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/vr/ - Retro Games


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8755176 No.8755176 [Reply] [Original]

What’s the best Tomb Raider game?

>> No.8755179

Either 1 or Last Revelations.

>> No.8755180

Probably something on swfchan.

>> No.8755181

>>8755179
I thought 2 was supposed to be the best

>> No.8755182

>>8755181
It isn't.

>> No.8755184

>>8755182
why

>> No.8755187

>>8755184
There's a shit ton of human enemies with hitscan weapons. Maria Doria levels were annoying. It's a fine game, not the best.

>> No.8755216

>>8755187
>Maria Doria levels were annoying
Absolute shit tier opinion. Maria Doria was the best set of levels in the whole series.

>> No.8755219

>>8755216
'no'

>> No.8755220

>>8755176
2 and 4, and thats it
1 was shit and slow
3 was glitchy
6 was good
2 was perfect
and 4 was better

>> No.8755225

>>8755219
Yes. Also, 2 has bronze Lara which is best Lara.

>> No.8755257
File: 93 KB, 750x914, 1539952019-935932676.jpg [View same] [iqdb] [saucenao] [google]
8755257

Wasn't really good, but the early 2000's aesthetic really does it for me.

>> No.8755259

>>8755257
t. troll post

>> No.8755267 [DELETED] 

The ones with good controls which are not /vr/

>> No.8755271 [DELETED] 

>>8755267
ok zoomy, back to /v/

>> No.8755273 [DELETED] 
File: 8 KB, 259x195, 1612768513519.png [View same] [iqdb] [saucenao] [google]
8755273

>>8755267

>> No.8755395

>>8755259
source?

>> No.8756154

>>8755257
Angel of Darkness Lara is the best Lara

>> No.8756185

>>8756154
AOD Lara was perma mad af and i just couldn't take a single word of dialogue between her and anyone seriously.

>> No.8756201
File: 256 KB, 1920x2016, thumb-1920-403802.jpg [View same] [iqdb] [saucenao] [google]
8756201

>>8756185
She's the hottest Lara which is the only thing I care about.

>> No.8756217

>>8755181
It was certainly supposed to be. But Eidos forced the creator to quit because he didn't like the direction they were taking Lara, ie into more contemporary environments. Fortunately both the level designers for the game stayed. Maria Doria is a truly labyrinthine masterpiece of a level, albeit long. The shit levels were Venice and the Oil Rig. TR1 and TLR are truest to thr core of TR environments and themes, that is: organic and mythic locations of times long past. That said, it is a taste thing at the same time.

>> No.8756221

>>8756201
Well sure, but thats not enough for me to play/finish a game.

>> No.8756253

>>8756201
Speaking of AoD, has some mad man ever tried to fix it? Is there any fanpatch/mod or something?

>> No.8756262

>>8755176
1 > 2.
But I don't see anyone that didn't play them as a child going back and replaying them. They're a product of its time.

>> No.8756265

>>8755176
After coming back to them as an adult, 3 seems like it might be the best overall (despite it traditionally being considered the worst of the trilogy). I've only just started the London levels though, which are supposed to be terrible. Also, I've never played 4/TLR
2 was actually kinda shitty and has not aged very well at all in comparison-- it's too linear, the ship levels are really long and extremely boring, and there's little enemy variety for much of the game (mostly just generic thugs with guns).
Playing 1->2->3 in a row this past month, 2 actually felt like a game from a different series.

>> No.8756306

>>8756253
Yes, search AOD restoration project.
>>8756265
Def play 4/TLR dude its the best TR experience you'll get; save a few annoyingly hard bits.

>> No.8756314

>>8756253
https://core-design.com/community_modding_tr6.html

>> No.8756454

>>8755176

Honestly, I had the most fun with Legends and 2013. Anniversary was mostly fine, but for some reason when hanging from ledges Laura would jump in the opposite direction indicated and kill herself which annoyed me. I could never fully enjoy the CoreDesign games because the controls always felt awful to me, even back when TR III was new.

>> No.8756498 [DELETED] 

>>8755220
>1>2
Oh fuck you.
>let's lean on the lame-ass combat, kill the atmosphere with urban environments, and flood every level

>> No.8756505

>>8755220
>2>1
Oh fuck you.
>let's lean on the lame-ass combat, kill the atmosphere with urban/industrial environments, and flood every level

>> No.8756508 [DELETED] 
File: 53 KB, 1034x725, 1646192535779.jpg [View same] [iqdb] [saucenao] [google]
8756508

>Laura

>> No.8756569

>>8756454
Your gonna be kill here

>> No.8756583

>>8756569

Yeah probably.

>> No.8756586

>>8756454
leave this place faggot.

>> No.8756931

>>8755176
For me it's TR4>TR1>TR2=TR3>>>>TR6>>>>>TR5
The only downside of TR4 is that Lara doesn't have any new cute outfits. That was one fun feature of TR3. I actually have a soft spot for TR3. Although I haven't played the Lost Artifact.

>> No.8756937

Question: does anyone have links to those Polish Cenega TR installers? I recall that version gaving all the expansion packs in them.

>> No.8756956

>>8755176
Original on Saturn

>> No.8756963

>>8755216
They are very creative from the artistic standpoint (the 'upside down' level is great) and they one of the creepier levels in the whole franchise, but I don't think they are THAT fun to play, especially if you want to get all those secrets.

>> No.8757032

>>8755176
cute feet

>> No.8757083

>>8756454
>I had the most fun with Legends
Really? I found it the most on-rails experience ever.

The controls on classic TR aren't bad, they just follow a different philosophy compared to other platformers. After a few sessions of play you get used to them.

>>8756931
Yeah that was somewhat of a missed opportunity on 4sw part. 3 was the first one i ever played, so i have a soft spot for it too. The opening level is just so immersive.

Also guys, i urge you all to watch this TR documentary:
https://youtu.be/eeMFdrIrdZY

It's most thorough and enlightening.

>> No.8757123

>>8757083
>The opening level is just so immersive.
Yeah, the first level has this fun "where the fuck am I supposed to go" semi-mini-open sandbox feel to it. I got lost in it constantly, because somehow I kept jumping into the river like a complete idiot.

>> No.8757126

>>8756505
dude have ypu played the first one? its slow and primitive

>> No.8757136

>>8756185
>AOD Lara was perma mad af
And you wouldn't be if you were buried under the pyramid for years?

>> No.8757143

>>8755187
>There's a shit ton of human enemies with hitscan weapons
Yeah, that part can fuck off. Also, they have this tendency to zone in on Lara from above while she's climbing. So they keep getting free shots while she's sloooooowly going up the ladder

>> No.8757313

>>8757136
I would probably be dead. Could it be that AOD Lara is meant to be some kind of vengeful spirit? That despises all humanity?

>> No.8757325

>>8757313
>I would probably be dead
If only Core had their way. I guess they had good feel that this series kept going for faaaaar too long.
Although it's is funny to think about it now. Everybody kept bitching back in 2000's that Tomb Raider is a franchise zombie and needs to end, but in hindsight it wasn't even that bad of a case. Who could've known that in just a few years we will have shit like Assassin's Creed and Far Cry that simply refuse to go away even after 15 years?

>> No.8758012

>>8756931
The Lost Artifact is the best expansion out of the 3 so highly recommended to play it, though you'll have to look for it at archive.org because it's sold nowhere and really difficult to track down.

>> No.8758081

The thing that shocks me about AoD all this time later is how they could have so much of the game made but the actual gameplay being so shit.
I wonder if they made it an original IP and had it control more like Dreamfall it would have been better.

>> No.8758141
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8758141

>>8755176
The last revelation.
AoD deserves more love too, I liked it.

>> No.8758510

>>8758012
I am 100% sure the Polish Cenega release has it in a bundle. I guess that's one reason why I like this release. They actually mean it when they say this release has all of TR games in it.

>> No.8758546

>>8758510
Is it the Ultimate Edition? Looks like a good deal and you don't have to hunt for each release separately then.

>> No.8758559

>>8758546
Yeah. I think you can still find it on Amazon if you are lucky.

>> No.8758567

I played TR1 when I was a kid, but never got very far. Other than playing Lara's House in TR3, I've never played through the games. I recently finished TR1 for the first time and had a blast, but going into TR2 it just... doesn't feel as fun. I'm only a couple of levels in and I'm already ready to drop it. First level was pretty good but man Venice sucks ass.

>> No.8758586

>>8758567
>I'm only a couple of levels in and I'm already ready to drop it. First level was pretty good but man Venice sucks ass.
Yeah. Italy is boring as fuck + hitscan enemies. Maria Doria is an interesting if confusing as fuck segment. TR2 really picks up once you get to Tibet. On the other hand TR3 starts off pretty well.

>> No.8758639

>>8755179
/thread

>>8756217
Holy shit, the level of misinformation and bullshit...

>> No.8758669

>>8757325
If you plan to bring Ass Creed, consider that the exact same shit happened with it - people got excited, people get bored, and Ubi was insisting on releasing new game each year, every year, until they got hit by a blowback so severe, they had to carefully discontinue the format and remake it as something with completely new mechanics to rebounce and doing a soft reboot in general.
The actual difference is that Core got sacked after AoD out of their own game, because it was early 00s and their employment model (as a dev studio) was a straight-out anachronism at that point, meaning they would go under regardless of how AoD would fare

>> No.8759035

>>8756265
>3 seems like it might be the best overall (despite it traditionally being considered the worst of the trilogy). I've only just started the London levels though, which are supposed to be terrible.
It has some of the best (South Pacific, Antarctica) and worst (London, Nevada) levels in the franchise. Love the story and atmosphere though. Sticks the landing on making even modern day levels seem exotic and forbidden. Aldwych seems forbidden and forgotten just like any other tomb.

>> No.8759378

>>8758639
Where? There are interviews of Toby Gard and members of CORE stating their disatisfaction for the reasons I and >>8758669 said.

>> No.8760103

>>8759035
I think the only one I flat out dislike is Nevada, because of this stupid no-gear level that can royally fuck you over if you pick this section last. Also, London had that fun "Batman noir" feel to it, Area 52 as a location is just... eh.

>> No.8760547

>>8760103
3 had its weirdness but I'd still put it leagues above the mess that was Chronicles. Spoilers ahead.

>Rome starts boring, gets better but then finishes right as its getting interesting.
>Russian base/sub could have been good, if 50% of it wasn't spent trying to escape the sub.
>Irish folk/ghost tale is a neat idea but was ruined by having to play as teen Lara with no weapons.
>Metro skyscraper sucks for the same reason Russian sub does. Another frustrating escape level.
>all set against a backdrop of Lara being dead and the levels being memories of past acquaintances.

TR5 should have just been a resurrection story that tied in to whatever weird mythos the Rome level was playing around with. From there they could have connected it to Eygpt and the great Pyramid and something related to Caesars clash with Cleo or something. That's the kinda thing i like to see Lara get caught up in.

>> No.8760559

>>8760547
TR5 really should've been an expansion/mission pack for TR4. It comes off a quick slapjob hastily put together from whatever Core had lying on the table that was mostly finished and was passable enough to release.
To be fair, I haven't played that much of TR5. I played a lot of the demo on my mom's computer, but other than that, I barely touched the game.

>> No.8761751
File: 379 KB, 1920x1080, tr1.jpg [View same] [iqdb] [saucenao] [google]
8761751

How is the Tomb Raider Automated Fix? Is it worth bothering with?
So far it seems to be working fine.

>> No.8762270

For me it's 2 and Last Revelations tied. LR was a lot harder and spookier but TR just has that classic feel and music, plus the levels are all so memorable.

I used to spend hours just watching my mother play them, she completed them all but I was too young and dumb to get past Venice at the time. Later went back and completed them however.

Fuck bro's this hits so hard https://www.youtube.com/watch?v=Uexo3R1j6pE ;_;

>> No.8762563

>>8760559
>a quick slapjob hastily put together from whatever Core had lying on the table
That's how it came across to me.

>> No.8762569

>>8761751
I kinda wanna know too. The dosbox version is glitchy for me sometimes.

>> No.8762625

>>8761751
I played TR1 with this recently and had no issues with it.

>> No.8762646

I'm seeing a lot of love for LR, I'm playing it for the first time and it's good, but I'm not digging that the levels are so huge and split up with loading zones to backtrack back and forth through. I'd rather more contained levels with an end.

