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/vr/ - Retro Games


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8481141 No.8481141 [Reply] [Original]

Anyone else get filtered by the wolf segments. I stopped playing shortly after you first transformed into a wolf

>> No.8481167

>>8481141
No, but they are boring. You'd think turning into a wolf would be a cool power but it's a tedious handicap I'd certainly rather skip on replay.

>> No.8481171
File: 65 KB, 406x708, 58F72DA8-1480-412C-B713-AF11165BC90E.jpg [View same] [iqdb] [saucenao] [google]
8481171

always

>> No.8481181

>>8481141
We finally got a more "mature" looking Link and Zelda game but they gave us this stupid wolf thing to go along with as well. This game didn't do it for me, plus its the only Zelda game where I have completed dungeons on my first playthrough without dying.

>> No.8481184

I don't like the bug-collecting thing and I wonder why they put it in the game. And the plot is really unfocused and boring. Hyrule Town feels empty, Hyrule Field feels empty. Whole game feels rushed, or as if it was bad on purpose because the designers were pissed off that people didn't like Wind Waker's cartoony style and just wanted OoT again. So they gave them a shittier version of it. I dno I just really don't like Twliight Princess and rate it as the worst 3D Zelda by a fuckin lot, the game is awful.

The fight with Ganon was cool though, so it has that going for it I guess.

>> No.8481185

>>8481141
desu I got filtered by the tutorial last time I tried to play this
I made it to the second wolf segment before that
game is just weak

>> No.8481218
File: 30 KB, 600x696, afa.jpg [View same] [iqdb] [saucenao] [google]
8481218

BotW > OoT > WW > MM > SS > TP

inb4 you call me a zoomer for rating BotW the highest.

>> No.8481234

>>8481185
I don't know what my problem was at the time, I fucking hated this game by the end. The final armor being linked to your rupees or whatever was disappointing. I did the 100 floor dungeon and felt nothing.
>>8481184
>The fight with Ganon was cool though, so it has that going for it I guess
Yeah, that was cool at least.

>> No.8481236

>>8481184
This, but the complete opposite.

>> No.8481238
File: 161 KB, 341x354, samus zombie.jpg [View same] [iqdb] [saucenao] [google]
8481238

>>8481236

>> No.8481239

>>8481184
At least it isn't as empty as Ocarina of Time.
They were busy innovating with making a large 3D adventure world for the first time that they weren't able to fill it up with much to do.
Wind Waker also felt incomplete with the endless sea and copy-pasted caves.
So of the early 3D Zeldas only Majora's Mask is competitive with TP for a world crammed with things.

>> No.8481256

>>8481239
Twilight Princess is just an aggravating game. I'm getting pissed off just remembering having to find and dig up those fucking bugs and I played this game when it came out 15 or whatever years ago. What the fuck were they thinking.

>> No.8481352

>>8481141
not really because i grew up with it. that said fuck the lanayru one, stupid to make you have to walk all the way back to castle town because they don't give you the portal initially.

>> No.8481367
File: 1.11 MB, 1200x1729, dogs_with_blades_by_sandara_dd8th6k.jpg [View same] [iqdb] [saucenao] [google]
8481367

>>8481141
No because I never outgrew my "wolves and dragons are the coolest!!!" phase.

>> No.8481370

>>8481218
you're a zoomer and you have objectively bad taste
OOT > WW > MM > BOTW > TP > SS

>> No.8481373

>>8481181
Wolves are mature thougg

>> No.8481375
File: 23 KB, 400x400, sil.jpg [View same] [iqdb] [saucenao] [google]
8481375

I've played Twilight Princess a few times, and I just do not like it. I can't really explain why

>> No.8481381
File: 2.87 MB, 406x720, 1641037503254.webm [View same] [iqdb] [saucenao] [google]
8481381

The wolf sections are hardly the worst filler in the game if you ask me. I hate the stupid caravan escort and the entire ancient language questline way more than having to activate dog mode to go eat bugs.

>> No.8481393

>>8481370
for fucks sake man you have to let it go. BoTW is better than OoT, MM, and WW. There is nothing that they do that BotW doesn't do better.

