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/vr/ - Retro Games


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8675857 No.8675857 [Reply] [Original]

Why do these two games in particular filter everyone so hard?

>> No.8675872
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8675872

>>8675857
people that bitch about Mega Man games are bad at them

>> No.8675889

Because they aren't really very good to play. They are fine in a large collection of SNES and PSX games, but if they were one of your only games they wouldn't be very fun.

>> No.8675896

>>8675857
Most hardcore Mega Man fans have extreme nostalgia for 2 the worst game in the series, objectively speaking and the graphics of these two make them want to play 2 again because of nostalgia. It doesn't have anything to do with 8's "minigames" or 7's new layout of introducing the bosses. Those are just brought up to defend 2's legacy, which it has only because it's the first one they played.

>> No.8675901

MM7 filters everyone at the Wily Capsule. MM8 filters at jump jump slide slide.

>> No.8675905

It's mostly 8bitfags projecting their subjective distaste for the art design into the rest of the games looking for excuses to think they're bad when they're really not.

>> No.8675907

>>8675905
There are not really 8bitfags in this fandom. It's just 2fags, who may give a pass to 3 and sometimes 4, as well. They hate every other game in the series.

>> No.8675938

>>8675857
They aren't flawless and there are valid reasons for people to not like them. They're also a lot less pick-up-and-play than previous entries, and feel a lot slower.

>> No.8675957

>>8675857
I guess it filtered capcom too because the series went dormant for a decade after 8

>> No.8675969

>>8675957
Only the classic series

>> No.8676039

>>8675957
Megaman 9 and 10 are what killed the classic series not 8.

>> No.8676045

>>8675857
only the latter does with the last boss, 8 has too many annoying minigame stages
like even besides the snowboarding shit, the shump sections are lame and that maze level can suck my cock, emulator crashed there a couple times too

>> No.8676881

MM8 isn't hard. It's just a fucking slog. All the stages have the worst fucking gimmicks that are tedious and not fun to play through. Despite being kind of the black sheep of the series, MM7 and Bass are way fucking better than MM8.

>> No.8676920

>>8675857
I like them both a lot for what they are but neither are the best classic Mega Man game
I had a LOT of trouble with jump jump slide slide as a kid but it seems like that may have been an issue with Mega Man Anniversary Collection? I remember trying for hours to get past Wily Stage 1 (with its banger fucking music https://youtu.be/_vBMAmatGGo)) and failing over and over, someone on here said years ago that MMAC (or maybe the Xbox version, or maybe it being played on 360 like I was) has input lag and that's the only reason why it was so difficult for me

>> No.8676941

>>8675896
Worst game in the series when 1 and X7 exists? Come on man.

>> No.8676953

>>8676941
>1
What

>> No.8676959

>>8676953
bro it's sO wEiRd AnD eArLy ThEy HaDn'T fIgUrEd It OuT yEt
people who shit on 1 actually don't think for themselves

>> No.8676974

>>8676953
Yeah, what fucking reason do I have to play 1 over anything else

>> No.8676980

>>8676959
I still to this day don't understand how it's 'clunky' and what they had to 'figure out'. I guess if 3 was the first MM game to sell 1.5 million it would be considered the best Mega Man game, not 2. People would call 2 clunky as well for no reason

>> No.8677009

>>8676953
dunno if i'd say it's the worst but yellow devil can shove it, also kinda sucks that you can't beat two robot masters with the buster unless you're real good or just do the manip with elecman but ehh it's whatever really there's 4 more anyway
i mean there's been shittier first games in plenty of other series they got a lot right on the first try all things considered

>> No.8677016

>>8676980
MM1 has the weird mercy invincibility being ignored for spikes thing. And both MM1 and MM2 have some weird physics, like the strange falling speed and the little slide when you stop walking.

