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File: 948 KB, 1922x1394, the-legend-of-zelda-oracle-of-ages-and-seasons.jpg [View same] [iqdb] [saucenao] [google]
8545894 No.8545894 [Reply] [Original]

It's known that the Zelda "Oracle" games on GBC were meant to be a trilogy. Do you think the 3rd game would have been good?

>> No.8545914

>>8545894
Probably, but it would have been way too difficult to manage with the game boy color

>> No.8545928

>>8545894
no it would have been horrible because i said so

>> No.8545934

>>8545894
Probably yes, although linking them together would have been a mess.

>> No.8545945

>>8545894
I don't doubt it, the other two are great and so is Minish Cap. Capcom knows their shit with Zelda and it's a shame they haven't made more.

>> No.8545946

I'd like to see a remake of these games on the switch that also includes the unreleased third game. You could link all three games just by having save files for each one.

>> No.8545956

>>8545894
OoA and OoS are both fantastic, so I would want to say yes, but I suppose they canned it for a reason.
>>8545934
Also this

>> No.8546050

>>8545945
minish cap is too short

>> No.8546058

>>8545956
They canned it because it was too complicated trying to link three games. The quality itself probably wasn't relevant. I'm sure parts of it ended up in both seasons and ages any way, after all, Farore is in both.

>> No.8546189

>>8545894
Not too sure about that, a linked game has Ganon as the boss
A third game wouldn’t have made sense
If their was a third game it would’ve been independent

>> No.8546351

>>8545945
>Capcom knows their shit with Zelda and it's a shame they haven't made more
This, I never even played Minish Cap (wasn't too keen on the art style), but the Oracles are the best Zelda games for me.

>> No.8546396

What would be the theme or mechanic of the third game?

>> No.8546420

>>8546396
The themes were planned to be different back when it was a trilogy. Instead of Oracle of Ages and Oracle of Seasons, it would've been Chapter of Wisdom, Chapter of Courage and Chapter of Power.

>> No.8546428

>>8546420
Bullshit, everyone knows the third game was going to be called Oracle of Days of the Week.

>> No.8546436
File: 30 KB, 640x480, 979058c7ad6409.jpg [View same] [iqdb] [saucenao] [google]
8546436

>>8546396
Light and dark. All the twin witches talked about was that for both games. They wanted to usher in a world of darkness brought by the fires of chaos. So after you beat the 2nd game, you would go to a 3rd game with no need for secret carryover passwords. It would just be Zelda gets captured by Ganon and you play.

>> No.8546439
File: 20 KB, 345x180, Zelda_Chikara_Shou_logo.gif [View same] [iqdb] [saucenao] [google]
8546439

>>8546428
Okay
http://web.archive.org/web/20121121163407/https://www.nintendo.co.jp/event/spacew99/sokuho/28/soft/gb_zelda/index.html

>> No.8546446

>>8546439
anon I think you might need to step away from the computer for while

>> No.8546463

>>8546396
Originally Power (Din's game) would have been about seasons, Wisdom (Nayru's game) would have been about colors, and Courage (Farore's game) would have been about time travel. After they reduced it to two games, Nayru's gimmick became time travel, but several of the color puzzles survived into the final game.

>> No.8546473

>>8546396
>>8546463
Forgot to mention, even earlier in development they were planning one game to remake Zelda 1, one to remake Zelda 2, and one to be original. That was canned pretty quickly but Seasons still reuses a bunch of dungeon bosses and locations like Gnarled Root.

>> No.8546479

>>8546463
fuck me, is that why there's so many fucking colour puzzles in ages?

>> No.8546491
File: 14 KB, 460x311, 124.jpg [View same] [iqdb] [saucenao] [google]
8546491

>>8546479
Oh my fuck I never realized this. There were more turn tables, color floor tiles, and globe puzzles in Ages than there were in Seasons.
https://youtu.be/ENYGUuBLIXI

>> No.8546835

>>8545894
weird question, it ended up not being a trilogy to ensure the two games were good

>> No.8546837

Already explained in a few posts but yeah, I followed these games religiously. They started by wanting to remake the NES games and make an original one but decided to go an all original route. This is the reason that you have Zelda 1 bosses in the games randomly, they didn't want to waste the work they had done for the remakes. When they realized it was too difficult to link up the 3 games because of all the different scenarios Nintendo told them to cut it to just 2 games and they did so they could meet the release window. We didn't lose the third game since its ideas were just used on the other two games. In a way that gave more content to each of the other two games so perhaps if it hadn't happened we would've had three lackluster games instead of two solid ones.

