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/vr/ - Retro Games


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8599904 No.8599904 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8586635

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8599905

=== CURRENT RELEASES ===
VIOLENT RUMBLE
Download it here
https://www.nexusmods.com/quake/mods/7
https://www.moddb.com/mods/violent-rumble

AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461
Current release
https://drive.google.com/file/d/18le6ho89YT_myg8CiUUk2mw1439zPyyJ/view

=== NEWS ===
[02-01] /vr/ Mondo Project announced
>>8584531

[01-30] John W. Galt has passed away
https://twitter.com/E1M1magazine/status/1487866897551044608

[01-30] ModOhFun! 3.4 - Released
https://darsycho.itch.io/modohfun/devlog/340835/modohfun-34-released

[01-29] Doom Delta version 2.4.0b released
https://forum.zdoom.org/viewtopic.php?p=1211719#p1211719

[01-29] GZDoom engine Beyond Sunset demo released
https://metacorp.itch.io/beyond-sunset

[01-28] Powerslave/Exhumed is coming February 10
https://twitter.com/SVKaiser/status/1486906914017583108

[01-26] Romero's doing a post-mortem for Wolfenstein 3D at GDC
https://www.gdconf.com/news/john-romero-presents-wolfenstein-3d-postmortem-gdc-2022

[01-23] EXODUS for doom released
https://youtu.be/YI6EV7_cv6I

[01-23] GZDoom engine FPS Mala Petaka demo released
https://youtu.be/SHK3Iv71jpY

[01-22] Blood 2 developer disc found
https://twitter.com/benmcoleman/status/1483182402847473665

[01-21] ROTT Remaster delayed to this year, now being published by Apogee
https://www.gamespress.com/en-US/Apogee-Entertainment-Publishing-Rise-of-the-Triad-Remastered-on-PC-Con

[01-18] Microsoft has acquired Activision Blizzard and now owns Heretic and Hexen, among others

[01-17] Laser Justice, a classic shmup inspired mod for Doom
https://forum.zdoom.org/viewtopic.php?f=43&t=74458

[01-15] E[X]tended Mapedit for Blood released
https://twitter.com/BloodHispano/status/1482438772285489164

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8599910
File: 254 KB, 800x600, IT'S STILL SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
8599910

IF YOU BOYS THOUGHT YOU WERE SAFE BECAUSE IT'S A NEW THREAD, YOU'RE DEAD WRONG. IT'S STILL SCREENSHOT SATURDAY!
WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES?

>> No.8599916
File: 414 KB, 1176x636, image.png [View same] [iqdb] [saucenao] [google]
8599916

>> No.8600005

Maybe last threads post with the latest version of HFFM links should go somewhere in the OP? OUR WADS pastebin hasn't been updated in ages.

>> No.8600056

>>8600005
It would be simpler to just update the pastebin instead of taking space out of the OP for one wad.

>> No.8600065
File: 2.16 MB, 1920x1080, AMCposterwithlogo.jpg [View same] [iqdb] [saucenao] [google]
8600065

I like it, although it's combat is pretty shit.

>> No.8600082
File: 27 KB, 465x379, 1269391643953.jpg [View same] [iqdb] [saucenao] [google]
8600082

>>8600065
What the FUCK is this?

>> No.8600094

>>8600082
AMC Squad. One of the more ambitious Build engine games I've seen. With incredibly dense autism, but the good kind.

>> No.8600104

>>8600082
A standalone game on build engine that currently has 3 episodes, with 2 more coming up, and many playable characters.
https://youtu.be/KRe72noNlWY
https://youtu.be/OJpMRjLqLak

>> No.8600132
File: 52 KB, 1538x654, 1635248207746.png [View same] [iqdb] [saucenao] [google]
8600132

>>8599910
It would be lovely if more of you could test my DIY map. https://files.catbox.moe/jf5eu4.wad
Make sure to load it with the DIY_resources_1.5 wad from here (also play it on a sourceport that supports MBF21): https://www.doomworld.com/forum/topic/126692-cp-doom-it-yourself-diy-get-imaginative-with-bold-colors/

>> No.8600140

Is there anyone familiar with MBF21 who knows why these new lines aren't working? In this test room, the midtex line is set to block land monsters and players, but it doesn't do anything. It should be a line that just the caco can cross, but everything can cross it.

https://www1.zippyshare.com/v/K2kYGrd4/file.html

I'm using Ultimate Doom Builder R3905 (64-bit) and testing on DSDADoom 0.23.0 on complevel 21.

>> No.8600169
File: 81 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
8600169

What exactly is that by his left arm? Is it a plasma rifle? But it looks like he's already homding a rifle up with his right arm. Is it a lamp? A spider demon leg?

>> No.8600178

>>8600169
his right arm is resting on the wall
my best guess is that's a plasma rifle

>> No.8600179

Hey what happened to DBPs? Haven't seen them in January nor this month

>> No.8600198
File: 444 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8600198

>> No.8600209
File: 327 KB, 1920x1040, DGTNTEST at 2022.02.05 22-01-41.252 [R3905].jpg [View same] [iqdb] [saucenao] [google]
8600209

>>8599910
Working on a 9-map episode for Doom 2 based on Doomguy going to Japanese Buddhist hell called "Doomguy Goes To Naraka". This isn't an actual map intended for it, I'm mostly just trying to figure out the aesthetics for the various maps right now (the one in the picture is the Sanzu River, which is like the River Styx).

>> No.8600215

>>8600179
Log in to Doomer Boards to find out. Don't care enough to make an account? Me neither.

>> No.8600239

>>8600179
Usually, the "January" release is the Christmas one and is released in late December (DBP43). The next one is coming soon, should release on Monday. Joe wanted to release it closer to Valentine's Day.

>> No.8600253

Playthrough video of map02 of Ad Mortem is up.
https://www.youtube.com/watch?v=joUGzHQqdNE

>> No.8600310
File: 1.54 MB, 3204x1860, FUCK YOOOOOOOOOOU GRAAAAAAAAAAAAAF.jpg [View same] [iqdb] [saucenao] [google]
8600310

>>8599910
I made it work, somehow. Holy fuck the hack magic behind this.

>> No.8600313
File: 98 KB, 1000x666, finaldoom.png [View same] [iqdb] [saucenao] [google]
8600313

>want one desktop shortcut for Final Doom
>decide to write a script for it
>too lazy to make a GUI
Good enough.

What does the GOG version's desktop shortcut do? I stole the icon from
https://images.gog.com/6c0bd71352ef8a2e3b479ab24b4f752262ab3670c625631f7bd3d54094012a6a.png
but I don't actually have the GOG release of the game.

>> No.8600320
File: 2.94 MB, 854x480, aaaaa.webm [View same] [iqdb] [saucenao] [google]
8600320

>>8600310
Beautiful

>> No.8600331

>>8600310
>berserk chainsaw
based

>> No.8600337

>>8600320
It's a gold plated turd, code-wise. You wouldn't believe how much of a pain in the ass it was to get a semi-randomized tip feed into the main menu. So much undocumented shit that I only figured out by ripping apart a few mother mods that do the same thing.
Now I just have to come up with a shitload of tips.

>> No.8600339

>>8600337
>mother
other*

>> No.8600350

>>8600339
Now that's what I call a Freudian slip.

>> No.8600370
File: 424 KB, 480x480, 1622439745577.gif [View same] [iqdb] [saucenao] [google]
8600370

>>8600198
>death AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.8600419

Why isn't my monster closet working? I set the walkover line def and everything to open a door near the exit and the shit never works.

>> No.8600439

>>8600419
Is the walkover line facing the direction the player approaches it from? Does it have the same tag as the sector you're trying to open as a door?

>> No.8600463
File: 578 KB, 1621x837, plzhelp.jpg [View same] [iqdb] [saucenao] [google]
8600463

>>8600439
Action on the linedefs around the shotgun are set to Door Open with ID tag on both set to 2

>> No.8600467

>>8600463
Set the sector tag of the wall you want to open to 2, not the linedefs that make said wall.

>> No.8600470

>>8600463
W1 Door Stay Open?
the W means walkover, the 1 means once.

>> No.8600479
File: 476 KB, 1623x949, 2.jpg [View same] [iqdb] [saucenao] [google]
8600479

>>8600470
Im using udb and am new as hell to mapping, couldn't find W1 door stay open here.
>>8600467
Also tried this but still won't work, idk where I screwed it up

>> No.8600487

>>8600479
Yeah, that turns the sector the SSG is in into a door, use action 2 (or 109 for a fast door)

>> No.8600489

>>8600479
Oh, you're mapping in UDMF format. Not something like boom or MBF21. Set the sector tag in the action section to 2 then.

>> No.8600497

I use source ports for Wolfenstein 3D, Doom, Doom 2, Doom 3, Heretic, Hexen, Hexen 2, Quake, Quake 2, and Quake 3 (wow, id software is really based for open-sourcing their engines), but I've never used any of the source ports for Build engine games (and I don't even know if it's correct to call them source ports but you know what I mean). I've got Duke Nukem 3D: Megaton Edition, Shadow Warrior Classic Redux, and Blood: Fresh Supply (in addition to the DOS version). Which source ports should I use? Is Raze any good? Anything that isn't Linux-compatible can go fuck itself, and yes that includes Fresh Supply even though it works pretty much perfectly with Proton as of last time I played it.

>> No.8600502

>>8600487
>>8600489
Is it better to be mapping in boom? I know nothing about what the difference is even

>> No.8600503

>>8600489
>>8600479
It's worth noting that I don't recommend UDMF for new mappers, baby steps are important when learning something new, and the editor will overwhelm you with choices when using UDMF. (Boom too, but at least in that case generalized actions serve more to alleviate frustrations rather than make new ones.)

>> No.8600505

>>8600502
Boom is simpler and runs in more ports. UDMF has lots of extra features, but less experienced mappers can use them detrimentally. But of course, no format is better than the other, it all comes down to preference.

>> No.8600509

>>8600502
As a newcomer I would follow what >>8600503 said and map in either vanilla or Boom. If you're not using all the features UDMF has to offer then there's really no point to map in it. At least that's how I see it.

>> No.8600510

>>8600502
I would suggest making your first map in Doom 2 format, it's more limited, but simpler to understand, know that there are still going to be some roadblocks down the line if you only test your vanilla/boom maps in GZDoom, however.

>> No.8600538
File: 377 KB, 1920x1028, Screenshot_Doom_20220205_194001.png [View same] [iqdb] [saucenao] [google]
8600538

rip succubus

>> No.8600568

>>8600502
Don't feel too bad about having to start a new map because you chose the "wrong" format; first maps are bound to be garbage anyway. It's more about learning the ropes.
What the other anon said really clicked; use Doom 2 (vanilla) format. Start off simple in vanilla, and eventually you will run into something that you need Boom for, and that will help you appreciate the extra tools from Boom and beyond. Also, open up other maps and see how certain things work, like Romero's shootable eye switches in Sigil's E5M1. Use the Find feature, hotkey is F3 IIRC, and you can use that to find secrets or how stuff works by identifying the linedef and sectors with the same tag

>> No.8600707
File: 915 KB, 1658x843, test chamburrrrrr.png [View same] [iqdb] [saucenao] [google]
8600707

>>8599910
posted this last thread but whatever
I reworked my test chamber to stick closer to the alpha style and also mixed in the wormhole skybox opening at the top from the beta test chamber. The idea here is that initially there is machinery to create the portal, and then when the portal 'opens' it's just hiding the machinery which is a big func_brush and a couple of func_rotating.
Not compiled or lit yet since I actually want to start building out the rest of the level leading to it first so I can then start on a first pass of the post disaster state/gameplay.

>> No.8600710
File: 186 KB, 750x501, kintai-bridge-day.jpg [View same] [iqdb] [saucenao] [google]
8600710

>>8600209
Should probably have a bit of a hump kind of like this

>> No.8600713

>>8600538
Dammit when you did you post that touch fluffy tail girl, I was trying to find the gif of her you posted and I'll be damned if I can find it now. Was it last thread or the thread before?
Or was it somehow ever further back and I'm that forgetful?

>> No.8600719
File: 379 KB, 343x603, 234.gif [View same] [iqdb] [saucenao] [google]
8600719

>>8600713
this one?

>> No.8600721

>>8600719
There she is. She's the cutest one in my opinion.
When the hell did you post that? Now I just want to find it in the previous thread for the sake of it.

>> No.8600725
File: 42 KB, 501x202, file.png [View same] [iqdb] [saucenao] [google]
8600725

>>8600721
Use the archives furfag
https://desuarchive.org/vr/search/image/tVUWLCcVKaCplc40Z54Fkw/

>> No.8600728

>>8600725
I was, I've been scrolling back through the previous threads. I probably went foo far back as I'm back in January 15th now.

>> No.8600731

>>8600725
>>8600728
>first posted january 31st
Fuck me, I screamed right past it.
Also apparently someone else made a fat shyguy gif with the same filename, so that's a thing.

>> No.8600739

>>8600731

https://files.catbox.moe/kor2yh.wad

a mostly finished skin file in case you want to check it out.

>> No.8600740

>>8600739
Is this all part of those skins you want to make and submit to /vr/skins but you're worried about people getting bent out of shape over them?

