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/vr/ - Retro Games


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File: 1.07 MB, 1851x1024, 1851px-Sega-Saturn-Console-Set-Mk1.png [View same] [iqdb] [saucenao] [google]
8713764 No.8713764[DELETED]  [Reply] [Original]

Why was it so bad? What could have been done to prevent it from being an embarrassing failure

>> No.8713776

>>8713764
put some good games on it instead of weeaboo shovelware

>> No.8713782

>>8713764
if they released sonic xtreme aka bug! 3 it would have tanked it even faster

>> No.8713790

>>8713764
Shut the fuck up, Bernie.

>> No.8713797

>>8713764
Alright if you're asking seriously, I'll tell you
From the start, Sega was owned (secretly) by Nintendo. Once it was no longer necessary to prop up the North American video game scene and artificially drive 'competition' to increase sales due to the introduction of the PlayStation, Nintendo lost interest in their Saturn and cut all ties to Sega. Without Nintendo keeping them out of the red, Sega immediately began to crash and burn hard. Really, a lot of the success of the Genesis can be chalked up to Nintendo, without their mascot Sonic it wouldn't have sold nearly as well.

>> No.8713813

>>8713764
keep the arcade mindset from genesis

>> No.8713816

>>8713764
Stop Sega of America from getting high on their own farts and wasting time and resources on the 32X. Instead have everyone on the same team and focus on giving Saturn a good launch by actually supporting devs (both first and third party) with translated manuals, devkits, libraries, etc. Have them focus on getting good western oriented titles made for launch as well as localizing Japanese software they think has appeal.

In this scenario Saturn launches in September of 1995 with more polished software and games actually aimed at western audiences.

>> No.8713836

>>8713816
The problem with Sega was that their American division had any influence... At all.

>> No.8713837

>>8713816
>>8713836
>bro it's all sega of america's fault
this board fucking worships japan it's absurd

>> No.8713861

>>8713836
They had more influence than you may think. We can come to this conclusion from recent Japanese interviews as well as interviews from Kalinske and Nakayama from the time. Basically while Sega of Japan didn't like all of Kalinkse's ideas, Nakayama trusted him to understand the American Market. Kalinske was convinced that no new console like the 3DO, Jaguar, or even the Playstation was going to sell well at $300 or more. So much so that he kept demanding that they stick with the Genesis. Nakayama agreed with him and Sega of Japan offered them a Genesis with more colors, Sega of America countered with what became the 32X.

From interviews of the time we can piece together what the plan was. Japan gets the Saturn to focus on in 1994, Sega of America gets the 32X to focus on until about 1996/1997 when the Saturn would be cheaper to release. However as we all know this failed because Kalinske and and Sega of America severely misread the market. Turns out a cheap add-on for the Genesis wasn't what people wanted and it flopped on release. Turns out people didn't mind paying $300 or more for a new system as the PS1 was selling well and both developers and consumers were asking for the Saturn.

This left Sega a bad situation where they had to change course quickly. They had to sweep the 32X under the rug and get the Saturn out fast. But since they were so focused on 32X they had nothing ready for Saturn in the US, and no devkits, manuals, etc. to give out to third party devs. So they had to rely heavily on Japanese software and what shitty US stuff they could put out quickly wasn't going to cut it.

Sure Sega of Japan made mistakes too, but the biggest and most damaging one is Sega of America misreading the market and actually thinking 32X was going to work. Without that issue, Saturn still wouldn't beat the Playstation, but beating the N64 for 2nd was doable.

>> No.8713863

>>8713816
>be Sega of America
>btfo NEC and make PCE irrelevant outside Japan
>outsell Nintendo
>coordinate first ever global launch for a video game
>actually sell consoles
>30 years pass
>weeaboo manchildren seethe about Greendog: The Beached Surfer Dude and blame it for the downfall of the company

>> No.8713864

>>8713861
>However as we all know this failed because Kalinske and and Sega of America severely misread the market. Turns out a cheap add-on for the Genesis wasn't what people wanted and it flopped on release.
unironically if they just left the genesis as is and didnt release the saturn until mid 1996 (aiming mostly to beat the n64 to market) with a shit load of games it probably would have done well
the genesis and its games were still selling pretty well even into 1997

>> No.8713880

>>8713863
Sure they did well with the Genesis. But they severely misread things beyond that and those mistakes ultimately did the most damage.
>>8713864
>the genesis and its games were still selling pretty well even into 1997
This is a myth. Look at the actual sales data. Sure it was selling well for a Legacy system, but Playstation, N64, and even the Saturn were destroying it in sales by early 1996. Genesis was done, it was time to move on.

>> No.8713882

>don't do the 32X
>don't piss off retailers by changing the release date last minute
>have a 3D Sonic game ready on launch
With these changes it would have done much better and actually put up some kind of fight against the Playstation, but would probably have still lost. In order to win it would also need to be easier to develop for and have a better marketing campaign.

>> No.8713889

>>8713882
>have a 3D Sonic game ready on launch
Wasn't going to happen. Sonic 3K just finished in late 1994. You can't go from that to a full 3D Sonic game in under a year and hope to have anything decent. Best you could hope for would be Chaotix, or a port of Sonic 3K, Sonic CD, etc.

Honestly people put too much emphasis on Sonic. Sure a 3D Sonic would need to come out eventually, but having one at launch wasn't necessary.

>> No.8713895

>>8713764
it wasn't bad

>> No.8713913

>>8713764
One of the utterly most retarded parts was using battery backup for savegames. Then they compounded the problem by making a save cartridge was was inexplicably incompatable with a lot of games, and telling nobody in north america that the thing even existed to start with.
Memory cards sucked ass back then, but it was still a better option than a literal cheapass solution with an absolutely inevitable failure and loss of data point while simultaneously making sure nobody knew there was something that could at least partially fix the problem.

>> No.8713918

>>8713913
>incompatible with a lot of games
then just save it in the saturn and make a back up save on the memory card you brainlet

>> No.8713920

>>8713913
>Memory cards sucked ass back then
ps1tard detected

>> No.8713926

>>8713764
Cancel 32x development immediately, add in MD and MCD backwards compatibility for the hell of it to keep SoA from going full retard with 32x launch. Delay launch until late 1995 and beat Sony on pricing. Bring over the good stuff from Japan. Really try to give proper dev kits and docs to western developers. There’s a lot Sega could have done but each division was retarded as fuck.

>> No.8713930

it has panzer dragoon zwei and saga, which makes it better than your favorite console
it also has more games than the N64 which had neither quantity nor quality

>> No.8713938

>>8713930
>panzer dragoon zwei and saga,
homo scaly weeb shit, get the fuck outta here
we want to play some non-gay shit

>> No.8713946

Actually release 2D games outside of Japan.

>> No.8713954

>>8713880
the Genesis rehash that came out in 98 outsold the Saturns entire lifetime sales. 3rd party titles had the highest sales on the Genesis until 97. you are a delusional weeb.

>> No.8713964

>>8713920
>memory cards at that time were inheriantly superior to storage of today
Zip drives were the future for you, I guess.

>> No.8713967

>>8713764
the worst thing about it was the devkits, the second worst thing was the manufacturing cost, the third worst thing was the underpowered 3D chip, and finally you had the lack of a flagship sonic game. the best thing would've been to simply make a completely different console, maybe even push it back to 95 or even 97.

>> No.8714125

>>8713776
good games? show me one game that is good, ever, and if no one bitches, it's officially good.

>> No.8714136

>>8713964
the saturn card can store you 100+ games so stfu zoomy

>> No.8714137

>>8714125
outrun

>> No.8714180 [DELETED] 

>>8713889
>in under a year
Yoshis Island had 5+ years put into it and was the worst Mario game up until that point while ff7 took 6 months and sold the psx.

