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/vr/ - Retro Games


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8580176 No.8580176 [Reply] [Original]

this game and this console felt so ahead of its time, it's crazy how PS2 just swooped it and ate the whole market

>> No.8582140

>>8580176
>it's crazy how PS2 just swooped it and ate the whole market

It's almost like Sega having two prior generations of poorly supported consoles in the West convinced retailers to mainly stock PS2. Sony's threats to deprive retailers of PS2s if they stocked DCs certainly didn't help.

PSO is good though. At some point I hope Sega comes back to PS. If they were, I'd think the Switch would be where it ends up; outside of PSO2, most of the latter PS games have been on handhelds.

>> No.8582146

>>8582140
>two prior generations of poorly supported consoles
Should've said 'one poorly supported console and the 32X/CD debacle'

>> No.8582738

>>8582140
would you be for a remaster that was just episodes 1, 2, and 3 merged together with support for more simultaneous players or something?

>> No.8582753

>>8580176
Never had a Dreamcast and never touched any PSO except a bit of PSO2. Is this worth going back and playing now in any form? Even offline or any number of the private servers?

>> No.8582761

>>8582140
>At some point I hope Sega comes back to PS
Are ... are you serious, or ...
Or do you consider PSO2 and NGS separate? Because Final Fantasy can get away with XIV and mainline games because they don't connect, but it would make no sense to make another Phantasy Star when the current one does everything.

>> No.8582762

>>8582753
It's the best, so yes.

>> No.8582973

As cutting edge as the Dreamcast was in ‘98-99 with its built-in modem, tamagotchi clone, and 480p support, the PS2 was just as cutting-edge in 2000:
>dual analog controller with built-in rumble
>DVD support
>USB ports and multimedia features
Unfortunately the Dreamcast’s single analog stick controller, glorified CD drive, and arcade-centric library were completely outdated by 2001, if not on the day of its release. Shenmue was a flop.
I love Sega but so many of their decisions were nearsighted at best. That being said they had no chance to undercut the PS2. At least they went down swinging.

>> No.8582982

>>8582761
Most of Phantasy Star doesn't really connect either. You can hand wave a bit that they happen in the same universe but far away but PSO is not connected to PS last time I checked. Also I hear people hate NGS, so I doubt we will get anything for a while.

>> No.8582987

>>8582753
It's very basic compared to what's available today, but 20 years ago it was pretty revolutionary. It definitely has a satisfying grind up until around Lv100. I personally wouldn't recommend playing it alone, it mainly shines when you've got a group of 4 people trekking through an hour-long dungeon bashing everything in sight and finishing things off with a boss.

You can download PSO Blue Burst for free and play on a few different private servers (Ephinea tends to be the most popular one), unfortunately there isn't much of a community at low levels. So you'll either have to find some friends to play with or go it alone until you get to around Lv80.

Here's a few gameplay videos:
https://youtu.be/aBOPQuY1490?t=298 (Low-level solo, Forest Normal)
https://www.youtube.com/watch?v=RRzkRpCarHY (Mid-level party boss, Olga Flow VHard)
https://www.youtube.com/watch?v=71qCowsGic4 (High-level party quest, Subterranean Desert Ultimate)

>> No.8582992

>>8582973
>arcade-centric library
>outdated
Spoken like a true modern gamer who loves his fucking shitty style over substance trash.
>>>/v/

>> No.8583010

How was it ahead of its time? I was playing games online on my PC in the mid 90s.

>> No.8583018

>>8582738
That's all I ever wanted. Episode 3 is criminally underrated and it sucks that it's stuck on GameCube, and also isn't really designed around offline play.

Also, can we fucking have local saves back please? Game is 22 years old, if people want to hack their shit I say just let them. I'm sick of starting over a dozen times on different private servers

>> No.8583023

>>8582753
Its very basic compared to PSO2, but I kind of prefer it for that. It has a different atmosphere to it compared to later entries as well, and while it probably won't appeal to modern players it basically nailed down the fun action-RPG combat and grinding right out of the gate, to where its still fun to jump into.
You could still play it offline fine on Dreamcast or GC, but there are a few fan servers still around. The only one I tried was Ephinea, but it had a super nice and welcoming community last I remember.

>> No.8583026

>>8583018
Can't you just make your own server and do whatever you want in it?

>> No.8583032

is there anyway to play psp2i online lol? I love my dumb character

>> No.8583036

>>8583018
Just play on Schthack

>> No.8583038

>>8583032
Yeah, but it's a pain in the ass. You'll have to connect to a VPN and basically arrange the game through outside means such as Discord.