>> No.8481434

>>8481393
>dungeons
>progression
>NPCs that have actual routines beyond "walk to shop at 6 am, walk to bed at 9pm"
>an actual plot
>music that isn't just one ambient piano track

okay

>> No.8481452

Two things I don't like about TP are as follows-
1. When your wallet is nearly full, you can't keep rupees from chests, leaving the chest unopened in dungeons.
2. Dungeons go on a little too long.
Everything else is fine, even the harder parts, because once you get the hang of something(shooting jars in the river ride, or fighting the big moblin in the bridge, or snowboarding) the minigame/challenge becomes fun and it's easy enough to complete.

I like WW too, for slow-paced exploration. SS sucks because of the Imprisoned fighting(gets old FAST), fighting that fairy fuck sword dude as the dungeon boss TWICE, and that soul-drop hunting where you can't attack, so they become stealth missions. HATE that bullshit.

BotW isn't a Zelda game. Fuck off with that bullshit.

>> No.8481458

Twilight Princess always triggers gamecube trannies. That's a good enough reason for me to like it.

>> No.8481474

They're boring as fuck. I played through them for one of my friends when it came out because he straight up didn't want to play them.

>> No.8481475

>>8481452
To add to my post here, I find TP to be the best 3D LoZ game overall, but the dungeons in WW and OoT edge it out a little by being just the right length.
The wolf parts are actually kinda fun, and not just for Midna's lil maoning ass bouncing on Link's back.

>> No.8481509

>>8481393
Dungeons, for starters

>> No.8481514

>>8481141
itt: boomers!
I never loved the wolf sections but I put up with them finely enough. But recently replaying this game I cannot get excited because the whole thing is boring

>> No.8481524

>>8481141
The problem I have with the wolf segments is the lack of variety. I have nothing against the concept, but all you do is fight the same shadow beasts and kill the same light bugs over and over, excluding the third section where you fight a boss (which is simple but easily the most exciting thing to happen in those sequences). And the wolf/Midna only gets one new ability early on, which is pretty pathetic progression for a Zelda game. Though in the second half of the game where the wolf basically just becomes another item, it fits perfectly, they could have just designed the whole game that way.
There's a bunch of shadow enemies that exist only as cut content, clearly Nintendo knew at some point that the twilight realm should have actual enemy variety but I guess ran up against deadlines or something.

>> No.8481537

>>8481393
BotW isn't a Zelda game. It's an Elder Scrolls game. Nintendo was so desperate for its own TES that they made one.
>no overworld theme
>breaking weapons WHAT THE FUCK?
>cooking for life, stamina, protection from tems instead of tunics
>pointless armor makes Link NOT ACTUALLY Link
>BUY THE AMIIBO™ TO ACTUALLY BE LINK!
>buy moar amiibos™!
>empty dungeons, where are the enemies?
*guardian steps in*
>OH SHI-
All the staples of LoZ games are GONE, or barely present. Game sucks as a Zelda game. I already have Skyrim on my PC and TES does this type of game a million times better. Zelda isn't supposed to be a WRPG.
This is why Twilight Princess is so much better. It feels VERY Eastern, VERY Zelda. Even SS has this feeling which makes the game better than TES: Hyrule.

>> No.8481547

>>8481238
>I like the bug-collecting thing
>I KNOW why they put it in the game
>the plot is really focused and interesting
>Hyrule Town feels FULL, Hyrule Field feels FULL
>Whole game feels unrushed, as if it was bad by accident because the designers were happy that people loved Wind Waker's cartoony style
>So they gave them a better version of it.
>I know I just really like Twliight Princess and rate it as the best 3D Zelda by a fuckin lot, the game is wonderful.

The fight with Ganon was lame though, so it has that going for it I guess.

>> No.8481553

>>8481141
It's like the Force Awakens, not bad when looked in a vacuum but it's so incredibly derivative that has little value of its own judged against it's successful inspiration. (although Twilight Princess is much better than TFA in any case)

>> No.8481557

BOTW is a walking simulator and if you think that it's good you are either a redditor or a fucking retard whom no one should listen to.

>> No.8481563

I enjoyed the vibe of City in the Sky and its Temple

>> No.8481564

>>8481452
the wallet thing got me on my last playthrough, Was dicking around not getting the big wallet so I have tons of unopened chests.

>> No.8481571

>>8481553
Calling TFA derivative is giving it too much credit. It doesn't feel like a Star Wars movie, it feels like a JJ Abrams movie. Unironically The Last Jedi feels more like Star Wars in terms of direction, Rian may make many bad writing decisions but he at least knows how to hold a camera steady.
I came to this conclusion after watching the entire film franchise in release order.

