron

>> No.881847

>>880216
soldier blade
blazing lazers
gate of thunder
lords of thunder

>> No.881917
File: 10 KB, 217x232, youmonster.jpg [View same] [iqdb] [saucenao] [google]
881917

>>877985
>Has the knowledge to pick out MD/Genesis gems like Elemental Master and Grind Stormer

>Leaves out Musha Aleste, the the best shmup on the console

>> No.881980
File: 38 KB, 500x335, hector87.jpg [View same] [iqdb] [saucenao] [google]
881980

>>881917
People will never agree on a recommendation list, that's for sure.

I mean, I myslef don't even agree with the NES one. Dino Riki and King's Knight? Those games are seriously terrible. Needs more Spaceship Hector.

>> No.881994

>>881289
>>881771
>>881852
HEAVEN IS HERE INSIDE MY SOUL!
Can anyone here even get on the internal score chart of Dangun Feveron? I've still yet to manage that.

>> No.882041

>>881917
I've never really cared M.U.S.H.A. at all. I do think it has a nice overall "look" to it though

>>881980
>Dino Riki and King's Knight? Those games are seriously terrible

I think I liked the idea more that they're shmups that don't involve space ships than I did the overall game. It's so rare to find a shmup that thinks outside of the box these days

>> No.882059
File: 18 KB, 240x320, 0005.png [View same] [iqdb] [saucenao] [google]
882059

>>881994
I'm not sure what chart you mean. Is there another one besides this one?

>> No.882074
File: 480 KB, 726x738, Screenshot - 07082013 - 02:02:33 AM.png [View same] [iqdb] [saucenao] [google]
882074

here is my best DDP score so far (it shouldnt be hard to beat, I'm only starting out and can only reach stage 4)

>> No.882078

>>882059
That's the one I mean.

>> No.882110

>>880875
With friends and family, we have sunk at least 3 hours into that. We still couldn't beat it.

I used to be sorta okay shmups, but I haven't played in forever. I gotta grab me some SFC shmups next time I order games since I can get most for cheap.

>> No.882140

>>882059

Oh man that was a stupid recommendation

>> No.882189

https://code.google.com/p/opentyrian/

OpenTyrian.

It's an open source port of Tyrian (an old DOS shmup written in Pascal) to good old portable C and SDL. It is known to build and run on Windows, OS X, GNU/Linux, FreeBSD, OpenBSD, Android, Haiku, and other OSes. You need the Tyrian data files to play but there's a zip of them on the Google Code site.

>> No.882205
File: 132 KB, 480x300, opentyrian-1stboss.gif [View same] [iqdb] [saucenao] [google]
882205

>>882189
Whoops, forgot my image.

>> No.882525

>>882059
Man, I still can't break past the first million.
Dangun feels like the hardest beginning of any Cave title I've played.

>> No.882535

>>882525
That ain't Futari Ultra.

>> No.882598

>>882535
I don't count extra modes or difficulty levels.

>> No.882758

>>882525
this game is an absolute bastard, looks like I'd need to be well into stage 3 to even get my score in the board?

>>882598
he's talking about the sequel to mushihime sama

>> No.882775

>>882758
He's talking about Futari Ultra, Ultra being an optional difficulty level. I consider those difficulties the same as second loops. I'll deal with them after getting good enough on the first loop.

>> No.882789
File: 54 KB, 480x640, Dangun-Feveron-arcade-gameplay-screenshot-5.jpg [View same] [iqdb] [saucenao] [google]
882789

today I learned that I hate this game

why is it so fucking FAST

and I run out of bombs too much to try to save those guys from going off the top but I need them to live too...

>> No.882809

does anyone have tips on getting ketsui to run well in MAME? It does work but I feel like it's in slow motion

>> No.882815

>>882809
Press F11 while the game is running to display speed. If it remains at 100% then it is just the ingame slowdown.

>> No.882843

>>880230
You should at least not recommend the console ports of arcade games over the arcade counter parts. Why would I emulate Battle Garegga on a saturn emulator when I can emulate it in MAME?

Yes. I am assuming people would pirate old games before buying them.

>> No.882848

>>882789
You think that's bad, try playing with the fucking cat.

>NYA NYA NYA NYA NNYNYNYNNYA NYA NYAA
nobombs

>> No.882883
File: 280 KB, 1000x1000, 1340484495841.png [View same] [iqdb] [saucenao] [google]
882883

>>882843
>Why would I emulate Battle Garegga on a saturn emulator when I can emulate it in MAME?

http://www.youtube.com/watch?v=9iDOL0lAYsg&list=PLAC0111093401FF8C

>> No.883351

>>882843
Sometimes it's warranted.
RayCrisis and G Darius for instance have extra content on PS1/PC, like Boss Mode or Special Mode.

>>882883
Arcade soundtrack is far better, imo.

>> No.883724

>>882883
I admit there are motivations to play some ports (I was happy to own Battle Garegga for Saturn), but emulating ports is kind of weird territory.

Much worse yet with earlier than 32-bit console ports, which would pretty much always suffer the consequences of inferior hardware. This is 2013. There is no longer need to introduce someone to a port which needed to redraw everything at lower resolution with less colors and lost pieces of action that were too intense for the console, when in all likelihood the full experience is perfectly playable in MAME.

>>883351
Sometimes yeah. G-Darius doesn't even have music in MAME yet.

>> No.883815

yeah no dfeveron is way too hard to even get a score on the leaderboard

>> No.883821

>>883815
It shouldn't be that hard if you can chain the first two stages.
Still not very fun though, yeah.

>> No.883825

>>882843
Battle Garegga has horrible input latency in MAME. Saturn version might be better.

>> No.883930
File: 22 KB, 240x320, 0001.png [View same] [iqdb] [saucenao] [google]
883930

Okay, back to Saidaioujou.

>> No.884354

>>883825
What about that shmupmame thing?

>> No.884410
File: 18 KB, 240x320, 0006.png [View same] [iqdb] [saucenao] [google]
884410

>> No.884427

>>884354
Reduces latency by one frame at the expense of desynced backgrounds, but it's still bad.

>> No.884450

>>884354
GareMAME supposedly reduces the input delay and has a bunch of other features.

>> No.884676

>>883825
I play Battle Garegga with input lag because I think that gives it more flavor.

>> No.884689
File: 253 KB, 1024x768, wp2-Radiant_1024x768.jpg [View same] [iqdb] [saucenao] [google]
884689

Just got this in the mail today, psyched as fuck. Got it for 140.

Y'know, it's interesting; this game is supposed to be fairly common in Japan, right? Is the price just inflated? Is this game Japan's Earthbound?

>> No.884720

>>884689
>Y'know, it's interesting; this game is supposed to be fairly common in Japan, right? Is the price just inflated? Is this game Japan's Earthbound?

It costs a lot because it's very high in demand; making it always overpriced.
Check Cotton Boomerang, that game is rare on top of being a very good shmup, and it costs 2-3x as much for complete in box - but if you manage to find the full version with the tea cups, those go double that.

>> No.884738

>>884720
Tea.. cups?

>> No.884768

>>884676
Isn't there input delay on an actual PCB anyway? I've only played the Saturn port of it and it didn't feel like there was much delay, was it fixed in the port? I haven't put a whole lot of time into the game though, so maybe it's just me.

I notice that Batrider has a little bit of input delay in MAME, but nothing too terrible.

>> No.884935

how do I use stage edit on bbakraid? I flipped the dip switch but .. now what?

>> No.884939

>>884935
Just flipping the dip switch seems to work well here. Did you press F3 to restart the board after?

>> No.884950

>>884939
that was it, wonderful thanks!

>> No.887108
File: 30 KB, 400x300, cotton.jpg [View same] [iqdb] [saucenao] [google]
887108

>>884738
http://en.wikipedia.org/wiki/Cotton_%28series%29#The_Cotton_Tea_Cups
>Amongst collectors of video game memorabilia the Cotton tea cups are some of the rarest pieces of collectible merchandise.
The Panorama Cotton tea cup is white with no handle and features a brown drawing of Cotton on the cup, with the words "Panorama Cotton". To obtain the cup originally, it was necessary to purchase the game and send in a registration card, before being entered into a random draw. 300 are known to exist.

>The Cotton Original tea cup was made to commemorate the release of Cotton Original on the PlayStation. It is white with no handle and has a blue drawing of Cotton and Silk on the front, with the words "Fantastic Night Dreams Cotton Original" in the top left corner. The origin of these cups and the quantity made are currently unknown.

>A Cotton 2 tea cup is also believed to be in circulation amongst collectors but its origin and quantity made are unknown.

>> No.890391

I'm still working on my Dangun Feveron score so it would be a shame if this dropped off the board.

>> No.890416

>>890391
Yeah, maybe next time we should pick a game that more than two people can reliably place on the leaderboards in. That might encourage a little more competition.

>> No.890432

ok I have never emulated MAME before, where do I start?

>> No.890485
File: 343 KB, 729x648, Screenshot - 07102013 - 03:13:10 PM.png [View same] [iqdb] [saucenao] [google]
890485

>>882074
I just beat my DDP score!

>>890416
I had a good shot at it but it doesn't seem like I'd be able to score without way more work than i want to put in (the game feels too fast for me)

>>890432
just put a rom in the roms directory (google for where that is depending on your OS) and it should show up in the menu, not much else you need to know: oh check the settings/controls too you use 5 to insert a coin and 1 to start

>>887108
I so badly want cotton for megadrive but i'll never get it (and I don't even have a megadrive)

I wonder if the bbakraid guy is still around? since it's now possible to put the stages in a fixed order I'm thinking of picking it up again (1cc'ing the normal course shouldn't take too long) - also I didn't realize this but the advanced course has extra stages

>> No.890603
File: 70 KB, 367x517, gyrussnes.jpg [View same] [iqdb] [saucenao] [google]
890603

How do you guys feel about Gyruss?

>> No.890832

>>890603
looks weird

>> No.891351

Does anyone have a working rom of dodonpachi dai fukkatsu?

I have a version of mame that can play SH3 games but can't find a DFK rom that works. Plays Futari just fine though.

>> No.891358

>play Dangun Feveron recently, make stupid mistakes
>watch superplays and get even more upset

And now I realize why those bombs are better for getting more disco men than the roll weapon, but I'm too used to charging up my shots that I can't adjust to the bombs. I should try out some other arcade STGs in the meantime.

