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/vr/ - Retro Games


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File: 220 KB, 640x480, might-and-magic-viii-day-of-the-destroyer_22.png [View same] [iqdb] [saucenao] [google]
8478714 No.8478714 [Reply] [Original]

Archibald did nothing wrong

>> No.8478789

A snek is fine too

>> No.8478797
File: 42 KB, 351x450, sweat worried why god sweaty man.jpg [View same] [iqdb] [saucenao] [google]
8478797

>>8478714
Jesus, those hips...

>> No.8478826

>>8478714
Lots of sexy persons in all these games. So corny and every female that isn't old is fuckable.

>> No.8478831

don't take the bait

>> No.8480693
File: 742 KB, 640x480, mmnignognognig.png [View same] [iqdb] [saucenao] [google]
8480693

>> No.8480776

>>8480693
No one ever would have guessed Africa would be next door to Castle Ironfist

>> No.8480798

Jesus, those graphics

>> No.8481364

I spent the last two weeks trying to get into VI, and all I have to say is fuck that game. I remade my party cause I fucked up bad the first time, and while I was able to at least make it past the goblin watch and abandoned temple, the rest of the game was too bullshit for me to continue
Also, it’s racist ( >>8480693 ) which wouldn’t have been bad on its own but after playing this janky piece of shit for two weeks that was enough for me to quit

>> No.8481485

>>8478714
I thought these were dungeon games. That looks like a large outdoor area.

>> No.8481592 [DELETED] 

>>8481364
>it’s racist
slaying hordes of cannibalistic demented niggers is good fun

>> No.8481596

>>8481485
How do you think you get to the dungeons

>> No.8481612

>>8478714
So what are some fun challenge runs I can do in these games? I've also got the MM6-8 Merge mod.

>> No.8481620

>>8481592
Not saying it’s not, but they should’ve at least balanced it out by putting non demented, non cannibalistic black kings in the game. Idk it felt more mean spirited than the spiritual gurus with a shitty Indian accent, which just came off as charming bad taste

>> No.8481621

>>8481596
A loading screen.

>> No.8481643

The story line to M&M sounds like it gets nuts with its fantasy sci-fi mixed setting (same with wizardry). Wish I could find the time and crew to play through them with and fully experience it.

>> No.8482076

>>8481643
>crew
by this do you mean a good party? in Might and Magic 3 the default party that the game offers you is perfectly viable

>> No.8482106

>>8481643
Just pick one up and go to town. They're insane and very interesting to play. If you find it's too much trouble, just keep it on pause and get a gf.

>> No.8482125

>>8482076
>>8482106

Lol, I meant more just some people to bullshit with while I play.

Espically anyone wants to point out tips, tricks, and points of interest.

>> No.8482135

>>8482076
No druids/rangers mean no Walk on Water spell in MM3.
MM4/MM5/WoX are fine without druids/rangers.

>> No.8482140

>>8481620
are you serious?

>> No.8482528
File: 135 KB, 640x480, geniebutts.jpg [View same] [iqdb] [saucenao] [google]
8482528

>> No.8482871
File: 548 KB, 640x480, peasants.png [View same] [iqdb] [saucenao] [google]
8482871

For me, it's punishing the peasants with Meteor Showers.

>> No.8483134

>>8482871
second lich from the right is having the time of his life (death)

>> No.8483524
File: 135 KB, 640x480, moregeniebutts.jpg [View same] [iqdb] [saucenao] [google]
8483524

>>8482125
75% of the fun is figuring out things on your own.

Once you've "solved" the world (know how to easily get OP gear), the games are highly breakable. Still fun but very ruinable with strategy guides.
>>8482528
based genie butt poster. Have some more

>> No.8484409

>>8483524
No doubt, just boring to do it yourself. No more friends on the schoolyard to tell them about the latest secret you found.

One of these days I need to setup a retro chatroom to stream games on...one of these days.... No ethots or ads, just good old fun.

>> No.8484809

>>8481364
Went on a 14 hour binge last night, recreated my party, finished the new sorpigal beginner quests and then did the temple of baa
How tf am I supposed to actually complete that shit, I just had to end up doing a Hail Mary and running between all the priests of baa and the million skeletons that spawn once you take the gong so I could actually make it out alive. Is that supposed to be the third dungeon you do? Because the difficulty spike is massive

>> No.8485023

>>8482140
What would you do if I said yes

>> No.8485125

>>8485023
Give you a kiss.

>> No.8485135

>>8482528
bruh looks like a 2000 porn game

>> No.8485252
File: 363 KB, 619x599, mm8females.jpg [View same] [iqdb] [saucenao] [google]
8485252

>>8485135
But that's the best part.

>> No.8485419

>>8485252
no sex though

>> No.8485613

>>8483524
It seems you are the original poster >>8467346.
I tried looking for the genie butts in the archive but couldn't find it.
It's posted frequently in the MM/HoMM threads we used to have here.

>> No.8485674

I've heard that china now owns the series, and turned it into some mobile gacha shit (which is bad), but it retcons ashan from existence, and now were back in kino-varn-worlds.
Is it truth?

>> No.8485761

>>8485674
I know there are some mobile games released a few years ago, but I never try it.
It's good if the series return to the original lore.
I curious with the Ancients because they're mysterious.
Want to know what will happen next after the ending of MM8 when the Destroyer sent a message for the Ancients.

>> No.8485775

>>8485419
I don't want sex. Just having some booba is enough. It doesn't have to be an all-or-nothing kind of deal.

