[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

>> No.8424315

The music in this and UT is too good. System Shock 2 soundtrack gives me similar vibes.

>> No.8424339 [DELETED] 
File: 14 KB, 369x250, haven.jpg [View same] [iqdb] [saucenao] [google]
8424339

The game has so many wow moments, but none of them compare to ascending the Sunspire and reaching Na Pali for the first time

>> No.8424341
File: 14 KB, 369x250, haven.jpg [View same] [iqdb] [saucenao] [google]
8424341

The game has so many wow moments, but none of them compare to ascending the Sunspire and reaching Na Pali for the first time
https://www.youtube.com/watch?v=0adENUcJYos

>> No.8424348

>>8424287
I've been meaning to play this for ages and I think this has finally pushed me over the edge. Hopefully I don't run into any issue with windows 10's high DPI scaling, it's been a fucking pain with other retro games lately.

>> No.8424354

Why are the Skaarj so oppressive?

>> No.8424459

>>8424341
I wasn't impressed.

>> No.8424467

>>8424459
That's too bad. What was your favorite moment?

>> No.8424515

>>8424467
Uninstalling.

>> No.8424518

>>8424287
>still waiting for Firestorm
https://www.youtube.com/watch?v=54pnQHXukWY

>> No.8424527

>>8424515
My favorite moment is seeing you filtered so hard by Unreal of all things

>> No.8424532

>>8424467
I can't remember. I suppose escaping the Riker wasn't bad.
I think return to na pali is a more solid experience than base unreal.

>> No.8424536

>>8424515
You are a very interesting person.

>> No.8424540

>>8424532
>I think return to na pali is a more solid experience than base unreal.
That's a very controversial opinion, but I respect it.

>> No.8424780

>>8424532
This statement demands an explanation

>> No.8424786

>>8424780
OG felt like it had more padding whereas return is more streamlined.

>> No.8424848

>>8424786
What padding? I know it's a long game (38 levels), but every level is creative and unique.

>> No.8426467

>>8424518
How long has this been vaporware?

>> No.8426807

>>8426467
Ever since Turboman decided to make the whole mappack 227-only instead of U1/UT compatible.

>> No.8428746

https://www.moddb.com/mods/the-descent-an-unreal-singleplayer-collaborative-adventure

A new mod is out. Something that's not common in the community these days.

>> No.8428836

>>8424518
Are there any fan made expansions for Unreal? The mapping scene seems dead compared to Doom or even Quake.

>> No.8428851
File: 183 KB, 1280x1024, ONP.jpg [View same] [iqdb] [saucenao] [google]
8428851

>>8428836
Quite a lot.
>Operation: Na Pali
>Xidia Gold
>Project Zephon
>Deja Vu: Gryphon Revisited
>Seven Bullets
>Project Xenome

The first one was my first Unreal SP experience outside of the first game and those 16 years ago I was amazed with the number of playable levels (on par with the OG game) and their quality - take a look at the screenshot, it still holds up pretty well. However, after all the years I don't think cutscenes fit the game as well as the "so bad it's good" voice acting of a idiot protagonist. The ONP Guy sounds like a douchebag and spews 1337 lingo every now and then in his one-liners while he's on a failed rescue operation on a deadly, alien world. I remember losing my shit when he yelled "Oh my God, I'd BETTER GET THE HELL OUT OF HEEEEREEE!!" while on a collapsing elevator, so funny.

>The mapping scene seems dead
I remember back in 2007-2009 that many big projects were under way, but after 2010 the scene went more and more silent with each year. It's weird considering all Unreal games were shipped with a robust editor that can be used not only to make maps, but whole games based on the engine.

>> No.8428856
File: 372 KB, 1024x768, XenomeInterloper-Skaarj2.jpg [View same] [iqdb] [saucenao] [google]
8428856

>>8428851
Also here's a screenshot from Xenome: Interloper. The Skaarj environments by the end of the mappack are H U M O N G U O U S and I'd argue they look better than any other map with the Skaarj theme, official ones included.