>> No.8600749

>>8600313
Loads up two dosbox configs, dosbox_doomf.conf and dosbox_doomf_single.conf
Starting directory is the dosbox folder
dosbox_doomf.conf is for dosbox settings, dosbox_doomf_single.conf is an ASCII menu that lets you load doom2.exe or setup.exe in either the TNT or Plutonia directories
This is with GOG Galaxy on Windows
Target: "C:\Program Files (x86)\GOG Galaxy\Games\Final DOOM\DOSBOX\DOSBox.exe" -conf "..\dosbox_doomf.conf" -conf "..\dosbox_doomf_single.conf" -noconsole -c "exit"

>> No.8600760
File: 81 KB, 361x247, im going to punch you.png [View same] [iqdb] [saucenao] [google]
8600760

>>8600740
I already am. Just keep these to yourself dude

>> No.8600764

>>8600760
Settle down.

>> No.8600771

>>8600764
No.

>> No.8600778
File: 78 KB, 640x960, 1411680417402.jpg [View same] [iqdb] [saucenao] [google]
8600778

Huh. Is this where the YOU FAIL IT and YOUR SKILL IS NOT ENOUGH messages in Zandronum come from?

>>8600773

>> No.8600779

>>8600778
Yes. It's also where all your base are belong to us comes from.

>> No.8600780

>>8600779
Wait, this is Zero Wing?

>> No.8600781

>>8600780
Fuck nvm, it's blazing star. How the hell did I get those mixed up? It's not even the same company

>> No.8600782

>>8600179
Still going strong. A Valentine's DBP is coming soon but doesn't look great. Current WIP DBP is Vrack themed, looks nice. But 40oz is currently cooking something amazing up for a future DBP that looks like it could be on par with Auger;Zenith from the screens I've seen.

>> No.8600786

>>8600781
Engrish and shooting games seems to be pretty common though. There was that one where the game over screen says something to the effect of "I CAN'T FUCK THIS UP"

>> No.8600787

>>8600782
pls be Hell Revealed II pt. 2

>> No.8600792
File: 502 KB, 677x744, longhener.png [View same] [iqdb] [saucenao] [google]
8600792

>>8600786
Some of these mistranslations would make for good map names.

>> No.8600806
File: 453 KB, 1578x1554, CYcaJbKdmz.jpg [View same] [iqdb] [saucenao] [google]
8600806

>>8599910
I've just only started, but... there is something poignant about how consistently DB fucks my progress up. It's life enlightening.

>> No.8600945
File: 95 KB, 225x608, unknown.png [View same] [iqdb] [saucenao] [google]
8600945

There were some complaints that the fox/wolf girl was too erotic for the 4chan /vr/ skin pack so behold, a prototype costume of version two of the skin.

(actually finding it to be kinda cool honestly)

>> No.8601061

>>8600787
HR3 could be worked on anytime, no, this is a fully fledged steampunk resource pack that he's putting together with a murky sepia palette, looks very promising.

>> No.8601091
File: 2.37 MB, 800x450, metafighter done.webm [View same] [iqdb] [saucenao] [google]
8601091

>>8599910
Took me longer than I wanted to finish this, but the Metafighter is done.
Next up: The Fire Flower.

The filesize limit continues to be a ball ache.

>> No.8601164
File: 5 KB, 283x139, Super fuckin early fire flower.png [View same] [iqdb] [saucenao] [google]
8601164

>>8601091
I just realized I haven't animated fire too much so this is going to be a pain in the ass, most likely.
I have to resist the urge to brightmap the shit out of everything.

>> No.8601171

>>8601164
>I have to resist the urge to brightmap the shit out of everything.
No you don't
DO IT FAGGOT

>> No.8601176

>>8601171
Yes I do. I'd like to get this damn update out before June. I have some extra workload already planned after I finish all of the weapons anyway.

>> No.8601178
File: 81 KB, 1200x629, 1644151586687.jpg [View same] [iqdb] [saucenao] [google]
8601178

>>8600169
It's the supershotgun with the hinge open

>> No.8601184
File: 3 KB, 134x22, 1622333186363.png [View same] [iqdb] [saucenao] [google]
8601184

>>8600198

>> No.8601206

>>8601171
>>8601176
God dammit I can't let this rest. I've been sitting here for the past 20 minutes thinking about this.
Fuck it. It'll only be brightmaps on the idle frames of like 5 weapons total, that and some on the Vic Viper.
If I'm gonna flex I might as well do it hard.

>> No.8601365
File: 574 KB, 1916x916, grumblos castle.jpg [View same] [iqdb] [saucenao] [google]
8601365

>>8600568
>>8600510
>>8600509
>>8600505
>>8600503
Alright lads I switched to boom and made my map, idk how to take sexy pics in the model viewer but here's Grumblo's Castle.
Made sure that it's chocked full of secrets, short and sweet and able to be completed in a pacifist run. Please enjoy.

>> No.8601369

>>8601365
Would help if I actually posted the fucking file. https://files.catbox.moe/z7hmrw.wad

>> No.8601591

>>8600749
>dosbox_doomf_single.conf is an ASCII menu that lets you load doom2.exe or setup.exe in either the TNT or Plutonia directories
ah, cool. well I guess I've just created a shitty version of that.

>> No.8601610

>>8600806
I can't imagine how DB is the one fucking up consistently.

>> No.8601669

>>8601091
>>8601164
What's this going to be for?

>> No.8601760
File: 577 KB, 1080x735, file.png [View same] [iqdb] [saucenao] [google]
8601760

https://www.youtube.com/watch?v=-UtcMrQxd-Y
https://www.youtube.com/watch?v=ZIJ_2w755xQ
What does your favorite retro FPS bring up, anon?

>> No.8601785

>>8601369
I'll give this a bigger look later, but from the short bit I played up until I died it was pretty good for a beginner map.

>> No.8601893
File: 208 KB, 1920x1080, FK5Y9NBWQAE3vTW.jpg:large.jpg [View same] [iqdb] [saucenao] [google]
8601893

Running from evil

>> No.8601962

>>8601893
https://www.youtube.com/watch?v=hAY1MXcpTTw

>> No.8601979
File: 142 KB, 789x177, need moar.png [View same] [iqdb] [saucenao] [google]
8601979

I wonder if this is enough tips, I could probably come up with more.

>> No.8602010

>>8601760
https://www.youtube.com/watch?v=MWPymH_ODJQ
Even has one of the comments accusing it of being a Doom ripoff.

>> No.8602017
File: 46 KB, 619x619, 1504538469755.jpg [View same] [iqdb] [saucenao] [google]
8602017

>>8602010
>oh the great games of the years gone past...
>they don;t make games like this anymore unfortunately =/
>Posted 11 years ago

>> No.8602024

>>8601893
You got it wrong. Evil should run from you.

>> No.8602025

I want to confess
I use free mouselook and a crosshair when playing vanilla

>> No.8602034

>>8602025
It's fine, the people getting caught up on others doing that have convinced themselves it's great fun to play with wonky autoaim.

>> No.8602113

>>8601184
https://www.youtube.com/watch?v=r4PNg0zY7Jw

>> No.8602125
File: 69 KB, 250x233, disabled.png [View same] [iqdb] [saucenao] [google]
8602125

>>8602025
I have an equally bad confession
>Combined_Arms, Blastmaster Mk. II + Corruption Cards
>Dealing with an Arachnotron that deflects projectiles
>Have the idea to just aim my third-heat-level fireball so that I kill it with splash damage
>Brain does not agree with me however
>Freelook enabled
>Autoaim disabled
>And I still aim at its dead center and die to my own stupidity

>> No.8602183

>>8602125
In fairness to you, Corruption Cards has totally neglected to reflect some projectiles from mods before for me so it could have not fucked up on you.

>> No.8602208

>>8601760
>>8602010
Heretic was already posted
https://youtu.be/rd6BP8xI_c4
https://youtu.be/0sbgNxyks_4

>> No.8602242

Just a question for the /vr/ Doom community, Sunder or Sunlust? Not objective quality, just personal preference.

>> No.8602246

>>8602242
Sunlust and it's not even close.

>> No.8602276

>>8602242
Sunlust.
Old Sunder is cool and all but Sunlust really has it beat in every regard.
New Sunder is phenomenal but the amount of time to clear a level makes wanting to UV Max a level such a massive time sink. I know my dumbass would fall into a death pit 50 minutes in so I'm not doing that lmao.

>> No.8602318

>>8602242
Sunder.
Sunlust is "better" in terms of level design, offering nonlinear paths and fair fights. Sunder is a more experimental, artistic experience. Sunlust has more refined combat but it's built on the foundation of Sunder's combat puzzles. Sunlust owes everything to Sunder. You're intended to play Sunder with saves, making it a very different experience from most WADs. Sunlust is beautiful but Sunder is even more beautiful and its scale is consistently awe inspiring. I find myself returning to Sunder's maps again and again, while with Sunlust, I'll replay one map and think, "Yeah, I remember this," and shut it off.
Both are great, but Sunder speaks to me at my core. It's embarrassing how much it's infected my psyche. During my ketamine treatments, I'd see Pale Monument looking landscapes with impossible huge structures with escalating geometric rings sinking and rising infinitely.

>> No.8602326

>>8602242
Sunlust for not feeling like as much of a slog, though I'm not in love either either.

>> No.8602339
File: 469 KB, 1280x720, doom05.png [View same] [iqdb] [saucenao] [google]
8602339

Working on a horrible wad, can anybody post some dumb images so I can use them as textures?

>> No.8602342
File: 66 KB, 680x516, 272993939_499010661588656_1582115826612208104_n.jpg [View same] [iqdb] [saucenao] [google]
8602342

>>8602339
here

>> No.8602351
File: 76 KB, 1053x1011, menthol toast.jpg [View same] [iqdb] [saucenao] [google]
8602351

>>8602339

>> No.8602354
File: 595 KB, 1277x715, OOOOoooohhhh.png [View same] [iqdb] [saucenao] [google]
8602354

>>8602339

>> No.8602357
File: 4 KB, 209x250, 1643728722558.jpg [View same] [iqdb] [saucenao] [google]
8602357

>>8602339

>> No.8602360
File: 725 KB, 720x876, carl.png [View same] [iqdb] [saucenao] [google]
8602360

>>8602339
what's the limit?

>> No.8602367
File: 953 KB, 693x534, 1587157446454.png [View same] [iqdb] [saucenao] [google]
8602367

>>8602339

>> No.8602371
File: 1.18 MB, 828x1099, debffkp-b167a440-0dda-4d7a-be63-1055125d12bd.png [View same] [iqdb] [saucenao] [google]
8602371

>>8602339
Needs boobies

>> No.8602397
File: 1.95 MB, 484x507, 1623899219120.gif [View same] [iqdb] [saucenao] [google]
8602397

>>8602339

>> No.8602398
File: 169 KB, 903x854, 1594357057070.jpg [View same] [iqdb] [saucenao] [google]
8602398

>>8602339

>> No.8602424
File: 4 KB, 400x400, 1431154164537.jpg [View same] [iqdb] [saucenao] [google]
8602424

>>8602339

>> No.8602426
File: 347 KB, 1200x1198, aniki.jpg [View same] [iqdb] [saucenao] [google]
8602426

>>8602339
Not a dumb image but prease use birry

>> No.8602435
File: 20 KB, 401x271, borescock.jpg [View same] [iqdb] [saucenao] [google]
8602435

>>8602339

>> No.8602440

>>8600945
Scandalous!

>> No.8602446

>>8602025
I use a crosshair but no freelook. It helps me line up my gun with enemies above or below me

>> No.8602454

Ah fuck me I'm dumb. Pretty please, spoonfeed me on how to set up Hideous Destructor co-op with a friend through GZDoom.

>> No.8602463
File: 249 KB, 450x322, 1628465808703.png [View same] [iqdb] [saucenao] [google]
8602463

>>8602339

>> No.8602476

any DoomRetro user around here?
I've a question: are we supposed to load the spritefixing project wad, or does the port take care of fixing things behind the scenes?
Any other qol/bugfixing wad you would suggest to use?

>> No.8602481

>>8602371
Who

>> No.8602495

>>8602476
I haven't used DoomRetro, but I can't imagine that it has the spritefixes baked into the engine, that'd probably lead to weird compatibility errors with some .wads
The Spritefix project is a bunch of replacement frames (some tweaked visually, many just having their offsets tweaked compared to the original), which are assets that need to be loaded in.

>> No.8602520
File: 518 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_50_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8602520

SUNDAY NIGHT SHITSHOW TIME BABY! Tonight we're playing through Nova 3 on survival with the Ikaruga themed IkaDoom mod! Join with Zandronum and let's do this!
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666
(If you're having trouble joining, make sure you download this version of ikadoom and place it in your Zandronum wads directory)
https://allfearthesentinel.net/zandronum/wads.php?&name=ikadoom_v1.4.pk3

>> No.8602546

>>8602454
>ensure all players' GZDoom, HD, and any submods in use are all the same version and loaded in the same order
>forward port 5029 (may or may not be necessary, varies by router, can't hurt to do it regardless)
>host launches game with -host [number of players] and +map [lumpname of map, i.e. map01] parameters, as well as any other optional settings (my personal set of arguments: -noautoload +teamdamage 0.25 +sv_cheats 1 +net_ticbalance 1 +net_extratic 1 +hd_pof 1 +skill 3)
>other players connect with -join [host's IP address]
>host can save the game with save [filename] console command and -loadgame [filename.zds] launch parameter (omit +map parameter if loading a save)
>other players also load the save, and also have to connect in the same order they did originally
>generally a good idea to always save the game before finishing a map to circumvent fluke desyncs

>> No.8602553
File: 623 KB, 1600x900, 1637480899483.png [View same] [iqdb] [saucenao] [google]
8602553

>>8601369
>>8601785
First off, I do like the little "bait-n-switch" you've done with the level. One thing I noticed is that all these packed enemies are inside each other and can't move. I would say remove half of them and then make sure they're not placed inside one another.
Also the wall that reveals the end room has some one sided textures that should be cleaned up. Overall a very little unique experience.