>> No.8485818 [SPOILER] 
File: 69 KB, 220x440, 1641353281918.png [View same] [iqdb] [saucenao] [google]
8485818

>>8485775
If you want sex or booba, play Illusion games.
SchoolMate (2007) is retro

>> No.8485824

>>8485761
What the fuck did ubisoft smoke, to scrap such a magnificent setting? So many mysteries, so many possibilities.
Imagine what could have been...

>> No.8485856

>>8485674
>>8485761
That mobile game series Ubisoft released didn't return to the original world, they just made Erathia a continent on Ashan. We're never going back lads, as sad as it is.

>> No.8485859

>>8481364
>Also, it’s racist
That's a good point though.

>> No.8485894

>>8485856
>Ashan
It started in HoMM5 and I blamed the retarded HoMM3 fans who sent death threats to NWC during HoMM3 expansion Armageddon's Blade development.
They were planning to introduce the Factory faction which is tied to Kastore in MM7.
I disagree with the removal of the Factory faction, although they should've designed a better Factory.
The Factory's early design was ugly as fuck.

>> No.8486259

>>8482135
You can Etherealize into deep water. The old /homm/ pastebin has a bunch of tips for might and magic at the bottom.

https://pastebin.com/6G9B1cMA

>> No.8486273

>>8486259
Yeah, that's what I did in my first game.
I didn't realize druids/rnagers can cast Walk on Water spell until later.
Requires lots of SP though because I wanted 100% map exploration.
>pastebin
I've seen that pastebin in MM/HoMM threads posted here before /vrpg/ and /vst/ exist.
When was the last time we have that thread?

>> No.8486290

>>8481364
You found the new player trap. Get bows at Castle Ironfist and come back. You will be a sniper for the first 10-15 levels until you get enough skill points for other things to stop being terrible.

>>8484809
That place is a lot harder than it may seem, you are going to get overwhelmed unless you are prepared for waves of skeletons. In the last room yes you just run past everything unless you want to farm xp or gold. Do the shadow guild hideout first and then consider going to Free Haven.

>> No.8486293

>>8486273
It died the instant 6th gen came in with the waves upon waves of shitposting that consumed the board. I haven't even been to this board in over a year. It was always fairly slow moving and realized pretty quickly it wasn't going to survive. The HoMM guys took refuge in /vst/ and the M&M posters basically disappeared.

>> No.8486318

>>8486290
>bows
I don't know about MM1 & MM2 since I never play them, but bows are mandatory for the early parts of MM3 and later (till MM8).
Not sure about MM9 because I only played 1 or 2 dungeons.
>>8486293
I think I saw some MM threads in /vrpg/ but I haven't been there for a year.

>> No.8486347

>>8486318
Bows were always more of a nice to have in MM1 and 2. The big gimmick was that the Archer class could use them even in melee. In 9 they are situational at best. They even add an artifact that is 100% accuracy and it's still not that strong. The big problem is that you are slower than the enemies. Fly doesn't exist, Fleet Foot is dispelled once you enter combat so any attempt at kiting is impossible, and they don't do enough damage to seriously hurt anything.

The /vrpg/ threads may pop up from time to time but the community here died off. It tried for a week or so to have a longer running thread after the original split but was drowned in a swarm of 24/7 Reanposting until they gave up.

>> No.8486351

>>8486347
>don't do enough damage
That's why they're only used in the early parts of the game.
If only bows can have multiple attacks per round like melee weapons.
>Reanposting
Haha...
I remember there were like 10+ threads (almost 20?) about him.

>> No.8486596

>>8484409
why do you need other people to keep you company in order to play a single player game?

>> No.8486606

>>8486596
Didn't you have friends at school?

>> No.8486647

>>8486290
Thanks for the advice, I feel a little less bad about leaving all those skeletons in there now. It was kinda nagging me that all that xp was just sitting in there but I’m simply not powerful enough to kill them all.
One thing I have a question about, my paladin and archers both have about half the spell points my sorcerer and cleric have. Should I bother trying to teach them magic skills? I imagine magic probably gets very important later in the game

>> No.8486650

The first game really could use a map or better textures. I always get lost.

>> No.8486906

>>8486606
no because i wasn't a n*rmalfag

>> No.8486976

>>8486647
They are basically support casters. For your paladin spirit or body to 4 is fine, but in a default PACS party the Paladin should also consider going up in secondary skills like merchant or disarm first. The big problem with weapon skills for fighting classes is they are all basically useless other than sword and bow to master and armor skills aren't that important until you have a lot of extra skill points. Your archer will be in the same situation, where he can go to expert in air or fire but isn't going to be a very useful caster until later. The sorcerer should be going everything in water exclusively until master (skill 12) and the cleric should be going heavily into body and maybe picking up spirit.

>> No.8486984

>>8486650
The first game is almost unplayable without at least some sort of cartography tool. Check out the pastebin posted >>8486259

The one for MM2 in game isn't great since it doesn't denote things like hidden walls, but it will at least give the basics. MM3 is when the skill is really refined along with the Wizard Eye spell.

>> No.8487008

>>8486596
Why do you post on this combodian messageboard? We all enjoy the banting about old games.

I spend alot of my day working, taking care of my family, and studies that when I have some free time to play vidya, it would be nice to shitpost with other people about it.

>> No.8487368

Who finishes the KKKK challenge?

>> No.8487513

>>8487368
It's not as hard as it sounds honestly. The big issues were:
6: The last room in the tomb of VARN. Can be semi cheesed with bows but that place is savage. Almost everything else is fixed with a gate master and wind master allowing you to heal when needed and get out of almost any situation.
7: Instant kill effects, the blaster guy is obnoxious.
8: Paralyze effects. Getting through the crystal takes a lot of hit and run and the very first corridor can cause problems if you aren't careful. Getting full "of freedom" items makes it a lot easier.

