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/vr/ - Retro Games


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8657603 No.8657603 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8646910

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8657604

=== CURRENT RELEASES ===
VIOLENT RUMBLE
Download it here
https://www.nexusmods.com/quake/mods/7
https://www.moddb.com/mods/violent-rumble

AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461
Current release
https://mega.nz/file/erwV0IbC#LE6uNgNAXh8CkxNhZpFxY3cxMWrS6_eaO92ZdotUfho

=== NEWS ===
[02-19] The Zaero hi res tileset pack to complement the existing one is out
https://www.moddb.com/mods/zaero/addons/zaero-for-quake-2-hi-res-texture-replacement-pack

[02-18] Samsara Reincarnation released, a refactor of Samsara and Extra Heroes
https://forum.zdoom.org/viewtopic.php?f=43&t=74652

[02-16] Quake 4 in Quake 2 demake released
https://www.dsogaming.com/mods/quake-4-in-quake-2-demake-is-now-available-for-download/

[02-14] La tailor girl updated to 1.8
https://forum.zdoom.org/viewtopic.php?f=43&t=58343

[02-12] Co-op arrows mod for Zandronum
https://zandronum.com/forum/viewtopic.php?f=58&t=10520

[02-10] Powerslave Exhumed trailer dropped
https://youtu.be/PzaWiD-tjMI

[02-09] Doom Shinobi releases February 13th
https://youtu.be/6ec6FHhHDII

[02-09] Underdark Overbright (with Copper) added to the Nightdive Quake port
https://twitter.com/Quake/status/1491464634913763331

[02-07] DBP43: Japanese Valentines is out now
https://doomer.boards.net/thread/2432/japanese-valentines

[02-01] /vr/ Mondo Project announced
>>8584531

[01-30] John W. Galt has passed away
https://twitter.com/E1M1magazine/status/1487866897551044608

[01-30] ModOhFun! 3.4 - Released
https://darsycho.itch.io/modohfun/devlog/340835/modohfun-34-released

[01-29] Doom Delta version 2.4.0b released
https://forum.zdoom.org/viewtopic.php?p=1211719#p1211719

[01-29] GZDoom engine Beyond Sunset demo released
https://metacorp.itch.io/beyond-sunset

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8657623
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8657623

>> No.8657624

Any more "persistent" /vr/ servers on zandro?

>> No.8657625

How do you create a Doom engine game that does not rely on the original assets in any way, and can run on the same source ports?

>> No.8657631

>>8657624
EveryDay is my 'vanilla' deathmatch server running

>> No.8657638

>>8657624
FNF/SNS guy here. There is nothing stopping me from hosting a consistent server on our off days. Any idea on what I should host? Compendium, maybe?
Outside of that, there is also clovr.xyz which has a different game running every day.

>> No.8657639

>>8657625
Provide all necessary assets. If you wanna change shit, use DeHacked or the MBF21 DeHacked or something.

>> No.8657646

>>8657625
Either do all the assets and stuff from scratch as an ipk3 or build on Freedoom.

>> No.8657650

>>8657638
Right now is Hexen 2 vs and Daikatana coop. No idtech games ATM. If anyone wants me to host anything else on the schedule on an off day I can, so long as it's not using the same game engine as something else that's already running.

>> No.8657654

>>8657650
Oh no, my bad. That was last week. It's idtech1 and doom 3 coop now.
Idtech 1 is DM.

>> No.8657674

>>8657654
I shouldn't have mentioned it anyway since he asked for persistent Zandronum servers.
Well, do you boys want me to start putting up persistent servers? Monday-Thursday are fair game right now.

>> No.8657740

>>8657674
There are some of us who can't regularly make FNF/SNS, I think persistent /vr/ servers would do some good, even if they won't pull FNF/SNS player numbers.

>> No.8657747
File: 6 KB, 180x180, 1618871627037.jpg [View same] [iqdb] [saucenao] [google]
8657747

Would it be possible to set up some sort of auto-restart for a zandronum server in case it crashed?

>> No.8657775
File: 363 KB, 1080x1456, Screenshot_20220223-121059.jpg [View same] [iqdb] [saucenao] [google]
8657775

Kaiser is making a Powerslave map editor

Possible future Pow/vr/ Slave map jam????!

>> No.8657784

>>8657740
Well, I have two proposals. I could run a 24/7 co-operative or deathmatch server, or I could create more specialized events for the off days. For option 1, I could run Compendium if we want to play co-op, or the Freon Collection if we want to play deathmatch. For option 2, I just have to come up with more events and have them automatically change on a schedule. Similar to Clovr, but exclusively for Zandronum.

>> No.8657785

>>8657625
Do things like enemy behaviour count as assets?

>> No.8657815

>>8657784
Even if I can't make them as often as I'd like, I still say save the events for FNF/SNS, but alternating the persistent server between co-op / deathmatch every day or two would be better than picking one in my opinion.

>> No.8657818
File: 70 KB, 512x384, 1583597005702.jpg [View same] [iqdb] [saucenao] [google]
8657818

Just realized after all these years I never played through Doom/Doom II on DOS
Completed these games multiple times on many different source ports including chocolate and on multiple consoles but never the DOS original exe. I played the doom95 version as a kid, keyboard only.

Holy shit, how do you guys cope with not having autorun while playing on mouse + keyboard? can't assign run to mouse 2, my hand hurts if I try to use my pinky finger to hold down either shift or control, and normal speed is just so slow.

>> No.8657827

>>8657818
I was like 7 when I played Doom on Dos, but doesn't CapsLock turn autorun on?

>> No.8657830

>>8657818
I remember playing doom on windows as well and its was perfectly fine just using keyboard. WIht no strafing it honestly became quite an horror survival fps.

I loved it so much back then I never play doom today, just some wads once in while and build stuff.

>> No.8657832

>>8657818
You can use the joyb_speed config file trick, but then you can't walk.

>> No.8657839

>>8657775
A generic KexEd would be nice.

>> No.8657840

>>8657830
Not being able to strafe and turn at the same time puts quite a different perspective on Tower of Bable.

>> No.8657841

>>8657785
Sort of, I think, Chex Quest has some different enemy behavior than Ultimate Doom despite being built on top of it.

>> No.8657854

>>8657818
>playing Doom on a mouse
you have to be over 30 years old to post here

>>8657840
time to git gud

>> No.8657863

>>8656951
I'm stuck with an old potato laptop, so I would say that HROT flies pretty much on everything. Never heard/read about perfomance issues in that game. Although my scuffed undead Lenovo G505S handled DUSK just fine... Damn, I was able to play AMID EVIL with just AMD Radeon HD 8650G while HD 8570M is dead and causes BSOD unless you disable it through BIOS.

>> No.8657864

>>8657854
>time to git gud
It's not unbeatable, but it's really a different experience entirely.
People say how tower of babel is easy because you can just circlestrafe to win, there's too much space and no escort. But if you can't circle-strafe it's very different.

>> No.8657872
File: 83 KB, 519x79, From the manual.png [View same] [iqdb] [saucenao] [google]
8657872

>>8657854
>playing Doom on a mouse
>you have to be over 30 years old to post here
Fuck off.

>> No.8657873

>>8657832
I tried changing joyb_speed to 29 on the cfg but it changed nothing. Is there something else I have to do? Using the GOG version.

>>8657830
Yeah it was much more difficult on keyboard only, you can't just run circles around the Cyberdemon for example, and fights against multiole enemies were much more dangerous. I was watching someone play the new Turok 2 and just blaze through the game while most enemies are just too slow to even be a threat, you could never do that with a N64 controller, and the enemies were programmed to be slow enough to give a controller user a fighting chance.

>> No.8657879

/vr/os, I have a question and since you guys have experienced/made more wads I feel you guys might know. Has there ever been a Doom wad with a hub level? Sort of like HeXen. I have an idea for a wad with 5 huge maps with a boss fight finale. Also, these are some of my ideas for maps: Prison Break, Chess Game, Mirror World, Virgin encounters vs Chad Slaughter, Super Punchout, Archvile Red light-Green light.

>> No.8657885

>>8657879
In gzDoom it should be possible, I think other formats only really allow normal and secret exit at best.

>> No.8657886

>>8657873
use_joystick might also need to be 1

>> No.8657891

>>8657815
I'll get to work on setting up /vr/troopers Deathmatch then (working title). Sit tight.

>> No.8657905

>>8657879
>Has there ever been a Doom wad with a hub level?
Do the DUMP maps and stuff like compendium and lexicon count?

>> No.8657915

>>8657886
Still no luck
Maybe it works only for keyboard + joystick and not keyboard + mousr

>> No.8657917

>>8657873
>I was watching someone play the new Turok 2 and just blaze through the game while most enemies are just too slow to even be a threat,
This is where the new difficulty options in these Nightdive ports can shine for mouse+keyboard play. They’re otherwise easy as shit. Though, I miss the triangle pickups in Turok 2 on hardcore.

>> No.8657918

>>8657879
Alfonzone?

>> No.8657923

>>8657854
>do I fit in yet?

>> No.8657943

>>8657915
Just tested it on my retro machine, editing joyb_speed to 29 in default.cfg works fine, with or without use_joystick. I have no idea why it doesn't work for you in dosbox, unless you're just changing the wrong file.

>> No.8657945

>>8657872
>>8657923
sorry lads I was just doing an epic trole

>>8657864
but yeah I have never played Doom with a mouse and I remember being very proud of myself when I beat the Cyberdemon as a kid.

>> No.8657956

>>8657943
Turns out I should be changing the cloud save .cfg from GOG that is on a different folder

>> No.8657991
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8657991

>>8657832
>>8657886
>>8657943
Thank you anon, it worked
Since I installed Doom from the GOG client with cloud saves enabled it creates a new .cfg on the cloud files folder and that is the .cfg that needs to be changed.

>> No.8657998
File: 51 KB, 620x355, 1645654051572.jpg [View same] [iqdb] [saucenao] [google]
8657998

>sometimes takes 2 hits to kill, sometimes takes 4
how do you fuck up a shotgun this bad and why does nobody ever bring it up

>> No.8658008

Okay, /vr/troopers Deathmatch is up at 51.161.34.159:10666. Let's consider this a test.

>> No.8658010

>>8657945
I used to play on a laptop. for doom with no keyboard it was WASD for moving and strafing, left and right for turning, up for shoot, down for use.

>> No.8658013

>>8658010
>no keyboard
no mouse i mean
whoops

>> No.8658024

>>8658010
based
I just never strafe
got through all of the games and various add on serieses on ultra violence like that
that said I don't even play vidya that much, and /vr/ is just a big nostalgia trip for me

>> No.8658026

>>8657646
How much do you have to replace to avoid infringement, like the yellow digits in the hud can you really say that an arrangement of a few pixels is copyrighted?

>> No.8658029

>>8658024
>I just never strafe
But... alt

>> No.8658040

>>8657885
Ye, I feel GZ is the way to go.

>>8657905
>>8657918
Oh shit. Yes, this is kind of what I'm thinking about. I guess Quake style hub is more accurate. Thanks /vr/os

>> No.8658045

>>8658029
Or even strafe left/right binds, you can strafe and shoot on the keyboard.

>> No.8658059

I see the /vr/ servers. Gonna join them and test them out

>> No.8658073

>>8657998
>imps that survive a pointblank shot
>lost souls that survive TWO pointblank shots
they just took after Doom I guess

>> No.8658086

>>8658073
Turns out using pseudoRNG for most of the damage values from weapons isn't the best idea ever.

>> No.8658094

>>8658008
>>8658059
I'll be on in about 45 minutes to an hour

>> No.8658103

>>8658010
Arrows for walk and look, < and > for strafing, right ctrl for fire, right shift for run, space for activate
Could even kind of circlestrafe though not perfectly

>> No.8658106

>>8658086
I haven’t felt as fucked by RNG with the other weapons, even with those few cacos surviving two super shotgun blasts.

>> No.8658112

>>8657785
I don't think so
Freedoom uses the same enemy and weapon behavior and variety with different graphics and sound and freely share it
I think the behavior is part of the released source code so you can use it on your project if you want

>> No.8658113

>>8658073
The only always-on gameplay mod I play with swaps the Doom lost soul for the Doom 64 lost soul. Less health, more aggressive, such a better design.

>> No.8658119

>>8658029
>>8658045
I know nothing of these esoteric tricks

>> No.8658123

>ad hell enemy
>co-op fucked
>players found mouse lol

>> No.8658124

>>8658113
>usually dies in one shotgun blast
>buffed to hell otherwise
They’re great. I’ve really come around to Doom 64, those few monster buffs go a long way. Same goes for the weapons, the slight buffs make me forget about the “missing” animation frames.
>>8658119
Ever pressed “m” when the automap is open?

>> No.8658127

>>8658073
doom's weapon rng isn't nearly as bad since it's only ever a 1 shot difference and doesn't fuck up as often and your survival doesn't hinge on it
sentry drones not dying consistently is the stupidest fucking shit and the only valid complaint about them, get good

>> No.8658129
File: 59 KB, 171x250, 1600096506243.png [View same] [iqdb] [saucenao] [google]
8658129

>>8657818
am i retarded? is autorunning the default playstyle for most people? ive always had run on shift, never even thought about changing it

>> No.8658192

Why is no one playing All Out War 2 on Zandronum anymore? Did the lack of updates kill it?

