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/vr/ - Retro Games


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File: 770 KB, 1024x692, crash_bandicoot1.jpg [View same] [iqdb] [saucenao] [google]
8642806 No.8642806 [Reply] [Original]

Crash Bandicoot from 1996 has a larger filesize than Wii Sports.

>> No.8642835

>>8642806
Their levels must be pretty big with all the precalculated Z-buffer data.

>> No.8642872

>>8642835
If you haven't I suggest reading Andy Gavin's blog on the development of crash 1 as it is a fascinating look into how they did basically everything sony's guidelines said not to to make the game.

>> No.8643118

That's not surprising considering Crash Bandicoot has more levels, more boxes, more fruit, more music

>> No.8643125
File: 460 KB, 558x578, 1638049296070.png [View same] [iqdb] [saucenao] [google]
8643125

>>8642806
300 MEGA POWER

>> No.8643145

>>8643118
Now I'm genuinely curious if there's any game that have more fruit and boxes than Crash Bandicoot

>> No.8643160

Most of Crash 1's data consisted of dummy files. Just look at the other 2 game's file size in comparison.

>> No.8643173

>>8643145
crash bandicoot 2 <|:^)

>> No.8643286

>Technology improved
Really
I was unaware

>> No.8643334

>>8642806
Crash 2 and 3 have really small filesizes relative to other PS1 games

>> No.8643379

>>8642806
Data compression became more efficient. Several Guitar Hero games take an entire DVD9 disc on PS2. yet fit tightly on DVD5 on Wii.

>> No.8643408

>>8643334
The original King's Field (Japanese exclusive one) is only 30MB.

>> No.8643467

>>8643145
Donkey kong 64
Sub barrels for boxes

>> No.8643478
File: 30 KB, 261x361, i miss the booze.jpg [View same] [iqdb] [saucenao] [google]
8643478

>>8642806
a lot of devs had problems compressing their games
Max Payne 1 for example has a larger filesize than the sequel, Max Payne 2, even tho in the first game max has ps1 face

>> No.8643497

Crash was made by a genius in programming who patented and advanced technologies in gaming that we still use today.

Wii Sports is a tech demo that was shoed in with the console.

>> No.8643507

Some PS1 RPGs have a bigger filesize than Twilight Princess. Dragon Quest 7 and Final Fantasy 8 for example.

>> No.8643513

>>8643497

Weird, Wii Sports had so much more replayability. And it was actually fun.

>> No.8643561
File: 516 KB, 1321x3129, Tawna.jpg [View same] [iqdb] [saucenao] [google]
8643561

>>8642806
So whatever happened to Tawna after the events of the original game? That bitch just fucking vanished and it's not addressed in any of the future games in the series. That shit still bugs me to this day.

>> No.8643574

>>8643561
Too sexy for the japs. No really.

>> No.8643578
File: 529 KB, 1178x1234, 1592846033451.png [View same] [iqdb] [saucenao] [google]
8643578

>>8643561
Lore at the time of Crash 2's release was that she ended up cucking him for Pinstripe. Not sure if it's still canon now.

The real reason is that the developers lost interest in Tawna after they forced to tone down her finalized design in Crash 1 and had no use for her in the sequels.

>> No.8643651

>>8643578
>tone down her finalized design
>finalized design is a furry mega milk

What was an early design, she had a mouth to suck twenty cocks at once?

>> No.8643661

>>8643561
>>8643578
seeing Crash 4 redesign her into an annoying dyke was the worst.

>> No.8643669

>>8642806
idk how this works but could it be that since the wii mii models are already in the system, it only needs the environments and the extra stuff on the disc? cutting a big chunk of the space?

>> No.8643670
File: 46 KB, 1456x1316, Tawna old with color.png [View same] [iqdb] [saucenao] [google]
8643670

>>8643651
>What was an early design
her old design had more exposed cleavage than in the final >>8643561

>> No.8643671

>>8643661
mods fixed her

>> No.8643674

>>8643671
do these mods remove her from the game?