>> No.8487594

>>8481364
>also it’s racist
I’ve never been so compelled to play a game before

>> No.8487643

>>8481620
>non demented, non cannibalistic black kings
They're in the Heroes series

>> No.8487652
File: 60 KB, 508x422, 1593298714913.png [View same] [iqdb] [saucenao] [google]
8487652

>>8485894
>It started in HoMM5 and I blamed the retarded HoMM3 fans who sent death threats to NWC during HoMM3 expansion Armageddon's Blade development.
>They were planning to introduce the Factory faction which is tied to Kastore in MM7.
>I disagree with the removal of the Factory faction, although they should've designed a better Factory.
>The Factory's early design was ugly as fuck.
As time goes on, I'm more certain the Armageddon's Blade devs sent those death threats to themselves

>> No.8487676

>>8485856
Was the new one really so bad? I only played the first new homm and I thought it was a good game. Dwarves campaign was great. Also played a prequel jrpg puzzle/rpg game which was decent enough.

>> No.8487689

>>8487676
nta but after 5 I just didn't/couldn't care anymore. Still play MM about once a year or so, still play HoMM3 and think about playing 4 again some time, but 6 and 7 didn't seem appealing.

>> No.8487745

>>8481364
Your generation is full of pussies crying like women.

>> No.8487826

>>8486976
Whoops, I’ve been going ham on fire for my sorcerer and kind of spreading out between the other three elementals with him. I guess it’s probably still early enough that it’s not too big of a problem, hopefully. If I have to restart my party a 4th time I may just give up for good

>> No.8487857
File: 147 KB, 640x480, thiccsoldiers.jpg [View same] [iqdb] [saucenao] [google]
8487857

>>8485613
Ya, I'm glad someone besides me is giggling like a retard about it.

>> No.8487993

>>8487857
Soldier butt > genie butt

>> No.8488049

For me, in MM6, it's haste + heroism + bless + blasters while holding down S

>> No.8488286

I remember beating this game as a 14 year old, at a time when youtube/speedruns and whatever werent a thing. Iam amazed (and not surprised) full grown zoomer have problems with m&m games.

>> No.8488343

>>8487826
You don't need to restart you will just be a bit behind. Since you have some points in fire, try and pick up meteor shower in Free Haven and farm some experience. Fire does ok in 6, it's just flat out worse than air and water (earth on the other hand is near useless). Once you get water master you have enchant, ranged spell damage, huge melee damage, town portal to any city, and return portaling with Lloyd's Beacon for weeks at a time.

The gimmick that lets spells start doing real damage is a shotgun effect. Normally in games your direct damage spell is your main nuke, but they get resisted and don't scale particularly well. Spells that shoot out "x" shards from the caster will all hit as long as you run into the hitbox of the enemy. This makes the ideal damage spells: Poison Spray, Sparks, Fire Blast, and ultimately Shrapmetal. Since you have to go up in water for TP and LB, and air for Fly (and maybe starburst) you pick up those spells naturally. The only things you miss out on skipping fire are torch light (which expert 4 is fine all game on) and haste which requires lots of recasting (and is replaced with hour of power anyway).

>> No.8488374
File: 45 KB, 686x711, 1615177042909.jpg [View same] [iqdb] [saucenao] [google]
8488374

>>8488049
isn't heroism for melee attacks only?

>> No.8488428

>>8488049
One thing I don't like about MM7 & 8 is you have both diminishing returns and hard caps on your stats. If I've gone to all the trouble of getting 200 strength, then I should feel like I have 200 strength. You also can't get your recovery time any lower than 15, I think.

>> No.8488438

>>8488428
30 for melee weapons, 5 for blasters (was 0 before Greyface patched it), 0 for bows

Stat scaling is really bad in the whole series.

>> No.8489436

>>8488374
Oops i think I meant precision not heroism!

>> No.8489527

>>8489436
Fuck you.

>> No.8490097

>>8488343
Is mind a skill I should worry about at all? Also what about light and dark magic? I think I accidentally gave my cleric mind but I haven’t spent any skill points on it or bought any spells

>> No.8490737

>>8488049
For me, it's triggering the trap in the lair of the wolf 100 times and bowling with rock blast in that huge corridor.

>> No.8490872

>>8490097
Level 1 is always fine for any skill since that just costs gold, but mind isn't essential. It's main benefits are condition cures and you should pick up remove fear, cure paralysis, cure insanity, and maybe telekinesis at some point. The school isn't ever worth going into more than expert 4 even at endgame as the useful spells work fine even at low rank.

Light and especially dark have the best magic in the game, but you don't want to go into it early since you won't have the money to buy the spells or even the spell points to cast most of it. Once you get later in the game you will want to get 1 person up in light for party buff spells and both up in dark.

>> No.8491025

>>8490097
mind magic in mm6 is crap. all you need are the spells to get rid of debuffs like cure insanity, etc. bring it to expert at some point for for QoL, and thats it

>> No.8491045

>>8490097
to the light/dark question you absolurly want those skills on your clerics and sorcs, but like the other anon said they are very expensive so go with the base elemental spells early-mid game as well as the cleric schools.
assuming you have one cleric and one sorc, a good basic strategy is to pump light magic on the sorc and dark magic on the cleric, then put dark on the sorc later and build it up once light is mastered.
be careful about your reputation in order to get light mastery, dont do quests for shitty people like the baa candlebara or sell bones, also the silver cove council quest damages your rep i think. once you get the highest reputation, you can master light, THEN you can do all the shitty things (in fact you have to in order to master dark, which you probably want to)
Don't fuss too much though, even if you fuck up and dont get light mastery. the game gets pretty easy as you go, get access to master water with TP and lloyds, and "get it". MM6 (and MM in general) is not a game of autism or worrying about exactness like wizardry, honestly.

