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/vr/ - Retro Games


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8479454 No.8479454 [Reply] [Original]

>this will sell our game console

>> No.8479464
File: 63 KB, 720x900, 99fcf5d8ca0fb37fb39feede128f56335d052a0ee3e2c8ab6bba680434f90864_1.jpg [View same] [iqdb] [saucenao] [google]
8479464

>> No.8479480

It's pretty crazy that the Jaguar and N64 were technically supposed to be direct competitors. Man did that generation have a lot of false starts.

>> No.8479487

>>8479480
in the Jag's defense, we never got to see its full potential, most games only used the 68k co-processor after all.

>> No.8479493

>>8479487
I mean, the Doom and Wolfenstein 3D ports were proof enough that it was plenty capable compared to the competition.

>> No.8479512

>>8479487
It would have been okay during the early PS1/Saturn days when video games were still very...er...video gamey. It could have competed with stuff like Virtua Fighter and Jumping Flash but it would have rapidly collapsed as consumer expectations grew. Even the 3DO was rapidly outclassed as the generation carried on. The technology just advanced too fast in the 90s, so consoles engineered even just a year apart had very different capabilities.

>> No.8479524

>>8479464
the N64 is shit for the same reason the jaguar is: unified memory.

>> No.8479550

>>8479524
Two consoles cut from the same cloth.
-Unified memory
-focused on high-bandwidth with most game logic and sound being done on the chip's die while most available memory cycles given over to graphics drawing.
-Uses cartridges mostly for cost, but also to maximize memory utilization so as to forgo having to load unnecessary content that would go unused in the near term
-Specs great on paper, but poor in practice
-Us fans of Unified Memory Architecture arguing a quarter century after the fact that a couple of small changes made to the hardware design before release would have solved all of the console's perceived ills and would have absolutely crushed the competition

>> No.8479556

>>8479550
>Us fans of Unified Memory Architecture arguing a quarter century after the fact that a couple of small changes made to the hardware design before release would have solved all of the console's perceived ills and would have absolutely crushed the competition
I can believe that about N64, but not about jaguar.

>> No.8479581

Was Jaguar ever actually pushed to its limit? Even 3DO had Need for Speed and Super Street Fighter 2 Turbo, but I have no clue what was Jag's killer app.

>> No.8479590

>>8479556
Maybe, but I think forward-thinking fixes to the Jaguar would be easier to implement than, say, re-organizing the Sega Saturn into a more streamlined and easier to program piece of hardware. But yes, Jaguar ended up a mess while the N64 was hamstrung by less failures.

>> No.8479594

>>8479581
>Was Jaguar ever actually pushed to its limit?
some fans of the console would say no, it still has untapped potential, but personally I don't think it could have equaled what the 3DO produced. Depends on the type of game, though.

>> No.8479596

>>8479454
>itt kids console warring
One day you people will grow out of it

>> No.8479609

>>8479596
>if they say something bad about console I like, THEN it's warring
the irony

>> No.8479656

>>8479454
That they needed to prove it was a 64 bit system in there advertisements just highlighted the general disbelief about this.
>Let's highlight the main feature of our console: it sucks so much no one believes it's 64 bit so we need to prove it with the math.

>> No.8479672

>>8479454
>>this will sell our game console
it did. it was effective advertising and still remembered all these decades later.
>>8479581
>Was Jaguar ever actually pushed to its limit?
nope. still a lot of fun to be had with that machine.

>> No.8479678

>>8479656
That really started because of the software. Because nobody knew how to use Tom and Jerry properly the games looked barely beyond what was being done on SNES and Genesis so all the kids on the playground who didn't really understand what bits actually meant, started having doubts about "64 bit." Add on the fact that the Atari brand was already in a reputational hole, making fun of the Jaguar came naturally.

>> No.8479680

>>8479672
imagine being a jaguar shill of all things. when did everything go wrong anon?

>> No.8479685

>>8479680
imagine being a computer illiterate zoomer whos understanding of computer history comes from youtube videos and pedophiles on discord and reddit? embarrassing.

>> No.8479692

>>8479487
I think we did with Doom. You could probably go further, but nobody really had the patience or means to do that.

