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/vr/ - Retro Games


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File: 129 KB, 800x797, 14255-mega-man-battle-network-game-boy-advance-front-cover.jpg [View same] [iqdb] [saucenao] [google]
8631763 No.8631763 [Reply] [Original]

Are the battlenetwork spinoffs good?
Which one is the best?
Which one should I start with?
How do they compare to x/zero/original? (better/worse)

>> No.8631767

It’s the same game 6 times, what else do you expect

>> No.8631810

It’s their take on Pokémon, except with Robot Master designs, circuit chips etc. it’s miscellaneous to the main MM timeline and the timelines never intersect. I’m a huge Mega fan and I have a couple of BN games that I never finished, I guess it’s not really my thing. I hear they get very stale in the later entries, too.

>> No.8631863

>>8631763
2 = 3 > 6 > 1 >>>>>>>> 5 > 4
start with 2 or 3

>> No.8631868

>>8631767
So megaman tradition?

>> No.8632010

I wish it had less dialogue / overworld walking. I like the battle mechanics and wanted to hop more on it than everything else.

>> No.8632563

>>8632010
funnily enough the indie clones endcycle and one step from eden have very little plot to speak of

>> No.8632571

>>8631763
Just play 1 first
They're all extremely similar

>> No.8632792

Rockman EXE Operate Shooting Star is a remake of the original game that has all the QOL features of the sequels so play that. The original BN1 game can feel dated but the DS remake fixes the problems it had and includes an extra chapter that crosses over with the DS Mega Man.

>> No.8633327

the only ones that suck are 4, 4.5, and Battlechip Challenge

>> No.8633369

People severely overstate how bad 1 is, it's a perfectly fine game in its own right and better than 4. Just because you don't like the internet map designs and drop it after an hour doesn't mean it's not worth playing

>> No.8633410

They're good, just know that 1's a bit like MM1 or Zero 1 where you can see what they're going for with the core concept, but it's not quite refined yet.
BN2 is when the series really grows.

>> No.8633414

>>8633410
Also, I'd still recommend playing 1 and seeing if it strikes your fancy.

>> No.8633418

>>8633410
Why do people say this? What about 1 is so archaic? The only big difference between it and 2 is that the map designs are better and there are various changes to the game design since you no longer get full HP after every fight. Besides that it's the same engine having you do the same things with mostly the same chips

>> No.8633423

>>8633418
You've not played them recently or ever gone back to 1 after playing the rest have you? The combat is way slower and less interesting. The bosses aren't as good. The postgame isn't at the same level yet.

It's worth having played, but it absolutely isn't at the level of the later games yet at all.

>> No.8633445

>>8633418
Battles are extremely slow in 1 due to both mechanics and the lack of * code, and you can't run without drawing the Escape chip. Easily makes the game take 4x as long. Plus even the optimal decks you can make use extremely slow to activate Program Advances.

>> No.8633469

>>8631863
Aren't they following a chronological story?

>> No.8633471
File: 39 KB, 1024x534, 1643999393483m.jpg [View same] [iqdb] [saucenao] [google]
8633471

What's the most challenging entry to this series?

>> No.8633473

>>8633410
Don't bring up MM1 in your comparison, 2 faggot. 2 doesn't even have a consistent boss weakness system, like 1 and every other game in the series does, and its level design and powerups (even in comparison to 1's single powerup) are extremely bad.

>> No.8633486

>>8633471
4 if you're feeling sadistic.
Overall, 1 is a challenge for being so rough around the edges and due to some design choices in the maps/virtual dungeons. 3 is a great choice, if you aim to get all the content (chips, hidden areas, exclusive content between notBlack and White)

>> No.8633487

>>8633469
They are mostly self contained and its extremely easy to pick up what you missed with context clues. I started with 2 and the only time I felt mildly confused was during the ending when they reference Megaman being made with DNA from Lan's dead brother Hub, which is something that gets revealed in the finale of the first game.

>> No.8633489

>>8633486
>Sadistic
A masochist, I mean. I need to get some sleep.
Also, Tesla Magnus best waifu.

>> No.8633631
File: 10 KB, 240x160, MEGA_EXE3_BL_A3XE006.png [View same] [iqdb] [saucenao] [google]
8633631

>>8632010
I always loved exploring such an optimistic cyberpunk world, though.
Everything bursts into flames every five minutes, but everyone is still generally chill and okay with ideas like AI judges determining defendants' fates and giant weather machines that totally won't get infected with viruses like literally every other machine on the planet.

>> No.8633687

>>8633631
When I was a kid I definitely had a Battle Network-specific phase where I loved the world and cool concepts. Back then to me it felt like the internet was an awesome fresh concept so the idea of being able to walk around in the internet and physically go to websites and fight NetNavis was very interesting. I also loved that episode of Fairly Odd Parents where he goes into the internet
By 2005 the novelty had kind of already worn off and the internet just felt like another thing and traveling around inside it didn't seem that interesting anymore

>> No.8633840

>>8631763
Just started playing the first one, it’s been fun so far. I’ve already gotten stuck though which is kind of embarrassing considering the game was designed for kids/teens. I’m at the part where the substitute teacher attacks the school or whatever, can’t figure out how to progress.