>> No.8481590

>>8481564
For the first two dungeons, I forgo busting pots open and getting rupees, goin in with a minimal amount of rupees as possible. The magic armor helps in later dungeons. Just put that on and it sucks down money like a MK1 cab.

>> No.8481637

Not liking the wolf thing could make you distinguished when the game was new. But 15 years later?

>> No.8481724

>>8481141
They weren't that boring, they were just less fun imo.

>> No.8482284

>>8481141
I got filtered by many other things.

I basically skipped the whole 6th gen and only played TP on the Wii.

One thing I remember being very annoyed at were loading times and constant unskippable cutscenes. Ok, the world is big, but having to wait for a minute at every area transition was a fucking pain in the ass.

They overstayed the mechanic of having to go to the Twilight Realm to find those bugs to unlock every new area.

Finally, the game is too fucking dark and brown.

>> No.8482289

>>8481393
Botw has shit writing.
Even oot's simple plot had significantly better execution, and that's not even counting side characters like saria

>> No.8482310

>>8481141
I like being the wolf because i've got a need for speed, nigger
boom boom chk, i've got a need for speed, nigger
boom boom chk i've got a need for speed nigger
boom boom chk i've got a need for speed

>> No.8482315

Not filtered but it does keep me from actually wanting to play it again. What the fuck were they thinking?

>> No.8482350
File: 1.04 MB, 1599x2235, Midna.full.3519545.jpg [View same] [iqdb] [saucenao] [google]
8482350

>>8481141
can't believe you faggots are actually complaining when you get to see Midna's cute ass

>> No.8482373

>>8482284
Almost all the cutscenes are skippable. Off the top of my head, only the Master Sword cutscene isn't.

>> No.8482450

>>8481141
I love the wolf segments.

>> No.8482586

>>8482350
Too bad she don't actually got cheeks in the game, it's just one round bump like a fucking Dr. Seuss character. Also they ruined her with that shitty "true form", I woulda been happy if she was just an interdimensional gremlin princess. That beauty and the beast shit added absolutely nothing.

>> No.8482609

>>8481141
Same. The wolf shit is infuriating, at least in Majora the deku shit lasts 10 minutes tops provided you aren't Game Grumps tier brainlet

>> No.8482726
File: 3.87 MB, 1523x3927, 4ebd955047f56a2bd2ca635d8a95887b.png [View same] [iqdb] [saucenao] [google]
8482726

>>8482586
low test

>> No.8482751

>>8481141
Yes. It wasn't that it was difficult, it was boring. Controls were kind of janky and didn't really flow. Also, the first 2 hours was one long, drawn out tutorial.

>> No.8482935

Wolf Link plain sucks. His attacks are garbage and you only use him because you need to jump up a ledge or see some invisible thing. You never willingly choose to fight as it.

>> No.8482941

>>8481256
>>8482315
>what the fuck were they thinking?
Based AVGNs in this thread

>> No.8482946

>>8482941
What's AVGN? Some kind of let's player?

>> No.8483027

>>8481367
Holy based.

>> No.8483775

>>8482941
it is a legitimate question though, not hyperbole for comedic effect or rhetorical. I am actually curious as to why they thought it was a good idea. The game would have been.. ok I guess if not for that idiocy. Seriously, in the early game every time Link goes into Wolf mode you have to do this awful bug hunt. Why. Why.

>> No.8484016

>>8483775
to create some sort of feeling of progression,? i guess?, idfk, it's really not that bad. i don't get why you are all complaining, you may noy find those segments fun, but you have to be retarded to spend more than 15 minutes there.
over all, not a reason to quit the game like a faggot

>> No.8484053

>>8481256
>>8483775
This is a pretty funny thing to get butthurt and filtered by.

>> No.8484056

>>8481141
filtered? no
hated the wolf sections? yes

they're entirely filler and just waste time looking for shit, it's such a shit mechanic, game would benefit having them taken out

>> No.8484065
File: 101 KB, 500x778, ruins.jpg [View same] [iqdb] [saucenao] [google]
8484065

>>8481181
if I wanted a mature-looking Zelda game, I'd get Katsuya Terada to do the art. His Nintendo Power illustrations were awesome, and that Wizardry game on PS2 proved that it's possible to adapt his style in 3D

>> No.8484084

So how are the love interests in TP supposed to work anyway? Ilia is obviously used goods since she got raped so much she got amnesia. Zelda is aloof and Midna is just a tease.