>> No.8546860

>>8546837
do you think they put most of the third game into ages? always felt longer to me.

>> No.8546861

>>8546837
It honestly felt like the first free DLC ever. Blew my mind that you could get so much more content just with a password.

>> No.8546921
File: 419 KB, 2752x2080, LegendOfZelda-OracleOfHours-Falsia(Day).png [View same] [iqdb] [saucenao] [google]
8546921

>>8545894
https://www.vgmaps.com/NewsArchives/April2008/index.htm#LegendOfZeldaOracleOfHours

Here's your third game, bro.
Not a very convincing prank, but back then I found it funny someone went through all the trouble.

>> No.8546931

They were struggling to make 3 games worth of content, everything they were working on for the three games was recycled into two so there's no "lost" dungeons and setpieces. It would probably suck, they were too ambitious or greedy, and good thing the project was saved by downsizing into two games.

>> No.8547494

>>8545946
Mentioned it in another thread when someone said they should get remakes in the Link's Awakening remake engine, but this idea kinda scares me because while I'd spend $60 on a cartridge that includes both games, I know they'd release them separately and you'd have to spend $120 for the full experience

>> No.8547506

Never played the Oracle games. Which order should I play them in, and is it worth going back and playing them in reverse order?

>> No.8547551

>>8546479
>>8546491
about this, i'm going through the capcom zelda games right now and did ages > minish cap > currently doing seasons (linked with ages ofc)

i thought it was hilarious how ages has a ton of actually really hard color puzzles and minish cap has like...one, ultra baby mode tile puzzle, in the final dungeon

>>8546473
i also played zelda 1 before these and it was really cool going into ooa/oos knowing they were supposed to be remakes
there's a shitton of stuff that's shared between them, from level 1 to blue/red enemies, etc

>> No.8547618

>>8547506
Canon order is Seasons first, Ages second with the password you get at the end of Seasons.
Playing them in reverse order gives you different sideplots during the game. Seasons will have characters from appearing from Ages, for example. Even completely different areas (and animal partners) depending on when you pick up a certain flute.
The "true" final boss is the same, but you'll have different items based on the game you played the last.
Also each game has a different "Hero's Cave" bonus dungeon depending on which order you play the games. You can access it any time you want but you need all the dungeon items to actually beat it.

I recommend consulting some wiki if you want to get the absolutely full experience from both games. It's a very replayable duology, especially for the platform. Pokémon has got nothing on it.

>> No.8547660

>>8547506
>>8547618
Adding to this, you can get the password linked game items (Bombchus, Biggoron's sword etc.) in both games through the passwords, no matter which order you play them.
Pretty sure even the "Hero's secret" you get after the linked game ending works for the next game you want to play. Farore gives you the items with the right password in both cases.

>> No.8547830
File: 247 KB, 980x1329, 6855486621_7ce176d9e5_o.jpg [View same] [iqdb] [saucenao] [google]
8547830

>>8546463
>>8546479
>>8546491
To back it up, Hyrule Historia had this concept of Nayru as painter

>> No.8547832

>>8545894
Hard to say. The other 2 are already top tier but I've heard the 3rd edition was canceled early enough that they were able to basically put everything they wanted to do with it into the other two games anyways.
>>8545914
Anon has a point that switching between 3 different games might have been a bit overambitious as well considering how iffy the importance of the linked content already is.

>> No.8547859

>>8547506
>Which order should I play them in
Personally I recommend Ages first then Seasons. The linked plot is slightly better that way and so is the progression of items. But it's pretty subjective.
>and is it worth going back and playing them in reverse order?
Yes, although maybe space it out a bit. Oracles are a bit more linear than Link's Awakening but have a lot of replayability due to all the variations.
After beating the linked game, make sure to use the password it gives you to start your reverse order run. That way you can carry over the rings you collected before, which also add to replayability, you can really experiment with playstyle.

>> No.8548262

These are some games I'm happy to see alive, fully alive with new players all the time, wishing the best

>> No.8548296

>>8548262
It really warms the heart.
I suppose it's simply proof of how well made they are, polished gems despite everything.

>> No.8548297

>>8545894
In their final forms, no they weren't, retard. Upvoting your post, though! I read Wikipedia and watch YouTube as well lol!

