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/vr/ - Retro Games


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8540856 No.8540856 [Reply] [Original]

What are some of the most taxing and largest games to come out for a system? What I mean is, what is the game that pushes the system to its absolute furthest, and is the biggest release on it. SF2 Championship Edition for the PC Engine is 20 megs (all other games for it capped off at 8) and the card is so big it actually sticks out of the console and can damage the unit if you don’t take it out properly. It’s actually a very solid port and rivals the Genesis version in some regards, despite having less storage to work with.

>> No.8540865

Sonic 3 & Knuckles was so expansive it came on two separate cartridges six months apart. No wonder it's the peak of video games.

>> No.8540870

For the NES obviously Kirby's Adventure and Metal Slader Glory.

>> No.8540884
File: 111 KB, 768x634, msgpcbf.jpg [View same] [iqdb] [saucenao] [google]
8540884

Metal Slader Glory was the largest commercial Famicom game running at 1MB of ROM. The MMC5 mapper chips were so expensive to source that it led HAL Laboratory to financial ruin, turning them into unofficial Nintendo subsidiary we all know and love today.

>> No.8540895

>>8540884
Wasn’t the SNES conversion the last game ever made for the system? You’d think with the added memory they’d get it out the door quick but it stewed in the tank long enough for the PS2 to come out

>> No.8540896

>>8540884
The ROM size might have been a bigger issue than the mapper.

>> No.8540949

What was the biggest PSX game?

>> No.8540963
File: 736 KB, 1440x1919, SLUS-00535-A-ALL.jpg [View same] [iqdb] [saucenao] [google]
8540963

>>8540949
Riven on 5 CDs?

>> No.8540964

>>8540949
Not sure, but the biggest Saturn one was Phantasm, a jap only port of Phantasmagoria, a fmv horror game. It was on 8 CDs.

>> No.8540968

>>8540963
>you're in for one hell of a coma

>> No.8540989
File: 261 KB, 1600x1200, a01444_fc1e8ec0-9776-4f2b-a241-f31fea700b65_2048x2048.jpg [View same] [iqdb] [saucenao] [google]
8540989

>>8540963
Just found another one. Tokimeki Memorial 2 came on 5 CDs.

>> No.8540995

>>8540964
I believe that one is a record holder for compact discs in general. The original PC Phantasmagoria only had 7 CDs.

>> No.8541051

Speaking of multidiscs, has there ever been a multicartridge game?

>> No.8541056

>>8541051
Sonic 3 & Knuckles, it was mentioned in the first post

>> No.8541065

>>8541056
That's kind of two games though. I mean a whole full game separate in two cartridges.

>> No.8541082

>>8541065
They're kinda the same game though, you can't truly beat one without the other

The oracle games are kinda in the same boat

>> No.8541084

>>8541082
Fair enough. I guess Pokemon also counts then. Any other examples?

>> No.8541085

>>8541065
Cartridge slots are not intended to be hotswappable. Console manufacturers would be livid if some publisher dared to sell a game with such feature. The closest thing we almost got was a Stop 'n' Swop feature in Bajo-Tooie which relied on N64 having a such laggy RAM that it retained data for around 10 seconds after console shutdown. You would have to start Banjo-Kazooie, turn the N64 off, replace cart with Banjo-Tooie and turn the system on.

>> No.8541086

>>8541082
There's also the various Pokemon games and other collectable creature-type games that split their lineup between multiple versions.

>> No.8541089

>>8541084
>Any other examples?
Final Fight and Final Fight Guy on the Super NES
Plus Vampire Savior, Vampire Savior 2, and Vampire Hunter 2 on "CPS-2.

>> No.8541094

>>8541085
>The closest thing we almost got was a Stop 'n' Swop feature in Bajo-Tooie which relied on N64 having a such laggy RAM that it retained data for around 10 seconds after console shutdown
This is actually the normal way DRAM operates. The memory cells in the chip consist of a capacitor/transistor pair that holds a charge for about 10 seconds after power off. SRAM doesn't work this way and will immediately lose its contents when power is cut off.

>> No.8541106

>>8540856
Dragon Warrior IV was one of the few NES games that were 1MB in size
DOOM on the SNES required the FX2 chip, and still ran like shit
Pokemon Black and White 2 are 512MB each
Resident Evil 2 on the N64 squeezed a two disc ps1 game onto a 64MB cart, with extra features
Rogue Squadron 2 and 3 pushed the gamecube so hard, emulation of those two games are extremely difficult

>> No.8541108

>>8541106
>Dragon Warrior IV was one of the few NES games that were 1MB in size

https://nescartdb.com/profile/view/1276

It's 512k.