>> No.8714193

Release Sonic 3 exclusively on it, add the roaming romans.

>> No.8714194

>>8714180
I too like to make shit up online and bait people without an ounce of any truth

>> No.8714254

Western Sega fans liked Sonic, and to a lesser extent Streets of Rage and Golden Axe. If those franchises weren't treated as absolute afterthoughts, Saturn might have gotten somewhere.
Firstly you need a Sonic platformer. Doing something that's more "2.5D" like Crash Bandicoot, is probably your best bet to just get a game done and put it out there, without it being trapped in development hell.
Then for Streets of Rage 4, you could make something like the Diehard arcade, and for Golden Axe you could maybe experiment with a 3D Zelda-like.

>> No.8714258

>>8714254
>Doing something that's more "2.5D" like Crash Bandicoot, is probably your best bet to just get a game done and put it out there, without it being trapped in development hell.
Yeah why didn't they just go into the future and figure out the most efficient way to make a 3D Sonic game? Fucking Sega, so dumb

>> No.8714263

>>8714258
It's just the design of a 2D platformer with a superficial element of depth added to it. It's way less of a step than reinventing the wheel in the way that Mario 64 did.

>> No.8714274

In fact Sega already had a 2.5D game in production with Nights. They could very easily have allocated some other team to make a Sonic game in that same engine, but we know how that went.

>> No.8714279
File: 2.89 MB, 512x366, 1593349746132.webm [View same] [iqdb] [saucenao] [google]
8714279

>>8713764
Saturn was excellent looking back. Its games have aged like fine wine. Can't say the same about the n64, the latecomer with no games

>> No.8714291

>>8714279
If you play this I recommend a turbo button

>> No.8714294

>>8714263
>>8714274
>It's just
Something that had never been done before, retard. Why didn't they just KNOW to do the thing that I, someone in 2022, see as the most obvious solution? They're sooo dumb!
You should be well aware that this argument doesn't make any logical sense

>> No.8714296

>>8714279
The thing about 2D action games is they have to be pretty damn good, if you're expecting people to buy a console just to play 2D action games, especially at the time.
You could hold onto your old consoles, or you could buy a Playstation and play Megaman X4, once you're bored of the 3D games you actually bought the system for, or you could buy an N64 and play Mischief Makers once you're bored of the 3D games you actually bought the system for, or could could buy a Saturn and play whatever that is, I guess.

>> No.8714297

>>8714291
No don't do that, test your might. The charge attacks are your reprieve. A little soreness is growth

>> No.8714301

>>8714294
2D gameplay with 3D models isn't that crazy an idea to figure out. They were literally doing it with Nights. I don't know why this is an unreasonable suggestion, while expecting them to just figure out something like Mario 64 in a year, on hardware that wasn't really built for it, is something people just accept could have happened.

>> No.8714305

>>8714194
Yoshis Island has the worst pacing of any Mario ge up until that point. Gone is fire flower Mario for stop start standing in place egg collecting/shooting and ff7 was made within a year. Altered Beast on.Mega Drive waste in 6 weeks for gods sake. Why do you think games all take Duke Nukem forever times to get made?

>> No.8714307
File: 2.93 MB, 600x494, Grandiabeach.webm [View same] [iqdb] [saucenao] [google]
8714307

>>8714296
what are you talking about bitch no one is a time traveler just play the games dont be autistic

>> No.8714310

>>8714307
This is a thread about what could have "saved" the Saturn. not why you like it.

>> No.8714315
File: 2.84 MB, 480x358, atolm.webm [View same] [iqdb] [saucenao] [google]
8714315

>>8714310
too bad dumdum im dumpin webms now enjoy instead of having this gay rehashed thread its mine now kid now check these sick games

>> No.8714316
File: 1.47 MB, 418x590, baroqueabsolutegodcomp.webm [View same] [iqdb] [saucenao] [google]
8714316

>> No.8714317

>>8714315
Cool. Final Fantasy.

>> No.8714318
File: 2.99 MB, 780x570, bslash-sat.webm [View same] [iqdb] [saucenao] [google]
8714318

>> No.8714321
File: 2.83 MB, 640x498, bulk-slash-s1.webm [View same] [iqdb] [saucenao] [google]
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>> No.8714323
File: 2.94 MB, 640x480, christmas-nights.webm [View same] [iqdb] [saucenao] [google]
8714323

>> No.8714326
File: 2.95 MB, 640x480, cottonboomerang-northstar.webm [View same] [iqdb] [saucenao] [google]
8714326

>> No.8714327
File: 2.84 MB, 418x360, dforce.webm [View same] [iqdb] [saucenao] [google]
8714327

>> No.8714328
File: 2.66 MB, 800x600, diehard-arcade.webm [View same] [iqdb] [saucenao] [google]
8714328

>> No.8714329
File: 2.91 MB, 480x360, Elevator Action Returns 2.webm [View same] [iqdb] [saucenao] [google]
8714329

>> No.8714330

>>8714297
I've beaten it without turbo, trust me, get the turbo button

>> No.8714331
File: 2.87 MB, 640x480, elevatoractionreturns-stage2intro.webm [View same] [iqdb] [saucenao] [google]
8714331

>> No.8714332
File: 2.91 MB, 640x480, elevatoractionreturns-stage2plane.webm [View same] [iqdb] [saucenao] [google]
8714332

>> No.8714334
File: 2.89 MB, 640x480, elevatoractionreturns-stage3end.webm [View same] [iqdb] [saucenao] [google]
8714334

>> No.8714335
File: 2.62 MB, 640x360, grandia-comp2.webm [View same] [iqdb] [saucenao] [google]
8714335

>> No.8714336
File: 2.57 MB, 640x488, LLstory.webm [View same] [iqdb] [saucenao] [google]
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>> No.8714338
File: 2.78 MB, 304x208, Magical School LUNAR Cosmetic Magic on Elie.webm [View same] [iqdb] [saucenao] [google]
8714338

>> No.8714339

>dude, I'm going to derail discussion by dumping my webm folder
Why are they like this?

>> No.8714340
File: 2.97 MB, 560x404, Nade_Jumps.webm [View same] [iqdb] [saucenao] [google]
8714340

>> No.8714341
File: 3.00 MB, 800x452, Nights.webm [View same] [iqdb] [saucenao] [google]
8714341

>> No.8714345
File: 2.92 MB, 640x480, Panzer Dragoon Zwei Guardian Dragon 2.webm [View same] [iqdb] [saucenao] [google]
8714345

>> No.8714347
File: 2.78 MB, 686x480, pdz.webm [View same] [iqdb] [saucenao] [google]
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>> No.8714348
File: 2.94 MB, 640x470, pdzend.webm [View same] [iqdb] [saucenao] [google]
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>> No.8714349
File: 3.00 MB, 720x540, pdzwei.webm [View same] [iqdb] [saucenao] [google]
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>> No.8714352
File: 2.47 MB, 588x424, pd-zwei-gdragon2.webm [View same] [iqdb] [saucenao] [google]
8714352

>> No.8714354
File: 2.94 MB, 640x360, PDZweiHanuman.webm [View same] [iqdb] [saucenao] [google]
8714354

>> No.8714356
File: 3.00 MB, 640x480, pdzwei-montage.webm [View same] [iqdb] [saucenao] [google]
8714356

>> No.8714357
File: 2.99 MB, 588x450, pricla.webm [View same] [iqdb] [saucenao] [google]
8714357

>> No.8714358
File: 2.69 MB, 440x360, princess crown.webm [View same] [iqdb] [saucenao] [google]
8714358

>> No.8714359
File: 2.84 MB, 588x418, satancotton2.webm [View same] [iqdb] [saucenao] [google]
8714359

>> No.8714360
File: 2.70 MB, 2048x1102, saturn-games-collage.webm [View same] [iqdb] [saucenao] [google]
8714360

>> No.8714361
File: 2.97 MB, 1920x1080, shiningforce3.webm [View same] [iqdb] [saucenao] [google]
8714361

>> No.8714364
File: 3.00 MB, 1000x754, sssliders.webm [View same] [iqdb] [saucenao] [google]
8714364

>> No.8714365
File: 2.78 MB, 612x320, stellar assault ss.webm [View same] [iqdb] [saucenao] [google]
8714365

>> No.8714367
File: 3.00 MB, 640x272, StellarassaultSS-kaboom.webm [View same] [iqdb] [saucenao] [google]
8714367

>> No.8714368

>>8714339
Because they know nothing could've saved the Saturn.