>> No.8762891

>>8762646
>I'm not digging that the levels are so huge and split up with loading zones to backtrack back and forth through. I'd rather more contained levels with an end.
Not much you can do about that given the hardware limitations at the time. Also TR games have always had some degree of backtracking/circular route level design anyway.

>> No.8763112

>>8761751
>>8762569
I played through the entirety of the game with the Automated Fix and didn't encounter a single problem. I did have to resort to using Joy2Key to be able to use my controller though.

>> No.8763543
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8763543

>>8763112
Sweet. Was this on the standard version? I know it includes unfinished business version, whatever that is... How do you run setup/config on it? Can you run the game in windowed mode?

>> No.8763548

>>8763543
The patch itself has an installer and then IIRC you edit everything via the config file. I think it has an option to go windowed.

>> No.8763563

>>8763548
Is that the patches folder .ini? I had a look and i can't find anything related to "windowed=true/false" for example, only resolution settings.

>> No.8763575

>>8755176
I have a soft spot for most of the levels in TR1, I'll go in and replay them every now and then. I like temple of xian, floating islands from the second one. That's about it.

TR3 is where I stopped playing TR, I couldn't beat the first level after an hour, so I was like, well, that's it.

>> No.8763578

>>8755179
fippy bippy and I say this as someone who started with 2 and played 1 way later
1 is just a really tight experience
LR is a bit long but still second best

>> No.8763593

4>2>1>3>>>>5
This is the objective and subjective truth

>> No.8763606

>>8763563
Huh. I need to doublecheck that when I get back home. I could've sworn there was an option to go windowed somewhere out there.

>> No.8763610

>>8763575
>I couldn't beat the first level after an hour, so I was like, well, that's it.
I actually find the first level of TR3 pretty easy... *if* you know what you're doing. The level has quite a lot of dead ends, false pathways that don't go anywhere and it gives off the impression that it's actually bigger than it is in reality.

>> No.8763631

>>8763606
Maybe you add it in yourself or something, i dunno. I'd appreciate that anon! thanks!

>>8763610
yes, exactly, it feels vast

>> No.8763694

>>8763610
https://popov72.github.io/TRN2/
You can freelook through the levels here and while TR3 has amazing scale compared to earlier games, Jungle isn't the biggest.

>> No.8764157

>>8763631
Huh, well, fuck my dog.
About that windowed mode - it works perfectly fine if you just use the usual Alt+Enter combination in-game.

>> No.8764335

>>8763543
Unfinished Business was an expansion back released on the PC. It contains a few extra levels in Egypt, including a sort of remixed level from the original game. It's very good but recommended you play it after completing the base game.

>> No.8764350

strange that this lara image exists in such a high definition, was the original re-rendered?

>> No.8764372
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8764372

>>8764350
I am pretty sure it was at some point. Don't undererstimate the fan autism.

>> No.8764375

>>8764335
Are any of the expanions actually worth playing, or are they just quick time wasters?
And to be fair, I don't see how can you even continue the story of let's say TR2 with an expansion pack, because the ending to this game is pretty definitive.

>> No.8764384 [SPOILER] 
File: 833 KB, 600x600, 1648662053574.webm [View same] [iqdb] [saucenao] [google]
8764384

Brehs...best Lara

>> No.8764394
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8764394

>>8764384
>>>/v/

>> No.8764405
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8764405

>>8764384
Fuck that.
Visually, the best Lara is the TLU one. She was pure perfection. Core Lara still holds the distinction of having the best games in the series.
nu-Lara is just there along for the ride.

>> No.8764408

>>8764375
I've only played Unfinished Business and I'll say this. If you thought Egypt and Atlantis in Tomb Raider I should have been expanded into a few more levels, then it's worth playing. It doesn't include any new story bits at all, it's just a level set.

>> No.8764414

>>8764408
Also to add to this, it's nice to play through a new set of levels without already knowing the layout and where all the secrets are. I've played through the original levels of TR so many times that it felt really good to explore the unknown again in Unfinished Business.

>> No.8764569
File: 631 KB, 1920x1080, tr1.jpg [View same] [iqdb] [saucenao] [google]
8764569

You know, I am almost ashamed to admit that, but I am having way too much fun playing those games. I guess the original Core TR is one of those series I just find always fun to play.
And I don't even like 3D platformers.

>> No.8764721

>>8764375
The TR2 expansion is a side-story I think. TR3's expansion is a fairly hokey epilogue.

>> No.8765413

>>8764157
Ah i see, thanks. That would crash the game in dosbox for me.

>> No.8765438

>>8764569
The comfiness is just real.

>> No.8765479
File: 284 KB, 792x570, tr3 quad four wheeler.png [View same] [iqdb] [saucenao] [google]
8765479

I think 3 has the most going for it, but theres some really good stuff in 1 and 2. I get why people like 4, but it just doesn't appeal to me at all. She looks best in 4 though. 2 is the only one with a good endgame imo, however, and 3's bosses were doodoo. 3 is one of those games I wish they just kept making.

>> No.8765512

>>8764384
>motion capture

>> No.8765526

>>8765512
>fpbp

>> No.8765529

>>8764384
la goblina del reino unido. best thing about this bitch is seeing her die in gruesome ways.

>> No.8765956

>>8764384
Such generic brown-hair white girl face. Its pretty obvious that Lara was always supposed to be English/Mediterranean or something along those lines.

>> No.8766036

>>8765529
Eh, the death animations in nu-TRs still aren't as fun as the ones in CORE TR games.
Kali statue death was great.

>> No.8766052

20 fucking years of playing this game and only now I realize that Lara can do acrobatics while swan diving.Together with a handstand, I guess it's one of those features that have no gameplay purpose and the devs just added them because that would be fucking cool.

>> No.8766891

>>8766052
theres a "cheat code" you can enter while playing that will cause lara to explode into chunks

>> No.8766943
File: 285 KB, 414x500, Tomb_Raider_Anniversary_capa.png [View same] [iqdb] [saucenao] [google]
8766943

Boomers hated this game at release but it really is the best TR after the originals

>> No.8767235

>>8766891
That one I know. It's one of those "fuck you player" cheats that kicks in if you type in the "skip level cheat" incorrectly.
...I actually forgot how it went. Flare-one step-forward-one step backward-spin 3 times-jump?

>> No.8767240

>>8766943
It's either this or Underworld. Legend is fine, but a bit too combat heavy for my tastes. I think there is a level in Peru where Lara just grabs an M16 and goes into town, which is as about as un-Tomb Raider as you can get. Anniversary and Underworld strike a good balance between combat, platforming and exploration.
Although Underworld doesn't have any fun death animations, so I will put it below Anniversary.

>> No.8767276
File: 110 KB, 1028x777, lara.jpg [View same] [iqdb] [saucenao] [google]
8767276

You know, I really want to see some promoted fans make a new TR game, with CD's blessing of course. Square/CD have made a really dumb mistake of axing nicobass' TR 2 remake, instead of hiring him (her?). Then they can hire Dean Kopri to do the music and Jennifer Milward to write a story and you have a game.
https://www.youtube.com/watch?v=QYbFHSPRcM0

>> No.8767291

>>8767240
Legend really feels like Proto-Uncharted even before the 2013 reboot became Uncharted Raider

>> No.8767328

>>8767291
It feels more like a concept game than anything. It tried to find it's footing with what works and what doesn't in this new format and I think they have figured it out with Anniversary.
Kinda by necessity, becuase given that in TR 1 you only get to shoot about 5 people, the devs needed to rely on something else other than constant corridor shootouts.

>> No.8767416
File: 254 KB, 1995x2813, legend Lara.jpg [View same] [iqdb] [saucenao] [google]
8767416

>>8764405
For me it's Legend.

>> No.8767471
File: 564 KB, 1920x1080, tr1.jpg [View same] [iqdb] [saucenao] [google]
8767471

>>8764384
Did nu-Lara ever get to fight a fucking T-Rex? No, she DIDN'T GET TO FIGHT A FUCKING T-REX.
Hence old Lara>nu-Lara. QED.

>> No.8767583

>>8755179
/thread

>>8755181
TR2 is kinda shitty and nowhere near the best. The devs realized that you could cheese 90% of the combat in TR1 by jumping on top of something and shooting the animals with your infinite ammo pistols while they ran around unable to get to you, so in 2 they threw in a million bulletsponge human enemies with hitscan guns. The levels were worse, filled with moon logic switches and a new dumb secrets system, and a lot of them take place in non-tomb raider environments (like in Venice, or an Oil Rig).

Honestly though, the worse part of Tomb Raider 2 is that it has literally zero tombs in it.

>> No.8767597

>>8757126
Maybe if you're a zoomer with an ADD addled brain.

TR1's design is literally just Prince of Persia but in 3D.

>> No.8767603

A lot of criticism against TR2 here and I get the combat was eh at times but the levels were pretty sovl and it has some of the best music out of the original tomb raiders.

It's probably nostalgia more than anything for most since it seemed to be the most widely played tomb raiders.

>> No.8767619

>>8766891
>>8767235
That code was put in to troll players. It was "leaked" ahead of the game's release as the secret "nude raider" code.

>> No.8767627

>>8767583
On the other hand, the combat system is not really designed for hitscan weapons, because Lara isn't agile enough to dodge most of the hits or (at least early game) doesn't have enough firepower to kill the enemies quickly enough before she gets hit. The system was designed for Lara dodging easy to read projectiles or melee enemies. And the secret system was really weird - there is a reason Core ditched that idea in later games.
But I did like the level design quite a lot and some of the enviroments were very creative. Although, I think this is the only game in which Lara barely talks and by the time she gets to Nepal, she stops talking alltogether.

>> No.8767643

>>8767603
Nah, I actually like TR2 quite a lot. For a long time I was indifferent towards it, but I got to appreciate it in time. It does have a lot of soul.
Although for the love if me, I don't understand why the Italian mob wants to get their hands on a mythical Tibetan dagger. Couldn't they just use a Chinese mob? Or were they just looking for an excuse to send Lara to Venice?

>> No.8767852

>>8767471
Lara fought a T-Rex in the first three games. Hell in TR2 she fought two of them.

>> No.8768269

>>8767852
And that's on the first fucking level

>> No.8768336

>>8767276
Nathan McCree isn't doing much at the moment and could collaborate on the music.

>> No.8768340

>>8767643
>were they just looking for an excuse to send Lara to Venice
Yes. Indiana Jones and the Last Crusade and Tintin cited as influences (check the Fiamma Nera logo against the sign of the Pharaoh).

>> No.8768452

I caved in and started playing the first game, using Tomb1Main.
What are some decent key-binds?
Also, is it just me or is jumping kind of not registering all the time?

>> No.8768485

>>8768452
It feels that way, but its just really unforgiving. The run jump has a built in delay. The devs wanted plays yo make judgments about which kinda jumps you use. Main keybinds I use:
>wasd
>r roll
>num 1 fire
>num 2 arm/unarm
>num 0 jump
>num - look
>num + walk

>> No.8768489

>>8767291
This so much. Uncharted does it better tho.

>> No.8768598
File: 366 KB, 1921x1080, 20210315011639_1.jpg [View same] [iqdb] [saucenao] [google]
8768598

I found a way to unlock the draw distance in TR1, does anyone know a way to do the same in the other games, I can't go back anymore

>> No.8768718
File: 184 KB, 1024x1244, lara nevada.jpg [View same] [iqdb] [saucenao] [google]
8768718

The mystery continues: why no indie clones?

>> No.8768795

>>8768718
Because then you can't use Lara and the game uses 80% of the appeal. Because playing as Laura Crafting wouldn't really feel the same. Also, just like with point and click adventure games, it seems like 3D cinematic platformers died with Sands of Time.
What a cute tummy.

>> No.8768797

>>8768795
*uses
Loses.

>> No.8768868

>>8768598
and her ponytail too apparently.

>> No.8768884

>>8767583
>TR2 is kinda shitty and nowhere near the best. The devs realized that you could cheese 90% of the combat in TR1 by jumping on top of something and shooting the animals with your infinite ammo pistols while they ran around unable to get to you, so in 2 they threw in a million bulletsponge human enemies with hitscan guns. The levels were worse, filled with moon logic switches and a new dumb secrets system, and a lot of them take place in non-tomb raider environments (like in Venice, or an Oil Rig).
>Honestly though, the worse part of Tomb Raider 2 is that it has literally zero tombs in it.
anon, you post this exact same screed every few months on /vr/
...
And you are right, each and every time. Fuck TR2.
>>8767627
>the combat system is not really designed for hitscan weapons, because Lara isn't agile enough to dodge most of the hits
This is why TR2's enemies sucked. A key feature of the series is the emphasis on precise acrobatics and technical maneuvers for movement...all of which are completely useless against hitscan weapons. You are FORCED to use more boring options (turtling walls or cheesing AI with elevation).
This is one thing people don't appreciate enough about TR3-- it eased up a bit on the accuracy / firing rate for human enemies and improved their AI instead (in some ways, at least).