>> No.8541113

>>8541085
I don't get why they couldn't just use the controller pak to save and then have banjo tooie read from bk's save file.

Like, have the game itself save to the cartridge, but the optional stop n swap shit could save to the controller pak

>> No.8541130

>>8541065
That wouldn't make sense. The reason games need multiple CDs is because the capacity is firm. Cartridges can be essentially as "big" as you need them to be. So if you were making an SNES game that needed 64Mbits (assuming cost was not an issue) you would just use a 64Mbit rom, not manufacture two 32Mbit carts to swap or daisy chain. The latter would actually make the game more expensive than the former. Sonic & Knuckles happened sort of by accident.

>> No.8541136

Star Ocean and Street Fighter Alpha 2 on SNES.

>> No.8541140

So here’s what I’ve got so far

Nes/Fami: Metal Slader Glory (1MB)
SNES: Star Ocean (48 MB)
Genesis: Super Street Fighter 2 (40MB)
PC engine: Street Fighter 2: Championship Edition (20MG)
Saturn: Phantasmagoria (8 discs)
PSX: Riven/Tokimeki Memorial 2 (5 discs)
N64: three way tie between Conker/Pokemon Stadium 2 and RE 2 (64MB). It’s likely RE2 though
Dreamcast: Shenmue 2 probably
PS2: Seen sources say Xenosaga Episode 1

>> No.8541145

>>8541140
>SNES: Star Ocean (48 MB)
>Genesis: Super Street Fighter 2 (40MB)
Megabits not bytes

>> No.8541148

>>8541145
Yeh that’s what the Mb stands for

>> No.8541149

D2 dreamcast 4cds never played it

>> No.8541150
File: 1.76 MB, 1440x1440, sd-gundam-g-generation-genesis-sony-ps-vita.jpg [View same] [iqdb] [saucenao] [google]
8541150

>>8541051
While not technically a cart, or retro SD Gundam G Generation Genesis is a two card Vita game, and the only one that large from what I know of. Glad I imported the Asian English version years back.

>> No.8541151

I think the biggest games on C64 were one of the SSI Gold Box games which was around 4 double sided disks for >600k of space. The biggest Apple II game was Sierra's infamous Time Zone which occupied 6 floppies for over 2MB.

>> No.8541164

>>8541085
>Cartridge slots are not intended to be hotswappable.
There's nothing that would make them not.

>> No.8541173

>>8541164
You could but you'd have to design the slot to have the ground/power lines connect first before the data lines (this is why USB is hot pluggable).

>> No.8541186

>>8541140
Did the PC Engine CD-ROM2 ever had any multi-disc games?

>> No.8541189

>>8540989
is it one of those dating sims?

>> No.8541194

>>8541189
I think it is, but Sony didn't allow eroge so you would have been better playing those on JPCs or even the Saturn.

>> No.8541207

>>8541189
Tokimeki Memorial is THE dating sim. That series is actually respected in Japan.

>> No.8541209

Biggest Gameboy game was Pokemon (1MB)

>> No.8541218

Star Oceans was 96 megabits uncompressed.

>> No.8541227
File: 1.01 MB, 2443x3000, lf.jpg [View same] [iqdb] [saucenao] [google]
8541227

>>8541209
This piece of Wisdom Tree-produced heresy is 2MB on regular Game Boy.

>> No.8541349

>>8541148
Megabits (Mb), not megabytes (MB).

>> No.8541365

>>8541113
it is weird that perfect dark is, by my recollection, the only rare game to actually use the controller pak.

>> No.8541375

>>8541150
Similarly, Dragon Quest IX is the only DS game that comes on two carts.

>> No.8541384

>>8540949
Driver 2 ran at awful frame rate

>> No.8541394

>>8540856
I think they could have handled 2 button support better instead of pressing select to switch between punch and kick. We should have gotten to option to map which level of punch and kick we wanted. Many games tend to make this mistake, specially on the Sega Genesis.

>> No.8541395

Lost Odyssey was four discs on Xbox 360. That has to be up there.

>> No.8541403

It's homebrew and apparently runs much worse on real hardware, but this is a voxel engine running on virtual boy.

https://www.youtube.com/watch?v=tMZ515SIRcE

>> No.8541405

Dragon's Lair for DOS was on THIRTEEN floppy disks.