>> No.8714370
File: 2.93 MB, 960x540, stellar-gateboom.webm [View same] [iqdb] [saucenao] [google]
8714370

>> No.8714371
File: 2.99 MB, 776x546, taromaru.webm [View same] [iqdb] [saucenao] [google]
8714371

>> No.8714372
File: 2.95 MB, 654x480, taromaru-boat.webm [View same] [iqdb] [saucenao] [google]
8714372

>> No.8714373

>>8714371
>>8714372
This game kind of sucks to play. Really stiff and slow and aims for you.

>> No.8714374
File: 2.94 MB, 654x480, taromaru-burningriver.webm [View same] [iqdb] [saucenao] [google]
8714374

>> No.8714376
File: 2.91 MB, 654x480, taromaru-rotate.webm [View same] [iqdb] [saucenao] [google]
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>> No.8714379
File: 2.10 MB, 640x480, twinkle-star-sprites-lrvstl.webm [View same] [iqdb] [saucenao] [google]
8714379

>> No.8714380
File: 2.90 MB, 640x480, WRDR.webm [View same] [iqdb] [saucenao] [google]
8714380

>> No.8714382
File: 2.94 MB, 578x514, zweiend.webm [View same] [iqdb] [saucenao] [google]
8714382

>> No.8714384

>>8714382
I like how the guy who makes webms for PDZ can't play the game for shit.

>> No.8714385
File: 26 KB, 640x480, 8f1.jpg [View same] [iqdb] [saucenao] [google]
8714385

>>8714339
>Posting saturn games that could have saved the saturn is derailing in a thread about saving the saturn
Did you want to save it or mourn it anon? Make up your mind. Make a new thread called saturn funeral rip it didn't sell boohoo if you wanna be a crybaby bitch

>> No.8714387
File: 14 KB, 261x199, Homer laugh.jpg [View same] [iqdb] [saucenao] [google]
8714387

>>8714385
>anything posted in this thread
>games that could have saved the saturn

>> No.8714389
File: 43 KB, 400x387, s-l400(1).jpg [View same] [iqdb] [saucenao] [google]
8714389

>>8714384
Post 1CC

>> No.8714390

>>8714389
Who the fuck would record themselves beating such an easy game?

>> No.8714391
File: 357 KB, 581x534, 1617489125097.png [View same] [iqdb] [saucenao] [google]
8714391

>>8714387
Whoa why are you off topic spamming.... don't you know this hurts MY feelings??

>> No.8714393

>>8714357
what's this one?

>> No.8714394

>>8714391
What could've saved the Saturn was games people actually wanted. Not games weeaboos decades later pretend to like on the internet for cool points.

>> No.8714396
File: 32 KB, 680x680, b7d.jpg [View same] [iqdb] [saucenao] [google]
8714396

>>8714394
Like maryo?

>> No.8714401
File: 257 KB, 1416x987, d7bf875b-67bd-41f0-8a33-421f1bf38dab.jpg [View same] [iqdb] [saucenao] [google]
8714401

Panzer Dragoon if he good

>> No.8714402

>>8714396
The Saturn needed a 3D Sonic game. Probably the most redundant post ever made in /vr/ history but it will always be true.

>> No.8714405

>>8714402
>The Saturn needed a 3D Sonic game
no it didn't, it needed Sony not to release the playstation

>> No.8714406

>>8714405
If the Saturn had games to compete with Playstation it would have sold better.

>> No.8714408

>>8714406
no it wouldn't, it had the games

>> No.8714409

>>8714408
>it had the games
Lol no.

>> No.8714414

>>8714409
Sonic is not something that would've made much of a difference, look at the dreamcast

>> No.8714415

>>8714180
>the worst Mario game up until that point
4/10 almost had me

>> No.8714417

>>8714414
>Sonic is not something that would've made much of a difference
What kind of insane attempt to rewrite history is this? Sonic is the only reason anyone even knows who Sega is today and the only reason the Genesis sold so well. For better or for worse.

>> No.8714423

>>8714417
We had 2 good sonic games on Dreamcast and it still killed the company
you are the only one here trying to rewrite history anon
Sonic CD couldn't sell the MEGA CD and Chaotix couldn't sell the 32x
the reason the Genesis sold so well is because of marketing and marketing alone

>> No.8714424

>>8714423
>We had 2 good sonic games on Dreamcast and it still killed the company
Another sad attempt that will never work, everybody knows the Saturn killed Sega.

>> No.8714425

>>8714401
starfox 64 is kinda shit

>> No.8714426 [DELETED] 
File: 83 KB, 700x933, 1470057223334-1.jpg [View same] [iqdb] [saucenao] [google]
8714426

>>8714402
>NOOO UHHH
>BLUE MARIO!!!!
lol you're so predictable get some new material faggot stick to nintendo

>> No.8714427

>>8714425
tbf all range mode only made the game more tedious and padded, it's a 7/10 to panzer zwei's 10/10 (says it on the disc so its true)

>> No.8714428

>>8714426
>noooo stop stating the obvious facts
You should actually cope.

>> No.8714429

>>8714424
No, Sony killed SEGA, this is an undeniable fact
Nintendo kept their market because of multiplayer and the fact their handhelds were selling a metric shit ton

>> No.8714431
File: 560 KB, 2048x1646, saturnpad4.jpg [View same] [iqdb] [saucenao] [google]
8714431

>>8714428
>post this same gay thread weekly
>just to post the same material
dude you need to get good your posts are shit hence why you're thread is shit. when I make threads they get iron man numbers yours has bitch numbers

>> No.8714432
File: 2.91 MB, 640x480, Quality.webm [View same] [iqdb] [saucenao] [google]
8714432

>>8714427
Speaking of padding.
>>8714429
>Sony killed SEGA, this is an undeniable fact
Because Sony gave people what they want while Sega dicked around creating shit nobody ever asked for like Nights.

>> No.8714438

>>8714431
>just to post the same material
You mean like you do with the same webms of you playing the same games poorly?

>> No.8714439

>>8714432
>Because Sony gave people what they want
no, Sony made the super nintendo 2
the reason the Mega Drive was great had nothing to do with Sonic

>> No.8714442

>>8714439
>sony made a sequel console to one of the best selling consoles of all time
So they gave people more of what they wanted.
>the reason the Mega Drive was great had nothing to do with Sonic
The only reason it sold was because of Sonic though.

>> No.8714456

>>8714442
>The only reason it sold was because of Sonic though.
so you're saying it was completely a fluke?
glad we're in agreement that sonic wouldn't have done much for the saturn

>> No.8714457

>>8714438
Post 1CC

>> No.8714462

>>8714456
>so you're saying it was completely a fluke?
No I'm saying they made a mascot that kids loved and were eagerly anticipating the 3D entry to compete with Mario and Crash.