>> No.8643683
File: 1.07 MB, 1360x768, 102-1628176663-375932670.png [View same] [iqdb] [saucenao] [google]
8643683

>>8643674
meant her look
https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/132
https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/125
https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/102
https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/52
https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/31
https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/2

>> No.8643687

>>8643561
Well, Crash Bandicoot was a big hit for the PlayStation, but some guys at Sony were concerned with the idea that family audiences would not like her. So, for the next game Tawna was out, and was replaced with a more family friendly little sister character. It's not really an epic story, publishers just didn't like her and the devs just immediately moved on. However, it was quite a strange move, considering that PlayStation definitely did not shy away from having mature games. In fact, it's probably reasonable to assume that the PS1's biggest selling games in 1996 was Resident Evil, Tomb Raider, and Crash Bandicoot. Maybe they wanted something kid friendly to fall back on, just in case?

>> No.8643692

>>8643561
>>8643578
>>8643670
>>8643683
Really though. Who likes this, and why?

>> No.8643693

>>8643687
>kid friendly
it's just dumb, it's was already kid friendly, you see women like tawna irl just like that, specially in the beach, kids are exposed to it like any normal person, idk how this fucking logic works for companies.

>> No.8643694

>>8643692
just hide the thread or posts

>> No.8643701
File: 127 KB, 500x522, ded crash.png [View same] [iqdb] [saucenao] [google]
8643701

>>8643692
>Who likes this, and why?
Me, I like Bandicoots.

>> No.8643702

>>8643692
me

>> No.8643754

>>8643692
Fapping to tawna for 20 years anon.

>> No.8643784
File: 241 KB, 1302x912, db0uarm-9870e1f9-6273-4a24-8bac-a4fe8963f411.png [View same] [iqdb] [saucenao] [google]
8643784

>>8643754
>Fapping to tawna for 20 years
Based.

>> No.8643793

>>8643145
>more fruit
Yoshi's Story?

>> No.8643821

>>8643467
DK64 has both boxes and barrels, and fruit on top of it.

>> No.8643830

>>8643561
She was too old for Japanese consumers

>> No.8643836
File: 27 KB, 629x581, 1644446772446.png [View same] [iqdb] [saucenao] [google]
8643836

>>8643830
Damn.

>> No.8643843

>>8643478
>a lot of devs had problems compressing their games
>Max Payne 1 for example has a larger filesize than the sequel, Max Payne 2, even tho in the first game max has ps1 face

Not for the PC versions. The original PC Max Payne was released on a single CD ROM disc, and I think the overall install size was like 800+ MB. Max Payne 2 for the PC was released on two discs, it came with an "install" disc as well as a "play" disc.

>> No.8643872
File: 2.40 MB, 3201x2097, mppc.jpg [View same] [iqdb] [saucenao] [google]
8643872

>>8643843

>> No.8643875

>>8643478
>a lot of devs had problems compressing their games
However when they get it right the compression becomes pure black magic like RE2 on N64.

>> No.8643907
File: 1.12 MB, 4096x1526, why do god toy with me like this.jpg [View same] [iqdb] [saucenao] [google]
8643907

>>8643872
In the ps2 tho, the game is 2gb while max payne 1 is 4. I just downloaded it (neither of them works on my opl tho, because God hates me)

>> No.8643925

>>8643907
>In the ps2 tho, the game is 2gb while max payne 1 is 4. I just downloaded it (neither of them works on my opl tho, because God hates me)

Oh, I see. The home console port of Max Payne 2 is quite a bit different from the PC version though. Max Payne 2 was ported to home consoles, using the Criterion Renderware engine. While the PC game uses Remedy's own MaxFX engine. The PC version has a lot of the same textures reused from Max Payne 1, but MP2 also has a lot of enhanced features over the first game. The PC install of MP2 is about 1,6GB (I think), MP1 for the PC is over 800MB.

>> No.8643961 [DELETED] 

>>8643925

I want to add that Max Payne 1 for the PS2 has additional FMV not found in the PC game. The only FMV in the PC game is a low res video that plays at the start. Take a look at the end credits of the PS2 game:
https://www.youtube.com/watch?v=8LbzDHKTJCc

vs the original PC game:
https://www.youtube.com/watch?v=afFiHpVEhwo

Things like this did increase the file size.

