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/vr/ - Retro Games


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8509618 No.8509618 [Reply] [Original]

>16x16 (pokemon)
>32x32 (Mario world)
>64x64 (card sagas wars)

Which look the most "pixel art" resolution?

>> No.8509671
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8509671

8x32

>> No.8509768

>>8509618
Pokemon really nails it, imo.
>>8509671
based

>> No.8511567

top down rpg =/= platformer =/= fighting game
Different sizes have different use cases, which need to take into account the type of game being made.

>> No.8511645

>>8509618
24x32 against 16x16 tiles.
You can always shrink them down to a smaller size to fit the 16x16 if you really want but taller sprites are always more kino.