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/vr/ - Retro Games


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File: 84 KB, 800x682, soniccd.jpg [View same] [iqdb] [saucenao] [google]
8521789 No.8521789 [Reply] [Original]

Could it have been better?

>> No.8521809

I don't see any value in going into the future. Everything you wanted is in the past.

>> No.8521815

>>8521789
Could the first few stages have had enemies and the possibility of dying? I think so

>> No.8521817

>>8521809
/vr/: the post

>> No.8521819

>>8521815
I'd never noticed that until now, shit doesn't even get remotely challenging until you hit Wacky Workbench.

>> No.8521837

>>8521789
Not given its timing and development paradigm. Maybe the game could have been better if level design started after Sonic 2 and took cues from it, but it was happening concurrently instead. It's *very* unlikely that the devs would have anyway, since these devs were maximum catty about US Sega successes, and it wouldn't have been advantageous to wait to release a better game on a different timeline because the Sega CD needed it in order to sell.

So Sonic CD could have been better but it would have ruined more things for Sega to wait for that to happen. Just accept it for the interesting piece it is.

>> No.8521870

I think the entire concept is kind of flawed. It wants you to explore more than any other Sonic game, but it also still wants to be a Sonic game, where you're under a time limit, and competing for fast level completions.
It kind of needed to lean more into one thing or the other. If it was the Metroid of Sonic games, it might have been really cool, but it's just not quite that, and it's not quite Sonic 2 or 3 either.
Still has maybe the best aesthetics of the franchise, so you have to give it that.

>> No.8522151

>>8521870
They should have had timer monitors. And should have made the bad ending more punishing, like taking off the credits sequence at the end, because people don't understand the point of the game otherwise.

>> No.8522158

-I don't understand the point of the super peel out. It's the spindash without the protection the spindash offers, what's the point of using it?

-the time needed to make time travel work could be shorter, 3 in 5 times something stops me JUST before the point of it working.

-what's the point of the Metal Sonic projectors?

-The boss fights are really poorly designed, all of them are very weak

Ideally, better boss fights would be the best fix.

>> No.8522184

>>8521817
Underrated

>> No.8522218

>>8522158
The spindash sucks. The peel-out gives you top speed instantly and makes transversing difficult terrrain easier, I rarely ever use the spindash since you can just press down if you want to use it as an attack.

>> No.8522223

>>8521789
Sure

>> No.8522230

>>8521789
Make the time zones different acts you get to based on which path you take through the Present act 1 instead of the janky signpost system. Act 2 is either Past or Bad Future depending on the exit you took, with the Past act 2 leading to Good Future bonus stages and the Good Future act 3 if you destroy the container or just the bad future act 3 if you don’t. The Bad Future act 2 has a hidden exit to the Past for another try, but you won’t get the bonus stages if you get the good future that way.

>> No.8522324

>>8522158
Like >>8522218 said, the spindash sucks in this game. It's awkward and far less cool.

>> No.8522340

>>8522158
>the time needed to make time travel work could be shorter, 3 in 5 times something stops me JUST before the point of it working
The biggest flaw of the game for me. You basically have to scout the area ahead of every single post if you don't want to lose it.

>> No.8522356

>>8521809
This
There’s no incentive to go into the future. It’s a damn shame because some of the future zones (both good and bad) are really cool. I.mo this component could have really made the game shine.
>>8521817
>t. Stuck in the bad future

>> No.8522420
File: 38 KB, 662x612, Segata laffs.jpg [View same] [iqdb] [saucenao] [google]
8522420

>>8521817
oh you

>> No.8522685

>>8521789
Yeah, R2 shouldn't have been cut.

>> No.8522789

>>8522158
pretty sure the peelout gives you air control and the spindash doesn't. you usually want to be running instead of rolling when you can, rolling only when you need to or to exploit the physics.

>> No.8522817

i played and best it for the first time recently on the wii (((spoilers))) with save states (((spoilers))) and thought it was pretty fun. feel feels unique from the other games, very platformer heavy especially compared to the post-Sonic 1 games. i don't have a very deep analysis but i thought it was good.