>> No.8541406

SSF2 Turbo is the biggest Mega Drive game at 40 megabits, but it banks the game in 512k pieces for compatibility with the SCD. Sega also capped Mega Drive games in Japan at 24 megabits for cost-saving reasons (publishers could use larger ROMs at their own expense).

>> No.8541408

>>8541405
getting the right disk in at the right time was part of the game's challenge

>> No.8541414 [SPOILER] 
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8541414

>>8541375
It doesn't.

>> No.8541423

>>8541406
It's vanilla Super SF2. Super SF2 Turbo never came out on the 16-bit consoles.

>> No.8541513

>>8541140
Biggest GameCube game was probably RE4 and biggest Xbox's was Halo 2.
>Seen sources say Xenosaga Episode 1
Definetly, it was actually so big that the PS2 had troubles reading its dual-layer.

>> No.8541524

>>8541513
According to redump's database:

>Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)
Size: 8468299776
>Kessen III (SLUS-21119)
Size: 8509325312
>God of War (SCUS 97399)
Size: 8522792960
>God of War II (SCUS 97481)
Size: 8533671936
>Midnight Club 3: DUB Edition Remix (SLUS-21355GH)
Size: 8539963392

>> No.8541538

>>8541524
Huh. By 100 mbs.

>> No.8541540

>>8541227
>convert your Gameboy into a portable Bible
Finally, a way to carry the Bible with me.

>> No.8541563

>>8541538
For comparison, the Japanese version of Xenosaga is a bit heavier than the American release, but Midnight Club still grabs the trophy.

>Xenosaga Episode I: Der Wille zur Macht (SLPS 29002, SLPS 73901)
Size: 8539275264

>> No.8541584
File: 207 KB, 993x1586, Playstation-2-Ps2-Wireless-Guitar-Hero-Controller-Dongle-3x-Games-Bundle-193600991713.jpg [View same] [iqdb] [saucenao] [google]
8541584

>>8541524
Also, a bunch of plastic waste:

>Guitar Hero 5 (SLUS-21865)
Size: 8526725120
>Guitar Hero: Van Halen (SLUS 21867, SLUS-21924)
Size: 8535900160
>Guitar Hero World Tour (SLUS-21781, SLUS-21781S)
Size: 8536424448
>Guitar Hero: Metallica (SLUS-21843)
Size: 8539766784

>> No.8541587

>>8541563
>>8541584
Could you check Xenosaga episode II and III? Those were double discs.

>> No.8541604

>>8541587
Double layer.

>> No.8541615

>>8541604
Those two are both 2 single layer discs.

>> No.8541616

>Sierra released their ill-starred graphic adventure "Time Zone" for the Apple II in 1982, in which the player goes on an epic quest to save the Earth by traveling through time and several continents. The game had over 1300 screens and was on six double sided floppy disks for 1.6MB total data (back when most games were less than 32k in size). A local teenager was hired to produce the graphics for "Time Zone", he was forced to draw 1300 unique screens and had a near mental breakdown doing so.

>The game retailed for $99 (well over $200 in 2021 dollars) and predictably bombed. About 75% of the screens in Time Zone were useless filler and did not need to be visited to complete the game. It was, in the end, a poorly conceived idea that took an entire year of effort and almost bankrupted Sierra--it also showed up the limitations of the Apple II and Sierra's "Hi Resolution Adventure" engine.

>> No.8541628

>>8541615
Both Xenosaga games were over 8GB, they're dual layer.

>> No.8541642

>>8541628
Dude, they're not.

>> No.8541645

>>8541628
>Xenosaga Episode II: Jenseits von Gut und Böse (Disc 1) (SLUS 20892)
Size: 4682121216
>Xenosaga Episode II: Jenseits von Gut und Böse (Disc 2) (SLUS 21133)
Size: 4693164032
>Xenosaga Episode III: Also sprach Zarathustra (Disc 1) (SLUS 21389)
Size: 3923804160
>Xenosaga Episode III: Also sprach Zarathustra (Disc 2) (SLPS 25641)
Size: 4627333120

>> No.8541652

>>8541645
>Xenosag Episode II amounts to over 9.3 gb
Winrar

>> No.8541659

>>8541645
Ummm... >>8541524

>> No.8541662

>>8541652
Enjoy repeated assets

>> No.8541672

>>8541662
Don't forget the overly long and pointless cutscenes... damn. To think the biggest PS2 game is actually... a movie.