>> No.8714465

>>8714429
And because Nintendo don't neglect the franchises that people buy Nintendo consoles to play.
Can you imagine if N64 came out and there was no Mario, and Nintendo were trying to convince people their new character "Slappy the Clown" was what they really wanted?

>> No.8714467

>>8714462
Again, we had that on the dreamcast and it still didn't work for SEGA

>> No.8714469 [DELETED] 
File: 384 KB, 773x985, nindefender.jpg [View same] [iqdb] [saucenao] [google]
8714469

>>8714432
>64 autist has entered the chat
this guy talks more about saturn than he plays n64 that he loves so much. can't blame him, n64 had no games

>> No.8714470

>>8714467
Only because they were out of money thanks to the Saturn flopping. The Dreamcast was actually a success early on.

>> No.8714474

>>8714470
irrelevant, saying saturn killed the dreamcast is the most cope I've heard on this board

>> No.8714475

>>8714279
>Its games have aged like fine wine. Can't say the same about the n64, the latecomer with no games

based and true, fuck those n64 games with those shitty filters and puke textures running at single digit fps

>> No.8714476

>>8714474
there's worse cope. There's cope that if saturn had blue mario at launch things would be different.

>> No.8714479

>>8714279
>>8714475
All 3 systems were and are great
you fuckers need to stop this shit

>> No.8714481
File: 2.51 MB, 640x480, 64fog.webm [View same] [iqdb] [saucenao] [google]
8714481

>>8714475
What the fuck were they thinking?

>> No.8714482

>>8714469
>you can't mention a direct competitor to the Saturn, which performed better than the Saturn
Why?

>> No.8714483

>>8714474
>saying saturn killed the dreamcast is the most cope I've heard on this board
Have you seen the people saying the Saturn didn't kill Sega? That's got to be the biggest, most monumental cope and attempt at rewriting history.
>>8714476
>if the Saturn had the one game people were most anticipating from Sega at the time it would've been any different
Giga cope.

>> No.8714484

>>8714482
what are you even replying to?

>> No.8714487

>>8714296
why buy the playstation for 2d games and not the saturn, thats awfully retarded

>> No.8714491

>>8714475
The filter and low framerates are part of the experience.

>> No.8714493

>>8714487
You buy the Playstation to play Crash and FF7, and then maybe you play 2D games after the fact.

>> No.8714494
File: 28 KB, 376x265, Mischief_Makers.jpg [View same] [iqdb] [saucenao] [google]
8714494

>the best 2D game of the gen was on N64, not Saturn
2D powerhouse bros...

>> No.8714495

>>8714494
Based and Mischief pilled. The sperg will reply to this post with the math minigame.

>> No.8714496

>>8714483
delusional
the Mega Drive, more specifically the genesis was lightning in a bottle

>> No.8714497
File: 3.00 MB, 510x360, mischief makers gimmicks.webm [View same] [iqdb] [saucenao] [google]
8714497

>>8714494
>elmos math adventures
>best 2D game
bro...
this game sucks....the music does too bro...it also looks like a turd

>> No.8714498

>>8714481
It's dark.

>> No.8714501

>>8714498
it's all the n64 could do. It even chugs in that darkness (fps is around 19-24)

>> No.8714502

>>8714501
Soul.

>> No.8714503

>>8714502
no thats just shit

>> No.8714504

>>8714496
For the majority of people there was no console between the Genesis and the Dreamcast. What is the common factor between those two consoles?

>> No.8714507

>>8714481
bad res and bad sound quality too, I really don't understand how people can like that console, it even had less games than the saturn

>> No.8714508

>>8714503
It's rustic and homely.

>> No.8714510

>>8714504
duh...they both launched with altered beast

>> No.8714513

>>8714504
for the majority of people there was no dreamcast but a stopgap to the PS2

>> No.8714514

>>8714479
no, I like the playstation and the saturn, but the n64 is the worst console I've ever owned

>> No.8714515

>>8714514
Of course, you are probably an RPG fan

>> No.8714516

>axe the 32X during the concept phase (no fucking reason or right for it to exist), move all its in-development games to Genesis or Saturn
>axe the Nomad (novel concept but too expensive and impractical) and focus on the Game Gear, localize more Japan exclusives
>if at all possible, design the Saturn in a way to make it backwards-compatible with Genesis and Sega CD games, even better if it has a traditional 3D processor instead of the weird quads shit
>no gimmicky E3 marketing stunts that could embolden Sony to drop the price, stick with the "Saturnday" plan and market accordingly
>tell Yuji Naka to chill the fuck out and let them use the Nights engine for Sonic Xtreme, launch with Knuckles Chaotix as a holdover for mainline Sonic, if Naka leaves Sega so be it desu lol

This is all they would need to do to ensure the Saturn could stand a fighting chance.

>> No.8714517

>>8714510
>>8714513
Sonic was and still is the lifeblood of Sega. Launching a console without a game in the series was suicide and killed the company. These are only controversial statements if you're a Saturn hipster in the unique position of having to defend the flop that was the Saturn.

>> No.8714519

>>8714514
Because your a tranny pedophile who "plays" jarpigs and cringey weebshit with screaming animu girls

>> No.8714521

>>8714494
n64 can't do 2d games

>> No.8714524

>>8714517
>Sonic was and still is the lifeblood of Sega
if you truly believe this then it is no wonder that they died

>> No.8714525

>>8714524
If you don't believe this you're fucking delusional. No other word for it.

>> No.8714527

>>8714525
I can count on one hand the amount of Sonic games that can be considered objectively good

>> No.8714528

>>8714515
no I just like to play my games with good res, no puke textures, good sound quality, no fog, with a good controller and running 30+ fps, something the n64 can't do

>> No.8714529

>>8714527
So can I. Doesn't change the fact that he is what made Sega.

>> No.8714531

>>8714528
>I like to play my games without soul
Sad for you.

>> No.8714532

>>8714519
kek nice cope, I actually like driving games, like sega rally and driver, ur the actual trany for liking nintendo shit

>> No.8714535

>>8714516
It'd be kind of cool if they came out with a new, smaller model revision of the Game Gear that took fewer batteries instead of the Nomad.

>> No.8714537

>>8714528
Shiturn's arcade ports suffer from all of these

>> No.8714538

>>8714528
yeah, because they weren't fully 3D games with a more simplistic models, I don't disagree with that but the 64 graphics were a lot more complex than both of the other systems, only the textures were really low quality

>> No.8714545 [DELETED] 

>>8714517
>blue mario

>> No.8714546

>>8714529
Which is why I'm saying it's the reason why it died relying on such a poor series would not have saved them or sold the Saturn much more than it did
and the Dreamcast is proof of that
I shouldn't have to repeat myself this much

>> No.8714548

>>8714527
lets see
sonic
sonic 2
sonic 3 and k
sonic 3d (saturn)
sa
sa2
sonic fighter
sega sonic
sonic all stars racing
sonic mania
sonic drift 2
you are a faggot

>> No.8714550

>>8714545
Yes, Blue Mario good. German Dragon game for nerds. Gay clown game for no one.

>> No.8714551

>>8714550
stick to nintendo bro mario 64 was shit btw

>> No.8714552

>>8714531
wtf does that even mean, is this cope?

>> No.8714554

>>8714551
It wasn't, and I will continue playing games I like, yes.

