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/vr/ - Retro Games


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File: 1.09 MB, 1293x480, resolution-comparison.png [View same] [iqdb] [saucenao] [google]
8625912 No.8625912 [Reply] [Original]

I always cringe when I see people playing isometric games at extremely zoomed out resolutions. It kills the immersion.

>> No.8625920

I would have never realized that inn was infront of a castle wall or seen any of the chimneys if you didn't zoom out. Really put the location into perspective and made me immersed.

>> No.8625931 [DELETED] 
File: 1.00 MB, 3840x2400, 5k.jpg [View same] [iqdb] [saucenao] [google]
8625931

Even worse example

>> No.8625941

Not isometric but I played Morrowind for years at 16:9 resolution after I got my first widescreen monitor but only now do I realize it looks better in 4:3

>> No.8625978

>>8625941
How so

>> No.8625989

>>8625912
I would not call that "extremely" zoomed out. It's a little zoomed out. The characters are too small which is the real issue and maybe looks fine if sitting close to a big monitor.

>> No.8626005

>using fraps to take screenshots
lmfao

>> No.8626023

JA2 is a particularly egregious example of this as each square is supposed to represent 10 feet but when you play at an extremely high resolution, every tile becomes tiny and the sense of scale gets skewed and interiors are impossible to navigate.

>> No.8626027
File: 2.61 MB, 2720x960, fallout 2 comparison.jpg [View same] [iqdb] [saucenao] [google]
8626027

>>8625912
Classic Fallout is the worst for this.

>> No.8626053
File: 824 KB, 1293x480, 1644814226233.jpg [View same] [iqdb] [saucenao] [google]
8626053

>>8625912
how the devs intended for maximum immersion

>> No.8626064
File: 339 KB, 836x656, 1644624957654.png [View same] [iqdb] [saucenao] [google]
8626064

>>8626053
Hey, I'm Jeff Bezos, here to remind you about the items in your Amazon shopping cart. With Prime Delivery we can get these necessary products to you in less than a night.

>> No.8626071

>>8625978
Widescreen pushes to UI elements too far away from the center of the screen. Also it just makes things feel more empty because you can see too much at once. Much like how I don't use distant land mods.

>> No.8626080
File: 802 KB, 1293x480, 1644814226233(1).jpg [View same] [iqdb] [saucenao] [google]
8626080

>>8626064
WE CAN IMMERSE EVEN FURTHER
THE DEVS....THEIR INTENTIONS ARE FINALLY COMING TO FRUITION!

>> No.8626094

why are people on this board so retarded? i seriously can't stand any of your opinions.

>> No.8626096
File: 709 KB, 1293x480, 1644814226233(2).jpg [View same] [iqdb] [saucenao] [google]
8626096

HOLY FUCK BOYS IT'S LIKE I'M REALLY FUCKING THERE HOLY FUCK

>> No.8626110

>>8626094
No one cares nigger. Go to reddit or some place like it if you're tired of seeing opinions you don't like

>> No.8626115

>>8626110
Sounds like you cared enough to reply bitch

>> No.8626116
File: 15 KB, 480x480, 1637189354537.jpg [View same] [iqdb] [saucenao] [google]
8626116

>>8626115
>no you

>> No.8626131

Icewind Dale is the best classic cRPG

>> No.8626150

>>8626116
Not technically a no you since I'm not the guy you initially replied to. More of a fuck you

>> No.8626152

>>8625912
especially when you zoom out past the sight distance, so you don't really gain anything because of the fog of war still present. Why did the characters have such bad eyesight anyway?

>> No.8626164
File: 6 KB, 225x225, 1617756751294.jpg [View same] [iqdb] [saucenao] [google]
8626164

>>8626150
>not technically

>> No.8626185
File: 658 KB, 1293x480, its more theatrical with letterbox.png [View same] [iqdb] [saucenao] [google]
8626185

>>8626096

>> No.8626189

>>8626053
based for triggering retards

>> No.8626194

>>8626027
Didn't they "fix" this by just adding more fluff to the sides or am I misremembering?

>> No.8626237

>>8626152
Because they didn't want you revealing fog of war 5 screens away. This is also why they changed how it works in BG2 because it was made for 800x600 resolution instead of 640x480.

>> No.8626269
File: 309 KB, 420x420, 1642441083369.png [View same] [iqdb] [saucenao] [google]
8626269

>>8626096

>> No.8626469

>>8626194
They may have, it's been some years since I last played it.

>> No.8626471

>>8626071
>no distant lands
The patrician choice. The world feels fucking tiny with that shit.