>>8479493
I don't agree with that, considering how bothersome it was to actually get something like that onto the thing. 9 out of 10 games look like they could have come off of any 16-bit console at the time, and that's not because devs were lazy.

>>8479685
>seething this hard over everyone passing over the halfbaked and fundamentally non-viable console which had the most lukewarrm library of the 90s

>> No.8479693

>>8479609
>I like
It’s ok anon, you’ll grow out of it eventually

>> No.8479712

>>8479556
Why weren't there many good games besides a few of the 3d polygon platformers for N64? It seems like its design lent itself to being a solid platform for RPGs and other games that required excessive loading screens. Ogre Battle 64 was a really beautiful game, but not many other titles like it.
>>8479685
Jaguar always sucked. Graphics were cool, but gamepkay was shit on every title.

>> No.8479716
File: 934 KB, 800x787, disbelief.png [View same] [iqdb] [saucenao] [google]
8479716

>>8479685

>> No.8479717

>>8479685
what's so good about the jaguar lmao

>> No.8479723

Atari made some weird choices. A three button controller in 1993 is nonsensical. The six button pad should have been what came with the system rather than a separate purchase. They also probably should have gone with CDs from the start. For most consoles the add-ons and enhancements like that were responses to a change in the market after the fact. But with the Jaguar they built the system seemingly knowing in advance they were going to make add-ons for it. It was ass backwards.

That said, Atari was probably screwed anyway. Console games were still heavily dominated by Japanese publishers at the time so getting the software support would have been an uphill battle even if everything else went smoothly. They would have had to make a big play, like get Mortal Kombat 3 exclusivity or something equally shrewd to get heavy consumer interest and then use that to force publishers to pay attention.

>> No.8479736
File: 51 KB, 1024x768, 100_2693[1].jpg [View same] [iqdb] [saucenao] [google]
8479736

>>8479454

> Our console has two 32 bit CPUs
> 32 + 32 is 64
> Tell everyone we have a 64 bit console

Later,

> Release a CD addon that makes our system look like a toilet

Later,

> Oh fuck we're bankrupt... let's sell the moulds for the plastic Jaguar shell to a medical company so they can use them to manufacture dental X-Ray machines

Bunch of absolute madlads at Atari back in the 90s.

>> No.8479765
File: 3.91 MB, 360x270, Atari Jaguar 64-Bit Videogame Console, November 1993, North America.gif [View same] [iqdb] [saucenao] [google]
8479765

>>8479736
Indeed.

>> No.8479767
File: 255 KB, 1236x1600, HotRod DS-final.jpg [View same] [iqdb] [saucenao] [google]
8479767

>>8479736
kek

>> No.8479783

>>8479765
If your shit looks like that than you need to see a doctor immediately.

>> No.8479803

>>8479765
the angry video game... Turd! HAHA AHAHAHA

>> No.8479807

>>8479685
What a bizarrely specific work of projection.

>> No.8479812

>>8479767
What was the cartridge for?

>> No.8479828

>>8479812
You've been to the dentist and had to wait in those fucking waiting rooms right? Ever wonder why it takes so long even though you make the appointment on time?
Faggot is in there playing Tempest 2000 on his Atari HotRod console.

>> No.8479829

>>8479765
The end, I gotta take a shit!

>> No.8479838

>>8479581
Pushing the Jaguar to it's limit would make the console brick itself

>> No.8479839

>>8479550
>Unified memory
>focused on high-bandwidth with most game logic and sound being done on the chip's die while most available memory cycles given over to graphics drawing.
Literally nothing wrong with this, on the Jaguar. It was the cheapest way to render next gen games in 1993. The Jaguar CPU was designed for the devs to code their own graphics routines. The alternative would be the $700 3DO architecture. The CPU bugs were unfortunate though, but that should be blamed on Motorola that designed the CPU rather than Atari.
>Uses cartridges mostly for cost, but also to maximize memory utilization so as to forgo having to load unnecessary content that would go unused in the near term
Both of them were designed with external media in mind though. The Jaguar CD and 64DD didn't have RAM expansion. The onboard RAM is enough to stream the data from those media. I think Atari wasn't confident enough in giving the Jaguar a CD drive at launch, the upfront cost would be at least $80 higher.
>Specs great on paper, but poor in practice
It was great in practice though. It pushed more colors and far higher quality sounds than the 32X despite being only having a few extra Mhz. Despite being backed by big budget and talented devs, there's still not a single 32X game as sophisticated as SkyHammer.
>Us fans of Unified Memory Architecture arguing a quarter century after the fact that a couple of small changes made to the hardware design before release would have solved all of the console's perceived ills and would have absolutely crushed the competition
In case of the Jaguar, yes, the CPU was bugged and the development kit was poor. N64 on the other hand was just pure stupidity. It was powerful enough to beat the PS1 yet the games were just shit because tendies didnt give a fuck about losing developers to snoy, adding a CD drive, or giving the devs free access to the optimal microcodes.

