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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 18 KB, 256x224, smv nv title.png [View same] [iqdb] [saucenao] [google]
8413347 No.8413347 [Reply] [Original]

Hello, /vr/. I am NOT the organizer for /v/'s latest Super Mario World collab hack. Our current baserom includes the Cancer Lord fight and various bugfixes and level adjustments. The organizer plans to release a new baserom with the Sneedzoid and Snacks fights ready for us to test, as well as implementing the long overdue gimmick for Bowser's Castle. There isn't that much left for us to do besides wait for his updates and continue playtesting, as we're still finding issues in the current build. You can use this thread and the testing doc to record whatever issues you find, and discuss the few works in progress remaining.

Testing doc: https://docs.google.com/document/d/1H0tJjawRCsJGr4Q93LcXGcOXSvEFqHDEpT9trMnQL7o/edit

Email the organizer at vhack2020@gmail.com

BASE(D)ROM:
https://mega.nz/file/fpdAhboD#rOGhLuZaWPjHs8VcenAwWOOGsd2VWdydgv0KhVpbxEA

Download links for Super Mario /v/orld and Super Mario /v/orld 2
http://longc.at/vhacks.html
https://mega.nz/file/T4hkwAhA#SKAqXkkEp5XnBnRtS_yVV1wlqbY_7cjRGfCvVlfd2bs

Previous thread: >>8358516

>> No.8413352
File: 235 KB, 181x179, catdance.gif [View same] [iqdb] [saucenao] [google]
8413352

If anyone still wants to port Southern Cross, I just made some tweaks to my MIDI from a couple of threads back.

https://voca.ro/12SuHaQXRGQ5
https://files.catbox.moe/cbj15i.zip

>> No.8413375

>>8413347
Nice vaporware thread you got here. Shit or get off the pot.

>> No.8413426 [SPOILER] 
File: 642 KB, 1667x1292, 1639331527067.png [View same] [iqdb] [saucenao] [google]
8413426

What other bosses was there again, Did I miss any?
I'm revamping the cover. Going to make it themed on 4chan City/The game title screen

>> No.8413495

>>8413426
>What other bosses was there again, Did I miss any?
I can't think of any besides what's on that list. If you want other characters, consider the treasure chest from Tricky Treasure, the Fishing Boos, Agni/LIVE face, Yotsuba, Mr. Krabs, Lanky Kong, Bender, and /qst/-tan.
>Going to make it themed on 4chan City/The game title screen
Soul.
>>8413375
>Waaaah I entered a thread I don't like!
Seethe.

>> No.8413514 [SPOILER] 
File: 13 KB, 715x386, 1639333387319.png [View same] [iqdb] [saucenao] [google]
8413514

>>8413426
Castle 2 boss and CONCEPTION (?) boss, maybe?

>> No.8413891
File: 7 KB, 72x168, 1601845428782.gif [View same] [iqdb] [saucenao] [google]
8413891

>> No.8413893

considering how long this is taking to come out and how it's looking on previews, this shit better be Brutal Mario-tier

>> No.8413969

>>8413893
Was Brutal Mario ever finished?

>> No.8414174

Gettin a little pessimistic about the release date of the hack. I feel like it'll still release but how many months of OP having IRL issues before that happens?

I don't think theres a lot any of us can do either. Its basically just implementing sent-in fixes and custom bosses at this point iirc. I don't think theres non-boss ASM or level design left.

>> No.8414182
File: 35 KB, 583x439, skelegun.jpg [View same] [iqdb] [saucenao] [google]
8414182

>>8414174
have faith. it will release soon. i can feel it.

>> No.8414196
File: 9 KB, 338x339, 0043_-_XGL7Ex6.png [View same] [iqdb] [saucenao] [google]
8414196

>>8414174
Art anon here. Can admit i'm fatigued as fuck from this hack. It was fun and all those who contributed are cool af, but I admit its lingered too long.
I keep looking at the cover and working on it only to scrap my progress because i'm not happy with it. I know a cover isn't needed for the hack but I want to at least try.

>> No.8414209
File: 2.59 MB, 540x300, worried laughter.gif [View same] [iqdb] [saucenao] [google]
8414209

>>8414196
>scrap my progress
please release the WIPs when you finish the cover. You didn't delete them, did you?

>> No.8414220

every major project is delayed and full of bugs, quit bitching.