>> No.8491054

>>8488049
For me, its flying next to the dick of Supreme Titans and spamming Shrapmetal

>> No.8491104

>>8487826
>>8488343
All this guy's advice is good, don't bother resetting. As a first run, go ahead and spread your points evenly where it is sensible - meleers like the Knight take utility skills like Repair, Merchant, and casters build their schools. I wouldnt put more than 4 in Earth or Mind since those are least useful, and actually you can master Air with only 4 too. I would put a heavier empasis on building Water first, as TP and Lloyds Beacon are far and away the best spells in the game and eliminate any survivability issues.

Only put 4 in Perception for expert, and don't put anything in Diplomacy. If you fuck up a little, don't worry about it, you will be swimming in points later in the game.

Get a Scholar and Banker for hirelings right away. No need to put points item ID and gold is more important than EXP.

Enjoy the ride, it's a very long game but doesn't require min/maxing at all. I have played more RPGs than I can count and imo there's no game that gives the sense of adventure and progression like MM6. There's no game that quite captures the same feeling of being 4 cucks who can barely kill a goblin to a flying death blob raining destruction on everything and anything.

>> No.8491692

>>8491104
If your goal is money, duper/merchant hirelings work best. Bankers and Factors only apply to gold you pick up in the wild just as piles of gold or dropped by monsters. You can buy and sell for near cost with just expert 4, or at 100% with master and just a duper. This makes enchant item an excellent gold farming skill while boosting your own equipment.

>> No.8492176
File: 1.36 MB, 1234x808, mm8editor.png [View same] [iqdb] [saucenao] [google]
8492176

So, would you guys like a new dungeon crawler done in a similar style to MM6-8? And if you do, what would you like it to do differently?

>> No.8492756

>>8492176
>And if you do, what would you like it to do differently?
"Balanced"/useful magic schools

>> No.8493126
File: 98 KB, 320x320, 1148489-crag_hack.png [View same] [iqdb] [saucenao] [google]
8493126

>>8492756
I'll add broken spells to every magic school, don't worry. I've been learning Unreal Engine to make my own shooter, so I think designing a MM6 game wouldn't be a far cry from that.

>> No.8493348

>>8487652
What's this meme called? Totally forgot.

>> No.8493356

>>8493348
Abby Buttsex Edits in knowyourmeme

>> No.8493360

>>8493356
Thank you!!

>> No.8493997
File: 215 KB, 360x360, LordKilburn.png [View same] [iqdb] [saucenao] [google]
8493997

Lord Kilburn was my favorite hero in HoMM1 & HoMM2.
I was sad when I found he's dead in MM6.

>> No.8494209

>>8493997
Damn who killed him? That stache is based, wanted to grow one like it after playing HoMM as a kid

>> No.8494212

Might and magic probably has some of the ugliest fucking games I've ever played. I enjoy them a ton but fuck man

>> No.8494231

>>8494209
>stache
That and he's a Lord which makes him the best hero.
>who killed him
A werewolf killled him, you are tasked to retrieve his shield in MM6.
I think his shield is guarded by a werewolf.

>> No.8494896
File: 584 KB, 960x800, word of xeen art.png [View same] [iqdb] [saucenao] [google]
8494896

>>8494212
3, 4 and 5 are pretty

>> No.8495026

>>8494231
His shield is in a werewolf camp just outside the city in Blackshire.

>> No.8495157

Guys I’m being filtered again, this time buy the archers in free haven. I swear I saw a shield spell that seemed like it would help deal with them, but I can’t find it now. Any tips? Should I just get my dudes stronger?

>> No.8495168

>>8494896
thats not how the games looked and you know it lol

>> No.8495214

Also, is there anyway to regen magic in a dungeon besides potions or resting? Empty bottles seem to be at a premium, and I’m always running just a little low on food

>> No.8495226

>>8495214
whats wrong with resting?

>> No.8495252

>>8495226
I guess I’m just afraid to use up all my food, afaik the only way to get food is to get it from trees or just finding it

>> No.8495259

>>8495157
You don't need to do it right now but they provide some decent experience. Shield is a spell in air magic and cuts ranged damage taken. The archers tend to group up a lot so use a ranged AoE spell like meteor shower or starburst. Did you fix the temple yet? If you haven't then take the northeast road all the way into the White Cap zone, stay left and run past the enemies to castle stone. The priest promotion quest there will tell you how to fix it.
You can also pick up the prince of thieves quest here.

>> No.8495267

>>8495252
Or buy it at a tavern like you are supposed to. If you are going through 20-30 food in a single dungeon that's a different problem.

>> No.8495753

>>8495168
dude weed lol lmao
kill yourself faggot

>> No.8495771

>>8495753
setth and cope lol
ywnbaw

>> No.8496204

>>8494896
I finished 4 & 5 separately because I had already deleted 4 before I played 5.
Both games were borrowed from my friend.

>> No.8496364

>>8495157
explore everything and do as many dungeons on each map as you can. keep in mind each map has areas that are way beyond your level and will completely buttrape you if you try them (e.g. castle darkmoor). this is a quality game that doesnt do level scaling like some other lesser rpgs that get more press.
if you are getting beat up, go somewhere else. you can always run too.