>> No.8643962

>>8642872
The best western devs were like that. They didn't care what the hardware was designed to do, they wanted to know what it could do.

>> No.8643967

>>8643925

I want to add that Max Payne 1 for the PS2 has additional FMV not found in the PC game. The only FMV in the PC game is a low res video that plays at the start. Take a look at the end credits of the PS2 game:
https://youtu.be/dy20ylm0MnI

vs the original PC game:
https://youtu.be/afFiHpVEhwo?t=261

Things like this did increase the file size.

>> No.8643983

>>8643962
>The best devs were like that
Fix'd. Some of the most insane versions of games have come from people with the know-how throwing the guidebook into the fire and bending the hardware to their will in totally insane ways. Just look at what lobotomy software did for quake on the saturn!

>> No.8643984

>>8643467
Barrels <<<<< boxes

>> No.8643996

>>8643875
I think the limited game size that the N64 had is one of the big reasons why the PS1 won so much. The N64 had basically nothing in terms of size. Mario 64 is only twice the size of a 2D SNES game like Donkey Kong Country, which is incredible to think about. The PS1 simply offered developers so much more. The fact that Nintendo EAD and Rare even managed to make several good games with the hardware is worthy of applause. The only real advantage that the Nintendo 64 has is memory, but it means way less when you don't have much to use with it. Of course, the best Nintendo 64 games were very tight in terms of size, because they had to be.

>> No.8643997

>all this talk of file sizes and compression
how few of you realize Crash Bandicoot purposely repeats data throughout the disc to decrease loading times and have visually rich levels on PS1?! wtf, i am among noobs!!

>> No.8644005

>>8643997
Yeah. It also uses pre-loaded graphics.

>> No.8644007

>>8643996
most of the time that space got used on music, voice clips and FMVs, and boy everyone was a sucker for FMVs at the time.

>> No.8644029

>>8642872
There's a series of docs from ars technica, war stories I think. All on youtube. One was for Crash.

They basically deleted Sony's shitty libraries during execution to replace with their own.

Also file size could have been down to duplivated data to improve read speeds. Would have been easier than figuring out compression.

>> No.8644030

>>8644007
Well going from actual beep boop to cd quality (well, mostly) sound was a HUGE leap for vidya given it is both a visual and audio media. Honestly sound hasn't had a huge leap in 20 years because all the technology pushing it has been killed (EAX and trueaudio stand out). When ray traced audio becomes mainstream things will leap again. It is so easy to forgot how critical good sound is for games and there has been a noticeable decline in audio quality in the last 5-10 years. My theory is because the majority of gaming is done on 10w TV speakers there just isn't a focus on sound because the players aren't going to hear it anyway.

>> No.8644032

>>8644029
The ars technica version is woefully abridged - please do read the sauce. https://all-things-andy-gavin.com/video-games/making-crash/

>> No.8644138
File: 879 KB, 1708x1784, tawna coco.png [View same] [iqdb] [saucenao] [google]
8644138

>>8643578

>> No.8644141
File: 1.80 MB, 2121x1477, zz.png [View same] [iqdb] [saucenao] [google]
8644141

>>8643784

>> No.8644146
File: 314 KB, 1537x1429, hhhh.png [View same] [iqdb] [saucenao] [google]
8644146

>>8643670

>> No.8644150
File: 275 KB, 1275x659, Bitch.png [View same] [iqdb] [saucenao] [google]
8644150

>>8644138
>>8644141
>>8644146
Why though?

>> No.8644220

>>8644150
Action heroes are meant to have sexy girls hanging off them.

>> No.8644230
File: 98 KB, 887x645, dan6954-6d03b97b-5f91-40d9-ac22-25c602a64275.png [View same] [iqdb] [saucenao] [google]
8644230

>>8644220
Well you're not wrong, but I don't think giving human noses to Bandicoot girls is the solution.

>> No.8644236
File: 155 KB, 1349x1524, demrvka-ecada1f6-386c-4d4c-a188-b8e8d39461b9.jpg [View same] [iqdb] [saucenao] [google]
8644236

>>8643754
>>8643784
>Fellow Tawnabros.
Looks like in good company.