>> No.8658217
File: 938 KB, 1080x1331, 1580015158007.png [View same] [iqdb] [saucenao] [google]
8658217

>>8658129
no anon you are pic related

>> No.8658230 [DELETED] 
File: 94 KB, 496x700, 1637713096090.jpg [View same] [iqdb] [saucenao] [google]
8658230

>try out random maps from /idgames
>"huh this ones pretty cool"
>look up the map author
>seems theyre not very well known
>investigate further
>find out this is what they look like

>> No.8658237

>>8657818
like >>8658129 i also just keep run on shift lol...
i feel more comfortable with it compares to always running, i'll usually slow down when about to shoot (though it depends) or when looking for secrets

>> No.8658264 [DELETED] 

>try out random maps from /idgames
>"huh this ones pretty cool"
>look up the map author
>seems theyre not very well known
>investigate further
>theyre a dude with makeup
i would post a pic they use as their pfp but i dont wanna get broomraped again by the janitorials

>> No.8658271

what happened to HFFM? i took a break from doom around the time it was getting finished i think

>> No.8658278

>>8657854
Mouthbreather.

>>8658026
Yes, in theory it can get you in trouble, but it isn't even hard to replace either, just mildly tedious. Play it safe, or just borrow those kinds of assets from FreeDoom, which are explicitly free to use for whatever.

Don't borrow too much from FreeDoom though, a lot of it is very ugly to look at, and nobody wants to pay money for a FreeDoom assetflip.

>> No.8658282

>>8658271
It's finished. Some people want to do a little bit more of it so a small 'expansion pack' has been discussed for sometime in the future.

>> No.8658289 [DELETED] 

>>8658286
no one cares

>> No.8658290

Map13 of Ad Mortem. The second most difficult map of the set.
https://www.youtube.com/watch?v=2fVxeuhmAqM

>> No.8658291 [DELETED] 

>>8658289
clearly someone does very much

>> No.8658294

>>8658129
Gotta go fast. I only turn it off when I play on small, cramped maps or play Booster or DemonSteele.

>> No.8658303

anyone got 80s/vaporwave aesthetic wad recommends

>> No.8658329

>>8658008
Outside of me foolishly setting the difficulty to 3 instead of 4, this seems to be running just fine. Populating it is entirely up to you guys, however.

>> No.8658334

>>8658303
UAV Military Nightmare

>> No.8658341
File: 52 KB, 174x36, 1632698341897.png [View same] [iqdb] [saucenao] [google]
8658341

>>8658334
wow thanks anon youre the best

>> No.8658354

>>8658271
It's finished and has the cut version on idgames. You can find the uncensored version on doomerboards. Some new sounds were added on the way to 4.0 which you're either gonna love or hate. are you the guy who made the monsters?

>> No.8658367

>>8658354
nah i just playtested some of the maps when they were being posted, around the time monster guy was posting

>> No.8658368

Tried Samsara Reincarnation and still guessing how good Grondoval is and what his role is...

>> No.8658464

>>8657603
is there any wads similar to Hell bound or Lost Civilizations?

>> No.8658470

So I'm trying to crack heretic/doom from idstuff via qcracker, but the site
https://faehnri.ch/qcracker/
Doesn't seem to work. I don't have to do this, but it's more for entertainment. Just trying to do it on PCEm for kicks.

>> No.8658479

dose anyone here use Doom Launcher

need help on why i get the "out of memory" popup

>> No.8658490

how do i make the weapon switching in build games not suck so much shit
>pressing weapon switch key during firing animation or even briefly after doesn't register it, making you have to do so at least twice
>it lets you switch to guns you don't have ammo for
>if you switch to guns you don't have ammo for, it forces you to switch back to the previous one you were holding after a huge delay
WHY

>> No.8658531

>>8658479
i use it but never had that problem. when do you get this error?

>> No.8658551

>>8658531
when i swich to iwads tab.

after i tried to install sigil , might be because I added hexen or somthing

do you have the screen shot folder mapped else where

>> No.8658564

>>8658551
nah i never tinkered with any of my default file locations, they're all in AppData\Roaming\DoomLauncher\GameFiles (except source ports obviously)
though i dont have that many screenshots. barely 100mb. the whole of DoomLauncher folder in Roaming adds up to 5gb total.

>> No.8658573

>>8658464
you mean like doomcute?

>> No.8658581

>>8658564
ok ty will do a clean install and not map the folder see if that works

>> No.8658587

>>8658573
something large and wide open ended

>> No.8658590

>>8657623
finally cyberdemon encounters nirvana

>> No.8658598

>>8658464
Avactor is similar to Lost Civilization

>> No.8658610

>>8658470
I guess qcrack probably doesn't work on the master levels CD since quake came later.

>> No.8658740

hey can someone post the guide for how to make powerslave's hitbox less retarded again i forgot to save it

>> No.8658847

>>8657603
What country does Goodbye Middle East the WAD take place in?

>> No.8658921

Did E1 of Freedoom P1 with a friend on HDest.
Much more enjoyable than Doom 1 imo, much more open ended with more freedoom to do whatever the fuck you want with the HDest kit.
The final 2 levels have cool midis as well.

>> No.8658963

>>8657879
I think Golden Souls has a hub level.

>> No.8659061

>>8658847
france

>> No.8659071

>>8659061
KEK

>> No.8659113

>>8657775
I dont see a vr jam happening, but I personally would love to use this. Wonder what other puzzles could be created with the abilities in the game.

>> No.8659160

>>8658119
When i had a laptop and played with keyboard only, I bound z and x to strafe left and right. So the left hand strafes and fires while the right hand uses the arrow keys. Got pretty good at circlestrafing this way.

>> No.8659179

>>8658354
As always, uncut is more pleasurable.

>> No.8659194

>>8658847
i get the feeling the creator couldnt point out the countries of the middle-east on a map

>> No.8659196

>>8659160
Why not do regular WASD for movement, and then the arrow keys for looking? Then you can rest your thumb on r.ctrl for shooting.

>> No.8659204
File: 358 KB, 719x715, Screenshot_20211229-145853_Instagram.jpg [View same] [iqdb] [saucenao] [google]
8659204

Am I being retarded or does Playstation doom really not support analog sticks?
First time playing it and I can only get through about 8-9 levels a night before I just don't want to play anymore with a dpad.

>> No.8659267

>>8659204
>PS Doom: 1995
>PS Analog Joystick: 1996
>PS Dual Analog: 1997

>> No.8659274

>>8659267
so?
I can't believe Sony was so stupid they didn't at least have dpad emulation mode or something.
Shit sucks

>> No.8659278

So what do you all think about the E1M1 shit?
Shit is kill.

>> No.8659289

>>8659204
Not many games supported DualShock.

>> No.8659297

>>8659204
I think this is your only option if you want to play it with something else than a dpad:
https://github.com/BodbDearg/PsyDoom

>> No.8659307
File: 392 KB, 1024x768, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
8659307

The jump from Doom 2 to Plutonia is a large spike in difficulty, but how does Plutonia stack up in difficulty compared to the most popular fan wads?

>> No.8659320

>>8659307
Yes?
Also wasn't tnt harder or is it the other way around
Stuff like dietest18 shits on plutonia, many such cases

>> No.8659323

>>8659307
Plutonia is harder than Doom 2, but it doesn't stack up against most custom WADs. I consider it the initiation test. If you can beat Plutonia, then you're ready to begin your journey through fan content.

>> No.8659352

>>8659274
Use a DualShock 2, that supports A2D mapping in Digital Mode.

Of course, that's for real Playstations. For emulation, things like the Logitech F-series have a Mode button that reverses the d-pad and left analog.

>> No.8659371

>>8659204
>PlayStation Doom
>expecting good controls
>>8659307
it is a bit more mean that some megawads,but is alot easier overall than most wads.

>> No.8659393

>>8659307
all official doom content is a mix of easy boring fights and cheap traps that'll get you on a blind run but then you're like "oh i see you have to do it like this" and then it isn't an issue anymore
custom doom content is usually more focused on making readable and fair yet challenging fights throughout
the former sometimes requires forward knowledge of the map's layout or saves, and the latter requires more technical skill and gamesense
and then sometimes dipshits mix both

>> No.8659396

>>8659320
what song is this
https://youtu.be/YwO3L1w7-bY

>> No.8659423
File: 147 KB, 1080x706, Screenshot_20220220-220700_1.jpg [View same] [iqdb] [saucenao] [google]
8659423

>>8658740

>> No.8659436

>>8659423
thank you

>> No.8659437 [DELETED] 

Does Civvie browse this place? I would assume so

>> No.8659440 [DELETED] 

>>8659437
He might lurk but there's no way to prove it so let's go with nah. If you want to reach him, he's got a pisscord.

>> No.8659441 [DELETED] 

>>8659437
he likely lurks sometimes,but who knows

>> No.8659474 [DELETED] 

>>8659437
He made a joke about /vr/ in one of his Shadow Warrior videos, about how on here everybody says you need to memorise enemy placement to beat the maps or something

>> No.8659478 [DELETED] 

>>8659437
Yes.
Hey Civvie!
Play Battlezone 1/2. The RTS/FPS hybrids.

>> No.8659526 [DELETED] 

>>8659437
I assume he's still lurking here and there.

>> No.8659529

>>8657998
Have you tried getting in range of an enemy? You know shotgun shells fire multiple pellets right? If you get 2 direct hits you'll kill almost any enemy.

>> No.8659591 [DELETED] 

>>8659437
every once in a while you see a post like "hey guys recommend me the more obscure shooters", I think there's a good chance it's some youtuber from that niche. I mentioned Nosferatu a couple times, and then civvie had a video on it within a month (iirc, can't be bothered to check). but idk if that's realistic with editing taken into account, so it's just guesswork at the end of the day.

>> No.8659603

>>8659307
Most of the modern wads, subjectively, are more populous but don't have dickish traps like chaingunners in your back.

>> No.8659612

best doom 3 source port??

>> No.8659614

>>8659612
dhewm3

>> No.8659670
File: 170 KB, 1280x1280, 1628449222497.jpg [View same] [iqdb] [saucenao] [google]
8659670

I want to like the new Samsara release, but the bloat is real and there is zero polish compared to the old versions. I like the idea of a lot of classes but it just feels bad to play half the time. A lot of the monster replacement slots are also pretty questionable, since they don't really fit the same role as the original enemy they replace and feel kinda random.

>> No.8659673

>>8659670
It seems the monster replacer has the same problem it's always had, Which is that enemies are selected based on tier in their respective game, instead of their combat role. It's just exacerbated by the massive increase in games they're sourced from.

>> No.8659675
File: 14 KB, 489x514, paris.png [View same] [iqdb] [saucenao] [google]
8659675

>>8659670
I think it's a fucking nightmare clusterfuck that is held together with duct tape and prayers. The help screen thing is useless and it's pretty obvious whoever ranked the new characters and gave them "roles" had no idea what the fuck they were doing. Also a lot of text in that thing are just copypasted from their manuals, it's really halfassed.

It plays really sloppily too with the addition of abilities for some characters and the weird CVAR swap between the three Hexen heroes. It's really finicky online as well and it seems prone to weapon desynchs. Some of the new characters have really bad balance too. The really baffling thing is with some characters they show a level of authenticity to the point where they play awkwardly, like the Catacombs 3D guy, but then do weird ass pulls like give Jon Powerslave a shotgun for some reason.
I'll stick with regular Samsara, even if the options menus are broken and Chexter has some fucked up player sprites. Also from what I've been told, James Bond still has fucked up aiming and the devs have failed to fix it.

I do think the monster mixer is neat, and getting the models in for the new heroes and the monsters is pretty damn good.

>> No.8659695 [DELETED] 

>>8659437
no, i don't

>> No.8659698

is samsara worth playing for singleplayer? i pretty much never play doom mp, only play solo wads and gameplay mods.

i feel like it doesnt change singleplayer enough to justify having it compared to other mods

>> No.8659702

>>8659698
It's fun if you want to go through a WAD with some different gameplay that's still semi vanilla balanced.
Samsara that is, not that Reincarnation thing.

>> No.8659705

>>8659702
whats wrong with reincarnation? i dont even know the main differences between the two desu other than rein. still being updated

>> No.8659706

>>8659705
See >>8659675
It has way too much shit stacked on top and a lot of those extra heroes have very, very poor balancing.

>> No.8659843

>>8659705
It's not so much that its really bad, but its built on a much more focused foundation. OG Samsara (and Kinsie's fork with a few updates) had a lot of thought and care put into each class, their dynamics, incorporating quirks from their respective games, and keeping a pretty streamlined balance. Honestly combining all 3 Hexen protags into a single class was genius, as it put them very much in line with the other classes in terms of overall tools, while still having a niche to fill with the weapon choices. A lot of the classes that have been added in EX heroes/Reincarnation are fun classes that had amazing respective games, but both the game specific quirks and gameplay feel are all over the place.
Balance is going to be more difficult the more you add, but some characters have either extremely op starting tools (LoWang's shurikens are better than half the roster's slot2 weapons, for no ammo cost) While others have their tools switched around instead of trying to stick with a universal slot system (slot 1 melee/starting ranged, slot 4 weak bullet hose, slot 5 explosive, etc) and some classes have so many weapons sharing slot 1 you're bound to get the wrong weapon while cycling. There are also some class specific bugs that can cause issues, like cooldown timers pausing when loading a new map and being stuck forever.
It feels great as a beta, even a 0.9 release, but not really a 1.0. There's just too much that needs to be cleaned up and tested more thoroughly, in addition to improving gameplay feedback. Of course again, with something of the size and ambition its entirely understandable, but I feel like there's still a lot of work to do.

>TL:DR its a lot of fun if rough around the edges, if you want a more focused and polished game, play the original versions.