>> No.8428858
File: 397 KB, 1024x768, XenomeInterloper-Skybox.jpg [View same] [iqdb] [saucenao] [google]
8428858

>>8428856
And a marvelous skybox from the same pack.

>> No.8428915

>>8428746
>not common
understatement

>> No.8428918

>>8428851
Operation na pali is great. Almost as good as base unreal. Deja is a good action map pack too with just the right amount of exploration.

>> No.8429062

>>8428851
Oh my. Thanks anon, looks neat indeed! What will you recommend to start with?

>> No.8429076

I got back into it through Evolution. The ‘key to dodge’ button spoils me. I need to look into if it replaces or updates any of the textures, I’m going through some places unsure if I should be impressed with what they pulled off in 98 or if it’s modded.

>> No.8429085

>>8429062
Same as I did - ONP, then I'd go with Xidia and Seven Bullets, which are more serious in nature, but brutally, almost unfairly hard.

>> No.8429575

>>8428851
I tried to get Operation: Na Pali to work but I kept getting errors. Its a mod for UT99 right and not Gold? I'm new to playing Unreal mods.

>> No.8429581 [DELETED] 

>>8429085
It's for UT'99, and you gotta get OldSkool Amp'd if you want to play SP stuff.

>> No.8429589

i like old build fpses, is it worth playing this one?

>> No.8429591

>>8429575
It's for UT'99, and you gotta get OldSkool Amp'd if you want to play SP stuff.

>> No.8429595

>>8429591
>OldSkool Amp'd
Okay I'll try that when I'm home. Thanks anon.

>> No.8429606

>>8429595
It should have been included with ONP.

>> No.8429620

>>8429589
I prefer UT2004 but yes, I think you'll enjoy any of the Unreal games you try. Even the Dreamcast port of UT is fun, and without a mouse too.

>> No.8429736

>>8429620
Speaking of 2k4, I hate the art direction that feels disconnected from U1/UT'99. Also why didn't Epic continue to hire Alexander Brandon and Michiel Van Den Bos to do music for subsequent entries is beyond me.

>> No.8429810

>>8429589
It's a different kind of 3D shooter than Build games, so I can't really recommend it based on that.
Unreal is worth trying out at the very least though. Both the first game and UT series, which is fun even against bots.
I'll also add that as posters above discussed Operation: Na Pali is something to keep in mind too.

>> No.8429831
File: 271 KB, 1496x559, unreal.png [View same] [iqdb] [saucenao] [google]
8429831

Software mode master race.

>> No.8429838
File: 2.68 MB, 640x360, ascended.webm [View same] [iqdb] [saucenao] [google]
8429838

>>8424341
SOVL

>> No.8429847
File: 1.31 MB, 1024x768, snap024.png [View same] [iqdb] [saucenao] [google]
8429847

>>8429831
Software rendering in the late 90s was poop tier.

>> No.8429871

>>8429736
Unreal was a game born out of the demoscene. By the time Unreal and Epic were taking off, Tim Sweeney had moved beyond, establishing itself as a big name we now all know for its impressive Matrix technology.

The demoscene kind of has an aversion to commercialization.

>> No.8429875

>>8429831
>tim sweeney
nooooo i love steam will never touch this gaben is my lord

>> No.8429893

>>8429847
3D acceleration in the late 90s was poop tier.

https://youtu.be/lmmSBFVeF3I

>> No.8429897

>>8424287
I played it in coop and it's beatiful

>> No.8429898
File: 187 KB, 512x384, buttsecks imminent.png [View same] [iqdb] [saucenao] [google]
8429898

>>8429893
Pentium 200MMX with a Voodoo 1 4MB is almost playable. P200MMX software is absolutely unplayable and looks like total ass.

>> No.8429903

Never forget what Fortnite took from you
https://www.youtube.com/watch?v=qxa-aYuBzvo

>> No.8429909

>>8429898
Cope.
https://youtu.be/3qgrS1YiUe0

>> No.8429920
File: 165 KB, 512x384, predator shoots lensflares at you.png [View same] [iqdb] [saucenao] [google]
8429920

>>8429909
Nah you cope with your modern day hipsterism of pretending software rendering was good.