>> No.8484104

>>8483775
i always thought it just to make you explore every inch of the new areas.

>> No.8484124

Anyone else just... got bored and quit playing? For me it was Hyrule Castle.

>> No.8484129

>>8484124
Last time I played I stopped shortly after the city in the sky. Since all I was doing was poe hunting. Which sucks ass waiting for the short ass night cycle.

>> No.8484209

I played through it at release, mainly because I had waited two fucking years since the game was unveiled, including an entire year of delay purely so they could have it be a launch title for the Wii. And while I thoroughly completed the game, I will NEVER EVER return to it. It's just too fucking padded. Which is a problem in a lot of the Aonuma games, but it's especially bad throughout the entirety of TP. The entire opening act before getting to do the forest dungeon is like pulling teeth with all the mandatory bullshit like oxen wrangling, fishing minigames, bug hunts, and rescuing toddlers. And then they keep repeating the same type of bullshit throughout the game after that. All it ever felt like was cockblocking the player in order to artificially increase the play time, as if it's the most important metric to a game.

It's a shame too since I really liked the dungeons. But I'll be damned if I ever sit through all that bullshit again. Only time I ever touched the game again was to boot the Twilight Hack for homebrew back before homebrew launcher was a thing.

>> No.8484225

>>8481637
what a silly comment
>15 years ago
this is the retro board
>make you distinguished
on an anonymous forum

>> No.8484270

Between this and the sailing in Wind Waker, I'm convinced they had a mandate to include boring shit in these Gamecube Zelda games.

>> No.8484317

>>8484270
I just chalk it up to aonuma being a fucking hack.
Granted, the problem actually started in OOT. That's the game that really started the trend of forcing the player to do jobs/chores for NPCs in order to access dungeons. It's just that these types of roadblocks were minimal and far less invasive than they'd eventually get in the gamecube/wii era.

For windwaker you could argue that all the padding was because the game didn't have many dungeons. Doesn't make it any better, but I can see that being the reasoning. But it's especially inexcusable with TP because that game absolutely can stand on its own just with the normal overworld/dungeon stuff without needing its run time padded like it was.

>> No.8484325

>Retro
Oh come on, this was a Wii launch title. The GameCube version wasn’t even out until after the Wii version.

>> No.8484345

>>8484325
It's a gamecube game. The wii version is just a port
>but the wii version came out first!
yeah only because they held the game off from launching by an entire YEAR so they could advertise it as a wii launch title and coerce people into buying that piece of shit, because otherwise all you had were wii sports and fucking red steel.

>> No.8484362
File: 1.53 MB, 1024x1804, 1422208.png [View same] [iqdb] [saucenao] [google]
8484362

>>8481141
this is really pushing the cutoff dates.
the wolf sections do really suck ass but i like the rest of the game. would probably be really good if they put way more time into making wolf link fun (or doing something else with the dark world), increased the difficulty by 200%, and made most of the special moves non-optional so they could actually add enemies that required you to use them.
best link design in the series and best hyrule field.

>> No.8484364

>>8484345
>It's a gamecube game.
Nah, I played it and beat it before the GameCube version would be released for a month. Shit game by the way.

>> No.8484368

>>8484364
Still a gamecube game. Also yes, it is shit.

>> No.8484909

I really like the game but the tutorial sucks

>> No.8485156

>>8484362
>TP released December 11, 2006 on GC
>Cutoff date December 2007
ya it sure is pushing it

>> No.8485164

>>8484362
Here's hoping some autists can make a enhanced romhack of Twilight Princess. Maybe one day..

>> No.8485336

>>8484362
The shame of it is that I actually liked the later part of the game when you could freely switch between wolf and regular link, and some of the dungeons required you to use each form for certain things, notably arbiter's grounds IIRC. Wolf form just gets a bad rap because for the first 2/3rds of the game you're forced into ridiculous and blatant filler segments like the lightning bug hunts while you happen to be in wolf form.