>> No.8644246
File: 256 KB, 788x592, dde91wm-d4c03239-e838-430e-aca7-2fbaea2c0514.png [View same] [iqdb] [saucenao] [google]
8644246

>>8644236
I'm a fan of all Bandicoot girls, not just Tawna.

>> No.8644276

>>8644246
The best thing to come out of the CTR remake is the updated nitro squad and all the extra bandacootchie (tweet tweet if you get it) it spawned.

>> No.8644289
File: 100 KB, 1855x1211, dap9sif-defdf3a1-f88c-4dac-ad94-e79d1b409553.png [View same] [iqdb] [saucenao] [google]
8644289

>>8644276
Oh yes, the updated Bandicuties were a real treat and all the art they spawned was glorious.
It was a good time to be a crash fan.
If the Wumpa League game isn't cancelled, I hope they all appear in it.

>> No.8644339

>>8644236
>>8644246
>the best tawna/coco artists don't accept commissions
>the ones who do are unskilled morons

why

why does this always happen?

>> No.8644342
File: 33 KB, 680x383, 1279271728617.jpg [View same] [iqdb] [saucenao] [google]
8644342

>>8644339
forgot my selfie

>> No.8644465

>>8644138
Thanks, man. Now I can jerk it.

>> No.8644473
File: 34 KB, 275x400, 1564588136375.gif [View same] [iqdb] [saucenao] [google]
8644473

>>8644465
>Couldn't jerk it before

>> No.8644653
File: 505 KB, 600x1739, 61b.png [View same] [iqdb] [saucenao] [google]
8644653

https://www.youtube.com/watch?v=izxXGuVL21o

>> No.8644760

>>8643513
Yeah if you're a grandma, maybe

>> No.8644817

my favourite game size trivia is the fact that Resident Evil 2 could have easily been a single disc game with room to spare, they just forgot to optimize the file size before release and then just shipped it as a 2 disc game because they knew it would make its money back anyway.

>> No.8644842
File: 683 KB, 1052x744, pxz2 ninja group.png [View same] [iqdb] [saucenao] [google]
8644842

>>8643907
Sucks. Does Shinobi work for you?

>> No.8644916

>>8644817
Same thing happened with MGS1 too if I recall correctly.

>> No.8645043

>enter Crash thread
>discover that it has been overrun with furry degeneracy
>post narrative greentext
>leave Crash thread

>> No.8645157

>>8644030
>My theory is because the majority of gaming is done on 10w TV speakers there just isn't a focus on sound because the players aren't going to hear it anyway.
majority of my gaming is playing with studio quality headphones.

>> No.8645158

>>8643925
>The home console port of Max Payne 2 is quite a bit different from the PC version though. Max Payne 2 was ported to home consoles, using the Criterion Renderware engine.

Max Payne was originally developed for the PC, the engine was used in the earliest Futuremark benchmarks. It is the best looking due to its high resolution textures, and maps are also bigger, plus the game can be played at higher resolutions at a stable 60fps. I think the dev teams for the console versions ported the MaxFX engine to those systems. Max payne 2 uses a later version of the MaxFX engine for PC, which supports DX9, has havok physics and other enhancements over the MP1 engine. But Rockstar bought the franchise before the release of Max Payne 2 from 3DR and Remedy. Maybe Rockstar didn't want to license MaxFX from remedy and port it, so they used Renderware, like they used Renderware for every game. They did a good job replicating the look. But PS2 port didn't get the best of reviews.

https://www.youtube.com/watch?v=nXagDYg0KZY&t=110s

>> No.8645675

>>8643334
It was actually possible to compile the 3 games in a single CD
https://archive.org/details/crash-bandicoot-collection

>> No.8645692

>>8645043
Okay normie.

>> No.8645784

>>8644842
yeah, sh4 too.
Don't wanna play either tho
Shinobi's combat looks too simple, at least for the first hour that I played

>> No.8645795

>>8644030
>Well going from actual beep boop to cd quality
Beep boop soundtracks were usually better. CD quality was a downgrade in most cases.

>> No.8645830

>>8645795
>Beep boop soundtracks were usually better.
Music modules were the peak of video game music. Prove me wrong.

