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/vr/ - Retro Games


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8747738 No.8747738[DELETED]  [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8738969

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8747740

=== CURRENT RELEASES ===
VIOLENT RUMBLE
Download it here
https://www.nexusmods.com/quake/mods/7
https://www.moddb.com/mods/violent-rumble

AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461
Current release
https://mega.nz/file/erwV0IbC#LE6uNgNAXh8CkxNhZpFxY3cxMWrS6_eaO92ZdotUfho

=== NEWS ===
[03-24] Wadazine extras debut
https://wadazine.com/portofolio-extras/

[03-21] Doom 64 Revenant is done
https://forum.zdoom.org/viewtopic.php?f=37&t=68009

[03-18] Huge collection of converted textures for Serious Sam mapping
https://drive.google.com/file/d/10n2GrJ-LrB7Az1aw4fstZUviC8uN5XfD/view?usp=sharing

[03-18] Deus Vult II confirmed still in the works, targetting Doom's 30th anniversary for E1 release
https://www.doomworld.com/forum/post/2469298

[03-13] Quake 2 hi-res pack final release
https://www.moddb.com/mods/turoktirol/addons/oblivion-for-quake-2-hi-res-texture-pack

[03-12] Powerslave patch and editor released
https://twitter.com/SVKaiser/status/1502729607363051522

[03-07] Q3Rally v0.4 released
https://www.q3rally.com/2022/03/02/q3rally-v0-4-is-out/

[03-05] Elementalism Phase 1 released
https://www.doomworld.com/forum/topic/100102

[03-04] Chocolate Descent gets a beta release
https://github.com/InsanityBringer/ChocolateDescent/releases/tag/v0.1-beta

[03-03] Anon finishes The 10x10 Project
https://www.doomworld.com/forum/topic/125783-the-10x10-project-complete-cl9/

[03-03] Underground Dungeon begins Serious Sam TSE mapping jam

[03-03] John Romero releases a new WAD
https://cdn.discordapp.com/attachments/727328864489046110/948764939949072394/one-humanity.zip

[03-02] LOLAttack: every monster uses every attack
https://forum.zdoom.org/viewtopic.php?f=43&t=74802#p1214275

[03-01] DBP45: Vrack Botanicals is out now
https://doomer.boards.net/thread/2462/vrack-botanicals

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8747745
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8747745

>> No.8747757

...isn't this early? the other thread still has a long life after bump limit.

>> No.8747759
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8747759

>>8747738

>> No.8747762

>>8747753
I guess? I mean I wouldn't be surprised since everyone's been a turret at this point
Their fire pattern heavily discourages reversing directions, could be good to force you to commit to platforming/leaving a safezone until they're crushed, I could see it being neat

>> No.8747763

>>8747738
I read it.
>>8747757
It's a bit early, but the previous thread was being filled up with chainsaw drama.

>> No.8747764

>>8747763
>chainsaw drama
...You call people saying "the chainsaw is a bad weapon" drama? That's just objectively correct

>> No.8747767
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8747767

>>8747757
It's about 2 pages earlier than usual, yeah. I kind of wanted to leave those two anons to their kerfuffle alone though.

>> No.8747770
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8747770

>> No.8747771 [DELETED] 

>>8747764
>trying to restart the drama in a fresh thread created early to avoid the drama
you can be correct, but if you're autistic and annoying enough no one cares
so fuck off

>> No.8747773

>>8747771
>drama
You keep using that word
I do not think it means what you think it means

>> No.8747774

>>8747771
Don't engage.
Report and hide.

>> No.8747775
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8747775

>>8747763
>>8747764
>>8747771
>>8747773

>> No.8747778

>>8747774
>Report discussion of a /vr/ game in /vr/
????????????????????????????
Huh?

>> No.8747796
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8747796

So that's Strange Aeons done. Cthulhu's kids got spanked with ladder walls and fire arrows. Fun stuff.

>> No.8747808
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8747808

>berzerk immediately before a chainsaw
>no SSG, no plasma, tons of lost souls and tanky D2 monsters
>that godforsaken platform gimmick from e2m3, on a grand scale, with chaingunners and shotgunners popping out of them while you cross, and teleporting in behind you depending on which platform you take
>chasm tightrope walking
>barrels o fun hallway with no warning
>mandatory damaging floor sections, with backtracking, and limited radsuits
>mandatory dark rooms, with backtracking and repopulation, and only one set of NVG in a secret
>on that note poorly hinted secrets, some with borderline mandatory supplies
>a secret wall maze like wolfenstein
>mandatory switches with no indication of what they do
>key objects not properly colored until you interact and get the prompt
>revenant closets with minimal cover
>stock icon of sin finale but with spectres bodyblocking romero like in the master levels
>one completely inconsequential feature that necessitates gzdoom, could easily be omitted but breaks the map in other sourceports
how do I raise my powerlevel further

>> No.8747823
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8747823

>>8747808
>barrels o fun hallway with no warning

>> No.8747824

>>8747808
>how do I raise my powerlevel further
secrets mandatory for progression
random floating cubes

>> No.8747836

>>8747738
No but I'd rather play First Encounter Assault Recon than play through Freedoom's levels.

>> No.8747865
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8747865

Had a dumb crossover idea this morning.

>> No.8747869

>>8747808
>chaingunners placed far enough so they can shoot you but your autoaim cannot hit them
>a broken secret and a broken monster closet just to annoy the completionists
>damaging pits you cannot get out of everywhere, especially in the chasm tightrope section
>as much baron shotgunning as possible
>most secrets just give you the invisibility sphere or some health/armor bonuses as a reward

>> No.8747872

>>8747808
>>one completely inconsequential feature that necessitates gzdoom, could easily be omitted but breaks the map in other sourceports
Deny your map requires gzDoom but use tag 0 near the end of the map.