>> No.8414221

>>8414209
Don't worry its nothing much, its pretty much a case of "what if I draw [x] character in [y] pose. Nevermind it looks like fucking ass.

>> No.8414254
File: 5 KB, 229x221, comf.jpg [View same] [iqdb] [saucenao] [google]
8414254

>>8414220
this anon gets it, compared to last hack there's by my guesstimate there's at least anywhere from 50% more to 100% more "content". By "content" I don't mean just levels or exits, I also mean sheer amount of "stuff". And this is nothing against the new organizer but the previous organizer was in-fucking-human.

>> No.8414267

>>8414174
I'm a little pessimistic too but because I don't want to deal with negative nonsense like >8413375 and what happened at [s4s]
but I got a lot of energy to do something now compare to month past. it's just idk what projects is there for me to do here, that I might as well add new levels and edited certain levels secretly to see how I can make it fun.
I might as well try asking /po/ about making super OC contents to help anticipate this game. Paper Moot, lmao
I'm going to ask OP what's up, I still haven't seen his reply.

>> No.8414295
File: 1.86 MB, 2448x3264, 1549530874588.jpg [View same] [iqdb] [saucenao] [google]
8414295

>>8414267
>paper moot
Paper Yotsuba!

>> No.8414630

>>8414267
keep your chin up!! and it is a shame about those things, but it'll surely get done. i'm rooting for you guys!

>> No.8414974
File: 4 KB, 256x224, file.png [View same] [iqdb] [saucenao] [google]
8414974

>>8414267
The main thing we should do is keep playtesting to report glitches and issues. I'm not very sure if there's art to make or improve on besides the cover art that that anon is working on, but there was this new explosion graphic last thread that I hope gets in.
>>8414254
Yeah, there's much more bonus content in this hack, as well as more levels and ASM gimmicks, so it's good we have more time to test it.

>> No.8415023

>>8414974
Yea you're right. But for some reason OP hasn't respond to me much for strange reasons. Idk if he got problem with me because of being too chatterbox or some stuff.
BTW, I'm that anon who deleted the comment before Mario confused. I rather not say when

>> No.8415027

>>8415023
I mean me being chatterbox

>> No.8415038

>>8415023
OP responded in the last thread about being sick all month from moving for a third time this year. He's probably just recovering

>> No.8415167

>>8414267
>but I got a lot of energy to do something now compare to month past. it's just idk what projects is there for me to do here
I've got ideas for you regarding a certain boss fight, if you're interested.

>> No.8415210

>>8415167
I wish I learn how to code, but I’m willing to hear it!

>> No.8415289
File: 45 KB, 214x214, 1632284257026.png [View same] [iqdb] [saucenao] [google]
8415289

>>8415210
alright, I've been trying not to frighten anyone away with autism, so I haven't been bringing this up as often. but since you asked: I'm the anon who pitched the concept for the virgin wizard boss fight. the programmer anon did a great job for the most part, intuitively getting it right and realizing my vision. it's pretty good as it stands, but I want to perfect it.

There are 3 issues, probably 2 remaining:
1. give him unique spritework, which I think is already done, pic related.
2. he needs a condition added so that he requires two vertical tiles above any surface in order to spawn. Currently he can spawn inside of blocks, which interfere with or block his shots.
3. I think an extra increment should be added to the increase of difficulty, which is too sudden and jarring. after 2/5 hits, his shots should be ~2x speed, with fast shots coming in at 3/5 hits. It would also be cool if shell reflect were set to normal speed at 2/5, then fast at 3/5 (apparently, shell reflect usually returns normal shells fast, and vice-versa, so you'd have to invert). if that's too difficult, I'd settle for just starting fast shell reflect at the third hit or 3/5.

>> No.8415304
File: 70 KB, 818x800, A337B69D-13E7-4239-93E2-D6CFE7C31668.png [View same] [iqdb] [saucenao] [google]
8415304

>>8415289
I have almost zero knowledge of how 6502 Assembly code works atm, and it’s hard for me to learn program unless it’s fun. So you’re barking up the wrong F.O.E. But.
I know I said before I’m willing to help out in anyway I can, but help me help ya. and considering if this thread topic becomes stealth ROMHack Help thread, I’d gotta provide so many drawings to avoid pissing off anons.