>> No.8714557

>>8714527
Even Sonic 06 is better than the cringe weebshit in the webms you posted

>> No.8714558

>>8714548
>objectively
>sonic all stars racing is a sonic game

>> No.8714559

>>8714554
you like bad games bro, mario 64's all filler no killer

>> No.8714561

>>8714537
>DUU DAYTONA
stfu retard

>> No.8714562

>>8714545
I don't get it. Mario also sells a shit ton and Nintendo would be retarded to release a console without his games.
>>8714546
You are unironically the most delusional poster on /vr/ if you genuinely believe a 3D Sonic game wouldn't have positively influenced the Saturn's sales. I don't think anyone actually believes that for a second.
>and the Dreamcast is proof of that
The console that sold way better than the Saturn?

>> No.8714564

>>8714562
>Mario also sells a shit ton
who gives a fuck lol

>> No.8714565

>>8714559
Nights is "killer the console".

>> No.8714569

>>8714564
Sega did, that's why they made Sonic.

>> No.8714570

>>8714538
but anon idc, if it looks like shit and plays like shit, I'm not gonna pretend its good just bc some s o yboys are mad, the playstation and saturn are much better

>> No.8714571

>>8714562
>Estimates for the number of Sega Saturn consoles sold worldwide range from over 9.5 million units[2] to as high as 17 million units
>As of 2007, the Dreamcast sold 10.6 million units worldwide,
>way better

>> No.8714572

>>8714558
I think it is, played it, it was good. maybe you suck at it

>> No.8714578

>>8714571
Way better in the west anyway. The Saturn was quite the gigaflop everywhere but Japan.

>> No.8714579

>>8714570
If you like games with parkinsons, and textures drawn in MSPaint.

>> No.8714581

>>8714572
Those were 2 separate statements anon
sonic all stars racing is not a sonic game, when team sonic racing released what was the first thought that went through peoples minds
the objective statement was about the rest

>> No.8714582

>>8713797
> Sega was owned (secretly) by Nintendo.
Can I get a qrd/sources?

>> No.8714585
File: 146 KB, 220x321, Dark_Savior_Coverart.png [View same] [iqdb] [saucenao] [google]
8714585

>shit controls
>shit platforming
>shit combat
typical Saturd hidden gem

>> No.8714589

>>8714578
maybe in America, the difference being a couple million

>> No.8714590

>>8714258
This but unironically

>> No.8714592

>>8714258
They could've made it like bulk slash

>> No.8714593

>>8714294
Sonic X-treme wasn’t even that different from Crash’s 2.5D style. Quit being retarded.

>> No.8714602

>>8714585
>all combat is a shitty 1 on 1 fighting game
What were they thinking? So disappointing after Landstalker.

>> No.8714603

>>8714414
>look at the dreamcast
Yeah, and its #1 best selling game, Sonic Adventure.

>> No.8714610

>>8714603
>>8714571

>> No.8714612

>>8714579
>lul wobly grafics
not every game has that issue retard
>ms paint
some textures are pretty good, and are way better than ur puke textures

>> No.8714615

>>8714581
but it is a sonic game faggot

>> No.8714616

>>8714585
why are you so mad at the saturn anon

>> No.8714624

>>8714615
It’s a SEGA franchise game
Team sonic racing is the sonic game
Either way they are arcade racers, I don’t put Mario Kart and Mario Party in the description for Mario games

>> No.8714631

>>8714593
Except the game was heavily built around these explorable sandbox style areas, and that clearly wasn't gelling well with Sonic's sense of speed when paired with 3D controls.
My take would have been just give up on the idea of back and forward movement, and make something more like Iggy's Reckin' Balls, where you can have 3D visual gimmicks, but the game is still fundamentally very 2D.
https://www.youtube.com/watch?v=kZ4NoTAGKAA

>> No.8714636

>>8714624
ok but I still consider it as a sonic game

>> No.8714639

why didn't they make a sonic game based on that 3d area in sonic jam

>> No.8714649
File: 505 KB, 595x289, download (7).png [View same] [iqdb] [saucenao] [google]
8714649

>>8714612
Luv me puke textures.

>> No.8714651

>>8714639
They were kind of going-to, Sonic Adventure started development on Saturn at the beginning of 1997 almost immediately after Sonic Xtreme's cancellation, but the Dreamcast hardware started taking shape very shortly after development started and Sega wanted it moved to the new console so they used the work they'd done on the Saturn version of SA to make the 3D world in Sonic Jam.

>> No.8714654

>>8714649
you must have some good tatses anon, hm hm hm

>> No.8714656

>>8714651
ok didn't know that, makes sense, reminds me of shenmue
https://youtu.be/foZUcPQAMvg

>> No.8714661

>>8714654
I genuinely like the look. You gonna tell me I'm not allowed to?

>> No.8714679

>>8714661
No I just said you have strange tastes

>> No.8714681

>>8714679
For the time, not really. Nintendo opted to have that filtering on their games, because it made them look better. You can look back on the jagged wobbly look of the Playstation and the Saturn and appreciate those as something very distinct to their time period, but in no objective sense are those "better graphics".

>> No.8714694 [DELETED] 

>>8714681
>because it made them look better
no, stop being a ninfanboy
>wobly
Dude stop with that faggy argument, Not all games have that issue and its something i actually dont like

>> No.8714696

>>8714681
>because it made them look better
it was used to hide the inferior textures and blur the inferior models with its aggressive AA.

>> No.8714698

>>8714681
>>8714681
>but in no objective sense are those "better graphics".
yes they are, but since you have no taste you wouldn't understand

>> No.8714821 [DELETED] 

>>8714279
>boring week side scroller number #9000005
This is why OP mentioned that the Saturn was an embarrassing failure. Imagine unironically thinking weebshit is good

>> No.8714862

>>8714610
Your point? A lot of people bought the Saturn simply because they were fans of the Genesis/MegaDrive. The Saturn was a huge disappointment, which is why the Dreamcast is more fondly remembered despite selling fewer units.

>> No.8714882 [DELETED] 

>>8714821
you mad?

>> No.8714886

>>8714862
it wasn't a huge disappointment

>> No.8714890

>>8714886
>has nothing people wanted back when it was released
>most noteworthy game is about flying through rings as a gay clown
Disappointment is an understatement.

>> No.8714892

>>8713764
Even in the arcades Sega couldn't figure out how to do transparencies, Saturn was doomed from the get go.

>> No.8714898

It was a groundbreaking system in 1995 with a new controller design and a hit game, Panzer Dragoon. Sega always did something new; That was the two chips and the geometry. The texture mapping was better than PS1. It was just a bit autistic, and by 1997-98, the N64, and later the Dreamcast were here. It was a fucking sweet system. It just debuted when Sega Genesis was still relevant.

>> No.8714901

>>8714882
Are you? Or are you just gay? You gay?

>> No.8714905

>>8713764
It could have waited until it was 18 before posting

>> No.8714964

>>8714890
you obviously don't know shit about the console so ur opinion is discarded, and self neckage is recommended

>> No.8714969

>>8714892
>Even in the arcades Sega couldn't figure out how to do transparencies
yes they could and the saturn can too faggot

>> No.8714971

>>8714901
nice cope

>> No.8715671

>>8714585
This game is good, you take that back.

Captcha: MYAAN

>> No.8715903

The hardware not being an eldritch maze of coprocessors only navigable by coding wizards would have helped.

>> No.8715909
File: 537 KB, 856x1169, Command & Conquer (E)(FR) - Front.jpg [View same] [iqdb] [saucenao] [google]
8715909

>> No.8715937

>>8714180
> ff7 took 6 months
FF7 started development in 1994 and came out in 1997.
>>8713954
Let's compare worldwide sales without Japan in 95:

Genesis 95: 2.7 Million
Saturn 95: 500k
PS1 95: 1.4 Million

Sure Genesis sold more total, but there's 2 things that need to be factored in. PS1 was only on the Market for ~4 months, Saturn for ~7. Sega also had supply issues in the west with the Saturn as stated by interviews with Nakayama around the time. They didn't have enough Saturns to meet demand in the west. The fact PS1 in 1/4 of the time sold over half the amount of systems as the Genesis should be your first clue that the Genesis was on it's way out.