>> No.8602593
File: 43 KB, 230x191, posers_fuck_off.jpg [View same] [iqdb] [saucenao] [google]
8602593

>>8602339

>> No.8602608

>>8602546
>get a permanent "out of sync with X" message
Fuck!

>> No.8602623

>>8602608
-extratic
-portmode 1

>> No.8602627

>>8602546
I'm almost afraid to try this with Babel. I'm not even sure it would be better if it worked, or if it failed.

>> No.8602628
File: 103 KB, 1024x576, cover.jpg [View same] [iqdb] [saucenao] [google]
8602628

>>8602339

>> No.8602645

>>8602608
Everything needs to be exact, and sometimes desyncs just happen, they can't be recovered from, so keep trying at it. Narrow down the cause, simplify the load order for your first real session. The initial setup is going to require some patience from everyone involved.

>> No.8602678
File: 206 KB, 800x600, adidas_dog.jpg [View same] [iqdb] [saucenao] [google]
8602678

>>8602339

>> No.8602709
File: 95 KB, 1088x817, d3.jpg [View same] [iqdb] [saucenao] [google]
8602709

>>8602520
Nova 3 is being mean to us so join back for DSDOOM 3!!!!!!!!!!!!!!!!!!!

>> No.8602713

>>8602520
Nova 3 sucks. We're gonna play some WAD that babby had on his PC instead. Rejoin.

>> No.8602719

>>8602709
>>8602713
>>8602520
https://cdn.discordapp.com/attachments/868726838187413535/940032517195591690/dsdoom3.7z

DOWNLOAD
DOWNLOAD
DOWNLOAD

>> No.8602749

>>8601669
New weapon set for Combined_Arms Gaiden. It'll also replace Arti's current set in BYOC, which is a collaborative Doom mod the Pizza Tower server runs

>> No.8602756

>>8602125
If I haven't already, I should make the ice beam and Mantis Bunker punches unreflectable. I've been going back and making all of the melee weapons I've made over the years unreflectable because of corruption cards.

>> No.8602786
File: 2 KB, 210x181, lookit dis little feller.png [View same] [iqdb] [saucenao] [google]
8602786

>>8602339

>> No.8602794
File: 880 KB, 960x539, 1640908239089.png [View same] [iqdb] [saucenao] [google]
8602794

What are the best wads from 2022?

>> No.8602798

>>8602794
We just don't know.

>> No.8602820

>>8602794
wait and find out

>> No.8602821

>>8602520
>>8602709
>>8602713
>>8602719
These wads have been so terrible that we're killing SNS now. Let's never speak of it again and find good wads to play.

>> No.8602827

>>8602821
Redeem yourself by posting anime_titties.pk3

>> No.8602834

>>8602827
https://cdn.discordapp.com/attachments/727328864489046110/939803543886508032/anime_titties.pk3

>> No.8602835

>>8602794
the one you make

>> No.8602883
File: 112 KB, 258x225, heathclif.png [View same] [iqdb] [saucenao] [google]
8602883

>>8602339

>> No.8602892
File: 35 KB, 671x377, 1620487979897.jpg [View same] [iqdb] [saucenao] [google]
8602892

>>8602339
This looks fun, would you please make this the F_SKY1 if you're going to use it?

>> No.8602898

>>8602821
the wads themselves aren't bad but our luck was with ikadoom breaking nova 3 and doomseeker shitting up the dsdoom3 download

>> No.8602913

>>8601760
Searching Quake just gives me a bunch of multiplayer matches of Quake 2/3/TF and a few Quake 2 single player videos.

>> No.8602916

>>8602898
We went from one of the best Sunday nights last week to one of the absolute worst.

>> No.8602919

>>8602913
Try Quakeworld

>> No.8602921
File: 142 KB, 640x480, 1643600644622.png [View same] [iqdb] [saucenao] [google]
8602921

>>8602916
My main takeaway from this is we need more maps with anime titties. Let's dig through the skulltag graveyard

>> No.8602925
File: 661 KB, 1920x1080, Screenshot_Doom_20220206_151652.png [View same] [iqdb] [saucenao] [google]
8602925

>>8602827


https://files.catbox.moe/8kk3ry.wad

anime_titties.wad

>> No.8602950

>>8602623
>>8602645
Thanks! We ended up using ZDL while having desync messages. Turned out the dummy had 1.666 Doom for some reason instead of 1.9, but I'm sure extratic and ticbalance helped when we did connect. Fuck me, the intercontinental lag is not pleasant.

>> No.8602969

>>8602950
>Fuck me, the intercontinental lag is not pleasant.
You get used to it
to a fault, then you play a much more local game and dodge shit before it's even thrown.

>> No.8603183
File: 848 KB, 895x1200, 1627436105043.jpg [View same] [iqdb] [saucenao] [google]
8603183

THINGS I HATE

PLATFORMING
INSTANT DEATH TRAP
BOSSES ON PLATFORMS ABOVE INSTANT DEATH TRAPS

THANK YOU

>> No.8603194

>>8602821
You humor me greatly with your arrogance and contempt, a flood of accusations born from the poison of envy and smite of disrespect.

>> No.8603225

>>8601893
What even is the lad on the right? A mini shambler?

>> No.8603250

What if Sam went really far back in time and met Turok?

>> No.8603308 [DELETED] 
File: 114 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
8603308

Can someone tell me why I like this game more than Dusk?
>not retro
shut up

>> No.8603314

>>8603308
dusk is shit see >>8603183

>> No.8603447

Your face

>> No.8603452

>>8602242
Sunlust levels are generally at a more palatable size and pace for me. I also find Ribbiks and Dannebubinga tend to be more creative with encounter design compared to Insane_Gazebo, who seems to more channel his creativity with layout and visual design.

>> No.8603496

>>8603183
Doomslayer should do something about his gyno.

>> No.8603502

>>8602318
Alright anon, I hated Sunder for a long time but I went back and tried one of the new levels because of how much your feelings on it remind me of my feeling on Abandon. I have to say, The Singing Void has completely turned my opinion around. I think I get it now. I'm going to go back and try the old levels again. Now that I think about it, a lot of the imagery from the levels had wormed its way into my subconscious, even if I had a bad experience the first time around.

>> No.8603510

>>8603496
>that
>gyno
retard

>> No.8603513

>>8602476
>Any other qol/bugfixing wad you would suggest to use?
FWIW smoothed.wad and blackops.wad were created for DoomRetro because it was the first port to use extended dehacked. There is also Perk's hi-res SFX wad.

>> No.8603539

>>8603502
Abandon is literally just a love letter to Sunder so if you like that, you should like Sunder. When I first got into PWADs a couple years ago, Sunder seemed like this infamous monumental impossible work, and although I managed to savescum the first five maps (still quite the feat at the time) it seemed like Sunder was beyond my grasp, something I could appreciate from a distance but would never truly understand. Now I'm good enough at DOOM to play through it and I just recently finished old Sunder and have started the "new" maps. Godspeed, anon, we're in this journey together.

>> No.8603603
File: 3.04 MB, 3840x2160, Screenshot_Doom_20220207_173642.png [View same] [iqdb] [saucenao] [google]
8603603

I haven't been this emotionally devastated by a videogame since the ending of Pokemon Mystery Dungeon.
How the actual fuck does anyone manage this in one sitting? Are there any tips you can give for this...whatever the fuck it is?

>> No.8603608
File: 533 KB, 674x608, 1637019303959.png [View same] [iqdb] [saucenao] [google]
8603608

>>8603603
This map looks pretty tough. I need to try it out sometime.

>> No.8603609

>>8603603
>Community Chest 1

The only reason this map hits hard is because almost everything leading up to it has been garbage.

>> No.8603616

>>8603603
Someone's been watching MtPain27

>> No.8603619

>>8603608
The UVMax record for this is 1:08:20.34. Good luck.

>> No.8603658
File: 341 KB, 750x739, 1617887973563.jpg [View same] [iqdb] [saucenao] [google]
8603658

anyone mind seeding the WAD archive? I'm putting it on a seedbox

>> No.8603669

>>8602921
https://www.youtube.com/watch?v=57a2fd-Id6A
Was this thing played on SNS yet?

>> No.8603673
File: 1.06 MB, 750x750, 1633666129220.png [View same] [iqdb] [saucenao] [google]
8603673

>>8602339

>> No.8603674

>>8603669
Oh dear fuck, I forgot about this lmao.
We haven't. We don't usually play explicitly shitty wads, but maaaaaybe we can make an exception for this.
Are you guys ready for /vr/ Plays Shitwads?

>> No.8603678

>>8603669
>what started as one man's idea forever changed the scene of Doom modding
Even now, Term was right. Demonsteele was loosely inspired by this fucking thing. and the WHOOPS usefail originated from Swan Fox, found its way into Demonsteele, and that's why it's in GMOTA.

>> No.8603706
File: 266 KB, 498x498, cacodemon-spinning.gif [View same] [iqdb] [saucenao] [google]
8603706

>>8600198
>fun cacos

>> No.8603707

>Shadow Warrior on NPNG

Golly gee that's some great non-existent enemy design you've got there, game. I particularly like your shitty bulletsponge ninjas you insist on using that don't telegraph their special attacks coupled with the retardedly fast erratic movement and the sudden bursts of gunfire they toss in just to annoy you and the lack of painstates on them.

Also coolies can fuck off seven different ways to hell and stay there.

>> No.8603715

>>8603678
>found its way into Demonsteele, and that's why it's in GMOTA.
Yeah, Term does like to reuse sounds between his mods.

>> No.8603716

>>8603715
I don't think the WHOOPS soundclip made it out of Demonsteele.
Unless that was a joke about him making GMOTA, in which case: fug you.

>> No.8603718

>>8603716
Manlet ;)

>> No.8603719

>>8603707
Oh yeah, forgot to mention the shitty explosive weapons that deal more damage to you than they do the enemy, especially the grenade launcher that forces you to backpedal 3 whole rooms in case you mislob a pill because go fuck yourself.

Fucking Blood is a cakewalk compared to this Jacob's ladder-tier nightmare of a game and its mind-boggingly atrocious design choices and pants-then-underwear troglodyte difficulty.

>> No.8603752

>>8603603
>tfw this maps author passed away weeks before the megawads release

>> No.8603763
File: 10 KB, 393x260, 1618132950225.png [View same] [iqdb] [saucenao] [google]
8603763

>>8603706

>> No.8603767

>>8603752
What a fucking sendoff though.
According to MtPain27, he made it onto tv at one point in his life.

>> No.8603770

>>8600169
For a long time, I thought he was carrying a fallen/injured marine in his arms.

>> No.8603773
File: 131 KB, 1439x1436, zub5l978sq721.jpg [View same] [iqdb] [saucenao] [google]
8603773

>>8602339
>can anybody post some dumb images
Here's one of my personal favorites. Love this kind of dumb shit.

>> No.8603841

>>8599905
DBP43: Japanese Valentines is out now
https://doomer.boards.net/thread/2432/japanese-valentines

>> No.8603851

>>8603841
finally
I was starting to fear they were on hiatus

>> No.8603857

>>8603841
It's 44, not 43

>> No.8603910

https://www.metacritic.com/game/pc/powerslave-exhumed

2 Days Gentlemen

>> No.8603923

>>8602794
Nothing yet. Ozonia was released at end of december, but that's still 2021. Elementalism will be released on March 5th. Plutonia 3, Supplice and Age Of Hell later this year. Earthless, Epoch and Hell Revealed 3 more than probably later this year too. And then there is Devilution which might get released this year or 10 years from now on.

>> No.8603925

>>8603923
Any news on Back To Saturn X 3?

>> No.8603927

>>8603539
Abandon is more like mishmash of Sunder and Sunlust. It has Ribbiks-like setpieces in a scope of Sunder.

>> No.8603932
File: 44 KB, 748x709, 1643665622785.jpg [View same] [iqdb] [saucenao] [google]
8603932

>>8602339

>> No.8603935

>>8603925
No. It's still years away. Last year about half of maps were done. As it's going to be full 32 map megawad, I wouldn't expect the release on this decade.

>> No.8603997
File: 21 KB, 717x741, 1628896179539.png [View same] [iqdb] [saucenao] [google]
8603997

>>8602794
94 Protons Of /vr/

>> No.8604096
File: 26 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
8604096

>>8603923
Wait, devilution is still in development after the release of Revilution?

>> No.8604136

>>8604096
It is

>> No.8604149
File: 428 KB, 2502x1199, jaundice_rc2 (edit area) at 2021.11.27 16-55-49.372 [R3844].jpg [View same] [iqdb] [saucenao] [google]
8604149

Here, have a boom compatible map.

https://drive.google.com/file/d/1Si42FY0GmRqPMcbswIPv3rIrV_yz4Ri9/view?usp=sharing

>> No.8604157

>>8604096
They were originally one project which split into two. I wouldn't complain, because more TNT goodness for me, but while Revilution was finished and came out great, Devilution has been almost finished yet languishes for years because it's missing one map which doesn't get done.

