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/vr/ - Retro Games


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8509310 No.8509310 [Reply] [Original]

you're going to tell me why you dont like this game
and you are going to tell me right now

>> No.8509315

I like this game only played the ps2 version

>> No.8509316
File: 897 KB, 1280x720, clairexsteve_gasleak.webm [View same] [iqdb] [saucenao] [google]
8509316

the graphics are worse than previous RE games due to them being realtime rendered. i still liek the game though

>> No.8509318

Too scary.

>> No.8509337

>>8509310
Its the only RE game that had a memorable story for me.

>> No.8509341

why does claire wear a choker

>> No.8509346

>>8509341
for fetish purposes

>> No.8509349

>>8509341
steve also wears a choker lmao.

>> No.8509350
File: 104 KB, 1000x1150, 8c736937f36a1367a5d11f6520cf7f1d.jpg [View same] [iqdb] [saucenao] [google]
8509350

>>8509341
Steve does as well.

>> No.8509351

>>8509350
I think umbrella put this shit in every prisioner to track them down

>> No.8509379

>>8509310
too long with the worst case of backtracking of any classic RE game is my only complaint with CV. still more fun to play than the abortion that was kamiya's resident evil 0, fuck that hack.

>> No.8509396

it's a fine game, but unfortunately it ended on a cliffhanger that was """""""""""resolved"""""""""" in one sentence during the intro of RE4, the game that killed the franchise.

>> No.8509438

>>8509310
the incestual undertones are too strong

>> No.8509449

You see, I just don’t care hahahahahahaha

>> No.8509498

>>8509316
>the graphics are worse than previous RE games due to them being realtime rendered. i still liek the game though

Code Veronica was originally developed as a Dreamcast game. As far as I know RE:CV started as a port of RE2 for the Sega Saturn. But may have took too long to port, so it was moved over to the Dreamcast, where it turned into an original game. Sega wanted it to be real time to showcase off the rendering power of the Dreamcast. The company that made the engine for this game is called NextTech and a substitutiary of Sega.

>> No.8509535

As someone else has pointed out. Code Veronica is one of the most '1999' games of that year. It literally copied movies like the Psycho remake, The Matrix, The X-Files movie, a little bit of Titanic with a love story. I think CV was developed by key people from RE2's dev team? But most of the team also made Dino Crisis as well.

>> No.8509595

>>8509310
I don't completely hate the game but
>new enemies are annoying
>bosses are terrible
>story is terrible and was the start of RE's plot going to shit
>characters are bland/unlikable (except Alfred who is pretty entertaining)
>a lot of forced lengthy backtracking even by RE standards, world is not as tightly designed as it could be
>Claire section of Antarctica is boring
>Claire/Chris character switching gimmick is poorly designed, you get very little warning so it's possible to fuck yourself over
I like the soundtrack, presentation, puzzles, and how smooth the controls are (REmake/0 were a major downgrade in that department).

>> No.8509603

>>8509310
I love it

>> No.8509607

>>8509396
RE4 trying to invalidate CV's terrible story was a good thing, unfortunately it didn't last.

>> No.8509612

>>8509607
eat my shit zoomie

>> No.8509624

>>8509310
The best resident evil after the original and the second. The actual third sequel. Best last classic resident evil game. Still holds up. Playing right now. Im right.

>> No.8509628

>>8509310
Because that big blue boss in the cargo plane BTFO'ed me permanently.

Didn't have enough ammo and sheeeit.

>> No.8509651

>>8509310
Never did like the heavily toned down gore. 2 and 3 really upped the ante there but you can't even decapitate or dismember enemies in CV.

>> No.8509702
File: 22 KB, 300x300, becca_001.jpg [View same] [iqdb] [saucenao] [google]
8509702

>>8509341
all RE girls wear a choker at some point

>> No.8509714

>>8509310
couldn't get invested or care about anything

>> No.8509723

>>8509310
For 2 reeasons:

1. There are not female zombies. At least in resident evil 3 and resident evil 2 there were some female zombies.

2. After you beat the main game, the only infinite weapon you get as a prize if you start a new game is a infinite rocket launcher(i would have prefered a infinite magnum or a infinite submachine gun). By the way, to get it you need to get the rank s, wich is hard as hell to get.

>> No.8509724

>>8509341
to cover the seam connecting the head and body model? though Chris isn't wearing one.
Maybe it's just a fashion thing at the time or in japan, not necessarily for fetish reasons.