>> No.8479842

>>8479454
Wasn't totally crazy. They basically looted Sega of America's edgy and aggressive marketing campaign. It could've worked if they, actually, you know, had games in the first place.

>> No.8479852

>>8479581
SkyHammer had framerate issues but it was an impressive game with open world 3D PS1 graphics. Black Ice/White Noise, a GTA-like open world RPG, would've been the console's killer app, but it got cancelled halfway through the development because Atari simply ceased supporting the console. An NFS port was cancelled at the same time as well. SF2 Turbo is a good game, but it wasn't remotely the system's limit pusher. The Jaguar had some impressive 2D games like Super Burnout, Blue Lightning, and of course, Rayman.

So, none of the games you mentioned there couldn't have been done on the Jag. The limit pusher of the 3DO that the Jaguar could never match would be StarFighter, a fighter jet simulator with a vast open world, crazy view distance, and destructible terrain. Someone also ported Tomb Raider to the 3DO recently.

>>8479594
It would never equal the 3DO, can't expect a $250 console to compete against a $700 one. The 3DO was fully prepared for 3D graphics, it had a custom 3D math CPU to do the heavy work while the Jaguar was more of a general purpose system.

>> No.8479862
File: 107 KB, 640x350, WIZhr4b[1].png [View same] [iqdb] [saucenao] [google]
8479862

>>8479767
There's also how the Atari Falcon 030 had an unused microbox design, that Sony ultimately used when designing the original PS2.

>> No.8479869

>>8479852
Atari really should have given the jag 1 more year. The list of games in development when they suddenly pulled the plug would have really helped its library

>> No.8479875

>>8479869
It should've had more games at launch, period. The tiny library size hurt it the most back then.

>> No.8479880
File: 216 KB, 1066x697, cb.jpg [View same] [iqdb] [saucenao] [google]
8479880

>>8479454

>> No.8479883

>>8479839
CD drive should have been in at the start. It was only ever worth it for the TurboGfx-16 and Genesis to actually have a CD drive as a post release addon, and for Sega, just barely.

>> No.8479901

>>8479862
Apparently the PS2's design was close enough to the Falcon that Sony actually had to seek permission to use it from Atari (that, or they had to make sure they could legally do so without paying them, one or the other)

>> No.8479952
File: 1.84 MB, 2403x3190, TQ5csOFS0fFjKZQc2qvCEv-vJIDQhAT1KpoDSIfNNw4[1].jpg [View same] [iqdb] [saucenao] [google]
8479952

>this will sell our game

>> No.8479996

>>8479952
>Suck It Down™
haha

>> No.8480010

It wasn't a bad idea, people really were obsessing over these numbers back then. It might have even worked if the games didn't look like shit.

>> No.8480101

>>8479765
what a load of shit

>> No.8480106

>>8479901
They just licensed it and credited Atari. Nothing nefarious or deceptive at play.

>> No.8480121

>>8479952

MARIO'S
ABOUT TO MAKE
YOU HIS BITCH.

Play It Loud.™

>> No.8480434

>>8479880
it's extremely hilarious that they gave crash bandicoot a human-looking butt for this ad even though he doesn't have one in the game, just so they could do the butt exposed in a hospital gown joke. this humor makes me laugh hard.

>> No.8480491
File: 205 KB, 1500x1125, 4f083cfe012f9_202481b.jpg [View same] [iqdb] [saucenao] [google]
8480491

>>8479723
>Atari made some weird choices. A three button controller in 1993 is nonsensical. The six button pad should have been what came with the system rather than a separate purchase.
The 3DO controller had the same issue. It was a 3-button controller with two shoulder pads when the Super NES controller had four face buttons and two shoulder pads. Both were likely designed before the Street Fighter II craze became a thing. Eventually the Jaguar did get a 6-button controller, but I think the XYZ buttons simply replicated the functions of some of the numerical keys.