>>8485164
I'd give my left nut for that. I really would like to replay twilight princess one of these days, but I'll be damned if I'm going to suffer through all the monotonous filler.
Also hacking in gamecube controller support into the wii version

>> No.8485368

>>8485336
>wants to play the backwards version
why

>> No.8485372

>>8485368
Should hack in the ability to flip the world back to the correct chirality too.
Why? Because it's the version I own. Which in retrospect was fucking foolish, but at the time the wiimote controls were being shilled as revolutionary, and we all thought the Wii version would be a next gen version with superior graphics and blah blah blah rather than literally just the exact same thing as the GC version but with a flipped world and literal waggle controls

>> No.8485378

>>8485372
I played the Wii version when it came out and it does make the fishing game better but I waited long enough to replay that the GameCube version didn't bother me.

>> No.8485394

TP was a great game bogged down by a bunch of fucking stupid filler. If anyone ever made a mod that removed the tutorial and the mandatory wolf segments, it would be better than ocarina.

>> No.8485402

>>8485372
The pointer was great for the bow and clawshot, though.

>> No.8485410

>>8485402
I'd gladly give up mildly better aiming of some auxiliary items if it meant not having shitty waggle controls and a stupid navi pointer on screen at all times.

>> No.8485445

>>8483775
It's to get you pretty acquainted with the new area so you have places you can go to for (mostly) optional stuff.

>> No.8485478

Twilight Princess isn't good for many reasons but it would be substantially improved if they just removed Wolf link entirely.

>> No.8485498
File: 13 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
8485498

>zora boy
>wagon shit
>ilia being the most pointless character in a zelda game ever

>> No.8485513

>>8481141
No. I really liked the game in its entirety. The wolf thing was cool!!!!

>> No.8486028

>>8485498
the wagon isn't hard once you know what to do and how to do it

>> No.8486050

>>8486028
Those fucking birds dropping bombs...

>> No.8486052

>>8481218
I don't think you're zoomin'. It's a pretty good game and I'm surprised it isn't more popular among the posters on this board, honestly. I agree with your ranking, but I still haven't played Majora's Mask or Skyward Sword.

>>8481367
You're not wrong.

>> No.8486056

>>8482586
This guy is complaining about the two for one wife special

>> No.8486068

>>8485498
>>8486028
I always remember this being hard but I don't remember why it's hard.

I think it's just something to the effect of it being really hard to extinguish the flames if the caravan ever actually catches fire. Also if it's on fire it just starts running in a circle for no reason so enemies just keep piling on. If you can keep it from catching on fire in the first place it's nothing.

>> No.8486072

>>8486068
/wagon fire is put out easy with the rang. It's the bomber birds that drop bombs in front of the horse diverting its path that are the cunts. You have to be careful targeting with the bow to kill them.

>> No.8486107

>>8481218
You're not necessarily a zoomer, just a retard. Other than with BotW you're absolutely correct though

>> No.8486109

>>8485372
why not just play the gcn version

>> No.8486178

>>8486028
nobody said it was difficulty.
It's just another detour in this game

>> No.8486195

>>8486056
1. It's not two for one because one of them goes away forever and becomes the other one... who then goes away forever.

2. Her final form looks ugly to me. I don't like the make up. I don't like the pointy head. And her personality through out the game does not fit it very well.

>> No.8486207

>>8486195
I mean she looks pretty good
>>8482726

>> No.8486212

>>8486207
I guess if you like conehead goths, sure. I don't like her and I resent her for replacing the superior form.

>> No.8486230
File: 204 KB, 237x555, Midna.png [View same] [iqdb] [saucenao] [google]
8486230

>>8486212
Yes the superior form

>> No.8486338
File: 134 KB, 800x700, link jackass.jpg [View same] [iqdb] [saucenao] [google]
8486338

>>8486107
Why does /vr/ hate BotW so much? It's a great game and has a really good mix of old-school and modern game design styles.

>> No.8486356

>>8485478
I agree. If you take a step back you'll realize that Wolf Link adds nothing to the game, his only ability is to sense the otherverse which they could have easily given to Midna. Digging, climbing, biting. Link can do all this without being a wolf (obviously substitute 'biting' for 'fighting'). It's really odd because usually Zelda gimmicks are awesome (sailing in wind waker, the masks in MM, the giant birds in SS) but they completely swung and missed with Wolf Link.

