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/vr/ - Retro Games


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8685218 No.8685218 [Reply] [Original]

Anyone got any photos, videos, or other crap about old game development? I want to see what the working environment was like. How big were dev teams in the NES era?

>> No.8685231

>>8685218
>working environment
Imagine a frat house, but with uber-nerds in an office setting
>How big were dev teams in the NES era?
For the code itself, between 1-6 people typically depending on complexity of the game and platform. For the entire team, about 10-30 people, so not much different from today's small studios. "The Mythical Man Month" is a classic book on software development that explains why. Basically, you reach a certain point where throwing more people at the problem actually starts to slow the team down. ~30 seems to be the "Goldilocks zone" for most projects.

>> No.8685234

>>8685218
>How big were dev teams in the NES era?
1-50 people. There's your vague answer to your vague question.

>> No.8685454

>>8685234
(unironically) Which games required a 50-people team in the NES era?

>> No.8685474

>>8685218
Here's an office tour of DMA Design from the early 90s.
https://www.youtube.com/watch?v=f14k2j9V33Q

>> No.8685509
File: 291 KB, 1084x760, E0KaLPYWUAUP3w-.jpg [View same] [iqdb] [saucenao] [google]
8685509

>>8685218
nes is gay, genesis does what nintendont

>> No.8685575

>>8685454
Gabriel Knight Sins of the Fathers had 81 developers credited, came out in 1993. Kings Quest 5 had 66 and came out in 1990. Magic Carpet came out in 1994 and had 57 people on the team. SimCity 2000 in 1993 had 64 people. Many games from the NES era had teams of 50 or more.
If you wanna be a pedantic cunt and demand an NES specific title, Mega Man 6 has 55 developers credited.

>> No.8685827
File: 76 KB, 800x425, FDS_Dev.jpg [View same] [iqdb] [saucenao] [google]
8685827

>>8685218
You might struggle to find any of them from Japanese studios. Companies like Sega, Namco, Konami, Nintendo had a policy of using pseudonyms in the games end credits to keep their talent from being recruited by competitors.
Some stuff is out there but for the most part everyone kept things on the downlow.

>> No.8685847

>>8685827
>a policy of using pseudonyms in the games end credits to keep their talent from being recruited by competitors.
video games: serious fucking business

>> No.8685873
File: 77 KB, 640x439, MichaelJackson_Sega_02M.jpg [View same] [iqdb] [saucenao] [google]
8685873

>>8685847
Yep and it helped keep the wages well below the typical for software and hardware engineers within those companies. No competing offer so mediocre pay raises.

https://www.chrismcovell.com/secret.html#calendar

>> No.8685874
File: 74 KB, 800x345, Benkei4s.jpg [View same] [iqdb] [saucenao] [google]
8685874

https://www.chrismcovell.com/secret/PCE_1989Q4.html#pcedev

>> No.8685878

>>8685234
This answer is 99% correct. "Ask a stupid question, get a stupid answer" would have gotten you full marks.

>> No.8685960

>>8685827
>Companies like Sega, Namco, Konami, Nintendo had a policy of using pseudonyms in the games end credits to keep their talent from being recruited by competitors.
Wasn't this practice banned in the US and EU?

>> No.8686174

>>8685231
It could be way smaller than even that. Not counting the actors, the original Mortal Kombat was made by only four people. Ed Boon, John Tobias, John Vogel, and Dan Forden.

>> No.8686180

>>8685575
Were they all development related? Some games will have long "special thanks" sections which could be company accountants or even family members.

>> No.8686302

>>8686180
some games do have family members in theyr credits, and in crazy taxi they special thank you

>> No.8686331

>>8685218
Game devs were more manly back then. Now it's mostly sketchy basedboys and trannies.