>> No.8626564
File: 690 KB, 1293x480, 1644819004783.png [View same] [iqdb] [saucenao] [google]
8626564

>>8626185
Now it's theatrical.

>> No.8626585

>>8625912
Hey buddy, your opinion is wrong and your thread sucks

>> No.8627003

>>8625912
You're supposed to zoom out a lot but use a bigger monitor so that things are the same immersive size while giving you information like:
>>8625920

>> No.8627571
File: 829 KB, 1293x480, 1644826519635.png [View same] [iqdb] [saucenao] [google]
8627571

>>8626564

>> No.8627609

Name of the game? Looks immersive.

>> No.8629227

>>8627609
>Looks immersive
*new meme born

>> No.8629243

>>8625912
On the similar topic I personally I never got the appeal of ultra widescreen mods. Once the screen is wide enough its not being properly processed by your vision so its kinda a waste. Ultra tiny UI elements also really sucks.

>> No.8629285

>>8625912
How many games had this feature though? I could count them on one hand.

>> No.8629293

>>8625912
>I always cringe when I see people playing isometric games
FTFY

>> No.8629439

>>8625912
I'd rather not have to do it but without an old-ass monitor the only alternatives are playing the game in a tiny window, or at a low resolution at full-screen which blows everything up to the point it becomes an ugly, pixelated mess.
There just isn't a way to play these old games on bigger, modern monitors that doesn't look sub-par.

>> No.8629486

>>8625912
It was never immersive to begin with, so the zoom doesn't matter.

>> No.8629915
File: 865 KB, 1293x480, 1644826519636.png [View same] [iqdb] [saucenao] [google]
8629915

>>8627571

>> No.8629935
File: 681 KB, 1000x750, Candlekeep open.jpg [View same] [iqdb] [saucenao] [google]
8629935

>>8625912
I agree in general but Candlekeep and the Friendly Arm Inn are soulful places that are worth seeing in a panoramic way at least once. I don't like playing zoomed out, though.

In fact, I really resent that Wizards of the Coast spazzed out and declared the BG candlekeep non canon and established some overdesigned castlecomplex with upteen subterranian secret libraries and shit in a fit of 'no, no the game got it WRONG here is the REAL candlekeep, oh we're such geniuses imagine playing computer games'

>> No.8631635

>>8629243
>its not being properly processed by your vision
You can have a 49" ultrawide screen all in focus and a 13" 4:3 taking your whole field of view depending how far you stand from it.
Also, you are more sensitive to motion in the peripheral vision.
>Ultra tiny UI elements also really sucks
That's related to resolution and not to the format.

>> No.8631661

>>8631635
>depending how far you stand from it.
Yeah thats the problem. For a monitor most people don't sit on the other side of the room. Ultrawide screens are better for wall mounted TVs and not parked on a desk. Even with modern games were an ultrawide could potentially give you a huge advantage with how far you can see there are pro players that prefer to play the game in a tiny window as it keeps everything in focus. Even if your peripheral vision is more sensitive in the corners of your eye the detail part of your vision is reduced. Its like when a traffic light changes color and a person doesn't notice, some people don't look completely away from the light and it was still in their vision. But when the color changes their brain won't recognize it because it isn't in focus. People don't see things like health bars or minimaps if they're too far away.

>That's related to resolution and not to the format.
Nobody gets an ultra widescreen monitor to keep the resolution low lets be real here.

>> No.8632708

>>8625912
Do you ever stop bitching?

>> No.8632714

>>8632708
Do you?

>> No.8632850

>>8629915
thanks for the best orginal image i've seen on /vr/ in years. pretty much sums up vintage gaming these days. There's no in-between.

>> No.8632865

>>8629915
AAAHHH I'M IMMERSIIIING

>> No.8633556

>>8626053
> Baldur's Gate PS1 beta version

>> No.8633561

Having played Baldurs Gate and Planecape Torment at 640x480 when they came out I take Greta joy in zooming out as far as possible on my 4k screen. Joyful. I can always zoom back in if I have to.
Basically there past has been improved upon. Maybe get yourself a CRT and live in a basement or something.

>> No.8633563

>>8633561
>great joy.
Strange autocorrect.

>> No.8633597

>>8629915
I really feel like I'm a pixel

>> No.8633801

>>8627609
dark souls

>> No.8633946

>>8625912
why are you zoomed out so much on the left side
cringe

>> No.8634057

>>8627609
It's the original Diablo it's very old and clunky, not many gays played computer games back then since computers was insanely expensive and you needed a science degree just to turn it on like you had to manually type hundreds of complicated commands just to get the Diablo running and it was different commands every time and you had like a table to calculate which commands you had to use an certain day.