>>891351
I don't think Dai Fukkatsu is working on that particular MAME build. You're talking about the one that requires a separate file for launching Deathsmiles, right? I think anything you have for that one is all that works right now.

>> No.891362

>>891351
I found this comment on youtube

> Do-Don-Pachi Dai-Fukkatsu is not been release for the mame emulator we dont know when mame gonna release all SH3 roms for the mame :(

seems we have no luck

>> No.891371

>>891351
>>891362

It's most likely because of the whole issue with SH3 roms in the first place, cave asked them to not support it which is why there was a build split already. So I don't expect to see the new ones for some time unless some kind anon can access one and dump it and someone goes from there.

>> No.891575

>>891362
Daifukkatsu is pretty bad anyway, you're not missing much. The slowdown is ridiculous, the bomb system is stupid (you either have 3+3 autobombs or no bombs at all), and the hyper implementation was pretty bad too. Just play Daioujou some more.

>> No.891580

>>891575
DOJ is pretty nice! It seems like the arena is bigger and you move slower through it (haven't really played it other than testing)

>> No.891642

>>891580
Daioujou is the best Donpachi. Maybe. It might only be second best, I'm not sure if Saidaioujou is better yet. But it's definitely up there.

>> No.891675

Is anyone else an absolute shmup nut but overall sucks at shmups? I've just tried 4 or 5 credits on DDP trying to get as far as I could and I got to stage 3 once, though I have gotten further in the past.

At least I can say I've 1cced every Parodius game on defaults barring the MSX one.

>> No.891684

>>891675
how long have you been practicing DDP?

>> No.891696

>>891675
Does that include arcade Da!? Because if you can 1cc that no way can you call yourself bad, that game is fucking hard.

>> No.891698

>>891684
I've only really played it for a day or two at a time. I think that's it really, I prefer the older design of shmups with longer levels and more gradual difficulty curves, I find it difficult to focus on the bullet hells.

>> No.891706

>>891698
well I play it every day for 3 weeks and I'm only just starting to be able to clear the first 3 stages with 1 credit.

>> No.891708

>>891696
It was the Playstation version, I don't know of any differences between that and the AC version other than some cut down animations.

>> No.891781
File: 67 KB, 645x292, tecmosecretofthestars.jpg [View same] [iqdb] [saucenao] [google]
891781

what do you guys think of USB joysticks? are there any worth getting or should I just stick to a gamepad?

>> No.891790

>>891781
I've been considering getting a Genesis To USB port and one of those 6 Button ASCII controllers for strictly nostalgic purposes

Most of the USB joysticks out there are little bit more than I'm willing to pay

>> No.891827

>>891790
Honestly, those sticks are pretty decent, even if the stick is technically kack it's stiff enough for effcient shmupping. I destroyed Thunder Force 4 on my friend's.

What you want to look out for is the japanese version, which has a microswitched stick and buttons.

>> No.891834

>>891827
Shit I'm so stupid, I thought you were talking about the six button arcade stick.

>> No.892674
File: 410 KB, 697x601, Screenshot - 07112013 - 05:30:27 AM.png [View same] [iqdb] [saucenao] [google]
892674

How about BATSUGUN instead? (mame batsuguna)

7d1e13bc75de862e862b332e9ab182cc batsugna.zip
2cde67949efdbc2f6ed5a672a691d74a batsugun.zip

>> No.893118

>>891675
Me. I can't even clear Thunderforce 4 with 99 lives on Easy without continuing.
On normal with 5 lives I can only get to stage 5 before the instagib lasers coming off the Orn battleship wreck me.

>> No.893271

>>893118
Question, how many of you use the "Revival" feature on Chatty and Fantastic Parodius?

>> No.893274

>>891675
I utterly suck in many games, but just last week I managed to 1cc Keio Flying Squadron on Hard without even trying - I was just testing the Sega CD I bought. But on many other shmups I suck terribly.

Also it was just the USA version of Keio... japanese version is 10x more difficult (you die if you touch the walls, and the train level has extra ceilings... also, all enemies flash when hit).

>> No.893304 [DELETED] 

>>878042
>>/jp/

>> No.893307

>>878042
>>>/jp/

>> No.893313
File: 58 KB, 373x636, musha.jpg [View same] [iqdb] [saucenao] [google]
893313

>>878062
I'm shit at shmups, but I recently beat MUSHA. I'd say that's a good place to start.

>> No.893395

>>877985
>>880151
>>880197
How the HELL does anyone skip over Thunder Force III in a list of Genesis shmup recs?

HOW?

>> No.893405 [DELETED] 
File: 1.29 MB, 1600x1200, shmup recommendations.jpg [View same] [iqdb] [saucenao] [google]
893405

>>893395
Maybe I just didn't care for it because of the free roaming aspect of it?

>> No.893406
File: 1.29 MB, 1600x1200, shmup recommendations.jpg [View same] [iqdb] [saucenao] [google]
893406

>>893395
Maybe I just didn't care for it because of the free roaming aspect of it?

>> No.893426

>>893405
>>893406
>free roaming
gb2/co/ hajtand

your opinion is poo and you are too

Thunder Force III is the GOAT

>> No.893436

>>893426
Must have gotten it confused with IV, excuse me

>> No.893445

>>893406
this chart is awful, stop

>> No.893447

No SPC? Phew...
SPC I SUMMON THEE FROM THE DEPTHS OF HELL! COME TO THIS THREAD AND BURDEN ALL WITH YOUR WISDOM!!1!

>> No.893451

>>893445
If you hate it so much then why are you even bothering to comment? Because from my standpoint, you're bringing nothing to this thread

>> No.893525

>>893451
because you keep posting it

>> No.893528

>>893525
Oh, well I'm so so sorry if it ruined your day, gave you cancer, ran over your dog, and caused your girlfriend to break up with you

>> No.894540
File: 48 KB, 1211x751, shmup pack creator sure loves his shmups.png [View same] [iqdb] [saucenao] [google]
894540

>>893447
I haven't had a chance to post this in forever.

>> No.894627
File: 95 KB, 804x1065, 1373324468611.jpg [View same] [iqdb] [saucenao] [google]
894627

>>894540
epic meme bro

>> No.895093

>>893447
Dodonpachi Saidaioujou is a shit game because lolis.

>> No.895457

>>895093
It's just not the real thing ;_;

>> No.897945

>Dodonpachi
>no women
>videogame-ish music
>final boss is a badass robo-bee

>Dodonpachi Daioujou
>badass cyberpunk women
>metal-ish music
>final boss is a badass robo-bee

>Dodonpachi Daifukkatsu
>high school girls as the boss of every level
>jpop music
>final boss is Waspinator from Beast Wars

>Dodonpachi Saidaioujou
>lolis with embarrassing UGUUGUUU voice acting
>dubstep music
>final boss is a loli in a bee costume

Based on the trend the series has followed, Dodonpachi 6 will have vuvuzela music and the final boss will be Honeybuzz.

>> No.898096

>>897945
I like Saidaioujou. I get kawaii anime girls, I get Asapon and KitaEri, and I get the best gameplay in the series. Shit's pretty good, even if stage 5 is kinda ridiculous.

>> No.898158
File: 282 KB, 348x465, Screenshot - 07122013 - 06:40:55 AM.png [View same] [iqdb] [saucenao] [google]
898158

>>897945
> Dodonpachi 6
> ever existing

>> No.898773

>>897945
I own SDOJ, I see no lolis except for Hikari being borderline, and the only dubstep is like 10 seconds on the boss track. I bet you go to the system11 shmup forums because only there have I seen these baseless assumptions.

>> No.898782

>>898773
We all go System11.

>> No.898795

>>898782
That explains that. Why would you?

>> No.898803

>>898795
muh shmups
I wasn't the guy you were talking too by the way.

>> No.898808

>>897945
Story of Japanese media in general.

>> No.898812

>>898803
Oh ok. I went there for a number of years but I think they are getting worse every day.

>> No.898834

>>898812
There are still some good people there. You just need to ignore the guys who spend all their time shitposting instead of playing.

>> No.899048
File: 166 KB, 1048x738, Wings of FUUUUUUUCK.jpg [View same] [iqdb] [saucenao] [google]
899048

I can't believe Wings of Wor is being talked about, I haven't really seen it talked about until /vr/. Makes me happy, especially when I finally beat it and it congratulated me in being a great warrior.

The final gauntlet in the second to last stage took me awhile to get passed because it just chucked everything at you at once in a merciless assault until you got to the boss.

>> No.899124

>>899048
>I can't believe Wings of Wor is being talked about, I haven't really seen it talked about until /vr/

Well you know /v/, always on the prowl for a fresh, nubile hipster to rip to shreds

>> No.899126

I dont understand the criticism of shmups forum, can someone explain more?

>> No.899605

>>899126
I don't understand it either. I used to have an account there (but it got abandoned), I need to make a new one.
That site had a nice users too, and was useful for getting news about incoming shmups or tips.

>> No.899612

>>899126
It's a big CAVE dicksucking shithole full of some of the biggest elitist douchebags imaginable. Extremely difficult to talk about anything other than CAVE games and everyone always has something snarky or outright hostile to say to well-meaning posts for some reason.

>> No.899723
File: 726 KB, 1200x1701, pink_sweets-1.jpg [View same] [iqdb] [saucenao] [google]
899723

>>899612
but cave are the best, I mean seriously though they are just great aren't they?

> everyone always has something snarky or outright hostile to say to well-meaning posts for some reason
that must be such a horrible experience for you coming from 4chan

>> No.899738

>>899723
I guess it's worse here but we have the benefit of anonymity. When you deal with the same assholes all the time on a forum it just feels like you're talking to a wall and engaging in conversation is pointless.

Oh and the admin has been on my shitlist ever since he banned a productive and thoughtful poster for something that occurred on an entirely separate website. What a douchebag.

>> No.899747

>>899738
yeah I get that, forums are not my thing at all. cheers

>> No.899756

>>899738
>Oh and the admin has been on my shitlist ever since he banned a productive and thoughtful poster for something that occurred on an entirely separate website. What a douchebag.
who's that about? seems to have happened before i joined the shmups forum

>> No.899762

>>899756
A user had posted a copy of a doujin shooter on doujinstyle or pirate bay I can't remember which, but he never linked to it on shmups and never mentioned it. He was banned when the admin found out to "keep up the image of the shmups community".