>> No.8497230
File: 84 KB, 724x407, 1 Lw7IsdSa2eM2JKdsYtHV5g.jpg [View same] [iqdb] [saucenao] [google]
8497230

>> No.8498156

up

>> No.8498630

>>8497230
Almost all of those 150+ tower games end up in resources. It gets a bit boring because you know how it's going to end. 125/350 with low starting tower seems like the most balanced.

>> No.8498681

ARCOMAGE DEEZ NUTZ

>> No.8500458

up

>> No.8502563

bump

>> No.8503585

I really liked most of the people in this thread.
You all seem nice.

>> No.8503628

>>8503585
shame there isn't enough interest in these games to sustain these threads anymore

>> No.8504631

>>8503628
we used to reach the bump limit years ago.
mm posters moved to /vrpg/ while homm posters moved to /vst/.

>> No.8504640

Is it me, or is MM6 much harder than MM7/8? I get myself filtered in Castle Ironfist of all places. I can't really get into this game.
Also - MM6 comes off as more "directionless" then either 7 or 8.

>> No.8504658

>>8504640
if you're getting filtered in some area, it means you're not strong enough to clear it.
do other areas first, level up a bit then come back.
unlike jrpgs, western rpgs are more open and not directed where you go.

>> No.8504660

>>8504640
>is MM6 much harder than MM7/8?
Yes, but also no because it's way less restrictive with spell fuckery if you know what you're doing, whereas 7/8 gate spells behind promotion questions. But 7/8 don't have Alamos, Darkmoor, VARN, etc

>> No.8504679

>>8504658
>do other areas first, level up a bit then come back.
But I have nowhere else to go. I am getting steamrolled by lizard archers and brigands in the Shadow Guild. I've already cleared New Sorpigal and in every other area it's even worse.

>> No.8504698

>>8504679
what's your chars' level?
have you cleared the goblin watch and temple of baa in new sorpigal?
use bows when you're still low levels, see tips >>8486290

>> No.8504709

>>8504698
IIRC 9-10th level? I've cleared out all of the New Sorpigal, Goblin's Watch and Temple of Baa included. I am wearing the best plate armor I can afford and brigands still melt my fighter in three hits.

>> No.8504737

>>8504709
what's your party composition?
teach everyone bow and equip them with bows.
shoot enemies while dodging them.

>> No.8504753

>>8504631
Not much M&M activity on /vrpg/ either.

>> No.8504806

>>8504709
You shoot until things die or you take enough hits to need to heal. If you need to heal you cast healing spells until you run out of mana.
Once you run out of mana go to the temple. There's nothing in the outside of Ironfist that can't be killed easily by bows. The shop has bow qualities that vary. Try and pick up the more expensive ones. In Castle Ironfist there are fountains that increase your speed and accuracy by 10 temporarily by the castle. You shouldn't be having problems killing anything in the whole zone unless you are taking damage from too many at once.

>> No.8504812

>>8504737
>teach everyone bow and equip them with bows.
>shoot enemies while dodging them.
>>8504806
>You shoot until things die or you take enough hits to need to heal.
Do this, don't be afraid of realtime mode

>> No.8504814

>>8503628
I think it's mostly that /vr/ is faster than it used to be. For most of it's life /vr/ was like /diy/ slow where pretty much any thread lasts days. Which allows more people to see it and reply. Now threads on /vr/ die overnight.

>> No.8504861

>>8504812
>don't be afraid of realtime mode
agreed, it's easier to dodge enemies' projectiles if you keep moving.

>> No.8504883

>>8504737
>what's your party composition?
A somewhat weird combo of a Paladin, Archer, Druid and Sorcerer.
And yeah, I know about the bow tactic, but it always comes off as cheesing for me. I was able to get through MM7 and 8 without using it. I guess I am autistic that way, but when the game requires you to cheese by default, I am starting to have problems.

>> No.8504901

>>8504883
it's a common tactic from older mm series.
besides, the ranged damage will get outclassed by melee damage when you're at higher levels.
but it's your choice if you don't like it.
just be prepared to heal your party a lot.
rest and restock the food when needed.

>> No.8504974

>>8504901
Thanks, I will have to try out the bow tactic, see if it works. Sorry for being a whiner.

>> No.8505015

>>8504974
it's your game, i can't dictate you how to play it.
but in my opinion, using bows is not cheesing because the game provides you with that option.
it's not something like exploiting glitches/bugs or doing something unexpected by the game designers.
or grinding levels way too high.
i have a friend who grinded till level 99 (max level) in FF8 training ground (that's like the 2nd dungeon you get).

>> No.8505156

>>8504974
The game at higher levels is begging you to cheese it anyway, i.e. Dragonsand

>> No.8506704

up

>> No.8506894

>>8505156
Really any point after Fly you can just ignore almost all outdoor mechanics.

>> No.8507605

>>8504883
when I replay the game I make little use of bows at any point, I shoot enemies until they're near and then it's buffed melee + point blank spells like Sparks, Fireblast and Shrapmetal.

>> No.8508480

>>8507605
The problem is you need at minimum expert to do any damage and in the early levels even 4 spell points for Poison Spray or Sparks is a lot. If you stack melee classes and cast bless/heroism you can burn through a lot but the casters are pretty useless early for anything but healing without bows.

>> No.8508524

I am considering doing a KKKK run in 6, what weapon spread should I be using (all axes?)

>> No.8508540

>>8508480
early game magic points can easily be replenished with pots, and expert air can be reached before you clear new sorpigal, hell you can burn through horseshoes. I agree that starting magic is mostly jank, but Air magic is your friend.