>> No.8415305

>>8415304
So, I can’t help ya if Idk coding atm. Sorry. But I’m willing to try anything if you’re willing to teach me anyway

>> No.8415321

>>8415304
I see, well it was worth a shot. that's the thing, I don't know coding either, I'm not even experienced with Lunar Magic, although I may dive into it to act on some of my simpler suggestions. thanks anyway.
art is always welcome, I'm sure someone else will find a task for you.

>> No.8415401 [SPOILER] 
File: 245 KB, 2048x1426, 1639380432359.jpg [View same] [iqdb] [saucenao] [google]
8415401

>>8415321

>> No.8415565

>>8415401
word

>> No.8415908

>>8415023
I haven't received an e-mail in months and another anon complained about it too. Just be patient, he's probably very busy.

>> No.8416224

>>8413969
No, and it'll never be as carol is married now

>> No.8417578
File: 337 KB, 420x420, 1599768565195.gif [View same] [iqdb] [saucenao] [google]
8417578

We are sleeping today
WAKE UP

>> No.8417620

>>8415289
I don't think I shared that sprite in one of the threads, though I did send it to OP. He's no doubt very busy, but I'll leave the graphics file here for anyone who wants to insert it into their own baserom.
https://files.catbox.moe/1y6zbi.zip

>> No.8417673

>>8417620
good stuff, thanks

>> No.8418064

>>8415304
>>8415401
is there a ref sheet/whatever of ayamari

>> No.8418656
File: 393 KB, 546x441, STAY AWAKE.png [View same] [iqdb] [saucenao] [google]
8418656

STAY AWAKE
STAY AWAKE
STAAAAAAY AWAAAAAKE

>> No.8418660
File: 44 KB, 422x584, file.png [View same] [iqdb] [saucenao] [google]
8418660

>>8418064
There's no reference sheet for her atm, and this is the closest one I could think of? Unless you know her origin story about how she should appear in dress

>> No.8418748

>>8418660
la coneja starey

>> No.8419337
File: 359 KB, 450x773, moot mexicats.jpg [View same] [iqdb] [saucenao] [google]
8419337

>> No.8420028

>>8419337
that's a classic

>> No.8420587

never ever

>> No.8420619
File: 226 KB, 496x525, lankyyou.png [View same] [iqdb] [saucenao] [google]
8420619

>>8420587
YOU

>> No.8420635

HAVE

>> No.8420637

NO

>> No.8420801

KONG

>> No.8421131

>>8413352
This is very nice. I wonder if there are any port anons still around who can take on such an ambitious port...

>> No.8421151
File: 7 KB, 256x224, SMv2 2002.png [View same] [iqdb] [saucenao] [google]
8421151

I for one am glad it's taking so long because it's giving me plenty of time to finish my /v/orld 2 replay
side note, i left the /v/orld 2 overworld themes on in the background today and this is probably the first time i've fully listened to them, they're great tunes.

>> No.8421749
File: 64 KB, 1601x690, file.png [View same] [iqdb] [saucenao] [google]
8421749

In Cancer Lord battle ROM, I found misplaced tiles in the near end of Haimari Tower that locks me out of next level.

>> No.8422369

for the first time, I delved into Lunar Magic. I'm still learning, but I can already see that this is a very intuitive tool to work with. part of my hesitancy is because I didn't want to spoil anything, and wanted to approach playtesting strictly as an end-user. but I'm far enough in now, and besides, I'll have to use this anyway to make Bender's Big Score beatable and access the rest of Special Zone.
aside from that, I have a number of ideas for small fixes and adjustments for various levels, and was thinking of doing them myself. how would I do it? just send organizanon the edited ROM with a changelog?

>> No.8422382 [SPOILER] 
File: 58 KB, 633x365, 1639544583072.png [View same] [iqdb] [saucenao] [google]
8422382

>>8422369
Based!
I suggest you upload it in catbox dot moe and send link here instead so we can have a look and discuss to see if it's better as you're experimenting with Anon's levels. We don't want more bugs in the game though

>> No.8422435 [SPOILER] 
File: 589 KB, 3500x2500, 1639545809621.png [View same] [iqdb] [saucenao] [google]
8422435

>>8414267
>I might as well try asking /po/ about making super OC contents to help anticipate this game. Paper Moot, lmao
Just a concept art atm

>> No.8422439

>>8422369
It's super easy. Instead of sending the ROM, send the individual levels. Click on File in the top left and save level to file, so he can instantly and easily see the changes. That's how that other batch of level fixes did it. That one fixed some severe problems like how you can swim in the ground in Deep Sea Thread, though that wasn't implemented in this current build. OP is busy and will also need to review the changes.