>> No.8645865

>>8643286
>games are now 50 - 100 of gigs
>unoptimized as hell performance wise as well as space wise
>improved

>> No.8645874

>>8645795
now THIS is some coping

>> No.8646159
File: 256 KB, 265x551, 64RXDmL.png [View same] [iqdb] [saucenao] [google]
8646159

I love Crash. Everything about him is perfect, from his mindset to his perfected body. Every day I work out to shape my crude human form in hopes that one day I shall carry even a slight resemblance to his perfection, if physically only.

>> No.8646183 [SPOILER] 
File: 940 KB, 740x556, 1645365369728.webm [View same] [iqdb] [saucenao] [google]
8646183

Those Crash Bandicoot commercials were weird. A guy walking around in a foam Crash costume. But he acts like he is the real Crash Bandicoot and has things like hoverboards and tanks.

>> No.8646185

>>8643118
delusional snoy boy cope, wii sports had way more fruit

>> No.8646201

>>8646185
Yeah I forgot to take your fruity Mii into account!

>> No.8646202

Wii sports would be way better if the player models didnt look so stupid

>> No.8646368

>>8646159
Hopefully you can find a real life Tawna too.

>> No.8646472
File: 127 KB, 407x1200, EXnXB49XsAMzeio.jpg [View same] [iqdb] [saucenao] [google]
8646472

>>8646368
Already got that lined up

>> No.8646887
File: 87 KB, 218x190, DASH BANDERSNOOT.png [View same] [iqdb] [saucenao] [google]
8646887

>> No.8647116

>>8643836
Lmao They could never replicate the weird ass faces Crash made in Cortex Strikes Back. Sounds dumb, but a lot of Crash's facial expressions in 2 cracked me up as a kid. Especially the ones where his eyes got all glossy.

>> No.8648005
File: 69 KB, 800x652, day3jh0-30d7e2d4-ec8d-44d8-b330-c1a05fafced8.png [View same] [iqdb] [saucenao] [google]
8648005

>> No.8648038

>>8643561
Naughty Dog didn’t want to be responsible for turning more children into furries so they just dropped her.
>>8643830
Lol

>> No.8648191

>>8648038
>Naughty Dog didn’t want to be responsible for turning more children into furries so they just dropped her.
Kinda failed, considering more people ended up fapping to Coco instead.

>> No.8648195

Can someone give me a real gameplay justification to like the original CTR more than the remake because right now I just kinda do for no real reason other than "soul" I guess

>> No.8648214

>>8642806
I think they were still trying back then when they made games (not necessarily that game but some of them feels like they tried harder to make it fun)

Ps1 graphics generation is pretty bad though compared to PC of the same era

>> No.8648220

>>8648214
Most late-gen PS2 games look better than early PS3 games

>> No.8648262

>>8648195
With the original I guess you get to enjoy a pure and complete product that isn't bloated full of predatory microtransactions and carrot-on-stick cosmetic collecting.

The core gameplay is pretty much the same between the original and the remake though so unless you're dlc-intolerant like I am there really isn't much reason other reason to hate the remake.

>> No.8648270

>>8648262
That's true and I do think that matters
Kind of a similar case with THPS 1+2, not really microtransactions but that gay fucking thing where they add an unnecessary EXP bar to every game these days. THPS 1+2 is still my favorite Tony Hawk but I wish they didn't have to resort to blatant normalfag-skinner box shit.

>> No.8648647

>>8644007

I found a version of SotN once that took out all the music and it was 18MB

>> No.8648972

>>8648195
One could subjectively prefer the turbo mechanics of the original more.

>> No.8649000
File: 3.87 MB, 404x264, AVGN-CD.gif [View same] [iqdb] [saucenao] [google]
8649000

>>8643125

>> No.8650291
File: 6 KB, 128x256, smb pattern table.png [View same] [iqdb] [saucenao] [google]
8650291

>>8642806
Super Mario Bros is 32KB, which is smaller than most screenshot images you can find of the game.

It's a very small amount of code, and NES tiles only need to work with 2-bits of color variance, meaning this entire pattern table of 512 8x8 tiles is 8KB on cartridge.