>> No.8486358

>>8486338
Because it primarily consists of wandering around an empty world, where the gameplay, when you come across it, is either easy & zero depth physics puzzles or QTE combat. It completely lacks everything that made previous good Zelda titles (whether 2D or 3D) fun and interesting. There are zero "old school game design ideas" in BotW

>> No.8486367

>>8485164
>>8485336
https://skilarmbabcock.wixsite.com/skilarmodding/twilight-princess-revamped
It doesn't fix every issue, but it's still something.
If I had the skill and time, I would do it myself.

>> No.8486504

>>8486338
Because it's not a Zelda game. It's an Elder Scrolls game with a Zelda paint job. Fuck that. Nintendo has something special with Zelda games and they tossed it aside to westernize the series for more profit.

>> No.8486513

>>8486338
Old good new bad

BotW is a pretty stark departure from people's expected idea of a Zelda game but it's still a mostly well executed open world adventure game. It's still overrated to hell and back though.

>> No.8486516

>>8486504
You've never played an elder Scrolls game before if you're not baiting

>> No.8486517
File: 793 KB, 280x158, hydewps.gif [View same] [iqdb] [saucenao] [google]
8486517

>>8486338
>It's a great game and has a really good mix of old-school and modern game design styles.

>> No.8486518

>>8486358
>Because it primarily consists of wandering around an empty world

It's not empty though, there is shit to do everywhere. It almost seems like a rebuttal to boring open world games where you just run around from point A to point B.

>where the gameplay, when you come across it, is either easy & zero depth physics puzzles or QTE combat. It completely lacks everything that made previous good Zelda titles (whether 2D or 3D) fun and interesting.

did we even play the same game? The combat is fun as fuck in BotW because you have so many options, you can throw the kitchen sink at the motherfuckers. And the puzzles in some of the shrines are leagues harder than anything in previous Zelda games.

>> No.8486527

I liked all of the sidequests, the writing and the main story in BotW a lot. My only real gripe about the game is that the puzzles and shrines varied in quality quite a bit and the divine beasts were honestly pretty lackluster compared to the dungeons from the previous games. The bosses were cool, but I would have appreciated a little more visual variety. The stuff in the DLC was much cooler than any of the main dungeons.
I really didn't have any problems with the open world design, honestly, but that could be because I haven't played any of those bland-looking Ubisoft games that people compare it to. The scenery and music really did a lot for making exploring the map feel worth my time.
All that being said, it is a modern game through and through for better or worse, so I can see why 30+ Zelda fans wouldn't be into it
I would still like them to make more 2d zelda

>> No.8486547

>>8486516
3, 4, and 5.
Don't bullshit me motherfucker. BotW is NOT a Zelda game and it's a piss-poor copy of the classic WRPG, aka TES.
LA remake is the only Zelda game released on the Switch.

>> No.8486558

>>8486547
>Don't bullshit me motherfucker. BotW is NOT a Zelda game

I think the people that actually make these games would disagree with you.

Nevermind them, though! You, a guy on the internet, know better than them.

>> No.8486560

>>8486558
>You, a guy on the internet, know better than them.
Goddamn right, bitch.

>> No.8486561

>>8486547
Weak, but I'm replying anyways. Calling elder scrolls "the classic WRPG" when the earliest one you've played is from 2002 is pretty ballsy. There's no leveling or roleplaying in BotW like there is in TES, no character creation and practically no gameplay similarities. They are both in fantasy settings and you can wield swords and bows in both games; that's basically all they have in common. BotW unironically has more in common with the Souls series than TES

>> No.8486575

>>8486560
hahahah lol. good answer.

>> No.8486703

>>8486518
Zoom zoom to you too

>> No.8486754

>>8481167
Fpbp. This game could have been better than the abysmal Wind Waker (in many ways, it is), but tedious and boring (forced) shit like this make sure it isn't.

>> No.8486818

>>8481218
I could actually see an argument for you putting TP below most of those, but nothing is worse than Skyward Sword.

>> No.8486823

>>8486338
It's a case of old good new bad shit that you would come to expect from a board focusing on older games. BOTW has it's problems, but it isn't nearly as bad as what's said on here. That being said, it isn't nearly as good as other people like to imply either.

>> No.8486825

>>8481141
The first time I played this game I couldn't get through some of the wolf sections and now every time I replay it I have the same dreadful feeling

>> No.8486865

Never got even that far. t was the first Zelda to not draw me in.

>> No.8486879

>>8481141
The wolf sections aren't overly long, and once they're cleared your freedom to explore is restored.

The real issue is the pacing of the start of the game, it's quite a slog to get through the village, and it takes time for the game to really open up.