>> No.8604181

>>8600505
>Boom is simpler
SHUT THE FUCK UP
I swear to god I switched from Zdoom to Boom for one map and the amount of time I wasted just fucking around TEXTURES, ANIMATIONS AND DEHACKED in SLADE3 just so I could get this a single map running in this piss ugly source port is beyong aggravating. I could have mapped and an entire second map with how much time I've wasted dealing with that poorly documented shit, fuck the doomwiki too.

>> No.8604183

>>8604181
sieved

>> No.8604196

>>8600505
>>8604181
i guess it would be better to say boom is minimal rather than simple, since making voodoo doll shenanigans sure aren't simpler than just using a simple script or any other zdoom format features

>> No.8604226

>>8604181
I found Boom a lot simpler because there's just wat less values to futz with. Having to deal with a TEXTURES lump is kind of annoying, and Boom's ANIMDEFS tables can go to hell, but I like it better than UDMF, overall.

>> No.8604236

>>8603603
I kinda enjoyed this map, the broken-ass 3d bridges can fuck off though

>> No.8604241

>>8603603
Why do we reply to a faggot that just steals whiny quotes from a YouTuber?

>> No.8604250

Is there a way of making interactive switch which actually doesn't affect anything? I.e. broken switch in vanilla mapping.

>> No.8604260

>>8603707
>bulletsponge ninjas
Pepper with uzi, finish with riotgun or rocket launcher - ded.
Also, is aim assist for hitscan on or off?

>> No.8604274

>>8604250
you could just make it move some dummy sector that is outside the map

>> No.8604297

>>8604274
Yeah, that seems like the only way, thanks. I didn't want draw anything extra if possible, whim of mine.

>> No.8604318

>>8604297
You can make it do something that is already done. Like go the highest floor but it's already there.

>> No.8604374
File: 1 KB, 250x140, StoneImp.png [View same] [iqdb] [saucenao] [google]
8604374

Alright!

>> No.8604408

>>8604196
Good point.
Just because it has less features doesn't mean it's easier to work with (at least not when you leave vanilla paths).

>> No.8604498

more like 94 postpones of /vr/

>> No.8604671

>>8603851
Considering size of these maps, I'd think they still are.

>> No.8604725
File: 90 KB, 1200x800, FK84Mo1XsAITvj7.jpg [View same] [iqdb] [saucenao] [google]
8604725

I've found actor for Quake 3 Sarge.

>> No.8604732
File: 49 KB, 437x435, 1627978722571.png [View same] [iqdb] [saucenao] [google]
8604732

>>8602339

>> No.8604737

>>8600104
Did they redo the whole arsenal for the 4th time?

>> No.8604743

>>8603707
>plays the game on nightmare mode
>complains about how hard it is
Classic

>> No.8604752
File: 370 KB, 767x573, grumpchan.png [View same] [iqdb] [saucenao] [google]
8604752

>>8604498
S-shut up, I'm working on the assets now!

>> No.8604764

>>8603841
Finished it, it was alright aside from map 06 breaking and turning all the monsters into ghosts.

>> No.8604796

>>8603841
I don't like that Imp-Tan gibs.

>> No.8604815

>>8604725
>"May I share a vision with you, Ranger?"

>> No.8604819

>>8604764
That sounds like an Intercept Overflow, which typically shouldn't happen in a map unless it does something very weird. Or if you are playing something real slaughtery in the vanilla exe

>> No.8604867

more like ad boredom lol

>> No.8604898

>>8604867
more like hard fast faggot maps—
oh wait

>> No.8604907

>>8604898
More like hard fast CANCELLED maps lmao

>> No.8604916

>>8604725
This guy killed it in season 3 and a guy in FWWM but don’t we need someone who is way more ripped?

>> No.8604918

How do you change music on doom builder? A lot of these online sources are kinda shit

>> No.8604934
File: 65 KB, 231x241, 1530149269705.png [View same] [iqdb] [saucenao] [google]
8604934

I occasionally think about the pyramids in the Doom logo.

>> No.8604959

>>8604918
You gotta use SLADE3 and replace D_RUNNIN (for map01) with an mp3 or midi, for example. And yes the wikis are dogshit, you learn more by just opening other wads and looking at how they did it.

>> No.8604961

>>8599904
Dear Mancubus: How do you type with plasma guns on?

>> No.8604976
File: 737 KB, 1920x1080, Screenshot_Doom_20220127_190041.png [View same] [iqdb] [saucenao] [google]
8604976

I love Ashes 2063. It tides me over the Ion Fury : Aftershock really well!

>> No.8605003
File: 141 KB, 1058x1280, jacool.jpg [View same] [iqdb] [saucenao] [google]
8605003

doom was the first game i played using a mouse

>> No.8605048

>>8604819
Yeah, I played with -complevel 2 and almost every fight outside the building had like 10 nazis. Should've done it like Mutabor and make them drop no ammo.

>> No.8605058

>>8605003
Quake 2 was when I was first introduced to it, Unreal is where I started to get good at it.

>> No.8605070

>>8605003
Quake was the first FPS I played using the mouse, I retroactively applied my setup to Doom afterwards, but the first game I played with a mouse was Warcraft.

>> No.8605089

>>8604743
I didn't realize picking issue with the shitty enemy design and lack of basic principles such as stunlocking or painstates carried over to things like difficulty. This game would be absolute piss were it not for the retarded ninja spam because the game doesn't know how to create engaging fights. It's mostly nade spam around corners and nuking whole rooms.

>> No.8605098

>>8604918
As the other guy said, you use SLADE3 to edit the .wad file your map is in, then you add the music file, which must be between sound markers (you can just go and copy those markers from the doom2.wad or whatever).

The music file would be named D_RUNNIN to replace the music on Map 01 (and the other maps would need their music replaced accordingly, the wikis should tell you which music lump corresponds to which map).
However, if you're mapping for a port like PrBoom+, DSDA, Woof, or GzDoom, you can name the music file basically whatever you want and then use an UMAPINFO lump to designate that music track for your Map 01 (or whatever map). The UMAPINFO lump can also tell the game which map it exits to, if it has a secret exit and to which map, what sky texture you want it to use, and a lot more.

>> No.8605120
File: 851 KB, 2560x1440, 1627247850325.jpg [View same] [iqdb] [saucenao] [google]
8605120

About to beat Powerslave (DOS) for the first time. It was pretty fun, but a little rough around the edges. Some levels are incredibly stingy with ammo while others give you way too much, some enemies are pretty damn annoying, hit detection can be iffy and the grenade throwing is dogshit. Other than that, it's quite a lot of fun, even if the later levels were a bit weaker. Looking forward to the Nightdive-port this weak.

>> No.8605121

>>8604961
very carefully

>> No.8605140

>>8605120
Its missing the charm of build games.


Make the game somehow the official 199 mummy game, compete with one liners, good antagonist, and pixel art of the babe and its would be 10\10.

As it is its a great game. Just my idea.

>> No.8605171

>>8600065
Well anon, unless you haven't got the precog brain, don't aim in the head all the time, don't use flechets or have silver bullets/ energy weapons against paranormal enemies and/or not save religiously from every encounter you will obviously find the gameplay shit.
You can always dile it down to normal for a closer to duke 3d gameplay.
But i will respect your opinion, for me it's like Hideos destructor somewhat, but with headshots.
and i do agree that needing to use the M.I.A. gun to get research kind of gets annoying.
you can cheat alternatively, as you can technically just go to the CFG file and give yourself all the budget you need, you can't increase techlevel sadly as that is actually accounted with ingame progress.

>> No.8605181

>>8605089
>This game would be absolute piss were it not for the retarded ninja spam because the game doesn't know how to create engaging fights.
They’re very fun and engaging when there’s not an open field between you and the enemies. The ninjas needed more visual variety than just a change of pants, though.
>It's mostly nade spam around corners and nuking whole rooms.
A solution not too uncommon for most of these 90s shooters, popping shots and then hiding around a corner because the fights don’t lock you in.

>> No.8605201

>>8604752
say anon, do you need help on the spriting department with those assets?
i could try and help a little.

>> No.8605354

>>8603927
Abandon also has a lot less of Sunder's fucking
>finish fight
>find switch
>spend 2 minutes wandering the arena looking for the next switch on some random nondescript wall
>repeat 2-4 times

>> No.8605391

https://www.youtube.com/watch?v=BZ-OmKrBdl0

>> No.8605407

>>8605201
Uh, depends on what you wanna do. What I need primarily is some jungle vegetation so we can do some cool Congo jungle scenes (either as part of actual maps, or as nature scenery surrounding them).

>> No.8605437

>>8605391
>9:13
>tasty, smoking super shotgun
>and it’s the JP ad

>> No.8605526

>>8605407
You can take those from other wads like Avactor or Brutal Doom

>> No.8605621

>>8603719
I will concede explosive weapons in SW are kind of a crapshoot and the grenade launcher is a prime example of inconvenient design. The comically huge AOE is an unnecessary penalty in practice as you can be 2 whole rooms away from the pill and still tank some of the splash damage, while whole mobs of low-tier ninjas will walk it off.
Also I swear enemies seem almost intentionally programmed to walk out doorways while you spam pills into the room they're in, and also if you accidentally shoot a pill near you the fuse time is near instant.

>> No.8605652

>>8605526
VietDoom had some, but I want to retouch the ones I liked from there, I'd prefer they're a green which fits with Doom's grass color, rather than neon green.

>Avactor
I just looked through those, and what little I found I don't think was any good.

>> No.8605701
File: 178 KB, 626x525, painbro_fixes_caco.png [View same] [iqdb] [saucenao] [google]
8605701

That oughta do it!

>> No.8605783
File: 92 KB, 265x310, 1629675935323.gif [View same] [iqdb] [saucenao] [google]
8605783

>>8605701
those are critical exhaust ports
HIT THE DECK

>> No.8605970 [SPOILER] 
File: 236 KB, 529x980, 1644283465619.jpg [View same] [iqdb] [saucenao] [google]
8605970

>>8599904
Tastyspleen streaming Quake 2 DM https://www.twitch.tv/tastyspleentv

>> No.8606027
File: 2.52 MB, 1280x720, anon gets raped by an anime girl.webm [View same] [iqdb] [saucenao] [google]
8606027

>> No.8606035

>>8599904
/vr/, is the a mod for Duke that allows instant weapon switching?

>> No.8606103

Playthrough video of map03 of Ad Mortem is up.
https://www.youtube.com/watch?v=vgPkoTFgr6k

>> No.8606156

after my latest playthrough I have arrived to the conclusion that the shittiest part about doom 3's combat is the stamina limit. its more a 'okay youre having too much fun slow down now' stop sign than a real mechanic thats meant to be taken into account when engaging the AI and the game would be better off without it

thanks for coming to my ted talk

>> No.8606175

>>8606103
I'll try to be less stingy with ammo in my 94 Protons map.

>> No.8606201

>open serious editor
>do some CSG shenanigans for a bit trying to get used to the close
>close serious editor
I'll get there someday...

>> No.8606215

>>8605970
Q2DM is fun, and i never thought that the textures would look good there.

also i wish that SP had the same stuff DM maps has.
i hope that when Nightdive remasters Q2, they fix the AI.

>> No.8606242
File: 460 KB, 760x552, 1615484269896.png [View same] [iqdb] [saucenao] [google]
8606242

>>8603932
ANON WTF DELETE THIS PICTURE OF ME HOW DID YOU GET THIS

>> No.8606246
File: 39 KB, 320x240, titlepic.png [View same] [iqdb] [saucenao] [google]
8606246

made the titlepic for this
>>8600209
background is from Highly Responsive to Prayers and the text (kanji for "naraka") was done by me in paint.net

>> No.8606254
File: 2.98 MB, 1920x1080, BRRRT-bang-ow.webm [View same] [iqdb] [saucenao] [google]
8606254

You ever just have a night where all your hand eye coordination is fucking gone? It's great for playtesting, perfect simulation of being bad at the game. Haha, because it's only a simulation

>> No.8606261
File: 11 KB, 256x192, 13249.jpg [View same] [iqdb] [saucenao] [google]
8606261

>>8602339

>> No.8606303
File: 50 KB, 680x332, Doom 6 plot leak.png [View same] [iqdb] [saucenao] [google]
8606303

>> No.8606308
File: 56 KB, 1920x1080, q2_0093.jpg [View same] [iqdb] [saucenao] [google]
8606308

>>8606215
imagine base quake ii campaign but with ground zero ai and t u r r e t s

>> No.8606395

>>8606027
what the FUCK

>> No.8606532
File: 55 KB, 640x441, 1508475192716.jpg [View same] [iqdb] [saucenao] [google]
8606532

>just found out about the compendium wad
>54 wads mashed together
>over 1000 levels
dis gon be good

>> No.8606545

I was thinking of compendium earlier today. I thought that while FNF/SNS are inactive, I could have compendium hosted for you guys to join in and play a wad of your choice whenever you want. When kegan gets his SNS mod finished >Implying kegan will ever finish anything, that could be loaded as a default too. What do you think?

>> No.8606575

>>8606545
First off, fug you. Secondly it'll be a bit before I even touch that project cus I need to finish this Gaiden update and then get back to work on GMOTA.
There's not enough hours in the day to get shit done.

