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/vr/ - Retro Games


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8739179 No.8739179 [Reply] [Original]

Were there any games that made decent use of the analog buttons on the dualshock 2?

Sure I could just google games that used them, but I wanna talk about the analog buttons in general cause I just think they're neat

>> No.8739181

>>8739179
Forgot to add besides MGS2/3 cause its probably the most commonly known

>> No.8739185

>>8739179
No, and they’re kind of crap feeling to use unfortunately

>> No.8739186

>>8739179
Can't even name one. Owned gta series, dmc, Prince of persia and a bunch of other forgettable ps2 titles.

>> No.8739193

>>8739179
I wish more games used them. But sadly, no.

>> No.8739194

>>8739193
a lot of games used them, they were just mostly inconsequential and improved by using analog triggers

>> No.8739203

>>8739179
Vice City and pretty sure San Andreas used them.

>> No.8739209

In Okami how hard you pressed the button when using your brush power has the same effect as when you're using a real brush where if you push it lightly you draw a thin line and hard makes a thicker line, didn't have any real effect but was just there for fun I guess

>> No.8739248

>>8739179
SOCOM is the only game I know of that used them effectively on the R1 button. Pushing down hard enough would make your crosshair climb faster to simulate recoil, while pushing down lightly would make it go up slower.

>> No.8739252

>>8739179
no, cause they wore down prematurely

>> No.8739257

>>8739203
When?

>> No.8739259

>>8739257
Vice City didnt but San Andreas used it for accelerating cars and bikes.

>> No.8739263

PS2 is still the definitive platform for GTA3 through SA for me because of these.

>> No.8739274

>>8739263
lol no, it was definitive because all the graphical effects were best on PS2
>>8739257
a lot of games with driving used it as acceleration
I think Silent Hill used it for melee or something too
but at the end of the day, it's kind of annoying because the buttons feel a bit loose and mushy because of it, it is also the main reason a lot of DS2's just die

>> No.8739284

>>8739274
Oh yeah that too, although when I play the PC versions I use GInput and the mods that re-add all the PS2 stuff. I'm a trails-on gamer, for life.

>> No.8739296

>>8739274
I've had 4 DS2 since 2010 and only just now has one of them started drifting in the right analog stick, so I replaced that one. DS3 on the other hand has the worst fucking build quality of any controller I've seen. I have 3, one works fine but when the battery is low it presses inputs on it's own. The second one makes inputs on it's own when you push down on the L3 button, but as long as the game doesn't use L3 it works fine. And the third one is seriously so fucked up that I don't even use it anymore, it randomly pushes all kinds of inputs and makes it impossible to use sometimes. And sometimes it just works fine, usually when I have it plugged in with a wire it works but then other times it still spazzes out, no idea how a controller could even break in that sort of fashion.

>> No.8739297

>>8739263
Xbox supported analogue buttons too.

>> No.8739315

>>8739296
>and only just now has one of them started drifting
it's not drifting, there is a resistor on the PCB which once it reads incorrectly, all face buttons will stop working

>> No.8739317

>>8739315
Fair enough, but at least it was cheap for me to just buy a new controller. PS3 controllers are still 50+ dollars which is why I've stuck with these broken shits instead of getting a new one, in fact one of the ds3 controllers I bought used as a replacement, started having problems after only 1 year of me using it.

>> No.8739318

>>8739179
What are analog buttons?

>> No.8739319

>>8739318
they're not "analog", they're pressure sensitive

>> No.8739323

>>8739179
I always thought it was a pretty pointless addition imo.
the only reason i'd buy a DS2 over a DS1 is because the former has much better analog sticks.

>> No.8739339

>>8739252
this is why im glad hardly any games used them
secondhand controllers were all destroyed, but you could protect your own with light pressure

>> No.8739383

>>8739179
Most notable game I can think of is The Bouncer, it relies so heavily on pressure sensitive buttons in fact that it's borderline-unplayable in PCSX2 unless you're using a correctly-configured Dualshock 3.

Also Star Ocean 3 has this dumb minigame you have to use pressure sensitive buttons for to progress which also makes emulation difficult without Dualshock 3.

Other notable games would be SOCOM, Gran Turismo 3 and 4, and MGS 2 and 3.

>> No.8739481

>>8739317
>$50
No? You can find sixaxis controller for around 20€ price range on ebay.

>> No.8739485

katamari?

>> No.8739517

>>8739481
They're all fake. It's actually quite difficult to find genuine Dualshock 3's online these days. I've had good luck at Goodwill and shit though.

>> No.8739550

Ace Combat used pressure sensitive R1 a lot. It gets uncomfortable holding it to the very bottom for more than a minute

>> No.8739580

>>8739186
Gta uses them

>> No.8739654

>>8739297
The only OG Xbox games I've seen that use the analog buttons are the Dead or Alive games which offer it as an alternative and absolutely awful control scheme

>> No.8739670

>>8739179
MGS3 did the most intuitive usage of it.
Soft press CIRCLE to grab the enemy from behind. keep the soft press to hold the enemy. Press harder to execute the enemy.
Weapon: soft press SQUARE to aim, then harder press to shoot.

>> No.8739673
File: 66 KB, 575x523, 6cf.jpg [View same] [iqdb] [saucenao] [google]
8739673

>analog buttons
Thanks I fucking hate it, they have too little travel and therefore too much sensitivity to be of any real use, few games used them, yet you always had the impression that they didn't register all the way and you had to press them even harder for full engagement.

