[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 112 KB, 674x710, vidya.jpg [View same] [iqdb] [saucenao] [google]
8672707 No.8672707 [Reply] [Original]

wish we could get our hands on the early final fantasy 7 prototypes

>> No.8672713

nah its probably for the best

>> No.8672724

>>8672707
Would be interesting to know how far it made it into development. Was there actual meaningful game play, or just design documents with some mockups?

>> No.8672725

Given that Square didn't even bother keeping the original asset files for the retail version, the odds of this having survived in any form are slim to none.

>> No.8672728

>>8672724
i'm imagining it's a whole SNES game we missed out on before they changed everything to make it really flashy in 3D

>> No.8672731

>>8672725
This, it was probably junk. Knowing them they could have released it as a game for fans or something and milk it, but it probably wasn't good at all.

>> No.8672738

FF7 got improved 100x by being moved to the PS1

>> No.8672742

>>8672728
I guess there's a chance, but probably not very likely. If there were something more to it, it probably would've been previewed more, shown at tradeshows, builds sent to retailers, etc.

>> No.8672748

>>8672728
high unlikely
at best we'd probably get a few areas and a couple battles

>> No.8672752

>>8672728
Then you're an idiot

>> No.8672764

>>8672728
What you're seeing in that image is most definitely a mockup

>> No.8672794

>>8672707
>>8672764
It say in the OP image that it would've been a 3D rendered game (like Donkey Kong Country). This is pretty consistent to the fact that they made Mario RPG, and the final version of FF7 also used a lot of CGI rendering.

>> No.8672802

>>8672707
>prototype
>it's literally a mockup with ff6 sprites

>> No.8672803 [DELETED] 

>>8672738
You mean the PlayStation? PS1 was the slim version released later.

>> No.8672821 [DELETED] 

>>8672803
No, that was the PSOne. The original was known as the PSX (pronounced PlayStation Ten), so called because it was 10x better than the competition

>> No.8672835 [DELETED] 

>>8672707
why are zoomers so obsessed with prototypes and betas?

>> No.8672837

>>8672752
Rude.

>> No.8672842 [DELETED] 

>>8672835
because it's "thing i can't have, therefore i want it more than anything". that's literally it, they act like 2 year olds.

>> No.8672880

This would have been cool as an early PS1 title in 95 or 96 by a different team while another one worked on the 7 we know now. Would have been nice to have a evolutionary FF title between the cart based sprites of 6 and full 3D of 7.

>> No.8672921

ff7 on the snes was nothing more than a prototype / mockup. theres no missing game. parasite eve took alot of what ff7 was going to be in its early stages

>> No.8673780

>>8672707
Could this screenshot be any shittier

>> No.8673797

>>8672742
It was probably more proof of concept. Likely just a few areas you could walk around with placeholder text and maybe a basic battle engine.

https://youtu.be/oyo_AXQLIdI
Like this is a very early build of Chrono Trigger and you can tell there isn't much to show.

>> No.8673810

>>8672707
Wow, FFVII could've actually been good...

>> No.8673892

>>8673810
I'm as shocked as you are right now.

>> No.8673894 [DELETED] 

>>8672842
Better tell historians and archeologists their careers are infantile, then.

>> No.8673901 [DELETED] 

>>8672803
shut the fuck up

>> No.8673905 [DELETED] 

>>8672803
Good bait

>> No.8673940 [DELETED] 

>>8673894
They are.
No body cares about some moldy old bones

>> No.8674078

Early tech demos usually only consist of 0.1% of content. There was probably nothing more beyond those 3 buildings in that pic.

>> No.8674083

I get wanting games that were unreleased, but a boring beta? Who cares!

>> No.8674086

>>8672837
He’s right though.
>whole snes game
You have nothing to support this.

>> No.8674103
File: 238 KB, 256x367, Squares_tom_sawyer_package.png [View same] [iqdb] [saucenao] [google]
8674103

Here's hoping they finally bring Square's Tom Sawyer overseas. Any Uematsu bangers hiding behind this game?