I’m considering starting with the third game instead because I’ve heard that’s where the series gets really good

>> No.8633940

>>8631763
The only spin-off I've played is Battlechip Challenge.

Pros:
+Six playable characters in case you're tired of LAN
+You can collect and battle as other people's Navis
+You can set up your own tournaments

Cons:
- Navi codes are a bitch and a half
- Anything that's decent offensively has too high a MB size and too low HP to rely on
- Best suited for an emulator with a rapid-fire function, because you can't do a damn thing without spamming A.

>> No.8633987

>>8633840
I still somewhat wonder what the purple mystery data in BN1 contain. There's no subchips in that one, so...

>> No.8634002

>>8633840
There are quite a few moments in the series where you can easily get stuck. In BN1 I remember getting stuck at finding the kid stuck in a car or some shit like that

in some of the other entries the late game tends to pull off shit like having you wander through the entire world looking for a needle in a haystack. I wouldn't feel bad about looking this shit up

>> No.8634007

>>8631763
1, 2 and 3 are similar. Just play them in order. 4 is garbage, havent played 5 or 6.

>> No.8634015

>>8631868
Yes only this time with grinding and random encounters

>> No.8634024

>>8631810
it kind of surprises me that Capcom and Bandai never licensed the NT Warrior anime to have its own version of the "GOTTA CATCH 'EM ALL!" moniker but with battle chips.
>COLLECT THEM IF YA CAN COLLECT THEM IF YA CAN! THERE ARE 175 OR MORE CHIPS!

>> No.8634027

>>8634007
What’s actually wrong with 4 besides its absolutely diabolical translation? Isn’t the gameplay just the same as it ever was?

>> No.8634040

>>8634027
>godawful story where the tournament shit has almost nothing to do with the asteroid and the dark chip stuff is basically dealt with on the side (not to mention the "could have destroyed the dark chip the whole time" plot hole)
>speaking of plot holes and logic errors, the game has those in spades (those giant speakers are so loud that they produce shockwaves capable of physically hurting people but don't worry, simply putting on headphones shields your entire body against those)
>have to play through it three times to see everything
>all those normal navi sidestories feel like filler that was made to have an excuse to split up the game into two versions
>all new viruses are shit gamedesign-wise
>so poorly programmed, you can irreversibly corrupt your cart by using the link feature too early
>half of your chips are pretty much useless against the final boss due to the lack of floor tiles on his side

and MUCH more

>> No.8634060

>>8634040
also the fucking minigames
Whoever came up with the Metal Man one can eat a bag of dicks.

>> No.8634112
File: 179 KB, 963x3267, mmbnsf jokes.png [View same] [iqdb] [saucenao] [google]
8634112

>>8631763
1+2 are great/my favorites, 3 is generally considered the best but in my adult age I found it to be a total grind, 4 is buggy and needs 3 replays minimum if I recall correctly, 5 is weird, 6 is considered the other best

>> No.8634124
File: 12 KB, 300x300, 1619944692349.jpg [View same] [iqdb] [saucenao] [google]
8634124

>>8631763
They're the peak of Megaman and probably the best series on the GBA IMO
2>3>5>6>1>4 but they're all worth at least one playthrough. Make sure you play them in order since it has a continuing story with pay offs and cameos from the other games in them. It helps that each game gets better or remains fairly high quality with the exception of 4 which does a lot of dumb stuff but is fairly short.
They also all have fairly large post-games that really test your skills at the battle system if you like that sort of thing.

>> No.8634126

>>8634112
>is buggy and needs 3 replays minimum
Only if you want to 100% all the content which is very unneeded

>> No.8634128

>>8633410
No idea why some people got butthurt at your accurate take on it. 1 is fine but it's very unrefined

>> No.8634136

>>8634040
Is it bad that I still really loved the Soul system? The selection were really neat, but 4.5 is probably the better use for it. 4.5 beats out 3 and 6 for me, somehow.

>> No.8634391

>>8632010
I'm not sure whats so great about random encounters and a very basic battle system
it's too fast for my taste on top of that

>> No.8634393

>>8633471
definitely not the later games like 6 which has busted chips early on

>> No.8634460
File: 911 KB, 2418x3354, Mega Man Battle Network Official Complete Works_0156.jpg [View same] [iqdb] [saucenao] [google]
8634460

>>8634126
the entire last scenario and ending is locked behind that 3rd playthrough though.

But that's the least of 4's problems. I could bear replaying the game if it was fun to play, the issue is that combat in 4 is anti-fun, every single new enemy is designed to be annoying to fight rather than fun. Just look at this picture and think about how fights go with those, not a single touch of fun.

>> No.8634481

>>8634460
BN 1, 2 and 3 also had their share of hard viruses and enemy Navis, FYI.

>> No.8634493

>>8633487
don't they also talk about that in bn3?

>> No.8634502

>>8634124
>5>6
lol

>> No.8634627

>>8634502
Yeah I never got why the liberation missions were shit on. They're fun.

>> No.8634668

>>8634460
>Kilby attacks by doing EXTREME kanchou
kek

>> No.8634756
File: 245 KB, 1280x1277, tumblr_ofmvx6EuXN1vvgqu4o6_1280.jpg [View same] [iqdb] [saucenao] [google]
8634756

>3
Kino...
>6
Kino...