>> No.8522875

No. Also the sonic boom song is sex

>> No.8523176

Act 1: Side objective is to find a PAST signpost and alter the future
Act 2: Option to travel to either PAST (if you missed it in Act 1) or FUTURE (for an easier ride)
Act 3: Forced into future just with a bit more 'level' to justify the changes

Make a Good Future for Extra Ending
Collect the Time Stones to reach a new final boss
Do both to get the True Ending

>> No.8523190

Delete Wacky Workbench, or at least the stupid fucking floor bounce

>> No.8523194

>>8522230

This, just keep signposts for bonus stages or something (not for Time Stones, just lives/rings/whatever)

>> No.8523265
File: 218 KB, 1000x1000, Scd-box-jap.jpg [View same] [iqdb] [saucenao] [google]
8523265

>>8521789
yes.

>> No.8523304

>>8522158
>peel-out
Peel-out is more efficient at getting you to top speed, and you could release it earlier than the spindash. Protection is a non-issue using peel-out, since you can immediately press down to start rolling.
>time travel taking too long
It doesn't take into account speed afaik, only time spent with it active, very counter intuitive. You want to take the most time travelling the least amount of space, giving yourself more time/room to run.

>> No.8523436
File: 47 KB, 110x115, 97f3468949efa75e9d86c5ac7dce49fdf6a2bda3af3636b11499b3665ee80c0d.gif [View same] [iqdb] [saucenao] [google]
8523436

I enjoyed visiting the good futures just to see how nice the stages looked after saving them, but I understand how unenthusiastic people might feel about them. They should've hidden the chaos emeralds on the good futures, such that you'd have 2 chances per zone just like in Sonic 1, parallel to the time stone sidequest. Maybe people would be more interested in mastering the game if Super Sonic was involved. Maybe do something interesting like making Super Sonic able to time warp at will too.

>> No.8523482

>>8523436
Worse, on PAL version at least, the Metal Sonic fight is infinitely cooler in the bad future. If the best levels/bosses/music/art were only in good, things might have been different.

>> No.8523508

>>8523482
>PAL version
You'll have to be more specific. We got whatever version they felt like every time it was rereleased.

>> No.8523546

>>8521789
yeah it could've had a proper spindash animation instead of that jank-ass shit that made it into the final build

>> No.8523565

CD's gameplay contradicts itself. Is my goal supposed to be to go fast and make it to the end of the level in record time? Or is it to roam around and final the robotnik machine in the past? These things conflict with each other, and there's zero incentive to actually do the secondary objective. Not to mention how half-baked the implementation feels when there's absolutely zero purpose to going into the future versions of the stages at all, other than to show a contrast if you get the "good future" I guess.

If they wanted the gameplay to be be about exploring these locations and finding the machines, it should've been the main aspect instead of some secondary shit that is easily ignored or overlooked

>> No.8523575

>>8523508
Heh, whichever one had the banging soundtrack.

>> No.8523684

>>8523565
The exploration is the main aspect. I don't care about being fast in CD. You're meant to play around with the physics and ramps around the stage, using the terrain to your favor.

>> No.8523705

>>8522817
The (((Wii))) player thinks (((Sonic CD))) is (((good)))

>> No.8523878

>>8523575
I choose not to fall into this trap.

>> No.8523881

>>8523705
yes i (((do)))

>> No.8523890

>>8521789
>You want to explore, but springs, walls, and spike traps keep pushing you towards the goal
>You want to go fast, but springs, walls, and spike traps keep pushing you away from the goal
Sonic CD is contradictory in how it wants to be played.

>> No.8523925

>>8521789
Why was the american soundtrack so insanely bad?

>> No.8523937

>>8521809
The future sign posts are meant to mess with you trying to get into the past, you're supposed to avoid them.

>> No.8523978

>cling cling zazoom shit
no thanks

>> No.8524264

>>8523925
because you need to clean your ears out