>> No.8548352

>>8545945
The mml series were good Zelda games

>> No.8549121

>>8547506
I heard that you're supposed to do Seasons first. If you do Ages first, you miss out on a ring.

My memories of being 12 are unreliable. Is this accurate?

>> No.8549364

>>8545894
>Oracle Zelda games were meant to be a trilogy
Source?

>> No.8549371

>>8547830
HOLY SHIT MIND FUCKING BLOWN

>> No.8549658

>>8549121
It's not that you miss out on a ring, since you always miss out on rings and some equipment. You cannot truly have a fully 100% game unless you play the each game twice.
And on top of that, there's a single map tile in Ages that can't be explored unless it's a Linked game, so an absolutely truly final 101% game would have Ages as the fourth game.

>> No.8549692

>>8549364
Here's the original Space World '99 page listing the three versions.>>8546439 Chapter of Power was planned to be a remake of the first Legend of Zelda, Chapter of Courage was planned to be a remake of Adventure of Link, and Chapter of Wisdom was a new story.

>> No.8549720

>>8545894
To this day I don't know what the instrument Link is holding on the cover of Oracle of Seasons is supposed to be.

>> No.8549728

>>8549720
it's the rod of seasons. very strange perspective, though, I remember not knowing what it was as a kid.

>> No.8549743

>>8546439
If you read the description, it sounds exactly like Oracle of seasons.

>> No.8549747

>>8549743
I think the more salient point here is that he's responding seriously to a post about "Oracle of Days of the Week".

>> No.8549765

>>8549747
Yeah, but they refer to the games as a trilogy, rather than as a duology.

>> No.8549773

>>8549765
are you responding to the right guy here?

>> No.8549834

>>8549773
I like big boobs

>> No.8549967

>>8549834
and I cannot lie

>> No.8550029

>>8545894
No, because the reason the Oracle games were good in the first place was that by cutting the third game they could spend more time polishing them. Three Oracle games would've resulted on three inferior games to the two we got. Probably not outright bad, but worse.

>> No.8550070

>>8550029
I will believe this theorioid. The games came out so fucking good. It's like people went over them and said "neh change this then change that". Not chinese kids chained to desks, but actual fans and capcom employees. The only real issue was the island with the lizard people in ages, the rest in both is just so primo and we didn't get a hydlide game like this until Zwei 2 +

>> No.8550092
File: 454 KB, 1280x720, IMG_0116.jpg [View same] [iqdb] [saucenao] [google]
8550092

I remember playing ages first as a kid on gb advance (2001, I was 9, my dad said it made more sense to buy a gba since the gba came out literally a month after the release of ooa/oos)

shiiett man when the dark thingy took over impa and then took over nayru i was SHOCKED fucking shocked. Possessing people?!
This was some darker story set up shit more than I felt in OOT, as a kid anyways.

Weirdest thing I remember was the choose your own adventure book. ironically I bought the seasons versions at a book fair. Man getting your hand on merch back in the day shiieet

>> No.8550326

>>8549658
There's also those two rings that require playing on a Game Boy Advance to get, but that's easily rectified with most emulators or by using a ring password generator.

>> No.8550520
File: 585 KB, 1307x2318, Zelda_Oracles_(GBC)_prerelease-Ganondorf.jpg [View same] [iqdb] [saucenao] [google]
8550520

>>8547830
There was also this Ganondorf about ready to fuck your shit up.
Honestly would've preferred playing the volleyball with good ol' 'dorf instead of Twinrova.

>> No.8550525
File: 214 KB, 900x1418, Zelda_Oracles_(GBC)_prerelease-Farore.jpg [View same] [iqdb] [saucenao] [google]
8550525

Also
>the sole loli oracle used to carry around a bear
What could they have possibly mean by this?

>> No.8550528

>>8550525
>loli oracle
lolicle

>> No.8550678

>>8550520
God the fucking art direction was so good for these games
who'd known the key to make the best Ganondorf design ever was to ask "what if Ganondorf was in Street Fighter Alpha 3"

>> No.8550686
File: 647 KB, 1089x1414, farore.png [View same] [iqdb] [saucenao] [google]
8550686

>>8550678
I'm not usually a 2D kinda guy, but Farore's design in these games really floated my boat.

>> No.8550690

>>8550678
>>8550686
although I've only just now noticed her deformed toes, jesus. industrial accident?

>> No.8550718

>>8550686
>farore.png
That's Din, ya dingus.