>> No.8583040
File: 219 KB, 880x1000, PSO_blueburstclean.jpg [View same] [iqdb] [saucenao] [google]
8583040

>>8582753
I consider PSO1 the perfect video game. Literally all you do is grind but it's somehow in perfect balance: The combat is equal parts both mindless so you can zone out and rhythmically addictive. Every character type has a different role in a party and playstyle. The drop rates are full of pie-in-the-sky items you will likely never see but you are given just enough to want to keep trying again. The dungeons are long and designed for many different people to drop in and out as you go on a single run. It's fun to just meet new people and see how their character is decked out without pressure. It is elegant in its simplicity. This is back when "addictive" was not a dirty word because the game isn't trying to nickel-and-dime you over its flat subscription fee.

PSO2 never had a chance because original PSO is LITERALLY perfect. There was no where else to go

>> No.8583048

>>8583040
is there a class with a rifle

>> No.8583050

>>8583048
Yes, rifles are a class of weapons that are usable only by Rangers. Good range, good power.

>> No.8583054

>>8582753
It is fun but go RA and not FO if you want a smooth experience.

>> No.8583056

>>8583050
how is soloing with a rifleman

>> No.8583071

>>8583056
Is this a joke? Riflemen don't solo. They're always a squad. Even snipers, ESPECIALLY snipers. Who ever heard of a lone marine storming a beach.

>> No.8583075

>>8583056
Mainly you'll be trying to keep your distance from enemies while you shoot them from afar. If you're low-level, you'll probably have to adjust your position multiple times as enemies close in. As a Ranger, you'll start off with a handgun, but you should be able to find a Rifle as soon as you reach Caves (the second area).

Also, it helps to carry multiple different types of weapons for different situations if you have the bag space for them. Sabers are pretty good for smacking enemies once they get in close if you don't have anyone else around to hold the enemies off of you.

>> No.8583091

>>8582973
yeah i just love the 6th gen era, every one of those consoles are kick ass

>> No.8583095

>>8582982
Don't see why. PSO2 + Burning Rangers movement is a win.

>> No.8583101
File: 443 KB, 760x571, 1643546270917.png [View same] [iqdb] [saucenao] [google]
8583101

Switch port with 4 player splitscreen fucking when

>> No.8583102

>>8583056
Almost ever class can use Excalibur so as a RA you have access to both long range and up close melee. PSO is a game of using what is best depending on the situation. Any choice of RA will be a fun experience.

>> No.8583115

>>8583095
NGS is a good start but it just has fucking no content yet. It needed more time in the oven. PSO1 started out with a level cap higher than most people would ever reach and then doubled it with Ver. 2, but you didn't care because the core gameplay was fun. In PSO2 I was constantly butting against the level cap and running out of goals to strive for, and that same problem is even worse in NGS.

>> No.8583120

>>8583040
Is this shit playable on an emulator? Running it on a Retropie machine.

>> No.8583126

>>8583056
Well I couldn't find a solo video, but here's 3 low level rangers with rifles running around the first area. Also it's the original Dreamcast release instead of PSO Blue Burst, so a few things would be slightly different but nothing too substantial.

https://youtu.be/-_dWalQdIN0?t=2006

>> No.8583149

>>8583040
>original PSO is LITERALLY perfect
would be cool if they remastered it and included all the content in one game, just bring perfection forward to the present Sega/Sonic Team!

>> No.8583154

>>8583101
hopefully soon, something like that might sell me on getting one finally

>> No.8583175

>>8583120
You might as well play the Blue Burst PC version on a private server with other players. Some people find the game fun alone but that's not really the point.

>> No.8583180

>>8583126
>the original Dreamcast release instead of PSO Blue Burst, so a few things would be slightly different
Please tell me more, I'm curious. Is there a lot of content removed or changed?

>> No.8583184

>>8583120
Play the GC version on the Schthack private server instead. Works on GC/Wii/WiiU/Dolphin

>> No.8583189

I asked this in the other PSO that, but I'll ask here as well:
speaking of PSO on the gamecube, is there any way to get a keyboard working on the gamecube? With Nintendont on the Wii and Wii U you can just plug in a USB keyboard, but to my knowledge no USB->Gamecube adapter exists.

>> No.8583191

Where can one find all the wonderful PSO art and music?

>> No.8583194

>>8583189
>but to my knowledge no USB->Gamecube adapter exists.

I had a third party USB/Gamecube adapter when the game was current, no idea where you'd find one now though.

>> No.8583209

>>8583180
Biggest difference was that in the original Version 1, you actually dropped your weapon when you died. Like, other players could just pick it up and keep it. Harsh but it kind of makes sense as to why players end up picking up such a huge stockpile of weapons in this game that they'll never use. Because it was balanced around you dropping them.

Also, no Episode 2 or 4, obviously. Episode 2 and especially Episode 4 kind of fucked with the balance a bit because the items you can get there are stronger than the Episode 1 items of the same level. So you had less overpowered stuff usable at lower levels.