>> No.8674668

>>8674103
This game and Alpha.

>> No.8674682
File: 29 KB, 268x204, 1623675479953.jpg [View same] [iqdb] [saucenao] [google]
8674682

Much like FF4 NES, it was probably just a mockup

>> No.8674683

>>8672707
If more people start digging through the Gigaleak we could of got it.

>> No.8674978

>>8674682
Correct me if I'm wrong, but wasn't a lot of FF4's release build programmed as though it were going to be an NES title?
Might have more to do with devs being unfamiliar with all of the SFC's new capabilities than the beta's production, but still.

>> No.8674980
File: 72 KB, 450x336, Ffvii-early-cloud-scene.gif [View same] [iqdb] [saucenao] [google]
8674980

>>8672707
The early 1995 SNES screenshot is just a mockup for the graphical style they were aiming for using FFVI art and characters if they were going to produce FFVII on SNES, it never really got off the ground since it was put on-hold to help finish Chrono Trigger during early preproduction.

By the time they completed Chrono Trigger and realized the game's scope and ambition, they decided to make it a next-gen game which led to the 1995 FFVI SGI demo which many people incorrectly refer to as the "Final Fantasy N64" demo, when in-reality it was running on the same SGI computer used to make FFVII and Super Mario RPG pre-renders and FMV's. Squaresoft was briefly considering N64 but rejected it since Nintendo wouldn't budge on the cartridge format for N64 and Sony offered them a lucrative exclusivity deal which is why they went with PlayStation instead of Saturn.

Vid-related probably the earliest footage of FFVII I think is available, which I'd estimate dates back to late-1995 at the earliest and February/March 1996 at the latest (except for the brief sequence with Tifa near the end, since Tifa was allegedly added in a bit later in development).

https://youtu.be/8PIcGhH6xCA

>> No.8675017

>>8674978
>Correct me if I'm wrong, but wasn't a lot of FF4's release build programmed as though it were going to be an NES title?
Yeah but that means nothing. Super Mario All-Stars also has a bunch of NES code in it, so it's more likely as you said, the devs were very unfamiliar with the SFC. Ken Narita was the head programmer of Final Fantasy IV, and he was an uncreddited code monkey that worked under Nasir who did all of the heavy lifting for 1, 2, and 3, who was now working on Secret of Mana. Ken was immediately thrown at SFC hardware, given a tight schedule, told he was in charge, and Nasir was out of the picture. It's not like Nasir would have had time to help out Ken either since Secret of Mana was one of the first big SNES-CD games, so it would obviously demand his full attention.

>> No.8675028

>>8674978
This is also true of Dragon Quest V which is pretty much a NES game with some more colors.

>> No.8675324

>>8674980
>spin horizontally aorund every character.
>go vertically around Aerith to try and get an upskirt
Those cheeky chappies.

>> No.8675440

>>8674682
>>8674978
There was an actual Final Fantasy IV for the Famicom that ended up getting canned though. It was half-completed, but was never shown to the public. In fact, it was actually developed alongside the Super NES version of Final Fantasy IV, which was originally meant to be Final Fantasy V.

>> No.8675447

>>8674980
Quite a lot of lore in that trailer. I didn't know that Final Fantasy VII had its own calendar or that Avalanche had another leader prior to Barrett.

>> No.8675470

>>8673810

They wanted to set it in a modern city, give it an extra-huge cartridge, use pre-rendered 3D graphics on it... no, no it could not have been good. They were going to cram their Important 3D Movie Dreams into it no matter what.

>> No.8676708

>>8675028
Is this also true of Dragon Quest I+II on the SFC? Those games reuse the engine of DQV from what I understand, so it might be a weird mishmash of code from Dragon Quests I, II and V.

>> No.8677480

>>8675447
>or that Avalanche had another leader prior to Barrett.

Interesting, I didn't catch that. Is it something mentioned in the Japanese text? I've heard some of the lore and changes in the remake are inspired by ideas or concepts that were scrapped in the original.