>> No.8677127

>>8677016
>MM1 has the weird mercy invincibility being ignored for spikes thing.
This is why I call Sonic 1 a piece of shit too, it doesn't have spin dash and has some bugs therefore it is way too early in the series and unplayable
Don't get me started on Super Mario Bros., it doesn't even have Yoshi. Why would I ever play SMB1?

>> No.8677168

>>8675857
7 isn't fun because of the sluggish controls.
8 isn't fun because of the gimmicky level design.

>> No.8677180

MM8
>colorful, charming visuals with tons of frames of animation
>the best Roll design
>most of the weapons are useful even outside of boss fights
>rewarded for your skill and exploration by getting upgrades which can totally change the way you play or add new twists unlike any other classic Mega Man game
>great music
>well balanced difficulty outside of jump jump slide slide
I'm supposed to hate this why?

>> No.8677518
File: 2.95 MB, 318x240, GIT GIT GUD GUD.webm [View same] [iqdb] [saucenao] [google]
8677518

>>8677180
>I'm supposed to hate this why?
Because according to some faggots in this thread it's "bad" because you're not exclusively jumping and shooting 100% of the time like in the 7 games that came before it.

>> No.8677521

People like to whine, that's all. Both games certainly don't filter because of difficulty, they're normal to easy. They just happen to not be on the NES, and it's enough for some dudes to throw a fit.

>> No.8677534

>>8677518
Never played this game, just hopped into the thread to learn about these titles (Having only played a bit of MegaMan and Bass on the GBA, which was not ideal, I know), and I gotta say this starts out fine, but the end seems to have a lot of blind jumps. I could see people getting pissed at having to redo the whole slow part after dying to a really long and precise blind jump.

>> No.8677752

>>8677127
Contrarian nonsense. You know those aren't comparable. MM1's invincibility issue is a case of internal inconsistency. It would be a problem if MM1 never got any sequels at all.

>> No.8677821

>>8677518
Do another one showing people they can abuse the Astro Crusher to bypass the harder parts in the end. It isn't obligatory, anyone can do just fine with a little practice. However, I suspect that people having trouble with that part might not been playing on the og hardware or, at least, using a decent emulation setup. Input lag can make those jumps needlessly complicated.

>>8677534
>but the end seems to have a lot of blind jumps.
It doesn't. That anon is probably used to playing the game, thus he positions Mega Man more to the right. If you take it slowly, you'll see that all you need to do is longjump every time.

>> No.8677851

>>8675857
MM7 is turbo easy except the Wily Capsule which is the most intense one by a mile in the series.

8 just has janky parts but your average person who wants to beat it can, it's not so bad.

>> No.8678068

>>8675857
They and MM&Bass were trying to be like Mega Man X but set in the Classic era, which meant a stronger emphasis on item-collecting and storyline than the normal "run, jump, shoot" gameplay of the Classic games before and after them.

>> No.8678148

>>8678068
That trend started with MM4, before even X existed.

>> No.8678182

>>8678148
MM4 barely had any story past the opening cutscene and a brief bit of dialogue between castle sets, and hidden items were more of a small bonus than the whole point of the game.

>> No.8678924
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8678924

8 but fetishists need the rope. I played through Rockman 7 Fc and it's crap compared to actual soulful 7.

>> No.8678936

>>8676941
1 is better than 2 and I'm tired of pretending it's not.

>> No.8678963

Vanilla MM is generally harder than MMX/Z because it has a different dynamic, it forces the player to do something different to overcome terrain and enemies rather than simply dashing and walljumping. t. I finished MM7 some years ago.

