[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 223 KB, 773x1008, keen6art_big.jpg [View same] [iqdb] [saucenao] [google]
876154 No.876154 [Reply] [Original]

What were your favorites?

>> No.876187
File: 11 KB, 320x200, commander-keen-5-the-armageddon-machine_10.gif [View same] [iqdb] [saucenao] [google]
876187

As far as Commander Keen goes, these are my favorites.

>From the original trilogy

Commander Keen 2. I'm tempted to say Commander Keen 3 as it had the best atmosphere, but 2 just had the best level design.

The first game is easily the worst across all Commander Keen titles. It's not all bad, but it's really dull in every regard.

>From the second trilogy

Commander Keen 5, definitely. 4 is the popular choice, but I don't understand why, it's the least best in the second trilogy. 5 had it all -- great atmosphere, tight level design. Yeah, maybe it lacked the aesthetic variety of 4 and 6, but I never really got bored because of htat either, so no love lost. 5 is overall favorite Keen game across the series.

4 had a lot of variety, but sometimes it felt just empty and plain boring. The pyramid levels were a chore and the only really interesting looking level was Miragia. Lots of variety -- yeah -- but not really excelling at anything either.

6 had the weirdest aesthetics and the most interesting menagerie but like 4 didn't really deliver in terms of level design. Still, ahead of 4 by quite a bit and I do love this episode.

>Dreams

Dreams was fucking great, that's all. Not the most interesting level design, but the increased difficulty compared to other Keen games kept you on your toes.

>continued

>> No.876192
File: 52 KB, 240x150, 1276986938.jpg [View same] [iqdb] [saucenao] [google]
876192

>>876187
>continued

>Universe is Toast fanmade trilogy

I really dislike the fact that they chose to do total conversions of previous installments for this trilogy instead of starting from scratch on a newer engine. They were needlessly shackled by the AI of the original creatures. What they did with what they had was fucking masterful though. Even Tom Hall made notice. But still, I know of at least two new fan-made Commander Keen engines that were as good as source ports that they could have used. They would have allowed for unshackled creativity.

The Keys of Krodacia. I really don't like this one, I forced myself through. Pretty bad in a lot of regards.

Dead in the Desert. Now we're talking. Great art, great levels, great music.

Battle of the Brains. Tons of variety, great levels, amazing job of using the original code without having access to the source code and somehow even managing to expand the AI. Also, I did some music for this episode so I'm personally attached to it.

>> No.876213

Space Quest
King's Quest
Police Quest
Wacky Wheels
Day of The Tentacle
Rise of the Triad
Doom 2
Diablo 2
Mechwarriors
Chip's Challenge
Quake
Starcraft
Carmageddon
Red Alert

>> No.876220

>>876213

>Space Quest
>King's Quest
>Police Quest

I never played Sierra's Quest games. Sierra's stuff just always felt like a downgrade from LEC material and you know how hard it is to get into point & clicks. They really have to grab you.

>> No.876227

I have a question.

My dad would sometimes come across floppies with a lot of shareware titles and sometimes I'd even be able to convince him to let me play some of them. He was a weird cunt.

Anyway, one of the games I came across was a side scroller. May have been a platformer, may have been a hack and slash, I really can't remember. All I remember was a snow level. There were seals to be killed. There were patches of frozen ice that would melt and you could fall through and die. I also seem to recall clouds in the sky and there *may* have been some blood when you kill the seals.

I tracked down every single game I ever played, but this one eludes me still. I have no fucking clue what it is.

>> No.876228

>>876220
I identified more with Sierra main characters. In their games your characters had zero redeemable qualities and if you weren't there to help guide them then they would most certainly all choke to death on their own snot bubbles.

>> No.876229
File: 19 KB, 720x480, scorch_3_large.png [View same] [iqdb] [saucenao] [google]
876229

Scorched Earth
>mimimimimimi BRRRRRRRRR

>> No.876246

>>876229
Yesss! I finally tracked that one down like 18 years after playing it on my cousins computer. The 3d remake is pretty fun too.

>> No.876252

Favorites from back in the day:

Commander Keen series
Prehistorik 2
Ugh!
Alter Ego
GODS
Blues Brothers
Colonization
Civilization 2, Fantastic Worlds
Day of the Tentacle
Tubular Worlds
Disney's Aladdin
Stunts 4d whatever -- regretfully. I hate this game in retrospective
Lotus series
Cycles (Accolade)
SkiFree, oddly enough
Chip's Challenge
Carmageddon
Red Alert
Lost Vikings
Alpha Centauri
Doom 1/2
Duke 3D
Wolfenstein 3D
Blood 2
Dungeon Keeper
Simcity 2000, SimFarm, SimAnt, SimTower
Pharaoh
Transport Tycoon
F29 Retaliator
Red Baron

And so on and so forth. It's shaping up into a list of all notable titles from the '90s, we all played these anyway.

>> No.876260

>>876229

Scorched fucking Earth. I loved spending money and equipping myself. Trying out all the different weapons. This gear progression is what really made the game.

>> No.876281

kq6
math and werd rescue
commander keen 1-3

>> No.876393
File: 36 KB, 384x271, zork.jpg [View same] [iqdb] [saucenao] [google]
876393

I started playing Zork when I four. I barely knew how to read. Needless to say I was terrible at it.