>> No.8480498

>>8479512
>when video games were still very...er...video gamey.
Stopped reading there.

>> No.8480574

>>8479880
Is that level in the first screenshot actually in the game?

>> No.8480617

>>8479454
im genuinely glad this pile of shit failed

>> No.8481024

>>8479828
You know, now that I think about it, I do recall hearing a woman's voice say "superzapper recharge." I just figured it was the assistant getting the equipment ready.

>> No.8481068

>>8479454
JAGUAR IS NOT 64-bit in its entirety! its a 32-bit 16-bit hybrid!

>> No.8481078

Sega of Japan tried to pull this same dumb shit with the Saturn, saying it's a 64-bit system because it has two SH-2 CPUs. Kek.

>> No.8481090

>>8479596
>grow out of it
these specific console wars happened almost thirty years ago. these people will never grow out of it.

>> No.8481097

>>8480491
It's like Atari looked at what the Genesis did between 1989 and 1993 and decided to do all of that all at once. Sega started with a three button pad and sold a six button upgrade? So will we. Sega had a CD add-on? So will we. But why do that at all when the changes in the landscape that ushered in those things for the Genesis had already happened by then? Street Fighter and Mortal Kombat were sensations but you choose to pack in a controller that doesn't have enough face buttons to properly play them?

>> No.8481102

>>8480574
The one with the car? Yes it is.

>> No.8481103

>>8479596
>>8479609
>>8479693
I seriously doubt there are enough Atari Jaguar fans who give a shit if you write something bad about their console. Atari's console division became a joke after it was sold off to the Tramiels.

>> No.8481220

>>8479454
They should have called it 32-bit fuck the marketing and try to get third party developers.

>> No.8481359
File: 12 KB, 480x360, 35teiu86ie4.jpg [View same] [iqdb] [saucenao] [google]
8481359

>>this will sell our game console

>> No.8481856

>>8481068
It has 2 32bit processors. 32+32=?
DO THE MATH ANON!!!

>> No.8481872

>>8481359
Saturn Kratos was ahead of his time

>> No.8481879

>>8481856
that's actually not the reasoning they used. its memory bus really is 64-bit, but only the blitter and the display chip actually used the entire width of it. the CPUs were 32-bit and couldn't use all the potential bandwidth.

>> No.8481883

>>8479765
WHAT A SHIT LOAD OF FUCK

>> No.8481940
File: 30 KB, 448x816, 265724779_656609598693381_3125486767112921777_n.jpg [View same] [iqdb] [saucenao] [google]
8481940

>>8479685
it sucked anon,i know you was bought it as a kid,i know you thought the box and the eyes and writing was cool and reminded you of the MJ BAD spraypaint font,i know you felt special cause you was the only kid in school who owned one...and you know why? cause it sucked balls

you know it deep down,you wish you could of just been told no and unwrapped a megadrive or snes on that fateful xmas but it wasnt meant to be...you asked for a jag you got one and even 30 years later you COPE post about it cause deep down you know its shit and dont wanna own up that you bet on the wrong horse,while the kids on the playground was arguing over sonic and mario you was sat there eating paste going "DERR WER DID U LERN 2 FLY xDDD" and nobody understood wtf you was talking about

now check out this sick cab i built bruh...

>> No.8481950

>>8479723
cd drives in the early 90s was like 1x even the neo geo CD which was a premium system had real bad load times and that thing was expensive af compared to the competition.

>> No.8482320

>>8481950
>premium system
The NGCD was a budget option for people who couldn't afford an AES, SNK designed it with a cost slashing mentality. I think only the top model was fitted with a 2x drive.

>> No.8482965

>>8482320
SNK made a 2X drive model called the CD-Z, which had a faster load time, but was only released in Japan. They are region free if you’re rich and crazy enough to get one.