>> No.8659850

>>8659675
Also yeah the monster mixer is actually really cool in a lot of ways, especially filling in missing bestiary entries (like the Doom 64 ones.) Definitely credit where credit is due, although it would help map compatibility if the replacements were more thought out in terms of their tools rather than raw rank replacements. Some mods that do similar stuff will adjust enemy's stats or give them makeshift attacks to make sure they have the tools of what they replace, either of which would improve the mixer's compatibility.

>> No.8659863 [DELETED] 

>>8659437
He doesn't want to be called a "chud" for browsing the white supremacist 4chan by his heckin patreon-erinos!

>> No.8660032

Why doesn't GZDoom have an option for pistol start? It's such a simple feature to implement...

>> No.8660042

>>8658129
I prefer to have running as a toggle. Don't need to hold down a key for the most part and can just turn it off for when you need to walk.

>> No.8660048

>>8660032
bind a key to "map *"

>> No.8660059

>>8660032
It literally does.
Turn off "nice weapons" dumbass

>> No.8660064

>>8659204
Yeah took me by surprise also. The d-pad is fucking dogshit and it's impossible to build up muscle memory because it's the equivalent of handling a forklift with both feet.

>> No.8660079
File: 150 KB, 1200x900, samsara reincarnation.jpg [View same] [iqdb] [saucenao] [google]
8660079

>>8659670
Whatever happened to less is more? This is only slightly better than classic rivalry.

>> No.8660085

>>8660079
Zandronum modders have no taste or design sense whatsoever. There were a few people who knew what they were doing in the Skulltag days, but the ones that picked up their legacy are utter hacks.

>> No.8660087

>>8659204
psx Final Doom supports the Playstation mouse.

>> No.8660091

>>8657604
[2-24] The Bikini Bottom Massacre for Doom released
https://www.doomworld.com/forum/topic/127189

>> No.8660109

>>8659843
Thorough post. I wouldn't play reincarnation for balance, but the variety can be fun all it's own. Hope they do clean it up though.

>> No.8660110

>>8660085
It's a damned shame too, because 0.3666 has a server crashing bug with Parias that reincarnation fixes, but also requires playing reincarnation which brings its own slew of issues.

>> No.8660116

>>8660048
Yeah it's the workaround I use
>>8660059
It literally doesn't

>> No.8660267

>>8659670
I once had 006 from Goldeneye replace the Spider Mastermind in E3M8, and after killing everything else, the entire rest of the map consisted of me just stunlocking the poor bastard with Duke's pistol with me standing completely still for like 3 minutes.
Some of these enemy replacements just do not and can not work because of how different one game's original game design is to another.

>> No.8660270

>>8657603
DOOM 64 re-release got an update!
>Fixed loading user PWADs with custom assets not working or crashing the game via command line -file example.wad
>Added the ability to skip intro videos by pressing Escape or Spacebar
>Fixed incorrect Hell Knight damage by reverting back to original DOOM 64 console-release values
...and more.
https://steamcommunity.com/games/1148590/announcements/detail/3088910094673350021

>> No.8660323

>Odamex got MBF21 support
Neat. Ad Mortem works like a charm. This might become my go-to sourceport.
Speaking of which, what MBF21 mods we got so far? I know only Xaser's Vesper and Quake mod anon posted here.

>> No.8660345
File: 187 KB, 1920x1080, Screenshot_Doom_20220224_184951.png [View same] [iqdb] [saucenao] [google]
8660345

playing HFFM, really liked map 2, very frantic fights
good job

>>8659307
plutonia had a lot of traps, which probably will kill you 99% if you dont know about them beforehand
most normal and certainly most "hard" wads today are harder than old plutonia but dont have nearly as many traps

>> No.8660365

>>8660345
Have fun with the later maps, some of them are real ball-busters.

>> No.8660368
File: 379 KB, 747x423, Shotgun.png [View same] [iqdb] [saucenao] [google]
8660368

>>8659529
>Have you tried getting in range of an enemy? You know shotgun shells fire multiple pellets right?
i know your post is facetious, but the spread shouldn't be so wide that the damage is RNG past 2 meters
it's even worse than this thing if you have autoaim off

>> No.8660384 [DELETED] 

>>8659474
Kinda sounds like he checked the place out once, saw one post he disagreed with, and left.

>> No.8660389 [DELETED] 

>>8660384
Pretty much exactly what I expected from a fag like civvie. No idea why people like him.

>> No.8660425 [DELETED] 

>>8660384
Standard for ecelebs really, everybody's gotta suck up to them or else they go back to their circlejerks.
>>8660389
> No idea why people like him.
People flock to lolsorandum Youtubers who plays old and bad games and has running jokes for them to clap to.

>> No.8660426

>>8659396
I have no idea.
Spent a while looking into it. The map was created may 20th 2005 so the song it was converted frome would have been around then or before. I think it was converted from a normal song to midi just by how it sounds but I could be wrong.
Some of the other tracks sou d similar and could be made by the same band
The music is not tied to the level designer, as three different people made maps for the wad, but the music choices do not sound different or distinct between different creators.
TOD is also a musician so I just assume he decided on most of the music choices. From what I can tell the song isn't one he created though.

>> No.8660427
File: 277 KB, 1920x1080, FMEgpClXIAQuPqM.jpg [View same] [iqdb] [saucenao] [google]
8660427

>>8657604
Automap Quake released.
https://jaycie.erysdren.me/quake/automap/

>> No.8660432
File: 83 KB, 640x480, daggerfall-dungeon-map.jpg [View same] [iqdb] [saucenao] [google]
8660432

>>8660427
>Essentially it's just a top-down view for Quake
Lame.

>> No.8660478

>>8660116
Oh you mean on level end inventory is reset.
Yeah for zdoom it's dmflag 1048576 but gzdoom uses that as allow spying
rip

>> No.8660484

>>8660427
I guess it's pretty neat that Quake finally has something like this after over two decades, but it just being a camera trick is really inelegant. Has anyone tried making an extra compiler step that generates 2D top-down views along with 'portals' for when to display them? Obviously that would take CSQC as well, but I don't see how else you're gonna get a Doom-like automap.

>> No.8660523

>>8660426
i am 100% certain i have heard the chorus melody before to the point my brain is trying to fill in the blanks with lyrics that may not even exist
aaaaa

>> No.8660535
File: 378 KB, 486x489, XAL6wGv.png [View same] [iqdb] [saucenao] [google]
8660535

>compendium pages for heroes has been replaced with slow text crawls
>stats pages for weapons have been replaced with short blurbs saying "this thing kills bad guys"
>certain classes have alternate versions that can be swapped in-game, meaning Hexen is 3 classes in 1 and Half Life is 2
>Hexen flechettes have the chance to just stop working forever if you change maps while it's on cooldown
>still has the questionable balance of Extra Heroes
>Freeman and Bond have had their hitscan weapons turned into projectiles, meaning any ranged combat against fast enemies becomes a pain in the dick, and the revolver is now just a slightly faster crossbow
>Bond has fucked aiming, I don't know what the deal is but something about it feels very off
>playing with ReMixer turns the experience into a roulette of whether or not you can even beat the level, with some game bestiaries (Corridor 7) being filled with hitscanners, or enemies with health values way above what your character's weapons were designed to deal with
>half of the enemies in ReMixer also don't drop ammo, easily fucking the map's balance and forcing you to slowly plink through everything with your starting weapons
Is there anything I'm missing

>> No.8660548

speaking of samsara
remember this?
https://www.youtube.com/watch?v=Pi6w5f6gpYs

>> No.8660556

>>8660535
A few of those, like Bond's wrist aiming and enemies dropping ammo at least have options to fix them. With the enemy mixer I had to curate the hell out of which ones are allowed to spawn, while also setting it to "cycle" so it keeps each stage's source uniform (Doom enemies one level, Hexen enemies the next, etc.)

>> No.8660571

>>8660535
There's several instances of giving characters new weapons or items that weren't in their original games to fill slots while also doubling or tripling up and randomizing items given by berserk, slot 1, or even slot 7.

>> No.8660585
File: 814 KB, 1920x1080, Screenshot_Doom_20220224_142327.png [View same] [iqdb] [saucenao] [google]
8660585

>>8660535
Also a nitpick that doesn't affect me but might some others: Some classes have inventory sections on their status bars that can't be seen in 4:3

>> No.8660589
File: 41 KB, 320x320, Doug Wendt.png [View same] [iqdb] [saucenao] [google]
8660589

Behold, the only black retro FPS protagonist in existence.

Say something nice about him.

>> No.8660592
File: 61 KB, 640x480, 7.jpg [View same] [iqdb] [saucenao] [google]
8660592

>>8660589

What about sin? He was black and quite cool.

Well you could also play as a black dude in unreal.

Also where the fuck are you Elexis chad? Did you port the Elexis model to quake 2?

>> No.8660621

>>8660589
He's got more health? IDK I just remember he's slow as balls.

>> No.8660634

>>8660589
>>8660592
There's also the Cyborg from In Pursuit of Greed.

>> No.8660640

>>8660523
Same but I could just be thinking about me just playing it 10 years ago.

>> No.8660667

>>8660484
There was already a top-down Quake total conversion way back in the day. I cant recall the name though.

>> No.8660682

>>8660032
It's such a simple mod that there's no real point making it an official feature, plus you'd have to come up with a solution for edge cases where modders don't want you to reset your inventory between maps. Just add this to your autoload:
https://forum.zdoom.org/viewtopic.php?f=43&t=71333

>> No.8660706
File: 284 KB, 484x658, cultist and zombhead.png [View same] [iqdb] [saucenao] [google]
8660706

Does MP exist for Build games anymore? I got on Meltdown right at the end before they got exposed.

>> No.8660714

some friends and I wanna do a blind race of powerslave, but it's probably too long of a game to race all in one go. any ideas for where in the game to race to that we could get to in like 1-2 hours? or like where to break it up into multiple parts?

>> No.8660723

>>8660714
couldn't you break it up by episode?

>> No.8660732

>>8660723
that sounds like it would probably be good, I didn't know it had episodes. do you know how many there are?

>> No.8660772

>>8659396
https://youtube.com/watch?v=3-dl8gAcv7M

>> No.8660776

>>8660548
Yes. Reincarnation reminds me exactly of this, especially when you throw remixer into the equation. Just a huge purple mess of STUFF.

>> No.8660853

>>8660270
>>8657604

>> No.8660859

>>8660085
>Zandronum modders tend to not have any taste or actual design sense whatsoever.
Time will tell when things change.

>> No.8660870

>>8660772
thank you

>> No.8660894 [DELETED] 

>>8657603
what the fuck happened in the mapping discord?

>> No.8660907

>>8657623
>miss funny
yeap

>> No.8660936

>>8660907
Who is she?

>> No.8661000

>>8659307
IMO, most of the high difficulty of Plutonia relies on getting the jump on the player, which is most effective on first playthrough, but generally makes for easier replays. Other than that, its mainly just more difficult than Doom 2 for actually utilizing Doom 2's monsters unlike Doom 2 itself, which tended to rely on Doom 1's established roster more and treated most of the new monsters as rare threats.
Modern Hard Pwads continue the better utilization of Doom 2's monsters, but tend to be less about getting the jump on players (though it does still happen), instead often incorporating enemy setups that demands the player to apply themselves.

>> No.8661045
File: 3.38 MB, 3000x2017, fatfucks.png [View same] [iqdb] [saucenao] [google]
8661045

My favorite enemy archetype is "fat bastard who shoots hard to predict explosives".

And you?

>> No.8661047

>>8660589
Nonfat

>> No.8661061 [DELETED] 

>>8660894
Apparently some Ukrainian was venting about being invaded and Chad Dumptruck said "no politics LOL" and muted him for an hour and all the boomer admins got triggered and exiled him and forcefully enacted a regime change against him (no irony here)

>> No.8661070

>>8661045
What's hard to predict with the Mancubus?

>> No.8661074

>>8661045
Melee only meatbag
Always satisfying to kill, whether alone or in a groups

>> No.8661124 [DELETED] 

>>8660894
>discord
I'm getting too old to be here.

>> No.8661126
File: 263 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google]
8661126

>playing Q2 Citadel
I must say, yamagiq2 with the Moddb pack feels like if the game had a 1999/200 re-release if id had given to SiS, AMD and Nvidia in mind.

>> No.8661138

>>8660589
what about a black female fps character?
hard more: she has to be hot

>> No.8661141

>>8657840
You can very easily put WASD movement through the setup in the original Doom exe.

>> No.8661143 [DELETED] 

>>8661061
Fairweather got what he wanted, Kill the only guy who was giving a damn to the Q1 mapping community, Spirit and quaddicted is next.

>> No.8661148

Map14 of Ad Mortem. A long, non-linear level that reminds me of Eternal Doom. A lot of misaligned textures.
https://www.youtube.com/watch?v=7iXcL8tgGHI

>> No.8661165 [DELETED] 

>>8661124
Shit's just IRC for furfags, teenagers and assholes, I stopped using it when it became clear even these threads are more productive than the various modding and mapping servers .

>> No.8661172
File: 222 KB, 1920x1080, q2_0001.jpg [View same] [iqdb] [saucenao] [google]
8661172

>>8661126

>> No.8661182 [DELETED] 

>>8661165
DIscord is not just IRC with a trademarked mascot, its VOIP. But yeah, theres better places like Qtox, Mumble, Viber, Signal, and Telegram.

>> No.8661187 [DELETED] 

>>8661124
I'm probably older than you

>> No.8661190
File: 2.83 MB, 800x600, DIY_cashmap.gif [View same] [iqdb] [saucenao] [google]
8661190

>>8657603

DIY is now in it's compiling phase. There was only one map submitted from /vr/ that I saw and that was Checksum. I'll be playing it this weekend so I hope the anon who posted it sees this and any subsequent feedback.