>> No.8634761

4-5-6 > 1-2-3

Boomers hate hearing this, but it's true.

>> No.8634764

>>8634761
If it's between the two 'trilogies' I'd happily take 1-3 if only because they were the comfiest

>> No.8634779
File: 28 KB, 1458x958, Twin.png [View same] [iqdb] [saucenao] [google]
8634779

>>8634493
Every single game brings it up in one way or another if I remember correctly
In 2 at least there's a random npc that brings it up and the ending

>> No.8634784

So that thing where's it's said that the Battle Network universe is the alternate timeline where Dr. Light and Dr. Wily focused on Navis and the internet and shit instead of robots
Is that canon or just fanshit
Also is there any explanation for why they reused a lot of Legends NPC designs? Are they connected??? I need the answers

>> No.8634786

>>8633471
3(white) is the hardest game in the series
>That 3 yurt omega battle during the king of the undernet arc

>> No.8634804

>>8634761
>>8634764
Oh, I see >>8634307
Har har

>> No.8634818

>>8634784
What's Canon:
-Classic is a world where Dr.Thomas Light researched robotics alongside Dr.Albert Wily. Eventually their research is funded and Dr.Light pulls ahead in popularity. Dr.Wily, jealous, eventually steals Dr.Light's Robot Masters in a bid to take over the world, which leads into Mega Man 1.
-Battle Network is an alternate universe where an expy of Dr.Thomas Light, Dr.Tadashi Hikari, researched network technology. The government eventually funded his research over Dr.Wily's robotics research. Dr.Wily shifted to network research but always harbored a grudge that his research wasn't chosen, eventually leading to the first Battle Network game.
What's fanshit: Thinking Dr.Light and Dr.Hikari are the same person, and that the two series diverged based on whose research got funded.

>> No.8634861
File: 571 KB, 1403x992, 37790687_p13.png [View same] [iqdb] [saucenao] [google]
8634861

>>8634136
Souls are fun and I always wanted to buy figures of some of them
My only issue with souls is that regged chips can't be unison with for some reason

>> No.8634865

>>8634627
>why the liberation missions were shit on
They're shit on because the absolute plebeians we share a board with are scared of strategy, aren't skilled enough to kill viruses in 3 turns, and ree when they don't get the gold medal bonus chip on their first attempt. Actual men know 5 DS is the best of the series due to how kino it is playing as the other navis so much.

>> No.8634874
File: 603 KB, 1440x900, 1379310389049.jpg [View same] [iqdb] [saucenao] [google]
8634874

>>8631763
BN1 is good but lacks a ton of QoL improvements that get added from 2 onward, you kinda have to play BN1 as your first game or it will be really difficult to go back to after the later games.

BN2+3 are the pinnacle of the series in terms of story, gameplay, and overall design. BN3's postgame is also a fantastic challenge that really makes you prove mastery of folder construction and battling.

BN4 is a train wreck and flat out not worth playing. Its story isn't even really tied into the wider narrative and can be ignored. Save yourself the pain and skip it.

BN5 is fine, but gets a lot of flack for being built around the team gimmick. It's a huge improvement over BN4 but not as good as 2 and 3.

BN6 is mechanically on par with 2 and 3 but imo the story suffers from trying to be the big epic series finale.

>> No.8634880

>>8634861
>regged chips can't be unison
My assumption is they really wanted you to commit to 1 or 2 souls per folder to guaranteed the soul, instead on regularing 1 chip/element and not having any more.

>> No.8634884
File: 810 KB, 1366x768, megaman14.jpg [View same] [iqdb] [saucenao] [google]
8634884

>>8634136
>>8634861
Souls ARE cool. I like any version of the Style Change, really. It's goofy and shouneny but the whole series is like that.

>> No.8634920

>>8633631
It's hilarious how light the tone of these games is, considering every scenario basically amounts to "why everything absolutely should not be online." Hackers burning/flooding your home through your appliances, self-driving cars going out of control, PLANE HIJACKING, all the technologically suppressed earthquakes threatening to happen at once, robotic school guards putting everyone on lockdown, AI judges throwing the entire town in jail, yet no one ever just says "maybe we made a huge mistake"

>> No.8634925

>>8634920
remember that time the life support machines were going to turn off at the hospital unless mega man netbattled the bad guy

>> No.8634927

>>8634027
The big problem with 4 is that it has a weird variable plot structure where specific scenarios are picked randomly, so in order to collect everything and see the full endgame you have to replay the main campaign THREE times, which involves a lot of repeating content you already did among the scenarios you haven't seen yet.

>> No.8634930

>>8634927
I wish I was smart enough to make a battle network 4 ultimate edition

>> No.8634934

>>8634927
>>8634930
someone make a dumb romhack where you go through (possibly a truncated version of) all of the scenarios in both versions one after another seamlessly

>> No.8634939

>>8634934
>We still never get a Battle Network 4 dx like Starforce 1 got

>> No.8635024

>>8634884
>Souls are cool
>Posts image of Crosses

>> No.8635072

>>8635024
>>I like any version of the Style Change, really.
Reading comprehension?

>> No.8635074

>>8634818
I long have thought that the Battle Network and Starforce Timelines are alternate universes of the Robotics Timeline, along with some other stuff.