Now let's look at 96 and 97:

Genesis 96: 1.3 Million
Saturn 96: 1.7 Million
PS1 96: 4.4 Million

Genesis 97:600k
Saturn 97: 1 Million
PS1 97: 13.8 Million

This makes it clear that Genesis was done and nothing more than a legacy platform at this point. This isn't evidence that Saturn was selling like crazy, it's more evidence at how much Sega of America misread the market. These sales are ok for a legacy console, but no where near serious enough to justify Sega of America's read of the market and to think it was enough to hold it's ground against the PS1 and N64. It's clear Genesis was done when even Saturn with it's dismal performance in the west was still outselling it. PS1 and N64 sales completely dwarf them.

>the Genesis rehash that came out in 98 outsold the Saturns entire lifetime sales.
Only in the US and only because Sega of America fucked up hard and Saturn was dead by then. The Genesis 3 is the only Sega system we have sales numbers for from the US in 1998. Compare those sales to the PS1 and N64 and it's laughable. The point is that Sega of America severely misread the market and trying to focus on Genesis for a few more years against the PS1 wasn't viable. Had they not misread the market so poorly and focused more on launching Saturn in 1995, things could have been different.

>> No.8715956 [DELETED] 

65% of these posts are auster trying defend weebshit
you can tell because he posts the same images and webms every Saturn thread
Saturn fucking sucks and it killed SEGA. Genesis/MS/DC will always be the superior consoles

>> No.8715964

>>8715956
And you go into every Saturn thread just to complain about "weebshit".

>> No.8715968

>>8715964
c'mere gimme a kiss sweetheart
gimme some of dat aussie-wog boipuss

>> No.8716089

>>8715937
Ff6 started development in 1994.

>> No.8716097

>>8714494
This game had some of the shittest background of nothing. I did find it fun though.

>> No.8716102

>>8714415
I'm not joking. All NES Mario's are well designed while Super Nintendo went a step in the wrong direction. Smw was too easy/bland and Yoshis Island is a total mess. Notice they never made another Mario game again giving Yoshi the main focus?

>> No.8716105

>>8714423
Chaotix sucked. Add ons in general were a bad idea.

>> No.8716140

>>8716089
Ff6 released in early 1994 dumbass

>> No.8716146

>>8716140
Proving how quickly it was made.

>> No.8716162

>>8715956
Saturn wasn't popular in UK/Australia/PAL regions (except Portugal), so australia doesn't feel the need to defend it. In fact, australia is one of the most incessant anti-Saturn shitposters, he was the bernieposter, surprise surprise.

>> No.8716180 [DELETED] 

>>8716162
Nice try aushiter

>> No.8716189

>>8716180
Guarantee this is him
>>8716162
Maybe I was the only one with a Saturn here in Australia, still have it and use it too, just put a fenrir in it to get all those games going that we missed out on

>> No.8716207

>>8716089
>>8716146
Final Fantasy VI started development in 1992.

>> No.8716263

>>8716105
nah, there are some great games on the CD
just not as good as the PC engines CD

>> No.8716292

>>8716189
I owned a Saturn and so did my friend but we only bought them from a video store in 98 trying to clear them out. Think we got em for $50 and paid $10 for 3 games since they had rental stickers on them and didn't quite know what they were selling them for individually. Picked up almost everything from Daytona, Sega Rally, Fighters Megamix, Panzer Dragoon, Clockwork night, Shinobi, Virtua Cop and many more.

I didn't know a single kid in school who owned a Saturn other than us. Almost every Aussie kid I knew had a 64 or psx.

>> No.8716337

>>8716263
It could have had Sonic Mania and it wouldn't have changed a thing. Having to buy a Genesis and then a cd attachment was a bad idea. They should have rereleased the system with a cd player built into it if they really wanted it to take off.

>> No.8716483

>>8713764
Upon launch, the PlayStation was $299. The Saturn cost $399. The price is what drove people to the less expensive PlayStation and killed the Saturn.

>> No.8716501

>>8716483
Saturn had no must have games to play

>> No.8716519

>>8716501
Depends on what you wanted to play. The game library was MUCH larger in Japan.

>> No.8716521

>>8713764
>Can't do 3D
>Good shit only in Japan
>Got bootyblasted by the PS1
>No Sanic
>God awful marketing

No more "why the saturn failed" threads pls.

>> No.8716527

>>8714497
>optional minigame that was also fun
>a negative
Seethe. Would have rather had Guardian Heroes, though, even though I've always loved this game.

>> No.8716552

>>8714469
N64's games still get sequels and mods, today (eg, New Pokemon Snap, Goldfinger 64, Shadow Man and Turok remastered). Only hardcore gamers on this based place and other websites know about Saturn games, outside of maybe Nights. Great consoles with great games, either way.

>> No.8716553

>>8716483
Again this is exaggerated. Sure at the surprise launch it was $400, but Sega was able to quickly get the cost down. Compare a launch unit Saturn to one from a few months later, they're very different internally.

By the time the PS1 launched Saturn effectively was price matching it. In September it was $349 and came with a game, while PS1 was $299 and didn't come with a game. In October Sega started offering a version at $299 without a game just like PS1. By Spring of 1996 it was down to $199 with the launch of the Model 2, months before the PS1 got to that price.

Had Sega of America again not completely misread the market and screwed up with the pushing the 32X instead of backing the Saturn, they probably could have launched the Saturn in the Fall of 1995 at $299 with a much stronger line up.

>> No.8716561

>>8716552
Don't bother with the Australian

>> No.8716582

>>8713764
>Why was it so bad?
couldn't do 3D well; had few games
>What could have been done to prevent it from being an embarrassing failure
instead of just adding another processor, add a real GPU
forget about the 32X
stop raping developers up the ass

>> No.8716615

>>8716582
>couldn't do 3D well;
>instead of just adding another processor, add a real GPU
It has a real GPU that can do 3D just fine:
https://www.youtube.com/watch?v=xZpa0ABrypc

>> No.8716625

>>8716337
yes, I stated earlier in the thread that the reason genesis was so popular was due to marketing, they really dropped the ball to everything after that

>> No.8716642 [DELETED] 

>>8714423
>Mega CD
>Genesis
Why are zoomers like this?

>> No.8716650

>>8716642
because I usually call it the Mega Drive, I was saying genesis specifically because of the american popularity

>> No.8716785

>>8713861
Trying to sell mandatory addons that aren't either internal storage or networking is like the dumbest shit

>> No.8717167

>>8716615
bruh wtf is that game? can i get it?

>> No.8717168

>>8716582
>couldn't do 3D well
you are retard, go back to v zoomy

>> No.8717179

>>8713764
RPGs were growing in popularity due to the SNES, and SEGA underestimated the cost of pissing off the entire western Shining Force/Phantasy Star fanbase.

>> No.8717185

>>8717167
hellslave was a recent homebrew game and yeah you should be able to find it easy

>> No.8717187

>>8717179
it had many RPG's it's of course as always SEGA of americas fault for not promoting the system

>> No.8717208

the issue with threads like this is that people equate the saturn's failure in the west with sega's demise, when in fact the saturn existing at all was the problem. even in japan where it led the PS1 for three years, the manufacturing cost was so absurdly high and the attach rate so mediocre that sega continually lost money selling it, wrecking their finances and setting themselves up for failure with the dreamcast. saving it wouldn't have saved the company, but scrapping it sooner would've.