>> No.8686362
File: 514 KB, 1525x2175, 1619316265967.jpg [View same] [iqdb] [saucenao] [google]
8686362

I really like these unlockable videos in THPS3 with developers just fucking around in the office. In general, the whole game gives off the vibe that the developers still had fun making it and it wasn't just about getting another paycheck.

https://www.youtube.com/watch?v=FFHKEATnmB4
https://www.youtube.com/watch?v=1aH0MuBYlQU
https://www.youtube.com/watch?v=w0jjnl6Rp_M&t=134s

>> No.8686371

>>8686331
meds now

>> No.8686372

>>8685509
whats that kid doing in there?

>> No.8686374
File: 310 KB, 1468x976, duke nukem 3d team.jpg [View same] [iqdb] [saucenao] [google]
8686374

>>8685218

>> No.8686376

>>8686331
people were more repressed back then, now that society is cracking down the sick ones are allowed to do whatever degenerate stuff they want

>> No.8686378

>>8686374
levelord looks like the serial killer from that movie 'Maniac'

>> No.8686380

>>8686374
I never knew Eric Bischoff worked on video games.

>> No.8686385
File: 1.05 MB, 1277x768, god why.png [View same] [iqdb] [saucenao] [google]
8686385

https://www.youtube.com/watch?v=fHwjgyvZbTk

>> No.8686819

>>8685509
Spielberg inspecting something that looks like a Model 3 video PCB.

>> No.8686845

>>8686331
Yes they were so much manly. Hairy chests, big muscular arms, gigantic throbbing cocks... Oh yes, oh yeessss... So manly, so sexy.

>> No.8686851

>>8686331
Yes. T-level have dropped significantly over the last 30 years.

>> No.8686903

>>8686851
Have they figured out whats doing that? They say it might be plastics.

>> No.8686925

>>8686331
game devs have always been socially awkward nerds. the only thing that changed is the fashion choices

>> No.8686979

>>8686903
Yeah, endocrine disruptors via plastics and packaging, shitty sugars like corn syrup and low quality fats like vegetable oils. All that kills testosterone levels.

>> No.8686987

>>8686903
I'm sure that contributes, but I'm generally of the belief that people think too deeply about this: It probably has way, way more to do with the fact that people are getting way less exercise, get way less sunlight/fresh air, are way more stressed, and have way worse diets.

Sort of like how people are always looking at fad diets and "one simple trick to lose weight" when the answer is the big obvious stuff that they're not doing right.

>> No.8687008

>>8686987

Post physique

>> No.8687037

>>8686979
>>8686987
I think its important to keep in mind that the industrialized world is only about 200 years old and the proliferation of plastics and synthetics really only started as recently as the 1950s. Considering how few human generations that covers its impossible to know the long term effects.

>> No.8687101

>>8686380
Kek

IM BAAAAAAAACK

>> No.8687160
File: 25 KB, 650x400, cbg.jpg [View same] [iqdb] [saucenao] [google]
8687160

>>8687037
>I think
Worst LARP ever

>> No.8687181

>>8687037
We all turn into little androgynous goblins with an average IQ of 90.

>> No.8687316

>>8685847
Exactly. And that is pretty much why japanese games beat western games every single time any day of the week.

>> No.8688449
File: 133 KB, 1000x562, Lord British and his Companions.jpg [View same] [iqdb] [saucenao] [google]
8688449

>>8685218

>> No.8688454
File: 252 KB, 792x566, Oddworld_Inhabitants.jpg [View same] [iqdb] [saucenao] [google]
8688454

>> No.8688664

>>8686374
on the left, neal adams dc comic books

>> No.8689675

>>8686376
For every repressed degenerate, there was a weak man turned into a modestly self-respecting man, saved from a destiny of pathetic loserdom and unwitting humiliation.

>> No.8689763

>>8688449
LORD BRITISH, WHY, WHY DID YOU LET EA BUY YOUR COMPANY!?
BETRAAAAAAAAAAL!

