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/vr/ - Retro Games


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8716285 No.8716285 [Reply] [Original]

Sonic CD gets a port for the Sega Genesis, same game but with Genesis audio instead of CD.
What changes?

>> No.8716289

>>8716285
People put it up against Sonic 1, 2, 3, and Knuckles and see how truly questionable the level design is

>> No.8716294

>>8716285
Everyone stops playing when they see his jogging animation doesn't have a vertical bob

>> No.8716310

>>8716285
It really triggers me the life icon isn’t Sonic’s smug smirking face anymore.

>> No.8716313

>>8716285
>what changes
the audio?

>> No.8716320

>>8716285
the special stages, unless they add a chip to the cartridge

>> No.8716359

>>8716285
the title changes to Sonic Cartridge

>> No.8716367

>>8716359
OP here.
I was going to make that joke eventually later on in the thread, glad to see someone else beat me to it. BASEIDO.

>> No.8716385

i think for some reason Amy gets cut completely

>> No.8716394

They probably couldn't do the different time eras because the assets wouldn't fit on a single cartridge at the time.

>> No.8716420

>>8716394
isn't it mostly just palette and layout changes though and some backgrounds? I bet that'd fit in 4MB, even S3K would fit in 3MB if it weren't split across two cartridges.

>> No.8716464

it would still have bad level design and maybe be less overrated because it would have less grounds to be considered an epic hidden gemeroonie
do you fags know how many great games there are in the world and people still talk about sonic cd 100% solely because it's sonic (or because the jp ost is based)

>> No.8716543

>>8716464
Maybe you should make a few threads highlighting them, instead of bitching.

>> No.8716545
File: 626 KB, 540x320, scd_30.gif [View same] [iqdb] [saucenao] [google]
8716545

>>8716310
It changes to indicate he's in a past version of an act, in the present its still his smug ass.

>> No.8716548

>>8716543
maybe you should make less threads about sonic games and suck my cock

>> No.8716580

>>8716285
It’s reputation as the secret, amazing Sonic game that no one played evaporates. Instead, it becomes a sophomoric curiosity, identical to Mario Mania or Zelda 2’s reputation.

>> No.8716616

>>8716285
Meh No cool animated intro SONIC BOOM.
https://www.youtube.com/watch?v=wzKz6t9c-74

>> No.8716645

>>8716616
the virgin SONIC BOOM versus the chad YOU CAN DO ANYTHING

https://www.youtube.com/watch?v=9fKP_wHuQjw

>> No.8716652

>>8716645
based
EXCALIBAR

>> No.8716741

>>8716285
Genesis audio instead of CD

>> No.8716787
File: 208 KB, 350x420, F0BF7350-CAFB-4C3D-9DAF-587773D87670.gif [View same] [iqdb] [saucenao] [google]
8716787

>>8716616
>>8716645
https://youtu.be/apeV1E-srFQ

>> No.8716813

Probably jus uses the present stages with the past music, because those tracks use Genesis Audio and not Redbook.

>> No.8716841

>>8716645
Don't be a contrarian dingus. TOOT TOOT SONICU WAWEEAH is a objectively a terrible song

>> No.8716861

>>8716645
>dated mid-90s era hiphop shit soundtrack vs. ACTUAL FUCKING TIMELESS VIDEOGAME MUSIC
People who think the JP soundtrack is good have serious fucking issues.

>> No.8716874

>>8716861
how is the jp soundtrack hip hop

>> No.8716875

>>8716861
Both soundtracks are good.

>> No.8716962

>>8716285
It gets sick catchy Genesis beats like Sonic 2 and 3 instead of its equally cool CD audio

>> No.8716964

>>8716874
How is it not?
>>8716875
The JP soundtrack is good if you're chilling in a fucking club. The USA soundtrack is good if you're PLAYING A FUCKING VIDEOGAME.

>> No.8717039
File: 68 KB, 204x190, 1351542754305.png [View same] [iqdb] [saucenao] [google]
8717039

USfags are the dubfags of music.
sorry you got the gay version as a kid but there's no reason to keep shilling for it when you can download the real one as an adult.

>> No.8717181

>>8716813
No, it pretty audibly uses the Mega CD's own sound chip which has a very different sound.