>> No.8483101

>>8479596
>talking about how a legendary failure was a failure is console warring

>> No.8484628
File: 97 KB, 739x739, 1610327441185.jpg [View same] [iqdb] [saucenao] [google]
8484628

>>8479952
how did ion storm make the worst fps ever made followed by the best fps ever made in such a short span of time

>> No.8484636

>>8484628
>deus ex
>best fps ever
lay off the soi, lad.

>> No.8484651

>>8484636
>lay off the soi, lad.
youve spent too much time on this site and it's obvious. i can smell how fried your brain is

>> No.8484678

>>8484628
I don't know if Deus Ex is the best FPS ever, but it's good because Ion Storm was made up of multiple teams with their own offices.
One of the big flaws with Dai-Katana's development was that John Romero mostly hired modders from the Doom and Quake scene to be his developers, which had some problems because there's just a lot of shit which most modders, even talented and experienced ones, doesn't know about ground up vidya game development.
Romero himself is a programmer, and John Carmack described him as the best programmer he had ever seen when first meeting him, but obviously that changed, and Romero didn't really grow much further as a programmer, instead transitioning more towards level design (a field where he still stands out IMO), and overall game design. One of the things Dai-Katana badly needed was a good and solid professional programmer.

The dev-team which produced Deus Ex wasn't a ragtag group of modders, it actually comprised a bunch of professional devs, including programmers who could solve important problems for their team.

>> No.8484690

>>8480434
I don't disagree with you, but you are 150% autistic.

>> No.8484696

>>8484678
wow, that makes a lot of sense. it's a shame too because i love romero's doom wads a lot... i wish things between him and carmack didn't sour

>> No.8484917

>>8484696
I think he's still a very good level designer, especially by the standards of today where much level design is assembling maps out of prefab chunks, which have to be crafted in advance, new ones having to be made if needed.

There's really an incredible potential for flexibility and creativity when it comes to the more freeform ways that people did levels for 90s 3D shooters, linedefs and sectors, brushes only occasionally supplemented with models.
Back then, you had stuff like Chasm : The Rift, a game which was basically Wolfenstein 3D tier in level design, but assembled from precrafted prefabs, and the game played ok, looked nice, but Quake, and even Doom, shits all over it when it comes to level complexity. Funny how that paradigm changed with time.

>> No.8486607

>>8479862
>that system
>>8480491
>that font for Interactive Entertainment System Accessory
Sony is lazier than I thought

>> No.8486728

>>8484628
daikatana is better than any post quake id software tech demo "game"

>> No.8487005

>>8486607
Pretty sure "interactive entertainment" was just a pretentious way of marketing videogames in the 90's, much like how pretentious comic book nerds call their artform "sequential art".

>> No.8487019

>>8484628
Two completely different teams under the same company both with uncompromised creative freedom.

Daikatana's team was led by John Romero whose ego led him to make some mistakes along the way, but honestly Daikatana isn't bad aside from the sidekick AI which fanpatches have since fixed for the most part.

Deus Ex's team was led by Warren Specter who was a lot more thoughtful and driven by ambition rather than ego and reputation, and was able to achieve his goals in the end until the publisher fucked him over with consolefaggotry for the sequel which led to it being a much lesser game.

>> No.8488073

>>8479454

Terrible ad campaign. Consumers did the math indeed, and the answer was the Jaguar sucked dick.

>> No.8488169

>>8480121
>SHIGERU MIYAMOTO'S
>ABOUT TO MAKE
>YOU HIS BITCH.

>Bing bing wahoo.™

>> No.8488174

>>8479454
Do the math:

8 bits times a dozen good games = 96 bits.
64 bits times zero good games = 0 bits.

The NES is better than the Jaguar.

>> No.8488228

>>8480121
>>8488169
Holy fucking kek

>> No.8488251

>>8484651
>youve spent too much time on this site and it's obvious
you've spent too much time on reddit, soi

>> No.8488321

>>8486728
It's not, Doom 3 is unironically a better game.

>> No.8488401

>>8481359
And it did. Unbelievably based.

>> No.8488405 [DELETED] 

>>8481940
Spic living in a black neighborhood.

>> No.8488413

>>8487005
>that font
Did you even read what he said

>> No.8488751

>>8479487
Doom had John Carmack grinding the code on the DSP chips. I'd say that's as close as we can get to seeing the potential of the system.