>> No.8509761
File: 754 KB, 885x885, 1612901668247.png [View same] [iqdb] [saucenao] [google]
8509761

I really like Alexia as a character (probably favorite villain in the series) but the final fight against her is so terrible. The arena is tiny, and she takes up at least 60% of it. It's just an awfully designed fight, with perhaps only the RE0 bat being worse. Then you have the first person aiming sections which are just cancer with the controller. Steve is a shit annoying character, but he is so corny that I almost enjoy him. The Steve boss fight is probably possible to do without taking damage (im sure someone has done it and posted it to jewtube), but it's so fucking retarded it just eats healing items.

Then you have the Chris sections, which are the same as the Claire sections, just a little bit different. RE1 and RE2 follow this formula, but you play as Jill/Chris or Claire/Leon in separate runs. Forcing you to play as Claire and then switching to Chris just feels like a slog and kills all the momentum that you build up with Claire.

I like CV, but it's deeply flawed. Still better than 4 though.

>> No.8509783

>>8509612
Every single braindead -oomer spammer is projecting.

>> No.8509787

>>8509624
>The actual third sequel.
I have no idea why people say this considering that RE3 fits far better with RE1 and RE2 in pretty much every way. Aesthetics, mechanics, themes, story, and characters. It's a solid trilogy. CV is its own weird thing, closer to something like RE0.

>> No.8509791

>>8509761
What you're supposed to do for Steve is actually run BEHIND him, then after he whiffs his attack you run towards the exit. It's completely counterintuitive and retarded but still possible.

>> No.8509826

>>8509350
Haters gonna hate.

>> No.8509829

>>8509310
Resident Evil sucks.

>> No.8509834

>>8509829
hot take, I'm literally seething anon.

>> No.8509841

>>8509624
Based. RE3 is fucking garbage.

>> No.8509842

It might have been too early for real time backgrounds which is why the next two resident evil went back to pre rendered. Also bitch boy Leo want to be

>> No.8509890

>>8509834
I've played almost every Resident Evil game, I'm convinced people had to force themselves to like it due to lack of alternatives and options at the time which would make it seem like you weren't being forced, and having fewer games means you spent more time with it. Not the worst games in the world, but is it seriously overblown.

>> No.8509912

>>8509890
2/10, apply yourself

>> No.8509945

>>8509912
No, it's real. I'd tell you which one I liked and you'd still think it's bait though. Nothing about them appeals to me, and I don't know anyone personally who does, just the mass public.

>> No.8510004

>>8509787
>I have no idea why people say this considering that RE3 fits far better with RE1 and RE2 in pretty much every way. Aesthetics, mechanics, themes, story, and characters. It's a solid trilogy. CV is its own weird thing, closer to something like RE0.

I think it has something to do with most of the RE2 team being part of Code Veronica, and not RE3. I am almost certain that Code Veronica started development after RE2 and maybe before RE3? But was still released after RE3. Most of the RECZ team went on to make RE0 as well.

>> No.8510006

>>8509310
Lots of items in the prison chapter felt unneeded and redundant, wasn't scary, Steve.

>> No.8510050

>>8509310
It’s fucking boring and tedious

>> No.8510191

>>8509787
>I have no idea why people say this considering that RE3 fits far better with RE1 and RE2 in pretty much every way. Aesthetics, mechanics, themes, story, and characters. It's a solid trilogy. CV is its own weird thing, closer to something like RE0.

> Yoshiki Okamoto, the general manager of Capcom at the time, learned that Sega was underway with a more powerful, 3D-focused successor, which was revealed in August 1998 as the Dreamcast. Interested in continuing Capcom’s long-term partnership with Sega, Okamoto greenlit Resident Evil CODE: Veronica for the Dreamcast, both as an apology to Saturn consumers for canceling Resident Evil 2 and as a means to bolster support for the system.

> Dreamcast looked to have at least a year to itself before the PlayStation 2 could arrive. The Dreamcast launched in Japan in November 1998, ultimately giving it a 15-month head start. Resident Evil CODE: Veronica was not “Resident Evil 3” in name, but Capcom’s intention was for it to be a proper continuation of the storyline of Resident Evil 2. The reason for going with a subtitle rather than a number essentially came down to console war politics. “The idea was to keep numbered games on Sony and use different names for games made for Sega and Nintendo,” Okamoto explained to me in summer 2017.
https://www.polygon.com/2019/12/18/21027264/resident-evil-3-was-a-spin-off-until-capcom-changed-its-mind-at-the-last-minute

well according to Polygon, anyway.

>> No.8510206

>>8509498
>As far as I know RE:CV started as a port of RE2 for the Sega Saturn
Correct.