>> No.8679716
File: 208 KB, 451x551, USd1JMDTm8jU[1].png [View same] [iqdb] [saucenao] [google]
8679716

>>8675857
Problems shared between the two off the top of my head:
>Stunlocking bosses into predictable loops/freezing them completely is not a good use of more sprites.
>Normal running and jumping is a lot slower (not as much of a problem in 7 as everything is bigger, closer together, and has a fast slide)
>The (four bosses->midstage->four bosses) thing from the Gameboy games only really made sense with the context of (set from one game->entering the fortress->set from next game inside of the fortress), doing so for new guys makes repeat playthroughs less interesting. Hate that most rereleases of 7 patch out the bugged password for midstage cleared and next four unlocked with no weapons.
That's about where the similarities end, though. For me, 8 is very uninteresting (from a gameplay sense, otherwise it's fine) wile 7 is one of the best games of the classic Mega Man series.

>> No.8679863

>>8676941
Is X7 even worse than X5 or 6? At least X7 isn't an asset flip.

>> No.8680051

>>8678963
Mm7 is definitely not harder than any Zero game.

>> No.8680131

>>8675857
You jump, you slide, Mega Man is occasionally large. What more could you want?

But yeah no idea.

>> No.8680176

>>8677009
Yellow Devil isn't any harder than the rest of the castle. Now imagine if every phase was randomized.

>>8677752
But it's not inconsistent. Spikes are instant death, always.

>> No.8680215

>>8677180
Way too many gimmick levels

>> No.8680224

7 is ugly and cramped. The rest is very good, though the instruments on the soundtrack kinda grate on me despite the good compositions.

8 can't have a normal Mega Man level. You either have to do a poor shmup or a mobile phone tier auto runner or whatever. It's why I love Mega Man and Bass. You get the same amazing graphics but regularass stages. It's all I wanted from a SNES classic Mega Man.

9 > MM&B > 10 = 6 > 7 > 3 = 2 > 8 > 5 > 4 > 1

>> No.8680240

>>8679863
x6 is a good game

>> No.8680256

>>8679863
X7 is one of the worst games of all time. X5 and X6 may be worse than the previous games but they are still fun

>> No.8680259

>>8678963
Zero games are harder than classic MM except for 9 and MM&B

>> No.8680261

>>8680224
>>8676959
1 is the ultimate nitwit filter

>> No.8680279

>>8679863
X7 is shit but I appreciate it tried for a more proper attempt at a 3D Mega Man as opposed to Legends (which is good in a vacuum but not Mega Man despite its fanbases continual defense cause muh-jumpnshoot still there).

X5 and 6 both have decent ideas, I just think 6 takes it to the extreme of diverging from the point of MM delving into part collection while making it infuriating to obtain said parts which is a continual trend in x7. X6’s levels are challenging but I find many of the designs questionable and cobbled together sloppily.

>> No.8680283

>>8680259
I have an easier time playing 9 &Bass than Zero 2

>> No.8680327

The classic MM games are all pretty damn good games, only like a 6/10 at worst. I'd say 5, 6 and 8 are the weakest just by being a step down from the earlier ones and 7 as an honorable mention due to its quirks and the fact that it was made so quickly they had no time to really playtest it (not that its that hard or anything, just you can tell its a rushed game)

>> No.8680361

>>8680327
>MM7 was completed in 3 months
holy shit
imagine the smell in that office

>> No.8680365

>>8678924
I always liked how Mega Man keeps his buster at the ready while charging it in 7.

>> No.8680373

>>8680365
By that point, Mega Man was suffering from severe PTSD. One misstep and he would blow a hole in you. My boy was barely holding himself together.

>> No.8680393

>>8680373
Funnily enough that's what happens at the end of MM8.

>> No.8680415

>>8680283
The first two Zero games are brutal

>> No.8680417

>>8680361
The smell was at its peak when playtesters were trying to beat Wily Capsule

>> No.8680467

>>8680417
The Wily Capsule is the result of the programmers having a bet to see how hard they could make a boss.

>> No.8680490

>>8680417
learning the timing for sliding and jumping over his element balls is so satisfying
every dodge is a middle finger to such a bullshit boss

>> No.8680516
File: 99 KB, 625x1024, 1644574102490.jpg [View same] [iqdb] [saucenao] [google]
8680516

>>8675857
Because they arent as cool as the X games. Regular mega man is butt tier after X came out

>> No.8680518

>>8676039
The highly succesful and praised sequals killed the series that had nothing going on for years? Even though Mega Man 11 exists.