>> No.8768970
File: 188 KB, 1280x800, maria doria.jpg [View same] [iqdb] [saucenao] [google]
8768970

>>8768884
Eh, I really don't think TR2 is bad. I just personally dislike the combat sections with hitscan enemies. But other than that, I really don't have much gripes with it. Maybe Venice isn't all that interesting and drags on a bit too long, but that's about it.
But I am apparently the only person on the planet that actually like Maria Doria for it's oppressive atmoshpere, so ehat do I know. Technically, it *is* a tomb. With fucking sharks.

>> No.8769036

Why would anyone patch and shit the old PC version of TR1? It's objectively inferior to the PSX version. The lighting is flat as fuck. Just emulate the PSX version.

>> No.8769058

>>8769036
Emulated PSX version actually looks and runs worse than PC version with Automated Fix. And it's more difficult to set up.

>> No.8769174

>>8768970
>But I am apparently the only person on the planet that actually like Maria Doria for it's oppressive atmoshpere, so what do I know. Technically, it *is* a tomb. With fucking sharks.
I recently played TR2 for the first time and that level was definitely the standout location of the game. I just love the way the ship has essentially become one with it's deep sea cavernous surroundings. Sure it's easy to get lost/ lose track of your heading, and towards the end of the level, you really have had enough, but fuck, if it were real life, you really would have had enough of that place. It's just spooky The other level that stood out was the Opera house, just because it's surreal.

The levels i hated were oil rig, Venice, floating islands and the last weird bit back at Croft manner where you're woken from bed and have to fight some goons one last time.

>> No.8769223

>>8768598
> Kill alligators/rats while they're swimming around
> Their corpses float to the top of the water
> Lower the water level
> Their corpses are now hovering in mid air

I always thought that was hilarious. I really like the Cistern as a level, but my preferred version is the Saturn version, and the main chamber fucking nukes the framerate (especially when the water is raised).

>>8768970
I really like the concept of the Maria Doria levels (going through two halves of a sunken ship at the bottom of the ocean that has apparently collided with a colossal underground cave is not something you see in a lot of videogames), the problem with it is that it was in Tomb Raider 2 instead of a better Tomb Raider game.

The hitscanning enemies are bad enough, but when the game has multiple points where it will spawn one or more wrench guys while you're in a tight hallway and you have to fight the camera while simultaneously being unable to shoot them because they have Lara pinned against a wall or corner and her model is spazzing out it sorta sours the experience.

That, and it is particularly egregious about spawning enemies in locations that they could not physically be in (essentially teleporting into areas you've already cleared). The worst example is the huge lake with the boat in the middle (which is a stupid environmental puzzle to begin with), the first time through there are a few eels and divers in the water, but after you drop down a minute or two later there are now somehow two Great White Sharks that somehow teleported into an isolated lake.

>>8769058
Not to mention the draw distance on the PS1 version is complete ass. Lara can't even see the walls on the other side of parts of her house in the PS1 version.

>> No.8769264

>>8769174
For me the entire Italy section can kindly fuck off. It's just really bland. I am not a big fan of the oil rig, but I guess it is something different. It kinda reminds me of Deus Ex, so I'll take it. Although I guess this is where the section introduces the flamthrower goons and those can kindly suck a cactus.
But come to think of it, despite all those nitpicks I can't actually find a TR game that I actively hate... maybe outside of nuTR games, because that reboot misses the point of TR games completely.
I guess I am very indifferent towards TR5 but that's mostly it.

>> No.8769268

>>8769264
> Flamethrower goons
<img class="xae" data-xae width="28" height="28" src="https://s.4cdn.org/image/emotes/7242c342_umaruCry.png">

>> No.8769278

>>8769036
>Just emulate the PSX version
Currently playing the 1+2+3 GOG version with the Automated Fix applied to 1. You can easily modify settings in the .ini files to increase draw distance and it really enhances the experience.

If anyone has got 3 to work at full resolution, I'd love to know. I just get black-bordered when ever i launch a level.

>> No.8769285

>>8769278
I know there is also an Automated Fix for TR2 (I am using it myself) but I haven't found anything on TR3. My Cenega copy works fine in widescreen.

>> No.8769389

>>8769285
High resolutions and 21:9 support makes playing TR2 slightly more bearable.

>> No.8771103
File: 313 KB, 1920x1080, D51dplVXkAADjLJ.jpg [View same] [iqdb] [saucenao] [google]
8771103

Bump

>> No.8771495

Best enemy in the games? I vote for giant eel in TR2. Made me shit myself.

>> No.8772053

>>8771495
I like the Atlantean mummies from TR 1. Other than that, those undead Chinese warriors and Kali statues are my favourite.
Hell, IIRC, Kali statue even made it into the movie.

>> No.8772072
File: 1.17 MB, 2560x1440, tr1.jpg [View same] [iqdb] [saucenao] [google]
8772072

>>8768598
>>8768868
How do you get her ponytail to show in TR1?
My Lara looks like this:

>> No.8772083

>>8772072
NTA but there is a model that switches her model for TR 2/3 one. But IIRC, it only works in OpenLara.

>> No.8772097

SHE IS HOT

>> No.8772569
File: 44 KB, 569x375, Comics_Journeys_021.jpg [View same] [iqdb] [saucenao] [google]
8772569

Is Lara a simple character or an enigmatic one?

>> No.8772574

>>8772569
female harrison ford

>> No.8772595
File: 169 KB, 800x1221, tomb_raider_iv___revelations_and_gods_by_forty_fathoms_ddomyrf-fullview.jpg [View same] [iqdb] [saucenao] [google]
8772595

>>8772574
Harrison Ford is an actor. Maybe you mean Indiana Jones? I think Lara shares only some traits with him and she's a legit different character.
Even her being a woman (and embracing her femininity) changes a whole lot.

>> No.8772817
File: 153 KB, 985x1520, tomb_raider_14_NM-.jpg [View same] [iqdb] [saucenao] [google]
8772817

>>8772569
She's a perfect byronic character. She's noble at heart, but she has self-destructive tendencies. She does a lot of things for the sheer fun of it and is not really out there to save the world, but in the end, she will risk life and limb to stop the bad guys because it's the right thing to do. She's a lovable rapscallion, something that new TR games completely missed.

>> No.8772820
File: 446 KB, 1920x1080, tr1.jpg [View same] [iqdb] [saucenao] [google]
8772820

You know, I forgot about St. Francis Folly.
Fuck St. Francis Folly.

>> No.8772828
File: 3.30 MB, 2480x3508, EtFozwIVoAEziIL.jpg [View same] [iqdb] [saucenao] [google]
8772828

>>8772817
>She's a perfect byronic character
Damn, this is really a great explanation.

>> No.8773003
File: 136 KB, 1080x810, fathom_12__michael_turner__cov_1648015758_9aaa3954_progressive.jpg [View same] [iqdb] [saucenao] [google]
8773003

>>8755176
Either Last Revalation or TR2.

>>8772595
I still chuckle that the PS1 Indiana Jones game basically copied Tomb Raider, which was inspired y Indiana Jones.

>>8772569
>>8772817
You got me missing mid-to-late 90s Image/Top Cow comic books.

>>8771495
The worst enemies are the Last Revalations ones that become indestructible when they bring out their weapon and do that stupid twirling thing.

>> No.8773029

>>8773003
>You got me missing mid-to-late 90s Image/Top Cow comic books.
TR Top Cow comicbooks were actually pretty fun. They kinda knew what they were and they were embracing the silly. 2001 TR movie did the exact same thing, and oh, boy was it a fun movie.

>> No.8773051

>>8773029
Plus the quality of artwork was higher than it is now. It's so unbelievably half-assed in comparison to how it was 20 years ago.

>> No.8773061 [SPOILER] 
File: 425 KB, 1080x2340, 1648913371277.jpg [View same] [iqdb] [saucenao] [google]
8773061

>>8764384
I hate motion capture so much
Can we go back to gaming characters looking distinct from each other I'm tired of seeing this frown face everywhere

>> No.8773226
File: 184 KB, 361x732, best Lara.png [View same] [iqdb] [saucenao] [google]
8773226

>>8772817
Hmm. I don't think I've actually seen evidence that she's good at heart at all. I've often wondered if she's a psychopath, just one with very good manners/class from her upbringing, and who isn't sadistic; she gets her kicks from action and danger and having things nobody else can have.

>> No.8773260

>>8773226
>I don't think I've actually seen evidence that she's good at heart at all.
Well, her stopping Natla, Bartoli and Set kinda hints at her good heart in this "Guardians of the Galaxy" kinda way. Like, she's a thrillseeking daredevil, but she doesn't seem to have patience for evil overlords. She really didn't need to go all those hoops to get the Scion/Dagger/fix the Set problem.

>> No.8773284

>>8773226
In the last revelation she tried to help that wounded officer and then respected his sacrifice.
But people always bring up that TR3 ending and her killing the helicopter pilot.

>> No.8773492

>>8773260
didn't she though? The only way to get the scion/dagger was to kill the bad guys

>>8773284
the big thing from 3 for me is her killing so many american soldiers/guards on american soil
in the prison at least she had the excuse of just trying to escape

>> No.8773506
File: 420 KB, 1920x1080, tr1.jpg [View same] [iqdb] [saucenao] [google]
8773506

I actually have no fucking idea why Tomb Raider 1 insists that the Act 2 levels are "Greek". They have more in common with Ancient Rome than anything, with all those coliseums, acqueducts and catacombs. Although, on the other hand - Thor.
Also, fuck me, those magnums are a bitch to find.

>> No.8773558

>>8773506
you are quite retarded

>> No.8774047

>>8773260
I don't see it as her being good. The world is just where she keeps her stuff and hangs out. It would piss her off if it were destroyed.
>>8773492
Tr3 has MJ12 conspiracy officers operating a private prison for human experimentation. The government denied they were doing anything out there because they weren't. MJ12 were (and were paying off the relevant people to keep it as an urban myth).

>> No.8774112

>>8771103
>Kill animals, then breakfast
>or breakfast, then kill animals
>...

>>8772817
>>8773226
Based on what I've gleaned from playing the games in the last several months, I'd say she's fiercely independent, danger seeking and asocial, topped off with psychopathic tendencies which are unleashed when she's pushed into a corner. I'd say it's somewhat of an internal struggle for her, because she is essentially a good person who has enough moral grounding to function along side others, as long as it suits her and she deems them worthy. However she is also capable outright murder if someone causes her enough trouble. Having lost both her parents and a young age, being forced to grow up early with inherited enemies, she developed some cold-hearted mannerisms which make her seem antisocial. Her joy and confidence comes from testing herself, something obtained in her solitude and struggle against the wild to acquire artefacts and explore environments that no one else can. Does anyone recall that Sean Connery/Cath Zeta Jones movie "Entrapment 1999", a romantic thriller about two "cat-burglars". There's a lot of insight in it about "Lara Croft" type characters in that one.

>> No.8774121
File: 344 KB, 603x558, tr1.png [View same] [iqdb] [saucenao] [google]
8774121

>>8774112
>Having lost both her parents
That's not the classic games canon, it only started with comics/movies.

>> No.8774146

>>8774121
It's deliberately vague though. About the crash, and about her "family disowning her". It's never specific because we are meant to fill in the gaps (because she is an enigma), which is what the comics, movies and subsequent games do. It may as well be "cannon" that she lost her parents and essentially lived and orphaned life, regardless of the finer points.

>> No.8774160
File: 711 KB, 1403x992, Lara Croft Style Guidepng_Page3.png [View same] [iqdb] [saucenao] [google]
8774160

>>8774146
Her parents literally attended her funeral in TR: chronicles.

>> No.8774171

>>8774160
...I'll have to rewatch that cutscene then.
Okay, fair enough. I didn't have access to these documents so i thought it was left to interpretation. But this does make it pretty clear! Thanks for setting me straight.

