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/vr/ - Retro Games


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853198 No.853198 [Reply] [Original]

What retro games does /vr/ think will still be played or used to inspire the direction of future games 50 years from now.

I'm planning on asking this questions on a couple boards to get an idea of what 4chan predicts the lasting media of our day will look like.

What do you think?

>> No.853214

A good dev would appreciate games that establish new ideas and mechanics for gameplay.

>> No.853221

None.

>> No.853230

>>853198
>Skeptical view
Nothing will happen at all.

>Thoughtful view
I can see graphics getting so advanced that the government stops clamping down on "realistic" games. Remember that guy who died from playing WoW for 48 hours straight? Imagine something like that happening to 10-year old Timmy in Big City, USA.

Game makers will be scared for a little while and we might see games that are similar to old games, maybe even with visible pixels. "No child will confuse a 2d world made of squares with the real one! Buy our games."

This of course assumes the Vidya Industry still exists/USA still exists/economy hasn't tanked/no cyberpunk megacorp future in 50 years.

>> No.853235

Fifty years is stupid to try to predict, with society basically eating its own shit at the moment.

The way things are going, we'll likely have horrible internet speed, pay through the goddamn nose for it, work at shitty service jobs to get the money for it, live in corporate housing, and shop at Wal-Mart.

And all of the video games will make Popcap look like Sunsoft.

>> No.853287

Nintendo home consoles, due to consistently disappointing third party support, have become merely dedicated Mario boxes, with the ability to download various Nintendo characters and game modes to justify paying $599 for it. Essentially a modernized Atari Pong plug n play.

The Playstation will be swamped with games, almost 99% of it's library are shit games because no one wants to make games for the Nintendo or Microsoft consoles.

The Microsoft console will be a complete surveillance system that sends all the information it picks up to the US government. This will only be sold in the USA. Despite that, many Japanese and even European companies make games for it, because it's not a Nintendo console.

So really nothing out of the ordinary.

>> No.853297

wow, the posts in here have been horrible so far
>games are going to hell, society is going to hell, there is no point, dur hur
>it's stupid to try to predict the future
maybe, but it's fun to try
anyhow... here is my half ass list
Mario
Metroid
Mega Man
Earthbound
Master Blaster
Mr. Gimmick
Gunstar Heroes
the Goemon games
MDK
Earthworm Jim
the list was going to be longer but my mind went blank

>> No.853307

All games ever made have been terrible. Future games should try to be nothing like past games.

>> No.853319

>>853198
Didn't that guy recently get put in jail for being a child molester?

>> No.853340

>>853198
I think gaming will be such an integral part of our lives that it'll be now be more easily more accessible than it is now. Everyone will be playing games.

>> No.853352

>>853319
He couldn't keep his power gloves to himself.

Look, the base market is rapidly becoming the instant gratification crowd who will piss and moan on Youtube and Facebook if they don't win a game the first time they play it. Even games with forced tutorial levels suffer from these chucklefucks. Corporations are not turning toward developers who will craft cerebral games with intricate plots, superb gameplay, and excellent music. Look what happened to damn near every good developer from the nineties and the last decade. They've almost all been consumed and gutted.

The wave of the future is idiotic pres-butan-to-win games with a shitload of DLC that you can one-tap buy on your iPad.

At some point, people will be calling goddamn Skyrim a retro classic adventure game that set trends for everything that followed it.

>> No.853361
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853361

>>853319
Why do these cool characters from cheesy 80's movies go wrong? First that guy from Fright Nite who became a gay porn actor, now this.

>> No.853364

I for one hope that the type of retro games played in the future differ radically from what we enjoy now. I think good art (and entertainment) need to be able to speak different things to different generations.

It would be a bleak future if Mario, Zelda, Sonic and Megaman are the only things that survive. Rather, I would prefer people generations from now to see wonderful things in overlooked or even 'bad' games that we in the present don't really care much for.

Kinda like how notoriously hard games give people pleasure nowadays because or the recent culture of 'easy to beat' current gen games.

>> No.853370

I think different generations will be fueled by different nostalgia. Pretty soon Call of Duty Drone Wars 4 will be retro and you'll have middle aged adults on a similar board talking about how kids these days are missing out on the purity of non holographic gaming, and how the games back in the late 00's - early 20's were, "I don't know, they just felt right."

>> No.853365

>>853361
There's decent money in Gay for Pay if you take care of your body and have no other skills, but this isn't the place for that.

People are just people, and you only pay attention because they were at one point, famous. Hey, the Red Ranger murdered some people over a boat, and was executed.

>> No.853402

>>853287

Ha, 1/10, you got a response.

>> No.853409

>>853402
Fuck You

>> No.853417

>>853365
I thought tommy went into gay porn? Didn't hear about the murder thing.

Polite sage for off topic

>> No.853438 [DELETED] 

>>853417
Different Red Ranger.