>> No.8689783

>>8685231
Way smaller in most cases. Fuck Doom was only made by like 6 guys. Some of those Western NES shoveware games were made by like 3 people. Action 52 was mostly just one guy designing the games and one guy programming them and another doin art.

>> No.8689789

>>8689763
Cut your hair already Spoony.

>> No.8689945

>>8685231
>Basically, you reach a certain point where throwing more people at the problem actually starts to slow the team down.
That's not ... really what that book was getting at. You can have a lot of people on a project no problem if they are all there from the start. It's adding people to projects partway through that can slow things down.

That book also discusses how to structure programming teams but the motivation for Brooks' recommendations there is that talented programmers take significantly less time to write programs than untalented ones while also writing significantly better programs.
He essentially says throw the worse programmers at all programming-adjacent tasks (except documentation, which he leaves to the good programmers) so the good programmers can focus on writing programs.

>> No.8690493

Office tour of saffire game studios
https://youtu.be/X-JmcTjpwQo

>> No.8690653

>>8686851
>T-level have dropped significantly over the last 30 years.

Look at these fine specimens of testosterone filled men:
>>8686374

lol

>> No.8691664
File: 224 KB, 1000x822, Team_Silent.jpg [View same] [iqdb] [saucenao] [google]
8691664

>> No.8691669
File: 27 KB, 443x331, Bullfrog_Productions.jpg [View same] [iqdb] [saucenao] [google]
8691669

>> No.8692742

>>8690653
Compared to you, those men are masculine.

>> No.8692808

>>8692742
>Compared to you, those men are masculine.

Nope. They look like the typical geeks/nerds.

>> No.8692821

>>8685509
Leave it to Spielberg to pretend he knows jack shit about what he's looking at.

>> No.8693915
File: 46 KB, 780x439, download.jpg [View same] [iqdb] [saucenao] [google]
8693915

>>8686372
Spielberg's cock holster no doubt.

>> No.8693925

>>8685827
Digging those jumpsuits.

>> No.8694482
File: 1019 KB, 500x373, 1632620084638.gif [View same] [iqdb] [saucenao] [google]
8694482

>>8686362
God damn. You can feel the friendship through the video, it's just a group of pals having fun.
I guess soul in vidya really peaked already.

>> No.8694525

>>8685218
have sex, incel

>> No.8695691

>>8686385
damn i miss skateboarding. I'll hit this shit up again with friends. Wonder if there is an appropriate park for that where i live

>> No.8695718

>>8693915
But she died from a parasite from a well at her house that not a single other person managed to get sick from, not from being diddled up the ass by most of Hollywood!!!

>> No.8695789

>>8687037
citizens of 2100 are gonna look back on plastics like we look back on lobotomy today

>> No.8695923

>>8686374
>no randy
and everything is good in the world (or was)

>> No.8695932
File: 130 KB, 1007x678, 1587463954477.jpg [View same] [iqdb] [saucenao] [google]
8695932

>> No.8695936
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8695936

>> No.8695942
File: 441 KB, 2034x1456, 1585235367973.jpg [View same] [iqdb] [saucenao] [google]
8695942

>> No.8696041
File: 182 KB, 1280x960, CmyXY4jWcAAt9J5.jpg [View same] [iqdb] [saucenao] [google]
8696041

>>8690653
Those men look very masculine compared to what you have today. Seriously, look at these modern dev teams.

>> No.8696070

>>8696041
reality is beyond all parody. I wish a meteor would blow this forsaken planet already

>> No.8696078

>>8696041
They're both pictures of a bunch of nerds, who look and dress like a bunch of nerds. Quit deluding yourself.

>> No.8696580

>>8690653
That was actually the bottom of the barrel back then, only geeks and high school social outcasts would seek employment making video games

Still not a single genetic dead end or disgrace to the family, and probably above today's general average

>> No.8696623

>>8696078
You're blind to not see the difference.

>> No.8696627

>>8685218
I don't have pictures, but it was me and your mom in a tiny cramped office making Atari 2600 games.