>> No.8774194
File: 25 KB, 320x444, screen80.jpg [View same] [iqdb] [saucenao] [google]
8774194

>>8774171
I'm on the same page that there's some enigmatic element about her (just like I asked above using the same word), but it's not really about her parents. They don't matter much and bringing them in later stuff like movies/comics/LAU (don't even want to talk about nu-reboot) was a mistake in my opinion. It seems people who worked on franchise later didn't know how to feel these gaps, even Toby who was involved in LAU.

>> No.8774560
File: 85 KB, 1376x822, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
8774560

>>8768718
Trouble designing levels.

>> No.8774664

>>8755176
her braid looks like a chain of doo doos

>> No.8774790

>>8774560
what makes you say that?

>> No.8775074

>>8772820
Fucking filtered. Folly is one of the best levels in the game. I bet you hate the Obelisk of Khamoon too, faggot.

>> No.8775289
File: 408 KB, 1024x768, tr.png [View same] [iqdb] [saucenao] [google]
8775289

>>8772072
Lara's ponytail is tied up in the first game because they couldn't get it to animate correctly.

They also couldn't quite get the seam where her torso meets her pelvis to work right, which is why she has such a large belt buckle.

Its kinda funny sometimes how old videogame features or characters could have features that seem normal but were actually implemented due to technical issues.

>> No.8775317

>>8774146
What the other anon said - her old folks show up in the opening cutscene of Chronicles. They are alive and well. They just disowned her. This also means Croft Manor isn't actually the family estate, but private one of Lara herself.

>> No.8775321

>>8773284
It's funny, because she's showing a similar facet in TR3, too. Namely, the one-legged Aussie. Literally first thing she offers to the guy is help and rescue, despite his shape and condition and leaves him there solely because the dude flat-out refuses it.
Long story short - don't be in her way and you are safe. Preferably also don't be part of an organisation trying to kill her. Be in need and she will help.

>> No.8775324

>>8768970
I get your point, but here is mine:
TR2 doesn't start being good until you're in Tibet.
Which is past the half-point of the game. Both Venice levels are meh, the Oil Rig is atrocious, and what follows doesn't fix the issues the game has so far.
The problem with TR2 is that they had to shit out a new game in 10 months (rather than over two years of background toying with the engine), while the team was tired and without ideas for it. It's a wonder Gibson still managed to design functional levels

>> No.8775331
File: 792 KB, 1920x1080, geovane-cusinatto-tomb-raider-3-hd-remaster-coastal-village-screenshot-04[1].jpg [View same] [iqdb] [saucenao] [google]
8775331

Friendly reminder that Tomb Raider 3 is non-canon.

> Lara Croft
> A British National
> A wealthy, world famous writer/adventurer (found and killed Bigfoot before TR1)
> Goes to Nevada
> Kills a handful of innocent civilians
> Breaks into Area 51, the most secure military base in the entire country
> Somehow the guards don't know who she is
> Breaks out of her cell
> Releases a bunch of other prisoners from their cells (imprisoned for who knows what, but serious enough that they are held in Area 51)
> Proceeds to murder dozens of innocent soldiers and Military Police
> Fires off an ICBM targeting ~ who knows where ~
> Steals an artifact and escapes
> She never faces any consequences for this, and it is never brought up again despite her appearing on countless security cameras
> Goes to the South Pacific
> Murders dozens of innocent members of an island tribe
> Goes to London
> Murders dozens of innocent security guards
> Ends the game by executing an unarmed helicopter pilot

Again, despite the fact that she has murdered dozens of innocent people by the end of the game, she never faces any consequences, and it is never brought up again.

TR3 is non-canon. Best guess is that its either a fever dream Lara Croft had after getting bitten by some jungle mosquito at the beginning of the game, or its an adaptation of an in-universe Lara Croft fanfiction project written by a 12 year old boy.

>> No.8775343

>>8767643
Welcome to Core-era plots, existing just to justify sending you to places.
But more seriously: Fiama Nera aren't a mob, they are a cult. They happen to hire mob for their services. It's all covered in either the manual or a follow-up plot blurb.
So what we are looking at is interwar cult that still persists to "modern" times, hired mob muscle and loads of connections.

>> No.8775346

>>8775331
>t. retard going full retard with nOt CaNoN
You were talking about being 12 yo boy, weren't you? Well, this side is for adult users only.

>> No.8775360

>>8775346
>You were talking about being 12 yo boy, weren't you? Well, this side is for adult users only.

You should probably learn how to properly construct a sentence before you try to insult me.

>> No.8775401
File: 106 KB, 848x317, 1.png [View same] [iqdb] [saucenao] [google]
8775401

>>8775317
>Croft Manor isn't actually the family estate, but private one of Lara herself
She inherited it from her aunt.
https://archive.org/details/Gamers_Republic_Issue_07_December_1998/page/n57/mode/2up?view=theater

>> No.8775410

>>8775331
sorry, it's my fault, but hey funny plot lmao

>> No.8775417
File: 32 KB, 460x285, agvq60W_460s.jpg [View same] [iqdb] [saucenao] [google]
8775417

>>8775360
Pic related

>>8775401
Reading comprehension, mate.

>> No.8775447

>>8775331
Tomb Raider III: The Adventures of Lara Croft on acid

>> No.8775449

The first 3 are so good, gotta play them in PlayStation though

>> No.8775471

>>8775417
You should have a base level of spelling and grammar before you try to insult someone, anon.

Besides, you didn't actually have an 'argument' in the first place.

>> No.8775479
File: 22 KB, 574x327, 81f6dfb2ad754925f7d8cc05b7673551.jpg [View same] [iqdb] [saucenao] [google]
8775479

>>8775343
>So what we are looking at is interwar cult that still persists to "modern" times, hired mob muscle and loads of connections.
Which is a great idea... unfortunately those yahoos are not really all that threatening. And you don't really feel them being this Illuminati-like organization, just some random mob that does... something for some reason. It really doesn't help that Batolli and Lara don't interact with one another at all. But like you said, this whole plot is just an excuse to get the game going. And because TR dev team likes their Indiana Jones, Fiama Nera was apparently supposed to be the stand-in for German Gestapo without using actual German Gestapo.

>> No.8775490

>>8755257
With ya on that 2000s aesthetic

>> No.8775493
File: 6 KB, 903x88, Let this sink in.png [View same] [iqdb] [saucenao] [google]
8775493

>>8759378
Pic related.
Nobody forced Gard to quit - quite the contrary, both Core and Eidos did their fucking best to keep him. It was Gard acting like a petulant child and then quitting after deliberately stalling works on TR2 for 4 months. Everyone, including Gard himself, is telling the exact same story, the only difference is their evaluation of the situation (Gard being pissed at losing control to Marketing, Core team being angry at him for actively sabotaging their work, Jeremy Smith about his protegee betraying him and Eidos considering it a PR disaster they had to handle)
And none of this had anything to do with "contemporary environments". To put it simple, Gard was pissed, because his waifu was no longer "his" and Marketing did whatever the fuck they wanted, without his consent as a creator.
>There are interviews of Toby Gard and members of CORE stating their disatisfaction
True
>for the reasons I stated
False
It's like you ignored all their actual complains and jumped to your own, idiotic conclusions.

>> No.8775520

>>8760559
>>8762563
Because that's literally what it is - they slapped together bunch of levels for quick buck AND obligation to Eidos, just so they could have extra time to deal with making new engine and AoD on it, along with money to burn through (because this is late 90s and devs have to spend their own resources to make games for publishers, rather than being paid ahead) while doing so

>>8766052
Gard threw it in for shit and giggles. Few additional moves were in TR1, but they didn't last due to hardware limitations of PS1 and then nobody saw a point of putting them back when they've polished the engine. The acrobatic, but purely aesthetic somersault made a return only by Legend

>> No.8775526

I'll never forgive the fucking reboot for changing tomb raider into a worse uncharted clone. The original games had such a good story then reboot comes out and shits on that world building

>> No.8775537

>>8775526
>The original games had such a good story
They did? I guess one of the faults of the reboot is that it tried to take itself seriously, despite the franchise being notoriously campy and that's how we liked it.
I blame Nolan and Casino Royale for it.

>> No.8775546

>>8775537
The original games weren't campy. They weren't meant to be humorous. I hate how people call everything thats not in line with current media trends campy.

>> No.8775553

>>8768452
>What are some decent key-binds?
The original ones.
The trick is to not be retarded and put your left hand in bottom right corner of the keyboard. Then the original mapping of keys makes perfect sense and is highly practical.

>> No.8775556

>>8775537
Casino Royale is the result of Nolan, so... plus Bourne, ofc, but that's different story.

>>8775546
Careful with that rebar rod in your ass, because this sort of mentality is EXACTLY what brought on us "le super serious business" reboots.
And I genuinely suggest consulting dictionary.

>> No.8775557

>>8767235
>next level
jump forward in the end
>ammo and weapons
jump backward in the end
>explode
jump sideway, doesn't matter if left or right

>>8768718
You probably never heard about most of them.
Consider this:
Pretty much every single clone of Core-era TRs was utter shit or seriously struggled with controls, making them actual meme-tier bad tank controls. Remember Infernal Machine and Indy moving like a cart full of coal? And that was literally the best of the clones.

>> No.8775559

>>8775546
Sure, pulp would be a better description. They are loving throwbacks to the Allan Quatermain stories and whatnot, it had the right to be a bit silly and adventurous. Apprently, now we can't have that, because it has to be either 100% po-faced serious or "ironically" cheesy, because I guess zoomers have no sense of fun.
Although with Doom 2016 and Eternal being huge sucesses, maybe there is a chance that pulpy and fun Tomb Raider will return.

>> No.8775570

I just learned that they're working on a Tomb Raider tabletop role playing game that should be releasing this year for free:

> Tomb Raider developer Crystal Dynamics has revealed a brand new tabletop RPG based on Tomb Raider. In Lara Croft's Tomb Raiders, players will assume the roles of fictional characters in the mysterious world of Tomb Raider. These characters work for Lara Croft, who has more leads to follow than she has time to follow them.

> Players will explore ancient sites to discover information and artifacts - guided by the campaign's Raid Master. Campaigns will focus on knowledge, language, and investigative skills in addition to action-oriented skills to keep it true to the franchise roots.

Sounds like it might be fun if you had a small group of likeminded people.

>> No.8775572

>>8775553
I guess like Bayonetta, TR is one of those rare games that can be played with one hand if you are good enough. Because the devs knew that your other hand will be busy doing something else.

>> No.8775575

>>8775570
>in the mysterious world of Tomb Raider.
Is it the fun and campy world of pre-2013 TR with T-Rexes and dragons or sad and superserious world of post-2013 TR with torture porn and edge?

>> No.8775583

>>8775556
We are past super gritty reboots and into full on marvel nothing matters, nonchalant marvel style bull shit now. Also, you should consult a dictionary you fucking idiot, maybe consume a few examples of camp before you start using the fucking term

>>8775559
Pulp? For the original tomb raiders? Hmmm I'm not gonna disagree with ya but it's not the term I'd use. And for the record, I don't know a good word to describe the media trend that TR was a part of. They too self serious to be camp yet too humorous for pulp imo

>> No.8775595

>>8775331
She's not that famous.
The bikers are violent criminals.
The guards are not US military personnel.
Area 51 is operated by majestic 12.
The prisoners are being held for human experimentation.
It's a space launch, not an ICBM.
Given what she knows and can prove, she's too dangerous to go after openly afterward.
Who would know about the South Pacific events?
Sophia Leigh's men are armed mercenaries operating illegally in London, even the ones in Museum uniforms. There are no armed private security forces in England.
The helicopter pilot presumably tried to fuck with Lara while she had him at gunpoint.

>> No.8775603
File: 363 KB, 1920x1167, tomb-raider-legends.jpg [View same] [iqdb] [saucenao] [google]
8775603

>>8775570
I believe there are plenty of them already.