>> No.899764

Question: Does anyone here own the Gradius, Salamander, Parodius, and Twinbee collections for the PSP? Because I'm considering purchasing them in the near future and I was wondering if they were worth it

>> No.899771

>>899762
is that the guy who kept up that thread about cave-parody shmups from some korean?

>> No.899774

>>899764
they're pretty much the exact same games as their playstation and saturn counterparts. if you want to play horizontal shmups ona handheld, you can't go wrong with these

>> No.899778

>>899774
Oh, okay, just wanted to check and see if there were some sort of compatibility issues because there are zero reviews of any of the games on Amazon

>> No.899780

>>899764
They're not perfect ports, but the gameplay is pretty much intact.

>> No.899781

>>899778
compatibility issues with what exactly? the psp is region free
gradius gaiden has some slowdown that's not on the original game. everything else plays absolutely fine

>> No.899785

>>899771
Maybe, I dunno? He usually had something useful to say though, unlike a lot of the other shitposters there. Also now that the details are coming back the user had made an argument about emulation and features in some other thread which pissed off the admin (who happens to be one of those PCB elitist faggots) who was just looking for a reason to silence him.

>> No.899789

>>899781
>compatibility issues with what exactly?
IDK, music randomly skipping on Sexy Parodius, enemies randomly flickering in and out of existence, that sort of thing

>The PSP is region free
Yes, I know, that's kind of why I'm getting the games to begin with

>> No.899795

>>899785
i'm pretty sure this is about the guy i mentioned earlier. the thing is he openly encouraged people to pirate games from ngdevteam, who are users on shmups. the admin said that was fucking low and banned him for that reason, and i've got to say that i agree with him.
>those PCB elitist faggots
you hardly see people being elitist about pcbs. almost the whole userbase uses mame emulation in one way or another

>> No.899804

>>899795
You should also be aware that he was banned more than two years after the supposedly rule-infringing event. It's just bullshit; the faggot wanted an excuse to shut him up about MAMEdev and CAVE emulation.

>> No.899817

>>899804
guess i might have the wrong guy after all. and if not, then it seems i didn't have the whole picture of this.
but judging from recent posts, system11 definitely seems to hate piracy.

>> No.899841
File: 34 KB, 222x311, Dragon_Spirit.png [View same] [iqdb] [saucenao] [google]
899841

>>899817
Anyone played this bitch right here? This game is like a torture... But it's so good you can't let it go.

So far the only Shmup that has motivated me enough to beat it is Gokujou Parodius, I'm currently still playing that one and a few others of the same series. It's hard but also a lot of fun. I Wish there were more games like this.

>> No.899869

Bullet Hell killed the genre.

>> No.899874

>>899869
you have to try a little harder than that! say some inflammatory remarks and drop some names etc.

>> No.899887

>>899869
Kind of true.

>> No.899910

>>899869
Yeah it kind of turned the fanbase into nothing but elitist snobs who play them every single waking moment to get better

I don't mind a challenge, expect when it's absolutely fucking impossible

>> No.899921
File: 829 KB, 150x202, 1130685832605.gif [View same] [iqdb] [saucenao] [google]
899921

>>899874
Bullet hell was an easy way to make a shooter that would be popular without devoting effort to music, background art, sprites, or sound effects. Just spray patterns and a SMALLER THAN THE SHIP SPRITE hitbox for the player.

>> No.899924

>>899910
I play for survival, I don't bother with 2nd loops, I still have a lot of fun. Playing for score is not mandatory.

Low risk low score strategies (with French commentary):
http://shmupemall.com/?page_id=1143

>> No.899926

>>899924
This guy's Karous video was a travesty. Sometimes... You really gotta grab dem points.

>> No.899938

>>899910
Bullet Hell also requrie a different skill-set from traditional shoot em ups. They are perfectionist maze games. As opposed to being games about manoeuvrability, they actually become games of restrictive manoeuvring.

Also the excessive feedback loop of shooting, only in place to encourage weapon fire, dismisses the value of traditional shoot em up challenges, such as enemy movement patterns. Also most bullet hell have thrown away the use of environments that effect play.

They are fundamentally flawed in my opinion because of the above. They simply do not value the attributes that made traditional shoot em ups what they were. In turn they have cut out a large proportion of the audience who enjoy all the 'crazy' and perceived skill these games seem to require from a outside party.(This is not to say they are not difficult. But they do look the part due to the amount of content moving on a screen at once.)

It is just a pity the mainstream actually believed the games to be derivative of traditional shoot em ups.

Just my 5cents worth though.

>> No.900047

what are the most essential vertical shooters to know if you're into that genre?

>> No.900067

>>900047
Galaga
Xevious
Zanac
Raiden II
Battle Garegga
Cho Ren Sha 68K
Dodonpachi

>> No.900081

come on /vr/ why did you forgot about SILVER SURFER

>> No.900091

>>900047
Xevious
Batsugun
DoDonPachi
Battle Garegga
Ikaruga
Ketsui

>> No.900134
File: 21 KB, 512x324, 1368028459870.jpg [View same] [iqdb] [saucenao] [google]
900134

>>880151
>not having Xevious 3D-G+

Seriously?

>> No.900156

>>900081
Because other than the phenomenal music by Follin, the game has no redeeming qualities whatsoever.

>> No.900178
File: 46 KB, 453x566, 1343808680358.jpg [View same] [iqdb] [saucenao] [google]
900178

>>900047
The most essential shumps to know are the ones you like the most, and nobody can tell you that. Try posting one you already know you like and maybe someone will know another that's similar.

>>900156
It has the best game over scene.

>> No.900224

>>900134
I did not have any Shmups growing up, especially for my PSONE, I only recently got into the genre through emulation. So I no next to nothing about Shmups for the Saturn or the PSONE

So don't "blame the messenger" for lack of a better term

>> No.900253

>>900224
Just add it to the list, or better yet you should emulate it. Great game.

>> No.900258

http://www.hardcoregaming101.net/genres.htm#shmuph
http://www.hardcoregaming101.net/genres.htm#shmupv

>> No.900446
File: 160 KB, 2000x1108, sine-mora-logo.jpg [View same] [iqdb] [saucenao] [google]
900446

I can take Solatorobo levels of furry.
How's this? Looks like Progear. it's 1.X€ on steam until the end of next week

>> No.900452
File: 238 KB, 1280x720, 55898.jpg [View same] [iqdb] [saucenao] [google]
900452

>>900446
...and was this ever patched? I pirated it and it ran awful on a PC that plays crysis on Ultra
also very glitchy

>> No.900456

>>900446
shit and not retro

>> No.900472

>>900446
Absolutely terrible. They just got everything wrong.

No rapid fire, completely random power ups, bullets that blend with the background and several other annoyances. Get Jamestown instead, it's much better.

>> No.900474

>>900456
sry, this thread got so big on shmups i forgot where i was.

>> No.900492

>>900178
The most essential shmups to know are those with most influence on the genre and on culture in general.

Which means Space Invaders is most essential.

>> No.900502

>>900492
Don't forget about Xevious.

We'd never have scrolling shooters without it.

>> No.900509

>>900502
You mean Scramble.

>> No.900513

>>900502
is xevious shit? I tried playing it once and it wasn't fun.. maybe I'm just spoiled or something with these great new ones?

>> No.900520

>>900513
I don't find it particularly fun either. I dislike Space Invaders as well. I've always really enjoyed Galaga on the other hand.

>> No.900529

>>900513
The game's a classic. It's pretty fun in its own way, and it has great atmosphere.

Don't be expecting those ultra fast advanced bullet hell shmups, though.

>> No.900541

>>900513
It's a relaxing kind of shmup. It's good to play when you're too tired or otherwise impaired for modern shmups.

>> No.900550
File: 5 KB, 184x184, 1308337487367.jpg [View same] [iqdb] [saucenao] [google]
900550

>>900509
Don't you mean Defender?

>>900513
Playing Dragon Spirit first might help get you used to it.

>> No.900574

what vertical bullet hells are there other than CAVEs ones?

>> No.900582

>>900574
Shitloads, it would take a while to name them all with any specifics.

>> No.900596

>>900582
how could I get a list of the best ones so I can try some out?

>> No.900598

>>900574
Well, here are some favorites:
Batsugun
Mars Matrix
Giga Wing
Jamestown
Homura
Shikigami no Shiro 2
Touhou

>> No.900614

>>900598
thanks very much

>> No.900617
File: 34 KB, 224x384, dimahoo.png [View same] [iqdb] [saucenao] [google]
900617

>>900614
Also, Dimahoo and Brave Blade. Forgot about these two.

>> No.900707

>>899938
>Also the excessive feedback loop of shooting, only in place to encourage weapon fire, dismisses the value of traditional shoot em up challenges, such as enemy movement patterns. Also most bullet hell have thrown away the use of environments that effect play.
I agree with this, especially stage design. I always liked it when the level itself was a threat to you when it came to currents pushing you a certain way, fire pillars rising, or you have to go between a bunch of floating rocks with enemies attached to those rocks thus having areas you cannot place your character at all along with harder places to hit enemies from.

>> No.900720

>>900513
It is great. Try to kill as many things as you can as fast as you can.

>> No.900723

>>900707
Yeah, man. I too miss games like Gradius and R-type where you had to dodge so much more than just bullets.

It's just too bad they don't make 'em anymore.

>> No.900729

>>900723
> I miss games like Gradius and R-type

why don't you play them then...

>> No.900732

>>900723
Hey, Otomedius X came out relatively recently.
You liked Otomedius X, right?

>> No.900736

>>900732
Nope, it sucked. It was a pretty fappable game though, I'll give you that.

>> No.900901

>>900067
>Zanac

I got Zanac today at a LGS and it's insane.

Completely batshit crazy. I love it.

>> No.901073

>>900067
Hmmph, that list doesn't have any horizontal scrollers does it. Better rectify that. Add to it
-Gradius II
-R-Type
-Darius Gaiden

>> No.901084

>>901073
I was only asking for verticals though

as for horizontals, I just recently discovered xmultiply which is awesome

>> No.901085

>>901073
The guy did kinda ask for vertical shooters, dude.

>> No.901089

>>901085
>>901084
Derp, guess it was fine the first time.

>> No.901157

Is there any treatment for the days where you play complete shit? Or should I just play more? It tends to happen every couple of days.

>> No.901205

>>901157
Just take a break and play something else if you're having a bad day. There's no point trying to force it if it isn't working.