>> No.8635134

>>8634865
Based anon of good taste. Though I've personally only played the GBA version

>> No.8635180

>>8634784
They talk about Legends and have a few pieces in the BN Official Complete Works. I think behind the scenes yeah, they must have been intentionally referencing them a bit.

>> No.8635313

>>8635134
I've played both and I have a bias for gba since I prefer the ost and it bothers me that viruses fade in instead of doing that pixilate effect when a battle starts

>> No.8635342

>>8633473
2's on the lower end of my personal Classic tier list, I just used 1 as an example since I assumed OP played it. 2's no masterpiece, but it does reinforce the design elements that became associated with Mega Man.

>> No.8635419

Is there another videogame out there that comes close to 3's post-credits content? The sheer amount of shit to do is insane. I don't know how I ever finished it.

>> No.8636761

>>8635419
Not retro but Dragon's Dogma where half of the game is after the credits.

>> No.8636772

I think MegaMan.EXE's battle sprite kicks ass, between having the face mask and his stance, it's good shit.
I fucking love the battle theme in 2.
https://www.youtube.com/watch?v=01C1kpfLtGY

>> No.8636898

>>8636772
I initially didn't like the BN2 regular battle theme, but eventually it grew on me.

>> No.8637493

Ah, Battle Network. A true cunnysseur's game.

>> No.8637512

>>8637493
>cunnysseur's

That would be someone knowledgeable about licking pussy, which I expect you won't find on /vr/

>> No.8637570

>>8636772
How did you feel when they gave him a new sprite in bn6

>> No.8637601

>>8637493
Go back to jail, leave the children alone

>> No.8637659

It always bugged me that the classic series is "Mega Man" while the battle network series is "Megaman"

>> No.8637708

>>8637659
My best guess is that since the one in BN is MegaMan.EXE it perhaps was supposed to be some sort of in-universe version of the 8.3 filename format.

>> No.8637715

Why doesn't anyone ever talk about Network Transmission or the WonderSwan game?

>> No.8637717
File: 2.74 MB, 640x576, BNWS.webm [View same] [iqdb] [saucenao] [google]
8637717

>>8637715
it's not very good

>> No.8637795

>>8637717
I like it. I don't know about Network Transmission though. I want another BN game done in the old style, but actually fucking good this time.

>> No.8637810

>>8637795
it's a pale copy of classic mega man. It's still an okay game because it copies classic formula to some extent, but the physics feel all wrong (the jumps are floaty, the sliding is even more fucked than in MM6, etc) and the level design is full of mistakes that should be known to be level design 101; that and the small FOV really hurts the game. Also, the chips mechanic could have turned the game into something in between classic and Zero, but instead there are so rare it's just a wasted opportunity.

>> No.8637814
File: 633 KB, 1400x1774, 2lhp6tcw740o4fe.jpg [View same] [iqdb] [saucenao] [google]
8637814

>>8637715
Network Transmission is perfectly fine. It's too easy to be a very memorable experience but it's still a good way to kill a weekend or two.

>> No.8637963

>>8637814
>Even included the java characters
Now that's a based picture

>> No.8638650

>>8637715
>>8637814
Network Transition is a fun idea but in practice it's pretty janky. You are heavily rewarded for just waiting around in safe areas for your meter to fill so you can use chips.

>> No.8638686

>>8637963
>Java characters
Like cache from Phantom of Network?
Also, I can't seem to find Alpha in the picture.

>> No.8638698
File: 552 KB, 662x613, Alpha.png [View same] [iqdb] [saucenao] [google]
8638698

>>8638686
Yeah
Cache, sherrice, hatman.exe etc
Also Alpha is right here

>> No.8639465

>>8634927
So it's basically a non-issue if you aren't a completionist. Which is most players.

>> No.8640552
File: 68 KB, 980x850, 88480a788c0716948a62b0dc832e259b.jpg [View same] [iqdb] [saucenao] [google]
8640552

>>8639465
Hey you know that cool new feature of Mega Man combining with other Navis that was advertised as the main selling point? How thse forms affect your battle plan so much you essentially plan your whole deck around them? How you probably picked which version of the game you're playing based on which forms were advertised? Have fun only getting half of them on your first playthrough. And a 50% of them not even being the ones you were interested in to begin with.

>> No.8640841
File: 9 KB, 219x230, dyinginside.jpg [View same] [iqdb] [saucenao] [google]
8640841

https://youtu.be/T6sqTJDaATw

>> No.8640896

>>8640552
That’s gay

>> No.8640904

>>8631763
This series is very funny if you interpret it as Lan having bizarre and very public masturbation fantasies about his virtual pet.

>> No.8641383

>>8637717
Good graphics but weird animation and poses.

>> No.8641394

>>8635419
Digimon Digital Card Battle (Arena in Nippon).
Around what, 200 battles? But only after the credits.

>> No.8641508

>>8640552
>cool new feature of Mega Man combining with other Navis that was advertised as the main selling point?
I don't remember that at all, no.
>How thse forms affect your battle plan so much you essentially plan your whole deck around them?
100 percent not the case. I brute force beat the game as a preteen or thereabout.
>How you probably picked which version of the game you're playing based on which forms were advertised?
I didn't.
>Have fun only getting half of them on your first playthrough. And a 50% of them not even being the ones you were interested in to begin with.
Neither of things are even necessarily the case either considering both are heavily conditional.