>> No.8775607

>>8775583
>We are past super gritty reboots and into full on marvel nothing matters, nonchalant marvel style bull shit now
Do I need to remind you that the last time new TR came out, it was 4 years ago AND the game since then was given away for free TWICE?
Thus: whatever is a current trend, it doesn't matter one bit, for there are no new games delivered. And when they've did made those, everything around was in "le super serious business" mode. Ironically, the trend itself was on its last leg, but hey, sunk-cost fallacy, right? It backfired particularly bad with the 3rd movie, which somehow managed to miss the memo of the previous two (namely: "keep it fun" and "don't be serious"), because "le super serious business".
From the top of my head:
>dinosaurs in modern Peru
>Midas fucking Hands
>exploding meatsack fireballs
>skinless abominations
>Atlantis
>everyone talking with cartoonish Texan drawl
>not one fucking bit of it taken serious
Yeah, it's camp. Always have been. But oh noes, someone calls Tomb Raider "camp" and that means somehow "bad" in your rotten brain, so let's jump on them, because no, Tomb Raider can't be "camp", it has to be "humorous", for "camp" means "bad"!
Except it doesn't, you bloody moron.

>> No.8775639

>>8775583
>And for the record, I don't know a good word to describe the media trend that TR was a part of.
In Polish we have a very cute term "Kino Nowej Przygody" (New Adventure Cinema), which essentially describes all the Spilbergian/Lucas-era Hollywood action adventure movies past the 70's, so all your Star Wars, Indiana Jones, ET, The Mummy. And yeah, the 2001 Tomb Raider falls under that umbrella. I guess I'll take it.

>> No.8775698
File: 2.56 MB, 480x270, 5f8329e8a5cf9.gif [View same] [iqdb] [saucenao] [google]
8775698

>>8775639
>In Polish we have a very cute term "Kino Nowej Przygody" (New Adventure Cinema)

>> No.8775705
File: 417 KB, 907x515, 1543270270912.png [View same] [iqdb] [saucenao] [google]
8775705

>>8775639
Oh, and worth to note:
Capeshit is not included in this and neither are gung-ho action movies (stuff like F&F or John Wicks). You either are an adventure flick, or you don't belong, making it a relatively nice and clean divisor.

>> No.8775835

>>8775607
Interacting with you has literally lowered my IQ by 10 points. Not a single thing you listed is an example of camp. I'm not even sure how to debate you because you are wrong at a face value. It's like someone saying the earth is flat, how do you even argue with that? You either saying the things you are just for a laugh or you are retarded. No winning way to argue with you.

>>8775639
>Spilbergian/Lucas-era

You really hit the head of the nail with that, they really started this kinda schmaltzy but sincere style that I really fucking love.

>> No.8775886

>>8775331
None of these disqualify TR3 from being canon but sure.

>> No.8775929
File: 23 KB, 499x270, 1424812886135.jpg [View same] [iqdb] [saucenao] [google]
8775929

>>8775835
>Here is me deflecting whatever arguments were used and just spazzing out
Ok

>> No.8776047

>>8775526
It's just Uncharted for those who bought a fucking XBox. That's all it is. If you've played Uncharted, it's impossible not to notice it.

>>8775546
The originals were deliberately stylized to give them a unique atmosphere. The current one are all about realism with no real fucking style at all.

>> No.8776095

>>8776047
>It's just Uncharted for those who bought a fucking XBox.
Come to think of it - how is the state of cinematic platformers in this day and age? Because nowadays, everything is either an Uncharted clone or a AssCreed wide open sandbox.

>> No.8776117

>>8776095
You pretty much nailed it, except the last AC to do free running worth a damn was Syndicate.

>> No.8776369

>>8775705
>Capeshit is not included in this
Technically, stuff like Guardians of the Galaxy and especially 2018 Aquaman check all the necessary boxes to qualify, but at this point, it's all semantics.

>> No.8776418

>>8775324
>Both Venice levels
theres four

>> No.8776432

>>8775557
if some random literal-who britbongs could make these controls in 96, im sure some autists could do it today

>> No.8776440

>>8775595
>Who would know about the South Pacific events?
they attacked her anyway, they are cannibals

>> No.8776454

>>8776432
>im sure some autists could do it today
Yes, but today's audiences will find those controls "too difficult".

>> No.8776482

>>8776454
thats why its indie; who cares about mass appeal

>> No.8776579

>>8775595
Anyone who finds and kills bigfoot is going to be world famous, let alone anyone well known enough to sell multiple books about her adventures.

Imagine J.K. Rowling broke into a US military base and shot dozens of soldiers and was on countless security cameras and then she just went home and no one ever came after her. It's retarded as is, let alone when you consider the fact that she isn't an attractive late 20-something with basketball sized tits.

TR3 is so out of character its ridiculous.

>> No.8776612

>>8776095
Let me put it this way:
Last time PoP had an entry, it was a soulless cash-grab to capitalise on the movie.
And that by itself was 12 years ago.
That's the state of platformers.

>> No.8776617

>>8776369
Capeshit is a genre by itself, at least in Poland.
Fun fact: Darkman was considered capeshit ever since it premiered
Fun fact 2: But Blade wasn't.

>>8776418
There are three xD

>> No.8776624

>>8776579
>TR3 is out of character, because Lara kills people in it
>It's not like she did that in literally every single fucking TR prior and after
Within Core and LAU games, there is only one that's out of character - that's Anniversary and that ridiculous "OH NO, I KILLED LARSON!" cutscene. Especially given just year prior Legend came out and by then it had the highest body count of them all, with few segments dedicated to just run and gun.

>> No.8776629

>>8776579
Oh, and keep in mind the Jolie movies were perfectly in-character. I lost body count after 30 in the first one, and didn't even bother to count in the second.

>> No.8776647

>>8776624
Lara Kills like 5 people in TR1, and while she kills more in TR2 literally every single person she kills is either working for a woman who wants to wipe out the entire human race or part of a cult trying to give their crime lord magical dragon powers so he can rule the world.

In TR3 she kills people who are at work.

>>8776629
The TR films were just an excuse to put Angelina Jolie in a black bikini and silver skintight outfit, as well as show a little sideboob. Dumb popcorn action movies sell better than cerebral puzzle solving films where the protagonist has to run back and forth between two sets of switches three times because she fucked up which ones she pulled right after she pushed five giant stone blocks to open a door.

>> No.8776657

>>8776579
if you actually look, her breasts are noticeably smaller than her face
they aren't actually that huge, she just has a skinny elf frame

>> No.8776712
File: 261 KB, 736x1081, 54e32bf2f2b5e88aaf07bce3b4726f73--lara-croft-tomb-raider.jpg [View same] [iqdb] [saucenao] [google]
8776712

>>8776624
TR1/Anni is supposed to be her first "real" adventure I guess. Toby Gard mentioned that people misunderstood the story and he addressed it in anniversary.
https://youtu.be/VTJqA5EQWa8?t=980
16:20
Also the proof that Lara is not some psycho, at least how Toby intended her to be.
P.S. Very nice discussion, guys, love this thread so far.

>> No.8777268
File: 16 KB, 370x208, People never think about henchmen&#039;s family.jpg [View same] [iqdb] [saucenao] [google]
8777268

>>8776647
>You are not at work when you are mercenary and it's fine to kill you

>> No.8777279

>>8776647
And not that anon, but still
>The TR films were just an excuse to put Angelina Jolie in a black bikini and silver skintight outfit
Nigger, she was literally NOBODY when she took that role. It's like saying Star Wars was just an excuse to put Harrison Ford in a white shirt and give him Mauser to shoot.

>> No.8777282
File: 174 KB, 781x926, tumblr_pl8mh9JVab1w2u0tio3_1280.jpg [View same] [iqdb] [saucenao] [google]
8777282

Lara did nothing wrong.

>> No.8777314

>>8776712
TR1 was supposed to have an established character
Anni was supposed to be part of a continuity reboot and "origin story", the hottest narrative gimmick back in the late 00s.
And Gard is infamous for his "n-no, y-you got it all wrong" angle, for literally every interpretation of TR1 that isn't the one living in his head is wrong, bad and incorrect. I get it, he's the main creator, but I've seen and read enough interviews with him to know that the pitch goes about like this: "This game was a masterpiece and it has such a fantastic plot and characters, but [X] didn't allow me to realise full potential and [Y] is responsible for completely butchering it, while plebian taste of people is responsible for completely misunderstanding the game".
Which is what's in the video you've linked, too. X and Y are always different people, because everyone out there was to ruin the one and true vision Gard had. It was understandable in late 90s, it was funny in early 00s, it got tiresome by late 00s and by the time he gave 20th anni interviews, it was just "a guy that never got over something that happened 20 years ago".

tl;dr Anni was ridiculous, for trying to do the cookie cutter origin story bullshit and thus deflating Lara; paying Gard to be a consultant and ramble for 10 hours in the audio track was their way to say "See! We might missed the anniversary by almost a year and fucked over Core's version of this game in the process, but here is Gard and he's going to tell you how it is!"

>> No.8777320

>>8777279
>Nigger, she was literally NOBODY when she took that role. It's like saying Star Wars was just an excuse to put Harrison Ford in a white shirt and give him Mauser to shoot.

Shut the fuck up you retarded zoomer oh my fucking god you are so fucking stupid

> Hackers
> Gone in 60 Seconds
> Gia
> The Bone Collector
> Girl, Interrupted
> Original Sin

these are just some of the movies she was in before Tomb Raider. She was already a movie star jesus christ you are so fucking dumb please kill yourself RIGHT now

>> No.8777339

>>8777320
>REEEEEEEEEE
No, u

But seriously - you just brought up Hackers as a prof of how "big" Jolie was. Why not Cyborg 2, then? She was in that, too, so why are you skipping it.
Or, even better, you go your fucking way and check when each of those films was PRODUCED and then RELEASED, before you spazz out some more

>> No.8777368

>>8777339
Because Hackers was her first big movie, her breakout role.

Just shut the fuck up and realize that you don't know what you're talking about.

>> No.8777379

>>8776647
>>8777320
Anon, Jolie was like... 7th fit for that role? The reason studio decided to ultimately pick her and not Elizabeth Hurley (who wasn't first pick, either) was due to Jolie being significantly cheaper. And she was cheaper, because she just made it big, rather than being already established.
Friendly reminder they were trying to get Cameron Diaz for that role for almost a year. But that would cost them 8 million along with percentage, rather than a trip to Cambodia and modest 1.5 mil of flat fee.
So nope, nobody made those to have an excuse to put Jolie in tank top and braid her hair. They made those, because this was easy money to be made, as seen with financing the production. Because 22 years later, it is still used as a text-book example of how Hollywood blockbusters are being produced, along with tax havens, pre-sales and licensing. It would take to be insane to not make a movie for mere 15 million (despite the end budget of 115) that in just pre-sales earns you back 35.

>> No.8777384
File: 1.05 MB, 540x830, tumblr_fb57dfa34fb21cd0f0dcf042107c993a_ab4cfdf3_640.png [View same] [iqdb] [saucenao] [google]
8777384

>>8777379
>Cameron Diaz
Fucking why? She's not related to Lara in any way.
Also who was their other picks in order?

>> No.8777385
File: 58 KB, 1080x1255, 1646763396625.jpg [View same] [iqdb] [saucenao] [google]
8777385

>>8777379
> I am going to report the info that I literally just read on IMDB and pretend like I know what I am talking about

kekaroo!

>> No.8777389
File: 9 KB, 183x275, And then string of flops happened.jpg [View same] [iqdb] [saucenao] [google]
8777389

>>8777368
He's more correct than you are.
Jolie was a rising starlet. Not exactly "nobody", but definitely not established name, either. Just another young actress fresh from playing a string of roles.
Here, let me frame it for you:
The year is 2010 and this is the hottest woman in Hollywood. And she's cheap, because she actually barely made it to be "known".
Do you even know her name? Or when was the last film you saw her in? Do you even know she "almost" became Lara in the third movie, too?

>> No.8777398

>>8777384
Diaz was big in the late 90s and very early 00s, that's why. Should she was cheaper, they would just use her instead. Why? Because.
Next thing you gonna ask why they've hired Bob Hoskins to play Mario.
If it's any help, Kirsten Dunst was also considered, but she was deemed "too young" (read: flat as a board)

And hey, Rhona did "Doomsday", which was fun at least.

>> No.8777413

>>8777384
Oh, and to make things weirder:
For... 4 years, there was a 100% serious and sincere pitch to make 3rd TR movie with Megan Fox playing the lead.
Which should tell you what sort of logic studios operate under, if you still didn't get it. Really, be grateful for the first TR movie, it was a lighting in a bottle that will never happen again.

>> No.8777420

>>8777413
That's just proving the point that the Tomb Raider films had nothing to do with the character or the games, and were just an excuse to see gunshots and ogle at a nice pair of tits for 90 minutes.