Here's an old press release about it:
https://web.archive.org/web/20121106075616/http://www.gamespot.com/news/re2-for-saturn-canceled-2465273

>"We sincerely apologize to the people who anticipated Bio Hazard 2 for Saturn. We were developing Bio Hazard 2 for Saturn, but found out that it's difficult to achieve the same level of quality on the Saturn that the PlayStation version had. So we decided to change the platform (from Saturn) to Dreamcast, and develop a new game called Bio Hazard Code: Veronica for the system. We are working like mad to make the game better than the PlayStation version visually, on the scenario side, and the overall game itself. Thanks for your understanding."

>> No.8510237

>>8510191
but polygon can't even play vidya

>> No.8510258

>>8510004
>>8510191
I'm aware of RE3's and CV's developments. That doesn't change the reality of the final product. RE3 is the conclusion of the PS1 trilogy and CV is a next-gen game with a totally different tone and visual style. You wouldn't call CV "the actual third sequel" just from playing the games.

>> No.8510273

>>8510206
>>"We sincerely apologize to the people who anticipated Bio Hazard 2 for Saturn. We were developing Bio Hazard 2 for Saturn, but found out that it's difficult to achieve the same level of quality on the Saturn that the PlayStation version had. So we decided to change the platform (from Saturn) to Dreamcast, and develop a new game called Bio Hazard Code: Veronica for the system. We are working like mad to make the game better than the PlayStation version visually, on the scenario side, and the overall game itself. Thanks for your understanding."

If you look at the beta footage, Claire still has her RE2 model. Also, the Code Veronica game engine has a lot of similarities to RE2 and doesn't feature any of the enhancements found in RE3. resident Evil 2 for the Saturn was meant to be ported by Nextech, but they ended up making the game engine for Code Veronica instead. Makes me wonder if there were any plans to remake RE2 using the Nextech 3D engine, before they decided to just make an original RE game?

https://www.youtube.com/watch?v=BTkW4wfVvEY

>> No.8510330
File: 250 KB, 1142x571, Screenshot from 2021-05-06 00-35-51.png [View same] [iqdb] [saucenao] [google]
8510330

>>8509316

>> No.8510356

>>8510258
>I'm aware of RE3's and CV's developments. That doesn't change the reality of the final product

True. It is the properly titled part 3. It seems like the RE/BH franchise was at a crossroads during the late 90's. Hideki Kamiya wanted to make RE3 on the PS2? but the timing wasn't right. I think the Code Veronica devs tried to push the game as RE3. Then there was the actual RE3, which was rushed into development. then Capcom made the jump to RE4 on the Nintendo GameCube, along with an RE1 remaster, RE0 and ports of RE2 and 3. I get the impression that Code veronica was a test from Capcom to see what a 'classic' RE game would look like in real time 3D with non static cameras. Maybe they realised that the behind the camera style of RE4 was the way to go? In the end, CV was probably never going to be called RE3.

>> No.8511278

>>8509396
>"the game that killed the franchise."

I would say that would be 6.

Say what you want about 4 and 5, but they are fun as hell.

>> No.8511291

>>8509724
Based Hanna Barberra style.

>> No.8511303

>>8509350
Fever dream

>> No.8511306

Has anyone ever seen a single human being out in the real world wearing a choker?

>> No.8511391

>>8509310
Yes sir, fellow nigger anon

Cv has poor puzzle design, poor level design, poor enemy placement, poor world building, poor charwcter design, it's one of the very few games of such low quality that i almost deleted it from my game collection

It's 1/10

>> No.8511410

>>8509310
i like this game a lot, probs my top 3 or 4 re games. my main issue I think is how foggy every room is, but that is an issue of technology and the time more than anything. was very ambitious.

>> No.8511423

>>8511391
I'm not sure why you wouldn't delete it to be honest. I agree with everything you said. Waste of space.

Captcha: GGTRW

>> No.8511435

>>8511423
My reservation for deleting it was they someone else would wasn't to play it and i wanted to undermine any sales in the future, this way no one is supporting these shitty games

Oh and the map design and inventory system is unthinkably bad

>> No.8511483

>>8511306
yeah, it's uncommon sure but i don't get all this sperging about it

>> No.8511496

>>8509761
"still better than 4" you sound like my brother who damned the entire franchise to hell after they sacrificed le fixed camera with that game.
You're objetively wrong if you find a barely enjoyable fixed camera angle survival horror game, worse than it's predecesors, than a 3rd person shooter that is an absolute blast to play no matter the port.