Also Ultimate difficulty wasn't released until Dreamcast Version 2. And when it was first released, enemies had such high Technique resistance that Forces were literally useless on Ultimate.

In my personal opinion, GameCube was the sweet spot and Blue Burst kinda fucked up the balance too much with Episode 4. But I do kinda miss the weapon dropping shit.

>> No.8583212

>>8583180
Mainly Blue Burst has more content and some balance changes. There were 4 major releases of PSO:

PSOv1 - The original on Dreamcast
PSOv2 - An updated version for Dreamcast and PC. Introduced a monthly fee to play online (was previously free), increased the level cap by 100, added 15 more levels of magic, added Challenge mode, Battle mode, Ultimate difficulty, and some new loot.
PSO Ep1&2 - Released for Gamecube and Xbox. Added Episode 2 with entirely new areas, quests, enemies, bosses, and loot. Added 3 new subclasses: HUcaseal, RAmarl, and FOmar. Rebalanced a bunch of things, especially magic (FO's are now the only ones that can cast Reverse, the revive spell). Added offline split-screen for up to 4 players.
PSO Blue Burst - Released for PC. Added Episode 4 with entirely new areas, quests, enemies, a boss, and loot. Added a hotbar that allowed you to assign actions to the 1-0 keys. Made saves server-side in an attempt to reduce the hacking that plagued the previous versions. Added Teams (basically guilds). Cannot be played offline, no split-screen.

Since Blue Burst is the latest version of the game and includes all of the content of the previous versions (aside from the rebalancing), it's the version that most people play.

>> No.8583219

>>8580176
I think people under estimate the games that were dropping for ps2.
Gta
Tekken tag
Max payne
New sports games
It really was the hottest shit

>> No.8583230

>>8583209
>Episode 4 kind of fucked with the balance a bit because the items you can get there are stronger than the Episode 1 items of the same level. So you had less overpowered stuff usable at lower levels.
Are the new weapons of the same level there side by side with the old ones? I'm not sure I follow
How do these episode things even work? Is new content superimposed over each other or are they in a sequence?

>> No.8583231
File: 130 KB, 940x711, bag.jpg [View same] [iqdb] [saucenao] [google]
8583231

>>8583212
>Introduced a monthly fee
wtf were they thinking

>> No.8583235

I want an online dungeon crawl action RPG like PSO but set in the old west

>> No.8583236

>>8580176
Normies put "graphics" and "cinematography" above all else. It might sound like a cliche, but it's absolutely true. Dreamcast was an arcade platform, while PS2 was a movie machine (both literally and figuratively).

>> No.8583237

>>8583230
It's essentially just a parallel storyline with different areas to explore. When you open a game room from the lobby you choose "Episode 1, Episode 2, or Episode 4" (3 was the card game spinoff). It essentially just determines which maps you can explore. There are storylines but the story in PSO is very "find hidden NPCs and figure out what's going on by yourself" kinda thing. I'll go off on a tangent and say I actually think the way PSO handles story is kinda cool. You play as what is essentially a sword-for-hire and if you just like the gameplay you are free to just blindly follow orders and not question any of the shit you are seeing, which is in-tune with your character. But if you care there are tons of secret NPC interactions hidden around by accepting quests in a specific order and doing specific things, and it gradually paints a picture of government corruption and different shady factions going around sabotaging each other. It's pretty cool.

>> No.8583238

>>8583230
When you create a lobby, you choose either Episode 1, Episode 2, or Episode 4. Each one is its own story with its own areas and quests. You can still use all of your loot across all episodes, so you're basically just choosing which set of areas you want to play. In terms of balance, I think Episode 2 is meant for you to be slightly higher level than Episode 1, and Episode 4 is meant for you to be higher level than that, but the level difference isn't too big of a deal. Honestly, I find Seabed (the final area of Episode 2) to be much harder than anything in Episode 4.

>> No.8583249

>>8583231
That they wanted more money, and that people were willing to pay. What was really egregious was the Xbox version of Ep1&2, where you had to pay for Xbox Live and then pay again for the PSO Hunter's License.

>> No.8583254

>>8583231
>>8583249
Servers and updates cost money dude. PSO was actually extremely generous by being free for as long as it was. Even after Version 2 came out you were allowed to keep playing Version 1 for free if you didn't want the new stuff.

>> No.8583259

>>8583254
>Updates
LOL! Nobody outside of Japan ever got any updates. Private servers provided better support for the game than Sega ever did.

>> No.8583263
File: 185 KB, 720x480, E-CBNSUXEAcl_nw.jpg [View same] [iqdb] [saucenao] [google]
8583263

>>8583249
>Sega president Isao Okawa believed in PSO so strongly that he personally saved it from development hell, and paid out of his personal pocket so that everyone who bought PSO got a YEAR of free dial up internet back before it was commonplace in Japan.
>Additionally PSO version 2 came out when Sega was bleeding out and drastically downsizing as they prepared to discontinue Dreamcast and leave the console market.
>"durr greedy developers just want more of your money."