>> No.8606593

>>8606575
Relax, I'm just giving you shit mate. I understand how annoying managing a fuckton of projects at once is. And you know what? Unlike somebody else, you're actually dedicated to finishing all of them, and that's respectable.

>> No.8606646
File: 27 KB, 480x360, 1612625092573.jpg [View same] [iqdb] [saucenao] [google]
8606646

>the fucking tracers are STILL CRASHING in weird edge cases
Alright Graf, you broke me. I'm gonna do something retarded as a fallback. You pushed me to this, you German fuck. You've also successfully convinced me that the wrong country was nuked in WW2.
>>8606575
See what you're supposed to do to avoid this is never have more than one project at once and frequently disappear for years with zero warning. Works 100% of the time.

>> No.8606658
File: 525 KB, 640x360, 1621020874375.gif [View same] [iqdb] [saucenao] [google]
8606658

>>8606201
oh man I just looked back at this and realized I typed close instead of controls

>> No.8606761
File: 5 KB, 800x967, doomstare.png [View same] [iqdb] [saucenao] [google]
8606761

>>8606658
I thought that picture was a janny from the thumbnail.

>> No.8606767
File: 786 KB, 1010x720, how do I hold gaijin piggu gun.png [View same] [iqdb] [saucenao] [google]
8606767

>>8606761
Brainrot's settling in.

>> No.8606770
File: 7 KB, 790x254, Dra-GUN.png [View same] [iqdb] [saucenao] [google]
8606770

>> No.8606772

>>8606767
Too much /tv/, I need a mental palate cleanse.

>> No.8606778

>>8606772
>/tv/
You're too far gone.

>> No.8606898

>>8602025
>>8602446
For me, it's freelook but no crosshair, just the way Bungie intended it

>> No.8606918

>>8603841
Just played through all of this, was pretty good, but I think MAP07 is broken as I couldn't find a way to leave the level.

>> No.8606941

>>8606027
pfffhahaha

>> No.8606956

>>8606658
https://i.4cdn.org/wsg/1644308978264.webm

>> No.8606958

>>8606956
wtf is that real?

>> No.8606968

>>8605621
The GL can go fuck itself sometimes. This game in general is a pain in the ass sometimes thanks to the ninjas but you can manage with a little maneuvering.

https://www.webmshare.com/play/Ge1Vw

>> No.8606979

how accurate/faithful is fresh supply to dos blood

should i stick with OUWB with buildgdx or nah

>> No.8606994

>>8604976
Why without Nashgore?

(loud exploding insects are the only downside)

>> No.8607071

played Zdoom wars with a friend earlier and had a blast, he actually wasn't really sold on Doom until he played it. It'd be awesome if someone revisited it and added on some more traditional rts elements.
>building creation
>resource gathering
>better control over units
would be dope, still great as is.

>> No.8607163
File: 557 B, 64x64, file.png [View same] [iqdb] [saucenao] [google]
8607163

>>8605407
Akin something like this?
like vines and stuff?

>> No.8607197

For me, it's CIA.

>> No.8607247

>>8607197
Bane?

>> No.8607278

>>8606156
interesting. not the shotgun spread?

>> No.8607398

Doom chads, what options do I have for source ports on linux that are good? I know there is GZDoom, but what others are there on Linux that support Hexen/Heretic and can do modern resolutions?

>> No.8607410

>>8606308
How fucked is the ground Zero AI compared to the Vanilla Q2?

>> No.8607418

>>8607410
Not at all. Each expansion to Q2 gradually improves enemy AI and movesets.

>> No.8607430

>>8607398
basically all of them support linux,even DOOM retro (which only mentions windows,but works fine when built for linux and even can detect your using it),the only exception is Zdaemon cause it replaced all its added gpl code and became proprietary,and id imagine you don't want to use a project like that.

>> No.8607460

>>8607398
https://doomwiki.org/wiki/Source_port

>> No.8607474

>>8606646
>See what you're supposed to do to avoid this is never have more than one project at once
What? OH NOOO!!

>> No.8607598

>>8606156
>>8607278
If either of these were the only thing holding you back from enjoying D3 at the time, they were easy cfg edits. But this was “at the time” with the original version, you can’t do anything to the BFG edition.

>> No.8607783

>>8603841
>Never thought they'd make a hentai themed wad lol

>> No.8607810

>>8607783
There's loads of them.

>> No.8607968

>>8603841
Hmm... perhaps I shall play this
with the HFFM Party Pack.

>> No.8607972

>>8607968
another cool idea for the next SNS

>> No.8608020
File: 402 KB, 481x616, 1639139132035.png [View same] [iqdb] [saucenao] [google]
8608020

Are there any slaughter maps for Blood? Or anything of a similar type

>> No.8608059
File: 24 KB, 640x400, clown_mou.jpg [View same] [iqdb] [saucenao] [google]
8608059

>>8602339

>> No.8608067

>>8608020
Fleshed Out has some maps that flood you with napalm and bodies to shoot at. Otherwise not really, build game strength is in the level design and not the enemies.

>> No.8608095

why can't we go back to these glory days
https://dondeq2.com/2022/02/03/formosa-island-internet-cafe-moscow-russia-championship-chronicle-1998-2000/

>> No.8608203

>>8607278
the fact theres other options during combat kinda nullifies it unless youre outright forced to use it. i generally agree its fitting with what the game is going for but that being said barely missing an imps center mass and getting punished with a couple slashes to the face because you didnt foresee those 3 pellets missing point blank is not fair. i have other minor peeves with the other weapons but they arent as prominent or offensive as the shotgun can be most of the time

also UAC should stop making their grenades using rubber as base its a bad idea

>> No.8608220

>>8606979
also pls respond
should I bother with it?

>> No.8608235

>>8608220
Fresh Supply? I wouldn’t recommend it. Raze/Nblood are far more vanilla accurate. So is GDX, and it has more difficulty options beyond the five choices.
The devs are forbidden by Atari to continue updating it, supposedly, so not only is it the least faithful port it’s the one that costs money.

>> No.8608262

>>8606979
>>8608220
It's not really that bad, but could've been much better if not for nu-Atari. Although I would still say that its generally a fine entry point for newcomer who doesn't wanna bother with source ports or DOSBox, Fresh Supply is just not as solid as "Unity ports" or QuakeEx re-release.

TL;DR: Use DOSBox, I guess. I'm a moron who first time completed Blood through Fresh Supply (wasn't getting far on DOSBox a few years before).

>> No.8608278

>>8608235
I like that fresh supply does not warp the image too much when you look up and down. its alright. The jumping is kinda fucked.

>> No.8608279

>>8606979
Fresh Supply has bugs and inaccuracies that will never be fixed because Atari pulled the license. BuildGDX or NBlood are far superior, and it's up to personal preference between the two.

>> No.8608304

I would main nblood if there was a way to play mods normally
last time i tried launching death wish with it it would only let me select individual levels off the usermap list

>> No.8608309

>>8608278
It can be better for a firsttimer over Dosbox, but there’s little reason to use it once you’re aware of NBlood or BuildGDX. I also don’t think custom music works anymore since the last update.

>> No.8608317

what the fuck do you need to do in the last level of community chest 3

>> No.8608518

the d e m o n s

>> No.8608536

>>8608309
I know Blood like the back of my hand and outside the jumping issue, I like fresh supply.
Honestly its my main issue there is something wrong with the jumping physics.

I would go gdx now as well. Now looks like dos and plays well.

>> No.8608559

>>8604752
Hey cockblock, will we be allowed to add custom textures unlike Ad Mortem? I have a few tricks up my sleeve that I would love to use for the project.

>> No.8608778

>>8608536
>>8608536
>I like fresh supply.
That’s fine. I hate the cultist fire death scream being a part of the normal death screams like you wouldn’t believe.

>> No.8609271
File: 23 KB, 640x480, Plutonia_2_title.png [View same] [iqdb] [saucenao] [google]
8609271

Opinions?

>> No.8609279

>>8609271
One of my favorite WADs, I like it better than plutonia, but it doesn't feel like plutonia at all because the levels are too long. It also has a pretty interesting development history.

>> No.8609304

>>8608559
Why not just collaborate with him right now while he's compiling resources and link a WAD with the custom textures you'd like to request?

>> No.8609305
File: 15 KB, 502x231, codelet.png [View same] [iqdb] [saucenao] [google]
8609305

https://wiki.zandronum.com/GetChatMessage
Anons I think I'm actually retarded. I'm trying to make it so a script executes in response to the player sending a specific chat message. In this case, if the player types "cocks" then it should print cocks on the screen, and if they type anything else, it prints failure. It always prints failure. I don't know what I'm doing wrong.

>> No.8609314

>>8608518
WHERE

>> No.8609317

>>8609305
https://zdoom.org/wiki/StrCmp

>> No.8609374

>>8609271
The /vr/os who convinced me to play it were not wrong, some of the most fun shit a man can play

>> No.8609398

>>8609271
its fine,but theres a reason dario said valiant was alot better.

>> No.8609414

>>8605652
I just remembered, In Search is another jungle wad. I haven't played Avactor, but In Search is just one 10-15 min map and it's very good, so play that if you feel like playing one random map

>> No.8609417
File: 313 KB, 2852x1758, spin me right round.jpg [View same] [iqdb] [saucenao] [google]
8609417

Should modern sourceports for retro shooters add the weapon sphincter?

>> No.8609420

>>8609417
No, but I appreciate having weapon selection on the d-pad.

>> No.8609424

>>8609271
A classic case of quantity over quality. There's more to good doom maps than having big levels.

>> No.8609484

>>8609417
a weapon wheel can be nice for controllers.

>> No.8609494

>>8609417
Yes? What's the issue with it?

>> No.8609528

>>8609271
For me, it's map20

>> No.8609541

>>8609417
it's certainly a burst of visual modernity in a game thats supposed to be from 20 years ago, I get whiplash every time I see a new remake with it - but it's a welcome addition regardless

>> No.8609547

>>8609417
>>8609541
It's not that bad, Turok 2 on the N64 had something similar.

>> No.8609549
File: 2.53 MB, 1920x1080, 1642655065543.png [View same] [iqdb] [saucenao] [google]
8609549

>>8609417
When the shooter in question has you jump and crouch, has at least seven weapons, alt fires, and an inventory, you start to run out of buttons. It's a necessity. It's more to the point at how ill suited controllers are for these kinds of games.
Turok 2 was the first game I ran into that did this.

>> No.8609578

>>8608020
Not sure if slaughter is the right word, but Secta LIFE, Old Friend v1 and v2.5 and Sect War by LifeKILLED, I guess.

>> No.8609581

>>8600209
>Naraka
I thought that Naraka was from some Malay type Austronesian language, particularly in the islands of either Sumatra or Java.

>> No.8609582

>>8609549
Ion Fury was horrible with a controller.

>> No.8609663

>>8609582
Most FPS are dogshit with a controller.

>> No.8609748

>>8609581
nope
https://en.wikipedia.org/wiki/Naraka_(Buddhism

>> No.8609753

>>8609748
>>8609581
fuck, link got messed up
https://en.wikipedia.org/wiki/Naraka_(Buddhism)

>> No.8609764
File: 844 KB, 2000x2000, FHjfWHFWYAE3ROH.jpg:large.jpg [View same] [iqdb] [saucenao] [google]
8609764

>> No.8609770

>>8609582
tried it just now and its fine overall,something in the gyro felt a bit off (either was jitter or build mouse sens being weird with steam controller sens),not in a way that affected accuracy,but just off,but it was overall fine.

>> No.8609776

Ion Fury would be good if it didn't have reloading. That single thing prevents me from ever enjoying it or having fun with it at all

>> No.8609779

>>8609317
>Try this
>Same result
Yeah so I'm clinically retarded

>> No.8609781

>>8609776
theres a mod for no reloading,though reloads in ion has never bothered me and im really annoyed by it in stuff like Proteus.

>> No.8609787

>>8609779
>//you should probably use StrICmp but whatever
>if(StrCmp(GetChatMessage(PlayerNumber(), 0), "cocks") == 0)
>{
>>//it matches
>}
You need to actually know how to program to use ACS. If you don't, I highly advise learning some basic C first.

>> No.8609791

>>8609781
The reloads in Prodeus never bothered me. Likely because the game doesn't have any hitscanners (just really fast projectiles) and you typically have enough time to reload your guns inbetween fights or during them without risking taking any damage. It also helps encourage weapon swapping.
In Ion Fury, the consistent use of hitscanners and mediocre level design makes reloading more of a hindrance than anything else. It actively gets in the way of the combat, rather than augmenting it.

>> No.8609806

>>8609776
For better and worse they follow new Doom logic: You can cancel the reload with a swap and it backpack reloads.

>> No.8609819

>>8609417
if you have more than like, 8 weapons it can help to have soemthing to keep track of what weapons you have instead of scrolling the wheel over and over or pressing the name number key over and over

>> No.8609843

>>8609791
i have almost the opposite experience,prodeus just plays like a mix of DOOM 2 and 2016 (which is not a bad thing) alot of the time,it makes the reloading feel meaningless,and quickswaps just make it worse,in ion,it mostly never gets in your way.