>> No.8541674
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8541674

>>8541395

>> No.8541698

>>8541349
ah fair enough

>> No.8541709

>>8541674
>LA Noire - 2 discs
>WNO - 4 discs

How the fuck

>> No.8541806

>>8541674
This is why Microsoft needed to use the HD-DVD format for games.

>> No.8541851

>>8541806
I always thought most of the later Xbox 360 titles installed their data to a hard drive and only required a key disc to be played. At least that was my impression.

>> No.8541860

>>8541851
Not the case.

>> No.8541889

>>8541860
I'm guessing even newer 360 titles had to take into account the earlier HDD-less 360 consoles. Makes me wonder how HD-DVD would have fared as a format if it had been standard on the 360 from the get-go.

>> No.8541908

>>8541889
They would of killed off the XBox brand due to it's cost and both Sony and Microsoft would of exited the market before 2008 happened.
Nintendo got Rare back.

>> No.8541961

>>8541113
This. Rare was all about including weird accessories link up in perfect dark, why the shit not use the controller pack for stop n swap?

>> No.8541976

>>8541395
Wasnt it 5? I remember they had one in a paper sleeve cause they couldn't all fit in the disc holder (unless im thinking of blue dragon)

>> No.8541982

>>8541227
>NIV
Discarded. KJV or nothing at all. NIV reads like Biblical fanfiction in some spots and I can't tolerate that bullshit when it comes to His word.

>> No.8542056

>>8541982
If you're not going back at least as far as the ancient Greek version, are you even reading The Bible?

>> No.8542078

>>8541365
Blast Corps saves time trial records only if you save the game on control pak.

>> No.8542084

>>8541365
Castlevania 64 requires the controller pak to save progress.

>> No.8542089

>>8542084
So did the first Goemon on the N64.

>> No.8542096

>>8540865
That was more an issue of time than size. McDonald's demanded Sonic 3 by February to meet the agreed-upon promotion deal, so Sega cut the second half out to be sold later as an expansion pack.

>> No.8542126

>>8541889
I'm not sure if that's a strict rule, because some games have to install to play so far as I know, Dragon's Dogma being one of them

>> No.8542234

>>8540884
The kicker - MMC5 could do up to two megabytes of rom. It was literally only a fraction of its power.

>> No.8542260

>>8541375
huh?

>> No.8542271

If we are counting sonic 3 shit, what about the two golden sun games? Were they developed at the same time or was the 2nd not started on until the first was completely out the door?

Also any big titles on multiple cassettes for microcomputers?

And for the fuck of it, whats the biggest eReader game?

>> No.8542375

>>8541982
>>8542056
>his Bible of choice isn’t the Dead Sea Scrolls

>> No.8542553

>>8540856
media size has nothing to do with "pushing the system furthest", especially when it's on separate discs lmao

>> No.8542575

>>8541674
>>8541395
I mean if we're doing not retro then I would love to nominate Call of Duty Modern Warfare/Warzone, or Hitman 1+2+3

>> No.8542595

The biggest Atari 2600 games are 32k in size and there's only a handful of those all very late releases from 87-89.

>> No.8542609

>>8540856
Why didn't they make it a CD game? i would have thought that's why they made the PCE-CD?

>> No.8542616

>>8542553
In terms of actual hardware pushing games, Chrono Cross and Street Fighter Alpha 3 on PS1 are pretty good candidates for maxing out what that system could do.

>> No.8542631

>>8542616
Even Crash 3 was pushing it.

>used all RAM in the PS1 except about 4 bytes
>wore out disc drives because of making them run constantly while the game was in progress

>> No.8542635
File: 594 KB, 200x200, 03960e31c91dbcb2b522096e51c32464c3ba83d9a9991ffd48246e0ce08cfc0e.gif [View same] [iqdb] [saucenao] [google]
8542635

>>8541227
>20 lost levels of Joshua

>> No.8542641

Then in that case Maniac Mansion and Zak McKracken were pushing C64 to the max. They not only used essentially all available memory but had to use the 1541 RAM for even more space.

>> No.8542653

>>8542609
I know that early CD-ROM^2 games were bottlenecked by RAM as they had to fill it with data loaded from CD, as opposed to just addressing ROM data on HuCard, so several games with both HuCard and CD versions had inferior animations on CD. Super CD-ROM^2 supposedly addressed that issue by quadrupling its RAM, but maybe there were still advantages with sticking to HuCards.

>> No.8542680

>>8541140
3DO Wing Commander III (4 CDs)

>> No.8542776

>>8542609
>>8542653
I remember reading that Capcom deliberately made the PCE port of SF2 CE a HuCard to avoid loading times.