>> No.8642904

>>8641508
That anon was right, they were a huge selling point of the game and then the way they wound up working was horseshit. Sure you can beat the game playing like an idiot but it's a lot more fun to use the game's mechanics to your advantage, and being locked out of strategies on your first playthrough, behind RNG at that, is ridiculous.
>3 in the first playthrough, 2 in the second, 1 in the third
So arbitrary to make you go through THREE times to get them all so if the one you really wanted was in that final slot fuck you. And they get seeded when you start a save file because fuck you.

>> No.8642910

>>8641508
>i didn't care, therefore it wasn't a problem for anyone and isn't a problem objectively

>> No.8642962

You gotta be fucking desperate to try and defend BN4

Doing that should be a bar exam for lawyers. If you succeed you can do anything.

>> No.8643034

>>8642904
Being around at the release period, I don't remember the soul system being prominent in marketing, let alone the main selling point. In fact, the western box art doesn't reference it, no promotional posters mention it that I've found, and the one mention I do know of is in Nintendo Power where it's matter-of-factly stated in a tips/guide portion in reference to your reward for a fight in each given version. Even on the back of the box, it's one of three bullet points, isn't given top-billing, and isn't elaborated on beyond its name and that it transforms Mega Man's abilities. Being able to 'play like an idiot' is a far cry from the other post's assertion that the forms affect your battle plan so much that you build your chip folders around them. I wouldn't be surprised if the majority of players barely interacted with their chip folders or strategize at all outright. It's become a more common aspect of discussion these days, as the remaining aspects of the fanbase are the competitive and completionist crowd.
>>8642910
Other way around. The fact that YOU cared doesn't mean it was a broad qualm-or even one that was recognized by most players at all- or that it was seen as a problem by those who did figure it out. Let alone an OBJECTIVE one.

>> No.8643049

>>8643034
>gaslighting
You're better than this anon

>> No.8643214

>>8634391
>very basic battle system
>my taste
Can't help it.

>> No.8643229

>>8633987
Interesting, now that you said I remember it. That one was close to the beginning right?

>> No.8643537

>>8633987
Purple mystery data in 1 was just flavor
I remember most of them being shit

>> No.8643982
File: 146 KB, 640x640, 57466_back.jpg [View same] [iqdb] [saucenao] [google]
8643982

>>8643034
You are a terrible liar anon.

It was highly promoted and the main point of distinction between the two versions.

>> No.8644008

>>8632571
This is misinformation from someone trying to make you not like the battle network series. 1 is the second worst game in the series and it will absolutely ruin it for you. Start with 2 or 3, ideally 3 Blue version. You could play them in order, but the only thing you might get confused about is characters knowing each other since the story doesn't do much travel between games. Don't play 4 unless you're in love with the series and just want more. It's easily the worst game in the series by far.

>> No.8644036

>>8634391
>too fast for my taste
nigger what? One step from eden is where people can start calling shit "too fast", mmbn is fucking glacial. That's not a bad thing, but it's definitely not a fast game.

>> No.8644734

>>8644008
Have you replayed 1 recently? I would easily place it below 4 with how tedious it is

>> No.8644773

>>8644734
Don't agree whatsoever. 4 is just not fun at all to play. Scenarios are all shit and full of minigame crap, and not even fun minigames. There's stuff like Videoman who reverses your controls and such. The enemies are all unfun to fight and the plot is garbage with very few real dungeons and the ones that are there suck.

1 really isn't that bad other than the lack of QoL in-battle and the internet designs being weird compared to the rest of the series, but still navigable. I guess the ice sliding is a bit silly? None of the other main scenarios stood out to me as being terrible. You get tons of battery to work with in Elecman's dungeon for example.

>> No.8644790 [DELETED] 

>>8631763
>Are the battlenetwork spinoffs good?
OH

HELL

NO

>> No.8644796

My apologies. I misread your post and assumed you were asking if the Battle Network spin-offs were good. The main series are mostly good. The spin offs (Chip Challenge and those other crappy ones that never left Japan) absolutely are not. I'll refrain commenting on the Gamecube spin-off, since I know a lot of people are nostalgic for it.

>> No.8644798

>>8644008
For fuck's sake, just play the DS remake of Battle Network 1. It has a translation patch. It's basically the same game, just with a LOT of quality of life improvements that fix most of the major complaints about the first game.

>> No.8644895

Imagine if these had been released during the DS/3DS era instead. Online would have been lit.

At least I had link cables and was able to battle my little brother/friends every once in a while.

But still.

>> No.8644927

>>8644895
The game actually still has a small competitive scene, thats part of why I hope they will eventually release a Legacy Collection

>> No.8645046

>>8644008
>1 is the second worst game in the series and it will absolutely ruin it for you.
how based is 1 for making casuals seethe to this day?

>> No.8645142
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8645142

I'm very dissapointed there is no Cross fusion in the game

I know the anime and game plot are totally different but still

>> No.8645216

>>8645142
That's why they made Starforce

>> No.8645357

This thread convinced me to give it a go, and I like it!