>> No.8680528

>>8680393
Duo took away the sadness in Mega Man's heart. Our prince is hurt no more.

>> No.8680529

>>8680490
I just tanked through the damage with E-tanks. My main goal was not to dodge his attacks but to get hit by the yellow orbs. I think this is what most people did anyway

>> No.8680570

>>8680529
people tanking hard bosses makes me kinda sad
yeah it's possible, but it's way more fun to see people be enthusiastic about the boss design and learn how to actually dodge it

>> No.8680574

>>8680518
The only reason 9 and 10 succeeded was because they were intentionally made to invoke the MM2 worshipers. If anything, they set the series back hard and 11 only just moved it forward again.

>> No.8680585

>>8680570
>enthusiastic about the boss design and learn how to actually dodge it
Yeah, for the first hour. Learning how to properly tank and heal through shit is also a skill you know

>> No.8680596

>>8680585
sure, but it's a boring skill
may as well turn on cheatengine and give yourself unlimited healing items
if you're just heal tanking fights, do you even like the game?
just play something else instead of pretending

>> No.8680634

I cannot fathom why 7 Wily capsule has this reputation as a difficult boss. Not that I'm good at MM or anything, plenty of bosses give me troubles, but this really isn't hard. I'd say the Bass fights are harder, especially the first one.

>> No.8680656

>>8677534
I got Bass for GBA after already being familiar with MM8 and holy shit did that game piss me off. Still played the fuck out of it and got up to King Stage 2 or 3
Later I literally burned it in a fire because of how much it pissed me off (and so i could say i did)

>> No.8680672

>>8680516
The X games stopped being better than any classic game after X2

>> No.8680683

>>8680634
>The first Bass fight is harder than 7's Wily Capsule
That's one hell of a strange take.

>> No.8680691

>>8680672
x was never better than classic
that's purely a meme by weird guys who can't grow past their puberty stage where x1 or 2 was the most awesome epic thing in existence
they're fine games, 1 and 4 especially, but classic is way more coherent and consistent

>> No.8680716

>>8680691
X1 is fucking phenomenal, I would easily put it above any of the classic games. Aspects like the stages themselves changing depending on boss order is great, and the gameplay and level design are rock solid while giving you more tightness and freedom than classic.

In fact I have no god damn idea how they dropped the ball so hard afterwards. Because I will absolutely agree everything afterwards is inconsistent and not as good as classic overall.

>> No.8680720

X quite literally saved the MM franchise sales back in 1992.

>> No.8680753

>>8675896
Lol someone doesn’t understand where our nostalgia comes from zoom zoom

>> No.8680789

>>8680716
extreme outsourcing
1, 2 and 4 were internal projects done by enthusiastic capcom employees, but the rest were from literal who contractors

>> No.8680795

>>8680789
X3 was from the same people who made almost all the Game Boy MM games.

>> No.8680834

>>8680570
About dodging, I know what to do; accomplishing it is another matter. I dodge about 50% of Wily Capsule's shots, but it isn't enough for a no-tank run.

>> No.8680845

>>8680634
Why? His health is low, he doesn't dodge and just walk left and right taking your shots. Unless you're talking about receiving no damage.

>> No.8681080

>>8680596
But have YOU learned how to dodge his attacks? Can you avoid most of them?
>may as well turn on cheatengine and give yourself unlimited healing items
That's bullshit though. You have to make do with what you have got

>> No.8681108

>>8681080
>have YOU learned how to dodge his attacks? Can you avoid most of them?
yeah? it's annoying to go through the boss rush every time, but you can save state before wily for fun's sake

>> No.8681156

>>8681108
But using save states for training is cheating unless you are a speedrunner!