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/vr/ - Retro Games


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File: 688 KB, 641x449, Wet-Dry World.png [View same] [iqdb] [saucenao] [google]
8560123 No.8560123 [Reply] [Original]

Why does it seem like I'm the only person on the Internet who never had trouble with the camera in Super Mario 64?

>> No.8560128

Hated it when I played in as a kid
Hated it when I played it on DS

It always moves when you are doing something and then you go flying off in the wrong direction.

>> No.8560135

It never occured to me the camera was bad. I mean, I guess it's not as smooth as some modern games, but you just kind of roll with it.
There's a real disconnect between people who can put up with not having absolute camera control in games, and people who despise it. That's why fixed camera games aren't really around anymore.

>> No.8560145

>>8560135
Back in the day (I must have been 13/14) there weren't any full 3D games before it. I wanted the Camera always behind me, and it always moved. When I wanted way out to the side when doing old school platforming it would move again.

>> No.8560153
File: 274 KB, 1280x1730, 1636437014589.jpg [View same] [iqdb] [saucenao] [google]
8560153

>>8560128
Press R and then C-Down
>>8560135
>>8560145
Press the R button and then press the C-Down button
You can see it in use in the OP image >>8560123

Anyone who has issues with Mario 64's camera unironically doesn't know how to use it. Complaining that it's fussy, sure, but complaining about the camera moving when you don't want it to or not having the right shot for what you're doing? That's a you problem for not reading the fucking manual, listening to Lakitu, or reading the signs. Fucking idiots.

>> No.8560182

>>8560153
>You need to read the manual in a game for kids

>> No.8560198
File: 146 KB, 373x252, rbutton.png [View same] [iqdb] [saucenao] [google]
8560198

>>8560182
I accept your concession.
But no, Lakitu's first message (the one every player that isn't a speedrunner will have to press through to play the game) is about the camera, so there's no excuse.

>> No.8560228

>>8560145
>I wanted the Camera always behind me,
I'm pretty sure this is the main issue but the average joe didn't realize it. Later 3d plafromers were designed around having the 3d camera glued to your ass with level geometry positioned so it wouldn't get in the way (most of the time anyway). Just look at gameplay of Jak and Daxter and how the camera moves there.

https://youtu.be/K6Dm6srzd58?t=1058
That camera is seemingly psychic at times moving really fast to get around objects to stay stuck really close to the character.

>> No.8560245

>>8560123
i've only played the ds version so maybe they fixed it there but i don't remember it being an issue, just press L or R to center it behind you.

>> No.8560310

>>8560245
>i've only played the ds version so
you didn't play super mario 64 and thus shouldn't have posted in this thread at all

>> No.8560345

>>8560245
That actually does help but any time you're holding the camera button the game makes this awful ratchet click sound any time the camera moves, it's pretty maddening to actually keep it held.

>> No.8560353

Silent majority

>> No.8560419

>>8560123
On odd occasion, I found it bothersome, but usually it was fine.

>> No.8560431

>>8560123

I never had a problem either. We are big brained. It's actually the best camera, and way better than SMS or other 3D platformers since.

The C buttons with one button press turns the camera a quarter turn instantly. Much quicker and convenient that holding an analog stick for a while trying to get it in the right spot. If that didn't work you could press R or zoom in and out quickly and get it to where it would work 99% of the time.

Speedrunners alone prove it's not a problem. Get good.

>> No.8560459

I legitimately almost completed all of SA1 without realizing the shoulder buttons rotated the camera.

>> No.8560670

>>8560182
anon you're not actually supposed to reveal to everyone that you're a zoomer

>> No.8560681

>>8560123
that part is literally the only point in the game where the camera sucks. It keeps trying to turn when you need to walk straight on the plank.

Aside from that SM64's camera is good, it's very smart how it follows you.

>> No.8560702

>>8560123
weird I know right.
It had some awful moments, but it wasn't particularly game breaking, only in very tight space can it be an issue.