>> No.8696641

>>8694482
those were ntscs though, you're confused.

>>8691664
I remember being little and being confused when seeing the feminine sounding names. Used to be a hard thing to imagine women being part of a development team. This is what feminism in North America was supposed to strive for but we all know where we ended up.

>> No.8696652

>>8696623
Because there isn't one. They're both a bunch of unathletic, ugly, dudes with poor fashion sense and little to no care for personal appearances. You're just a moron teenager who wasn't alive at the time so you don't even know what dweebs looked like then and so you think they look fine because they don't look like the dweebs look now and they aren't soifacing

>> No.8696653

>>8696623
stop replying to bait

>> No.8697008
File: 57 KB, 696x696, marvel-memes-mood-black-panther-Favim.com-7060854.jpg [View same] [iqdb] [saucenao] [google]
8697008

It's distressing how white and male most of these teams are. Keep that shit back in the backward-ass old days where it belongs.

>> No.8697071

>>8686331
Based and redpill

>> No.8697303

>>8697008
It's not our fault niggers didn't make retro games.

>> No.8697332

>>8691664
>Yamaoka with dyed hair
Based

>> No.8697383
File: 129 KB, 1280x1024, 007.jpg [View same] [iqdb] [saucenao] [google]
8697383

>>8685218
One of the devs at LGS took a ton of photos of their office on the last day. It is peak "I want to go back" kino.

>> No.8697407

>>8686331
Imagine the smell

>> No.8697565

>>8696641
>those were ntscs though, you're confused.
I am confused, what do you mean by NTSC? What does my post have to do with televisions?

>> No.8698204

>>8696070
Putin could just press the button you know, but he is too much of a pussy to do it.

>> No.8698356
File: 113 KB, 605x801, ed.png [View same] [iqdb] [saucenao] [google]
8698356

>>8685873

Ed Annunziata is the creator of Ecco the Dolphin. This is his twitter account. Ed mentioned that Michael Jackson had a good relation with all of the Sega execs, Ed and composer Neil Spencer let Michael listen to music from Ecco II, and Michael improvised lyrics on the spot for the track. They were floored by it.

https://twitter.com/edannunziata/status/370756354840866816

>> No.8698360

>>8698356
>Neil Spencer

Spencer Nilsen, I mean.

>> No.8698363
File: 187 KB, 640x480, chronotrigger_scene_07.jpg [View same] [iqdb] [saucenao] [google]
8698363

>>8695936
Horii didn't do jack shit on CT, and it seems he is quite piss off about it, because he wrote the script but it was changed back and forth to the point that the only thing that stood from it was the time traveling stuff, there are rumours in the Japanese internet that says that he brought the rights for it in the late 2000s so the game couldn't get a proper sequel without his authorisation.
Also the supervisor part was meaningless because the way Square did things with FF, like they put everybody's ideas on the table and add to the game what works, meanwhile DQ has Horii with the last word in what goes in and what doesn't. Because of this it seems that he felt that he was in a publicity stunt more than anything.

>> No.8699278
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8699278

>>8685509

>> No.8699354
File: 203 KB, 1280x960, Snatcher English Cast.jpg [View same] [iqdb] [saucenao] [google]
8699354

Snatcher (1994)
The Japanese guy is someone from Konami. To his right is Jeremy Blaustein, the localization lead for the game (and later Metal Gear Solid and more), and to Blaustein's right I believe is Scott Hards, the translator. Everyone else did voice acting.

>> No.8699379

Damn, it seems like the kind of fun-loving nerds that made classic PC games are just completely extinct today.

>> No.8699424
File: 1.13 MB, 1264x955, Defeated Meowth.png [View same] [iqdb] [saucenao] [google]
8699424

>>8699354
>Jeremy Blaustein
Turns out he's the brother of Maddie Blaustein, the voice of Meowth in the 4Kids Pokemon dub. Cool

>> No.8699597
File: 101 KB, 640x481, 1642150654422.jpg [View same] [iqdb] [saucenao] [google]
8699597

I have some Square Enix ones.