>> No.8609882

>>8609843
A big part of it is the level design. Prodeus so frequently has such astounding level design that the reloading works moreso as a way to make the combat better. You have to take a mandatory break to reload your gun every once-in-a-while, so you can use that time to reposition, gather health, or wrangle enemies. Since there are no hitscanners, if you're skilled enough you can reload all of your empty weapons without being hit a single time. Of course, the shotgunners and chaingunners have really fast projectiles so cover is still recommended, but they only require a change of strategy. You can also just skip it and swap to whatever other weapons you have until the fight is over. It's a mix of classic and modern sensibilities, like you said.
However, Ion Fury has very classical level design. It's literally made in the Build Engine. Pair that with a more modern take on how guns should work and they clash very heavily. You have room after room of hitscans, all set up in a way that means taking a break during firefights without hiding behind cover is just a death sentence.
Part of what makes reloading in Prodeus work is the level design. Part of it is the enemy design. I basically never need to quickswap in Prodeus because it just never felt necessary. Not in a single map I've ever played

>> No.8609913

>>8609882
>astounding level design
it was good from what i remember,but nothing astounding,especially cause dying means nothing,making challenge meaningless.
>You have to take a mandatory break to reload your gun every once-in-a-while
yea,and its boring and just gets in the way
>you can reload all of your empty weapons without being hit a single time.
you can,but thats so unlikely that cover will always be better,and reloading all your weapons is so tedious in Proteus.
>Ion Fury has very classical level design. It's literally made in the Build Engine. Pair that with a more modern take on how guns should work and they clash very heavily
what?
did we play the same game?
the guns are all super arcadey and are right in line with the engine,its not like they added ADS,the reloads are super short,especially on the crossbow.
>all set up in a way that means taking a break during firefights without hiding behind cover is just a death sentence.
you can certainly evade fire almost all of the time in ion from what i remember,and even when it was harder,going in and out cover quickly was easy as hell and have me no problems.
>I basically never need to quickswap in Prodeus because it just never felt necessary
?????
i felt like i always had to quickswap cause clips kept becoming empty but i wanted to remain aggressive like in DOOM or quake,always leaving me in situations with no ammo in any of my mags,forcing me to reload everything,bogging down combat by alot.


sorry if i sound so weirded out or aggressive,i mean nothing against you,but it really feels like we played totally separate games.

>> No.8609962

>>8609913
>Did we play the same game
I'm not gonna claim I'm a bastion of knowledge about Ion Fury. I don't think I even finished a third of it. I get tired of the weapons and enemies very quickly. My main complains are the fact that the enemies are mostly hitscans (as far as I remember), and they're a pain in the ass to hit at distance.
>I wanted to remain aggressive like in DOOM
That's probably your mistake. The combat in Prodeus isn't overtly defensive of offensive-- you need to be able to flow between both approaches at a moment's notice. You need to go between offensive to defensive to survive. Flow is the name of the game.
If you want to remain aggressive to some degree, you need to reload your guns much more frequently.
>Kill a few enemies with Shotgun
>Reload a few shells
>Swap to Rippers
>Swap to Shotgun again
>Reload a few more shells
>Swap to Rippers to reload
>Swap to Lightning Gun
>Reload after clearing out a group
>Swap to Shotgun
etc. etc.
Reload your weapons during any free second that you're not firing your gun.
If you use your guns and don't reload in the same movement, then of course you're gonna run out of ammo. It's a bit more to juggle than in Doom, that's for sure.

>> No.8609970

>>8609962
Forgot to mention
>Dying means nothing
Yeah I hate that too. I wish it worked like a more traditional checkpoint

>> No.8609989

>>8609582
Yeah I thought it'd be fun to replay it on my Xbox, it's unplayable. Pistols alt is worthless because you can't swipe over a bunch of enemies at once and God forbid you try to pick up an item, you have to crouch on top of it and look directly at the center of the sprite before pressing Use.

>> No.8610037

In Hideous Destructor, what exactly does the flagpole mode do for co-op?

>> No.8610038

>>8610037
Nothing, it's a competitive CTF mode.

>> No.8610054

>>8610038
Really? The manual says
>The exact effect of planting a flag varies depending on game mode, but it is always significantly beneficial
so I assumed it would give a bonus in co-op.

>> No.8610104

>>8609962
rather than reply as quickly as possible,i tried what you asked (reloading as much as humanly possible and toning back the aggression,though i was mostly ignoring the second part unless i absolutely had to,cause falling back to reload will always be lame as hell in a boomershooter) and id be lying if it didn't help a fair bit,so thanks alot for that.

but id also be lying if if i said i liked the reloading and didn't still find it annoying in some fights.
with the same situation still happening (just less),once you hit your groove,it feels like it can suddenly stop and leave you in the same situation.

also thanks for not claiming to be an expert in a game you have not completed,its really annoying for people to be "experts" on games they clearly have not played.

>> No.8610117

>>8609882
All the weapons in prodeus feel really good to use but the reloading really kills it for me. I like using all the weapons and still being in a fight when you need to reload everything just sucks and encourages you to only use one weapon until the ammo pool is gone, this is mostly felt in the last level and user made maps.
I opt to use the pistol over smgs purely because of the reloading, I wish the rocket launcher would reload before you buffer swap weapons. It also just gets tedious after a fight to swap to all the weapons you used to reload them all. It's mostly just unnecessary tedium for me. It just feels like a weird way to make pros and cons of a weapon when there's already a fairly limited ammo pool.
Maybe I'm just constantly aggressive in quake, but when I do reload it does make me spend the animation time observing my surroundings for pickups unlike quake.

>> No.8610118

>>8610054
Looking at the code with my limited knowledge of Zscript, it looks like capturing it allows you to restore lost lives in survival mode, grants points in deathmatch, and heals you in singleplayer/nonsurvival co-op.

>> No.8610135

>>8610117
>unnecessary tedium
even with the good tip i got,that honestly what it feels like.

>> No.8610208

>>8610104
Another thing to note is that each weapon has a specific enemy that it "counters".
The Rippers absolutely shred the Pinky-type enemies. They can kill two and a half before you have to reload.
The Rocket Launcher takes care of the Cacodemon types very well, while the Chaingun works wonders for the Pain Elementals.
The Super Shotgun can kill the Slayer enemy in two quad blasts as well.
Be sure to take advantage of jumping. Jumping on top of random pieces of the environment and climbing shit whenever possible helps mess with melee enemies AI and can shake off ranged accuracy.

>>8610117
>Encourages you to only use one weapon until the ammo pool is gone
I disagree. Each weapon either has a direct weakness tied to it (a la Rippers) or has a particular niche it falls into.
>Rocket Launcher is crowd control
>Grenade Launcher is crowd control from above
>Lightning Gun is cheap crowd control/ sniper rifle
>Plasma Gun attaches to one enemy and melts their health
>Chaingun is for when you're overwhelmed
>Super Shotgun is a costly but effective way to delete an enemy you don't like
etc.

>When I do reload it does make me spend the animation time observing my surroundings for pickups
That's part of the point. It's directly made to force you to slow down a bit and focus on your movements and the environment. Like an on/off switch
>I opt to use the pistol over SMG's purely for the reloading
See above. It's the best mid range weapon and works wonders if you use it right. I still use the pistol for Lost Souls though


Here, I made a shitty little two minute video showing how I usually play Prodeus. I panicked a little at the end there because I fell in the lava but otherwise I don't get the tedium complaint. Thanks for being respectful anyways
https://litter.catbox.moe/xybemp.mp4

>> No.8610258

>>8610208
yeah, our playstyles are drastically different, I constantly move towards enemies to point-blank with the shotgun if possible, if the imps or shotgunners have range ill pull out the pistol and inch forward while gunning. You use the weapon to hard counter enemies more often than me, I honestly find the normal shotgun to be fine most situations because of its high ammo pool and damage it puts out per reload. In a big fight I do use the SMGs to kill the pinkys asap, but never use them again until a long fight is over. I never use the chaingun, too much gore. I also Never use the UI to pick weapons, only hotkeys. The way the game is it forces me to slow down my hyper aggressive playstyle, not the games fault, just would be more fun for me if I could play it classic run n gun style

Dunno if you know about the LG, you can shoot normally then zoom in while shooting to instantly snipe, its been nice for cacodemonlikes, but yeah RPG or GL is usually used.

>> No.8610320

>>8609271
Great wad. Would recommend this to everyone. Essential classic. There is few too long, grindy and stupidly symmetric maps at the middle, but the great maps outweight the bad ones.

>> No.8610375

>>8609271
A mustplay

>> No.8610379
File: 140 KB, 801x601, 2048.jpg [View same] [iqdb] [saucenao] [google]
8610379

Opinions?

>> No.8610408
File: 1.24 MB, 1280x1024, FLF4EJWacAIYO0Z.jpg [View same] [iqdb] [saucenao] [google]
8610408

>>8599904

>> No.8610430

>>8610379
Trash. 0/10. I liked it, especially the gorgeous custom weapon sprites.

>> No.8610553

>>8610379
Great wad. Would recommend this to everyone. Essential classic. There is few too long, grindy and stupidly symmetric maps at the middle, but the great maps outweight the bad ones.

>> No.8610565

>>8608559
I guess, but I figure they oughta look Doomish.

>>8609417
As an option, I think they should, because it's a good way to handle weapons when playing with a gamepad or similar implement.

>>8610430
Y-you too!

>> No.8610587

>>8610379
It's not very good, but what else did you expect from the shittiest community project in the history of community projects? Seriously each map made by the boy anon and his pals from /vr/ as they create assorted rooms has been indistinguishable from the others. Aside from the gothictx, the wad's only consistency has been its lack of excitement and ineffective use of monster placement, all to make gameplay shitty, to make action seem inert.

Perhaps the die was cast when anon vetoed the idea of /vr/ making the wad; he made sure the wad would never be mistaken for a work of art that meant anything to anybody?just ridiculously profitable cross-promotion for /vr/. 2048 Units of /vr/ might be anti-Christian (or not), but it’s certainly the anti-Sigil wad in its refusal of wonder, beauty and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.

>a-at least Ad Mortem is good though
"No!" The mapping is dreadful; the wad was terrible. As I played, I noticed that every time a map started to get good, the map ended as the mapper went to "stretch his legs."

I began marking on the notepad every time that cliche was repeated. I stopped only after I had marked the notepad several dozen times. I was incredulous. Anon's mind is so governed by mapping cliches and dated gameplay that he has no other style of mapping. Later I read a lavish, loving review of 2048 Units of /vr/ by the same Revae. He wrote something to the effect of, "If these kids are playing 2048 Units of /vr/ at 11 or 12, then when they get older they will go on to play my wads." And he was quite right. He was not being ironic. When you play "2048 Units of /vr/" you are, in fact, trained to play REKKR.

>> No.8610609

>>8610408
What are they cooking?

>> No.8610619

>>8610609
Your face or your ass.

>> No.8610620

>>8610609
It's Thyme.

>> No.8610626

I'm enjoying playing epic2. Some interesting maps so far. I heard it was very difficult, but nine maps in I feel the challenge is fairly average and not as overbearingly insane as I assumed. A few restarts were required, especially on seven. Was pretty lucky on 8 at a particular portion.

>> No.8610703

>>8610408
>classic wang
based

>> No.8610706

>>8610620
TO KICK-
https://www.youtube.com/watch?v=DKAFWfXy5vU

>> No.8610735

>>8610706
Damn, those alien bastards are going to pa-
Damn, that's the second time those alien-
A-

>> No.8610778

>>8607783
>what is Imp Encounter?

>> No.8610804
File: 399 KB, 539x573, 1522526265791.png [View same] [iqdb] [saucenao] [google]
8610804

>>8608067
>>8609578
Thanks anons

>> No.8610869
File: 44 KB, 650x484, 2-untitled.jpg [View same] [iqdb] [saucenao] [google]
8610869

>>8610587
Still salty over Daikatana, even after all these years.

>> No.8610871
File: 1.08 MB, 600x609, 1619785213410.gif [View same] [iqdb] [saucenao] [google]
8610871

>listen to ONE doom wad midi track that was recommended to me on youtube
>youtube decides to flood the rest of my recommendations with more custom music tracks
Don't get me wrong I love all these great tracks. BUT I DIDN'T COME TO YOUTUBE TO USE IT AS A DOOM SPOTIFY.

>> No.8610876

>>8610871
Listen to Requiem map15 midi.

>> No.8611009

>>8610706
Any manual/article on how that works?

>> No.8611013

>>8610869
wait
you can switch between playable characters?
because thats what this image implies

>> No.8611150

>>8610587
Gonna yank on this faggot's hook.

>Seriously each map made by the boy anon and his pals from /vr/ as they create assorted rooms has been indistinguishable from the others.
>Aside from the gothictx, the wad's only consistency has been its lack of excitement and ineffective use of monster placement, all to make gameplay shitty, to make action seem inert.
I don't think the environments are that samey, and I definitely would not describe the action as 'inert'

>Perhaps the die was cast when anon vetoed the idea of /vr/ making the wad; he made sure the wad would never be mistaken for a work of art that meant anything to anybody?just ridiculously profitable cross-promotion for /vr/. 2048 Units of /vr/ might be anti-Christian (or not), but it’s certainly the anti-Sigil wad in its refusal of wonder, beauty and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.
>"No!" The mapping is dreadful; the wad was terrible. As I played, I noticed that every time a map started to get good, the map ended as the mapper went to "stretch his legs."
Hold on, is this that Harry Potter copypasta?