>>8550690
>industrial accident
Kinda.
Colored and cleaned up concept art with all the unfinished details "intract", for the annoyance of footfags.

>> No.8550725

>>8550528
oral loli

>>8550718
>intract
"intact" even
I'm not very good at computers.

>> No.8550730

>>8550718
>Din
sorry, I'm old. I took a chance on googling 'farore oracle of seasons' and when that image came up I took it as confirmation that it was right.

>footfags
I like to think it was done deliberately just to piss them off. like airbrushing out nipples to make things less lewd.

>> No.8550759

>>8550730
>I like to think it was done deliberately just to piss them off
I... wouldn't put that past the japs.
Sounds like the kind of oddly specific attention to detail just up their alley.

>> No.8551037
File: 103 KB, 500x415, 1638574971729.jpg [View same] [iqdb] [saucenao] [google]
8551037

>>8550718
>Din
>dingus

>> No.8551059

>>8551037
Has a nice ring to it, I admit.

>> No.8551149

>>8550678
Literally the best Link design in the entire series. Glad they animated that design for the Link's Awakening remake intro

>> No.8551194

>>8551149
it's pretty good from the waist up, but the bottom half makes him look like he's wearing three skirts, two of which are around his ankles.

>> No.8551209

>>8551194
Based as fuck link

>> No.8551460
File: 8 KB, 226x310, OoA_y_OoS_Impa.png [View same] [iqdb] [saucenao] [google]
8551460

>>8550730
There actually was some censorship in the art. They changed Impa's neckline. Here's the original art:

>> No.8551464
File: 103 KB, 1400x700, Impa-in-Oracle-of-Ages-and-Oracle-of-Seasons.jpg [View same] [iqdb] [saucenao] [google]
8551464

>>8551460
And the censored version.

>> No.8551479
File: 937 KB, 1808x2480, 91VXsVnl5DL.jpg [View same] [iqdb] [saucenao] [google]
8551479

>>8551460
>Dem fat titties.
Seems like the Oracle games have a type for everyone.

>> No.8551837
File: 459 KB, 1280x1707, tumblr_mn7wcnygN41s0osjho2_1280.jpg [View same] [iqdb] [saucenao] [google]
8551837

>>8550520
>>8550678
I love the ridiculously wide shoulders and short legs in these deigns.
Also, have beta HNNNNG Veran

>> No.8551839
File: 368 KB, 1280x1707, tumblr_mn7wcnygN41s0osjho1_1280.jpg [View same] [iqdb] [saucenao] [google]
8551839

>>8551837
Queen Ambi is a cute.

>> No.8551878

Just played through Ages again, still holds up. The "walking around coloring all the tiles in the room" puzzles are really fun. The only thing that got me tilted was the minecart rupee minigame, I remember the Goron dance being annoying but I basically one shot that and the minecart took me like 30 minutes.

>> No.8551884

>>8545894
Weren't they meant to be like Pokémon Red / Blue where you have to collect different shit from each game in order to see the whole thing?
Where'd that information come from OP?

>> No.8551891

>>8551884
>Where'd that information come from OP?
Pre-release information before they were released.>>8546439

>> No.8551909

>>8550525
...kids like stuffed animals.

>> No.8551915

>>8546396
It begun as two remakes and four original games, one of the remakes was Zelda 1 but it was heavily modified because of the GBC screen. Some of it survives in Ages.
I guess the other one is Zelda 2, because Alttp already received an attempted remake on the GB that became Link's Awakening.

By Spaceworld '99, it was supposed to be a trilogy.
The Japanese names were "Mystical Seeds - Chapter of X" localized as "Mystical Seed of X".
Was supposed to be about the three parts of the triforce, so wisdom, courage, and power.

- Power (Seasons) / Din
Used the rod of seasons.
- Wisdom (not shown) / Nayru
Not shown, said to focus on color puzzles
- Courage (not shown) / Farore
Not shown, said to focus on the time of the day.

What released was:

- Power (Seasons)
Largely unmodified from 1999's concept and even incorporating multiple dungeons directly from Zelda 1 (the direct remake idea). It's indeed action oriented, hence "power".
- Wisdom (Ages)
Amalgamation of Wisdom and Courage, now the game is about time travel between two time periods. The puzzles are all-new, and the game is more puzzle oriented, hence "wisdom".
- Courage (Unreleased)
Cancelled, and elements of it appear in the other two, such as Farore who's now merely a guest NPC, and her flame is replaced with Zelda's.