I've created a Google sheet with a list of maps the order in which I'll test them - https://www.doomworld.com/forum/post/2458254

I'm hoping to get this done within the next 2 weeks. I've got some cool stuff coming too like some new Jimmy tracks and some MP fun with Ralphis,

>> No.8661192 [DELETED] 

>>8661143
How many "big-name" mappers does Quake even have? I wouldn't imagine many.

>> No.8661196 [DELETED] 

>>8661143
dumptruck enforced rules like stalin though, I got a "courtesy" warning because I wrote f*ck or some shit like that, I don't remember the last time an admin or mod had common sense

>> No.8661350 [DELETED] 

why is this thread jannied so hard god damn

>> No.8661401

iwad torrent stalled at 0% plz help

>> No.8661404 [DELETED] 

>>8661350
The janny realized the rest of the board has become /v/ 2.0 and is a lost cause so he moderates here instead.
>>8661401
Everyone who seeded it is long gone, use this instead rentryDOTco/iwads
Looks like rentry links get caught in the spam filter, which is a shame because I was planning on updating the OP with it.

>> No.8661405

>>8661401
buy my unity port

>> No.8661408

>>8661401
thats weird, i downloaded it just the other day.
try restarting your torrent client and shit. and wait a bit. sometimes downloads dont start for no reason.

>> No.8661410

>>8661401
What iwad?

>> No.8661415

>>8661404
thank you
>>8661408
tried it, I think you just got lucky
>>8661410
all of them, from the OP

>> No.8661419

>>8661415
Wtf just Google whatever iwad you need

>> No.8661423

>>8661419
idk dude what if I got like a fake iwad. or a somehow shitty iwad. I trust >>8661404 way more

>> No.8661430
File: 1.04 MB, 1920x1080, q2_0016.jpg [View same] [iqdb] [saucenao] [google]
8661430

Allright, this texture pack is really well good.

>> No.8661501
File: 1.22 MB, 1920x1080, q2_0020.jpg [View same] [iqdb] [saucenao] [google]
8661501

>>8661430

>> No.8661505
File: 1.29 MB, 1920x1080, q2_0021.jpg [View same] [iqdb] [saucenao] [google]
8661505

>>8661501

>> No.8661507

>>>/wsg/4382020
Tonight I put JELLY on
this HOT GUN

>> No.8661509
File: 1.17 MB, 1920x1080, q2_0024.jpg [View same] [iqdb] [saucenao] [google]
8661509

>>8661505
This wall has a moving light

>> No.8661513

>>8661507
This is a really interesting take on the BFG. What other guns are there?
>Blastin fancy grill
Good.

>> No.8661514
File: 959 KB, 1920x1080, q2_0025.jpg [View same] [iqdb] [saucenao] [google]
8661514

>>8661509

>> No.8661527

>>8661513
There is none. But, I think I'm gonna replace chainsaw with short-ranged plasma rifle. Because fuck chainsaw.

>> No.8661538

>>8661527
Chainsaw's not bad, really. Though I agree it still lags behind compared to other weapons and a berserk fist is superior.

>> No.8661683

For Linux users who haven't been able to run GZdoom because of it's terrible error reporting, run it with -glversion 3.3

>> No.8661684
File: 20 KB, 168x166, 1626676196438.gif [View same] [iqdb] [saucenao] [google]
8661684

>>8661190
Hi, I updated checksum to v3 a while back. Please make sure you're using the updated version.
https://files.catbox.moe/jf5eu4.wad

>> No.8661806

>>8657604
Doom 64 Minor Update corrects baron damage and other things
https://store.steampowered.com/news/app/1148590/view/3088910094673350020


>Fixed incorrect Hell Knight damage by reverting back to original DOOM 64 console-release values
Were they talking about the melee damage?

>Fixed loading user PWADs with custom assets not working or crashing the game via command line -file example.wad
I think this means your .wad with the correct medkit sprites will now work, and maybe multi-level pwads will work in the remake now

>> No.8661816
File: 1.40 MB, 1920x1080, image_2022-02-24_222245.png [View same] [iqdb] [saucenao] [google]
8661816

>>8661806
well the red cross thing didn't work, i'll see if i can get doom64 megawads to run

>> No.8661826

>>8661806
i hope kaiser adds Powerslave exhumed CRT shader into D64, if anything with blargg's open source composite shader.
N64 and Composite walked together all times like PS1 and Saturn titles

>> No.8661835
File: 1.36 MB, 1920x1080, image_2022-02-24_223029.png [View same] [iqdb] [saucenao] [google]
8661835

>>8661806
>>8661816
I tested out Beta64.wad and the levels do indeed load without crashing, but it seems like there are missing textures. There are two invisible switches in this picture, one of them obvious because of the indentation in the wall

>> No.8661904

>>8661806
>Were they talking about the melee damage?
Iirc it has something to do with fireball damage being halfed in some instance? I think it was the only thing throwing off proper demo compatibility and went under the radar because it was a slight rarity.

>> No.8661921
File: 562 KB, 1920x1080, Zandronum Screenshot 2022.02.24 - 23.25.53.56.png [View same] [iqdb] [saucenao] [google]
8661921

Tonight on joining random zandro server

>> No.8661929
File: 575 KB, 899x899, 1639820884555.jpg [View same] [iqdb] [saucenao] [google]
8661929

From /po/

>> No.8661931
File: 879 KB, 1200x1200, 1628240664784.jpg [View same] [iqdb] [saucenao] [google]
8661931

2/2

>> No.8661947
File: 194 KB, 557x605, 1454195342491.png [View same] [iqdb] [saucenao] [google]
8661947

>>8661929
>>8661931
Very nice.

>> No.8661957
File: 810 KB, 225x183, 1351841090104.gif [View same] [iqdb] [saucenao] [google]
8661957

>>8659670
>look at the release thread
>see the sheer amount of game logos surrounding OP's pic

I'm sure some like Samsara as being some kind of FPS hall-of-fame Smash Bros sort of deal but yeah I don't have a good feeling about bloated shit in the slightest. Terminus was absolutely right in originally having a more curated selection for the sake of giving characters a niche in gameplay.

>> No.8661964

>>8661957
Term was right for dropping it too, shit became an utter clusterfuck and this new attempt to "fix" it really doesn't fix much at all, and in some ways makes it worse.

>> No.8661970
File: 154 KB, 1000x694, why term stopped working on samsara.png [View same] [iqdb] [saucenao] [google]
8661970

>>8661964
Shit, extra hero addons were part of the reason the project eventually got abandoned too even. Does Kinsie still maintain an updated build for newer GZDoom versions?

>> No.8661980

>>8661970
He does, but it hasn't been updated in about 3 years, so it's like being kept on life support.

>> No.8662007

>>8661929
>>8661931
yeh, ace

>> No.8662009

Is Strife any good?

>> No.8662012

>>8661957
Main thing that grinds my gears about it is that I can't even load the fucking game unless I close a bunch of programs because Zandronum refuses to start if I don't have enough free ram to spare for the PK3.

>> No.8662013

>>8662009
It's good in every department but gameplay thanks to shitty weapons and unintuitive progression with a few softlocks. Don't play on UV.

>> No.8662016

>>8662012
*PK3s. plural.
I dare not even touch the soundtrack add-on, which seems like a particularly stupid feature to me anyway.

>> No.8662026

I never understood doom e2-4.
Were they made by someone else entirely? They just feel weird and I simply put the game down after a couple of levels in
Like e1 is so good and then you drop into wtf is this shit. Omg crates Haha you walk across the green stuff now, BTW skulls. SKULLS and blood yeah that's our walls
And floors, no mom it's not a phase

I don't mean to sound like I hate it I just it's different

>> No.8662030

>>8662012
How much ram do you have wtf. I used to play the fuck out of skulltag with 1gm ram on servers with tons of pk3s. There was nothing I couldn't load
Or have map makers made shit so bloated now
I can't imagine how that would be possible

>> No.8662039

>>8662030
16 gigs. Seems like enough, right? Worse comes to worst, it could just use the swap file, right? Nope. God forbid I want to keep my web browser open at the same time. I don't fucking get it.

>> No.8662045

>>8662026
John Romero designed most of Knee Deep in the Dead, and Sandy Petersen did the lion's share of episodes 2 & 3. Thy Flesh Consumed was a post-release episode (after Doom 2's release at that) that is designed to be more challenging.

>> No.8662049

>>8662009
Yes, but it's a pretty big departure from everything else on the engine, and a lot of the guns are sort of weird.
>>8662013
>and unintuitive progression with a few softlocks
The re-release of it fixes the softlocks.

>> No.8662054
File: 282 KB, 522x502, 1627931678181.png [View same] [iqdb] [saucenao] [google]
8662054

>>8662026
Carl "Sandy" Bepersen is a shitty level designer. He's made some gems, but for the most part he shat out fat sandy turds like E3M2. He's the one to blame for the sudden whiplash between E1 and E-everything else.

>> No.8662065
File: 726 B, 85x26, show pwad.png [View same] [iqdb] [saucenao] [google]
8662065

>>8662054
Post your maps.
Reminder to all that Sandy's first Doom map was E2M6

>> No.8662068

>>8662054
Dude had just joined id and was basically told he had to knock out most of the levels in the space of a few months with tools that he wasn't even familiar with.

>> No.8662069

>>8662065
>>8662068
nice job posting on your pc and your phone simultaneously sandy, also not an argument your levels still suck

>> No.8662082
File: 105 KB, 216x233, image_2022-02-25_005027.png [View same] [iqdb] [saucenao] [google]
8662082

>turds like E3M2
That level was scary as Hell when I first played it

>> No.8662092

>>8662054
>but for the most part he shat out fat sandy turds like E3M2
So he only made good levels?

>> No.8662093

>>8662065
Not him but shit I have made a few maps that shit on most of e2-3
Idk where they are probably on pc and I'm not there

>> No.8662094
File: 72 KB, 1080x969, 1640140733329.jpg [View same] [iqdb] [saucenao] [google]
8662094

>>8662092
It's time to let go, Sandy.

>> No.8662103
File: 24 KB, 726x1096, E3M2_map.png [View same] [iqdb] [saucenao] [google]
8662103

>>8662054
>fat sandy turds like E3M2
That level is kino though.

>> No.8662109

There are actual, really shitty maps that Sandy's put out, and here you are meming about the hand again.
The hand is based, shut up.

>> No.8662110

>>8662103
The hand design is cool but is it fun?
No.

>> No.8662114

>romero map
>challenging, fun, creative, beautiful
>carl's sandy turds
>1 texture throughout the level
>only way it ever becomes challenging is when you jump a teleporter and get sandwiched between 20 pinkies
>confusing
>bland
>bad
>probably smells like carl's sandy asshole

>> No.8662132 [DELETED] 

>>8660589
>>8660592
There was also black character in FPS/adventure hybrid Project EDEN. More than that, he was team leader.
It also had female cyborg that looks like picrelated

>> No.8662150

How small does a monster have to be to fit below a revenant missile? Too small for the player to melee? Imagine melee enemies that are too low to be hit by enemy projectiles.

>> No.8662158
File: 8 KB, 150x197, Sandy_Petersen.jpg [View same] [iqdb] [saucenao] [google]
8662158

The Map Maestro filters plebs yet again.

>> No.8662179
File: 382 KB, 452x605, AmberTorrelson.png [View same] [iqdb] [saucenao] [google]
8662179

>>8660589
>>8660592
There was also black character in FPS/adventure hybrid Project EDEN. More than that, he was team leader.
It also had female cyborg that looks like picrelated

>> No.8662183

>>8662158
>also had a hand in AoE II

Based, dude worked on two of my favorite games that are also in different genres

>> No.8662221

>freedoom E1M8
>the midi
>the base to hell maze
Holy kino, how can id even compete?

>> No.8662229

>>8662183
Sandy can design one hell of a strategy game, because that's where is interest lies. He's not much of a shooter person, which explains why his Doom content was so bad

>> No.8662248

>>8662054
Too bad E2 and E4 are better than E1.

>> No.8662251

>>8662026
The game is supposed to be set in hell, the fuck do you want it to look like?
E2 and E3 have the best aesthetics

>> No.8662301

>>8662026
hell in doom was at its most unique and diverse in the og games, though

>> No.8662329

>>8661806
About time, hope they roll those fixes out for consoles too. Now the port should basically be perfect.

>> No.8662342
File: 460 KB, 1280x720, Thinking.webm [View same] [iqdb] [saucenao] [google]
8662342

>>8661806
Is this version better than just using Doom64 EX?

>> No.8662367
File: 433 KB, 800x2750, FLwqRVbVEAEHmnj.jpg [View same] [iqdb] [saucenao] [google]
8662367

Is Sculptris still good for modelling enemies or is there any new program that replaced it in terms of quality?

>> No.8662370

>>8662179
Shit that was that lost vikings type game right? I forgot about it. I played the demo back then but forgot about it.

Seemed really cool.

>> No.8662391

>>8662009
It's decent, has some really cool parts, has some parts which aren't as well realized as they could have been. Very nice sprites.

>> No.8662396

>>8662012
>>8662030
>>8662039
Maybe these .pk3s in question are bloated beyond belief. How big are they?

>> No.8662509

>>8662396
Reincarnation on its own is 310 MB. Once you add the ReMixer (+ Goldeneye models) and Soundtrack it fills out to 1.74 GB.

>> No.8662535

>>8662054
Bait. I agree that Sandy is hit and miss, but E3M2 is one of his best. If you were serious you'd give E3M1 as an example.