>> No.8429952

>>8429920
The stockholm syndrome is real.

https://youtu.be/HymP5Tz1kfI

Not even a Pentium 3 can save it.

>> No.8429954

>>8429952
>what is a GPU bottleneck
Try it with a Voodoo 2.

>> No.8429960
File: 27 KB, 300x240, goalposts.jpg [View same] [iqdb] [saucenao] [google]
8429960

>>8429954
Try it with a Pentium 2 :^)

>> No.8429963

>>8429960
Then you've have the same ugly software rendering but at a higher framerate.
https://www.youtube.com/watch?v=gIhfaJKJKy4

>> No.8429981

>>8429963
>Ugly

At least it has true color, unlike 3dfx's dithered 16-bit poop that lasted even into 1999 with the Voodoo 3.
Not helping is the terrible default gamma that makes half of all videos washed out.
And even then, what good are nice visuals if the game runs like absolute dogshit. It's not a fun experience on an original Voodoo.

>> No.8429992

>>8429981
>It's not a fun experience on an original Voodoo
Or a Pentium 1. The game was clearly made for a P2+Voodoo 2. Especially once they added multitexturing.

>> No.8430007

>>8429992
>Once they added
Oh yeah, it didn't even properly support the Voodoo 2 at launch, which just goes to show what kind of hardware they actually targeted.
>Or a Pentium 1
It's supposedly even "playable" on a non-MMX Pentium, at the cost of everything that gives its software mode an edge.
Judging by what I have seen, its performance is comparable to that of the Voodoo, but software rendering has the hidden advantage of lower potential latency at a given frametime, which is really what matters in terms of playability.

>> No.8430013

>>8430007
Even without multitexturing support the performance and graphical quality increase is massive compared to software rendering.

>> No.8430042

>>8430013
The lack of multitexturing would just have added an even higher driver overhead, which the game suffered from, because it did a lot of software-driven rendering tasks in the background. The fact that you need to combine it with a Pentium 2 kind of defeats the purpose of acceleration in the first place.
Don't make me pull up the Unreal Tournament charts. Those framerate numbers are dismal.

>> No.8430050

>>8430042
>The fact that you need to combine it with a Pentium 2 kind of defeats the purpose of acceleration in the first place.
Compare the performance of the Voodoo 1 to other 3D accelerators released around the same time. It was outdated by the time Unreal came out but it worked well for games closer to its release.

>> No.8430060

>>8430050
>It was outdated by the time Unreal came out but it worked well for games closer to its release.

That can be attributed to its drivers. Other accelerators only had an edge with powerful CPU's. Voodoo was pretty much the best option at the time for assisting with a slow CPU (i.e. Pentium MMX). This is just a testament to how much of a shitshow acceleration was in the late 90's. Thank God for hardware T&L.

>> No.8430139

>>8424287
for me, its dusk horizon
https://www.youtube.com/watch?v=glnpnifV4Fk

>> No.8430209
File: 2.68 MB, 1280x480, HalfLifeWater.webm [View same] [iqdb] [saucenao] [google]
8430209

>>8429831
Unreal is built for 3DFX chads. Half-Life on the other hand.

>> No.8430221

>>8429595
If you can't do it on your own, try searching for the .umod version instead of zip. umod are basically installers the game engine unpacks for you in all the right places, it's fool proof.

>> No.8430236

>>8430209
call me crazy, but I think the software render does better water.

>> No.8430272
File: 14 KB, 410x269, Capture.png [View same] [iqdb] [saucenao] [google]
8430272

>>8429606
>>8430221
Alright I tried double clicking on the .umod for the oldskool amp'd but I'm getting an error like when trying to just install ONP. I just reinstalled UT99 on Steam but no luck. What am I doing wrong? I noticed it said I need more space on my hard disk but I have 100GB free.