>> No.8422445

>>8422439
Put all of them in a zip folder, of course.

>> No.8422465

>>8422382
>>8422435
Cute!

>> No.8422471
File: 360 KB, 410x448, cookin.gif [View same] [iqdb] [saucenao] [google]
8422471

>>8422435
>>8422382
This, except with Moot or Yotsuba. If you're interested I can upload the instructions of 1 of the dolls, and god willing you could reverse engineer it.

https://www.cermrnl.com/gallery-1?pgid=jqtag79j-88afb999-572a-4db0-abad-468c9449f028

>> No.8422501

>>8422382
good idea, thanks. and of course, I don't want to create more problems than I solve, that's why I'd test it myself first (within reason).
btw, what's the level # for the final room of Bender's Big Score that time-kills you? I'm thinking 6e, but I'm unsure.

>>8422439
that definitely helps, will do

>> No.8422509
File: 7 KB, 640x640, E50218A0-4818-48A1-8606-6E2EA9CDFBF8.png [View same] [iqdb] [saucenao] [google]
8422509

>>8422471
>and god willing you could reverse engineer it.
>reverse engineer papers
…Sure?

>> No.8422514

>>8422501
I'm not sure. Remember that you can flip through the levels with the page up and page down keys, instead of just manually typing in the level IDs.

>> No.8422532
File: 34 KB, 842x356, file.png [View same] [iqdb] [saucenao] [google]
8422532

>>8422509
The idea would be I upload the pdf of the instructions that detail nicely how these parts fit together and are assembled, and the jpg of the parts themselves. Then you could convert the cute rabbit into a cute moot.

I only have this one model a kind soul uploaded on /po/, the author unfortunately has a bad case of having japanese autism so he closed down his shop where people could purchase the designs and instructions, simply because people were sharing them. I wanted to buy and assemble them, but yeah. I've been assembling this one, and learning its inner machinations. Eventually I want to reverse engineer it myself to make cute dolls of my own design, but currently I lack artistic skill.

Thought it would be cool to have a paper actionable moot doll. Just an idea. If you want the design just let me know.

>> No.8422541

>>8422532
Sure? I guess I could try

>> No.8422556

>>8422514
more very useful knowledge for my quest, ty

>> No.8422558
File: 433 KB, 563x561, wizzy activated fixed.png [View same] [iqdb] [saucenao] [google]
8422558

>>8422541

https://files.catbox.moe/4c7m4x.png
https://files.catbox.moe/10gr5a.pdf

If you do give it a good college try then good luck, but no pressure. It'd be quite the endeavor.

>> No.8422559
File: 1011 KB, 4677x3307, Pattern paper.png [View same] [iqdb] [saucenao] [google]
8422559

>>8422558
>file not found!
wad da fuggg :DDDD

>> No.8422561
File: 91 KB, 1500x1498, A1CCE27F-ABC0-4BF8-96C4-4B6963857D56.jpg [View same] [iqdb] [saucenao] [google]
8422561

>>8422559
>:DDDD

>> No.8422564
File: 23 KB, 328x350, 1616900377692.jpg [View same] [iqdb] [saucenao] [google]
8422564

>>8422561
that takes me back

>> No.8422570

>>8422558
Holy fuck I understand how they did it, yet so beautiful but very simple. Just a tape and wire? I might do it with 1 sentence condition: help me help you. https://www.youtube.com/watch?v=lQnO0-1TfMQ

>> No.8422589
File: 119 KB, 500x600, 1425869503052.jpg [View same] [iqdb] [saucenao] [google]
8422589

>>8422570
hey, if you can draw it i can offer you my experience with papercraft. I got all the tools here, and i'd love to help any way I can.

>> No.8422601
File: 1.02 MB, 803x518, file.png [View same] [iqdb] [saucenao] [google]
8422601

>>8422589
addendum: tomorrow I go to home depot and attain some wire, and will kick this project into high gear. I expect to have this assembled before sunday.