>> No.8717348

>>8716285
Everything. Everything takes advantage of the extra oomph. It would only be possible, minus CD audio, on the 32X.

>> No.8717379

>>8717039
Enjoy your club music completely inappropriate for a videogame just because some JP developers thought such a shit soundtrack tied to a single fucking era and is fucking cringe as shit now was appropriate for a FUCKING VIDEOGAME.

>> No.8718551

>>8717039
i love this reaction, because most people think that's a normal crop and not schizobait.
>shaking water glass.gif

>> No.8719723
File: 17 KB, 500x303, MegaCD_JP_2.jpg [View same] [iqdb] [saucenao] [google]
8719723

>>8717039
That's got me curious: do we know any other SegaCD games that specifically uses the CD addon's RICOH pcm chip instead of relying on redbook audio?

I assume it was mostly used for sound effects but if there's full soundtracks I'd like to hear them. SCD's Past tracks have their own unique sound, different from the typical FM synth we got from the Genny. I feel like maybe Snatcher or Lunar 2 probably do.

>> No.8719806
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8719806

>>8717039
I like both OSTs equally
>Still no mod for the PC version to have the tracks switch between acts like with Sonic 3

>> No.8719829

>>8716285
>What changes?
soul overload.

>> No.8719907

>>8719806
Noooo! One isn't video game music so you can't like it!

>> No.8720059

>>8716964
>never played a sonic game
>never listend to any sonic soundtrack

Did 9/11 happen when you were alive even?

>> No.8720073

>>8716964
>>8717379
>play fast-paced pinball level
>generic slow atmospheric music plays
>fight gimmick joke boss
>nightmare music plays

>> No.8721610

>>8716464
Pray tell what makes the level design bad, if it's explicitly designed around exploration for the generators.

>> No.8721649

>>8716285
No scaling special stages.

>> No.8721707

>>8716285
>What changes?
This already happened, it was called Sonic 2. It started out as a game incorporating time travel, but they didn't have cart space (or just time) and scaled it down.

If you mean what if Sonic CD, specifically, was ported to cartridge, then you have
- no CD or PCM audio, only FM
- no FMVs
- no or different special stages
- no PCM sound effects (sonic cd had a lot of sampled sound effects, chief among them is the jump sound)
- no DA Garden
- may not fit all level art in a single cartridge without bankswitching, I forgot how large the Sonic CD levels were on the disc, but it was a few hundred K per level - however that was uncompressed, and including a lot of duplicate sprite data for quicker loading.

>> No.8721958

>>8721707
>- may not fit all level art in a single cartridge without bankswitching, I forgot how large the Sonic CD levels were on the disc, but it was a few hundred K per level - however that was uncompressed, and including a lot of duplicate sprite data for quicker loading.

Also, Sonic CD has multiple variations on levels too. Past, present, bad future and good future tilesets and level layouts.

>> No.8722012

This just reminds me how weirdly inconsistent Sonic is. 1, 2, 3, CD all look the same on the surface but all expect very different things from you.

>> No.8722046

>>8716580
This. It'd be a Chaotix tier spinoff if not for the CD audio and the FMVs.

>> No.8722071

>>8722012
Yeah devs used to do these weird things like iterating on game design principles or innovating based on established principles of a given game. So sequels weren't just literally the same thing over again. Fucking wild.

>> No.8722412

>>8722046
>This. It'd be a Chaotix tier spinoff if not for the CD audio and the FMVs.
Chaotix was still a 32X game, though. It may not have FMV and CD Audio, but it does use the 32X high colour mode for the sprites and BG layers, as well as polygons and sprite scaling. Things that The stock genesis/ Mega Dive couldn't achieve.
https://www.youtube.com/watch?v=tlUwOn4KJIE

>> No.8723027

>>8716861
Listened to both, I like the "sonic boom" intro better.

>> No.8723030

>>8722046
You are agreeing with me, but putting it on the level of Chaotix is a bit harsh, unless you think more highly of Chaotix than I do.

>> No.8723548

>>8722012
Were 2 and 3 that different?