>> No.8717213

>>8717208
>and setting themselves up for failure with the dreamcast
see this is just wrong and I'm sick of people that keep saying it
the Wii U and Switch is a prime example to compare with
The only thing that killed SEGA was their inability to compete with both Sony and Nintendo simultaneously

>> No.8717378
File: 401 KB, 200x209, 200w.gif [View same] [iqdb] [saucenao] [google]
8717378

>>8713776
if you put westaboo shovelware on it, the saturn becomes the playstation

>> No.8717429

>>8716552
Powerslave just got a remastered version as well

>> No.8717439

>Give Burning Rangers a try because the music is top notch
>Camera sucks, controls are awkward and the framerate is painful
>Wait months for the Bulk Slash localization, finish the game I was playing when it was announced too so I can make it the next game to focus on because it looks really fun
>Bosses move around at random and constant crash into you because you can't stop moving forward while in flying mode; the plot and cute girls that make up the entirety of the game's marketing are barely elaborated on in the game itself; the game only has 7 stages and ends in less than an hour (that's it?)
>Look up Policenauts because it looks kinda cool
>It's a 9 hour long interactive movie
It's kind of a shame that such cool looking titles feel either like throwaway pasttimes or full-blown Kojima extravaganzas.

>> No.8717440

>>8717185
nice

>> No.8717446

>>8717208
you forgot that sega had to buy components unlike sony

>> No.8717452

>>8717439
>Look up Policenauts because it looks kinda cool
>It's a 9 hour long interactive movie

you didn't know? are you retarded?

>> No.8717461

>>8717452
I didn't, because I didn't grow up with saturn games, you dumb nigger.

>> No.8717463 [DELETED] 
File: 86 KB, 701x935, pencil_skirt,x1000,front-c,468,0,701,935-bg,f8f8f8.jpg [View same] [iqdb] [saucenao] [google]
8717463

>>8713764
>Why was it so bad?
Saturn is only bad if you never owned the console. And you get all your infos from scott-the-woz youtube cringe people.
>What could have been done to prevent it from being an embarrassing failure
Best selling SEGA platform in Japan by far. Embarrassing to who? Sega Of America? SOA was always a little embarrassing? And why do you retardos always want to help SEGA of amerifat? Whats up with that?

>> No.8717480

>>8713764
dogshit company went full on otaku pandering and only produced 1/6 of the sales of the genesis
fuck sega of japan they didn't deserve our loyalty

>> No.8717482 [DELETED] 

>>8717463
you are not japanese
you will never be japanese
you will always be a wog

>> No.8717485

>>8717461
>just had to look up yt videos
yes you are retarded

>> No.8717502

>>8717482
And you ain't chinese retardo. Yet half your crap is made in china? Why so stupid?

>> No.8717508

>>8717485
>Just spoil your experience
I play games, not watch them, dumbass.
By the way your favorite game company is dead.

>> No.8717512

>>8717502
kek get a load of ESL wog over here

>> No.8717517

>>8717508
>could have just watched the first 10 min.
you are humongously retarded
>duuuh segaaa is deed
nice seething, and no last time I checked they still in the gaming industry

>> No.8717521

>>8717512
ANSWER THE GODDAMN QUESTION QUADRUPLE NIGGER :o

>> No.8717537

>>8717439
Policenauts is a PC-98 game, by the way, and it's also on Playstation.

>> No.8717545

>>8717537
but saturn version is better

>> No.8717547

>>8717482
i regret being a Sega Saturn autist in the 2000s
there were only a handful of us back then. most of us just liked fighting games
then the contrarian influencers and reddit came and made saturn less like the neo-geo community and more like the gamecube's

>> No.8717553

>>8717517
10 minutes actually playing and finding out for myself was no skin off my back, bitch.

>> No.8717560

>>8717521
Go away smelly wog

>> No.8717561

>>8717553
then stop bitching about it you redit faggot

>> No.8717567

>>8717547
what do you mean

>> No.8717571

>>8717547
That's the very essence of hipsterdom.

>> No.8717573
File: 86 KB, 612x462, istockphoto-176806804-612x612.jpg [View same] [iqdb] [saucenao] [google]
8717573

>>8717547
Are you such a fucking conformist that its so important to you what others do and think? Do you even possess a personality of your own? No? Well thats too bad, you are probably stuck with that for life.

>> No.8717580 [DELETED] 

>>8717547
Based and truth pilled. You can tell you hit a nerve by the amount of zoomer hate you are getting already.

>> No.8717582 [DELETED] 

>>8717547
>the neo-geo community
Peak coomlectors.

>> No.8717589

>>8713797
>without their mascot Sonic it wouldn't have sold nearly as well.
what are sports games
what are disney games
what are ports outselling snes on the regular
and various action games

>> No.8717615
File: 20 KB, 503x298, GenesisChart.png [View same] [iqdb] [saucenao] [google]
8717615

>>8713764
Take a good look at this Genesis chart and you will see what the Saturn was lacking. Saturn abandoned their fanbase.
NIGHTS into DREAMS?? Who the fuck wanted to play that gay shit in the 90s? Fucking nobody that's who.

>> No.8717631

>>8717378
And the playstation was successful, sooo...

>> No.8717641

>>8717631
The majority is always wrong by the way.

>> No.8717667

>>8717631
fortnite is successful too, does that mean its good?

>> No.8717671

>>8717615
>DUDE NIGHTS IS NOT RAD DUDE BRO IM TELLING YOU
you sound like one of those retarded american teens, go neck urself

>> No.8717676

>>8717671
you sound like one of those retarded zoomer weebs, go neck urself

>> No.8717681

>>8717615
>THEY NEEDED SONIC!
That didn't stop the PS1 from selling like hotcakes. The biggest problem is the botched western launch. That massive screw up just set them up to be constantly be playing catch up.

>> No.8717683

>>8717681
Crash is basically just Sonic crossed with Donkey Kong, and crash sold a lot of consoles.

>> No.8717690

>>8717683
Crash Bandicoot didn't come out until late 1996. PS1 was still selling well enough before that.

>> No.8717696

>>8717676
I'm gona play duke nukem on my saturn while you cry like a faggot

>> No.8717702

>>8717681
you forgot that the saturn was hard to work with and sony could make price drops because they didn't need to buy electronic components

>> No.8717707

>>8717696
lel eduke32 exists you dumbfuck nigger zoomer

>> No.8717710

>>8717702
You forget that Sega had already significantly cost reduced the Saturn by Fall of 1995. You also forget that they beat Sony to the $199 price point in the Spring of 1996 with the launch of the Model 2 Saturn.

As for the Saturn being hard to work with, it's no more difficult than the SNES or N64. Maybe wasting time and resources on the 32X and not getting translated Saturn manuals, SDKs, etc. into the hands of developers as soon as possible wasn't such a good idea...

>> No.8717732

>>8717690
It really started to hit its stride in 1996. Which is when Crash and Resident Evil were released. Sega had Nights which nobody wanted.

>> No.8717738

>>8717707
Soulless.

>> No.8717742

>>8717732
It was already selling well in 1995 when only being on the market for less than 4 months. So again it's clear PS1 had something that made it appealing before those two games.

Saturn could have been capitalizing on that as well but Sega of America fucked up the launch.

>> No.8717743

>>8717738
you think a gimped shite console conversion is better? lmao
saturn really has no games huh

>> No.8717749

>>8717742
>So again it's clear PS1 had something that made it appealing before those two games.
Being 100 dollars less and having better games.