I learned to read because I loved stories. I would ask for my parents to tell me stories before bed, and though they indulged me sometimes, usually they would tell me they didn't have the energy. The fact that I was an active participant and wanted to know everything might have helped. It wasn't enough to hear the ending. I had to know what happened next. And when I laid my head, I would stare up at the ceiling thinking about the stories I had been told.

So I taught myself to read. Because nobody else would read to me. With the help of Dr Seuss, I learned what words meant, and I read them over and over again, imagining the worlds that he created.

And then I discovered Zork.
I was entranced by the thought of it. Interactive Fiction. It was like reading a book, but I got to take a part in it. I could look at anything I wanted. I could stand in one place, or travel anywhere. I could fight trolls, evade wizards, and rescue platypuses.

And I wasted hours on those games, accomplishing nothing. I didn't even know there was a goal. I just loved exploring. Meeting new people. Stealing absolutely everything.

Now I play lots of games. And I check in every so often with the somewhat sluggish IF community. And I've seen amazing things and amazing worlds. But if anyone ever asks me what my fondest gaming memories are, I always think of a little white house with a mailbox out front.

>> No.876471

>>876393

Really gotta wonder how the practice of "bedtime stories" ever came about. Yeah, real good way of putting someone to sleep -- make their imagination run wild, heart pump faster and adrenaline make a mess through their veins. Ought to doze off in no time!

>> No.876484
File: 89 KB, 640x766, AMFVCover.jpg [View same] [iqdb] [saucenao] [google]
876484

>>876393
One of the most absorbing games I've played is A Mind Forever Voyaging by Infocom. It was far more serious in tone most interactive fictions but starting with the mini-novel prologue, it drew me into it's world in a way no other game has.

>> No.878307 [DELETED] 

Now that was some fucking grade-A Edutainment.

>> No.878314

>>876281
>math and werd rescue

That was some fucking grade-A Edutainment.

>> No.878324
File: 17 KB, 640x400, Bio_Menace_title.png [View same] [iqdb] [saucenao] [google]
878324

Snake Logan, unsung hero

>> No.878327
File: 44 KB, 400x237, Game.jpg [View same] [iqdb] [saucenao] [google]
878327

Quest for Glory
still worth a playthough
you have to actually type the questions you want to ask

>> No.878347

>>878327
>questions you want to ask
a lot of the early adventure games were like that

>> No.879078

Slipstream 5000 is one of the few racers to do 3D right.

Quarantine 1 was a futuristic taxi sim in an incredibly violent but atmospheric city. Think Detroit with hovercars.

Duke Nukem 3D and its bazillion mods and custom levels had to be a mainstay for me for a long time. Nothing like going onto Planetduke and pulling down a few custom levels or some porn mods.

Kilo Blaster is practically the Rodney Dangerfield of schmups: it's pretty fun to spend time with yet gets no respect.

Jill of the Jungle is one of the best platformers DOS has to offer. Also, one of the earliest games starting a girl.

Xargon, kind of like Jill of the Jungle with balls. Think Tomb Raider's Uncharted.

Skyroads - I still can't beat most of those levels even to this day.

Star Crusader has a great campaign and early 3D graphics. The fancy graphics shading looked nice. It had a ridiculously long campaign and with branching missions. The only thing that sucked about it were the stealth missions; those things never worked. Flying around in space and blasting Tancreds never got old.

>> No.879123

Personal favourites:

>MS DOS
DOOM
Blood
Descent
SimCity 2000
Boppin'
Braindead 13
Kingdom: The Far Reaches
Life & Death 2: The Brain
Hocus Pocus
Alien Carnage
Duke Nukem 3D
Jazz Jackrabbit
One Must Fall 2097
Epic Pinball
Terminal Velocity
Little Big Adventure
Space Quest V
D/Generation
Litil Divil
Prince of Persia 2: The Shadow and the Flame
Fatal Racing/Whiplash
Sam & Max: Hit the Road
Day of the Tentacle
Full Throttle
The Dig
Wing Commander 3
Under A Killing Moon
The 7th Guest

>Windows
Space Quest IV
Leisure Suit Larry 6 CD
Leisure Suit Larry 7
Interstate 76
Twinsen's Odyssey
Discworld 2
Discworld Noir
System Shock 2
GTA2
Blade Runner
Deus Ex
Capitalism
Grim Fandango
Bad Mojo
The Neverhood
The Last Express

These are off the top of my head. I'll think of more and post them.

>> No.879147
File: 101 KB, 640x480, 1366237718113[1].gif [View same] [iqdb] [saucenao] [google]
879147

>>878314
Haha, totally had floppies of those on one my first comps. Hmm, lets see what else did I enjoy:

Jazz Jackrabbit
Doom I, II
Descent
Jill of the Jungle
Lode Runner: The Legend Returns (fucking awesome)
Digger
ZZT
Hugo I,II,III
Mech Warrior 2
GTA

There were dozens of others but that's just scratching the surface

>> No.879148

Used to play Kings Quest i think 6 or 7 for hours at my uncles while i was around 6-7. I never really got too far even with the guidebook he had.

Played sam and max at my buddy's house in 5th-6th grade we'd play the same parts over and over and laugh. we also played rebel assault 2 and wheel of fortune a lot.

I played nexus TK, a really old mmorpg in early 4.0 to 5.0 and a little bit after.

xwing games, especially xwing alliance playing online in a squadron(clan)
civ2
scorched earth
quake