It's such a shame they never ported Super SF2 as an Arcade Card game.

>> No.8543063

>>8541982
“His word” hahaha you pathetic fuck. I’ll take a shit in your imaginary gods mouth. Haha pathetic

>> No.8543071

>>8541375
no it doesn't

>> No.8543087

>>8543063
*Tips fedora

>> No.8545003

>>8541375
>>8543071
>>8542260
Weird, I could swear it did. I remember reading once about how most of the game was on one cart but the post-game and various side missions were on a second cart, but maybe I just read about something else and thought it was DQIX. Oh well.

>> No.8545010

>>8542084
>>8542089
I said rare games, not games in general. Tons of 3rd party games forced you to use a controller pak because they had to pay Nintendo the manufacturing costs for their carts and they didn't want to pony up the extra cash to have internal saves, especially since the N64 was such a big market loser vs. Playstation.

>>8542078
I forgot about that one, fuck that game is hard to finish at top ranks. I never even got close because I sucked at those racing challenges. Fucking great game though.

>> No.8545017

>>8542271
The biggest e-reader games are only mere NES games, and black box titles at that. The cards could only hold so much data, and by my recollection the NES games maxed the system at 5 cards with 2 codes each (so 10 dot codes total), and even then it was simple stuff like Excitebike or Balloon Fight.

Another fun little detail is that games on e-reader loaded into RAM on GBA, so after you loaded it you could just remove the e-reader entirely. This was great when paired with a GB Micro, which of course I did because I was a massive nintendo dicksucker in the 2000s who bought every stupid piece of shit they released.

>> No.8545021

>>8542609
More people would be able to buy it as a hucard than as a CD. They wanted maximum market penetration.

>> No.8545029

>>8542641
It's so cool that games could even do that, the people who worked on bare metal computers running barely enough to survive and doing it with assembly, those dudes were truly badass.

On the subject of pushing a hardware to its max, I don't know how any company can claim to push N64 harder than Rare did, their last games on the system were something else. That unreleased tech demo that was leaked (for dinosaur planet maybe? It was in the last few years or so) was even crazier.

>> No.8545094
File: 31 KB, 550x226, 70121-LOCOMBO-copy.jpg [View same] [iqdb] [saucenao] [google]
8545094

>>8542126
You can play it off the disc just fine, even the DA version, but you'll be stuck with low quality textures and no japanese voices.
>>8541976
It's 4 discs, you remember the paper sleeve because the US copy came with the three discs in the disc holder and one extra in said sleeve, the rest of the world, even south america, got proper packaging.

>> No.8546323

>>8545094
I should get this 4-disc case someday, my PAL copy is in a generic 3-disc case.

>> No.8546827
File: 446 KB, 1195x1600, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
8546827

Heh. Nothing personal, kid.

>> No.8546839

>>8546827
Is that a console game?

>> No.8546858

>>8546839
Nope. And neither are the C64 nor the Apple II. Yet, no one threw a faggy fit when they were mentioned.

>> No.8546869
File: 43 KB, 334x300, Ni_no_Kuni_Dominion_of_the_Dark_Djinn_cover.jpg [View same] [iqdb] [saucenao] [google]
8546869

I remember this was like 5 times the size of a regular ds game

>> No.8546875

>>8546869
I'm pretty sure this is also the largest game on the DS

>> No.8546926

>>8541806
I wish Nintendo Wii use that format and high GB drive

>> No.8546937

>>8546926
My giant stack of DVD-Rs from 2008 was thankful they didn't.

>> No.8547038
File: 297 KB, 1080x1080, IMG_3306.jpg [View same] [iqdb] [saucenao] [google]
8547038

>>8541375
Incorrect.

The PSP did get at-least one game that came on two UMD discs though- Final Fantasy Type-0.

>> No.8547360

Wasn't monkey island 2 on the amiga like 11 disks?

Also I remember on street fighter 2 you had to swap disks for certain characters when loading a stage? What a disaster.. Why even bother with that port.

>> No.8547376

>>8540856
Why didn't they just make a CD-ROM version?

>> No.8547547

>>8547376
loading

>> No.8547820

>>8541194
Tokimeki Memorial series isn't eroge.

>> No.8547947

>>8547038
Trails in the Sky Second Chapter was also on two umds.

>> No.8548071

>>8541982
blessed autist

>> No.8548350
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8548350

>>8543063