>> No.8717750

>>8714279
>Saturn was excellent looking back. Its games have aged like fine wine.
Yes, there are easily a dozen Saturn games I'm looking forward to digging through in the next few years.
>Can't say the same about the n64, the latecomer with no games
Retarded

>> No.8717756

>>8717749
>Being 100 dollars less
By the time the PS1 launched Sega had gotten the cost down and was price matching it. So try again.
>having better games
And this again falls back on Sega of America screwing up the launch by splitting resources to the 32X. If they didn't do that, Saturn could have launched with much better games.

>> No.8717764

>>8717756
>it's all SoA's fault that the games programmed in Japan were shitty

>> No.8717778

>>8713861
interesting take and explation, anon thanks, keep posting info like this, you are a good anon, thanks for making 4chan better. Kudos.

>> No.8717787

>>8717707
what?

>> No.8717795

>>8717710
how does that change the fact that they still needed to buy components unlike sony?

>> No.8717804

>>8717743
>you think a gimped shite console conversion is better
actually the best port of duke nukem 3d on vr console but ok zoomer
and the saturn has game its just that ur a retard who doesn't know shit

>> No.8717831
File: 2.83 MB, 3676x2256, VA0vsVA1Saturn.jpg [View same] [iqdb] [saucenao] [google]
8717831

>>8717764
The problem is they focused on the 32X so they had no western games to launch with the Saturn. So they had to rely on the Japanese games and were constantly playing catch up.

>>8717795
>Sony didn't need to buy components
Of course they had to buy components. Just because they made some of them doesn't mean they're free. The reason for the Saturn's high cost at launch isn't because Sony made some of their own components, it's because the launch Saturn is a mess inside.

Take a look at the internals of a VA0 and a VA1 Saturn, the VA1 is significantly consolidated down and cost reduced.

>> No.8717880

>>8717831
va1 looks more packed

>> No.8717889

>>8717567
>>8717571
It's another example of autistic nerd culture that no one else cared about getting hijacked by posers and turned into some lucrative industry. No one gave a shit about Saturn or Gamecube for years except for spergs. In all fairness to younger spergs who just like games, what we see now is an unholy union between the most vocal and irritating fanboys of old and the most insufferable attention-whores and influencers of the present. The "hey, this is pretty good" $5 game of old is the "obscure hidden gem!! but is it actually good?? (reaction thumbnail w/ influencer shrugging)" $700 game of today that's been overrated to death.
>>8717573
>being this emotionally invested and triggered
You need to go outside
>>8717582
You're not wrong. NG collecting (especially AES) is still probably the most elitist and full of gatekeepers. It has been that way since the 90s. With that, it is an older kind of autist elitism that's harder to be co-opted by influencers because it doesn't attract a big enough audience for viewers and they're already priced out. That has started to change since they added Terry Bogart to Smash, and now all these people who never played a Fatal Fury game talk about it and KoF like its 2nd nature and they grew up with it.

>> No.8717910

>>8717880
Yes, and it all fits on one board. The CD-ROM Control block and Expansion slot are no longer on a separate board, they're integrated into the main board. The Power supply also became less complicated and you can see certain chips are already starting to be consolidated and reduced in size.

>> No.8717932
File: 78 KB, 1138x640, download.jpg [View same] [iqdb] [saucenao] [google]
8717932

>>8717889
The world according to retardo.

>> No.8717935

>>8717910
thx for explanation

>> No.8717956

>>8717935
You can also see that RAM chips are being reduced. On the VA0 you can actually see each memory bank's specific RAM chip. There's a 512KB on near the SCSP, there's a 512KB one near VDP2, there's 2 512KB ones near VDP1 (One for VRAM, on for the frame buffers) as well as 4 chips for main RAM (4x512KB, 2 are 16-bit), etc. On the VA1 you can see these have been significantly reduced down. That would have saved quite a bit of money when you consider the cost of memory in the mid 90s.

>> No.8718112

>>8717956
does that mean the va1 is less powerfull? or there is no changes

>> No.8718231

>>8717446
I'm aware but the saturn was still an incredibly cost-inefficient design and unattractive for devs. even going up against sony's vertical integration they still would've had a chance if they'd made good hardware instead of bad hardware, and ESPECIALLY if they'd timed their consoles so they came out 1-2 years after sony (which if you'll notice is what nintendo and MS did).

>> No.8718257

>>8715956
Nah, the dude who deepthroats the Saturn and makes a bunch of ridiculous head canon posts that are actually incorrect every Saturn thread is some autist weeb from Wales. He makes the exact same type of posts on multiple Sega fan forums, and has for years, and always tries to blame everything that went wrong with the company on SoA and Tom Kalinske. His posts are extremely easy to spot because he always talks about the exact same things every single time, and he will always circle back to "SoA bad"

>> No.8718258

>>8718112
No, it has the same specs and power. They just consolidated things down to take up less space and use less components. This was a pretty quick revision to come out in the US at least. Honestly most Model 1 Saturn's in the US are most likely VA1s, VA2,s or VA3s.

VA2 and VA3 are the same board layout as the VA1 but with a few additional component changes to accommodate a new model CD-ROM drive that was most likely consolidated down to be cheaper as well. Early model 2's use VA4 and VA5 which are basically the same as VA2 and VA3, but in a model 2 case and have things like the SRAM reset button and access LED removed.

So it can be assumed the CD-ROM drive change and more plain case of the Model 2 is what helped get the price down to the $199 mark by March of 1996.

So basically the Saturn price and revision history in the first year and a half goes like this:
- Model 1 VA0 - Launch unit in Japan in November of 1994 and was launch unit in surprise 1995 US launch.($399)
- Model 1 VA1 - Seems to have come out in the late summer early fall of 1995. Price drops around September to $349 but still includes Virtua Fighter. In October of 1995 a $299 package comes out with no game.
- Model 1 VA2/3 - Seems to have come out near the end of 1995, early 1996. We see the price drop around this time to $249.
- Model 2 VA4/5 - Comes out in March of 1996 in Japan, Late April, early May of 1996 at $199.

So in about 1.5 years Sega was able to effectively cut the price in half by doing the following:
- Consolidating components down into 1 main board.
- Going with a cheaper and simpler Power Supply.
- Removing the pack-in title.
- Going with a cheaper and simpler CD-ROM drive.
- Removing unnecessary components (Access LED, SRAM Reset button, etc.) and going with a cheaper to produce case.

Going forward future cost reductions would come from further component consolidation and certain components just becoming cheaper to produce.

>> No.8718264

>>8717932
Holy shit are you an actual cüçk? Why would you post that unironically?

>> No.8718265

>>8718257
It's not that everything is SoA's fault, it's that their misread of the market did the most damage in hindsight. The main issue with former SoA employees like Kalinske is that they try to blame everything on Sega of Japan and most of the stories they've told over the years don't add up when you factor in interviews from the time period as well as recent interviews with the Japanese side.

>> No.8718270

>>8718231
> ESPECIALLY if they'd timed their consoles so they came out 1-2 years after sony (which if you'll notice is what nintendo and MS did).
Nintendo didn't do that by choice. They wanted to release the N64 in 1995, but it was delayed because of issues with SGI producing the chipset.

>> No.8718278

>>8718265
Literally everything you post is you taking at best, extremely innocuous and vague, and at worst, straight up made up things you've convinced yourself are true and somehow spinning them. Your posts are laughable and you have been called out and mocked for them on multiple forums. Why do you persist in doing this?

>> No.8718283

My 1994 grey model 1 still works flawlessly

>> No.8718301

>>8718258
>So in about 1.5 years Sega was able to effectively cut the price in half
the retail price maybe, but I bet they were eating roughly the same amount of cost on it all the way through.

>> No.8718314

>>8718278
I think you have me confused with someone else. I'm just stating what others who have done the research have pointed out.

>>8718301
Look at the hardware revisions. There's very obvious cost reductions going on and it's a very gradual reduction with each new board revision.