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/vr/ - Retro Games


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File: 95 KB, 1280x720, slide slide.jpg [View same] [iqdb] [saucenao] [google]
8505996 No.8505996 [Reply] [Original]

ITT: cartwheel levels that totally fuck you in the ass
> aka "cartwheel levels"

>> No.8506000
File: 9 KB, 480x360, tazmania.jpg [View same] [iqdb] [saucenao] [google]
8506000

There are no "fun" cartwheel levels

>> No.8506006

Forgot the name of that NES game with green rabbit but it also applies

>> No.8506009
File: 2.95 MB, 318x240, GIT GIT GUD GUD.webm [View same] [iqdb] [saucenao] [google]
8506009

>>8505996
It's not difficult.

>> No.8506024
File: 22 KB, 512x448, 1641851140906.png [View same] [iqdb] [saucenao] [google]
8506024

>>8506000
Wrong.

>> No.8506029
File: 22 KB, 474x351, DKC.jpg [View same] [iqdb] [saucenao] [google]
8506029

>>8506000
>There are no "fun" cartwheel levels
wrong

>> No.8506037

>>8505996
>cartwheel levels

What weird country has this strange new term come from?

>> No.8506041

>>8506009
Just super fucking annoying.

>>8506024
Don't even know this game

>>8506029
All Donkey Kong is hard as ass anyhow

>> No.8506051

>>8506037
Did OP mean "minecart"?

>> No.8506067
File: 2.80 MB, 320x240, littleralphminecart.webm [View same] [iqdb] [saucenao] [google]
8506067

>>8506000
This level is ridiculously fun. It's a really well done platforming challenge that rewards confidence.

>> No.8506072

>>8506067
Looks like some 2010s indie steam game

>> No.8506074

>>8506072
It's a 1999 ps1 game, really impressive console huh?

>> No.8506098

>>8505996
>"cartwheel levels"
Are you talking about skidamarink scrollers?

>> No.8506101

>>8506051
Yes I did. Dunno why cartwheel came to mind.

>> No.8506125

The only really challenging part of the game. It's not that hard.

>> No.8506343

>>8506067
What's it called?

>> No.8506362

>>8506343
Adventures of Little Ralph

>> No.8506378

>>8506006
Good game but that level is where I got stuck and didn't progress any further. Kinda plays a little like battletoads but you can shoot

>> No.8506578
File: 16 KB, 496x448, 1571594256818.png [View same] [iqdb] [saucenao] [google]
8506578

>>8506041
>All Donkey Kong is hard as ass anyhow
Filtered.

>> No.8506585

>>8506578
gimme that site tho

>> No.8507016

>>8505996
you mean auto-scrollers?

>> No.8507042

>>8506578
>>8506041
I want to stuck my hard dick in your ass

>> No.8507051

>>8505996
t. played on anniversary collection or emulation like a retard

>> No.8507073

JUMP JUMP SLIDE SLIDE would be infinitely more annoying if the game didn't warn you ahead of time was to do. It does so it's a minor inconvenience at best.

>> No.8507485

>>8505996
Mega Man can't even do a cartwheel, so how could his game have a cartwheel level?

>> No.8507561

>>8506585

MS Paint

>> No.8507595
File: 138 KB, 433x359, 1620191604265.png [View same] [iqdb] [saucenao] [google]
8507595

https://youtu.be/hUhMUw1l7hQ

>> No.8507623

>>8507073
How about slow the level down by 4-8% and ditch the faggot voice?

>> No.8508013
File: 186 KB, 360x450, Quick%21_The_Trolley%21.png [View same] [iqdb] [saucenao] [google]
8508013

AAAAWWW YOU FAILED

>> No.8508019

>ITT: people with bad reaction speed arguing with people who have good reaction speed

>> No.8508105
File: 21 KB, 480x360, lion king.jpg [View same] [iqdb] [saucenao] [google]
8508105

>>8507073
No IT WOULDN'T BE. Because guess what: the voice and the logos DON'T FUCKING HELP since they don't tell you WHEN to do it and you learn by trial and error anyway.

Just like in this classically annoying minecart level

>> No.8508126

>>8506067
the deaths in this game make me really uneasy for some reason

>> No.8508170

>>8508105
Jump when the light flashes on the logos that fly in. Or if you're on the left side of the screen, jump a little later.

>> No.8508374

>>8508126
They're really shocking. Seeing Ralph impaled on spikes is completely unexpected for what seems like an otherwise cute and kid friendly platformer.

>> No.8508494

>>8508105
You're not supposed to jump when the voice tells you to. They're there to tell you what you'll need to do next. Pay attention to the screen.

>> No.8510175

>>8505996
I think there was also a mega man x level like that

>> No.8511736

>>8508105
8's snowboard tells you like a second or two beforehand that there's gonna be a jump. What more do you even need?

>> No.8511907

>>8506006
>green rabbit
Do you mean Bucky O'Hare?

>> No.8511909

>>8511736
There are INFINITE ways to make a jump with different angles and heights. Just saying "hurr jump... at some point... durrr" is as goon as fucking nothing but in reality it's worse cause it throws you off balance.

>> No.8511916

>>8511909
>There are INFINITE ways to make a jump with different angles and heights.
No, there are not.

>> No.8511920
File: 557 KB, 1600x900, image_2022-01-12_172119.png [View same] [iqdb] [saucenao] [google]
8511920

>>8511907
Yup

> implying it's not bullshit

>> No.8512749
File: 12 KB, 640x480, image_2022-01-12_220952.png [View same] [iqdb] [saucenao] [google]
8512749

> let's still an idea from mega man but make it actually impossible to beat without billions of trial and error deaths because we're not smart like megaman devs

>> No.8512801
File: 12 KB, 250x219, Dracula-kun.jpg [View same] [iqdb] [saucenao] [google]
8512801

It's surprising how this game goes from piss easy to hard as nails and back in a few seconds.

>> No.8513079

>>8511920
Actually playing this again, it's not that hard. Now those disappearing blocks in cell 5 - that is fucking bullshit!

>> No.8513369

>>8505996
What the hell is a cartwheel level? We call them minecart levels here on planet Earth, my son.

>> No.8514502

>>8511909
It's MEGA MAN CLASSIC, you twat. You're either:
>positioned close enough to the edge to make it with a full jump to the right
>are too far left and will never make it unless you approach more
>are already walking off the platform and therefore not jumping
No angles, no momentum, no dash-state carryover, just good positioning.