The water shortage chapter in the first game is funny. Not only do the bad guys shut down municipal water, they also somehow steal ALL beverages from EVERY building. It's shameless and, frankly, lazy, but adds some wackiness that made me genuinely laugh.

>> No.8645370

>>8645357
The games have this nice mixture of heavy situations mixed with absolutely ridiculous ways of having them take place throughout. It's very charming honestly.

>> No.8645374
File: 198 KB, 500x735, ed2.jpg [View same] [iqdb] [saucenao] [google]
8645374

>you will never become a billionaire and hire the team who made BN to make a new game

What's the point in even living

>> No.8645390

I just want Legacy Collection for Switch, I'd like to play a BN game again but I don't have an SP or a GBA Everdrive, don't want to play on an emulator or my phone or whatever
>lmao you're asking them to make you pay for roms
Yes. I'm not hacking my Switch and it would be the best console for the games. Put them on there and I will pay for it.

>> No.8645420
File: 192 KB, 772x474, 38-384044_about-megaman-battle-network-chrono-x-megaman-battle.png [View same] [iqdb] [saucenao] [google]
8645420

>>8645374
You can hire this guy instead

>> No.8645485
File: 341 KB, 735x523, battle chip gate.png [View same] [iqdb] [saucenao] [google]
8645485

It was cool when they experimented with simulating "real" netbattles with toy chips in the Japan-only BN4.5 and the Japanese version of 6. Stuff like this you can't even properly emulate in a Legacy Collection if they made one

>> No.8645505

>>8634024
Definitely. They burned their lamp oil way too quickly in this series. It could’ve been a lucrative thing, but yeah after Star Force 3 and the fatigue of 1-2 games per year it wasnt engineered well as a long running series.

>> No.8645513

>>8645390
My money is on a Legends Legacy Collection. They had soemthing similar on psp many years ago. Would be a great lead in for MML3 should they choose to continue that. But yeah BN Collection would be great too, could include Network Command as well.

>> No.8645582

>>8645485
>Vulcan1
>Muramasa
Soul...

>> No.8645685

>>8645505
I also think the 2 versions (3 for Star Force 1!) thing was a huge mistake. I think it's just barely acceptable with Pokemon because both versions are essentially the same and anything exclusive can be traded over, in fact that's the whole point. But each version of BN/SF had exclusive Giga Chips and transformations that were only in 1 version, and you have to choose which one you're going to play before you even can appreciate what you're sticking yourself with. It just feels greedy

>> No.8645695

Wasn't 4 the best selling one in Japan

>> No.8645716

>>8645695
Yes, but it being so bad is a big part of why the series' sales plummeted afterwards.

>> No.8645798
File: 19 KB, 480x320, 50-capture_26102010_153306.png [View same] [iqdb] [saucenao] [google]
8645798

>>8644773
1 is definitely lacking in QoL stuff and suffers from being the first entry in the series so some kinks and issues are understandable.

4 meanwhile had three fucking games to build on and still turned out horrible.
Besides the souls and counter system there's barely anything positive about it.
To add to what's already been mentioned, the scenarios are garbage and often nonsense even by the series' standards.
Hell, sometimes they even introduce plot holes thanks to the randomized tournaments (first tournament has AquaMan singlehandedly flooding the entire fucking internet, second one BurnerMan and FireMan setting it on fire - of course it's a You-problem again and no one brings up AquaMan, even if you ended up with both scenarios in your run).
The Dark Chip stuff was questionably handled and only ONE of all the scenarios even deal with them. You could have a lot of the problems in the scenarios be the result of the operators abusing them but nah, just have a guy fuck up the world's entire climate because he's too dumb to take of his jacket and fur hat.
The minigames and gimmicks are utter junk (fucking MetalMan...), culminating in the biggest "fuck you" of them all during the final dungeon that probably resulted in people dropping the game altogether there since at no point does the game tell you that you can escape the disturbance by hammering A.

>> No.8645805

>>8645420
I'll probably be dead by the time this gets finished and I'm not even terminally ill

>> No.8645808

>>8645695
yeah but probably only because it came out at the top of the series and anime's popularity after 3 (which was excellent)

>> No.8645824

>>8645798
4 had a particularly bad translation too iirc

>> No.8646063

>>8643982
Nice attempt at a nitpick. It was not 'highly promoted' and the image of the back of the box supports what I said about even that not making it a point of exceptional note/giving it top billing. Additionally, it's not even explicitly mentioned as A point of distinction between the two versions, let alone THE point of distinction despite the image listing the differences:
>Play the RED SUN and BLUE MOON versions to experience separate story-lines, battle chips, enemies, strategies, and upgrades.
Keep going, though. Post the front covers and show the western promo material. Show everyone how much of a liar I really am.

>> No.8646065

>>8645695
Best selling entry outright. 3rd best selling Mega Man game of all time, only recently unseated from number 2 by Mega Man 11.

>> No.8646117
File: 172 KB, 640x640, 57463_back.jpg [View same] [iqdb] [saucenao] [google]
8646117

>>8646063
idk you just quoted the back of the box which has the souls plastered all over it, with the opposite being the same, and acted like it was nothing

>> No.8647049

>>8640904
>it's mayl's piano
>you can jack off here

>> No.8647979

>>8645798
WHY NO BN4 RED SUN RE-TRANSLATION!?