>> No.8725076

No loading times and Masato Nakamura kino soundtrack

>> No.8725086

>>8722412
>background layers
Nope, the 32X is dogshit at scrolling tilemaps so the Genesis handles that. The sprites are on the 32X side though, so that does free up some colors for the background layers to use.

>> No.8725490

If you pay attention to the JP track, the past themes are all done on simple midi packs, where as the present and future themes are using the redbook audio to it's fullest. I assume because they wanted to make the past themes sound like what was now 'older' game music, with that basic midi sound

So I guess it would have sounded a lot like the past stage compositions

>> No.8725521

>>8716294
Kek, spbp

>> No.8725781

>>8725086

Oh that's right it does. I guess I was thinking of Tempo?

>> No.8726339

>>8725490
>I assume because they wanted to make the past themes sound like what was now 'older' game music, with that basic midi sound

Everyone assumed that was the case, until one of the Sonic CD protos recently uncovered came complete with redbook versions of the past tracks, with the usual increase in composition quality.

No, the real reason was that there wasn't enough room on the disc for the base game, the FMV files, and nearly 40 redbook audio tracks at the length and quality they wanted so they had to compromise and drop the past versions and redo them in chiptune to reduce the MB footprint.

>> No.8726490

>>8726339
Interesting. Still, given a situation where something must be cut, I think it makes the most sense to downgrade the past music because it fits the theme.

>> No.8727023

>>8726339
>No, the real reason was that there wasn't enough room on the disc for the base game, the FMV files, and nearly 40 redbook audio tracks at the length and quality they wanted so they had to compromise and drop the past versions and redo them in chiptune to reduce the MB footprint.

I'm thinking the PCM tracks were there for the same reason why the bonus stages used the systems Mode-7 like 3D playing fields and scaling hardware. It was meant to show off the Rioch 16-channel PCM audio chip. But to be honest, I really like the past tracks as PCM. Yeah, red book audio will sound cleaner. But PCM gives the tracks a 'fuzzier sound', and it fits in with the past theme. I always liked when Sega CD developers used the PCM chip in the system. The in-game music tracks for Silpheed actually use the PCM audio channels and Sega Genesis audio:
https://youtu.be/GFia6OptDQ0?t=728
But the game also includes red book audio versions on the disc. You could put the disc into a CD player and get the red book audio.

>> No.8727024

>>8727023
The Ricoh ADPCM chip can only do 8 channels.

>> No.8727025

>>8727023
>I really like the past tracks as PCM

https://www.youtube.com/watch?v=A9HsqWdDKOw
https://www.youtube.com/watch?v=3aMwgLDEBDw
https://www.youtube.com/watch?v=VLk58LdKggY
https://www.youtube.com/watch?v=Okc6zeKPmlg

>> No.8727027

>>8727024
>The Ricoh ADPCM chip can only do 8 channels.

Oh yeah. Still a nice addition to the Sega CD.

>> No.8727739

Are ye kidding? EVERYTHING changes.
Sega never dies and playstation never takes off.

>> No.8728819

>>8716294
Still makes me mad

>> No.8728925

>>8716285
S3K on the Sega CD instead?

>> No.8730069

>>8716285
This game should have had a Saturn port, it would have helped a bit since the console would have then had a proper Sonic game before Sonic Xtreme. The Mega CD had a fairly small install base so a lot of previous Sonic fans missed out either way.

>> No.8730494
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8730494

>>8730069
>a lot of previous Sonic fans missed out
Case in point, I didn't know Sonic CD existed until about 2004. My friend has SegaCD, so I tried Sewer Shark and thought wow this sucks dick, ending any interest I had in the platform.

However, I saw pic related in a magazine and was totally enraptured by the detail and art style. No idea at the time that it was Lunar or that it was for SegaCD.

>> No.8730808

>>8716320
Genesis could do it software, maybe with large borders

https://m.youtube.com/watch?v=d_H0kdWPzfs

If a modern tech demo doesn't convince you then check out Panorama Cotton

>> No.8732272

I'm surprised at how triggered people get over Sanic and his games.