>> No.8488763

>>8479736
> Oh fuck we're bankrupt... let's sell the moulds for the plastic Jaguar shell to a medical company

1. they were bankrupt, they had no say in what sold where. That's how bankrupty goes.
2. the medical company specifically thought that it would've been a shame if the mold for such a cool looking thing would get scrapped, and they also needed a mold for their own purpose and buying one would make things cheaper for them. So they did it both because it would help them financially and because they liked how the thing looked.

If anything, that was a really fucking cool thing that happened.

>> No.8488824

Considering its 1993 release date, the Atari Jaguar isn't a bad system.

Poor marketing and a retarded controller doomed it.

>> No.8488881

>>8488824
It only missed a CD drive. It should've had 1X miniCD drive to make the manufacturing cost cheap without making the loading speed much longer.

>> No.8489093

>>8488881
Then again, when did put out a CD drive for the thing, it made the console burst into flames because of how shoddily designed it was, so maybe that was a good thing. Jaguar was kind of doomed from the start in all honesty, even if the hardware wasn’t so impossible to work with and the controller not a total mess, the thing still would’ve sunk like a stone.

>> No.8489098

>>8488824
Is the controller as bad as they make it out to be? I can see the numerical making sense in something like Doom, in which you can quickly switch to the weapon you want without having to cycle through your whole inventory.

>> No.8489128

>>8484628
>deus ex
>BEST FPS
What is your metric for this?
How much onions you can eat in game?

>> No.8489210

>>8489098
It’s not good by any means but it could be far far worse. The buttons are usually used for changing weapons in FPS games, quick saving or changing camera angles and shit. The actual standard D-pad and buttons works fine enough.

>> No.8491327
File: 42 KB, 440x390, qwerty-xbox-360.jpg [View same] [iqdb] [saucenao] [google]
8491327

The Jaguar pad was somewhat forward thinking. My only real beef with it is the action buttons are annoyingly stiff. It's much harder to glide around them compared to the Genesis/SNES.

>> No.8493537

>>8491327
I think a basic 12 button numpad fitting between the handles has some potential for certain types of games, allowing for faster writing, inventory management, etc.

>> No.8493995

The number pad was just a relic by 1993. Nobody designed games to use that kind of button array with paper inserts and shit anymore. Its marginally useful for Doom but shoulder buttons to cycle through weapons became a much more elegant pad alternative. It wasn't a good look for a machine that tried to push itself as being all futurey.

>> No.8494019

>>8484628
Because Deus Ex was made by Warren Spector's team at Ion Storm Austin.

>> No.8494021

>>8489128
Apparently, your metric is how there's a sσy food packet in the game so it's bad because you got skullfucked by internet memes.

>> No.8494026

>>8479712
N64 had the best multiplayer games hands down. I think that's why it gets so much hate here: none of us have friends to play Mario Kart 64 and Perfect Dark with on our cool as fuck CRTs that gramma lets us keep in her sewing room

>> No.8494736

>>8494021
No, Doos Ex is trash because it has rpg elements, too much emphasis on story and cutscenes and isn't a skill-based FPS like Quake or Duke.

>> No.8494950

>>8491327
That looks like a basedjak

>> No.8494959

>>8479464
No it's called Nintendo 64 because Nintendo released it in 1964

>> No.8494976

>>8494736
That's funny, how you think duke or quake take any skill to complete, and how you want every game to be in the same genre. You must be legally retarded.

>> No.8494984
File: 251 KB, 440x390, B7E52C78-9B2C-4438-A1FD-AAB91E325F98.png [View same] [iqdb] [saucenao] [google]
8494984

>The Jaguar pad was somewhat forward thinking. My only real beef with it is the action buttons are annoyingly stiff. It's much harder to glide around them compared to the Genesis/SNES.

>> No.8495257

>>8494984
gem

>> No.8496009

>>8494976
>how you think duke or quake take any skill to complete,
they take more skill than dude sex.
>and how you want every game to be in the same genre.
the topic was fps games after all...
why would you consider an fps/rpg hybrid to be the best fps game?
>You must be legally retarded.
no u

>> No.8496395

>>8496009
>they take more skill than dude sex.
They do not, but that'd require you to play it, you're clearly unequipped.