>> No.8422615 [SPOILER] 
File: 234 KB, 1917x1535, 1639551212537.jpg [View same] [iqdb] [saucenao] [google]
8422615

>>8422601

>> No.8422943

kino papercraft arc

>> No.8423138

>>8422501
You can press F1 to show which sublevel a particular exit will take you to.
To find out the main level number (without consulting the testing doc) you can open the overworld editor (castle button), select the ghost house button and hover over the level on the overworld, which will display the level number in the bottom left (L:12D for Bender's Big Score).

>> No.8423226

>>8423138
You can also click View and check Show Level Numbers.

>> No.8423263

>>8423226
Oh yeah, that's true. Which is also F1 for short, so that's quite convenient

>> No.8423629

We're really out of ideias by now, aren't we?

>> No.8423646

>>8423629
We could try add few more simple levels against OP’s wishes, but I don’t want more burn out

>> No.8423661

>>8423646
>Lets add levels against OP's wishes
We legit don't have any more level slots.

>> No.8423783

>>8423629
I still have ideas, but all we can do now is wait for OP's and cover art anon's updates. I would rather not add levels at this point, but maybe we should finally create those overworld sprites, an idea that seemingly got abandoned. The Southern Cross MIDI is also right up there in the first post if anybody wants to take it on.
>>8423661
We do. We still have an assload of TEST rooms.

>> No.8423790

>>8423783
>We do. We still have an assload of TEST rooms.
levels 0x01 thru 0x024 and 0x101 through 0x13B are the only valid overworld levels by default (0/100 can be used if the bonus game is disabled, potentially, but I'm unsure of any side effects). Any more than that would require using a patch that makes a lot of changes and would certainly delay the hack even further, unlikely that op would even consider it

>> No.8423796

>>8423783
>We do. We still have an assload of TEST rooms.
Yet another fucking idiot who thinks he knows more than everyone else. Just shut the fuck up.

>> No.8423848

>>8423796
no u

>> No.8424808
File: 1.77 MB, 857x713, bird.gif [View same] [iqdb] [saucenao] [google]
8424808

>>8423783
>overworld sprites
That sounds like fun. How about this? It's Pidgeotto.

>> No.8424823

>>8424808
Eh, the vanilla overworld is charming on its own way, I doubt we'll come up with something good enough. The pidgeotto looks p nice, but I think it's a bit random.

>> No.8424832

>>8424823
We can just say that it's Bird Jesus watching over you.

>> No.8424851

I can draw overworld sprites in the SMW style, but not detailed graphics in the style of VIP 5. Because the overworld itself is already completed, its very hard to come up with new sprites. I think it was JUMP or one of the VLDC games that had custom sprites on the overworld map, but I'm not sure if these were ever released to the public. If they were you could just grab those and redraw them into 4chan maymays.

>> No.8424929
File: 241 KB, 4677x3307, MOOT p.png [View same] [iqdb] [saucenao] [google]
8424929

>>8422601
Just a fast sketch. Is this ok?

>> No.8425021

>>8424808
I'll leave it here. I also drew Mini.
https://files.catbox.moe/7mcx3j.zip

>> No.8425045

>>8424929
based for remembering the tail

>> No.8425118

>>8423138
appreciate all the assistance. in the midst of this now -- how do you place those blue/pink blocks that are toggled by a switch block? I can't find them in the tile map editor, and I need them for some epic trolling I have in mind.

>> No.8425128

>>8425118
They are tile 215 and 216 on page 02. The switch block is tile 112.

>> No.8425206

>>8425128
nvm, it won't work, because vooms gate turns the block invisible to catch you if you don't hit the switch. my idea would've been to remove that barrier, then create a barrier of blue blocks right before the giant gate. that way, if you didn't hit the switch at the beginning, you'd get owned at the end of the level. would've been funny, but oh well. there's plenty else to do in other levels.

>> No.8425208

Super Mario /v/orever

>> No.8425235
File: 33 KB, 540x720, A2F373E6-201A-4722-9D4D-9D8177EBAC32.jpg [View same] [iqdb] [saucenao] [google]
8425235

>>8425208

>> No.8425238

I see 4 entries for large goal point question sphere (which look glitched out). where's the single tile version? again, I'm noob at this

>> No.8425257

>>8424929
lookin cute, just got home from work so i'll be commencing work on the doll, so that I may then assist further. You know, learn the inner workings and stuff. I see that you're using the same size image "4677x3307", which is good. It helps if its relatively the same size, after all we're basically copying this guy's design.