>> No.8511507

>>8511496
>You're objetively wrong
Lol

>> No.8511517

>>8509310

So, I saw Resident Evil: Welcome to Raccoon City. My thoughts? I have to give it some credit for trying to be like the source material. But the movie didn't blow me away. But I did notice that the movie recreated the Alfred and Alexia dragonfly scene:
https://www.youtube.com/watch?v=4yZoXg8y0Nw

>> No.8511562

>>8509341
black belt

>> No.8511568

>>8509607
Say what? RE4 story is waaaay worse

>> No.8511602

Um I liked it so don’t push your patriarchal, cis-gendered, heteronormative assumptions on me BAKA ok sweaty? Ktxhbai

>> No.8511656
File: 14 KB, 334x445, 61JRh75RakL._AC_SY445_.jpg [View same] [iqdb] [saucenao] [google]
8511656

>>8511602
>Um I liked it so don’t push your patriarchal, cis-gendered, heteronormative assumptions on me BAKA ok sweaty? Ktxhbai

Alfred's 'cross dressing' was a direct reference to that shitty 1998 Psycho remake with Vince Vaughn and Anne Heche. The send half ending up in Antarctica was literally taken from the 1998 X-Files: Fight the Future movie.

>> No.8511670

>>8511496
>find a barely enjoyable fixed camera angle survival horror game, worse than it's predecesors, than a 3rd person shooter that is an absolute blast to play no matter the port.
Correct, I do find CV more enjoyable than 4 because despite all CVs flaws, it's still the same genre as its predecessors. I have many options if I want to play an action shooter. I do not have many options if I want to play a fixed angle resource management game. I will always hate RE4.

>> No.8511675
File: 291 KB, 1362x338, rcvsxfiles.png [View same] [iqdb] [saucenao] [google]
8511675

>>8511656
> Left Image: CG cutscene from Code Veronica. Claire and Steve escape on a snowcat.
>Right Image : X-Files - Fight the Future - 1998 (movie) . Mulder cruises through the Antarctica with a snowcat.

>> No.8512318

>>8511670
Not him, but I'll genuinely never understand people who want to "play" resource managers. Or "enjoy" navigating menus. Or "appreciate" uninteractive novels. These people test my limits of empathy.

>> No.8512362

>>8512318
Because they don't play them, they watch people play them. It's why the vast majority of posts about the franchise now make it obvious that the poster has no experience with the games or how they play, or are designed.

>> No.8512380
File: 368 KB, 1500x1200, alfred (formerly hilbert).jpg [View same] [iqdb] [saucenao] [google]
8512380

I wish they would have stuck with the plot point about the Ashfords/Kruegers being a family of aristocratic Nazis who fled to South America. It must have changed course very late in development because there's still a ton of remnants of it in the game.

>> No.8512386

>>8512318
That's cool. I'll never understand why people want to play a linear corridor shooter either.
>>8512362
>they watch people play them
Why do zoomers assume that anyone with a different opinion gets their opinions from youtube? The only stuff I watch on youtube is music videos that a friend sends me and informational videos about stuff like circuits and motors that I use at work. You are projecting dangerously hard.

>> No.8512395

>>8511656
>>8511675
I swear the home movie of the creepy twins is straight out of some shitty mid-90s horror movie but I can't remember which one.

>> No.8512414

>>8512362
>It's why the vast majority of posts about the franchise now make it obvious that the poster has no experience with the games or how they play, or are designed.
Anytime someone posts about how the old fixed camera games had really limited ammo and you couldn't afford to waste shotgun shells on zombies or similar nonsense it's hilariously transparent they've never even touched those games.

>> No.8512434

>>8512318
It's very simple, you have an objective and some resources. You have to use them wisely, if the first time you fail then the next time you do it better. To be honest, I feel great when I do it right and save lots of resources, sometimes I just play again the same part if I feel like I can do it better.

>> No.8512481

>>8512414
The games are about staggering your resources and using them over time and progressing through the game. Whenever I read posts like yours it becomes clear that the people who have written it only ever played on easy, or never played at all.

>> No.8512701

>>8512481
>staggering your resources
Yes. Many people use resources too quickly and find themselves without resources to deal with a given situation. This is the spirit of the series imo. The games are not hard, but if you go on a blasting spree for too long you may have some trouble.

>> No.8512994

>>8512434
>sometimes I just play again the same part if I feel like I can do it better.
Based

>> No.8513078

>>8512395
>I swear the home movie of the creepy twins is straight out of some shitty mid-90s horror movie but I can't remember which one.