>> No.8560718

>>8560431
>People who could play blindfolded prove the camera isn't a problem

>> No.8560731

>>8560123
You're neither a retard nor a zoomer who regurgitates contrarian youtuber nonsense

>> No.8560783

>>8560123
I never had nearly as much trouble with it as most people seem to, but how did you not have trouble with that part? It's the only part in the game I can think of where I feel the need to use the R button to lock the camera behind Mario. I don't mind doing that, but it's definitely not intuitive when you don't seem to need it for the rest of the game, and the camera fights you if you try to get it to stay like you have it in the picture. There's a part like that in Tiny Huge Island too, where the camera insists on turning around to your side as you approach the top of the hill.
It's not a problem if you've already memorized what the camera is going to do or you're just playing really slowly and carefully, but it throws you off the first time.

>> No.8560804

>>8560718

Correct. It means the camera is predictable and you can move it in a predictable fashion to wear you need it to be consistent. If you can't do that yourself then you are the problem. It's not an analog input either. It's a digital press of a couple of buttons. It's not hard to replicate.

>> No.8560979

>>8560123
I agree me to never hated camera angles

>> No.8561007

>>8560123
Well probably those who are inclined to complain in general are also ones who nitpick things rather than adapt and learn to flow with things as they are. My gripe with the camera is solely about watching people SPAM the shit out of it, like they must be twitching. The game becomes a lot more interesting when you test yourself to make jumps where the view isn't centered behind Mario. The camera alone is one of the best things for adding replay value to Super Mario 64.

>> No.8561029

>>8560310
>>8560353

>> No.8561037

>>8560431
Wind Waker is the first instance I felt analog camera was really overdone and did not improve anything. I still enjoy Ocarina of Time's camera a lot.

>> No.8561102

>>8561037
I agree

>> No.8561139

>>8560123
I never had any trouble with it. There are very few situations where it could become a minor issue, but definitely not what people make it out to be.

>> No.8561159

>>8560123
it's losers grasping at straws

>> No.8561343

>>8561037

Yeah. It was smarter for sure.

You know what game I felt really had a great "smart" camera? Metal Gear Solid 2.

>> No.8561362

I don't remember having any problems with it as a kid, but trying to play on any emulated or VC version is unbearable. The N64 controller was a unique beast, not because of its weird three-headed design, but because it's analog stick had a completely different sensitivity to any other analog stick I've ever used. And no controller I could ever find could quite replicate it.

(and yes, I know you don't control the camera with the analog stick, but your camera control is based on your character's alignment which is controlled by the analog stick)

>> No.8561394

i hated the fucking camera replaying this back like a month ago, but then i stopped fighting it and it felt much better. except when it starts to rotate and you're running across a plank or something

it's just modern camera control that spoils it, desu

>> No.8561456

The camera is fine. The controls on the other hand...

>> No.8561479

>>8561362
>weird three-headed design
Confirmed for never actually used an N64 controller, zoomer

>> No.8561481

>>8561456
...are even better.

>> No.8561501

>>8561456
>The controls on the other hand...
mario 64 has some of the tightest controls ever

>> No.8561515

>>8560123
I've never had issues but I'm more than willing to admit it's far from perfect.
The analog camera from the PC port is far superior, however.

>> No.8561536

because you knew how to press R and then cdown, then rotate it manually with cleft and cright

>> No.8561545

>>8560123
the only problem i have is when the camera gets stuck in spots it can't be, so it keeps changing position by itself. By any means it's as bad as people says, people just need to get good at moving a characters in 3d enviroments. As 3d was something new at the time, i get why so many people got frustrated.

>> No.8561570

>>8561545
No one got frustrated at the time. On the contrary, people were amazed. The only people who complain are zoomers who play old games on shitty emulators and just want a quick fix to soothe their adhd instead of having a truly enjoyable and satisfying experience

>> No.8561593

>>8561570
true... i don't remind anyone at the time complaining. The people i know that complained about it are friends that didn't have an n64 growing up and only played the game on emulators. It makes sense now.

>> No.8561771

The camera is meant to be bad, it's controlled by a Lakitu.
The game is kino.