>> No.901228

>>901157
If you want to be consistent without drugs then sleep properly, work out, watch what you eat and play for 45+ minutes every session. You get more for just maintaining homeostasis in your body than through anything else.

Whenever I'm having a random offday in any game I just down a sugar free energy drink (or a coffee) over the course of the session. Personally white Rockstars have gotten me the best results over the years but I hear that shit's dangerous so I've been brewing espresso lately.

>> No.902564

>>901228
>Personally white Rockstars have gotten me the best results over the years but I hear that shit's dangerous so I've been brewing espresso lately.

Strongest thing I drink is Mountain Dew Voltage, gives me a really great ass buzz. Though I still prefer Cherry Citrus Game Fuel over it

>> No.902582
File: 920 KB, 446x374, 1371506286093.gif [View same] [iqdb] [saucenao] [google]
902582

>You will never own a real copy of Battle Garegga for the Saturn

>> No.902725

>>902582
dont remind me

>> No.902753

>>902582


just a matter of commitment

>> No.902758

>>902582
Why not? It's not particularly expensive. Right around Radiant Silvergun prices.

>> No.902759

>>902758


RSG rather dropped in value I feel.

I remember back in 2002-2003 you paid like 200-300$ for it.

>> No.902763
File: 1.56 MB, 989x741, dragonspiritcart.png [View same] [iqdb] [saucenao] [google]
902763

>>899841
NES Dragon Spirit is the best. It improves the arcade game on so many ways.

Also, press select 20 times during the ending screen in the Famicom version to lift the princess' skirt.

>> No.902783

>>902759
Right now they are both hovering between 120 and 160.

>> No.902801

>>902763
>spoiler
Oh cool, I have a CIB copy but never knew this

in Splatterhouse Wanpaku graffiti on famicom too there is a secret gallery like this where you can find "naked" ladies too

>> No.902803

>>902759
That's a big variation and I don't think that's right.

I paid $125 for a mint RSG w/obi and $75 for a mint BG w/obi, both in 2001.

>> No.902809

>>902803


really?

those were the prices that I remember in my country at least.

maybe US had it better regarding the prices.


if 125$ was more the norm for RSG then it got expensive over the years.

>> No.902813

>>902801
Really? Please do tell me more about this.

I know there were a few other Famicom games with nudity, like Okhotsk ni Kiyu.

>> No.902817

>>902809
TBH, I think it was in the high $100s and I just got a good deal (it wasn't from one of the major JP exporters, it was a BIN from a US seller - still have the emails). I don't think it hit $200+ territory until maybe mid-2000s or later.

>> No.902836

I'm looking into an arcade stick, mostly for shmups with some light casual fighting. Mostly for use with emulators.

What would you guys recommend for 60 bucks or under? (bonus if it works with 360)

>> No.902837

>>902813
I don't remember exactly and a quick google search won't help, but I guess a more torough internet search would get the exact answer.

I think it has something to do with pressing a combinaison of buttons in the secret TEST MODE of the game.

Fun fact: both Dragon Spirit and Splatterhouse Wanpaku Graffiti were made by NAMCOT

>> No.902841

>>902836
If you don't mind modding, the cheapest you'll probably be able to get is the Mayflash arcade stick. The WWE All Stars brawl stick is good for modding too, but it's a bit more pricey. You probably won't be able to get anything decent for under $60 unless you're modding.

>> No.902847

>>902763
>NES Dragon Spirit is the best. It improves the arcade game on so many ways.
Well, maybe that explains some things. I've only ever played the arcade version and I couldn't for the life of me figure out why people seem to like the game so much. It's mostly just really frustrating.

>> No.902896
File: 239 KB, 800x571, dragonsaber.jpg [View same] [iqdb] [saucenao] [google]
902896

>>902847
Yeah dude, the dragon's hitbox is so fuckhuge.

Dragon Saber's a bit better, there's a port for the PC Engine and one on Namco Museum Encore for the PSX.

>> No.904109

so what shmups is everyone playing? what stages are you at?

>> No.904128

>>904109
R-type III on virtual console. First shmup I've tried to play seriously. Having some difficulty. Just been playing it to game over repeatedly; getting minutely better each time. Is this how people get so good at shmups? Just play them until they memorize the whole game?

>> No.904137

Vertical Scrolling Danmaku > Everything

>> No.904141

>>904137
Danmaku is cheap shit and the scourge of the genre.

>> No.904154

>>904109
Saidaioujou and stage five is impossible what the fuck.
>>904128
You may as well continue instead of quitting at game overs in R-Type. The checkpoint respawns mean you're gonna have to keep replaying things until you do them properly, so it's not like you'll be skipping anything.
And there's both memorisation and skill involved. Knowing what's coming is important, but you need to be good to pull things off too. R-Type does kinda lean towards the memory part though.

>> No.904163

>SHMUPs on iOS
Not as bad as I expected, actually.

>> No.904402

>>904163
http://www.youtube.com/watch?v=8iWWf6KqIQw

>> No.904404

>>904128
exactly

>> No.904623

>>904404
I've heard people mention before that if you practice and get good at one shmup it will carry over into others; possibly making them easier as you go through different games. is there any truth to this? It makes sense, but I feel like from a memorization standpoint it wouldn't help.
I'm having a blast playing R-type though. Like I said this is my first foray into shmups, and it's the funnest time i've had with vidya in a long time really.

>> No.904636

>>904623
You can develop carry-over techniques such as bullet herding that apply to other games.

>> No.904638

I have a question. I'm running final burn alpha in RA in order to play Battle Garegga and Dodonpachi. I know there are better ways to play these games probably, but I don't have a gamepad for my PC and really like the Wii's classic controller.
Anyways does anyone know what resolution I should be using to play these vertical shmups through retroarch?

>> No.904673

>>904623
Well I think there's two parts to doing well in one of these games:

(A) having a well planned route and strategies against waves of enemies and patterns
(B) having built up the skill and quick reactions and dodging ability to get through bullet patterns

A will not carry across games at all but B will

>> No.904680

>>904638
if you can find an adapter or something that lets you use the wii controller with your PC them MAME is best

>> No.904705
File: 29 KB, 1000x1000, wut.jpg [View same] [iqdb] [saucenao] [google]
904705

>>904680
This shit can't be legit?

>> No.904843
File: 34 KB, 365x500, Mayflash Classic controller USB adapter.jpg [View same] [iqdb] [saucenao] [google]
904843

>>904705
I use this.

>> No.904869

>>904109

Zanac!

I made it to Area 3.

>> No.904915

>>904869
>Zanac!
was just reading about Zanac yesterday, looks great!

>> No.905007

>>893406
>Doesn't have Gyruss in it
shit chart

>> No.905306
File: 100 KB, 480x683, 133395.jpg [View same] [iqdb] [saucenao] [google]
905306

Not retro, but I got this today and it's pretty cool. Contains Karous, Radirgy, and Chaos Field.
My only gripe is that when you set the games to TATE mode the control scheme stays the same making TATE mode completely useless. Really shitty design...

>> No.905339

>>905306
Do you mean the controller axes are not rotated?

>> No.905356

>>905339
Yes. Like they meant for it to be played horizontal.

>> No.905358

>>905356
*horizontally

>> No.905370

>>905356
i have ikaruga on dreamcast and it does that too, I never understood why

>> No.905378

>>905370
I have owned Ikaruga for DC as well but if I recall correctly there were 2 TATE options with both control schemes as well as the normal YOKO of course.

>> No.905417
File: 305 KB, 1192x896, retroarch 2013-03-28 04-37-19-82.png [View same] [iqdb] [saucenao] [google]
905417

>no Aero Fighters

I know it's pretty much babby's first shooter, but it's still good, and pretty funny.

>> No.905437

Alright guys, complete shmup beginner here. I have my TV tate'd and have a few shmups ready to go.
My selections are:
Dodonpachi
Esp.Ra.De
Batsugun
Dangun Feveron, and
Battle Garegga

Which would you recommend for a beginner?

>> No.905443

>>905437
>inb4 none of these

>> No.905449

>>905437
Batsugun is ridiculously horribly difficult but definitely a good game.
Dangun Feveron a shit, utter fucking shit

Dodonpachi is the classic and I think esprade is a fair bit harder to get started on so pick between DDP and garegga (play them both a bit and see which one you don't mind dying as much in).

>> No.905459

>>905449
This shit looks so fucking good with my television like this. I'm figuratively shitting myself here.

>> No.905461

>>905449
>dangun feveron
>utter fucking shit

you take that back boy

>> No.905473

>>905461
I'm >>882789
I cant get a score in it

>> No.905478

>>905473
the only complaint i have about dangun feveron is that it's impossible to play for survival only since scoring is so addictive.

>> No.905481

>>905461
>>905478
You guys are making DF sound much better than >>905449 did...

>> No.905495

>>905461
It is shit. Having to memorise and speedkill every single enemy is stupid, that's all there is to it.

>> No.905513

>>905495
that could be said about every shmup though

>> No.905525

>>905513
Yeah, except that most games don't want you to speedkill absolutely everything. Dangun Feveron does.

>> No.905669

>>904128
How far are you, pilot?
>>904154
Continuing in R-Type III simply resets the score so. yeah
>>904673
I agree

>> No.905715
File: 26 KB, 256x224, raiden trad.gif [View same] [iqdb] [saucenao] [google]
905715

Always been a personal favorite of mine. The most memorable part was the power ups and you had the variety of either bullets or lasers but you could also choose grenades or homing missiles. I would always play with friends and try and grab the opposite power ups they did.

>> No.906098
File: 452 KB, 1371x1600, Gradius_Art_01.jpg [View same] [iqdb] [saucenao] [google]
906098

Not retro, but I just picked up Gradius V and am blown away by how amazing the game is, though I've only had it for a day and have yet to survive the level 2 boss rush (a boss rush at the second level? in a gradius game???). Top-notch industrial-style graphics, and already some killer boss-fights (seeing the Salamander boss show up made my inner-fanboy jump).

I popped in Gradius III and IV to see if I had improved in general skill - nope, still can't get get past the bubble stage without luck. Still love the game(s) though. Especially Gradius IV's jazzy soundtrack (look up "Demeter" for super jazz fun).

I got the Salamander Deluxe Pack a few months ago, and own Sexy Parodius, so I am pretty well-set on Konami shmups, which I have usually neglected for the Taito brand (my personal fave).

The pic is my wallpaper at the moment. Replaced the Guwange promo poster because, well, hot damn, look at it.