>> No.8732295

>>8722046
you are just a jelly poorfag who didnt own a mega cd in the early 90s,sonic cd was based af back then and it is the 2nd best sonic game only beaten by mania

>> No.8732297

>>8730069
saturn was born in a era of EVERYTHING MUST BE 3D!!!! and 2d was considered old and for poor people

people would buy the shittest 3d games and ignore high quality 2d sprite games

that mindset has since long died but back then? if you wasnt making a 3d game you was just wasting your time mostly.

>> No.8732473

>>8717379
>shit soundtrack tied to a single fucking era
Imagine thinking popular music changing stylistically over time somehow makes old music inherently bad. You're a fucking idiot

>> No.8732474

>>8721707
As far as I can tell from the bits of information out there, I think Sonic 2's time travel would've been a bit different and been more of a story thing than a gameplay mechanic. I could be completely wrong about that though. Regardless, the levels would've been much more drastically different between eras compared to CD having the same stages with slightly different scenery. Wood Zone was supposed to be the past version of Metropolis for example

>> No.8732487

>>8716310
t. never played the game

>> No.8732507

>>8716861
>>8716964
The US soundtrack was done by Pastiche, an actual R&B/hiphop group

>> No.8732517

>>8732507
https://www.youtube.com/watch?v=jijxPdxln5w
This is definitely not R&B or hip-hop. Also Pastiche only did the vocals for Sonic Boom, the rest of the soundtrack was done by some Sega of America guys

>> No.8732518

>>8732297
The Saturn had a ton of 2D games though. And the attitude you describe was probably especially strong in the US, the PS1 has an unusually high amount of games that were released in the PAL regions but not North America because Sony of America rationed how many 2D games could be released. Not sure if that would have helped much anyway since the Saturn sold well in Japan already.

>> No.8732545

>>8716861
JP soundtrack>US soundtrack
Sonic Boom>>>>>TTSW

>> No.8732678

>>8732487
Yeah caught me, my family was too poor for a Sega CD. I had the Genesis until I got a PS2.

>> No.8732827
File: 549 KB, 1920x1080, Sonic CD 31_01_2022 01_25_24.png [View same] [iqdb] [saucenao] [google]
8732827

>>8732678
You have no excuse now, anon. Just install the steam version, the mod for the vocal JP OP/ED and play it.

>> No.8732883

>>8716289
I "get" the level design but that doesn't make it any more tolerable.

>> No.8733291

>>8716285
The audio is worse.

>> No.8734072

>>8732827
The JP/EU OST has no vocals on the Steam version?

>> No.8734246

>>8732272
I find that games can be fundamentally divided into traits that cultivate atmosphere or mechanics. Some people are heavily focused on mechanics, even to the point that they are playing a game like it's just a set of objectives and obstacles. For those people, I can understand why Sonic is not fun at all, because it's heavily designed around giving you a platformer that is more atmospheric than typical, and kind of puts game mechanics second a lot of the time.

>> No.8734424

>>8734072
The stages and boss tracks have, but the japan/pal opening and endings don't have the vocals due to the singer dying and Sega didn't find who had the rights for some reason.

>> No.8734474

>>8734424
just one more thing to add to the list of sega incompetencies

>> No.8735425

>>8732297
>people would buy the shittest 3d games and ignore high quality 2d sprite games
People looked at games as tech, not art, sorry. Everyone wanted gaming to revolutionize the world, not be "niche art collections". 2D had be perfected at that point, 3D was a brand new venture with, at the time, endless possibilities. The problem is money inflated like it always do, and now it's too expensive to evolve, but it's admitted defeat to just go and trash it all to "go back" to pre PS3 era graphics.

>> No.8735850

>>8734474
iirc, it's actually wasn't their fault that time. The heirs/company holders of the rights weren't in condition to negotiate due to some process in court or something. It's been a long time now but google around and maybe you'll find some info on that.

>> No.8736027

>>8732827
Should I play the Sonic CD++ hack for Sega CD? Does the JP soundtrack sound better?

>> No.8736048

>>8716285
It is no longer Sonic CD. It is Sonic Cartridge

>> No.8736089

>>8736027
I haven't played ++, but the fact that it isn't in widescreen is a big nope on my part. The homing attack and air curling are meh additions.

>> No.8736193

>>8716285
The soundtrack actually becomes good.