I wouldn't be surprised if you were right.I can't think of anything, at the moment.

>> No.8513226

>>8512395
The Shining?

>> No.8513307

I've never played it, but I have an idea of what it's like in my head and I don't like it

>> No.8513807

>>8509316
This. Having real-time graphics was a waste because it just resulted in the areas looking sterile and empty compared to the detail you'd see in the pre-rendered backdrops of RE1-3.
It's a real shame too. CV could've had an artstyle on par with REmake/RE0 had they went that route instead.

>> No.8513862

>>8513807
>This. Having real-time graphics was a waste because it just resulted in the areas looking sterile and empty compared to the detail you'd see in the pre-rendered backdrops of RE1-3.
>It's a real shame too.

I think Sega wanted real time graphics to showcase the Dreamcast as being "next gen" over the previous hardware. The backgrounds were praised for being real time. With some reviewers comparing them to pre-rendered BG's. The game was released on the Dreamcast before the PS2 even launched in North America. It was like getting an early preview of gen 6 graphics. gamespots original review from March 2000 said this:

> Graphically, Resident Evil: Code Veronica is absolutely phenomenal. Capcom has used the power of the Dreamcast just as well as Namco did for Soul Calibur. The game runs in true 3D for the first time in the series, meaning that what used to be rendered backgrounds are now textured polygons, which look incredible.

https://www.gamespot.com/reviews/resident-evil-code-veronica-review/1900-2540169/#:~:text=In%20the%20end%2C%20Resident%20Evil,game%20is%20a%20definite%20understatement.

they gave it a 9.5. But for the Code Veronica X release on the PS2, they gave the game a 9, and had this to say about the visuals:

>The graphical differences between the Dreamcast and PlayStation 2 versions of Code: Veronica are similar to those between the Dreamcast and PlayStation 2 editions of Tecmo's Dead or Alive 2. The models and backgrounds aren't as clearly defined in the PS2 version, but the colors are more distinct and objects blend into the environments better. If you had to choose which version looked better, the PlayStation 2 edition would probably win by a hair, but both have their plusses and minuses.

>> No.8514236

>>8509350
Isn't Steve's one just a Battle Royale reference? looks exactly like the explosive collars in that.

>> No.8516023

fire extinguisher bs

>> No.8516761

>>8511306
>Has anyone ever seen a single human being out in the real world wearing a choker
Only whores and promiscuous women.

>> No.8516772

>>8511306
>t. zoomer who didn't live through the 90s

>> No.8516874

>>8514236
>Isn't Steve's one just a Battle Royale reference? looks exactly like the explosive collars in that.

From what I can understand about the development of Code Veronica, the devs treted the game like a direct follow up to RE2. Steve was apparently going to be Leon in the early designs? But they decided to make an original character instead. Steve is some kid who lived on the base? doesn't he shoot his father? Who is just like a random employee?

https://youtu.be/1Bg_HZNyan0?t=1939
.

>> No.8516881

>>8509310
The bees were really annoying, and I fucked up and couldn’t get the magnum.

>> No.8516885

>>8511675
There's concept art of Wesker with a Xenobiology patch on his uniform and it makes me wonder if they planned on a heavy X Files/alien theme at some point.

>> No.8517186

It has Steve for one

>> No.8517212

>>8509396
Darkside Chronicles explains a bit more about CV. Not that it makes it any better.

>> No.8517551
File: 301 KB, 668x630, b8aa1108f419d3697095a88e6f71599a.png [View same] [iqdb] [saucenao] [google]
8517551

>>8516885
>There's concept art of Wesker with a Xenobiology patch on his uniform and it makes me wonder if they planned on a heavy X Files/alien theme at some point.

That would have angered the fan base if they went with an ayylamo angle. The first X-Files movie definitely had an influence on Code Veronica, mostly the final act being in the antarctic. I have no idea if they were ever considering putting an 'extraterrestrial' spin on the series?

>>8514236
>Isn't Steve's one just a Battle Royale reference? looks exactly like the explosive collars in that.

Good catch. Probably was a "Battle Royal" reference too,.

>> No.8517573
File: 225 KB, 1244x1952, Wesker WXC.jpg [View same] [iqdb] [saucenao] [google]
8517573

>>8516885
>>8517551
Here's the concept art that anon is talking about.

>> No.8518310

>>8509310
i cant tell you why i dont like it. all i can tell you is that i tried on 3 separate occasions to play it all the way through and could never finish it. something about it loses the magic the first 3 had and i slowly lose interest as time goes on.