>I began marking on the notepad every time that cliche was repeated. I stopped only after I had marked the notepad several dozen times. I was incredulous. Anon's mind is so governed by mapping cliches and dated gameplay that he has no other style of mapping. Later I read a lavish, loving review of 2048 Units of /vr/ by the same Revae. He wrote something to the effect of, "If these kids are playing 2048 Units of /vr/ at 11 or 12, then when they get older they will go on to play my wads." And he was quite right. He was not being ironic. When you play "2048 Units of /vr/" you are, in fact, trained to play REKKR.
Alright, you got me, I laughed.

>> No.8611196

Playthrough video of map04 of Ad Mortem is up.
https://www.youtube.com/watch?v=_7zoTU6y_Ck
>>8611150
Come on, that's a Harry Potter pasta.

>> No.8611198

>>8610208
i was basically learning all of that as i was playing,but thanks anyways.

>> No.8611201

>>8611196
And I'm a retard for not reading your post until the end. It's late.

>> No.8611271

>>8611196
what font was used for the titlepic?

>> No.8611292
File: 66 KB, 480x640, 1632126110881.jpg [View same] [iqdb] [saucenao] [google]
8611292

>>8602339

>> No.8611298
File: 27 KB, 400x308, 1390854281340.jpg [View same] [iqdb] [saucenao] [google]
8611298

>>8602339

>> No.8611312

>>8611271
No idea, ask the project lead.

>> No.8611321

I'm looking for what I believe is a fps/dungeon crawler from the win95/98 days. The only thing I remember is that you fight by throwing apples (or some red orb) against bats in a closed cavern/dungeon setting.

Fuck /r/

>> No.8611336

>>8611321
Sounds kind of like Ken’s Labyrinth

>> No.8611359

Killer Bean Forever Doom wad

>> No.8611373

>>8611336
That's exactly it! Thank you anon.

>> No.8611378

>>8611373
Very nice

>> No.8611414

>>8599905
https://twitter.com/Quake/status/1491464634913763331
Underdark Overbright (with Copper) added to the Nightdive Quake port.

>> No.8611449

>>8611414
>UO
That’s a good and appropriate choice.

>> No.8611540

Why is the plasmaguns firing animation is so uneven?

>> No.8611659

>>8611150
Addressing the harry potter copypasta, I felt the the same way about game of thrones... Song of fire and ice or whatever. He writes the phrase "broke his fast" like 8 times in that book. Couldn't just say "had breakfast" or "ate his morning meal" or whatever. That and other writing choices in the first book stopped me from reading the rest. The storyline itself was fine. Decent even. But I couldn't take it any more.

>> No.8611748

>>8610587
>As I played, I noticed that every time a map started to get good, the map ended as the mapper went to "stretch his legs."
lmao he said calmy

>> No.8611756

>>8611009
https://archive.is/qyw84

>> No.8611759

>>8611748
>500 revenants stretched their legs out of the monster closet
>"Whururur", Archvile ejaculated
>"Revenant, did you put your missile in the bovine ass of gains" Cyberdemon infighted calmly

>> No.8611797

>>8599905
YOOOOOOOOOOOOOOOOOO
https://youtu.be/6ec6FHhHDII
Doom Shinobi is finally releasing this February 13th

>> No.8611834
File: 519 KB, 500x715, 1559520914579.gif [View same] [iqdb] [saucenao] [google]
8611834

>>8599904
I know this question probably gets asked a lot (sorry) but - what are some cool WADs (vanilla/boom/MBF/MBF21 compat) released in the last year? (2021-2022)

Feel free to include from the chill easy shit to the bust your balls difficult shit

>> No.8611846
File: 242 KB, 640x1408, nmfvzldv8xlrjxo56ecr.jpg [View same] [iqdb] [saucenao] [google]
8611846

>>8611834
Just check cacowards, is what I do. That or check the news.

>> No.8611856

>>8611271
Lead drew it himself.

>> No.8611859

i've heard a lot about the work of TimeOfDeath, but i have no idea where to start. what's a decent entrypoint for his stuff?

>> No.8611870
File: 41 KB, 200x200, 1620452446309.gif [View same] [iqdb] [saucenao] [google]
8611870

DIY Anon if you're here did you ever get my updated version of Checksum >>8600132
?

>> No.8611874

>>8611834
AUGER;ZENITH

>> No.8611894

>>8611834
Fractured Worlds

>> No.8611927

>>8611894
Seconding this. Best Ribbiks' wad that wasn't made by Ribbiks.

>> No.8611935

Who Powerslave tomorrow?

>> No.8611936

>>8611927
Doesn't this deflate the importance of the actual authors that worked on the project?

>> No.8611940

>>8611936
Who cares

>> No.8611953

>>8611859
Eternal Slumber Party is basically a greatest hits compilation. ESP2 is more of the same and you'll basically cover most of his noteworthy maps if you play those. None of his maps are that easy/accessible so just try to cut your teeth on the slaughter and watch a demo if you have to.

>> No.8611964

>>8611834
Ad Mortem

>> No.8612007
File: 33 KB, 106x166, 1566245572906.gif [View same] [iqdb] [saucenao] [google]
8612007

>>8611797
hot take?: melee in doom is fundamentally bad and all melee focused mods suck.

>> No.8612017

>>8612007
Anon, I can guarantee you that mod plays nothing like Doom

>> No.8612061

>>8611834
UAC Military Nightmare

>> No.8612129

>>8611936
They made names for themselves being Ribbiks clones
>>8611834
Zzul Bases
The Event Horizon
Attack on Io
Arceon

>> No.8612131

>>8611540
The plasma gun firing animation is unique among Doom's weapons. Instead of displaying an animation like other weapons, it has a 50/50 chance to display one of two firing frames, each of which last a few tics IIRC so that it's not super jerky. You can change this with dehacked though I'm not aware of the specifics; I think Vanilla Smooth Weapons and/or BlackOps.wad change the way it looks but then again I think Black Ops also changes the gun to a three-shot-burst

>> No.8612196

our boy lunchlunch is coming up
https://youtu.be/VbyEMFb5xPE?t=388
what other wads has he contributed to besides 2048, ad mortem, and auger zenith?

>> No.8612204

>>8612196
He has a couple maps in HFFM.

>> No.8612207

Any good hexen like mods? I feel like the idea behind hexen could be done so much better. I mean the weapons are fun ....

>> No.8612219

>>8612204
A couple? I only remember Map14.

>> No.8612234

>>8612219
Isn't he also credited for MAP12? He also frequently contributes to DBPs, not just Auger Zenith. His map in HR3 has the best title imaginable.

>> No.8612235

Why is Zzul such a sperg?

>> No.8612257

>>8612196
Several Temporal Tantrum maps, 10x10 maps, and two Ad Mortem maps.

>> No.8612315
File: 1.77 MB, 2310x3570, Arachnotron_64 resize.jpg [View same] [iqdb] [saucenao] [google]
8612315

Fellas I just got the D64 Arachnotron comissioned and I'm in fucking AWE

>> No.8612330

>>8612315
holy shit that looks awesome

>> No.8612340
File: 21 KB, 640x640, 1644283463421.png [View same] [iqdb] [saucenao] [google]
8612340

>>8612315
That looks great. It's one of the better monster redesigns for 64.

>> No.8612343

>>8612340
Those traps look like a fur coat.

>> No.8612349
File: 127 KB, 411x328, hk.png [View same] [iqdb] [saucenao] [google]
8612349

>>8612343
He's a buff boy, but I wish he was more ripped like the originals which I consider perfect.

>> No.8612363
File: 545 KB, 400x600, colemantraps.gif [View same] [iqdb] [saucenao] [google]
8612363

>>8612349
THOSE traps make it look like there's a smaller knight that's controlling a much more muscular body.

>> No.8612378
File: 1.83 MB, 835x1200, olivibae.png [View same] [iqdb] [saucenao] [google]
8612378

>>8612363
Poor knight just can't win.
>>8610408
I recognize that Caleb. If it's the same person they're one of two people I know that actually rendition Oldman Wang.

>> No.8612428

>>8612017
That's part of the problem. This guy has tried to make the same mod like 5 times and every time it LOOKS cool but plays terribly because he's trying to crowbar in a type of gameplay that doesn't work with Doom maps and Doom monster encounters.

>> No.8612438
File: 26 KB, 250x400, steedcard.jpg [View same] [iqdb] [saucenao] [google]
8612438

You know. The “they” that basically screws everything up in the end and make it their life’s mission to piss in every still crispy bowl of corn flakes in sight. I’d kick “their” ass in a heartbeat if I ever found “them”. I’d poke a tiny hole in their belly and start pulling all twenty plus feet of their small intestine through that hole as they scream in very intense pain. But unfortunately it’s sadly a truism that “they” are the secret sand-baggers of nearly anything fun, or otherwise questionably opinionated, forthright or untainted-by-politically-correct-flavoring-and-fortification. “They” basically wore down the powers-that-be and convinced them that my .plan updates reflected badly on the company I passionately work for and believe in.

That sucks, but now I have this forum which is much, much, much cooler. Thanks, loonyboi. (Editor’s note: my pleasure.)

So hopefully, “they” will get a clue one day and realize that a little less salt in their diet, some simple personal hygiene practices, a self-help book or ten, a personal trainer and a dose of common sense will cure their problems with anal retention (oh, and Depends will aid their urges for random urination).

ps

–Paul Steed is an incredibly opinionated 3D artist at id Software

>> No.8612441
File: 830 KB, 750x818, Maranax Pallex.png [View same] [iqdb] [saucenao] [google]
8612441

>>8610408
>>8612378
>>8610609
MARINAX MARINARA!

>> No.8612446
File: 21 KB, 348x333, Geroxe bibox malax.gif [View same] [iqdb] [saucenao] [google]
8612446

>>8612441
GEROXE BIBOX MALAX

>> No.8612457

>>8612441
MARINARA AND FEAR SAUCE

>> No.8612463
File: 16 KB, 106x148, IT BURNS.gif [View same] [iqdb] [saucenao] [google]
8612463

>Vorox esco maran-
>IT BURNS
>IT BURNS
>IT BURNS AAAH AHHH MY AAAUGH

>> No.8612487 [DELETED] 
File: 386 KB, 850x704, 1628297207053.png [View same] [iqdb] [saucenao] [google]
8612487

>>8612441
>>4355916
https://youtu.be/bDHJaiC2x6w

>> No.8612490 [DELETED] 
File: 386 KB, 850x704, 1628297207053.png [View same] [iqdb] [saucenao] [google]
8612490

>>8612441
>>>4355916
https://youtu.be/bDHJaiC2x6w

>> No.8612496
File: 386 KB, 850x704, 1628297207053.png [View same] [iqdb] [saucenao] [google]
8612496

>>8612441
>>>/wsg/4355916
https://youtu.be/bDHJaiC2x6w

>> No.8612502
File: 49 KB, 700x744, PALLEX.png [View same] [iqdb] [saucenao] [google]
8612502

>>8612496
Third time's the charm, eh?

>> No.8612514

it's cute how when they get shot they go WOO and immediately go prone and crawl sideways. cultists are so goofy i love them

>> No.8612528

>>8600198
>vanilla zdoom hffm
GRAF'S GONNA FREAK

>> No.8612537

>>8601893
me when I play UV

>> No.8612538
File: 211 KB, 376x382, sonic5.png [View same] [iqdb] [saucenao] [google]
8612538

>>8602463

>> No.8612563
File: 37 KB, 128x128, 9650-lmao.png [View same] [iqdb] [saucenao] [google]
8612563

>>8610587

>> No.8612592

>>8612315
damn, this is dope af. who's the artist?

>> No.8612594

>>8612315
If the Doom comic wasn't a one-shot I bet it could have looked like this eventually. Nice.

>> No.8612619

>>8612196
https://doomwiki.org/wiki/LunchLunch
It's missing Temporal Tantrum though

>> No.8612627

>>8612619
That reminds me
https://doomwiki.org/wiki/A2Rob
His page is still missing HFFM and AM

>> No.8612629

>>8612619
>MAP11: Norwitch Lane
Isn't it Map09?

>> No.8612665

>>8612592
https://twitter.com/Kinmara2 is the artist. She's been amazing with stuff I've previously com'd her for and this was no different.

I'd highly recommend as it's well worth the price.

>> No.8612714

>boot up Quake
>play supposedly the greatest maps ever for the game, Arcane Dimensions
>all guns just sort of ineffectually plink monsters until they die, none of the monsters have particularly threatening attacks and they have no AI, all you do is walk side to side while spamming shells/nails with little to no audiovisual feedback
>shoot a rocket occasionally
>walk in random directions until you find a key
>finish the level

this is it? this is your GOAT?

>> No.8612779

>>8612714
Yes.

>> No.8612787

The Unity port got an update on Switch. Anyone know what it does?

>> No.8612820

can one of you fags seed the damn archive?

>> No.8612821

>>8612787
probably got a map-set or two or a small bug-fix.
probably nothing major.

>> No.8612832

>>8612820
Guarantee anyone who had the torrent to begin with is long gone. The OP is sorely out of date. The FAQ, image database, and pretty much every pastebin is years outdated

>> No.8612841

>>8612821
Updates aren't necessary for maps.

>> No.8612857

>>8612841
ah,wasn't sure (also whats taking them so long on adding more maps,are all good map-sets BOOM or something)
after checking, the PC version has not been updated,so its probably nothing major.