>> No.8508552

>>8508524
Swords right to master 8. The first promotion is a joke so you can get master really really fast. Axes are notoriously slow and the master quest is a pain. You can do fine with a spear as your main hand weapon at skill 1. Your recovery time will be an issue so when possible consider not wearing chest armor.

>> No.8508619
File: 9 KB, 320x320, 8166812.jpg [View same] [iqdb] [saucenao] [google]
8508619

>play M&M8
>game seems really hard
>keep doing quests and getting XP
>characters still suck shit after 30 hours
>have to abuse pausecombat to get anywhere
>realize all the character developing has been a total waste since you can just hire high level characters from the adventurer's guild who know every spell and are double my current level
>even these high level characters kinda suck but after you buff them with 3-4 insane end game buffs you can steamroll through the game
What a weird game, I don't think I've ever seen such a poorly balanced RPG, you're completely at the mercy of the broken buffs. I did enjoy it though, might want to check out Mandate since people say it's the best of the bunch.

>> No.8508631

>>8508619
Yeah, 8 is probably the worst of the bunch. The mercenary system got rid of or made pointless plenty of fun things from the previous games. IMO, they go in quality in order of release, 6,7,8 best -> great -> okay.

>> No.8508663

>>8508619
The studio was hemorrhaging money from the 3DO console crashing so it got pushed out without full testing. It's pretty imbalanced especially with early dragons and you can see some things in game that were obvious oversights (hammerhands with no unarmed skill). Remove the 2 starting dragons, Cauri, and Blazen and it plays fine if a bit boring towards the end because the dungeons (other than Escaton's Palace) are bland. 6 and 7 were a lot better. As for 9, we don't talk about that. It never existed.

>> No.8508686

>>8508663
What about Might & Magic X - Legacy?

>> No.8508696

>>8508686
Not really might and magic. It's in the Ubi world and doesn't feel or play like anything in the series. MMX is an ok game if you want a tile turn-based dungeon crawler, but it's not worth going out of your way to get.

>> No.8508713

>>8508696
MM3-4-5 (including SoX) are tile turn based dungeon crawlers too.
Don't know about MM1-2 since I never play them, but I suspect they're turn based too.

>> No.8508748

>>8508713
They are which was what they were trying to re-create when they made 10. The biggest difference though is how linear the game is, particularly until around chapter 3. The Might and Magic universe has always been very open, where you could go anywhere you want from a very early point in the game (once you get swimming/pathfinding/mountaineering or MM1-2 with Fly) not to mention using a mirror. In MMX the skill trees are really weird as they try to force you into 1 or two skills because going from 13->14 costs the same as going from 1->2 . It's stuck in the new universe and removes the sci-fi parts. The puzzles can be good at times, but the balance makes it so you need to heal almost every turn due to the imbalance between max health and damage taken.

>> No.8508752

>>8508748
Also forgot to mention the DLC was absolute garbage. Stripping yourself of all equipment and doing a jailbreak with tons of instant game over squares and no invisibility didn't fit at all.

>> No.8508759

>>8508748
>>8508752
I doubt I would play it.
I didn't even have the will to finish MM9, only 1-2 dungeons at the start.
WoX is the best for me.

>> No.8509709
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8509709

>> No.8509747
File: 3.37 MB, 3444x2262, 1627427417122.jpg [View same] [iqdb] [saucenao] [google]
8509747

>>8508663
I believe that 3DO console was long ago in a rear view mirror for the 3DO company by the time of MM8, they did recoup some cash by selling off M2 to Panasonic. It's more that they had a slave driver approach to their studios, running franchises into the ground through annual releases before it became widespread in the next decade. Remember how many Army Men games there were? 3DO just had its corporate brain located entirely inside its sales department.

>> No.8509749
File: 125 KB, 130x598, mm8 elves.png [View same] [iqdb] [saucenao] [google]
8509749

>>8508619
>>8508663
MM8 was the first game I played and I know it isn't the best out of the series, but it's still my favourite. It's actually really easy to break it too, since a lot of promotions are easy to get and give you access to OP magic early on. MM7 was much more of a slowburn in my experience, as you had to get much deeper into the storyline before accessing the more broken spells.

MM8 also has my favourite depiction of dark elves out of any series.

>> No.8510421

>>8508619
>>8508631
Doing a speedrun (less than 5 minutes) in MM3 involve recruiting 2 highest level hirelings (mercenaries).
https://www.youtube.com/watch?v=JqOA-SQW7RM

>> No.8511263

>>8509747
>Playstation 2
>3DO
Pretty ironic.
>slave driver approach to their studios
>corporate brain located entirely inside its sales department
John van Caneghem blamed 3DO for rushing HoMM4.
NWC was closed not long after the release of MM9.

>> No.8511885

>>8511263
They had always been putting speed pressure on NWC, but it started getting bad after MM8 which itself had lots of intended features dropped in development, most notably a druid class. There were plenty of franchises 3DO could handle and survive on, but what really sunk them was the licensing rights for High Heat Baseball. It's stupidly expensive to buy rights for an officially licensed game from a major sports league and baseball simply doesn't sell as much as other sports.
HoMM4 was always under pressure. When it launched with no unit upgrades a lot of people were really surprised as this had been a thing going all the way back to HoMM2. The split building tech tree gimmick was intended, but you can see how much effort they put into the writing of the original campaigns where it was several pages of text every scenario. They never got a chance to present it as anything but a big text dump, and by the time you got to the expansions it was clear they were just a "get it out the door". Once MM9 came around it was quite literally "Ship it this week or we fire everyone Monday" so they sent off the pre-alpha version they had, so they didn't even have time to get a final boss encounter and just stuck a lever in the last room to trigger the endgame.