>> No.8425292

>>8425238
pardon me, I won't keep asking stuff. most of this I can figure out on my own, but I don't see a goal sphere for Bender's level.
as for voom, that level made the on/off tiles invisible, which is what threw me off.

>> No.8425465
File: 999 B, 223x34, file.png [View same] [iqdb] [saucenao] [google]
8425465

>>8425238
just use this one. I assume you're just trying to place it into Bender's big score so you can pass it?

>> No.8425486

>>8423661
There's actually still a couple of untouched vanilla levels. like D1 and EE.

>> No.8425496

>>8425486
D1 and EE are not overworld levels. Again. We do not have any more level slots.

>> No.8425565
File: 53 KB, 256x200, donkey dance.gif [View same] [iqdb] [saucenao] [google]
8425565

>>8425496
That's very impressive that all the level slots have been used up.

>> No.8425576

>>8425465
can't find that one. that's the main reason, but I was also thinking of putting it in the last room (6e) with some extra stuff added. I'll probably end up using the glitched out large sphere.

>> No.8425585

>>8425576
the sprite editor has a cloud button, you probably have that selected (i believe it is selected by default)
the button hides sprites for tilesets they weren't intended for in the original game

>> No.8425589

>>8425585
I see. I'm taking a break atm, but I'll look into that.

>> No.8425629

>>8425585
deselecting the cloud fixed it!

>> No.8425713

one more thing: how would I go about adding a retry door to one of wizard school's sublevels?

>> No.8425729
File: 545 KB, 504x1255, file.png [View same] [iqdb] [saucenao] [google]
8425729

>>8424929
Took a lot less time than i thought. very fun to make and play with. Here are some thoughts. Firstly about the doll in general and then about converting into Moot.

I first tried to use regular scotch tape. Terrible. Duct tape is much better. However, I need whatever tape the creator used, that stuff looks terrific for this.

Thicker paper. Paper I used was quite thick, 176 g/sqm, but even thicker would be better. To make it sturdier and to prevent the aluminum from making noticeable unsightly impressions in the paper on the front.

Aluminum coil I bought today was 1.2mm thick, as opposed to 1mm. The difference is small but it made things just a little harder.

Now as for conversion, like I said this took a lot less time than I thought. Makes me optimistic for the conversion. It isn't as complicated as it looks. Shu I recommend that you carefully read the instructions for yourself, if you haven't already. To see how it fits together.

Hardest part about moving the doll is definitely the eyelids. If you read the instructions, you can see the author has tiny Japanese hands. I have moderately large hands/fingers. Will need to recommend to give at least an extra 5mm to wires 4 and 6 to make moving the eyelids easier.

And as for the instructions, I shall have to make a new pdf. I will wait for your first draft and then copy the instructions almost verbatim and then present it here. Then I will make the beta moot doll and give feedback.

>>8425713
To add a retry door to a level, open the add objects window. Find the door. Then right click it to place it on any screen that doesn't already have an exit. In the example in my picture I used the first screen, the screen you spawn in on (screen 00 in this case), but you can put the door on any screen. Then you click the modify screen exits dialog button. Then you enter the number of the screen that contains your door in the top box, then the sublevel you want it to lead to. Though, it is too late for level changes.

>> No.8425824

>>8425729
good stuff, ty, got it all figured out.

>Though, it is too late for level changes.
are you sure about this? I'm not overhauling any levels, just making fixes/adjustments here and there. I don't think you want to release the hack with an unbeatable Bender's Big Score locking out the Special Zone, to provide one major example.

>> No.8425892
File: 36 KB, 419x604, 1446794116396.jpg [View same] [iqdb] [saucenao] [google]
8425892

>>8425824
I could be wrong but im pretty sure OP is well aware of benders big score problem. I seem to recall a promise to rework it. In fact I think he made that level. We had much time, months even to submit changes to our own levels and make suggestions/give feedback/playtest, and that was before the latest baseROM which is at this point like a month old itself at least, and there's already been a heap of feedback laid upon that baseROM as wekk. It is the 59th minute of the 11th hour and I imagine OP is already mindfucked by this project as it is, IT IS OF MY -OPINION- that it would be uncouth to send him yet another zip of unnecessary level changes that may or may not be already fixed.