>> No.8662548 [DELETED] 

Anyone else think Doomkid showing up in the Cacoward nominations thread to try and discourage Auger Zenith from winning after a bunch of people were enthusiastically nominating it was incredibly petty last year? Like I cant see him coming in to say how "you need to play more wads from this year if you think this is special" about a wad from any other creator (someone from the Doomworld crowd for example). He enjoys a lot of Cacoward attention as it is himself, why try to be such a petty piece of shit about another wad? Lost a lot of respect for him there. What a lowlife piece of shit.

>> No.8662549

playing thourgh Doom Zero currently and really enjoying it, any other more "adventure" style wads that you guys can recommend? i hate when it when WADs turn to slaughtershit by the end

>> No.8662561

>>8662367
Blender sculpting has had a fair bit of advancement since that image was made. I don't know if it's better, but it's worth a try if you don't want to use multiple programs.

>> No.8662572

>>8662549
Eternal Doom

>> No.8662580

>>8657879

Ar Luminae is a single level GZDoom wad that has a hub you teleport from.

your ideas seem like fun novelty shitposty ideas but dont think theres a reason for them to require a hub level, no?

>> No.8662586

>>8662549
Zero is not really adventure style like Eternal Doom. It's more like combination of Doom 1 and 2 itself. Try dtwid series and it's spinoffs like Syringe, Arrival and Doom 2 in Spain Only.

Also pro tip: HMP and UV don't do anything else than increase the monster count. If you feel that the wad turns to slaughtershit aka has too many monsters, just lower the difficulty. Selecting the difficulty with biggest amount of monsters and then complaining about too many monsters is retarded. Never go full retard, anon.

>> No.8662589

>>8657879
Rtc-3057, Daedalus and Unloved have the Hexen-like hub-based gameplay. Unloved out of these is most modern and least switchhunty. You always know where to go.

>> No.8662593

>make exquisite as fuck elaborate architecture
>amazing level design
>waste it all on puzzlecore slaughtershit
Guess the .wad!

>> No.8662595

>>8662593
isn't that like half of ribbiks' wads

>> No.8662598

>>8662593

Haven't played it yet but Fractured Worlds I'm guessing

>> No.8662604

>>8662593
I love slaughter-lite. Fractured Worlds was fun for me. Don't like it? Don't play it. Make your own wads with your preferred style. Don't whine and cry about it like a child.

>> No.8662613

>>8662604
If this thread is allowed to piss and shit themselves over and censor 2 words in HDest and SWWM, I am damn well allowed to whine and cry about slaughtershit like a child.

>> No.8662618

>>8662549
Lost Civilisation gets huge armies of enemies near the end, but you are usually get enough resources to deal with them with moderate effort, and the groups are usually well balanced and not just "300 Revenants LMAO".

>> No.8662626

>>8662613
If you can't beat a videogame that hundreds of other players can and find fun, have you considered that the problem might be in your skills and not in the game itself. God forbid that game has a challenging encounter that expects player to develop a strategy to win it.

>> No.8662635

>>8662626
I can and have beaten slaughtershit maps, I just can't stand the tedium of an all-out slaughtermap with monster numbers beefed up for shock value like they're trying to outnuts Nuts.wad. Lite is fine.

>> No.8662636

>>8662613
>SWWM
SwimmJizz is babymode.
It's BFG literally has instakill-1000-enemy-army firemode.

>> No.8662640

>>8662635
Which ones do you consider good and which ones bad? I'm genuinely interested.

>> No.8662647
File: 2.91 MB, 960x540, Gun guy.webm [View same] [iqdb] [saucenao] [google]
8662647

>> No.8662649

>>8662647
lol'd

>> No.8662650

>>8662640
More Ancient Aliens, less Alien Vendetta

>> No.8662651
File: 1.07 MB, 232x180, right in the megaspheres.gif [View same] [iqdb] [saucenao] [google]
8662651

>> No.8662654

>>8657603
GOOSTAFA

>> No.8662656
File: 133 KB, 658x572, doom_folders.jpg [View same] [iqdb] [saucenao] [google]
8662656

>> No.8662661

>>8662650
Yea the older slaughter is bit grindier. Not really puzzlelike or challenging though. If you enjoy Skillsaw wads you might enjoy Speed Of Doom. Yes it has more enemies than Skillsaw wads, but it's all fastpaced and not grindy.

>> No.8662662

>>8662650

wtf neither of those are slaughtery or have over a 1500 monsters in any map

>> No.8662673
File: 2.50 MB, 720x360, The guy who had guts.webm [View same] [iqdb] [saucenao] [google]
8662673

>>8662662
I've had people say my unfinished map has "slaughter wad combat" which is fucking baffling to me, it only has 115 monsters.
Man this old webm is crusty.

>> No.8662680

>>8662593
Sunder

>> No.8662681

I think the best way to determine what's "slaughter" or not isn't how many enemies there are in total, but rather how many enemies there are in the encounters. If your stage has 300 enemies in it, but each encounter has 100 monsters, then it should count as slaughter.

>> No.8662684
File: 113 KB, 2200x2200, 1625608731382.gif [View same] [iqdb] [saucenao] [google]
8662684

>>8662662
>>8662673
I think its just as much about encounter size as it is raw enemy count. Normal map flow tends to have encounters broken into pieces, more of a gauntlet of multiple smaller encounters with the map itself sectioning them off creating a series of natural chokepoints and the more encounters you clear, the more breathing room you create to retreat to (outside of room traps, of course.) I'm definitely not of the "its all slaughtershit" camp, but i tend not to enjoy when multiple maps in a row have either massive encounters in large areas with little to no cover, absurd enemy counts which rely on manipulating infighting, or encounters that feel like they last forever. Those I feel are what filter slaughtermap haters the most, as they're best in moderation.

>> No.8662690

>>8662656
Shouldn't those two brain images be the other way around? Proper organisation is smarter than just sloppy mismanagement.

>> No.8662693
File: 246 KB, 285x224, New marines on the block.gif [View same] [iqdb] [saucenao] [google]
8662693

https://diemotherfuckers.ytmnd.com/

>> No.8662708

>>8661921
Looks like Doomguy is going through a portal through space-time

>> No.8662729

>>8661970
Man, this community kind of doesn't deserve guys like him. At least that section of it.

>> No.8662732

>>8662026
Sifted softly. E1 is weaker than the other episodes, E2 is the best.

>> No.8662747

>>8662690
That's the joke, anon.

>> No.8662759
File: 11 KB, 183x208, 1632848997382.png [View same] [iqdb] [saucenao] [google]
8662759

>>8662690

>> No.8662760
File: 1.05 MB, 640x480, Ultima Underworld 1.webm [View same] [iqdb] [saucenao] [google]
8662760

>> No.8662762

>>8662760
I only played bits of this game never finished it but fuck it is really impressive.

Arx Fatalis was great but I would love a modern iteration.


No doubt it made old bethesda get pumped up and aim for the sky with the tes series.

>> No.8662830

>>8662762
It made iD get pumped up
>A 3D world, but all texture mapped? Cool! We should do that, ezcept fast

>> No.8662871

>>8661806
also breaks the fps cap,making it 95 for no reason.

>> No.8662917
File: 197 KB, 1920x1080, Screenshot_Doom_20220225_093909.png [View same] [iqdb] [saucenao] [google]
8662917

OH MY GOD THIS IS MAP 5 WHY IS IT SO BIG

>> No.8662975

>>8662917
Freedoom?

>> No.8663036
File: 973 KB, 1920x1080, q2_0042.jpg [View same] [iqdb] [saucenao] [google]
8663036

whoever worked on the Q2 Citadel AI deserves a gold medal
>using rogue and Xatrix ai for enforcers and soldiers
>Berserkers are now annoying ass dipshits evading projectiles
>tanks prioritizing rockets at long range
>Fucking Rogue asshole spiders

>> No.8663045
File: 2.15 MB, 1920x1080, q2_0041.jpg [View same] [iqdb] [saucenao] [google]
8663045

>>8663036
Also the dynamic lights this Unit puts in all rooms is something that is out of Alkaline itself.

>> No.8663051
File: 1.73 MB, 1920x1080, q2_0037.jpg [View same] [iqdb] [saucenao] [google]
8663051

>>8663045

>> No.8663107
File: 618 KB, 800x450, 800px-Hellgrowth_E3M1.png [View same] [iqdb] [saucenao] [google]
8663107

Did doomguy really rappel down from the edge of Deimos into a bony hole in the floor of Hell with a gaping asshole?

>> No.8663113

>>8662586
thats a little bullshit eh? im not talking about "lots of monsters", im talking about levels that specifically attempt slaughter. if you boot up scythe map 26, even on hey not too rough, it still plays like slaughter, cause its a slaughtermap

>> No.8663127

>>8662572
>>8662586
>>8662618
but anyway thanks for the recommends, ive played civilisation and dtwid, and some eternal doom (a little too cryptic for my low IQ taste), and i had syringe and doom in spain on my todo list so i guess its time to get to these

>> No.8663139

>>8662662
bruh? map 25 of AV has 1350 monsters
yeah obviously not the whole WAD is slaughter but theres like 2 or 3 definite slaughtermaps in there

>> No.8663146

>>8662593
half of each years cacoward winners

>> No.8663156

>>8663113
Well in this general some feel that 10 monsters at same time is "slaughtershit". I've seen btsx and Syringe called slaughter wads. It has become kind of memeword here. Thus when someone complains about slaughtershit people remember those memeing edgelords. You seem like ok anon though.

But yes there is usually even quite notable changes in monster count depending from the difficulty. It also depends from wad. Scythe is quite extreme in it's sudden difficulty change, rarely modern wads turn into so heavy slaughter so fast.

>> No.8663168

>>8663146
Yes, gorgeous architechture, amazing level design, and challenging but fun levels usually gets attention of critics and playerbase.

>> No.8663178

>>8663107
Wouldn't you?

>> No.8663190

>>8663156
hey dont write me off yet, i can be retarded af too

i just generally dont like any map or map section that requires me to extensively use rockets or BFGs, its my autistic curse, cant do much about it. frankly, i have and always have had the most fun in doom just shotgunning imps. i should probably look into some good doom1 wads

>> No.8663220
File: 137 KB, 1360x768, will_it_die.png [View same] [iqdb] [saucenao] [google]
8663220

if i remove these two lines, those guys wont spawn and the mod wont sperg out, right?

>> No.8663267

>>8663220
well at least they dont spawn now. but now nothing spawns if a spawn was to be replaced with those monsters. i guess ill take it, i dont know where the file/data is that calls out spawn replacement chances so i can properly turn them off.

>> No.8663289

Sandy
>I can't do new Doom maps cus I would have to do a whole wad
Cope
>I can't make new maps cus I have to compete with Romero in quality
Cope
>I can't make new maps cus I have a job/business
Cope. Literally everyone who makes maps has a fucking job.
>I can't make new maps cus people might be mean to me
Holy fuck what a faggot boomer

>> No.8663318

>>8662593
Every bridgeburner wad
Although "amazing level design" wouldnt really be accurate

>> No.8663347
File: 68 KB, 347x293, file.png [View same] [iqdb] [saucenao] [google]
8663347

late to the game but just found out about blade of agony, is it fun to play or trying to hard to bring MOH style cinematic story into a shoot em up?

>> No.8663358

>>8662673
>it only has 115 monsters.
It's not about the monster count. A single room with 20 monsters can also be a slaughter map.

>> No.8663361
File: 1.31 MB, 1920x1080, q2_0045.jpg [View same] [iqdb] [saucenao] [google]
8663361

Chainfist is a underrated weapon

>> No.8663365

>>8663347
Its a cool game. Nothing amazing. I say try it.

These are the type of shit I love from old ass fps, labour of love big content shit.

>> No.8663383
File: 2.02 MB, 1920x1080, q2_0028.jpg [View same] [iqdb] [saucenao] [google]
8663383

>>8663361
Also interesting stuff, YamagiQ2 ported a lighter version cheb's upscale filter for his Q2facelift source port http://www.chebmaster.com/q2facelift/ as a option for the low res textures and sprites.
>set r_scale8bittextures "1" at config

>> No.8663392

>>8662673
That looks like halfway to slaughter. Like the very early levels of Skillsaw wads when hes easing you in to the gameplay. Looks fun.

>> No.8663429
File: 368 KB, 623x645, d7e1984d267c2007ad41bf7a54b724143a28960d.png [View same] [iqdb] [saucenao] [google]
8663429

>>8662690

>> No.8663456

>>8663289
I'd much rather see a new Quake map from him honestly. Nu-Quakers are too afraid to use spawns as much as episode 4 did and their levels aren't nearly open enough. Doom still seems to get maps inspired by maps inspired by Sandy's on occasion.

>> No.8663505
File: 4 KB, 249x80, file.png [View same] [iqdb] [saucenao] [google]
8663505

>>8662656
How the fuck did I let it come to this

>> No.8663509

>>8663318
-Bridgeburner has released 2 complete wads (another of them being a single map)
-Bridgeburner has won only 1 cacoward
-His encounters in both wads aren't puzzle pieces but more of an arcadey bullet hells inspired by Doom 2016
-Upcoming Age Of Hell is even more fast paced and has slaughter only few sections (much like Skillsaw)
I understand criticism, but at least get it right.

>> No.8663516
File: 623 KB, 294x232, 1620611360878.gif [View same] [iqdb] [saucenao] [google]
8663516

>>8662647

>> No.8663518

>>8662647
But what happens if you pick up other weapons?

>> No.8663534
File: 3 KB, 242x74, c.png [View same] [iqdb] [saucenao] [google]
8663534

>>8663505
i dunno

>> No.8663579

>>8662647
Shoot Knight's big brother.