>> No.906210

>>906182
I can't get an MSX emulator going, so I'm not going to fiddle with things to get it to work.

Watching videos though, I'd love to see some sort of WiiWare/XBLA/ReBirth revival of Space Manbow. Great concept. I feel like that's how Konami should get into practice of making shmups again - small side-projects of lesser-known games (like SpMnb or Thunder Cross), work their way up to medium projects (Salamander 3!!!), and finally, Gradius VI, damn.

>> No.906432
File: 817 KB, 1600x1200, shmup recommendations.png [View same] [iqdb] [saucenao] [google]
906432

Okay recommendation list re-re-re-re-revision is completed. Also added in PC Engine/Turbo Grafx-16

>> No.906443

>>905306
It's really stupid that it's not just in the options (I think that might have been changed by the localization), but you can fix that with a code that rotates the controls.

At the main menu where you can choose which game to play, press Left, Right, Left, Right, Up, Up, 1, then 2 on your Wiimote. If you do it correctly you will hear a little jingle. It's the sound made when you unpause a game of Karous.

>> No.906453
File: 819 KB, 1600x1200, shmup recommendations 2.png [View same] [iqdb] [saucenao] [google]
906453

>>906432
Shit, forgot Starfox.....

>> No.906481

>>905437
R-Type III
Kingdom Grandprix
Castle of Shikigami III

There's some comparatively easy but enjoyable freeware games on PC as well. Try Vacant Ark and maybe Hydorah.

>> No.906502

>>906481
Derp, and Cho Ren Sha 68K.

>> No.906506

I was at the pawnshop with a buddy the other day and saw Deathsmiles and Otomedius Excellent, i'd never heard of them before but I love super Japanese games (as their cover art depicts them as being), and when I saw that they were shmups I visibly lost my shit, got them for 5$ each
I really enjoy Deathsmiles' scoring system and the game itself is fun with clear differences in the difficulties, I've only 1cc'd easy mode but lvl999 is a blast to attempt
Otomedius is ok, it's got a real old school feel to it and the loadout choices are great, but it seems to be lacking something as an overall game that leaves me slightly disappointed
I know this is a retro board but I just wanted opinions from anybody else who has played these

>> No.906578

>>878042
But the only "retro" ones aren't good for anything but the music, and even that has been re-made better by fans and even ZUN himself.

>> No.906580
File: 45 KB, 250x375, panorama.jpg [View same] [iqdb] [saucenao] [google]
906580

>>890485

I might catch some shit for this but I have a repo of Panorama Cotton for MD. I just wanted to play the game on the hardware without having to shell out 200 bucks for it.

>> No.906584

>>897945
TBH I really liked the boss theme from SDOJ, as guilty as I feel admitting that

>> No.906585

>>906580
>repo of Panorama Cotton
Just out of curiosity, where'd you get it from?

>> No.906592

>>900707
Subterranean Animism stage 3 does a good doge of creating a sort of "environment" out of long bullets. But that's one of the very few instances where I've seen even pseudo-obstacles in a vert shooter.

>> No.906596
File: 64 KB, 358x599, Keio Flying Squadron (U) (Front).jpg [View same] [iqdb] [saucenao] [google]
906596

Along with the 1985 Gradius and Parodius (all of them), this is my favorite SHMUP.

>> No.906602

>>905437
Of those, Dodonpachi. It's maybe the easiest to start with, and definitely my favorite.
I've always had mixed feelings about Batsugun because the stages bore the shit out of me while the bosses are very difficult.
I dislike Battle Garegga for reasons I can't really put to words. The gray bullets are a big factor in that, though.

>> No.906607

>>906585

Off of ebay from this seller for 15 bucks:

http://myworld.ebay.com/alisiadragoon/&_trksid=p3984.m1497.l2754

Not sure if he has any more at the moment. I have a modded Genesis that's cut to fit and play MD games, but the cart takes a bit more work to get it to fit into the slot than the other MD games I have. Once its in it seems to work fine though.

There's also another guy I've seen on ebay that periodically sells a repo of the game in a Genesis-style cart, but he wants about 50 bucks for it.

>> No.906628

>>906607

By that I guess I should clarify, the game fits into the cartridge opening just fine, it just takes a bit more encouragement to get into the contact slots itself. I don't know if this is common with MD repos or not.

>> No.906641

>>906596
>SHMUP
It's not an initialism faggot, stop capitalizing it.

>> No.906652
File: 35 KB, 600x408, brofist.jpg [View same] [iqdb] [saucenao] [google]
906652

>>906596

my fucking nigga

I played the hell out of this back in the day.

>> No.906717

>>906641
>It's not an initialism
Yeah, it is
>Shoot
>Em
>Up

>> No.906727

>>906717
Learn what an initialism is dipshit.

>> No.906782

>>906772
looks like a repro. It has japanese text on an american cover, I don't think they would do that.

I also believe if it's a cotton game they've never been released in the US

>> No.906791

>>906782
yes its a japan only, I guess its a fake then - in any case I don't really want it without manual and box

>> No.906803

>>906772
ESRB rating should be the dead giveaway here.

>> No.906810
File: 616 KB, 1600x1200, Panorama_Cotton_Megadrive_game_with_promo_tea_cup.jpg [View same] [iqdb] [saucenao] [google]
906810

>>906803
god im such an idiot! I never looked up a genuine cart to compare it with!

Fuck me, at least I learned something. thanks all.

>> No.906840

>>906596
Looks like a ton of fun, unfortunately it costs ton of money, and I hate CD-Rs, so I might have to miss out on this one.

>> No.906847

>>906810

If you're looking for a genuine cart pay attention to some of the small details. Sometimes the cropping of the image on the cart label is different or missing part numbers (like the T-15103 on the bottom of the label).

>> No.906849
File: 85 KB, 500x593, shooting_game_historica_2_sp_w.jpg [View same] [iqdb] [saucenao] [google]
906849

>>906810
Speaking of merch, do any of you have some of the "Shooting Game Historia" gashapon figures?

I really want Opa-Opa and Twinbee

>> No.906852

>>906840
The game emulates perfectly on Kega Fusion, all of the Sega CD games do

>> No.906962

>>906849
I wish, I wanted THAT R-90 though.

>> No.907068

Wait, what's wrong with Sine Mora?

I liked it

>> No.907076

>>907068
stop liking what I don't like!

>> No.907081

>>907068
https://www.youtube.com/watch?v=M4uLRVS_DLk

>> No.907091

>keeps scorewhores on their toes

I don't see the problem

>> No.907092

>>907091
meant to reply to >>907081

>> No.907105

>>907091
Including items which instantly kill you isn't really keeping anyone on their toes, since they can't sneak up on you or anything. It's just stupid. Especially since it kills you in a LOL LOOK HOW TOTALLY RANDOM WE ARE way.
But anyway the game is dull, autofire is broken, and if you want to get a good score you're not allowed to use any of the special attacks. I don't know why the fuck they put them in if you're not meant to be using them. It's ridiculous, it'd be like if you weren't meant to mosquito in Mars Matrix or something.

>> No.907119

>>906849
>dat R-Gray 1

>> No.907125

What are some amazing shmups that aren't made by Cave? I swear to fuck, every non-cave game I've played just felt like a dull screensaver.

>> No.907130

>>907125
Raiden Fighters Jet
Dragon Blaze
Anything by Psikyo

>> No.907131

>>907125
Armed Police Batrider
Darius Gaiden
Hellsinker


I'd list more but on the off-chance that you're just another CAVE dicksucker I'd really rather you not insult a ton of fantastic games I respect.

>> No.907141

>>907125
Gradius Gaiden is the strongest.
R-Type Delta.
Mars Matrix.
Battle Garegga.
Dragon Blaze.
Raiden Fighters Jet.
Twinkle Star Sprites. If you have a friend.

>> No.907173

Say what you like about Sine Mora, but that game had some god-tier boss design.

>> No.907269

>>907131
im not him but am a big cave fan but i want more non-cave non-treasure vertical ones.. would welcome any more recs

>> No.907271

>>907269
Blue Wish Resurrection is similar to Cave games, and is free. It's not as good as them, but it's still fun.

>> No.907287

>>907269
I forgot to mention Rayforce earlier, so add that to the list. Rayforce is pretty fun.

>> No.907315

>>907287
oh yes I came across this yesterday in my searches and played it a little, its lovely! Id like to get deeper into it but i have a few shmups on the go already

>> No.907318

>>907271
Blue Wish Ressurrection is blatantly a Dodonpachi clone. It doesn't even try to do anything unique.

>> No.907342
File: 29 KB, 499x500, 1373402987004.jpg [View same] [iqdb] [saucenao] [google]
907342

>>880151
>doesn't even have Arcade as a platform

are you even trying?

>> No.907384

>>907342
Honestly, that's a whole 'nother list unto itself entirely. I tried to just focus on home consoles

>> No.907404
File: 514 KB, 1920x320, esp.png [View same] [iqdb] [saucenao] [google]
907404

I'm trying to make a chart for the arcade vertical bullet hell-ish shmups. It's pretty cave dominated but so far I've got:

* dodonpachi
* esprade
* guwange
* battle bakraid
* battle garegga
* rayforce
* sokyugurentai
* radiant silvergun

need more vertizontal ones. what am I missing? I can't decide if I should add batsugun, it's an important one but almost too hard for me to really want to recommend..

>> No.907412

oh forgot to say, it's only medium-retro ones (not really retro like xevious and not modern like ketsui and pink sweets and things like that). trying to make it quite specific so that I don't miss out too much or upset people by not including their favorite thing.

>> No.907416

>>907404
>almost too hard for me to really want to recommend..

But Batsugun is piss easy. Likely the easiest Toaplan 1cc you could get.

>> No.907420

>>907416
didn't feel that way to me but ill play it more and see

>> No.907554

>>907404
Giga Wing and Mars Matrix would be the obvious suggestions. And Ketsui, I have no idea why that's not there already.
If you're going to include games like Rayforce and Soukyugurentai you should probably include Raiden Fighters too. I wouldn't call any of them bullet hells though.

>> No.907594

>>907554
I thought ketsui was too modern but maybe it should be an exception because it's so beautiful

>> No.907601 [SPOILER] 
File: 51 KB, 300x300, mars_cd_small[1].jpg [View same] [iqdb] [saucenao] [google]
907601

Go play Mars Matrix

>> No.907853

>>904915

Dude, go play it. The real beauty is that you can score a copy for under $10 shipped practically anywhere you look or you can just download the rom if that's your cup of tea.