>> No.8430273

>>8430139
I'm partial to Chizra myself
https://www.youtube.com/watch?v=2zQ_Pjep4g0

>> No.8430274

>>8424287
I think it is pretty unreal that this shitty game spawned a massive company

>> No.8430285

This was the only track in Unreal composed by Andrew Sega, and you can tell. Banger!
https://www.youtube.com/watch?v=ZiTX4dchAnQ

>> No.8430295

>>8430272
I assume you're using windows 10, it changed so many things I wouldn't be surprised it fucked with malloc. Try launching it with compatibility mode.

>> No.8430298

>>8430295
Win7 actually. I'll try compatibility mode. Win98 mode?

>> No.8430303

>>8430274
It wasn't their first game my little zoom zoom.

>> No.8430305

You're not posting the best track:
https://www.youtube.com/watch?v=TW1lQETL56Y

>> No.8430308

>>8430298
sure what the hell, can't hurt to try.

>> No.8430314

>>8430305
It's the last track that OP posted

>> No.8430334
File: 24 KB, 530x436, Capture.png [View same] [iqdb] [saucenao] [google]
8430334

>>8430308
No dice there but I finally got the installer up via the command prompt thanks to the steam forums.

>> No.8430398

>>8430303
Where did I say it was their first game you retarded nigger? They didn't become massive until the unreal engine started being licensed out

>> No.8430403

>>8430398
They used to be called mega games though.

>> No.8430410

>>8430303
pre unreal - epicmegaganes
post unreal - epic games
so yes, unreal did start it all

>> No.8430412

>only used for a 30 second cutscene
fucking why?
https://www.youtube.com/watch?v=WtjNUQ3-XNY

>> No.8430549

>>8429838
>looking down
why is this giving me anxiety? games that look infinitely better don't do this to me

>> No.8430563

>>8430549
It's called 'soul overload'

>> No.8430597
File: 675 KB, 303x282, oh you.gif [View same] [iqdb] [saucenao] [google]
8430597

>>8430563

>> No.8431190

God i want to do another Unreal Gold

>> No.8431425

>>8430209
i want to drink the software renderer water

>> No.8431487

>>8430273
for me it's
https://www.youtube.com/watch?v=K9AC2jKjbNg

>> No.8431598

>>8431425
Not the opengl sludge?

>> No.8431752

>>8431598
software water just looks way better

>> No.8432409
File: 308 KB, 640x400, Shot0000.png [View same] [iqdb] [saucenao] [google]
8432409

>>8429893
>>8429898
>>8429909
>>8429920
>>8429952
>>8429954
>>8429960
>>8429963
>>8429981
>>8429992
>>8430007
>>8430013
>>8430042
>>8430050
>>8430060
>>8430209
>>8431598
>>8431752
God dammit you insufferable assburgers, 3/4 of this thread is sperging about renderers like anybody gives a shit. Personally for me the Software Renderer was the only way to play the game when I had a shitty PC. The translucency is fucked up by default and you can see meshes through translucent and masked surfaces but it was still looking good. Pic related - my oldest surviving screenshot taken in 2006.

>>8429871
>The demoscene kind of has an aversion to commercialization.
Yet these guys made the soundtrack not only for Unreal, but other commercial titles. Hell, even Skaven of Future Crew wrote a track for UT'99 despite FC not being interested in doing work for Epic in pre-Unreal days.

>>8429838
That's not soul, that's taste of soul before you experience the most soulful levels in the game.

>> No.8432416

>>8428836
https://unrealarchives.com/unreal-sp-campaigns-by-user-ratings/

>> No.8432437

>>8430274
I think that Unreal was a great game

>> No.8434437

Foregone Destruction bump
https://www.youtube.com/watch?v=eEcPakW42JU

>> No.8434480

I always preferred the UT soundtrack over Unreal's

>> No.8434492

>>8434480
I think they both have stellar OSTs but I can see where one would prefer UT as Unreal has more ambient type tracks.

>> No.8435040

>>8434480
Comparing a pineapple with a pumpkin

>> No.8436545

>>8430209
So close to being perfect, but that 16-bit color kills it.

It's not even faster than 24-bit when using MMX.