>> No.8613085
File: 523 KB, 1920x1017, Screenshot_Doom_20220210_034710.png [View same] [iqdb] [saucenao] [google]
8613085

Beachboy Baratus

>> No.8613094

>>8612665
Its garbage

>> No.8613149

>>8613085
Damn! These switches are going to pay for ruining my vacation!

>> No.8613219
File: 226 KB, 330x434, Hexen Waffles.png [View same] [iqdb] [saucenao] [google]
8613219

>>8613085
What mod(s) is that?

>> No.8613230

>>8612234
Calling it HR3 was the most big dick move I've seen in this community and I hope they do something like it again

>> No.8613231

>>8613219
Wrath of Cronos. I dunno what the mapset is called.

>> No.8613232

>>8613219
Wrath of Cronos

>> No.8613256

>>8613231
>I dunno what the mapset is called.
Doom Vacation or Duke Caribbean: Life's A Beach

>> No.8613265
File: 687 KB, 1920x1080, doom00.png [View same] [iqdb] [saucenao] [google]
8613265

detailing is fun

>> No.8613272

>>8612619
I left it off since it's still in beta, just in case of map order changes and what not. It's on my radar though, so I'll make a page for it when it gets a final release.

>>8612627
>>8612629
Added these in, pending approval.

>> No.8613310

>tfw I like slige maps more than obaddon/obsidian maps
Oblige was best before it tried to get fancy.

>> No.8613330
File: 1.52 MB, 3840x2160, palms.jpg [View same] [iqdb] [saucenao] [google]
8613330

Rate my palms.

>> No.8613351

>>8613330
looks nice/10

>> No.8613352

I remember playing a wad when I was a kind d that made the enemies hot naked girls with big boobs and you use your penis to blast em with sperm and they giggle and Doom guy goes "oh yeaaaaah"

>> No.8613390

>>8613330
no coconut/10

>> No.8613391

>>8613310
This is why I keep about ten versions of Oblige and a build of Slige and some other stuff.

>> No.8613420

>>8610118
Thanks for looking!

>> No.8613635
File: 353 KB, 1920x1080, Screenshot_Doom_20220210_002135.png [View same] [iqdb] [saucenao] [google]
8613635

Combined arms? More like comfy____________________________

>> No.8613639

>>8613635
>read name
>gamengineer, game engineer
>brain sees something completely different

>> No.8613667
File: 114 KB, 467x486, Tiny child.png [View same] [iqdb] [saucenao] [google]
8613667

>>8613635
I take it you two enjoyed the mod? Just outta curiosity did you know about the HUD face but choose not to use it? I sometimes worry people aren't even aware of it, though there's a reason why I made the other HUD size not have it.

>> No.8613679
File: 570 KB, 1920x1080, Screenshot_Doom_20220210_013838.png [View same] [iqdb] [saucenao] [google]
8613679

>>8613667
of course we enjoyed it, if I didn't I wouldn't have called it comfy, ya cock. I know about the HUD face, I just didn't use it cause zandro's HUD is comically small
>but anon you can scale it in xyz settings!
was too lazy

>> No.8613687
File: 96 KB, 400x216, have you seen this man.png [View same] [iqdb] [saucenao] [google]
8613687

>>8613679
Understandable. All the more reason why I offered the two types.
And a guy can double check if people are enjoying his work, don't you give me sass.

>> No.8613692

>play Plutonia half a year ago with the midi pack
>randomly thinking about the midi for Final Frontier
>tfw can't find it anywhere on Youtube to listen to because no one uses the same basic soundfont my PC does
>end up opening DSDA-Doom in the background, IDCLEV'ing there and leaving it on

>> No.8613701

>>8613687
you're kinda a softy, lol

>> No.8613704

>>8613701
I coulda told you that.

>> No.8613714

>>8612619
>HFFM uncut links to the outdated dbp page

damn.

>> No.8613715

>>8613704
actions do speak louder than words

>> No.8613718

>>8613714
oh shid i should update that
brb

>> No.8613737

>>8613718
there, it's updated to 4.0 and also includes the music. can't wait for someone to find an obscure softlock to require a 5.0

>> No.8613969

>try classic Doom in VR
>it's not that good
What did I expect...
Maybe once someone adapts Hideous Destructor to VR. There are just too many binds to drop it into VR as is, every weapon would need a 3D model with /k/ mechanics... Maybe it's not that feasible.

>> No.8613998

>>8613969
Honestly it would probably be easier to port it to an engine better suited for it than it would be to wrestle GZDoom into submission for something so complex. Then again, the same could be said about Hideous Destructor itself, so maybe it would just take the right mad lad.

>> No.8614097

>>8613969
As a VR enthusiast I quite enjoy it, maybe try adding on beautiful doom, your preffered gore mod or maybe even Brutal Doom. Making things a bit more flashy, pretty and impactful definitely works well with VR.

>> No.8614113
File: 419 KB, 1024x768, sshot020.png [View same] [iqdb] [saucenao] [google]
8614113

>> No.8614115

>>8614113
Twist: as soon as you turn the corner, it becomes a terrywad.

>> No.8614147

>>8614113
Thumbnail looks a bit like a Thief screenshot

>> No.8614250
File: 1001 KB, 1024x768, 2022-02-10 13-20-35.webm [View same] [iqdb] [saucenao] [google]
8614250

I'm making a chemical gun for a mod. Got some WIP decent napalm at the moment, but what other fun chemicals could work? Cryogel, sticky acid and something electric are all I can come up with. Could be a gas or a liquid, blobs or streams don't matter.

>> No.8614254

>>8614250
Those fluid effects are pretty dope. Nice frankenspriting too.

>> No.8614257

>>8614254
Thanks. I found a really good video of actual napalm compared to gasoline on YT.

>> No.8614263

>>8613667
Since it's surprise feedback day, I have it off, it's nice to look at but I like to have as less UI as possible.

>> No.8614273
File: 24 KB, 170x198, Ignite.gif [View same] [iqdb] [saucenao] [google]
8614273

>>8614263
Thank you, that's all good then.
Have something I'm working on. Just gotta do the lighting for the idle frames. It's satisfying putting this shit together.

>> No.8614295

>>8614250
Some volatile gas that you spray over an area, then you can ignite it with a match. Could also be detonated by any projectile attack to set up trap for enemies, make it so it doesn't alert anyone until the explosion too so it has some use

>> No.8614305

>>8612714
Play copper mod level packs. They are more gameplay oriented and challenging.

>> No.8614324

>>8614295
There may be too many fire-based things already in the mod, but a gas that lingers, doesn't alert and can be used for traps is a great idea. A radioactive gas that doesn't do damage but causes a debuff that makes monsters take more damage could be pretty useful.

>> No.8614335

>>8614250
>check out how hard I can pee

>> No.8614341

>>8614250
That looks fucking rad

>> No.8614346

>>8614335
>>8614250
i hope you'll add an option to pee like in postal 2

>> No.8614354
File: 28 KB, 610x336, FKSaqpyWUAMGn7s.jpg [View same] [iqdb] [saucenao] [google]
8614354

>>8614335
>>8614346
:(

>> No.8614371
File: 867 KB, 960x540, e9afe69e12980059e9de0.png [View same] [iqdb] [saucenao] [google]
8614371

>>8614273
Fire weapons are always fun as fuck.

>> No.8614387

>>8614250
An expanding black goo that you either:
>A. Shoot at a monster to convert them to your side once fully covered (bigger monsters require more goo to convert)
>B. Shoot at the ground to form a friendly blob taking on the shape of an enemy that's friendly and fights for you (the more goo you add to the initial blob the bigger the enemy it'll create)
or maybe it could do both, with the B option taking longer/more ammo but safer to do

>> No.8614395

Suck it down!

>> No.8614402

>>8613330
Would take a nap under/10

>> No.8614420
File: 63 KB, 666x666, gotit_.png [View same] [iqdb] [saucenao] [google]
8614420

>>8602339

>> No.8614438

I'm sad to report that Powerslave Exhumed is a great remaster. Sorry Nightdive contrarians you'll get em next time

>> No.8614461

>>8614387
What about LAVA?

>> No.8614510

>>8614438
Is it on GoG?

>> No.8614514

>>8614438
Should be cool. The Turok releases have been great. I’ve not liked their Blood, D64 and Quake ports or how they compare to the free options. Maybe it’s my luck but they all have more hiccups for me than Eternal.

>> No.8614527

Techland recreated Doom's E1M1 as an easter egg in Dying Light 2 - https://www.youtube.com/watch?v=qUkc81TXmUk&ab_channel=glioma

>> No.8614528

>>8614510
Seems so.
>first review is five stars
>”i don’t even need to play this to know it’s good!!!!”
Gross.

>> No.8614531

>>8611359
Every map would be a slaughterfest

>> No.8614591

>>8614527
>has a thankyou letter for the devs
>mentions both Tom Hall and American Mcgee
>doesn't mention Tim Willits
They know what's up.

>> No.8614620

>>8614591
Yeah, he wasn’t involved in the original’s development. It would be dumb to thank him for working on something he didn’t.

>> No.8614630

>>8614620
He did maps in ep4.

>> No.8614635

>>8614630
In 1995. He worked on Doom 2 maps before that.

>> No.8614636

>>8614635
Sorry, I was looking at a page for American Mcgee. Willits wasn’t involved with the original Doom or 2.

>> No.8614642
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8614642

>>8614636
I dunno bro, the game claims otherwise.

>> No.8614650

>>8614642
If that’s Ultimate Doom then the game is right. That was in 1995, when Timothy joined. The original Doom was 1993, Doom 2 was 1994. Timmy Willie did not work on those.
Does that make sense to you now?

>> No.8614687

>>8614461
what?

>> No.8614748

>>8599905
Powerslave Exhumed trailer dropped: https://youtu.be/PzaWiD-tjMI

>> No.8614768
File: 77 KB, 615x384, Download (1).jpg [View same] [iqdb] [saucenao] [google]
8614768

>>8614687
L A V A
A
V
A

>> No.8614774

>>8614387
I like the idea of something that converts monsters, though I think a hallucinogenic gas (or goo that releases such gas) would fit better thematically. It could randomly make monsters infight, wander aimlessly or flee in terror for a while. And fuck the player up in hilarious ways if they huff it.

A combination of both of your ideas could be some kind of black nano-goo slime monster that absorbs enemies to grow larger. I imagine something like the Q1 Spawn that moves around by hopping and making disgusting noises.

>> No.8614781

>>8610871
YouTube advertises gambling and baby care products to me, I had to go through that shit and get rid of a bunch of inane nonsense it thought applied to me (only on my phone, because I can't run uBlock+ on the YouTube app to avoid this shit altogether).

Google is fucking retarded, is my point.

>> No.8614783

>>8614774
I just think another gas attack would be a bit boring compared to something that throws goo. But the idea of the goo releasing hallucinogenic gas does sound interesting. Maybe you could also lay goo mines in advanced so that they explode in gas when enemies walk over them. Use them to make traps to hopefully slow down enemies coming from flanking routes (or if you get lucky it will cause some infighting).

>> No.8614792

>>8614273
Was expecting him to flip the bird.

>>8610778
Fucking hot, is what it is.

>> No.8614797

>>8613635
I've yet to really give Combined Arms a playthrough with anything, but I want to try something with Past-Linked. What're some good WADs for it? I know about Alfonzone, but I'm gonna play that with Treasure Tech. Also, speaking of, does anyone know of any good music mods that go with TT? I downloaded the Metal Slug jukebox from Iron Snail and that seems like it'll fit just fine.

>> No.8614869
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8614869

https://twitter.com/wallh4x/status/1488507793141293056
something cool i saw

>> No.8614871
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8614871

>>8614869

>> No.8614872
File: 317 KB, 1600x1177, FKg98n7X0AQwwIb.jpg [View same] [iqdb] [saucenao] [google]
8614872

>>8614871

>> No.8614874
File: 106 KB, 1600x1177, FKg98oxWYAEu8m7.jpg [View same] [iqdb] [saucenao] [google]
8614874

>>8614872

>> No.8614875

>>8603250
they'd compare minigun sizes

>> No.8614883

NEW THREAD
>>8614880
>>8614880
>>8614880

>> No.8614885

>>8609791
>It also helps encourage weapon swapping.
I hate this. The weapons are tools. Forcing me switch weapons mid fight just because feels akin forcing me to hammer in screws. Yeah it works but it's stupid... doom eternal absolutely fucking killed this concept for me forever. I know you're talking about ion fury but the way your sentence was worded set me off.

>If you're switching weapons, you're having fun!
Dumbass motherfucker

>> No.8614887

>>8614797
Warioland 4 OST

>> No.8614889

>>8599904
>4CHAN DOSPACK + Win98 games (pre-configured):
>https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA
will the Powerslave in the pack work if i update the files with the latest pcexhumed_win32_20220131-12976 versions?

>> No.8614902

How are the 1/2/300 minutes of /vr/ wads? Worth a go through or are there just 1 or 2 good maps?

>> No.8614904

>>8614902
200's pretty bad with a few standouts, namely sarge's map. 300's a much more consistent set in terms of overall quality with lots of goofy shit. Don't remember much about 100.

>> No.8614950

>>8614885
>Yeah it works but it's stupid
It’s mostly just stupid. Fast switching is fine but the load time “cancels” can set a bad precedent.

>> No.8615278

>>8614887
Well, sure, yeah. If I had it and knew what songs would be good, I'd make a jukebox for it.