>> No.8777429
File: 189 KB, 300x200, missing.gif [View same] [iqdb] [saucenao] [google]
8777429

>>8777420

>> No.8777439

>>8777379
>Elizabeth Hurley
kino was sadly averted

>> No.8777454
File: 100 KB, 1024x768, 2ehldg.jpg [View same] [iqdb] [saucenao] [google]
8777454

>>8777439

>> No.8777537

>>8777384
>who was their other picks?
Jennifer Love Hewitt, Famke Janssen, Jennifer Lopez, Rhona Mitra, Elizabeth Hurley, Ashley Judd, Sandra Bullock, Catherine Zeta-Jones, Diane Lane, Demi Moore and Denise Richards

>> No.8777802
File: 882 KB, 2560x1440, floating uzi....jpg [View same] [iqdb] [saucenao] [google]
8777802

Can someone explain this shit to me? I want my uzi.

>> No.8777819

>>8777802
do a flip, faggot

>> No.8777836

>>8777802
It's an invisible platform. Ancient Egyptian magic.

>> No.8777875

>>8777819
>>8777836
lies!

>> No.8778328

>>8775331
What even IS the plot of Tomb Raider 3? I swear I can't recall. The most I remember is Lara's cute Pacific outfit that had given me funny feelings when I was a kid.
That, and India.

>> No.8778429

>>8777537
Picks not mentioned so far:
Charlize Theron, Milla Jovovich, Uma Thurman and Liv Tyler.
Tyler dropped on her own, due to LotR, despite being consistently within top picks. Thurman meanwhile was dropped due to just finishing two costume dramas and being scheduled for another, so execs decided her current screen presence doesn't fit.

>>8778328
Roughly speaking, the plot is as follow:
Lara on her own goes on an expedition to India for the Infada Stone, an artifact she's aware of, and being Lara, she does it for shit and giggles. While being there, she gets in touch with Dr. Willard, who offers her TR1-style adventure: Infada Stone is but a part of a bigger collection and Willard would like all of it. So the globe-trotting that follows is just hunt for those remaining artifacts. Ultimately, upon delivery, Willard shows his true colors and Lara has no choice but to stop him.
It's an excuse plot in a fucking game. The main gimmick is that you can pick the order in which you play the game, which further sends the plot to the back seat.

>> No.8778459

>>8778429
>The main gimmick is that you can pick the order in which you play the game
On paper, but in practice you still want to pick Nevada first. It's a wierd concept.

>> No.8778535

>>8778459
Dunno, I just do them in the order depending on my mood. I get the logic why people pick Nevada first, but consider any of the following:
- you might be a first timer and don't know better
- you might want to do it last as some sort of challenge
- you just want to play South Pacific and then once you are done realise you might as well finish the game now
- you pick them with automatic order, not knowing there is a choice (this is what I did on my first contact)
And so on and forth

>> No.8778837

So, a small spitballing routine.
How would you reboot the TR franchise after nuRaider, provided that Square takes a hands-off approach?
I would probably try to build on Underworld mechanically, just with bigger production values.

>> No.8778932
File: 240 KB, 1024x768, screen14.jpg [View same] [iqdb] [saucenao] [google]
8778932

>>8778837
LAU with advanced combat mechanics (acrobatics, max payne's slow-mo, etc) and "open" world (Lara can travel in any region, do some research here, get some items that can be used in other regions, metroidvania-style maybe).

>> No.8779118

>>8778837
Wouldn't. Let this franchise die already. The only thing worth doing at this point is un-plugging the variety of fan projects that get booted for creating "illegal competition" to the official games and just move the fuck on. It's not like Square actually gives a fuck

>>8778932
He asked for a reboot, not more of the same.

>> No.8779274

>>8755176
I'm so glad there's a little bit of demand for classic lara porn, this is the best she'll ever look.

>> No.8779314
File: 1.32 MB, 893x820, 1627510371910.png [View same] [iqdb] [saucenao] [google]
8779314

>>8779274
What did he mean by this?

>> No.8779448
File: 136 KB, 600x800, tmbrdrtts.jpg [View same] [iqdb] [saucenao] [google]
8779448

>>8778328
> In ancient times the arctic was a jungle
> It was inhabited by people related to Polynesians
> Asteroid with space metals that are not found on Earth crashes into the arctic
> Fucks the whole planet up, transforms the biome from tropical jungle to frozen wasteland
> Tribes who lived there took four pieces of the asteroid and formed them into four artifacts
> They then fuck off to islands in the pacific but leave the artifacts behind
> In the 1800s, arctic explorers are sailing through the area when a small group of them leave their ship to try and hunt for some meat
> Stumble across a cave leading to some ruins of the ancient civilization, find the four artifacts
> One guy gets killed by a wolf, the other four each take an artifact
> Over time these artifacts are spread out all over the world
> Lara finds one of them in a jungle, takes a job from a company to find the other three (the company had just found the ruins of the civilization in the arctic)
> Lara goes to the three other areas and finds them
> Guy who hired her betrays her, takes the artifacts, turns out the element not present on earth can accelerate evolution and mutate people (basically TR1 all over again)
> Guy wants to mutate the entire human race
> Guy mutates himself into a monster
> Lara kills him and escapes

I could be wrong on some of the details, but that's the general gist of it.

>> No.8779582

>>8772072
there's a mod i found on the pcwiki

>> No.8779617
File: 365 KB, 1920x1080, 20220404.jpg [View same] [iqdb] [saucenao] [google]
8779617

>>8768598
My Lara is rounder though, just the way i like her

>> No.8779628

>>8779314
Moar.

>> No.8779709
File: 533 KB, 2112x1107, 15641525494190.jpg [View same] [iqdb] [saucenao] [google]
8779709

>>8779628
Hesitatingrobyn

>> No.8780120

>>8779448
You are significantly wrong:
> In dinosaur times the Antarctic was a jungle
> Asteroid with space metals that are not found on Earth crashes into the arctic
> Fast forward millions of years, Polynesians reach the area during their migratory phase
> Because the asteroid fucks up the biome, it allows vegetation and life in what should be a frozen wasteland
> Tribe that settles there is soon plagued with horrible mutations and eventually abandon the site once chief's son is born without a face
> Fast-forward few centuries from then
> In the 1830s, HMS Beagle reaches the area and small group of sailors stumble upon remains of the Polynesian settlement, while being on a hunt for fresh meat
> Stumble across a cave leading to some ruins of the ancient civilization, find the four artifacts the game is about
> One guy gets killed by a wolf, the other four each take an artifact
> Over time these artifacts are spread out all over the world
> Lara finds one of them in a jungle, takes a job from a company that's digging the Antarctic site to find the other three (the company had just found the ruins of the civilization in the Antarctic)
> Lara goes to the three other areas and finds them
> Guy who hired her betrays her, takes the artifacts, turns out the element not present on earth can accelerate evolution and mutate people (basically TR1 all over again)
> Guy wants to mutate the entire human race
> Guy mutates himself into a monster
> Lara kills him and escapes
More or less like this
Also: Learn the fucking difference between Arctic and Antarctic, you fucking idiot. Not even being American excuses you with this one.

>> No.8780194
File: 39 KB, 1280x721, 7ed19a8af348da264db24c3d01447691.jpg [View same] [iqdb] [saucenao] [google]
8780194

>>8779709
looks like he deleted his stuff

>> No.8780218

>>8780194
have you checked the rule34 sites?

>> No.8780235
File: 953 KB, 3225x1814, 1593381157848.jpg [View same] [iqdb] [saucenao] [google]
8780235

>>8780218
unless i'm doing something wrong; nothing. I found these on google

>> No.8780290
File: 214 KB, 335x617, smug-lara.png [View same] [iqdb] [saucenao] [google]
8780290

>we will NEVER get a smug big titty vidya protagonist ever again...

>> No.8780531

>>8780120
Just to add:
>One artifact is in the South Pacific. The radiation has led to a profusion of lizard life, and the cruel attentions of Darwin's sailor turned the surviving Polynesians cruel and hateful to white invaders.
>One was moved to London, given up to the British Museum, then illegally acquired by a cosmetics manufacturer using it to prolong her own life (and shoot lasers)
>One was acquired by the Majestic 12 conspiracy, who are using it to try and re-fuel an alien spacecraft they have in Nevada.

>> No.8780678

>>8779448
This blew my pants pants off when i was 13
>>8779314
>>8779709
>>8780194
>>8780235
This is blowing my pants off all over again.

>> No.8781820

>>8780290
I feel like we will. Body positivity, anon!

>> No.8782524

>>8778459
The only reason for this is that they misprogrammed the return of your gear. It's not intended that you can complete HSC without your weapons (though I do think they should have put a boss encounter in there to make sure), and it's a bug that loses some gear from what's returned.

>> No.8782717
File: 2.20 MB, 1078x1528, l.png [View same] [iqdb] [saucenao] [google]
8782717

>> No.8782731

>>8782524
Um... no? That's just an urban legend. It's intended that you lose all your gear, and always have been.

>> No.8782738

>>8782717
Godfuckingdamnit.
Please be fake.

>> No.8782739
File: 124 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
8782739

>>8782524
Tomb Raider 3 is buggy as shit. Lara is constantly getting stuck on geometry, or getting stunlocked against a wall by enemies, or swimming through blocks and getting stuck underwater, etc. The textures will randomly bug out completely until you save and load, or reload an old save. Not only that, but the jump placement is awkward as fuck in some areas, the enemy placement is terrible, and the soundtracks are bugged (especially when you get on/off the quad). Some of the puzzles are extremely obtuse and lack telegraphing, the environmental hazards are sloppy (the biggest offender being the drop while you're in the kayak), and the game is full of instant death traps with no warning whatsoever with an insane amount of trial and error gameplay (made even worse by the retarded decision to go with consumable save crystals on the PS1 version).

The game was rushed as shit. The devs were completely burnt out by that point, and it really shows in the resulting product. The entire game feels rough and unfinished.

>> No.8782746

>>8782739
>I played the PS1 version
>I never even tried the PC one
Many such cases. Would explain the infamy surrounding this game.

>> No.8782764

>>8782746
I'm playing through the PC version right now. Honestly with some of the bullshit deaths I've had I wouldn't bother playing this game if my ability to save was limited.

Saves were limited in the first Tomb Raider, but at least they were placed in a way that made sense, or were set up where you would have to ration them smartly if you had a bunch in the same area. With TR3 you basically have to quicksave every few minutes or risk fucking yourself.

>> No.8782794

>>8782764
Like I've said, the problem only exists on PS1. On PC, you save everywhere you want and the game is maybe not easy, but definitely pleasant to play. If I had to save only on crystals, I would probably never in my life finish London.

>> No.8782837

>>8777398
>Kirsten Dunst
>flat as a board
Whut

>> No.8782865

>>8755182
Yes it is.

>> No.8782871

>>8755395
>source fag

>> No.8782876

>>8758141
>90's lara comics
>i want to go back

>> No.8782881

>>8782876
They are pretty comfy. I have the entire set of TR Archives. They look majestic on the shelf.

>> No.8782903
File: 700 KB, 1920x1920, booba.jpg [View same] [iqdb] [saucenao] [google]
8782903

>>8782837
Her tits were fat, but not fat enough I guess.

>> No.8782914

>>8782903
Those tits looked big enough to me when I was watching Spider-Man as a kid

>> No.8782948
File: 135 KB, 1280x960, 1433335047-angelina-jolie-tomb-raider[1].jpg [View same] [iqdb] [saucenao] [google]
8782948

>>8782914
Jolie was a milk truck in comparison, and as a side bonus she actually looks like Lara Croft (dark hair, sharp features, similar height)

>> No.8782963
File: 451 KB, 1280x914, 1594381694027.jpg [View same] [iqdb] [saucenao] [google]
8782963

>>8782948
>dark hair, sharp features, similar height
Technically yes, but for me she doesn't give the vibe somehow. I'd love to see Rhona instead.

>> No.8782975

>>8782963
she travels the world
steals babies
makes alpha men beta as fk
she really is LC

>> No.8783776

>>8782731
The intention was that you'd get it back, though. Post sauce saying you're supposed to lose items permanently.
>>8782739
Some of it is pure jank, some intentional jank (jumping complexity was supposed to be a god thing, puzzles are fairly hard for the time but hardly Myst tier).
The team were absolutely exhausted, but I think some areas are better than others for polish. Crash Site, Antarctica, Tinnos are all amazing levels.