>> No.853443

>>853417
He's talking about a different Red Ranger, from a subsequent Power Rangers series. I don't know which one, though, because it became tough to keep up with the show once everyone stopped caring.

Also, that's just a myth that Tommy went into gay porn. It was just some guy who really looked a lot like him. The real Tommy just got really fat, which is a lot less interesting.

>> No.853451

>>853352
I have to wonder if posts like this are actually serious of just people that put more effort than they should into trolling

>> No.853462

>>853451
What separates every Call of Duty game from Modern Warfare 2 through the most current one that I cannot recall the title of? Ask /v/ about the plague of AAA games and why they are objectively bad.

>> No.853480

>>853361
>First that guy from Fright Nite who became a gay porn actor
a lot of the people that stared in those low budget horror flicks from the 80s were porn actors in the first place though, so I don't understand how this is shocking. Though I don't see anything wrong with going into porn anyhow if you have the body for it.

>> No.853519

>>853462
yeah... but first off, this isn't /v/
second off he used Skyrim as an example
and third, just because some modern games are bad or the same doesn't mean all are
but lets leave it at that, lets not turn this into a /v/ thread

>> No.853550

>>853519
I'm the same person. You could possibly even be me. I have... memory problems.

The point is, publishers know that if a game is juuust easy enough, it will get RAVE reviews. If a game is too difficult for the overly-vocal idiot minority (Facebook and Youtube whiners), that qualifies as a shitload of bad press. ALL corporations give a shit about bad social media reports.

I'm glad we got the good games we did, but developers have to make more and more concessions to get published, at the cost of not only their artistic integrity, but at the cost of the quality of the final product. As I said before, publishing companies don't bet on dark horses anymore, because the audience isn't a relatively small group of discerning individuals, but a mass of people with thousands of Facebook friends who will listen to any negative comment they make.

>> No.853552

>>853364
>Kinda like how notoriously hard games give people pleasure nowadays because or the recent culture of 'easy to beat' current gen games.
maybe I'll make myself sound like a moron, but thank you for finally explaining why that's a thing. I kinda wondered where the stupid "IT AIN'T RETRO UNLESS IT"S HAAARRRRD!" mentality started from... or why people had been hailing things like Mr. Gimmick as one of the best games of all time just because it's ridiculously hard.

>> No.853569

>>853550
I said I'm not talking this any further
go back to /v/. Though I will add that Skyrim is nothing like the type of games that you are describing, and that was my point. Though I'm not saying it's a good game (or that it's a bad game for that matter, I have no opinion on it).

>> No.853609

>>853569
Tell me why what is apparently your favorite game is more than a piss-easy hill-climbing-simulator, instead of just claiming that my assertions are simply wrong. If Skyrim were as complex as older Elder Scrolls games, it wouldn't have enjoyed the mass appeal that it did recently. Even people who didn't fancy themselves RPG players, or even video game players in general liked it.

But it was the opinion of many who felt that this success was built by stripping the game down and scaling it back even more than Oblivion had done to Morrowind. Claims that certain types of weapons, magic, items, AI behaviors, and scripting were "impossible" to implement were turned backwards and revealed as lies when modders proved otherwise. Battlefield 3 was a stripped-down, simpliefied charlie foxtrot compared to Battlefield 2 and 2142, and it sold like free pussy.

Even the champion of hard games, Dark Souls, was claimed by FROM software to be impossible to play in high-resolution with high-definition textures on PC. It took, what, 35 minutes to prove that wrong?

The opposite side of the scales, the what-the-fuck-am-I-doing obtuse gameplay and the-game-is-committing-a-hate-crime-against-me-specifically difficulty weren't strawberry fields for god damn sure, but once that dipshittery fell by the wayside and we started getting games like we got in from the early nineties through the early 2000s, things were looking good. I really think that the internet-as-a-utility changeover is what made high-profile video games into what they are now.

>> No.853637

Fantavision. Nothing else, just Fantavision

>> No.853642

>>853609
This is /vr/, we talk about retro games. Please just go back to /v/ and leave us alone.

>> No.853662

>>853609
this >>853642
I was going to say more... but I think that post is all that needs to be said
serious, fuck off

>> No.853680

>>853609
This is swiftly drifting away from retro. Please stay on topic.

I see the industry changing games of the 80s and 90s continuing their influence on developers, though we may not see how it impacts their final projects.

>> No.853682

>>853642
>>853662
YOU ARE STILL NOT CONTRIBUTING TO THE FUCKING THREAD AT ALL, WHICH WAS WHAT I WAS TRYING TO GET YOU TO DO.

The games that are "retro-cool" now will seem like antique fucking garbage suitable for only a neo-version of steampunk fans in fifty years, and video games in general are in real danger of becoming popcap trash since the market base widened to near infinity.

>> No.853691

>>853682
>making blog sized posts about modern games and why this suck
>contributing to the thread
yeah... no...