>> No.8512014
File: 349 KB, 640x480, blaster.png [View same] [iqdb] [saucenao] [google]
8512014

luve me blasters simple as

>> No.8512121

>>8512014
>Using an offhand with a blaster

>> No.8512943

Thanks to everybody in this thread who gave me advice, I’m still hitting brick walls but I actually know how the game works enough now for me to be able to go find something else to do and to keep leveling. The game is much more enjoyable now

>> No.8513898

>>8512943
Take your time, anon.
Monsters, chests and horseshoes respawn after certain time elapsed (don't remember how long)
Your party start young and weak yet they grow older and stronger.

>> No.8514112

>>8482871
Which MM game was this? You can play as a necromancer?

>> No.8514131

>>8514112
MM7.
Sorcerers can be promoted into Wizards.
Wizards can be promoted into Archmages (light magic grandmastery) or Liches (dark magic grandmastery).

>> No.8514148

>>8514112
That's 7. In 8 you can start as a Necromancer (promoted to Lich), in 7 you make an in-game choice that determines whether you go light or dark. The dark path final sorcerer promotion is lich.

>> No.8514156

>>8514131
Awesome thanks for the reply. Can't wait to try it.

>> No.8514916

>>8511885
>baseball
I thought baseball was popular in the US.
Excluding soccer (football) which is the most popular sport video game, what are popular sport video games in the west?
Racing, basket ball, tennis?
>stuck a lever in the last room to trigger the endgame
Great, it seems I didn't miss much for barely playing MM9.
MM, Wizardry and Ultima are considered the Triumvirate of CRPG in 80s-90s, and all of them ended tragically.
Barely played MM9 and never play U9.
At least I still enjoy Wiz 8.

>> No.8515062

>>8514916
Baseball is regionally popular in the northeast, but their median viewer is in their 60s. The sport did not make the jump to TV well so most of those interested were ones that listened to it growing up on the radio or going to them with parents. I could go on a tangent with all the things MLB has done wrong but that's more a >>>/sp/ topic. After American Football (Madden and even NCAA football were huge), sport number 2 is basketball. At the time number 3 was baseball, but the cover of the game they used on the cover was Vladamir Guerrero who played for the Montreal Expos (Canadian). A star to be sure, but not someone that most kids would have had any attachment to.

And no, you didn't miss anything skipping 9. You can see the skeleton of a good game there but the pieces just don't come together.

>> No.8516717

>>8511885
It annoys me that NWC got hamstringed by 3DO so badly. Could you imagine what kind of games they would have made if they had the time and resources? Now the IP is in the hands of Ubisoft and they'll just use it to make shitty mobile games until the end of time.

>> No.8517297

>>8487857
mmm skimpy armor, KINO

>> No.8517325

>>8485818
reminds me of custom girl

>> No.8518134

>>8516717
The original reason JVC sold NWC to 3DO was to get the resources for an MMORPG as he saw the potential of something for might and magic similar to what ended up being Ultima Online. Eventually though 3DO pulled the plug because they decided why fund an online game when they could put out 20 console titles for the same price? 3DO was blind from the very start.

>> No.8518794

>>8478714
WoX=6>8=3>7=X>2>1=SoX>9

>> No.8518807

>>8478714
post women in skimpy armor

>> No.8518810

>>8518794
Interesting, it's not so often that you see 8 ranked above 7

>> No.8518823

>>8518810
I enjoyed 8 more because it had pretty colourful world and the actual journey across it. I didn't use dragons or level 50 characters from quests, I just ran with default gang from lizardmen islands and had a good time with it.
7 had way worse dungeons, very bland maps and almost no unique subquests (like 80% of them were just class promotions).
I know that both games were made on a shoestring budget in year each but 8 came out way better even if they cut out lasers and robots.

>> No.8518850

>>8518823
>cut out lasers and robots
MM series is a mixed of science & fantasy.

>> No.8518868

>>8518850
I know.
I just remember looking through cut/unused content of MM6-8 on Russian fansite and it mentions dummy files for blasters in MM8 so maybe they just cut them out because of time constraints? And also the "final boss" which you don't exactly fight was a robot after all, so I am still getting that science fantasy fix.

>> No.8518880

>>8518868
>final boss
I think he's a Guardian, god-like robots, like Corak and Sheltem in earlier MM series.
They are agents of the Ancients.

>> No.8519340

>>8478714
Anyone knows why that type of women knights enemies in MM6 was called "Magyars"? Is that some obscure /tg/ reference or they are literally Hungarians?

>> No.8520815

>>8518794
WoX>7>6>8>3>2>X>SoX>9>1
Not having an automap makes 1 a real pain to play. You have to keep 2 windows open at all times. The entire style of play is drastically different where graphing out each map is just tedious, the experience farm feels long and needed (2 has one as well but there are several options of where to go), the traps where you lose half your health of all male characters in one city at every chokepoint but without a similar trap for female characters elsewhere, and then finally the fact that if you do import them over to MM2 it only makes an impact for about 15 minutes. Going from Clouds to Darkside makes a significant part of Darkside trivial with endgame equipment and a huge experience lead.

SoX was fine other than those obnoxious "kill every monster in every zone nearby" which locks you out of the town without telling you what specific zones you have to clear out and what's missing. I'm glad I had Lloyd's Beacon to go back to the starter city. That they used this same gimmick again in BOTH of the other cities is just obnoxious.