>> No.8699601
File: 52 KB, 444x402, creators-full.jpg [View same] [iqdb] [saucenao] [google]
8699601

>>8699597

>> No.8699608
File: 74 KB, 919x597, ffvii-creator-interview.jpg [View same] [iqdb] [saucenao] [google]
8699608

>>8699601

>> No.8699610
File: 37 KB, 480x360, 1639525859305.jpg [View same] [iqdb] [saucenao] [google]
8699610

>>8699608

>> No.8699612

>>8699601
>>8699608
Nomura looking like a The Bouncer character

>> No.8699648

>>8699612
He sure loves his weird fashion.

>> No.8699831

>>8699424
>Turns out he's the brother of Maddie Blaustein, the voice of Meowth in the 4Kids Pokemon dub. Cool

passed away in 2008.

>> No.8699846

>>8699601
>>8699608
Unironically never change Nomura, you're the embodiment of 2000's, and everything you make feels like it's from 2000's, I love it.

>> No.8699856

I don;t have any photos. But here are some videos.

Sega recruitment video from 1994:
Part 1: https://www.youtube.com/watch?v=lCnaw07LaS0
Part 2: https://www.youtube.com/watch?v=-M8RIc6Ek0Q

This one is marked as a documentary from 1993. But it clearly is 1994, given the Sega Saturn beta testing and Comix Zone animator.

This is Sega Test. 28 minute long recruiting video for Sega Beta testers, Shows a lot of the behind the scenes stuff at SOA in 1996.
https://www.youtube.com/watch?v=QvXjgiV18ig

Shiny Entertainment, the making of Earthworm Jim from 1994:
https://www.youtube.com/watch?v=zaiZva_-X9M

making of Disney's Aladdin for the Genesis/ Mega Drive. Video shows Dave Perry working with Disney animators. :
https://www.youtube.com/watch?v=e2BXxKIVv6E

another making of video:
https://www.youtube.com/watch?v=l8Oh8ZL42es

The making of Die Hard Trilogy for the PS1. A video documentary made for Probe Entertainment:
https://www.youtube.com/watch?v=HVgokAf416Q&list=PL2--W5T9mC31UNO5dEdMEhy4lCd11n20R

>> No.8699871

>>8699856
Donkey Kong Country Exposed VHS (making of):
https://www.youtube.com/watch?v=Rv_YCSbWP78

>> No.8699880

>>8699871
ID Software video from 1993, they were still finishing Doom when this video was made:
https://www.youtube.com/watch?v=HpEBUV_g9vU

>> No.8699885

>>8699880

Also, in the intro to this video, you can see John Romero and Adrian Carmack playing Disney's Aladdin for the Genesis.

>> No.8699893

>>8689789
I'm not Spoony. I do indeed, however, have much qualms with the killing of the mainline Ultima series after the abortion that was IX by EA. Also, what happened between Spoony and much of his fanbase after 2013-2014?

>> No.8699974

>>8686371
kys tranny, you will never be a woman

>> No.8700004

>>8695789
Plastics aren't inherently bad. Ever heard of plastic cups, plastic cases, plastic covers to DVDs and Blu-rays? plastic condoms, etc? Oh, and Regardless of the ratio by which plastics placed in food do decrease t-levels, there are also things that can do the same thing, but with estrogen levels.

>> No.8700008

>>8695789
Modern civilization can't exist without synthetics like plastics

>> No.8701543

>>8699856
Thank you, very cool collection

>> No.8701561
File: 49 KB, 600x450, name my band.jpg [View same] [iqdb] [saucenao] [google]
8701561

>>8685218

>> No.8701630

>>8701543
>Thank you, very cool collection

Just random things that I came across on youtube. I'll post a few more, if I can think of them. Someone did remind me of this Star Fox Nintendo Power:
https://www.youtube.com/watch?v=F0i_SI63I70

It's always interesting when a company documents their own company through video. Those Sega ones were made to show new applicants what it is like to work at Sega. They were produced to recruit new employees.