>> No.8663608

>>8662535
E3M1 is good though.

>> No.8663618

the fuck is a slaughter map and what are the alternatives to slaughter maps

>> No.8663635

>>8663618
>the fuck is a slaughter map
Lods of eduds
>what are the alternatives to slaughter maps
Not lods of eduds. Puzzles, small numbers of challenging enemies, etc.

>> No.8663664
File: 20 KB, 300x300, 1645823358365.png [View same] [iqdb] [saucenao] [google]
8663664

>>8663456
>the one enemy in quake that's actually dangerous and expects the player to react quickly/make full use of the cool movement system they're given
>bitched about incessantly by the playerbase
>never utilized by cowardly custom mappers
Why are Quake players such shitters?
Hurr durr yeah it's sooooo much more fun shooting slow retarded chip damage only-sometimes-effective-in-narrow-corridors enemies 10000 times over instead of these BOUNCING EGGS OF FUCKING DEATH

>> No.8663714 [SPOILER] 
File: 25 KB, 151x158, 1645824276895.png [View same] [iqdb] [saucenao] [google]
8663714

>>8658129
holy fucking shit the idea gives me physical fucking pain
>picrel

>> No.8663720 [SPOILER] 
File: 96 KB, 475x258, 1645824353449.png [View same] [iqdb] [saucenao] [google]
8663720

>>8663714
You're pushing your luck, little man.

>> No.8663742

>>8663618
Ostensibly it's about shoving a fuckton of mobs into a map and having you deal with them.

It's poorly understood though, often people assume it's all spamming the shit out of mobs and don't get there's a skill to decent slaughter map encounter design.

>> No.8663748

Testing the new version of Project Brutality after having the one from 2018 for so long. The weapon animations are really good now, but it looks like they went back to using the blood system from 2.03 which looks like complete ass and the blood pools under dead things are way too big. The gore menu to adjust all of this is also kind of obtuse. I miss being able to just set it to "Realistic" and just not worry about it.

Oh, and the weapon sounds still cut off when you switch weapons, so I've been having "fun" going through all the weapon decorates and fixing them again. Along with disabling the tracers because those are shit, too.

>> No.8663749

Just a heads up, /vr/troopers deathmatch is going down for FNF. I'm not willing to test how the hardware handles two servers right now.

>> No.8663750
File: 30 KB, 640x480, Hovertank3D.jpg [View same] [iqdb] [saucenao] [google]
8663750

>yay

>> No.8663761

For some reason, all of my railgun shots in Q2 are invisible now.
i cant see the devrail.

>> No.8663786

>>8663720
haven't seen that image in a while

>> No.8663791

>>8662656
I put all my wads in their own folders and copy them over to where the .exe is so I can just add them to my shortcuts' command lines. Then delete them when I'm finished.

>> No.8663840

>>8663791
>not using ZDL to automate that

>> No.8663862

>>8663791
I tend to use the old Drag and drop method.

>> No.8663958

>>8663748
I've been getting a lot of crashes. The most consistent one is when I melee a heavy chain gunner. Also, the new putting on the helmet animation takes way too long.

>> No.8663984

>>8662110
>The hand design is cool
Rule of cool wins. It's a novel map, and that makes it fun. I'd rather play fun maps than "fun" maps any day.
Of course both is always best, but I like Sandy's maps.

>> No.8663985

>>8663761
Anyone, in fact this seems to be happening only with Yamagi using GL3.2

>> No.8663991
File: 413 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_55_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8663991

FRIDAY NIGHT FIREFIGHT TIME! Tonight we're fragging on Antaresia by antares031. Connect with Zandronum and come join the firefight!
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666

>> No.8663995

>>8662367
Sculptris is fine, and I like the way the tools feel, but you're probably better off using blender for everything these days as that's what you'll find tutorials for (and you can keep working all in one program). Both let you paint directly to mesh if you want.
Blender also let's you do hard surface easier, so if you want armor and weapons and not just teeth and claws etc, you'll probably want to use that anyway. You can bullshit some hard surface stuff in sculptris at a doom-sprite scale, but it's a bit counter productive.
Sculptris is great for learning how to digitially sculpt for a beginner though. Since it's a focused program. Of you're just starting out it might be worth it for that reason alone.

>> No.8664002

>>8663456
I would also like to see this.

>> No.8664003

>>8663984
I'd rather play maps that are actually fun, aka not Carl's maps.

>> No.8664021

>>8662690
If you're really smart and know everything you have you don't need to waste time making things pretty

>> No.8664024

>>8663534
how many WADs is that and have you played most of them?
doom is old but that is a lot of doom

>> No.8664034

>>8663618
slaughter is when it plays like scythe 26
emphasis on "plays like", therefore YMMV

>> No.8664040 [SPOILER] 
File: 2.46 MB, 512x512, 1645830970259.gif [View same] [iqdb] [saucenao] [google]
8664040

NEW /VR/ MAPPING PROJECT WHEN

>> No.8664046

>>8664040
i will accept no less than a from-scratch 32 map set where every single sound is replaced by a unique iteration of the n-word

>> No.8664047

Map15 of Ad Mortem. Very difficult, interesting visuals. A 10/10 for an IoS map. Good job, lads!
https://www.youtube.com/watch?v=ci8SQOnb7R0

>> No.8664053

I'm gonna steal /vr/ maps and recreate them in my commercial boomer shooter project. :)

>> No.8664054
File: 202 KB, 359x460, unknown.png [View same] [iqdb] [saucenao] [google]
8664054

>>8663392
well thank you. That was my first ever map, I never did finish it though.

>> No.8664057

>>8663958
I haven't played much myself. I just downloaded the newest one the other day and tested all the guns to see if the issues I had were still there. I just got done fixing what I could(the Pulse Cannon's projectiles still come out of the literal center of the screen instead of the gun's muzzle so it's more or less completely unusable), so now I can actually play it.

There's an option to disable the helmet and the weapon inspections in Gameplay Settings, though the inspections are rad, so I'm leaving them on. One thing I appreciate that they did was having the option to disable Doomguy taunts on also prevents him from quoting comic lines when you pick up certain weapons. I had to replace the pick up sounds in the other versions for that. I also went ahead and silenced flipping enemies the bird and disabled it alerting enemies unless you're aiming at them.

>> No.8664064

>>8664053
i'm going to code the most sophisticated procedural terrain generator ever that has some internal logic with its enemy placements and then copy what it makes into doom with le heckin epic glowy space neon textures and win a cacoward

>> No.8664065

>>8664054
I played your map. I liked the music choice and choosing your weapon was an interesting idea. Can't really give a full assessment since it's in an aborted state.

>> No.8664079

>>8664065
There's days I've thought about going back and making a map. But I've got so much other shit to do.

>> No.8664109

https://media.discordapp.net/attachments/875967669017407498/946889844683075584/out.mp4

Too lazy to convert to webm

>> No.8664115

>>8664046
Based

>> No.8664129

>>8663748
you sound like you know stuff, know to properly do this >>8663220 ?

>> No.8664203

>>8664109
That's neat. Can you place regular health and ammo pickups in the map?

>> No.8664209

>>8664109
are you gonna do a full release

>> No.8664210 [DELETED] 
File: 181 KB, 405x414, 1622497101416.gif [View same] [iqdb] [saucenao] [google]
8664210

>>8663991
WHAT HAPPENED TO THE SERVER

>> No.8664243
File: 582 KB, 960x540, huh.png [View same] [iqdb] [saucenao] [google]
8664243

Can someone tell me what these commands are?
mul
valsave
valload
They aren't listed here
https://www.eecis.udel.edu/~portnoi/quake/quakecom.html

And I can't find anything on google.

>> No.8664262

>>8664243
Can't tell you what source port they're from, but context clues tell me that mul is multiply, and valsave and valload save and load values.

>> No.8664276
File: 39 KB, 896x896, 1631453616842.png [View same] [iqdb] [saucenao] [google]
8664276

>>8662690

>> No.8664283

>>8663750
https://youtu.be/LPgNEpecy6c

>> No.8664294

>>8664262
Mark V

So I guess sourceports add their own values?

>> No.8664306

>>8664294
>I guess sourceports add their own values?
They can, but it looks like that alias is saving the sensitivity, fov and viewmodel fov values so that it can load them later to return them to normal after the zoom, which multiplies them.

>> No.8664309
File: 222 KB, 1920x1080, Screenshot_Doom_20220225_193427.png [View same] [iqdb] [saucenao] [google]
8664309

Something isn't quite right here...

>> No.8664314

>>8664309
That's definitely not me. Make fun of that guy.

>> No.8664324

>>8664203
>>8664209
Kaiser posted this in Nightdive server. He's working on mod support and level editor for the next update.

>> No.8664327

>>8664306
Yeah it does look like that but I'm trying to figure out exactly how to use it so I can exploit it and do cool stuff too.

Also if they were aliases they ought to show up when I type in 'alias'

>> No.8664346
File: 53 KB, 524x557, hereticfolder.png [View same] [iqdb] [saucenao] [google]
8664346

>>8662656
I have Chocolate and Crispy Doom in the same folder.
I have one for Woof.
One for Eternity.
One for GZDoom.
One for Slade/ UDB.
One for older versions of Slade.
One for Doom 64.
Yet the files in them are so fucked, apart from Woof nothing is sorted by any means, I just dump the .wad/ .deh (if there is one) / .txt in a folder called wads and call it a day.
They are all kind of the same wads, but even my Crispy/ Woof CL2 are not entirely the same.
And that's just my Doom folder.
And I also have the .zip files shitting all over my downloads folder.
I also have a Heretic folder and a Hexen folder which follow similar rules.
I also include extra goodies, like music packs in my fav format/ soundfonts, game manuals, official and custom Windows icons in those folders.
The most autistic thing I do is making a separate save folder for each .wad I play, but I play saveless. I just save once at the beginning of a level so that I know where I left off.
It's all about maintaining appearances, it looks ok on the surface.

>> No.8664349

>>8664327
>Also if they were aliases they ought to show up when I type in 'alias'
I was referring to the zoom_key aliases, do those actually work? Because if so, then you can infer syntax of the mul and valsave/valload commands from that alias.

>> No.8664354

>>8664129
I only know how to do some very specific things, but maybe. Link me to the mod and I'll have a look.

>> No.8664360

>>8664354
https://www.moddb.com/mods/brutal-doom/addons/doom-2k16-arsenal/
i just dont want certain monsters replacing monsters and the normal backpack to spawn instead of the apparently non-func backpack in the mod. thanks for helping out man.

>> No.8664361

>>8664003
Good for you. You should make like 4 more posts per thread about it.

>> No.8664418
File: 117 KB, 1360x768, maybegotit.png [View same] [iqdb] [saucenao] [google]
8664418

>>8664360
im thinking the highlighted numbers are the weights for spawning. i think changing a value to 0 should turn off the monster entirely

>> No.8664429

>>8664418
A_Jump does what it says on the tin, jumps to a different state, the number is how likely it is to roll on that, I think 128 is a guarantee but I'm not 100% on that.

>> No.8664460

>>8664361
Seethe more Carl.

>> No.8664462
File: 427 KB, 1920x1080, Screenshot_Doom_20220225_203932.png [View same] [iqdb] [saucenao] [google]
8664462

>>8663991
Surprise SNS session

>> No.8664467

>>8664360
>>8664418
>>8664360
Okay, I'm not exactly sure about the backpack thing, but it's in powerups.dec in actors/items.

I think maybe I know how to fix the other thing. Maybe. What monsters do you want to spawn in place of those two?

>> No.8664516

>>8664462
I wonder who was the first to add Dual-wielding to an id-tech 1 game?

>> No.8664517

>>8664467
i just got back from testing the "change to 0" theory and it works, no more rocket commandos, just chaingunners now, and no more riot shielders.
the backpack is so wierd, it does seemingly nothing other than give a little ammo for all. no double capacity, ill just workaround it with the console with the "give backpack" command, it gives the normal backback instead of whatever this mod is trying to pass off as a backpack

>> No.8664537

>>8664517
Oh that's good. Glad you were able to get that sorted. I don't even know if what I was going to do would work.

>> No.8664562

>>8664537
yeah, i dont know much but i know i can tinker as much as i want and go to a backup if it doesnt work. technically the 1st image i posted, erasing those two lines, "worked" but spawned nothing when called upon by the lines i found in the 2nd image. thanks for the help man

>> No.8664734

>>8664040
94 Protons Of /vr/ is on the horizon. I've got maybe half of the prep-work done. Also a new computer on the way, so I can engage in actual proper playtesting, among various other things it'll help me with.

>>8664046
Interesting suggestion. Ideally I'd want the game not banned from video and streaming platforms so that people can see it.
Perhaps you could make a patch one can apply which provides replacement sound effects and DeHacked/LANGUAGE/UMAPINFO contents? It would easily be adaptable to other .wads as well.

>> No.8664742

>>8664516
Was IdTech1 Wolf or Doom? I forgot. If the latter, Obituary TC has dual pistols, but may not be the first.

>> No.8664749
File: 2.22 MB, 1920x1080, q2_0029.jpg [View same] [iqdb] [saucenao] [google]
8664749

>>8657604
So, this finally came out https://www.moddb.com/games/quake-2/addons/oblivion-upscaled-texture-pack
Also the Zaero pack got updated

>> No.8664752
File: 16 KB, 208x108, TITLE.png [View same] [iqdb] [saucenao] [google]
8664752

>>8664040
Doom 64 megawad for the new port is now a possibility

>> No.8664767

>>8664752
it is time for Dr. Pypsy to remove the dust of the D64 Female Archvile, Revenant and Spider mastermind projects.