>> No.8496471

>>8496395
I've beaten DX. Quake, Duke, Blood, HL, most FPSs before it are harder games. Hate to break it to you but your overrated meme game sucks.

>but bro you get to level up perks! it predicted le future! BEST GAEM EVAR!
Lmfao

>> No.8496482

>>8496471
Nobody asked, and this is not a contest to see which game your tard ass had the most trouble with. If you don't understand how different genres need to operate differently, you really shouldn't be sharing your opinions online.

>> No.8496535

>>8479464
>>8494959
I hate to be that guy but it's called that because it was made from 64 different bits.

>> No.8496686

>>8484628
Unlike the rest of these absolute faggots saying Deus Ex is bad, I'll say it is great. However it is not the best "FPS" ever made by a pure look at the genre. It is a very good immersive sim. Daikatana however is also not the worst FPS ever made by a country mile. It was overhyped to fuck and had a lot of low quality parts to it but there are swathes of shittier 90s fps games which are far worse in every way.

>> No.8497301

https://www.youtube.com/watch?v=nxuna944dls

Really though, what were they thinking with the cunty teacher theme?

>> No.8497380

>>8480434
reddit moment

>> No.8498574
File: 22 KB, 450x319, Captain Obvious.jpg [View same] [iqdb] [saucenao] [google]
8498574

>>8496535
Fucking killjoy.

>> No.8498712

>>8480106
>Nothing nefarious or deceptive at play.
Yeah okay dude...
https://qph.fs.quoracdn.net/main-qimg-8bd8ac20c57032a303977dcfe60d0b86-lq

>> No.8499070

>>8479464
No, no, no, it was named after it's intended audience

>> No.8499080

Its called nintendo 64 because it was a 32 bit console.

>> No.8499223

>>8499080
This is hilariously accurate.

>> No.8501569

Jag is misunderstood console prove me wrong

>> No.8501606

>>8479852
>The limit pusher of the 3DO that the Jaguar could never match would be StarFighter
well perhaps not the 3DO port but if it attempted to port the original Acorn Archimedes with is textureless polys and infinite floor texture it could have been done

>> No.8503378

>>8501569
Yeah, nobody understood how to work its architecture lmao

>> No.8503848

>>8479464
Fun fact: Super Smash Brothers has resulted in more shit stained pants than any other video game.

>> No.8505773

>>8503848
To be fair, that's Melee.

>> No.8505796

>>8503848
World of Warcraft resulted in adult diapers getting marketed to gamers, but let's move on from this retarded topic already.

>> No.8505845

>>8496535
> it was made from 64 different bits.

So each bit is different from other? Do they have personality traits or whatever? What if one bit would decide to quit their job, how would it feel to play on Nintendo 63?

>> No.8508017

>>8479952
It would probably be OK if game was good.

>> No.8508034

>this will sell our movie
https://youtu.be/NYaVKRiS9Jw?t=22

>> No.8508068

>>8479454
as a lover of older chicks i can tell you i would put my cold, flaccid dick in her mouth if she was cool with it, so there's that

>> No.8508084

The Jaguar broke all the time.

>> No.8508382

>>8508084
>*The Jaguar CD broke all the time
FTFY

>> No.8508779

>>8479765
haha he did funny faces and did poop and then he HELD HIS NOSE omg the poop must be stinky stinky poo poo haha I laughed

>> No.8508793 [DELETED] 

>>8479716
>posting tranime

Yup, this is going on /r/cringe

>> No.8508829 [DELETED] 
File: 52 KB, 688x362, 4kpph8.jpg [View same] [iqdb] [saucenao] [google]
8508829

>>8508793
>Anime=tranny content
Wow, nice snap judgement and lumping together two things you hate, fried brain cells dipshit.

>> No.8508837 [DELETED] 

>>8508829
Go back to /r/anime

>> No.8508863 [DELETED] 

>>8508837
Except I've never been there, retarded fuckwit.

>> No.8508865 [DELETED] 

>>8508863
All anime posters are invaders from reddit

>> No.8508873

>>8488073
>Terrible ad campaign. Consumers did the math indeed, and the answer was the Jaguar sucked dick.

The jag had NOTHING going for it and no games, so they did what they could. The bit angle is the only angle that might make it stand out.