What I suggest is if you find something that you think NEEDS to be changed or is just plain broken, take a screenshot and post about it in the thread. That is the best way you could help. It's OP's show right now and if he reads the threads (which I believe he does despite not posting and/or being rangebanned) and he sees it and decides to implement it, great. If not, oh well.

Here's to OP not being dead.

>> No.8425921

>>8425892
seems like good advice. I described plenty of issues on the testing doc, some significant, some minor. but then I decided that the best way to get things done is to do it myself. once I get through all the corrections, I'll follow the advice of >>8422382 and link a zip of various saved levels. that way, you can pick and choose which of my changes you want to keep or discard. I plan to post that here before emailing OP.

>> No.8425931
File: 148 KB, 645x1200, 1612659086866.jpg [View same] [iqdb] [saucenao] [google]
8425931

>>8425921
sounds like a plan, you won't hear any more grief from me. goodnight thread.

>> No.8425936

>>8425931
one other thing, I discovered this during the first /vr/ thread. since then I've been reviewing/testing, and I only just now got into Lunar Magic. so it's not like I was procrastinating during earlier months, it's more like I got on board during the tail end and am trying to make the best of it.
night

>> No.8426232

>>8425892
Yea, unless it's a bugfix, I would rather leave them alone.

>> No.8426271

>>8425892
>In fact I think he made that level.
No, it was made by the person who made It's a Feature.

>> No.8426786
File: 109 KB, 1024x1024, 1619985227149.jpg [View same] [iqdb] [saucenao] [google]
8426786

>>8426271
Thanks for clearing that up.

>> No.8427590
File: 1.12 MB, 807x990, shazam slurpee.png [View same] [iqdb] [saucenao] [google]
8427590

>> No.8427772
File: 548 KB, 2500x2100, Mascot V.png [View same] [iqdb] [saucenao] [google]
8427772

>> No.8427792
File: 2.44 MB, 1697x5285, toot moom.jpg [View same] [iqdb] [saucenao] [google]
8427792

>> No.8427908

when I made edits, I saved them as level files, but I didn't save them to the ROM, because I had issues with this. I think the backup file needs to be a vanilla ROM of SMW, is that correct?
assuming that works, can I graft the edited levels back into the ROM, or do I have to do shit over? I'm assuming all you need is a zip of level files to review my changes, and that I won't submit an altered ROM until I run my changes past the anon review board.

>> No.8427971

>>8427908
>I think the backup file needs to be a vanilla ROM of SMW, is that correct?
You mean that message that appears when you try to save? You can ignore it. Just click Cancel and it will still save. Open the level files and just save them to ROM by clicking on the floppy disk. You can save the unedited levels to files, or just redownload the baserom.

>> No.8427976

>>8427971
ok, that clears it up, ty

also, about the nerf bars in the key room in super moot boy's warp zone -- are they needed to shift you back from rocket form, or not?

>> No.8427987

>>8427971
>You can save the unedited levels to files, or just redownload the baserom.
This is if you just want the unedited levels again. Just share your edited levels in a zip folder. FYI I believe some authors have already sent fixes for the most egregious issues reported.
>>8427976
Yes, it's because getting the balloon makes Moot big, so they're there to turn you small again.

>> No.8427994

>>8427987
I see, figured that.
I'll let you know if I need anything else

>> No.8428181 [DELETED] 

how many sprites can you put on one screen before hitting sprite limit?
theoretically speaking, of course

>> No.8428190

I'm assuming the sprite limit per screen is 16?
hypothetically

>> No.8428193

>>8428181
OVER 9000!

>> No.8428229

>>8428193
based

>> No.8428241 [DELETED] 

>>8428193
pardon me, I deleted and re-worded: >>8428193
I have a bad habit of doin shit like that.

>> No.8428251

>>8428193
pardon me, I deleted and re-worded: >>8428190
I have a bad habit of doin shit like that.

>> No.8428257

>>8428190
original smw allows for 12 'normal' sprites to be loaded at a time.
the sa-1 pack the hack is using increases this to 22

>> No.8428264

>>8428257
just what I needed, thanks

>> No.8428765

>>8413347
Based

>> No.8429415
File: 153 KB, 476x904, moot dancing in real life.gif [View same] [iqdb] [saucenao] [google]
8429415

>> No.8429880 [SPOILER] 
File: 1.45 MB, 1414x1288, 1639771955871.png [View same] [iqdb] [saucenao] [google]
8429880

WIP.
Going to start sketching the bosses before I start adding detail on the buildings.
Might also revamp Moot, Snacks and /v/tan

>> No.8430146

>>8429880
Based and godspeed.
Also Snacks' left hand looks backwards.