>> No.8701645

>>8701630
Making of Jurassic Park for the Sega CD (first product made by Sega's Multimedia Studio)
https://www.youtube.com/watch?v=dfk7N2BQ5Go

>> No.8702226

Bump

>> No.8702396

>>8695942
Wow

>> No.8702926

Bump

>> No.8703176

Dump

>> No.8703939

Rump

>> No.8704223

>>8685218
Not NES era but a good example none the less. You can feel the SOVL dissipating from the devs once they are bought out by microsoft and move to some cookie cutter corporate office. Many such cases.
https://www.youtube.com/watch?v=KVdKNabNOk4

>>8696078
>>8696652
ywnbaw

>> No.8704225

>>8700004
>Ever heard of plastic cups, plastic cases, plastic covers to DVDs and Blu-rays? plastic condoms, etc?
All of those are terrible examples, were you trying to be ironic?

>> No.8704235

Jackie Chan Stunt Master:
https://youtu.be/AmWPOdqicuc

Featuring Chan man himself in motion capture gear for the game.

>> No.8704238

>>8704235

Bruce Willis in motion capture gear for Apocalypse for the PS1:
https://www.youtube.com/watch?v=lta91l7z1KM

>> No.8704243

>>8685218
Romero was a proto-redditor

>> No.8704248

Mortal Kombat 3, behind the scenes;
https://youtu.be/rzZsQQIRJIA?t=7

>> No.8704251

Making of Spider-Man for the PS1:
https://www.youtube.com/watch?v=hnpz9AK3t3Q

>> No.8704258

Max Payne 1 behind the scenes:
https://www.youtube.com/watch?v=M-HukXrW5J0

Spyro the Dragon Behind the Scenes:
https://www.youtube.com/watch?v=Sg9VD1H1uWo

Tenchu Stealth Assassins behind the scenes:
https://www.youtube.com/watch?v=twntq_xOWVE

>> No.8704267

>>8685218
https://www.ign.com/articles/nintendo-gallery-museum-japan-march-2024-history

im hoping we'll get more photos from inside multiple nintendo studios once the museum is up and running. It's quite a shame we only have footage in nintendo hq during snes era and nothing during the transition to 3d. Heck even with that botw doco they produced id have hoped they'd shown devs working on it but alas nothing

>> No.8704279

>>8704267
>im hoping we'll get more photos from inside multiple nintendo studios once the museum is up and running. It's quite a shame we only have footage in nintendo hq during snes era and nothing during the transition to 3d. Heck even with that botw doco they produced id have hoped they'd shown devs working on it but alas nothing

It would be great to see some more behind the scenes things from N64 developers. Looking online for commercially produced 'behind the scenes' videos only, I can find a lot of 'making of' videos for PS1 produced games. many of these behind the scenes videos came from demo discs that were included with various PS1 era gaming magazines. Also, some PS1 games would feature 'making of' videos on the disc.

>> No.8704292

Motion capture sessions with WWF wrestlers from Wrestlemania: The Arcade game.

https://www.youtube.com/watch?v=EbOs1SFKdLY
https://www.youtube.com/watch?v=uek7Dc3hdIY

>> No.8704315

>>8686371
YWNBAW

>> No.8704318

>>8687181
>average IQ of 90

Average IQ is always set with 100 as a halfway point

>> No.8704352
File: 541 KB, 1004x651, nighttrap.png [View same] [iqdb] [saucenao] [google]
8704352

Night Trap Dangerous Minds documentary: https://www.youtube.com/watch?v=_Okt1hPJAmc

This video was produced in 1995, as a documentary chronicling how Night Trap was part of the 1993 violent video game hearings. But ontop of that, this video has a lot of behind the scenes footage of the filming of Night Trap. If you look at the clip boards, the filming dates for the game was 1987.
https://www.youtube.com/watch?v=_Okt1hPJAmc

Also, a 1994 video documentary on the creation of Digital Pictures Corpse Killer:
https://www.youtube.com/watch?v=WWINfRdrAas

>> No.8704359

>>8686362
SOUL

>> No.8704986

>>8704225
How are they terrible examples, though?