>> No.8634078

>>8631661
>Yeah thats the problem. For a monitor most people don't sit on the other side of the room.
By that assumption you have the same problem with any large monitor.
A 43" 16:9 is larger than a 35" 21:9. It's a matter of size and distance, not format.
>Nobody gets an ultra widescreen monitor to keep the resolution low lets be real here.
Of course. But nobody gets a 4K screen 16:9 monitor to keep the resolution low either.

>> No.8634080

>>8625912
you're literally not seeing the walls right in front of your cahracter unless you zoom out, how can you immerse like that.

>> No.8634089

>>8625912
>I always cringe when I see people
That's because you're a loser.
Jesus Christ who gives a shit. If you wanted to talk about the heyday of isometric games you could probably just start a normal thread about it.

>> No.8634097

>>8626471
I almost agree. I like the added viewdraw, but it does show just how small the world was. Really what I think I want is the viewdraw extended in same areas and the volcanic ash getting thicker in others. So if you're on the coast you could see out to sea, but if you're further inland the fog gets thicker. So it just changes per cell I guess.
Or I could just play the game and stop giving a shit about trivial nonsense. Same reason I've all but stopped playing with graphics mods.

>> No.8634295
File: 715 KB, 400x300, 1640669981224.gif [View same] [iqdb] [saucenao] [google]
8634295

>>8629915

>> No.8634303

>>8633561
Others like arcanum and fallout don't let you zoom in or out though. So you're stuck looking at things from a satellite view the entire time

>> No.8634308

>>8626027
I like how everyone in this thread is ignoring the one example that shows playing at a high resolution is not what the developers intended

>> No.8634414

>>8634308
>everyone
you mean redditors seething that they have been called out

>> No.8634545
File: 1001 KB, 288x162, yes.gif [View same] [iqdb] [saucenao] [google]
8634545

>>8629915
yes

>> No.8634558
File: 31 KB, 474x515, GudFwed.jpg [View same] [iqdb] [saucenao] [google]
8634558

>>8625912
>watching people play games

>> No.8634747

>>8625912
You often don't have a choice if you want to play these games on modern machines.

>> No.8636220

>>8634747
you absolutely do have a choice.

>> No.8636334

>>8626131
I made this post

>> No.8636397
File: 54 KB, 640x360, 337071469.jpg [View same] [iqdb] [saucenao] [google]
8636397

couldn't modern patches just have a option to zoom in? I know the balders gate remaster has one

>> No.8636402

>>8633561
PST looks much better in high resolutions, I'd say it's essential. Sigil goes from a blocky mess to something richly suggestive and fantastic. In BG1 higher resolutions are optional because the environments are quite generic basic, not particularly evocative or atmospheric in any resolution. Most of the game's atmosphere comes from the music.

>> No.8636416

>>8625912
Same I don't see how people can enjoy playing it that way

>> No.8636484

>>8636397
That would require a rewrite or some form of wrapper functionality that intercepts calls. Either way, good luck with that.

>> No.8638205

>>8629935
WotC was a mistake

>> No.8638976
File: 24 KB, 230x320, yuri-bezmenov-former-kgb-agent.jpg [View same] [iqdb] [saucenao] [google]
8638976

>>8629915
i like this post

>> No.8638983

>>8629915
SOVL vs. GIGGASOVL

>> No.8639357
File: 223 KB, 503x308, file.png [View same] [iqdb] [saucenao] [google]
8639357

>>8626023
>JA2 is a particularly egregious example of this as each square is supposed to represent 10 feet
Pictured: The corpse of a 20ft tall giant in a town with 10ft wide windows, 10ft wide doors, and 20ft x 50ft long cars

>> No.8639364

>>8626005
this is a retro board, OP is probably posting using dial up

>> No.8641542
File: 1.09 MB, 2892x4096, 555.jpg [View same] [iqdb] [saucenao] [google]
8641542

>>8639364
I unironically have dial-up

>> No.8641583

>>8639357
Weapon ranges are represented in feet, with each tile being 10 feet. I know you're an asperger but I'm sure you can figure it out.

>> No.8641783

>>8625912
Isometric games don't run on immersion at all.

>> No.8641787
File: 3.23 MB, 254x316, kek.gif [View same] [iqdb] [saucenao] [google]
8641787

>>8626053
>>8626080
>>8626096
>>8626185
>>8626564
>>8627571
>>8629915

>> No.8641821

>>8625912
True fans prefer the Baldur's Gate 2 resolution. BG1 was downright claustrophobic even when it came out, imo

>> No.8642395

BGEE is shit