>> No.8650363

>>8649000

That's what I like about the earlier AVGN's. James treated each episode like a short film. He had some pretty good camera shots.

>> No.8650892
File: 333 KB, 150x150, Crashdance.gif [View same] [iqdb] [saucenao] [google]
8650892

>> No.8651014
File: 1.57 MB, 2400x4000, 1612635009244.jpg [View same] [iqdb] [saucenao] [google]
8651014

>>8650363

>> No.8651757

>>8642872
Reading these blogposts now.
Top-tier suggestion, anon

>> No.8651779

>>8643561
I've only played the first game and haven't read the manual, so as far as I knew this character was just called "the female bandicoot"

>> No.8651787
File: 16 KB, 336x329, 1550138643004.png [View same] [iqdb] [saucenao] [google]
8651787

>>8651779
Rude, Tawna is more than just "the female bandicoot"

>> No.8651805

>>8651787
I was brainwashed by Neo Cortex. I'm sorry

>> No.8652102

https://www.youtube.com/watch?v=1t_4YclrGqM

>> No.8652109

>>8652102
>https://www.youtube.com/watch?v=1t_4YclrGqM [Embed]

I forgot to add that this was a proposed intro and ending for the game. But was rejected, because Sony wanted all the cut scenes to be polygonal to showcase the PS1. I look at that animation, and it looks like it was made by most of the key people who worked on Taz Mania. Like, the same animation style, though maybe a cheaper production.

>> No.8652116

>>8652102
I'm sorry for the post you're about to read but I am overdosing on soul right now

>> No.8652127

>>8652109
>I look at that animation, and it looks like it was made by most of the key people who worked on Taz Mania. Like, the same animation style

Looking at the intro, and the fact that Taz-Mania wrapped up production in 1994-1995, it seems like people from this team produced that animation for the game. Also, the voice singing the Crash Bandicoot theme song is obviously that of Jim Cummings. Jim Cummings was the voice of Taz and other characters in Taz-Mania.
https://www.youtube.com/watch?v=4d0Ld53Fp0Y

>> No.8652152
File: 547 KB, 1262x575, crashanimatedintrovstazmania.png [View same] [iqdb] [saucenao] [google]
8652152

>>8652127


Even things like this, look like it was done by the same storyboard artist.

>> No.8652223

>>8651014
dare I say... kino?

>> No.8653273

>>8644030
>My theory is because the majority of gaming is done on 10w TV speakers there just isn't a focus on sound because the players aren't going to hear it anyways.
Agreed. I honestly don't know how people cope with stock TV speakers. Even the older ones on CRTs were better because they didn't have to fit into this dumb "everything has to be less than 2 inches thick" bullshit where the speakers now point downwards or even backwards so it needs to reflect off a surface to get to you.

>> No.8653279

>>8652152
Animated Tawna is so cute. No wonder Crash wants to protect her.

>> No.8653289

>>8645865
Technology improved
Incompetent modern devs don't know how to use it
retard

>> No.8654630
File: 1.02 MB, 788x592, cbcar.webm [View same] [iqdb] [saucenao] [google]
8654630

>>8653279

>> No.8654861
File: 68 KB, 400x335, tumblr_inline_nrqxjjy7Gr1rbem7u_400.gif [View same] [iqdb] [saucenao] [google]
8654861

>>8654630
I want to hug her and tell her it'll be alright.

>> No.8654935
File: 268 KB, 775x586, drcortex.png [View same] [iqdb] [saucenao] [google]
8654935

>>8652109

Sorry for turning this into a thread about this intro. But that is quite the castle design. I really do believe that this was outsourced to the same animation production team that did Taz-Mania for WB.

>> No.8654949

>>8654935
Well Cortex's castle is the most iconic landmark in CB1, so it's not surprising that it sticks out.

>> No.8655020

>>8654949
>Well Cortex's castle is the most iconic landmark in CB1, so it's not surprising that it sticks out.

I mean, it was a good rendering of it for this animated intro.

>> No.8655031

>>8643513
Wii Sports Baseball, Boxing and Golf were kino.

>> No.8655457

>>8644032
this was a good read, do you know of any similar writing/videos about other games?