>> No.8648091

>>8647979
There's a hack that tries to fix the typos at least

>> No.8648480

>>8643982
>>8646117
This new "Soul Unison" system they advertised sounds pretty dope, hope I can get all of those forms on the back of the box without having to do new game plus

>> No.8648542

Is the DS a remake of the first game or just a crossover game with Star Force? I get conflicting info online.

Didn't the Virtual Console releases of the BN games include all the chips in the game of both versions?

>> No.8648620

I really hate it when a series gets a fuck ton of sequels, but all of them end up looking and playing exactly the same with very little variation, so what I'm trying to say is which one is the best?

>> No.8648720

>>8648542
>Is the DS a remake of the first game or just a crossover game with Star Force?
Isn't it both? A remake of the first game with a Star Force event?
>>8648620
2, 3 and 6 are universally regarded as the three best, but none of them are "bad"
>I really hate it when a series gets a fuck ton of sequels, but all of them end up looking and playing exactly the same with very little variation
Personally I enjoy having more of a good thing but that's just me

>> No.8648756

>>8648542
>Dude, what if we remake the first game and barely improve anything and no crossover content untill halfway though the game?

Fucking genius

>> No.8648917

>>8648620
I'll check those out then.

>> No.8649542

>>8634040
Panel-based chips are useless against half the final bosses in the series.

>> No.8649572

>>8648620
Let's see... Do you think that RE4 is bad?

>> No.8649643

>>8649542
A lot of 4's most useful chips are panel-based, and what do you know, 4 was the one that started that bullshit of the final boss not having panels underneath them.

>> No.8649664

>>8648542
>Is the DS a remake of the first game or just a crossover game with Star Force? I get conflicting info online.
It's an outright port of the GBA game with a few balance and quality of life changes (the infamous ice and electricity puzzles were made less annoying, a lot of useless chips were buffed, Sharkman's attacks were slowed down a bit, ect). The only major difference is the addition of a post-game Starforce crossover chapter.

>> No.8649714

>>8649664
it's not post game, it's mid game. And then you can use that character which has a different playstyle (more about shielding and using swords)

>> No.8649740

>>8633631
im sure the tone was made as a injoke

>> No.8649751

>>8634818
is funny because Hikari means light, just leave it a alt universe

>> No.8649765

>>8637814
>Zero is in Battle Network, but X isn't there
Why do they always brush off the guy who carried the world on his shoulders for a hundred years? No wonder he develops a patient father figure personality after X1 to put up with all this shit. Does Inafune still hold a grudge for not being allowed to do whatever he wanted when he was at Capcom?

>> No.8650105
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8650105

>>8649664
Still very disappointed they didn't put all the games in one cart with some small tweaks

>> No.8650226

>>8648756
I stopped playing the GBA version halfway and switched to the DS version. Having a map fixes the "Net," which was a huge problem and keeping me from continuing. I highly recommend it over the original.

>> No.8650442
File: 297 KB, 1408x1141, Zero_EXE.jpg [View same] [iqdb] [saucenao] [google]
8650442

>>8649765
Inafune wanted Zero to be the protagonist for the X series, X only exists because Capcom demanded that the hero look more similar to the original Mega Man. And it does kinda make sense, if they added X into Battle Network they would have to explain why he looks so similar to Mega Man, meanwhile Zero looks unique so he can be a one-off villain without any problems.

Anyway Zero only appeared in a spinoff anyway and his redesign looks like complete shit.

>> No.8650452

>>8650442
>his redesign looks like complete shit
All the designs in BN are absolutely awful. Anime designs in the 00s sucked ass.

>> No.8650469

>>8650442
I'm glad X exists because the whole plot surrounding Zero and his presence in every game is such over the top chuuni shit that I don't think I'd be able to take the franchise seriously. In fact it almost ruins Zero's character altogether, Inafune needs a leash.

>> No.8650471

>>8650442
zero already looks a lot like protoman/blues anyways. idk why capcom couldn't go from that angle

>> No.8650490
File: 142 KB, 600x450, 42159414_p7.jpg [View same] [iqdb] [saucenao] [google]
8650490

>>8650442
I think zero.exe is cute

>> No.8652098

>>8650226
>Having a map fixes the "Net," which was a huge problem and keeping me from continuing. I highly recommend it over the original.
I'm not saying the internet designs aren't a problem but they didn't feel like a major flaw to me in 1

>> No.8652226

In the world of BN the internet has gone so far with web3 decentralization that it’s possible for your 5th grade school bully to personally block your access to 95% of the internet.

>> No.8652237

>>8652226
it's totally possible for the 5th grade bully to get his dad to buy him expensive chips then for him to find your navi and literally kill them
...right? i haven't played for a while but i feel like navis can be permakilled in a net battle or whatever

>> No.8652349

>>8650442
The story behind Zero not being the protagonist is actually dumber in truth. Inafune got cold feet about presenting Zero as the new Mega Man so he asked someone else to come up with a design, which led to X.

>> No.8652492
File: 138 KB, 250x385, Rockman.EXE_4.5_FireMan.png [View same] [iqdb] [saucenao] [google]
8652492

>>8650452
>All the designs in BN are absolutely awful
Shit taste.