>> No.8562147

What is supposed to be wrong with the camera? I honestly don't get what the fuck people are trying to say. You can freely rotate and zoom the camera in this game, something which is a normal thing in all modern games. The fact that the camera was so good for a 3rd-person game in 1996 is much more obvious. In other games from this era like Ocarina of Time you had much less control of the camera. Outside of the fact that it's more of slow and clunky compared to modern games, it was basically a modern camera. So, what the fuck?

>> No.8562506

>>8560783
>I don't mind doing that, but it's definitely not intuitive when you don't seem to need it for the rest of the game,
you don't have to use mario cam throughout the game but it can be really useful. by this point in the game the devs expect the player to use mario cam when necessary, not for people to constantly stay in lakitu c-down the entire playtime

>> No.8562510

>>8560123
As an adult i'm finding it more annoying than as a kid. Sometimes you literally cant get the camera angle you need.

>> No.8562516

People always complained about the camera even when the game was new. The rest of the game was so mind-blowing that people could over look it.

>> No.8562524

>>8562510
Try pressing the R button and then pressing the C-Down button, like what Lakitu tells you to do in a forced tutorial text box
You did read that, right anon? You aren't blaming your own inability to read and follow simple instructions on the game's design, are you?

>> No.8562527

>>8562524
If you have your back against a wall for example it gets all glitched out sometimes

>> No.8562535
File: 48 KB, 832x1000, gigachad.jpg [View same] [iqdb] [saucenao] [google]
8562535

>>8562527
>he isn't using the Fixed cam mode to its fullest potential

>> No.8562621

>>8560123
I only heard about it being bad after the decomp. That puppycam mod was really bad for me. I played the vanilla version on my pc after many years using the regular camera and got the 120 stars effortlessly.

>> No.8562636
File: 661 KB, 1200x852, 1643214582120.png [View same] [iqdb] [saucenao] [google]
8562636

>>8560123
Because most people were drafted into the console wars. I can count on one hand that I had to consciously wrestle with the camera. The most egregious was this one and I navigated it fine as a 10yo. It was not an issue.

>> No.8562712

>>8562636
Is it even possible to know this exists without jumping off of walls or being told? I always go get this start first but you look up and nothing but blackness.

>> No.8562723

>>8562712
hint is 'wall kicks will work' and it's a rare place in the level with walls at a good distance to wall kick up them

>> No.8563857
File: 585 KB, 651x490, camerainwall.png [View same] [iqdb] [saucenao] [google]
8563857

Speaking of the camera, who else used to like doing this everywhere?

>> No.8563940

>>8560353
Actually, vocal minority. Only true retards couldn't learn the camera.

>>8560681
This. It's fine 99.8% of the time.

>>8561362
Agree, the game was built for that analog stick, which is why substitutes feel bad to play with.
Try the DS version with the 3DS circlepad, it's about the worst way to play.

>> No.8563956

>>8561570
I noticed the odd spots back then, but I didn't really complain much, just got frustrated and tried until it worked out.

>> No.8563959

>>8563940
Before you were born, tons of people complained about it. Even when the DS game came out people were complaining.

>> No.8564017

>>8563959
I'm 29, so probably they weren't complaining about a game on a machine which didn't yet exist.

>Even when the DS game came out people were complaining.
Because it's worse lmao
As cool as it was to have such an amazing 5th gen game portable, 64DS is the act of fitting a square peg in a round hole, the lack of an analog stick is like converting a good dirtbike into a motorized unicycle, theoretically awesome, but kind of bad in practice.

The controls and camera are all pretty good in the original, me and others really only complained at a couple of parts, but we dealt with it and enjoyed an otherwise excellent game.
Perhaps it was different for you, but this was my experience.

>> No.8565004

>>8560182
stop making people think kids are retarded, thanks

>> No.8565094

>>8560123
when I was a kid I used the camera as a way to re-orient mario

>> No.8565341

>>8564017
the DS one did have analog on the touchscreen

>> No.8565354

>>8560123
Had no issues with it, there was a particular mode I always set it to and was A OK. None of my friends from back then complained either.

>> No.8567415

>>8560153
I feel the same way when reviewers talk about janky controls. 95 percent of the time that means I suck.