Even though it's not much to look at, I enjoy the sprite design and I'm incredibly surprised the NES can handle such completely frenetic gameplay with no noticeable slowdown.

>awesome powerup system that changes what enemies spawn based on what weapons you're using; I noticed Jamestown even lifted a few weapons from this game
>it's as fast and crazy as any modern bullet hell shooter
>dat music that adjusts speed based on how you're playing
>hard as balls, but you get infinite continues
>no fucking speed powerups that yo lose when you die, so no "sitting duck after respawn" issues

I heartily recommend this to anyone looking for an incredibly solid and unique vertical scroller.

>> No.907906
File: 623 KB, 400x225, dodonpachi.gif [View same] [iqdb] [saucenao] [google]
907906

>> No.907967

Why no Gradius VI? Konami what are you doing...

>> No.907980

>>907967
Otomedius G/X were kinda bad, outside arcade/versus for G. If they made another Gradius it'd probably be just as bad.

>> No.907984

>>907906
That's gonna be awesome if we ever have to fight an army of sentient balloons.

>> No.908036
File: 38 KB, 240x320, 0000.png [View same] [iqdb] [saucenao] [google]
908036

>>907416
stage 4 is fucking ridiculous though

>> No.908313
File: 43 KB, 256x361, 256px-Xexex_arcade_flyer.jpg [View same] [iqdb] [saucenao] [google]
908313

>> No.908320

>>908313


isnt that the shooter were the princess gets her clothes ripped off/raped during each stage sequence?

>> No.908328

>>907594
Ketsui runs on the PolyGame Master platform from 1997.

>> No.908331
File: 60 KB, 260x173, screenshot2.png [View same] [iqdb] [saucenao] [google]
908331

>>908313
yep

>> No.908335

>>908331
>>908320

>> No.909116

>>895457
Fun fact: SCP was scared away by script writer Kibe's recommendations. No offense kibe, just what actually happened.

>>899910
Please never do the "they are only good at the game because they have no life" thing.

>>902582
I did. Then I sold it for $100. MAME comforts me.

>>906098
How old does something need to be in order to be retro? Gradius V is somewhere close to 10 years old by now. It's about time soon. Oh man I fucking loved the option control gimmicks. Rotating a laser felt great.

>>906506
Otomedius is a poor man's Parodius, inferior and lacking in everything important. I love Deathsmiles too, though, and yeah, scoring is fun and ridiculous. I also like how the physical environments work with the game and scoring, very unusual for Cave.

>> No.909512

Which version of Thunder Force V is the best? I have access to both a Saturn that can play imports and a PS2.

>> No.909810

>>909512
http://www.hardcoregaming101.net/thunderforce/thunderforce3.htm

"The Saturn version has the edge in the graphics department, since some of the graphical tricks and touch-ups found in it are missing in the later PlayStation release. For instance, in the third level of the Saturn version, the ground is transparent and reveals a city underneath the rubble. This is completely absent in the PlayStation version, and the ground is completely solid. While the Saturn version generally has more detailed backgrounds, the PlayStation version has slightly better texturing on the bosses, but it's barely noticeable."

"The PlayStation version (subtitled Perfect System) expands the game a bit with some added features. Among them are an unlockable boss rush mode, an image viewer, and extra CG scenes. It also improves on some of the slowdown present in the Saturn version, although it was so minimal that it wasn't a huge deal to begin with."

I haven't played it myself so this article could be wrong.

>> No.909872
File: 2.69 MB, 1537x2100, 2361194-nes_buraifighter.jpg [View same] [iqdb] [saucenao] [google]
909872

>>906453
Add Image Fight and Image Fight II: Operation Deepstriker to PC Engine.

This one's more of a suggestion, but I liked Burai Fighter on the NES.

>> No.910037

>>906453
why are you putting vr's name on this rubbish chart? I seriously hope people don't start posting this awful thing when folks ask for shmup recommendations because it's awful. what is the purpose of the chart? what's your aim in making it?

>> No.910201
File: 205 KB, 1280x960, larsa baby.jpg [View same] [iqdb] [saucenao] [google]
910201

absolute pinnacle of the genre.

>> No.910282

>>910201
Way too much slowdown in that game. I'm okay with it happening sometimes, but in Futari it's just excessive.

>> No.910297

>>910282
> not understanding the point of slowdown

>> No.910301

>>910282
that slowdown is intentional and it's part of the game.

>> No.910303
File: 29 KB, 250x247, 250px-Gradius_gaiden-cover.jpg [View same] [iqdb] [saucenao] [google]
910303

Pic is my absolute favorite shmup. Really all gradius games are godly shumps, as are Rtype and Thunder Force games. God now I want to play and I'm supposed to be working on my Hunter the Reckoning campaign.

>> No.910310

>>910201
I'm playing the previous game in Original mode right now. Yay for no scoring system!

I bet neither of these games are retro enough. Not that it matters since retro is fucking meaningless. I'm here because people talk about good old games. Mushihimesama is old. Futari is aging.

>> No.910318

>>910303
Yeah, Gradius Gaiden is pretty much the gorgeous peak of the series. What R-Type do you like? My favourite is R-Type II. Not that I can play it well, but that doesn't matter.

>> No.910320

>>910297
>>910301
I understand the point, and I know it's intentional. That doesn't mean I have to like it.

>> No.910323

>>910318
American II or Japanese II? Because either way you're crazy to like that game more than I/III/Delta.

>> No.910336

>>910318
I played the shit out of Rtype Leo and Super Rtype, but I think 2 might be my favorite also.

>> No.910398

>>910320
Try playing the harder difficulties and you will understand.The slowdown is your only friend and you have to build your strategy around it. Once you get the hang of it and you can get those big bullet cancels this shit gets really addictive.

sorry for my english.

here's an awesome superplay
http://www.youtube.com/watch?v=8tz_fViahnA

>> No.910410

>>910323
Japanese since that is what I default to playing in MAME for various well justified reasons (mostly to avoid cases of Xexex when I don't know the difference between versions).

And I sure as hell am not crazy. R-Type II is better refined than the first game. I still don't entirely get the appeal of III, and Delta doesn't offer the same resistance and gorgeous presentation.

R-Type II may be insanely hard, but it throws you right into grotesque Giger nightmare and it looks better than in any other game in the series. The insane action and difficulty fit well with the look. It's like the best conceived sci-fi horror SHMUP.

>> No.910445

>>910398
I already do understand, I just don't like the concept of slowdown. If they want slow bullets they should just make them slow in the first place instead of slowing down and speeding up depending on how much the enemy/you are shooting.

>> No.910521

>>910037
This. His purpose is basically just being a contentious namefag attention whore.

>> No.910528

>>910445
Agreed. I pretty much hate hardware slowdown on principle. Later CAVE games should not be a topic of discussion in here anyway as they are not Retro material.

>> No.910581
File: 326 KB, 716x716, 1373891504871.png [View same] [iqdb] [saucenao] [google]
910581

>>910445
> if they want slow bullets they should have slow bullets instead of having slow bullets

>> No.910605

>>910581
You can have bullets that move two squares per frame and run that at 30fps, or have bullets that move one square per frame and run that at 60fps.
The distance is the same but the execution isn't. There's no need to slow down everything else if you just want to slow down bullets.

>> No.910623

>>910445
yeah it's kind of a controversial topic.

I think it's more intense and adds to strategy but sometimes can be bs if you're not used to it.

>> No.910679

Can anyone help me figure out what is going wrong with shmupmame? I'm trying to play Dangun Feveron, but it won't load the game. There is a missing CHD message. I'm new with this so I don't really know what I'm doing...

>> No.910692

>>910679
You don't have a complete/up-to-date ROMset for the game. I would advise against using shmupmame anyway though.

>> No.910694

>>910679
The poster above also forgot to mention that you're gonna need the Fever SOS rom so Dangun Feveron works.

>> No.910719

>>910692
Would you recommend using regular MAME? Why? Keep in mind I'm new with this.

>> No.910736

>>910719
Because shmupmame sacrifices game accuracy for negligible input delay reduction (in some cases even removing delay where it existed originally). Just use regular MAME or UME or some frontend like QMC2 if you like.

>> No.910776

>>910736
Oh ok. Where do you guys download your roms? As I've downloaded several versions of Dangun and have gotten differing roms each time.

>> No.910780

>>910776
You got the most recent version of MAME, right?

http://ia800903.us.archive.org/zipview.php?zip=/31/items/MAME_0.149_ROMs/MAME_0.149_ROMs.zip

Look here. I'm warning you though, this list is so huge it might crash your browser.

>> No.910782

>>910780
.149 yes

>> No.910784

>>910780
that is quite the list as well.

>> No.910794
File: 74 KB, 500x498, boomerang.jpg [View same] [iqdb] [saucenao] [google]
910794

I'd like to get this game but it's so bloody much. Fucking Saturn.

>> No.910796

>>910780
that is such an awesome find. Note that you don't need to actually load that fuck off huge page every time.

If you want battle bakraid for example just google the rom it or something to find out that it's called 'bbakraid.zip' then take

> http://archive.org/download/MAME_0.149_ROMs/MAME_0.149_ROMs.zip/MAME%200.149%20ROMs%2F<ROMNAMEHERE>

and replace <ROMNAMEHERE> with bbakraid.zip (or dfeveron.zip and feversos.zip)

>> No.910803
File: 197 KB, 640x480, Panorama Cotton_Jul28 18_57_24.png [View same] [iqdb] [saucenao] [google]
910803

>>910794
I'd love to have panorama cotton for genesis but I'd just not happening :(

>> No.910841

>>910796
Yeah, it is awesome. I have no idea how archive.org is keeping this up. Maybe they're giving the "historical purposes" excuse.

>> No.910864

>>910841
I think it's more that arcade games are considered less of a commodity than home games

>> No.910876

>>910841
I guess no one knows about it, now that we've discovered it though it might disappear..

>> No.910882

>>910876
If they use the "you need to own this game to download these" excuse I think it could be safe.

>> No.910904

>>910841
>>910864
>>910876
>>910882
Archive.org is usually pretty good about only serving free material. If they discover this is in any way a violation, then yeah, it's probably gonna disappear.

>> No.910907

>>910904
nobody tell them

>> No.910913

>>910907
I ain't no snitch. I can keep a secret if you all can!