>> No.8486936

>>8486338
>Ubisoft game with Zelda reskin
Nope. Also please don't remind me how people called the basic cooking system a groundbreaking complex chemistry system never before seen in a video game.

>> No.8486959

>>8481141
I struggled to get through the fishing in the opening tutorial. Really bugs me the way the 3D Zelda games have some banal "training" session before dropping you into the main game. (The original dropped you in medias res without a sword, ALTTP had a dungeon as the training session, etc.) That said, I think the wolf segments were the final nail in the coffin.
>>8481218
BotW > ALTTP > OoT > LoZ > AoL > MM* > SS* > TP*
Note: I'm revisiting the games marked with *. I set these down and never came back to them (I'm thinking setting MM down may have been a crime, but being a boomer the time manipulation seemed too much of a departure). BotW seemed that way at first, but the more I played it the more I felt it captured that sense of exploration that made the first game great.

>> No.8486985

The game was hard to get into, the starting area was boring, the wolf segment was not fun, and all the dungeons look boring except the snow mansion.

I still finished it and it was fun halfway in.
Also Midna was hot.

>> No.8486996

Did anyone use a cheat code to make the spinner faster and last for infinite time? Traveling through Hyrule on a beyblade is fucking awesome.

>> No.8488781

>>8481218
you just have shit taste. for me, it's
MM>SS>TP>OoT>Botw>WW

>> No.8488791

>>8488781
>SS that high
Explain why you liked it so much

>> No.8488839

>>8488791
well, it just does a lot right imo. the economy isn't shit for once so rupees actually matter, the combat is actually pretty interesting (unless you're fighting electric bokoblins) and you gotta go out of your way if ya wanna use a potion in the middle of a fight, the items are some of the best in the series, especially in the 3d ones where most are just whatever, the sidequests are mostly solid if not majora's mask tier, and the dungeons are amazing. although i will concede that the tutorials go on way too long, the overworld blows ass except skyloft, and if you're goin for 100%, have fun with the bar minigame with the harp never working as well as just using the boss keys taking forever in general.

>> No.8488903
File: 678 KB, 680x380, bait.png [View same] [iqdb] [saucenao] [google]
8488903

>>8481167
fpbp for real exactly this. Still a super great game though but yeah the wolf parts especially those stupid glowy orb collection parts of the game, yikes

>> No.8488925

>>8481141
The thing I found most weird about TP was how it starts you off with zero backstory or context about the world you're playing in. Almost every Zelda game up until that point had some backstory, some indication of the stakes or even some foreshadowing like in OoT. TP starts from nothing, what little backstory there is is drip-fed as the game goes on, and much of it is cryptic as fuck and remains cryptic even by the time the game ends.

It's weird, because it really does appear like they wanted to convey something grand with big stakes in play, but the story progression basically comes to a screeching halt midway through, only to pick up again haphazardly only at the end.

>> No.8489095

>>8486575
I thought so

>> No.8489103

>>8486936
what do you mean, anon
I love cooking single durians over and over again

>> No.8489110

>>8486959
what about LA and the oracles

>> No.8489426

>>8488925
I remember reading that Miyamoto had to step in and help produce TP because the dev team was struggling and Aonuma was being spread too thin.

It would explain why the second half of the game barely had any wolf segments, The story was basically dropped and Ganondorf was shoehorned in.

>> No.8489859

>>8489426
Other than fanservice, why is Ganondorf even in TP? He serves zero plot purpose other than maybe bringing some half-assed closure as to what become of him post-OoT's child ending. Zant was build up as a menacing force to reckon with, only to be cast aside as a literal LARP.

>> No.8490042

Why do people hate the beginning so much? Helping the village and getting ready to leave on a big journey was peak soul. I was honestly disappointed the game sped up more afterward

>> No.8490061

>>8490042
Completely linear, utterly boring, zero soul in an empty, bland world, and then you get railroaded into being a wolf and the game remains entirely linear until you get the master sword

>> No.8490067

>>8490061
>empty, bland world
That's really subjective
I thought all the detail added to the village gave it an illusion of non-linearity when there really was none
>and then you get railroaded into being a wolf and the game remains entirely linear until you get the master sword
There are multiple secrets and side-quests to do that entire time. I spent hours finding hidden heart-pieces in caves and doing various tasks at the castle town.