>> No.853704

>>853682
>The games that are "retro-cool" now will seem like antique fucking garbage suitable for only a neo-version of steampunk fans in fifty years
I really doubt this, people still like things from the 60s and 50s and find the influential, and that is over 50 and 60 years ago. Other than places like this, people don't instantly discard ideas because they are "old"

>> No.853709

>>853704
>I really doubt this, people still like things from the 60s and 50s and find the influential, and that is over 50 and 60 years ago
Yes, deranged baby boomers

>> No.853713

>>853691
You know that every time you make a dumbass remark that isn't even remotely about video games, I'm just going to reply, and talk about video games, right?

And way to miss the question about what would be considered the core or launching point of a genre after Wizardry and The Legend of Zelda are forgotten by all but what few retro game fans haven't died from heart disease.

>>853704
Fan communities for nineteen-sixties-era diversions make classic gaming communities seem like entire nations by comparison.

>> No.853720

>>853713
>Fan communities for nineteen-sixties-era diversions make classic gaming communities seem like entire nations by comparison

Speak ye any English?

>> No.853735

>>853713
who the fuck is talking about fan communities
we are talking about game designers here, not the common public, any sort of designer will look to the past for inspiration. I know it's not what people like you want to think, but new ideas don't magically come out of thin air. You are a complete moron.

>> No.853736
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853736

>This thread.

>> No.853738

>>853720
Well enough to know that "ye" is a misspelled "þe", which is pronounced "thee", which doesn't mean "you".

It means that people who like sixties toys and games are are few, and classic gaming fans are about a hundred times more in number, if not far more.

>> No.853743

>>853735
Designers aren't looking to the past for inspiration, as I pointed out a half-dozen times. They're working under massive corporations that want sure-sellers, not experiments that may or may not make a profit.

>> No.853745

>>853743
They very much are, else Hollywood wouldn't have 500 remakes/sequels every year

>> No.853747

>>853738
>It means that people who like sixties toys and games are are few
You haven't ever been in with the antique business, have you?

>> No.853756

>>853745

Making a remake or sequel is different from using something as inspiration. A remake or sequel is meant to cash in on a familiar name and is the epitome of a large corporation going for a sure seller.

>> No.853754

>>853609
I don't fully buy this, but I definitely understand what you mean when it comes to dumb whiners on social media.

Games went through an era of considerable success in the 1980s and 1990s, where the average game was an order of magnitude more difficult than it is now.

The difference was that there was no context -- the average idiot buying a game couldn't imagine it being otherwise. There was no need for this bizarre belief that in order to court a new market, games needed to be dumbed down and simplified.

It's really only until the first Xbox where you can observe this. A bunch of formerly exclusive PC devs began moving their development to target consoles. Gradually they stripped their own games down in order to suit the control scheme, and they quickly became easier and easier. So I ultimately think the difficulty of the games developed and released create the expectations for difficulty and complexity first, and as those expectations are thwarted, people get pissed.

If you remember the incredible amount of nerd rage in the early 2000s over "consolification" of traditional PC franchises, you can see this working in reverse. The simple fact is, Microsoft created the impetus for dumbing down games by creating the Xbox in the first place, and it only gained momentum from there.

>> No.853759

>>853757
Unfortunately, that's how it works

>> No.853757

>>853747
I thought we didn't like resellers who were in it for MASSIVE PROFITS?

"Oh, a Tudor-style chest of drawers! For only $10! The fools, I'll clean it and flip it for twenty times that! SCORE!"

>> No.853758

This thread is blatant /v/ shit

>> No.853762

>>853756
There sure as hell ain't gonna' be another Great and Powerful Oz, considering how little retro-inspiration helped it sell tickets.

>> No.853763

>>853762
That movie was not a flop at all. In fact they're even working on a sequel.

"Despite mixed reviews, the film was a box office success, grossing $491 million worldwide in revenue, $149 million of which was earned during its opening weekend worldwide.[3]"

>> No.853781
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853781

This thread is atrocious but I just can't look away.

>> No.853786
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853786

>>853297
>master blaster

>> No.853806

>>853762
>Disney
>not shovelling out sequels regardless of reviews or marketability
It's time to leave the Magic Kingdom.

>> No.853828

Video games are a very young media compared to most. If Batman and Superman can be around for 70+ years, there's no reason to think Mario is going anywhere anytime soon.

>> No.853840

Early C&C games. Why? Red and Blue block people shooting each other with orange bullets, only to get chewed up by Yak9 strafing runs.

>> No.853845

>>853840
Early CoD games. Why? Red and Blue block people shooting each other with orange bullets, only to get chewed up by AC130 strafing runs.

>> No.853847

NON troll answers!
Mario (The beast selling friggin game series of all time)
The Legend of Zelda: Ocarina of Time (Its the "Gone with the Wind" of video games)
Maybe Pokemon (Because of how fucking popular it still is)
The Sims
Tetris (simple, timeless, highly addictive)

>> No.856613
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856613

non retro, but kinect