>> No.8664770

>>8664734
can the revenant at least scream stinkmeaner's NYUKKA

>> No.8664775
File: 22 KB, 463x519, doomfolder.png [View same] [iqdb] [saucenao] [google]
8664775

>>8664346
Organize your maps like this, and use a launcher.

>> No.8664791

>>8664024
>how many WADs is that
I stopped counting after 2000
>and have you played most of them
lol!
>doom is old but that is a lot of doom
It's a haphazard collection 6 years in the making

>> No.8664807

>>8664040
i'm still waiting for a HFFM expansion pack

>> No.8664810

>>8664807
This. HFFM: The Second Cumming when?

>> No.8664834

>>8664810
after a healthy refractory period

>> No.8664836

>>8664742
idtech1 refers to the Doom engine.

>> No.8664845

Are there any really good mods for Blood that are like Death Wish?

>> No.8664882
File: 56 KB, 1600x1200, DOOM37.png [View same] [iqdb] [saucenao] [google]
8664882

>> No.8664889

>>8664882
He looks friendly.

>> No.8664896

>>8664882
aah

>> No.8664994 [DELETED] 

I want a wad that uses piss and shit and cum and titty milk as weapons. I wanna make demons eat handfuls of shit and then switch to jerking off mode and cum all over them. Piss is great too. Piss all over them. Idk where you would get titty milk from but it would be great to mix it with the shit.

>> No.8665000 [DELETED] 
File: 34 KB, 502x466, 1634969492370.jpg [View same] [iqdb] [saucenao] [google]
8665000

>>8664994
Why do you keep asking for wads that involve using bodily fluids for attacks?

>> No.8665019
File: 19 KB, 480x360, download.jpg [View same] [iqdb] [saucenao] [google]
8665019

look I haven't played many singleplayer Goldsrc mods, but this is probably one of the best

>> No.8665025 [DELETED] 

>>8665000
I fucking love piss. Sometimes I line up my action figures and pretend they are all the leftist cucks who laughed at me when I prematurely ejaculated at prom and blast them with piss. If my mom isn't home I'll even shit in my hand and throw it at them.

>> No.8665028

>>8665025
you are the master of your reality

>> No.8665115
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
8665115

WHOOP, I GOT HERE FIRST, SO LET'S GET SCREENSHOT SATURDAY GOING. WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SHOW US WHAT YOU GOT

>> No.8665171

>>8657603
I want to make a Samsara-esque mod where you can choose to play as a few of the Wolf bosses.

>> No.8665235
File: 297 KB, 960x540, Screenshot_Doom_20220225_102834.png [View same] [iqdb] [saucenao] [google]
8665235

>>8665115
6 years in the making
Not because it's especially intricate, I'm just slow and retarded

>> No.8665286
File: 28 KB, 400x400, 860293.jpg [View same] [iqdb] [saucenao] [google]
8665286

>>8665235
Lookin' good.

>> No.8665297

>>8665235
Looks cool Anon. I'll certainly play it when you'll release it.

>> No.8665356

>>8664882
>actually looks intimidating
Is this the power of 320x200?

>> No.8665365

>>8664749
Aw man, when I saw word Oblivion I thought something finally happened in source code situation.

>> No.8665372

https://media.discordapp.net/attachments/875967669017407498/947008966242762812/out.mp4

>> No.8665373

>>8664767
what about gerardo and the others?
they also were about to do those 64 enemies and some doom rpg stuff

>> No.8665440
File: 4 KB, 400x310, blsga0.png [View same] [iqdb] [saucenao] [google]
8665440

wow new brontornis sprite in hd is shit

>> No.8665498 [DELETED] 

is this the most cucked thread on 4chan? you cant say anything about the doom community

>> No.8665507

>>8665501
im seething

>> No.8665512

75° fov > 90°+ fov

>> No.8665518

>>8665440
that's why they call it the hideous destructor

>> No.8665526
File: 2 KB, 122x110, blsga0.png [View same] [iqdb] [saucenao] [google]
8665526

>>8665440
>>8665518
I'm still baffled as to why it was changed. My only guess was to help with the new reloading frames it has for some reason. I'm also impressed that the new sprite is somehow uglier than this goofy looking thing with the barrel that looks bent but actually isn't.
It's still a pain in the dick because it means I have to update my custom sprites for the fucking thing later.

>> No.8665565

>>8665518
>game has a title drop

>> No.8665598

I basically just pared the Ultimate Doom Visor down to just the Radar, enemy health bar, and the system that lets you keep and toggle rad suits and light amp goggles on and off.

I'd like to make the two last forever basically so they're permanent gear upgrades once you get them. I tried setting the powerup times in the decorates to 0x7FFFFFFD, that didn't work. I think the time is set in the ACS. "#Define POWERTIME __" I set those to 0x7FFFFFFD and it did work, but it acted like they were about to run out the whole time, blanking on and off. I have no idea what I'm doing.

>> No.8665613
File: 2.18 MB, 1920x1080, Screenshot_Doom_20220226_054413.png [View same] [iqdb] [saucenao] [google]
8665613

How's my detailing?

>> No.8665619

>>8665019
Looks pretty cool, Echoes was great. I love ultra detailed goldsrc levels, or any old engine pushed to the limits like dark engine or ion fury.

Man I only wish for the collision box in hl enemies to disappear as soon as they die.

>> No.8665637

>>8665235
Very cool looking, will play if it's HDestable.

>> No.8665643

How does the new blursphere work? Who can see me and who can't, and for how long? Feels so inconsistent, definitely not using one around a cyberdemon/tripod.

>> No.8665657

>>8665643
It works on most enemies, you flicker occasionally but only Chaingunners will jump at shadows. Barons and Archviles are the only real exceptions, and I think the former is a bug. Robots are too stupid to not see you. Of course if you bump into an enemy, they'll know you're there and attempt a melee attack.

Don't linger in bright sectors, and manually decloak before attacking. It it drops, try not to break its line of sight to you or it'll be a bitch to find it again.

>> No.8665659
File: 1.31 MB, 1600x900, your biggest fan.webm [View same] [iqdb] [saucenao] [google]
8665659

>>8665115
Working on a wind tunnel section for a map. Got a custom spawnflag for trigger_push_custom coded that checks for visibility from the opposite bound of the trigger so you can actually ride the air current up and over something then drop down without needing a million separate trigger brushes.
Just gotta figure out convincing air particles and fill it with platforms and enemies without directly ripping off the Jedi Knight games...

>> No.8665673

>>8657603
https://www.youtube.com/watch?v=qZ6haWG0_J0

>> No.8665674

>>8665673
what the fuck? This project's still alive?

>> No.8665683

>>8665365
Well someone who knows linux could decompile the .SO debug file and rebuild the mission pack from there, knightmare makrshan left the instructions at both celephais and Q2cafe forums

>>8665373
gerardo quit due to doomworld shenanigans.

>> No.8665697

>>8664324
>>8664109
you know this might make it possible to make an fps megaman game of sorts, not to undervalue M8BDM but this one will would be neat to see!

>> No.8665739

doomcels, how do i start mapping for doom?

>> No.8665748

>>8665739
Start playing Doom wads and figure out what kinds of shit you like. The sorts of layouts, encounters, etc. Also figure out what sorts of things you don't like.

Then, make a wad that you would like

>> No.8665749

>>8665440
I can see what he's going for, but it would look nicer if it was more sharp and less washed out. Also why not use normal Doomguy hands?

>> No.8665754

>>8665748
whats the best way to learn the editor, following a guide or winging it?

>> No.8665771

>>8665754
Youtube tutorials

>> No.8665792

>>8665754
trial and error, look up what you don't know how to do or can't figure out

>> No.8665825

>>8665019
Does your version have music I am playing on latest xash fwgs.

Music is not working on my end, in echoes or gunman it works fine.

>> No.8665907

I fucking hate revenants. I know that whether or not their rocket homes in is 50/50. I know that it's completely random, but it seems like in EVERY wad where there's lots of revenants at once, 99 times out of 99 chances they fire a homing rocket. I find myself dying disproportionately to revenants compared to every other enemy because I build a death ball after minutes, I leave to get rid of it, and I come back face to face with another death ball. I feel like the single most unlucky man in the world. I watch gameplay of other people playing literally the exact same wad and they NEVER have the same amount of homing rockets. It pisses me off

>> No.8665915

>>8665907
In fact, I once tested it on the first map of Ad Mortem, with those revenants who were trapped. I managed to get 12 homing rockets in a row, from ONE revenant. That shouldn't even be possible

>> No.8665925

>>8665915
Isn't it just odd vs. even game tic? More possible than you'd think but shit, git gud at luck.
I'm sorry, I hope it gets better for you.

>> No.8665932

>>8665915
https://www.youtube.com/watch?v=R1183VuvJ6Q

>> No.8665936

>>8665915
>>8665932
tl;dw, It's roughly a 75% chance of any given Revenant to fire a guided missile or not, which is random depending on the individual Revenant.

>> No.8665938

>>8665907
decino has a good video about this.
https://www.youtube.com/watch?v=R1183VuvJ6Q

to sum it up: its not actually 50/50. unlike most random events in the game, the randomness (whether or not its homing) of the rockets aren't determined by the RNG table but rather the game tick in which the rocket is fired.
due to the animations of the revenant and how often they fire missiles, this results in a situation where approximately half the revenants will fire 75% homing and 25% regular rockets, and the other half will fire 25% homing and 75% regular.

furthermore, check this video out for tips and strats on beating revenants. its pretty good, helped me a lot.
https://www.youtube.com/watch?v=a2DJHSErSdA

>> No.8665972 [DELETED] 

Sup /doomg/
Any reccomendation for the 2022 zoomer casual experience?

>> No.8665986

>>8665972
Sup /doomg/
Any reccomendation for the 2022 zoomer casual experience? Mods for the original games, not the recent, commercial releases

>> No.8665987

>>8665972
PB3
https://youtu.be/qOriZbB2zZo

>> No.8665994

>>8665987
>https://youtu.be/qOriZbB2zZo
Thanks m8, looks pretty sick.

>> No.8665997

>>8665907
>I fucking hate revenants
I'm with you on that. And the video from >>8665938 proves how fucking disgusting the randomness of their rockets is, to the point of almost breaking demos.
Honestly it's not only the randomness that's annoying to me, but the exact turn rate homing rockets have. I realised this when I played Quake via Copper mod. I've never had much problem with Vore's projectiles in vanilla, you basically have to accept that those spiky balls aren't gonna leave you alone until you do a sharp turn behind some obstacle. But then comes Copper which makes them act very similar to Revenant's rockets, and I started getting hit much more. This and Ring of Shadows acting like Doom's Blur Sphere are two changes I hate in this mod.

>> No.8666027

>six levels into a ribbiks wad
>his fucking platforming fetish starts kicking in
Fucking kill me.

>> No.8666085
File: 2.08 MB, 1439x749, 1628502630797.png [View same] [iqdb] [saucenao] [google]
8666085

>>8665115
I am making a map for serious sam tse.

>> No.8666089
File: 2.11 MB, 1438x745, 1635666221022.png [View same] [iqdb] [saucenao] [google]
8666089

>>8666085
super early stages but it's coming along

>> No.8666108

>>8666027
Stardate20x6?

>> No.8666135

>>8663664
Literally Sandy himself didn't like them that much, but he had to use them because they were the last enemy introduced and he had to do the last episode.

>> No.8666138

Any Heretic wads that have custom enemies?

>> No.8666152

>>8666138
I think there's actually more notable Heretic wads with custom monsters/weapons than vanilla ones. First two which come to mind:
Faithless: https://www.doomworld.com/vb/thread/117375
Wayfarer: https://www.doomworld.com/forum/topic/104838-the-wayfarer-a-9-map-episode-for-heretic-idgames/

>> No.8666180
File: 190 KB, 340x409, everything.png [View same] [iqdb] [saucenao] [google]
8666180

>>8665987
Glorious

>> No.8666238
File: 1.64 MB, 2588x841, Gnaar.png [View same] [iqdb] [saucenao] [google]
8666238

Fun Fact! A male Gnaar's limbs are actually detachable genitalia, which the female eats with her vaginamouth.
By extension, all limbless "female" Gnaar are avid discord moderators.

>> No.8666242

>>8665613
Not an awful lot of detailing, but I appreciate anyone using material texturing.

>> No.8666243

>>8666108
Yep, not a problem with saves but a UV Max is going to be a pain. It wouldn't be such a problem if the platforming was at the beginning, but now I gotta go into the level fully knowing that I could die 30 minutes in due to a literal slip up if I'm at bad health.

>> No.8666276

>>8666238
Netricsa, what the fuck are you talking about?

>> No.8666293

>>8666243
I just noclipped that part. :D

>> No.8666294

>>8666238
I miss flying Gnaars.

>> No.8666301
File: 18 KB, 274x300, NETRICSA.jpg [View same] [iqdb] [saucenao] [google]
8666301

>>8666276
Quickly Sam! Neurodivergent's forces are on the move! Grab a weapon other than your mutilator, and get to work!

>> No.8666341

>>8664882
What wad?

>> No.8666440
File: 1.17 MB, 1920x1080, q2_0069.jpg [View same] [iqdb] [saucenao] [google]
8666440

The Citadel is fucking me silly.
Brains with laser hitscan weapons can fuck you over at range
hi res pack made a world of difference

>> No.8666563
File: 216 KB, 1366x768, doom129.png [View same] [iqdb] [saucenao] [google]
8666563

>>8665115
Slime floor is poison, archviles teleport in three at a time. A scary fight.
>>8665235
Looks pretty dope

>> No.8666565

>>8666563
Is this 3D floors or some optical illusion?