Your guess is as good as mine how "courage" would have been featured as a game design direction, a central gameplay item, and a storyline theme.

>> No.8551919

>>8551915
>Some of it survives in Ages.
in Seasons*

>> No.8551951

>>8546479
Yes. Courage was VERY far along in production when the decision came to cut the third game, so it wasn't affected much. Meanwhile, Wisdom and Courage were both half-finished, so they just sorta pooled everything they could salvage into Ages. That's also why Seasons feels a lot more cohesive.

>> No.8551952

>>8551951
The first Courage should be "Power"

>> No.8551965

>>8551884
>Weren't they meant to be like Pokémon Red / Blue where you have to collect different shit from each game in order to see the whole thing?
It was more inspired by Resident Evil 2, in which you beat one character's disc and then play through the same scenario through the other character's perspective. Flagship, Capcom's game screenwriting subsidiary, were the ones primarily involved with the Oracles games.

>> No.8551995

>>8551915
>Not shown, said to focus on color puzzles
We know the key item in the game was "The Magic Paintbrush". We just have no idea what the hell it was supposed to do, beyond tie into the color puzzles somehow.

>> No.8552064
File: 14 KB, 624x512, 1580170435214.png [View same] [iqdb] [saucenao] [google]
8552064

The final dungeon of Oracle of Ages is one of my favorite moments of the 2D Zelda games.

>Need one last Essence to complete your quest and save Labrynna.
>Hear about a location from long ago in the past. The Sea of No Return.
>A labyrinth on an island. A longtime blank on your map, it's isolated from the rest of the world. A mysterious force confuses the Maku Tree and blocks your attempts to time travel there, always sending you back to the present.
>No way there except to somehow swim ashore, past all the violent waves and whirlpools on the sea.
https://youtu.be/snhK3z6IAKw
>Still, you reach the island. A triumphant theme plays as you fight your way into a maze, full of fierce Lynels and dangerous Darknuts.
>An entrance on the north side of the maze draws you into the darkness below.
https://youtu.be/Ei-apYq0pcA
>A dirge plays as you enter The Ancient Tomb, as if the structure itself was now aware of you intrusion.
>You find yourself in a pyramid, stories of brick and stone dug deep below the surface. Each floor larger than the last as you descend.
>Its catacombs are filled with traps and ghosts, possible remains of the builders. Halfway through, you go sword-against-scythe with a hooded skull-faced spectre before continuing on.
>The final remnant of the unkown, ancient constructors waits for you and guards the final Essence. A floating, stone machine. It uses its megaton fists and arsenal of beams in an attempt to make you the newest resident of the tomb. But you deflect its attacks and strike back with bombs and shots from your seed shooter, leaving it in pieces as you claim your prize of the Essence of Time.
>Returning to the present, you wonder about the fate of the tomb, and realize that it lay in the exact same spot as the Spirit's Grave in Yoll Graveyard. A possible collapse leaving the floors mashed together or it was rebuilt entirely. You will never know for sure.

>> No.8552187

>>8550525
made for straight barazoku

>> No.8552326

>>8552064
This is why I favor the Seasons 1st-Ages 2nd path. Ages is such a clear sequel escalation from Seasons with harder puzzles and more involved setpieces compared to Seasons being a fairly simple and straightforward adventure.

>> No.8552587

>>8545894
Back when they were a trilogy they were supposed to be a remake of Zelda 1, a Zelda 2 reimagining in the top down style and an original game. The Zelda 2 reimagined project got axed, the Zelda 1 remake became Seasons and the original game became Ages.

>> No.8553970

>>8552587
Thanks, like five people already said that

>> No.8554004

>>8552064
Level 8 is probably my favorite dungeon in Ages. It's probably one of the toughest dungeons in a Zelda game and has a few moments that made me go "holy shit what is this romhack-tier shit"

>> No.8554005

>tfw got a zelda game and watch this weekend and flashed it with Links Awakening DX Redux, Oracle of Seasons, Oracle of Ages, and Pokemon Polished Crystal

Feels good. Which one I play first?

>> No.8554212

>>8546921
>vire mansion
Cute

>> No.8554646

No. But then, I strongly dislike the original two so I'm not the target audience. I also dislike LA as well as, to a milder/lesser degree, ALttP and Z2. I only really liked the first one. I fucking HATE Minnish Cap and Zelda's 3D incarnations.

>> No.8554959

>>8554005
Production order

>> No.8555218

>>8554646
What made the first one so special?