>> No.8521690

>>8518134
Game studios sold to bigger company became money milking machine and lost their passion.
Microprose, Sierra, Origin, NWC, and many more were like that.

>> No.8522579

Rank the single class party from easiest to hardest.
KKKK PPPP AAAA CCCC SSSS DDDD

>> No.8523225

>>8522579
For 6?
CCCC>DDDD>PPPP>SSSS>AAAA>KKKK

Bows carry quite well early, but no matter how you do it having 4 healers is incredibly useful. Once your Clerics can get Shrapmetal nothing in the game will stop you. Druids and Paladins will have scaling problems toward the late game but you just can't get past how important it is to heal. The elemental spells are skippable with a gate master and a wind master and you don't even need those, but it's a huge quality of life boost. The only thing you lose out on is Lloyd's Beacon. I guess it means you can't abuse the +30 level fountain, but being able to heal through anything makes up for it. You might switch sorcerers and paladins, but the rest seem pretty fixed.

Single class MM7 is drastically different because not all classes can go to master/grandmaster.

>> No.8524590

>>8523225
MM7 single class party ranking please

>> No.8525079

>>8524590
Sorcerers are actually fine in MM7 because alchemy makes up for their problems elsewhere. Alchemy itself is one of the biggest changes in the game, with the importance and difficulty of certain class promotions being the other. You would think that splitting the game up into light and dark paths would matter a lot, but it really doesn't matter for a whole lot aside Paladins and Clerics. Paladins really need the Paralyze and Destroy Undead spells to reach their potential and a horrible first promotion quest. Clerics have easy promotions but can't really deal much damage as you get to midgame. Light path they never get real damage and end up relying on light elementals a bit, and with dark simply getting through the Proving Grounds is a major challenge. You have a few classes that can't learn ID Item or Disarm at all but that's fixable with a scholar and all of the traps can just be tanked or healed with alchemy potions. Archers do fine on anything but their promotion quests which end up dragging them down. Thieves bring basically nothing and don't have the hit points to take hits like the other weak magic classes, monks and knights. Rangers are a hard class to determine what to do with because they don't have any scaling, but even the basic healing early is enough to give them something with the easiest promotion quest in the game. Rangers do fall off late game but remain solid until then, and early game is generally more important because your equipment can carry you later. There can be some argument about where I put Archers and Clerics, but most of the others seem about right.

SSSS>DDDD>MMMM>KKKK>RRRR>AAAA>CCCC>PPPP>TTTT

>> No.8525716

>>8525079
>Paladins really need the Paralyze and Destroy Undead spells to reach their potential and a horrible first promotion quest.
If you can do it on Emerald Isle you can do it by the time you you get the promotion quest, it's not that bad.

>> No.8526167

what is the merge mod?
combine mm6/7/8 into a single game?

>> No.8526336

>>8526167
Yes, I haven't tried it though

>> No.8526596

>>8526167
yes, avoid for now, things are visibly cobbled together and there is no benefit to playing each game separate

>> No.8526787

>>8518850
was

>> No.8527016

>>8526787
>Have this really wacky setting full of robots, aliens and exotic worlds
>Throw that away and make the most generic fantasy setting you possibly can, complete with elemental dragons

>> No.8527431

>>8527016
Ubi only bought M&M for Heroes, which had stayed away fom the sci-fi stuff

>> No.8527923

>>8526167
Yes you can portal across worlds in a certain location in each game. There is a cross game optional quest line but it's not good. They needed to nerf mid game experience because you start massively outleveling things getting experience from all 3 games, or alternatively not going to one of the games until you already have level 60ish and end game equipment and skills. It's worth trying out once, but the games are better standalone because the level curve becomes a joke.

>> No.8528435

>>8526596
>avoid
is it buggy?
>>8527923
>portal across worlds
like WoX?

>> No.8528510

>14 days bump limit
>190 posts
not bad

>> No.8528728

>>8528435
Similar it's not just press spacebar, you have to do something to activate it. You cast Town Portal in a specific location depending on which game you are in and it brings up a menu of which game to switch to. There are also scrolls of "dimension door" which will allow you to portal from anywhere but they are pretty rare. The portal effect will drop you in one of around 6 random locations in that game.

>> No.8528767

>>8520815
>Not having an automap makes 1 a real pain to play. You have to keep 2 windows open at all times.
Just map on actual paper like the developers intended it.

>> No.8529223
File: 202 KB, 560x164, chrome_t4lmGX3cnH.png [View same] [iqdb] [saucenao] [google]
8529223

>>8528435
>buggy?
Depends on your definition. You can likely make it through all three campaigns without much issue, but at the moment there are plenty of things which aren't polished. Item effects and NPC bonuses and etc that aren't fully working because it's janked together. Add that on top of MM7 and MM8 having a fantasy artstyle mixed with the photorealism of MM6 and the unnecessary replacement/mixture of plenty of models makes playing 6 a messy experience. You'll also be able to breeze through two campaigns, as there is no balance done, so you won't actually be playing the games, you'll be trivializing all the gameplay elements at near-max-level. The paperdolls also feel off, for some reason they don't snap like they used to.
I hope they get around to making it one cohesive experience, but I'm not holding my breath.

>> No.8529273

>>8527016
Ubisoft wanted to turn it into their own Warcraft.

>> No.8529531
File: 615 KB, 1256x2063, 91Tbg+GtGRL.jpg [View same] [iqdb] [saucenao] [google]
8529531

>>8527016
>>8527431
Fug. There's just something nice about mixing technology and magic, even Tolkien had some technology critique in LotR...