>> No.8666571

>>8666565
Looks like the floor is the sky

>> No.8666642

PSA: Anybody here playing Doom on a PC should be aware that your beloved game is finally about to be made fully obsolete, as a recent issue of Nintendo Power reveals >>8657461
>Fans of the PC Doom, Doom II, and Quake games will be stunned to see a video game that runs circles around what their beloved platforms can produce on the screen.

It's almost over for many of you. I'm sorry

>> No.8666650

>>8666571
I'm using sky textures on the floor to telegraph poison floors in this WAD. It's part of a theme

>> No.8666665

Are the zDoom maintainers still insufferable/hard to deal with?

>> No.8666723
File: 1.82 MB, 1920x1080, q2_0072.jpg [View same] [iqdb] [saucenao] [google]
8666723

Holy shit, fuck Beta Class Brains.

>> No.8666818

>>8666723
wtf is this

>> No.8666826
File: 2.00 MB, 1920x1080, q2_0053.jpg [View same] [iqdb] [saucenao] [google]
8666826

>>8666818
Quake 2 Citadel unit.

>> No.8666885

Not sure if anyone is interested, but I played through the original Doom 3 and had a blast. Here are some kino screenshots showing off Carmack's engine. 2004, mind you! This looks like it could've been made pretty recently if there was better tessellation on the geometry and models..

https://imgur.com/a/PI6Ia7B

>> No.8666897

>>8666885
He didn't wanted to use ATI TruForm, probably timmy's own bullshit.

>> No.8666913

>>8666665
Ouch!
>>8666666

>> No.8666923

>>8666885
Is it just me, or does oldschool bump mapping just *pop* a lot more than normal maps in modern games? Is it just by virtue of them being handmade instead of baked?
Those pictures really do look great though. Kinda makes we want a throwback shooter with early 2000s graphics, but I'm sure it would suffer from all the same problems as the 90s ones.

>> No.8666927

>>8666923
i guess lower polygons make them more noticeable
like how higher pixel resolution on a screen makes the pixels less viseable

>> No.8666936 [DELETED] 

>>8666885
Based best Doom game

>> No.8666995 [SPOILER] 
File: 8 KB, 276x183, 1645915615842.jpg [View same] [iqdb] [saucenao] [google]
8666995

>>8665907
That's cute.

>> No.8667004
File: 37 KB, 309x266, file.png [View same] [iqdb] [saucenao] [google]
8667004

>>8666913
There's no digits on /vr/

>> No.8667154
File: 30 KB, 320x320, whyhellothere.gif [View same] [iqdb] [saucenao] [google]
8667154

>>8665907
>I fucking hate revenants.

>> No.8667179

Only semi relevant to the thread but I was watching an episode of Cardcaptor Sakura just now and heard a bunch of the same stock noises they use for zombiemen. Caught me off guard cause I've never heard them anywhere else before

>> No.8667207

>>8667004
i noticed :(
i only come to /doom/ (and /vr/) for the news section

>> No.8667227
File: 560 KB, 1484x830, asssssssss.png [View same] [iqdb] [saucenao] [google]
8667227

>>8665115
I'm not making much progress on my new map. Then again nobody is going to play it anyway.

>> No.8667246

>>8667179
Most Doom sounds are sound library sounds, the door sound gets used everywhere.

>> No.8667249
File: 115 KB, 500x247, aaaaaaa.gif [View same] [iqdb] [saucenao] [google]
8667249

>>8665907

>> No.8667303
File: 6 KB, 137x244, The bone man with the rocket gun.gif [View same] [iqdb] [saucenao] [google]
8667303

OH SHIT LOOK OUT

>> No.8667313

>vanilla/ limit removing maps almost exclusively
>uses Doom 1/ alpha textures in Doom 2
>instantly recognizable style, fun and surreal maps
>lives at the end of the world, in like fucking Patagonia
>makes an Etruscan map
>makes a Roman map
>makes a whole megawad based on geological ages
>names maps in Tocharian language
>blasts 80's new wave midis
>made dew seethe
>is almost 40 years old

I've been sperging about him for the past few threads, but holy shit, how can Nicolas Monti be so based?
Thank you, anon who posted that Ater Fieri screenshot, I would've never discovered this legend if it wasn't for you.

>> No.8667319

So, i've found a bug, but is possibly from yamagi since Citadel was made with KMQ2 in mind, the blue key part doesn't trigger a encounter that lets you get the blue key off the administrator.

>> No.8667328
File: 5 KB, 224x221, An Uncanny Fellow - I fear him.gif [View same] [iqdb] [saucenao] [google]
8667328

>>8667303
Come at me, bro.

>> No.8667342

>>8667313
>made Dew seethe
What did he do to piss that arrogant twat off?

>> No.8667350

what should someone who wants to play retro shooters on linux install?
not doing windows its made by pedophiles

>> No.8667354

>>8667350
Doom.

>> No.8667357

>>8667342
https://www.doomworld.com/forum/topic/95422-witness-of-time-9-map-episode-for-doom2-now-on-idgames/
Kept posting separate threads for each map he made before compiling them into episodes/ megawads and making yet another thread for the full release.

>> No.8667369
File: 2.32 MB, 2560x1440, vertical vertigo.png [View same] [iqdb] [saucenao] [google]
8667369

this map seems like it would be fun in deathmatch

>> No.8667372

>>8660368
It's by design. Close encounters in Duke are more intense and fun than just abusing AI and picking them from range, so most of Duke's weapons suck ass at a distance.

>> No.8667373

>>8667350
any source port you'd use on windows, really.

>> No.8667382

Just finished Eradicator, it was pretty fun but only the Defence Guardian's arena is any good.
>Defence Guardian's is pretty normal open room, but the pillars and the jutting floor sections of the shield generator make it a bit interesting
>Skarr's arena is a damaging floor cross with a ring around it. Skarr can't get onto the ring, so you can just hop up there, kill all his minions, and bounce in and out of cover to kill him with no threat
>G'or's arena requires you to either fight him on a narrow bridge with no supplies, or make a mad dash across damaging floors to a small elevator to get up to the upper bridge where the supplies are. Also G'or flies and lobs fireballs that can knock you off the elevators
At least they let you cheese G'or with a free invuln at the start of the fight. It' be much better if they put you in on the upper level, and had the lower level be punishment for not watching your footing.

>> No.8667386

>>8667382
Also swapping to the last five weapons is a pain in the dick, mostly because you can't just press the key again, you have to double-tap or you just pull out the single-tap weapon again.

>> No.8667410
File: 36 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
8667410

>>8661684
>https://files.catbox.moe/jf5eu4.wad

On it, playing it now, will let you know

>> No.8667430
File: 1.17 MB, 308x498, 1635679079986.gif [View same] [iqdb] [saucenao] [google]
8667430

>>8667303

>> No.8667481

>>8667372
>troopers tickle
>can just stand still and facetank enforcers
>wiggle around in tiny circles and pig cops can't hit you
>octabrains don't even shoot 75% of the time
>every explosive enemy deals like a third of the damage you'd expect
>>>>>>intense and fun
that only applies if there's a ton of battlelords or the map decided to assfuck you with an environmental explosion right before a fight

>> No.8667507
File: 210 KB, 3834x2160, Checksum-finish.png [View same] [iqdb] [saucenao] [google]
8667507

>>8661684
>>8667410

This map kicks ass.

- Can only take first tele that appears once? Red entrance blue exit. I think you return to that area soon anyways so plz disregard if that's the case.

- Black/white checker floor blue wall room looks fucking awesome

- Inescapable death pit in red/black arach room? Chuck some teles in there if that's the case.
I love this room! Having to take the lift up and get the RL before clearing it fully is tense as fuck. Spawning in the lost souls and PE makes you a total cunt but it's great. The fact that you don't spawn any behind the RL platform is an appreciated mercy.

- The shoot button in the green room (where the player 1 start used to be) - does this still need to be a shootable? If I'm remembering correctly it was used wake up monsters in the first fight but that isn't needed any more so could it be a press button? I think people might get a bit confused and not realize they need to shoot the switch.

- This fight in the green room where the AV gets revealed with a megasphere behind him is awesome. I love this map.

- While backtracking through the map from the green room to red key there's only one way to go but it may pay to add more closets with monsters to keep the energy flowing a bit. Currently, it slows down a bit too much IMO, I think just a few more encounters would go a long way.

- Map isn't hard to navigate, combat is great and balancing is on point. This is one of my fave maps I've played so far, A++. I think this would work well as a penultimate map for one of the episodes. Great job dude.

https://pastebin.com/BpRJks2q

>> No.8667573
File: 1.78 MB, 1920x1080, q2_0076.jpg [View same] [iqdb] [saucenao] [google]
8667573

Man, fuck this part of citadel.
There is a fucking carrier boss spamming kamikaze flyers all time in a small room, and the only way to pass through him, is by finding one of the secret nukes over the unity itself.
also there is a power sit hidden beneath a sewer sludge that you also need to find a enviroment suit to use later on

also the traps are reaching TNT levels of fucking clever, sadistic and evil.

>> No.8667716

>>8664882
is this the infamous DOMO demon?

>> No.8667725
File: 2.05 MB, 1920x1080, q2_0085.jpg [View same] [iqdb] [saucenao] [google]
8667725

this unit still surprises me.
it feels like a Q1 Map on the likes of alkaline or DOTM.

>> No.8667726

>>8667716
I don't know, we should check the wad itself, if you start hearing Axel F you should be worried.

>> No.8667740
File: 1.59 MB, 1920x1080, q2_0081.jpg [View same] [iqdb] [saucenao] [google]
8667740

also the cleverness of using tank, gunners and maidens as turrets is sadistic as fuck, mainly at higher positions.

>> No.8667760

>>8667507
I'm glad you liked the map so much. Unfortunately I'm going to be a bit busy so if you want to add those adjustments to the map then that's okay by me.
Also yes that first teleporter was designed to be one use only. As a little "gotcha" moment where it sends you to the pit up ahead.

>> No.8667772

>>8667716
Of course not, you idiot.


....That's DOOMO

>> No.8667780

Do you guys have any tips for making exciting, non-linear maps? Most of the maps I put together wind up being pretty straightforward. I guess I should try to be more creative with my objectives?

>> No.8667794
File: 1.19 MB, 1920x1080, q2_0088.jpg [View same] [iqdb] [saucenao] [google]
8667794

>>374246998
The citadel kinda makes good use of Q2's existing map areas and making something new out of it, the powerplant is a mix of the vanilla powerplant map with some new stuff in it
also the powerplant fucks you up by adding the fucking Black Widow 2nd form as a roaming boss, because the super bitch knows that you are only low hp after the last trap if you did the switchyard

>> No.8667798
File: 1.19 MB, 1920x1080, q2_0088.jpg [View same] [iqdb] [saucenao] [google]
8667798

The citadel kinda makes good use of Q2's existing map areas and making something new out of it, the powerplant is a mix of the vanilla powerplant map with some new stuff in it
also the powerplant fucks you up by adding the fucking Black Widow 2nd form as a roaming boss, because the super bitch knows that you are only low hp after the last trap if you did the switchyard

>> No.8667871

>>8667382
Did anybody ever create any maps for this?

>> No.8667902
File: 103 KB, 500x311, 1630027666808.png [View same] [iqdb] [saucenao] [google]
8667902

>>8667227
don't worry anon, I'll play it

>> No.8668106

finished the first 4 episodes of duke
whoever decided not to put an oxygen tank right before the alien queen fight is a smelly gremlin
i know there's more expansions/dlc/mission packs/the 20th anniversary episode, so where do i go from here

>> No.8668121

>>8668106
Episode 5 is pretty damn good and has some bitchin' music, so don't skip that. From there, I guess try the expansions. Caribbean has the most effort put into it with tons of new sprites and voicelines. D.C. is a mixed bag. It doesn't have many new assets and the level design can be really questionable at times. Nuclear Winter is plain bad, but it has its moments. You can tell the devs had fun with it.
I have no idea about duke's modding community.

>> No.8668154

>94 protons will be in January
>94 protons will be in February

>> No.8668159

>>8668154
Get this, anon. 94 protons was originally intended to be started in January of 2021.

>> No.8668169

Is there any mod that makes Stalker Clear Sky a good game?

>> No.8668179
File: 79 KB, 640x656, lostsoulrocket.png [View same] [iqdb] [saucenao] [google]
8668179

>>8667760

Sweet as, the changes are minor so I can make them no problem. Thanks again for all the effort!

>> No.8668237
File: 1.33 MB, 965x675, samdonhydeman.png [View same] [iqdb] [saucenao] [google]
8668237

US Military Reports suggest Black Mesa Scientist Samdon Hydeman is responsible for a mass scale disaster at Black Mesa that is heavily affecting the New Mexico region:

>> No.8668242

I really wish Romero gave Sandy a hand with his levels.

>> No.8668252
File: 81 KB, 640x656, just lost soul things.png [View same] [iqdb] [saucenao] [google]
8668252

>>8668179
>someone saves my stupid edit
nice. Have longer winded version

>> No.8668270
File: 2 KB, 108x119, Major Asshole.png [View same] [iqdb] [saucenao] [google]
8668270

>>8668252
Wow I can't type worth a shit right now. I just finished playing more Golden Souls 2 and I guess my brain's a little fuzzy.
Finding those big coins are a pain in the ass sometimes, but I'd be lying if I said it wasn't worth it, those golden weapons are insane.

>> No.8668305

>>8668237
IT'S HYDEMAN

>> No.8668490

NEW THREAD
>>8668485
>>8668485
>>8668485