>> No.8784567
File: 380 KB, 1333x2000, image.jpg [View same] [iqdb] [saucenao] [google]
8784567

1 for the exploration and beautiful levels
2 has some exploration but too much gun fighting, levels are hit or miss
3 is just unplayable
don't care about the rest

>>8777537
Rhona Mitra was the best choice

>> No.8784587

>>8783776
No, YOU post sauce claiming it's a bug. It is you, not me, making a claim here against the state of the game.

>>8784567
Doomsday confirms it with its whimsical nature. She would carried that role easily.

>> No.8784591

>>8782837
When she was considered for the role, the year was '99. She 17 then.

>> No.8784625

>>8782717
Is it yet another reboot?
If so, what are the chances we'll get back to the old-school fun Lara? I am sick of this frumpy Karen.

>> No.8784691

>>8784625
>what are the chances we'll get back to the old-school fun Lara
None.

And if any reboot ever happens, it will be LAU-like, only with Lara that will be sand-blasted out of anything resembling personality and being just Uncharted with a chick.
This is probably the thing I hate the most about nu-Raider: it became a shitty clone of a shitty clone of TR. How fucking dense one must be to base his game around a fucking copy-cat of your own product?

>> No.8784703

>>8784691
Well, technically LAU was already a clone of Sands of Time, which was a clone of TR in the first place. The difference is - unlike Uncharted, PoP is actually a good series that's fun to play.

>> No.8784765

>>8784703
SoT was its own thing, thou.
By your line of logic, every platformer released after '90 is just Mario clone.

>> No.8784820

>>8784703
>>8784765
Also original TR was influenced by original PoP too.

>> No.8784830
File: 149 KB, 650x788, cover.jpg [View same] [iqdb] [saucenao] [google]
8784830

>>8784820
Like I've said, every platformer is a Mario clone with this line of thinking.
Did LAU copied SoT? Sure. Was SoT TR clone? Not at fucking all. Was there a PoP clone of TR formula? Yes, that's pic related

>> No.8785045
File: 64 KB, 1280x1024, AndyPark_Lara Croft1.jpg [View same] [iqdb] [saucenao] [google]
8785045

What is the color of Lara's areolae?

>> No.8785076

>>8785045
Did Eva Mendes ever do a nude scene? That's my pick for a physical model.

>> No.8785098
File: 93 KB, 928x720, Screenshot_20220406_123508.jpg [View same] [iqdb] [saucenao] [google]
8785098

>>8775331
>Women never face the consequences of their actions
Colour me shocked

>> No.8785161
File: 2.29 MB, 2500x3535, laracroft26_by_Nicobass.jpg [View same] [iqdb] [saucenao] [google]
8785161

>>8785076
Light brown.
https://www.reddit.com/r/Celebhub/comments/dmklts/eva_mendes_shows_off_her_amazing_boobs/
But she's of Cuban origin unlike European Lara.

>> No.8785217

>>8782739
I played the hell out of the PS1 version, and have never ran into any of that.

>> No.8785279

>>8785161
Maybe it's the PS1 era renders I grew up with but I always saw Lara as a very indeterminate ethnicity despite her clear background of English nobility. Unique blend, perhaps. Eva has the right facial lines and tan/caramel skin in my opinion even if her usual accent is from the other side of the Earth.
Anyway: nipple twins.

>> No.8785698

>>8782739
>and the game is full of instant death traps

This is true of Tomb Raider I and II as well. Maybe you should go play those games.

>> No.8786340
File: 79 KB, 880x480, Untitled-5.jpg [View same] [iqdb] [saucenao] [google]
8786340

>>8782739
>Complains about TR3 being full of traps
>Meanwhile, Great Wall in TR2

>> No.8786360

>>8755176
I really REALLY like this picture. Do you mind if I save it?

>> No.8786426

>>8782739
>Lara is constantly getting stuck on geometry, or getting stunlocked against a wall by enemies, or swimming through blocks and getting stuck underwater, etc
I encountered far more underwater bugs in TR2 and TR4 than I ever did in TR3. I also never got stunlocked in any of the TR's, and the only game I got stuck on geometry in was TR2.

> The textures will randomly bug out completely until you save and load, or reload an old save
Never once happened to me in my 23 hour playthrough.

>Not only that, but the jump placement is awkward as fuck in some areas, the enemy placement is terrible
Personal complaints, and stupid ones.

>and the soundtracks are bugged
About as "bugged" as any of the others.

>Some of the puzzles are extremely obtuse and lack telegraphing, the environmental hazards are sloppy (the biggest offender being the drop while you're in the kayak)
Just like in TR2. The environmental hazards aren't really sloppy, you're just bad.

>and the game is full of instant death traps with no warning whatsoever with an insane amount of trial and error gameplay
Like the rest of the fucking series.

>(made even worse by the retarded decision to go with consumable save crystals on the PS1 version)
Being able to save wherever you want a limited amount of times is infinitely superior to being locked into saving in specific locations. The crystals sometimes being hard detracts from that, but is still a superior system to the TR1 version.

>The game was rushed as shit. The devs were completely burnt out by that point, and it really shows in the resulting product. The entire game feels rough and unfinished.
You have a shitty and stupid opinion. TR3 has some of the best levels in the entire franchise, with some phoned in levels and some rushed levels, although it's not more "rushed" than TR2 or TR4, autists and faggots just like to pretend it is because they had their retarded asses filtered by the India levels and weren't mature enough to suck it up.

>> No.8786579

>>8786426
>Never once happened to me in my 23 hour playthrough
This only happened to me on Nevada 2 times where all the textures in Area 51 gets swapped with the sandy or wired ones outside the base, reloading fixed it.
I agree with the rest, most of the dumbass complaints about TR3 are either completely overblown or its something classic Tomb Raider games always had.

>> No.8786864
File: 48 KB, 1000x563, Fred.jpg [View same] [iqdb] [saucenao] [google]
8786864

>>8786340
Honestly, i want more traps. It makes the game more exciting.

>> No.8786992

>>8785698
Tomb Raider 1 and 2 have zero instant death traps that will surprise a player who is paying attention. The only areas that are even close are a gamut in each game (in TR1 its in Natla's Mines, in TR2 it's in The Great Wall).

You literally never get stabbed to death randomly while walking down a hallway with zero warning in either of the first two games.

>> No.8787010

>>8786426
>Never once happened to me in my 23 hour playthrough.

He replied, to a post literally showing a screenshot of it happening

>>and the soundtracks are bugged
>About as "bugged" as any of the others.

In the River Ganges level there is a very common bug where the two soundtracks (the off quad and on quad) will play whenever you get off the quad and on the quad. This is just one example.

> >and the game is full of instant death traps with no warning whatsoever with an insane amount of trial and error gameplay
>Like the rest of the fucking series.

Wrong, see >>8786992

> TR3 has some of the best levels in the entire franchise

Hahaha holy shit, no it doesn't. You don't get to tell anyone they have a "shitty and stupid opinion" when yours is that terrible. Stop trying to be a contrarian, TR3 is pretty universally accepted as being the worst game in the original series for a reason.

>> No.8788258
File: 608 KB, 2892x1620, screen112.jpg [View same] [iqdb] [saucenao] [google]
8788258

>>8786360
There's a whole lot of promo-renders, enjoy.
https://core-design.com/goodies.html

>> No.8788340

>>8787010
>My anecdotal evidence is better than your anecdotal evidence: The Post
Nta, but lmao

>> No.8788464

>>8786992
You mean the jumpscare spikes/Raiders in joke in Coastal Village? I remember being surprised by it but it's not coded to hit you if you're moving normally and only chips you for damage most of the time. I think it CAN kill you if you're holding walk for some reason.
I can't think of another instance, off hand, more egregious than the "some jump pads kill you" TR2 stuff.
The bugs you're referencing you basically would have to seek out to get them to happen. I've played through the game more than once and never had doubled music or incorrect textures.

>> No.8788493
File: 1.45 MB, 320x256, MukLkG.gif [View same] [iqdb] [saucenao] [google]
8788493

TRAIN!
You know, I actually love this death trap. It's one of those "I don't know what I was thinking" kinds of deaths.

>> No.8788626
File: 253 KB, 452x360, fat raider.png [View same] [iqdb] [saucenao] [google]
8788626

>>8779617
>My Lara is rounder though, just the way i like her
here you go :)

>> No.8788808

>>8788493
I particularly like that there is actually a warning (those red/green wall lights) but yeah... Play stupid games, win stupid prizes.

>> No.8788824

>>8755176
Tomb Raider is the best Tomb Raider game. 1 all the way.

>> No.8788843
File: 76 KB, 670x925, Eq-b850U0AMWaH7.jpg [View same] [iqdb] [saucenao] [google]
8788843

>>8788824

>> No.8788891

>>8788824
No it's not. It's so crude, and plays out almost as a rough draft of what was to come.

>> No.8789060

>>8788824
The level design, pacing and final levels are all excellent.

>> No.8789226
File: 193 KB, 1545x869, coomer.png [View same] [iqdb] [saucenao] [google]
8789226

>>8755176

A game?

>> No.8789346

>>8788891
Nah, it's actually a very tightly paced game.
Although the Egypt in TR 4 is more Egyptian than Egypt in TR 1. And Greece in TR 1 is too Roman.

>> No.8789881
File: 926 KB, 320x179, I4uNhvD.gif [View same] [iqdb] [saucenao] [google]
8789881

https://www.youtube.com/watch?v=6ZBmhk0lsEY

>> No.8790070
File: 156 KB, 726x1096, lara south pacific.jpg [View same] [iqdb] [saucenao] [google]
8790070

People complain about the level design and "instant death traps" of three but I never had much trouble with the levels and I don't remember the traps being out of place or unfair. I do remember 2 having some real fuck-you spots though. Hell, I even liked London. I don't usually agree with most fags about most things though, so it's not really unexpected.

3 was a very clear improvement in general over the first two in many ways. I played it right after playing some custom levels for 2 and the difference was clear and obvious. It looks way nicer with its triangles instead of just squares. Lara's footsteps make a bunch of different noises based on what she's running on. The guns make louder and clearer noises and have smoke. I've always liked outdoor levels the most in these games so that's another reason I like three the best.

Favorites:
1. Cistern, and the first two andes levels, hated the endgame
2. Temple of Xian was actually really good, cut out the middle half of the game, floating islands was neat
3. Coastal Village/Madubu Gorge (in spite of the kayak mechanics) and the first desert level, did not care for antarctica

3 gets a bad rap, 2 was good but the middle is a slog (don't care about "muh hitscan enemies"), 1 is pure but the latter half drags
most people claim to like 4 the best, and while she looks the best in it, I don't care for its playstyle and how its all egypt

>> No.8790147
File: 123 KB, 566x800, Lara Croft - Andy Park - CA 2003.jpg [View same] [iqdb] [saucenao] [google]
8790147

>>8790070
>traced Natalie Portman

>> No.8790172
File: 873 KB, 500x281, tr3 jungle water.gif [View same] [iqdb] [saucenao] [google]
8790172

>>8790147
I know, but its good otherwise

>> No.8790721

>>8755181
too few tombs and too many lived in levels.

>> No.8791221

>>8790172
Has anyone tried the TR3 texture pack? It seems to be hit-and-miss when it comes to different tiles, but I'm currently stuck on a work laptop until at least May, so can't exactly install any sort of game, not even TR

>> No.8791301

>>8791221
No, afaik it's only india right now anyway.

>> No.8791479

>>8756262
Does it count if I only played the demo back in the day and I'm going through the series right now? Currently in 2 in the underwater ship. Needed some time to get used to the jump timing but overall I think they hold up pretty well

>> No.8791571

https://www.youtube.com/watch?v=aqUROWdujwI
Do you agree, anons?

>> No.8791831

>>8791571
The man is clearly insane. For a start, it's crazy to rank boss levels like Dragon and Meteorite, or All Hallows and Vegas, against real levels.
He ranks one of the worst-executed levels in the games top, because he likes the idea of it. But he shots on equally cool ideas for their flaws in design. Also, he doesn't like Tinnos and can therefore use my butt hair as dental floss.

>> No.8791946

>>8772817
lotta big words for an anime coomer

>> No.8792024

>>8791571
I'm not going to watch an almost two hour long video from some literal who on youtube

>> No.8792028

>best pain in the ass third person action/platformer with awkward as fuck controls and the only "appeal" is LOLBOOBS for horny little children
None.