>> No.910925

>>910904
Someone should also backup the 42 GB zip file in case it disappears.

>> No.910964

Hey guys this thread seems to be the place to ask this because I didn't really see a reason to start a new thread about it and I'm going to be using it mainly for shmups.
I plan on either building my own stick or modding one, and was wondering if anyone has any tips, recommendations, or methods they'd like to share.

>> No.910967

>>910445
Intentional slowdown is the same kind of bullshit as "film look". Low framerate is never acceptable.

>> No.910993
File: 30 KB, 187x750, map_imgs_4.jpg [View same] [iqdb] [saucenao] [google]
910993

ULTRA

>> No.910994

>>910993
http://www.cave.co.jp/gameonline/mushihime2/stage/stage_3/index.html

>> No.911001

>>910967
It's not the framerate that drops, though. That'd just make the game unplayable.

>> No.911003
File: 1.10 MB, 280x280, le awkward dinner face.gif [View same] [iqdb] [saucenao] [google]
911003

How does /vr/ feel about making a flowchart for shmup suggestions?
Starting off with the question Horizontal or Vertical?
I know almost nothing about shmups and seeing how big the library is it really overwhelms me

>> No.911005

>>911003
thats a kind of interesting idea

>> No.911012

>>911001
Of course the framerate drops. Framerate is measured in frames per second. Just because the game logic slows down too doesn't change that.

>> No.911016

>>911003
fantastic idea

>> No.911030

>>911003
That's gonna be a fuckhuge chart bro.

>> No.911052
File: 82 KB, 2746x897, shmups.png [View same] [iqdb] [saucenao] [google]
911052

>>911005
>>911016
>>911030
Here's a prototype of how the system might work, please don't laugh at my choices, they're just placeholder.
Again, I have very limited knowledge on SHMUPS, I don't mind building the flowchart in the end but you guys have to do all the muscle work with the choices.
I recommend maybe getting an excel file in google documents and work from there.

>> No.911065

>>911052
This is just my opinion:
I think you can develop horzontal a bit into memorization/strategy (R-Type, Gradius for example) and skill-only-dependent (Bio-Hazard Battle, Gleylancer)

Although we got some hybrids like Progear that are hori BHs as well, if you care to represent it

>> No.911069

>>911065
I'm all for it, I hardly ever played any horizontal shooters so I really don't know how to branch it out into categories. I know there's got to be a cute'em up part in there somewhere as well.
This shit is going to branch out and overlap like hell.

>> No.911072

>>911052
Start a https://www.draw.io/ .
Put the XML in a public drop.
Let us all do our best to edit it.

Simple.

>> No.911128
File: 131 KB, 664x495, 1373022812030.jpg [View same] [iqdb] [saucenao] [google]
911128

>>911072
That's still way too cumbersome for someone to make changes and everyone being able to see them.

Google docs seems the best way, maybe. At least lets me revert if some dick decides to erase everything. And if it gets way out of hand I'll only allow certain users to edit it.
https://docs.google.com/spreadsheet/ccc?key=0AiOiQJOqJlYUdHlQSDM3ZmE5YkJiM2loNGRuaGZLSWc

This is just a public workbench really, I'll make a pretty flowchart when it's over.

>> No.911154

>>910803


Holy shit! Tentacle action in Panorama Cotton?

Gotta fire up my Mega Drive then!


too bad I don't even survive the first level...

>> No.911179
File: 47 KB, 944x814, Shmups1.png [View same] [iqdb] [saucenao] [google]
911179

>>911128
You are right. I but there should be a tool like Draw.io that works like google docs...

>> No.911193

>>910736
Emulation usually adds additional delay, so even removing delay that was in the original game is unlikely to be cheating.

Minor graphics glitches in the background are barely noticeable. ShmupMAME is more fun than the original.

>> No.911194

>>911179
>Ikaruga is shmup's magnum opus.
>Not Dodonpachi
Fuck this gay chart

>> No.911196

>>911179
This is going places

>> No.911201

>>911193
I've really been wondering about this, because I've been playing Dangun with regular old MAME and haven't really noticed any lag or anything. I mean how minute is the lag? When I move the ship moves seemingly immediately. I don't understand.

>> No.911203

>>911179
Radiant Silvergun is extremely slow and boring. Ikaruga is a little better but nowhere near CAVE quality.

Treasure just sucks at shmups. The worst stage in Gunstar Heroes was the shmup stage too.

>> No.911204

>>911194
Yes, because Bullet Hell is even comparable to Traditional Shoot em Ups. Also This: >>899938

Secondarily. I will take the blame for the sarcasm of that cell not being convincing enough. Ikaruga is great. But I was by no means seriously considering leaving it as the last cell in that path.

>> No.911205

>>911201
ShmupMAME is 1 frame faster. Depending on your OS/hardware you have other lag, which might be more significant. It's hard to estimate the absolute magnitude of lag, but it's much easier to feel the difference in a side by side comparison. Even if you don't make the comparison the lag will still harm your score.

>> No.911228
File: 132 KB, 2784x1430, Untitled-2.png [View same] [iqdb] [saucenao] [google]
911228

Anon is doing a great job, but we need more people in here

https://docs.google.com/spreadsheet/ccc?key=0AiOiQJOqJlYUdHlQSDM3ZmE5YkJiM2loNGRuaGZLSWc

>> No.911271

Get in here shmup fans.

https://docs.google.com/spreadsheet/ccc?key=0AiOiQJOqJlYUdHlQSDM3ZmE5YkJiM2loNGRuaGZLSWc

>> No.911295

>>911271
>>911228
Click the little thing showing amount of viewers to join the chat

>> No.911341
File: 83 KB, 2867x974, %2Fvr%2F SHMUPS Flowchart - Sheet1 (1)-0.png [View same] [iqdb] [saucenao] [google]
911341

Progress so far

>> No.911464

>>911179
Sin and Punishment is a Cabal shooter, not a shmup.

>> No.911468

>>911201
>I don't understand.
It's pure fucking autism basically; poor players needing an excuse for playing badly so they blame the incredibly minor frame delay. If you don't feel a problem then don't worry about it.

>> No.911513

>>911468
I play badly, but I blame that on the fact that my execution sucks. It feels like when I input downback inputs, it doesn't always work. I'll go to the left a little and then go downback, or I'll go down a little and then downback.

I use a old and beaten up PS3 controller, are the d-pads known to wear down after awhile?

>> No.911627

>>911468
no thats not true at all

>> No.912225
File: 41 KB, 500x320, 1360120132078.jpg [View same] [iqdb] [saucenao] [google]
912225

What's the most currently competitive shmup right now that's available to download? I just want to focus on one shmup so I can gain the highest score and share to others.

>> No.912231

>>878075
No, that's not how it works. You can't predict bullet patterns if you keep focusing on your ship.

You have to learn to use your peripheral vision for shmups. You want to keep your eyes on the whole area around the enemies to check for bullets, while keeping your own ship in check with your peripheral vision.

It's also a good idea to engrave your ship's hitbox in your memory.

>> No.912236

>>912231
What? That's weird. I focus on my ships small area to slowly squeeze in-between firing rounds. I just have my thumb pressed against the fire button.

My first mistake was looking ahead of the enemy firing and measure how I can dodge them but looking at your own ship and the closest enemy fire towards the ship itself is way better.

>> No.912240
File: 46 KB, 610x412, 610x.jpg [View same] [iqdb] [saucenao] [google]
912240

>>912225
> dat attitude

>> No.912259

>>880319
Wait until you get to the last stage. The real one, not the midgame one that makes you think you've finished the game.

The fight against all three Ayakos is overkill, too.

>> No.912295

Come on guys which is the most popular shmup that everybody is playing right now?

>> No.912297

>>912236
By looking around the enemy area you can get a good look of where bullets are going, giving you a chance to plan on where to move to avoid them ahead of time. This is specially useful in games that have a lot of bullets on screen, because sometimes they get in a pattern that cannot be avoided past a certain point, so if you're just focusing on your ship, chances are it'll be too late when you notice those bullets.

Also, it's easier to judge if bullets are being directly aimed at you by an enemy that way, since you can choose where they go.

But all of this is pretty much useless if you can't keep track of your ship with your peripheral vision. Shmups usually demand a lot of focus from the player.

>> No.912485

>>912295
hardly anyone plays shmups, popularity with such a small sample size doesn't even make sense. There any many of them all brilliant so just pick one you like play esp rade its the best

>> No.912565

>>912295
touhou but no one actually plays it

>> No.912575

>>912295
>shmups
>popular
Is it 1985?

>> No.912634

>>912295
Just play Ketsui. Ketsui is a fun game with fun scoring.

>> No.912643

>>912634
Ketsui is great but I don't know if it would be a good beginner STG.

>> No.912649

>>912643
there is no beginner STG

>> No.912659

>>912649
There are certainly STGs that are harder than others.

>> No.912662

>>912659
sure and ketsui looks extremely difficult but that doesn't make it any less of a good choice to start with

>> No.912675

>>912662
I'm just worried someone new to the genre would spend a few hours trying to be able to get to 1-4 on a single credit, and then just say "fuck this shit," missing out on hundreds of hours of fun.

>> No.912678

>>912643
I'm assuming he's the same guy as >>912225
I don't think he's looking for an easymode game.

>> No.912691

>>912295
Cave games. Any of them. Just pick one you seem to like the most. Dodonpachi was my first shmup.

>> No.912697

>>904869
>>904915
>>907853

Aww yeah, I fuckin' love Zanac. Been playing it for about 20 years now. Finally beat it, but only with some save stating to retain power-ups (not any of that frame-by-frame tool-assisted nonsense, mind you). I've never been able to get farther than Area 10's 2nd fortress without save states. It's still on my life list, but it felt really good to finally see the damn ending, at least.

Far and away my favorite NES shmup.