>> No.8652519

>>8652349
In any case, MMX would have failed if the protag was Zero. I still haven’t played the Z or ZX series, just can’t be arsed without the blue bomber.

>> No.8652550

>>8631763
6 is the best.

>> No.8652638

>>8652519
>I still haven’t played the Z or ZX series, just can’t be arsed without the blue bomber.
huh, i guess autism really does speak

>> No.8652741

>>8648542
>Didn't the Virtual Console releases of the BN games include all the chips in the game of both versions?
Yeah, you go to the multiplayer setting, it auto saves, you get the chips you couldn't otherwise solo.
Then you can put in a bunch of OP shit in your folder and just breeze through the games like nothing, best way to replay.

>> No.8652875

>>8652098
Yeah the net maps in 1 are definitely weird, but they're not that confusing or anything outside of the postgame ones which aren't required at all. And those aren't impossible to get around either.

Having maps is nice QoL but I wouldn't call it some super necessary fix. MMBN1's flaws are overstated even if it's definitely not as polished as the later games.

>> No.8653624

>>8652875
When you are 7+ levels deep in the Net, it's fucking annoying to make a wrong turn while doing random battles, which are frequent and last a while.

>> No.8655936
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8655936

>> No.8656608

>>8631763
If you want to start with this series, start with the DS port of 1, it has an English patch.

>> No.8657676

>>8655936
What are dot attacks

>> No.8657679

>>8657676
Damage over time

>> No.8657707

>>8657679
God I'm retarded
So stuff like anubis

>> No.8658487

>>8655936
I hate what DblPoint did to the meta

>> No.8658493

>>8655936
Compression codes are one of the weirdest secret things I've ever seen in a game. A player who uses them has a clear advantage but I don't even think all of them are given to you in-game. It was cool how you felt like you were really breaking the game rules with hacker tools though.

>> No.8659597

>>8658493
And it gets even worse with off-grid placement in 6.
With the Bugstop installed, the customisation becomes utterly ridiculous.

>> No.8660015

>>8631763
OP asks about spin-offs, everyone itt is talking about the main games

>> No.8660084

>>8660015
No I think OP is implying BN is a spin-off series

Which while being true, is the best selling MM series, the one that spawned the most anime, and was at a time the main MM series

>> No.8660123

>>8660015
is there anything to say about them
>battle chip challenge
lol
>wonderswan shit
lol
>gamecube game
possibly the worst 2d platformer mega man ever released by capcom

>> No.8660356

>>8660015
reading comprehension, retard. go look over the OP again. he is calling battle network a spinoff series, which it is.

>> No.8661205

>>8659597
I miss the navi customizer dearly

>> No.8662050

>>8634627
>>8634865
>>8635134
Are you guys retarded? 5 is shit because the unique element it brought to the Battle Network series was a ham fisted and half-assed attempt to be unique with garbage outcomes regardless of whether or not you won or lost. It felt least like a Battle Network game. If you enjoyed 5, it's evident you didn't play the first three games first.

>> No.8662053

>>8662050
sounds like someone sucked ass at liberation missions

5 is nowhere near as good as 2/3 but it was a redemption arc after how fucking HORRIBLE 4 was.

>> No.8662058

>>8662053
Comparing 5 to 4 is like being thankful you had a gall stone instead of a kidney stone. They're both horrible, but one is slightly better than the other.

>> No.8662071

>>8662058
5 is really not a bad game like 4 outright is. it's just that 2 and 3 are insanely good.

>> No.8662160

>>8662058
you speak as if from experience, in which case, wow. I'm sorry anon.

>> No.8662742

>>8662053
>4 was horrible
I wouldn't say that 4 is horrible. Yeah, the post game system is screwed up, and the translation has a league of typographical errors here and there, but I find the addition of Dark chips and soul unisons to be quite cool. Yeah, The Dark Chips after the first time take away one HP for the rest of the game, but conversely there are chips that can't be normally used without going dark, like the DS Mega Chips. Oh, and then there's the fact that you can fight non-Custom Navis directly rather than go against viruses that battle in their place. And the music, oh yeah.

>> No.8662883

>>8662742
see >>8644773. i agree that finally including the generic navis as enemies was a good move but that doesn't outweigh all the bullshit. almost every scenario is going to make you groan and then there's shit like toyrobocomp that you have to do every playthrough.

dark chips are a decent idea, with an actually huge downside that you really can't go back from in exchange for their insane power which i like versus a slap on the wrist. but they're not in a good game. souls are interesting but you barely get to really play with the system until you've beaten the game at least twice. 5 takes 4's good ideas and puts them into a significantly better game with less retardation surrounding you being able to access stuff.

>> No.8663859

>>8662883
Dark Chips are also in BN 5.

>> No.8663883

As long as you avoid 4 and 5 you'll have a good time

>> No.8663906

>>8663859
yes, that is exactly what i said. though chaos soul unisons arguably trivialize the downside of using them

>> No.8663959

>>8663859
Yes and they work through completely different mechanics. They are placed in your deck and can be drawn at any time instead of appearing magically when you perform badly. You can also Chaos Unison which allows you to use them without taking a permanent debuff

>> No.8663982

5 is my favorite and I'm not afraid to admit it