>> No.8707070

>>8691664
This might actually be the most talented group of people to work on a video game.

>> No.8707178

i miss the 90s

>> No.8707230
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8707230

>>8707178
I like the Aughts more, it was a time without cynicism I feel. Also the last time everyone got along in America, well at least in comparison to nowadays.

>> No.8707293

>>8707230

The aughts were the start of everything going horribly wrong. I don't know if I pity or envy people who don't really remember what the world was like before 9/11

>cynicism

there was plenty of cynicism when you had the President on TV saying "torturing prisoners to death is good, actually" while we blew up a country for no reason other than his family had a beef with its leader

>> No.8707312

>>8707293
Every decade has a war anon. I am talking more about culture or interpersonal relationships.

>> No.8707318

>>8707312

I am going to assume you're one of the people who luckily/unluckily doesn't really remember the world before 9/11 Anon

Things have gotten absolutely horrible the last 10 years, but it's sort of the end of a process that started in 2001

>> No.8707319

>>8707230
Hard to say which I like more in hindsight. 2000s was fun though, and the best time for the internet at least.
>>8707293
Yeah, Iraq War and all was bullshit, as was the Patriot Act and all the other BS. But I agree that culturally it was still a good time. The last decade has been the worst, smartphones and social media actually did ruin society like people warned.

>> No.8707324

>>8707318
I agree that the process started after 9/11 and it was better before, but the decline was gradual enough that things were still good for a while.

>> No.8707335

>>8707318
I know that the 2000s are the start of the shit we live in now. Doesn't make the 2000s themselves bad though.
Like I said, culturally and in terms of interpersonal relationships that time was great.
>>8707319
The internet was amazing back then. Shame I don't even remember much of it.

>> No.8707347

>>8707335
>>8707319

I had many good times in the 00s, but it's hard to explain just how optimistic the 90s were to people who weren't around then, and how fast everything changed in 01-02.

I agree that it was fucking paradise compared to now though

>> No.8707362
File: 238 KB, 1200x1600, radical rex.jpg [View same] [iqdb] [saucenao] [google]
8707362

>>8685218
Theres a bunch of footage on youtube if you know what to search.
From what I've seen over the years it ranges from a single guy who is hardcore into the code trying to cram in all the demo FX, dreary software houses trying to cling on to the latest fad, small plucky startups who outshine the big guys.

This is the documentary on the making of radical rex, the impression I get is that its a pretty uninspired game jumping on the dinosaur fad since that what the kidz are into. Seems like they know its just some bullshit game to fill the shelves, whatever just a day job for them. Hello, we are into Mortal Kombat now, dinosaurs are so 1992.
https://www.youtube.com/watch?v=RKGySNVszN0

On the other hand I think turrican was made by one person who just wanted to make the best game possible and then you have Rare who said in interviews that you would have team members who are trying to one up others by creating the best graphical effect.

This next one shows Imagic, makers of some of the best games from 1983 and earlier.
https://www.youtube.com/watch?v=Lhy0bs_7eGA

>>8699856
Cool, that must be the one where its shows making comix zone.

>> No.8707382

>>8707362
>Cool, that must be the one where its shows making comix zone.

You can see one of the pixel artists working on Comix Zone. Also, I think there is a segment with composer Howard Drosin, who played some music tracks from Comix Zone as well. So clearly SOA was working on Comix Zone when the production crew came in to film that video.

>> No.8707818

>>8707362
most 90s image I have seen in weeks