>> No.912705

>>912697
By the way, I experimented with the special weapons ("fires") and here's my advice to inexperienced players:

Fire 0 is better than you might think because you can shoot sideways and backwards with it. The max power version also eats bullets, and it has infinite ammo. However, the power of each strike is small. Overall, it's reasonably useful for the first 4-5 stages, but should only be a last resort after that.
Fire 1 is irritating and useless until you get max power (Area 3 is the earliest you're likely to get this). At that point, it becomes a brutal street-sweeper capable of keeping roughly half the screen completely clear of enemies for the duration of each shot. It needs ammo, though, and the absorbing enemies in level 8 will deplete your supply quickly if you aren't careful. Aside from level 8, max power Fire 1 is suitable for all areas of the game. If you can't reliably get max power soon after you collect it, though, don't bother.
Fire 2 is fucking horrible. Avoid it like the plague. Upgrades are worthless.
Fire 3 is all right - even the base power level eats bullets - but it doesn't upgrade very well. In most situations where you might have the chance to collect it, Fire 0 is a more useful choice.
Fire 4 creates an oscillating shield in front of you. It's fairly weak because you can't readjust its location until its charge runs down. Upgrades aren't worth it, really, and max power is nothing exciting (just a bigger orb). On the other hand, it has infinite ammo. Not recommended.
Fire 5 is recommended for experts only. It's nigh unstoppable, but slow and difficult to manipulate to your advantage. However, if you can collect at least 3 or 4 and then hit max power, you get a laser that kills even the biggest floating motherships in a matter of seconds. At that point, it becomes maximum easymode, but don't count on getting there without practice.

>> No.912712

>>912705
Fire 6 is a useful panic button, as it destroys everything onscreen when it detonates. However, it has such a small stock on each collect that you'll have to rely on your guns most of the time. The max power effect gives you a bunch of one-ups, but it only works once and it's almost impossible to reach. Not recommended except in cases of dire emergency (for example, respawning into a bullet storm with a Fire 6 readily available).
Fire 7 is probably the best for most players. The basic level eats bullets, can be aimed a little bit, reaches all the way up the screen, and is blindingly fast. Additionally, although it has ammo stock, the stock goes down at a set rate, so it's easy to manage even with enemies that "eat" special weapons ammo. Max power just makes the beam wider, but it's already powerful enough to get you through the first several stages with relative ease, so even such a simple upgrade has impressive effects. Highly recommended.

>> No.913520
File: 72 KB, 250x250, 1355822662425.png [View same] [iqdb] [saucenao] [google]
913520

Is it me, or are Psikyo games pretty brutal? I mean I really like Strikers 1999 since I get into the action quickly, but good lord does it start kicking my ass quickly from the third stage and on wards with the amount of bullets and the speed they come at me.

>> No.913535

>>913520
>Psikyo
its not just you haha

>> No.913569

>>913520
If they weren't like that they wouldn't be so much fun now would they?

>> No.914212

>>913520
strikers 99 is probably the easiest of their games. Dragon Blaze and Gunbird 2 are brutal as fuck

>> No.914240
File: 150 KB, 864x922, 1360736668511.jpg [View same] [iqdb] [saucenao] [google]
914240

> NO GOOD DUMP KNOWN
> NO GOOD DUMP KNOWN
> NO GOOD DUMP KNOWN
> romset is best available

>> No.914285

>>914212
I used to play gunbird 2 when I was a little younger, probably the only shmup I ever played, it was pretty easy I found

>> No.914291

>>914285
did you do the 2nd loop

>> No.914776

>>909116
>SCP was scared away by script writer Kibe's recommendations
May I ask why?

>>909872
Okay, sure thing. I'm kind of new to PC Engine emulation so I sort of just went by Shmup System 11.org's recommendations

>>910037
>>910521
I'm not trying to be an attention whore. I'm just trying to make an easily repostable list for people who are new to the genre or who are looking for something new to play. Look, I love this genre and this board a lot and I just want to contribute back to it by any means possible

>> No.914872
File: 832 KB, 1600x1200, shmup recommendations 2.png [View same] [iqdb] [saucenao] [google]
914872

>>909872

>> No.914896
File: 576 KB, 1280x960, $T2eC16ZHJF0E9nmFSue7BQTf2rPQkQ~~60_57.jpg [View same] [iqdb] [saucenao] [google]
914896

Found this while trying to find some loose Twinbee "Shooting Game Historica" figures on ebay
http://www.ebay.com/itm/Twinbee-Keshi-Gom-Figure-2pcs-Very-Rare-421R-/280963156286?pt=LH_DefaultDomain_0&hash=item416ab5893e
I'm guessing they're erasers?

>> No.914906

>>914872
you don't know anything about shmups so you are the wrong person to make this. all you have is a text list of completely random games sorted by platform and a stupid character next to it. you can find lists of games elsewhere. it would be a better contribution if you stopped being an annoyance.

>> No.915010

>>913520
It's not just you, Psikyo shooters are cheap as hell and some of them rely excessively on memorization due to the ridiculous un-reactable speed of attacks. Especially insta-lasers, I hate that shit so much.

>> No.915020

>>914906
This, seriously. Stop giving us a bad name.

>> No.915035

>>914906
>all you have is a text list of completely random games
All the games from NES to Turbo Grafx-16 I have personally played myself and am more than certain that they're of the highest quality possible. I would not purposefully include a dud sir if that's what you're implying

If you think the list is "random" consider the fact that people have different tasks. For instance, I don't personally care for Musha or Thunder Force IV, but a lot of others do

>>915020
How pray tell am I giving any of you a bad name with this list?

>> No.915080

>>915035
just put your name on it not 'vr' (also fuck off back to whatever forum you came from, this is an anonymous imageboard)

if it was a community thing we'd be doing it on a wiki page

>> No.915101

>>915080
>just put your name on it not 'vr'
Have you been reading through this thread? Because a lot of people are contributing and commenting on this list besides you. Regardless of what you think THIS IS a group effort

>also fuck off back to whatever forum you came from, this is an anonymous imageboard
Guy, I have been on /vr/ since day one. I don't know about yo

>> No.915239

Alright, aside from the fact that the list seems to be causing some controversy, I wanted to see what you guys thought about adding games for the Turbo CD, Sega CD, and Sega 32X on here

Here are the games that I know of, some I've played, but a lot of them I haven't.

>Sega CD
Keiko Flying Squadron
Silpheed
Android Assualt
Robo Aleste
A/X-101
Night Striker

>Sega 32x
Kolibri
Star Wars Arcade

>Turbo CD
Nexzr
Sapphire
Star Parodier
God Panic
L-Dis
Winds Of Thunder
Summer Carnival 93 Nexzr Special
Gate of Thunder
Cho Aniki
Ani Cho Aniki
Rayxanber II
Spriggan
Download II
Psychic Storm
Mystic Formula
Lords Of Thunder
Macross 2036
God Panic!

>> No.915281
File: 127 KB, 400x400, r-type_turbo_cover.jpg [View same] [iqdb] [saucenao] [google]
915281

Posting the best R-type.

>> No.915302

>>915281
Is there a major difference between it and Super R-Type? Because I really wasn't able to tell the difference aside from, you know graphics

>> No.915317

>>915302
It's an almost perfect port of the OG arcade version.

>> No.915353
File: 52 KB, 224x320, 0000.png [View same] [iqdb] [saucenao] [google]
915353

gunbird2 is FUCKING BRUTAL

FUCK. HOLY FUCKING SHIT.

>> No.915371

>>915239
this is good, stick it up on the vr consoles wiki (they wont mind us using a page for this) and people can add to it and shuffle it around and stuff. after a few weeks of that you can make it a picture.

>> No.915381

>>915371
Okay, yeah, that seems like a far better idea

>> No.915397

>>911204
>Ikaruga
>not a bullet hell
You what, mate?

>> No.915425
File: 23 KB, 352x224, radiant_silvergun.png [View same] [iqdb] [saucenao] [google]
915425

>>915397
its a bullet hell but it's not the magnum opus of shmups, we all know who takes that title.

>> No.915442

>>915425
Yeah, Dodonpachi Dai Ou Jou, but I dunno why you posted a picture of RSG.

>> No.915446

>>915425
That's not Dodonpachi though...

>> No.915448

>>915442
>>915446
lel

>> No.915495

>>915302
Super R-Type is a port of R-Type II with a couple stages removed and replaced with new ones.

>> No.915534
File: 31 KB, 240x320, 0000.png [View same] [iqdb] [saucenao] [google]
915534

my dodonpachi score

>> No.915548

>>915534
What shot type? How long have you been playing?

>> No.915551

>>915548
I use A-S for a month

>> No.915552

Okay, Shmup wiki page is a-go gentlemen~
http://retroconsoles.wikia.com/wiki/Shmup

>> No.915557

>>915551
That's kind of a weird choice. Nearly everyone uses A-L or C-S.

>> No.915593

>>915552
>http://retroconsoles.wikia.com/wiki/Shmup
very nice!

>>915557
yes that's true, I probably shouldn't use A-S (it's a harder type to use I think) but I really like it.

>> No.915632

>>915534
A-S is not a very good shot type, there aren't any redeeming qualities about it. A-L, C-S, C-L, and B-L are far better choices. A-L is the main for scoring, C-S for survival. The entire game becomes much easier when you use C-S, aside from a few parts in 1-5 and 1-6, in which case you bomb. A-S is fun if you're doing a no-laser run, which is something that can be pretty fun.

>>915552
Looks good.

>> No.915868

>>915080
>if it was a community thing we'd be doing it on a wiki page
No, I wouldn't. As we have learned from past lessons, wikis just invite shitty edits from outside sources. The best way to obtain any sort of opinion from a chan is to collect information from active threads.

>> No.916339

>>914776
Because you were entirely console centric and so seemed the thread at that point and this doesn't compute well with SPC's SHMUP tastes.

>>914906
Twin Bee is NOT a stupid character and his arcade games are awesome.

>> No.916365

>>915010
The memorization is fine because all of them are still sick hard when you have memorized all the instant death zones. There's nothing cheap about that. It's just character.

>> No.916414

>>916339
I've never understood TwinBee. He's sentient, but he still has a pilot anyway? Doesn't make sense.
Also the games aren't actually that good because bell juggling is pretty horrible, just saying.

>> No.916436

>>916414
The games have some really fun bosses and level designs. The pixel art is awesome and the music accompanying them makes them fucking magical.

The bell juggling is hard but not horrible, once you get it down you can recover your powerups from a death pretty fast. It allows for quick recovery of a kind that many other shmups of that time didn't, so long as you have the skill to juggle and live.

Best of all, there really is nothing else quite like them, and unlike say Captain Tomaday they are unique AND enjoyable.

>> No.916546

>>915302
>>915495
And deathly lag

>> No.916691

>>916414
Opa Opa (from Fantasy Zone) is also sentient but I think he still has a pilot as well

And bell juggling is hard, yes, but not impossible