>> No.8739732

I like how Ace Combat used it. Extra zoom is helpful, but it also doesn't break the game if it isn't precise enough. Still, I prefer triggers for thrust now.

>> No.8739741

>>8739517
It's the opposite for me. One ds3 controller that was cib with the camo pattern was fake. While the sixaxis controller I bought from ebay was genuine because it works properly on pc unlike the fake one.

>> No.8739907

>>8739179
Gran Turismo used it, it was the best attempt at replicating pedals on a controller back then until R2 and L2 became analog with the DS3.

>> No.8739910

>>8739907
On a Playstation controller, you mean. Every other controller that generation had analog triggers.

>> No.8739936

>>8739296
most of my ps2 controllers with great too but two of my three ps3 controllers have started to get wonky

>> No.8739964

>>8739179
Jak 2 used it for controlling acceleration when you were driving.

>> No.8739968

>>8739907
Pretty sure R2 and L2 were already analog on the DS2, they were just fucking awful. I do remember reading somewhere how the only buttons not analog on the DS2 are Start, Select, R3, L3 and Analog Mode
I know for a fact that R1 is analog since some games actually used it and it is one of the worst ideas anyone has ever had

>> No.8739989
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8739989

Plenty of games used them in ways you probably didn't notice. Jumping in platformers was usually tied to how hard you pressed the button. Harder press = higher jump. Even Kingdom Hearts did this.

>> No.8740024

>>8739989
never played that gay shit.

>> No.8740042

>>8739383
has anyone actually played through The Bouncer with a functioning setup?
the concept sounds absurd- not two, but THREE different pressure levels to determine which move is used
it can't be reasonable to get the move you wanted every time

>> No.8740047

>>8740024
Not my problem

>> No.8740102

>>8739654
Dead or Alive Xtreme Beach Volleyball uses them too, the harder you hit the button the more powerful shoot.

>> No.8740110

>>8739989
Platformers often just determine height jump based on how long you hold the jump button, less so the pressure applied to the button.

>> No.8740163

>>8739319
As opposed to buttons that aren't pressure sensitive? You press them and nothing happens? lmao

>> No.8740174

>>8740042
Yes, but there are only two pressures for The Bouncer, and only for the face buttons. I used an input emulator to make one of the R2/L2 buttons (one of them is not used in the game) to be a toggle: hold it to make the buttons "heavy". It worked great too, felt natural after a few minutes.

>> No.8740216

>>8739257
left one to honk and right one to start vehicle missions iirc

>> No.8740282

>>8739296
>>8739315
>>8739317
I fixed my DS3 random button press issue using this tutorial.: https://www.youtube.com/watch?v=fn5BAjSia4Q

These things suck to take apart compared to the 360 pad though. Really fucking stupid design

>> No.8740569

>>8740282
thanks anon, I'll have to try this.

>> No.8740613

They were a bit annoying in the Studio Liverpool F1 games because you had to push the button really hard to go full throttle, so I ended up just playing that game with a third party controller

>> No.8741510

>>8740163
as opposed to "on/off" dummy

>> No.8741652

>>8741510
But how do you control whether those buttons are on or off, or somewhere in between, without them being sensitive to pressure? And wouldn't something that isn't just "on/off" but gives a variable analog output of a range from on to off be considered analog? Please enlighten us, oh great and wise zoomie, ruler of the meaning of all words on the itnernet.

>> No.8741657

>>8741652
Digital pressure sesitivity is not that same as analog anon a switch with on/off is not the same as analog and is not the same as digital pressure sensitivity

>> No.8741670

>>8739179
I hated their use in the Ace Combat games, you had to press R1 down hard to move at full speed and needed to keep it pressed down almost continually every mission.

>> No.8741894

>>8741657
>Digital pressure sesitivity
lmao at your retarded zoomie ass. You need to go back. And take your bullshit and cope with you.

>> No.8741943

>>8739179
I think most racing games (and GTA) used it, aside from that idk.

>> No.8741956
File: 270 KB, 1207x800, 2864.jpg [View same] [iqdb] [saucenao] [google]
8741956

>>8739259
vice city used the pressure sensitive buttons.

>> No.8741990

Sports games mainly.

>> No.8742005

>>8739179
Stuntman used X pressure for variable acceleration. Thumb got tired.

>> No.8742043
File: 1.18 MB, 282x263, apetowel.gif [View same] [iqdb] [saucenao] [google]
8742043

>ctrl F "Ape Escape"
>no results

>> No.8742064

>>8741894
>if I keep saying zoomie, I will sound smart
Analog requires levers or pots, take apart a PS2 controller and show those outside of the sticks
Also explain to me how pressure sensitive drawing tablets are analog

>> No.8742092

>>8742043
>analog buttons on the dualshock 2

>ape escape, a ps1 game

Bruh...

>> No.8742094

>>8742064
>asspulled bullshit and cope
Shoo shoo silly little child. Don't make me call your mom.

>> No.8742104

>>8742064
>Analog requires levers or pots, take apart a PS2 controller and show those outside of the sticks
The "pots" are the elements under the button-mats, which react to pressure. the more pressure, the less resistance. and the ic measures that.

>> No.8742156
File: 90 KB, 800x600, 7A864845-5D96-4046-B34C-CF1B92DFCD51.jpg [View same] [iqdb] [saucenao] [google]
8742156

>>8742104
It works by coverage, the harder you press, the more surface area it covers