>> No.8583362

>>8583219
Lol. Good bait post.

>> No.8583470

>>8583194
Do you remember the its name or brand?

>> No.8583475

Can I play this and Ver 2 offline, or is it pointless?

>> No.8583494

>>8583475
All versions can be played offline except Blue Burst. However, the online component is the main draw of the game.

>> No.8583521

>>8583475
Blue Burst can be played single player "offline" if you find the right "private server" to download & set up as local. I think it was the Tethealla client, and there's some YouTube tutorials to get it running this way if you look up Blue Burst "offline" or "single player".

>> No.8584648
File: 156 KB, 800x784, crazy taxi.jpg [View same] [iqdb] [saucenao] [google]
8584648

>>8582992
>30 minute arcade games
>substance
Even a Segafag like me knows that you're wrong. You're confusing gameplay with substance. Dreamcast games are fun as hell but you'd be hard pressed to find one game in the library with as much substance as GTA III, Metroid Prime, or Splinter Cell.
People didn't want home ports of 90s games any more man.

>> No.8584668

>>8584648
You are confusing substance with "content," arcade games can have plenty of substance through depth rather than length. Pac-Man only has one maze but you don't just quit after you finish it once. And Sega was always the king of making deep arcade style gameplay. Even the modern Sonic games have arcade DNA in them, it takes maybe 3 or 4 hours to "finish" Sonic Generations but it's endlessly replayable in trying to execute better, beat your best times and find more efficient routes.

>> No.8584739

>>8584668
No I really meant substance. Sonic Adventure 2 has a deep plot but you're playing as colorful hedgehogs. Shenmue is long but you play as some chinese teen who may have aspergers, and the game isn't even fun.
I love the Dreamcast, and maybe I'm missing some hidden gem, but I can't think of a game with the same impact as the three I posted for PS2, Xbox, Gamecube. That's what gaming was heading towards. In the end PS2 and Xbox got the Crazy Taxis, Soulcaliburs, Sega Rallys, and Street Fighter/SNK ports anyway.

>> No.8584743

>>8580176
>so ahead of its time,
Compared to Everquest on the ps2 PSO was boring trash tho.

>> No.8584947

>>8583209
This. Ep1&2>BB.

>> No.8584967

>>8584947
splitscreen should just be a feature in every game so i am inclined to agree

>> No.8586312

>>8583091
Based console appreciator. Sixth gen was definitely the last era when all the major consoles were worth owning simultaneously.

>> No.8586330

>>8580176

Maybe if Sega didn’t keep on shoving gimmicky online in our faces as the future for Dreamcast it wouldn’t have flopped.

>> No.8586410

>>8586312
you think it's the exclusives? maybe they should come back.... it seems with all this buyout news that we might just hit a '6th gen renaissance'

>> No.8587031

>>8583189
>is there any way to get a keyboard working on the gamecube?
Yes. There are several options.
>to my knowledge no USB->Gamecube adapter exists.
I've seen two. But most are PS/2 because USB is retarded and a pain in the ass to deal with for such a simple task.

>> No.8587085
File: 732 KB, 3698x2268, 1632717728865.jpg [View same] [iqdb] [saucenao] [google]
8587085

>>8583189

>> No.8588162

>>8582140
Wow. Sony liked being the big bad mofo with the deep pockets didn't they. Hope they enjoyed it while it lasted. MS is showing them how it's done now. Daddy's fucking home, what now you little sniveling cunts?

>> No.8588685

>>8587031
Links/names of any adapters?

>> No.8588904

>>8587085
>tfw your friend uses it without your permission and now the whole thing is useless because the analog stick drifts

>> No.8588971

>>8588685
https://www.google.com/

>> No.8589047

>>8588904
>he doesn't know how to replace stickboxes
Embarrassing

>> No.8589068

>>8586330
>having online features was a gimmick
>xbox copies this exact idea and makes a killing off it

>> No.8589098

>>8580176
Based
https://www.youtube.com/watch?v=6omI9KY3GkM

>> No.8589223

>>8583209
>Biggest difference was that in the original Version 1, you actually dropped your weapon when you died. Like, other players could just pick it up and keep it. Harsh but it kind of makes sense as to why players end up picking up such a huge stockpile of weapons in this game that they'll never use. Because it was balanced around you dropping them.
Did you also drop your weapon in v2?

I absolutely remember the weapon dropping mechanic being a thing back on PC, though on a private server.

>> No.8589713

>>8589223
I don't think weapon dropping was a thing in v2, but it may have unequipped your weapon when you died.

>> No.8589917

>>8589223
you did but there were some online quests that had it disabled.