>> No.8792685

>>8791571
>Give me views, /vr/
Fuck off, cunt

>> No.8793106
File: 1.41 MB, 800x1000, detlqaf-08fd78a9-1a20-4d77-9149-7289d44b2486.png [View same] [iqdb] [saucenao] [google]
8793106

bump

>> No.8793510

>>8793106
>TFW when your head is 14 but your body is 36 (double D)
>>8791221
How hard is it to unpack the textures and stuff anyway? I feel like I could help on the image processing side but have no idea how to shot web in terms of game files.

>> No.8793772
File: 66 KB, 1191x670, just a little bit.jpg [View same] [iqdb] [saucenao] [google]
8793772

>>8764384
>mfw most of the fanart/porn nowadays use this milquetoast Lara
It's like a fuking plague.

>> No.8794212

>>8793510
It's less about making good textures and more about integrating it with the engine without said engine going kaput

>>8793772
It wouldn't be that much of a problem if not the name. If you are going to look for Lara Croft, you are going to get the nu-Lara first and foremost, regardless of your google history. Thank God internet had almost 20 years to figure out that TR1 is, well, TR1, of trying to google for it would be impossible

>> No.8794501

>>8794212
>integrating it with the engine without said engine going kaput
Fuck. Oh well, guess I'll go back to the sidelines.

>> No.8794507
File: 218 KB, 855x903, larainfo.png [View same] [iqdb] [saucenao] [google]
8794507

>>8793510
Lara is a single D though.

>> No.8794526

>>8794507
My D.

>> No.8794532

>>8794526
>My d.
ftfy

>> No.8794536

>>8792028
>the only "appeal" is LOLBOOBS for horny little children
You're not right in the head.

>> No.8794548

>>8794536
>Replying to a blatant troll post
For what purpose?

>> No.8795078

>>8794507
90s bra sizing was not particularly accurate. I bet she'd be a spokeswoman for Bravissimo nowadays.

>> No.8795103
File: 78 KB, 800x600, 1489593806883.jpg [View same] [iqdb] [saucenao] [google]
8795103

>>8795078
Are you saying she's even bigger?

>> No.8795273

>>8795103
Those look like Es or Fs in that pic. Surprisingly rigid ones.

>> No.8795574

>>8795273
She has Fs due to her thin frame.

>> No.8796203
File: 22 KB, 286x280, 1544696254070.jpg [View same] [iqdb] [saucenao] [google]
8796203

>>8795103
>shoes on the bed
Is she American now?

>> No.8796353

>>8796203
>Collapsing Chinese temples with legitimate extradimensional spaces inside: OK
>Murdering hundreds of people in the course of rapacious greed: Fine
>Shoes on the bed: Unconscionable Colonial Barbarism

>> No.8797096
File: 733 KB, 2560x1440, ded-uzi-punk.jpg [View same] [iqdb] [saucenao] [google]
8797096

>Be Lara
>Kill uzi wielding teenager on a skateboard
>finally acquire uzi
>now have 15700 uzi ammo
I fucking loled.

>> No.8797157
File: 753 KB, 2560x1440, aylmaos-in-pyramid.jpg [View same] [iqdb] [saucenao] [google]
8797157

Jesus, TR1 is just on whole other level.

>> No.8797312
File: 122 KB, 1280x960, tra.jpg [View same] [iqdb] [saucenao] [google]
8797312

>>8797096
Is it really the first time you can get uzis without that secret platform above Sphinx?

>> No.8797354

>>8797312
Yes. End game weapon.

>> No.8797360

>>8796353
Nta, but yes

>> No.8797440

>>8797312
Goddangit i knew there was something about those floating guns. I thought it was a glitch.

>> No.8797698

>>8794507
>Lara is a single D though.
Not in any normal reality she's not. She's at least an E in that pic

>> No.8798271

>>8790070
>London
The big issue with the London levels (in my opinion) is there's no sense of what the fuck you're doing. Like... Why this Wharf? What's here? Where am I going to? Why didn't I interrogate the last ten armed guards?
Aldwych feels more like a tomb and thus suffers less but is extra mazelike to to make up for it. Lud's Gate is just a fever dream, like a nightmare you once had about a museum. The boss level is actually fine though only it's own level for engine reasons.

>> No.8798626

>>8798271
You only think that because it's not a wild area. All tomb raider levels are like that. Take the first level; why are you sliding down this particular slope in the indian jungle? You have no idea, but you don't care.

I don't care for any of the boss fights in TR3, so aside from the witch fight, the worst part of londonistan for me is the later half of the first level, where you're underground with those big water tanks. That part was just stupid. There's nothing fun or appealing about it and I don't understand why they added it. I'm sure one of the devs saw something like it in real life and thought it would be cool but even if so, the implementation was bad.

>> No.8798661

>>8798626
>Latter half of Wharf
I don't know, I actually remember liking it (though I haven't done a Wharf run without the jump skip in years). Needing to pump water around to progress? Makes sense in a way. The robot puzzle? Nonsense but the good kind.
The best levels in 3 all have a sort of narrative to them, or at least good implicit pathing (Antarctica, Crash Site, Tample Ruins, Madubu arguably but it's broken, Ganges, Tinnos). Jungle sucks because its setpieces are not close enough together.

>> No.8798759

>>8798271
>>8798626
>London
>what the fuck you are doing
The actual reason is far more simple. All Hallows, the bonus level, was originally intended as part of the game. Thus, you start on that particular Wharf, because you want to get into the St. Paul's cathedral itself, or at least a part of it.
This got ALL scrapped mid-point of development, Sophia Leigh was added as a character and completely new levels were created instead. But since they already had Wharf, they kept it, while what was made of the cathedral was turned into a "bonus".
Welcome to Core-era 10 month timer to shit out next game, I guess

>> No.8798824

>>8798759
I realise they were in literal new territory being the first mass-media darling video game of their kind, but you'd have thought two teams on a two-year cycle would have made more sense than one team and an insane deadline.

>> No.8798841

>>8798626
>Take the first level; why are you sliding down this particular slope in the indian jungle?
Can't find it now, but someone did a neat symbolic 3D model for various Core-era levels. And instead of being just a snapshot fanart or rendition of something in the level, they were reimagining the whole things.
I guess that's the big problem nowdays when going back to TRs. Some things really work better if you look at them with being really open minded and adding on your own. TR has the disadvantage (at least in retrospect) of being a 3D game with "mature" (in sense of level of detail, not target demographics) graphics and thus people tent to take things literally, rather than the DOS era "just imagine the adventure happening" kind of deal.
Either way, that particular one for first level of TR3 had the slide "reimagined" as a simple ruins that have been covered by a mud slide and that's why you are going down the slope and why there is a bog at the bottom of said slope. Nuff stuff, even if I can't find it now. I'm pretty certain the've been posted recently on /vr/

>> No.8798851

>>8798824
>but you'd have thought two teams on a two-year cycle would have made more sense than one team and an insane deadline.
You would need manpower AND money for that. Those are two things Core didn't have.
Daily reminder they were a tiny-ass indie dev studio working from a rented house. And on top of that we are talking about indie dev in the 90s in Bongland. That means working on flat commission from the volume of sold games, paid to each individual team member, rather than the dev studio itself.
If you ever wondered why so many Bong companies that exploded in late 80s and early 90s disappeared one day - that's the idiotic, unsustainable finance model that was the legal standard of the era.
Also, by the time they've did what you are talking about, they were working on AoD. Guess what? Turns out more time and more people =/= better results. Quite the contrary, they had abysmal first 16 months of production and everything from that period had to be completely scrapped

>> No.8798874

>>8798851
I retract my comment. Turns out I don't know what I'm talking about.
>>8798841
If I could change anything about TR3 (other than patching things like damage values and making the underwater vehicle supply you air) it would be adding fucking text to it. The game's atmosphere and story are really good where they are, and a simple journal/readable text for the beginning of each level and findable in other places would make all the difference.
The critical path of some levels is needlessly obscure (even for a TR game) and when you see someone playing it for the second time without false starts the set pieces actually thread really well.
It doesn't help that TR3 is the first game where the spaces are almost literally unmappable by human hands. They start to overlap in real space and they're too globular and convoluted.

>> No.8798930

>>8798874
Honestly?
I don't get why people are so confused by TR3. It has more cutscenes and dialogue than TR1 and 2 combined and it's pretty good at explaining shit, too. The only bit that's confusing is early London, because as already mentioned, it's one scrapped project overlayed with another, hence the jumble. But India, Pacific and Nevada along with Antarctic are all clear and self-explanatory.

>> No.8798963

>>8798930
Nevada is clear except it just doesn't make any sense as a modern building/place. India and especially the Pacific don't need any explanation. Antarctica is fine, but RX Tech mines could do with a hint that you need to descend deeper to get to Willard (minor nitpick I know).
It's more that I really loved what story there was, and I would have killed to have more of it as a youngster.

>> No.8799134

>>8798874
>they're too globular and convoluted.
are you saying they're too 3d? too vertical? like you have to go back through the same space several times via different routes at different heights?
If so, I like that shit.

>> No.8799151

>>8798963
>Nevada is clear except it just doesn't make any sense as a modern building/place.
>Go to secret military compound to steal an artifact kept there
>Have set-backs along the way, fight your way to freedom
It's pretty straightforward and is a nice mix of "open wildland" and "le modern compound".
> but RX Tech mines could do with a hint that you need to descend deeper
You mean the diving bell? I think that one should simply have a rail line that allows you to backtrack to the main room. The big problem with that level is that a whole bunch of routes are with points of no return, but won't exactly kill you outright (akin to final level of India, where wrong route = death), so you will end up batting your head over wall what to do next if you do them in the wrong order - something the game doesn't explain.
Antarctica is a weird one in general. On my first contact with it, I didn't figure out you need to go for a boat in the first level, and instead just swim the shit out of the level, thinking it's some dipshit design to deplete your medpack stock.

>> No.8799561

>>8797312
There's a set in a hidden alcove in the skateboard boss area that you get to by dropping down into one of the pits which has water in it, so you don't actually have to kill him to get them. Its the sort of thing that you would assume would be there for speedrunners but speedrunning wasn't really a big thing in 1996 so I don't know.

You can get a set of Magnums in Palace Midas as well, so killing Pierre and the Skateboard Kid with their own guns is kinda fun.

>> No.8800074
File: 3.93 MB, 4420x5400, 1616958816_tr3-nologol-1.jpg [View same] [iqdb] [saucenao] [google]
8800074

>> No.8800078
File: 1.35 MB, 1475x2296, Lara_by_cameronmark.jpg [View same] [iqdb] [saucenao] [google]
8800078

>>8800074
Nvm, it's been two weeks.

>> No.8800243

>>8799134
No, I mean they're too blobby and stick to themselves too much. Compare a simple dungeon layout like Caves or Great Wall with Aldwych and you'll see.
>>8799151
I can't remember a single no-return in RX. The minecarts are all looped and the areas you go to are all returnable. It's necessary to clear each loop to unlock the "door" to the ending (the diving bell). Without a little prompt though, it's hard to tell where Willard was going and might confuse people as he can't have used the diving bell without fixing it (in fact, his lift just goes down a lot further and he must have switched cars halfway, at the levels beginning).
Antarctica is perhaps the single best signposted level start as you can see a vehicle and have been primed to understand them as critical to the path. Then you try to get to said vehicle and you're off to the races. I guess if you don't see the dinghy you're screwed.

>> No.8800326

>>8800243
Going for the dinghy assumes that you recognise it as a vehicle (and not decoration) and that you have to use it. Brute-forcing the level not only is feasible, but also SIGNIFICANTLY faster, since at the price of about 7-8 medpacks you can just get to your final destination in quarter of the time.

>> No.8800380

>>8800326
While that's true, it's funny that we had such different takes on it when we went in blind. I'd never considered just taking the cold damage. It seemed "against the rules" to do so.

>> No.8800445
File: 260 KB, 490x635, Nowy obraz mapy bitowej.png [View same] [iqdb] [saucenao] [google]
8800445

>>8800380
I was 11, anon. And it felt perfectly sensible to a 11 yo me

>> No.8800453

>>8800074
You know, I think that South Pacific might be my favourite section in the series.

>> No.8800457

>>8800445
No criticism intended.
>>8800453
Same. If the kayak worked a little bit more reliably it'd be perfect.