>> No.8430390
File: 135 KB, 512x422, trickytreasure-path.png [View same] [iqdb] [saucenao] [google]
8430390

I want to create a shortcut on the overworld, pic related. there are two ways I could do this:
1. add a keyhole to the end of the underwater section,
2. add the path to the existing exit.
are there any exits/events left on the overworld? if yes, I can do the first; if not, then I'll have to do the second. but I'm not too familiar with this.

>> No.8430778

>>8429880
Nice. If the pidgeotto gets in, add him in as well.

>> No.8431105

>>8430390
We literally cant add anymore exits, there arent enough events left

>> No.8431143

>>8431105
Not that anon but that sucks. I would've pretend there's infinite room just for fun for other anons to use it and for practice in case someone would want it for /v/orld 4

>> No.8431236

>>8413375
Want a Wojak thread on the catalog?

>> No.8431254

>>8431143
When we were still submitting levels, I believe the organizer or someone said that a patch would be used in case we got more levels than what the normal limit allows. That didn't happen, so we're going with this. Everything has been used up, which I consider to be very impressive. A hypothetical /v/orld 4 would have to implement the patch early to avoid headaches.

>> No.8431520

>>8431105
received and understood. that's fine, it just means the exit will have to open two paths, left and right. another anon said:
>just place the layer 1 path as a layer 1 event, and have moving left enabled on the tile for tricky treasure
sounds straightforward, but it'll still take figuring out.

>> No.8431727
File: 31 KB, 500x500, 1590245259627.jpg [View same] [iqdb] [saucenao] [google]
8431727

>> No.8431871
File: 32 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
8431871

>>8431727
that reminds me, one of my suggestions was to use tiles from Top Man's Spinning Greenhouse (mm3) in the green switch palace. I'm not saying replace the green/white striped terrain entirely, but incorporate it into decorative or empty spaces.
also, those marijuana leaf sprites by the switch should be reinstated. you could put them on the shelves in the current setup.

>> No.8432237

my edits are getting closer to completion. I want to review my stuff, and I also want to try to fix the kill corner in origin of life.
btw, 4D has a picture of a dead person in a casket and it weirds me out fr

>> No.8432318

>>8432237
It's a reference to some anon who showed his shiny dusknoir in front of his dead grandma. It's fucking dumb and I love it.

>> No.8432335

>>8431727
mario if he weed

>> No.8432363
File: 117 KB, 1150x900, vnmoot.png [View same] [iqdb] [saucenao] [google]
8432363

>> No.8433372
File: 7 KB, 349x298, v-tan thinking.png [View same] [iqdb] [saucenao] [google]
8433372

Maybe someone should check in on organizanon?

>> No.8433558

>>8432318
oh ok, I should've known. I hadn't seen that particular escapade, but that's par for the course here.

>> No.8433630

>>8433558
It'll probably creep out a few people if they aren't aware of the context. I don't think it will get people banned on twitch, but fuck them if it does. It isn't showing actual bad shit like gore so you can just pass it off as her sleeping instead of her being dead.

>> No.8433695

>>8433630
I don't think anyone has been banned for showing the game over screen in Hong Kong 97, so this should be fine.

>> No.8433705

>>8433630
once you know the context, it's classic 4chan, reminiscent of the anon who put his dick through a skull from the Roman catacombs.
without that, it's just ehh... why is that there? and what's with the phone? and you can tell that she's dead.

>> No.8433707

>>8433705
>why is that there?
for teh lulz

>> No.8433749

this is why the hack should of been finished months ago.
now you have fucking noobs who weren't even around during the production fucking nitpicking shit.

>> No.8433757

>>8433749
Okay? Just ignore them.

>> No.8433762

>>8433707
understandable. although if you want to use a different lulzy pic, there's no lack of those.

>>8433749
I'm not complaining, I was just wondering. other than that, I'm just trying to lend a hand.

>> No.8434242

there are certain secondary entrances pointing to level 3d, subscreen 8, that seem to be unused. is it cool if I use one of them and change it to another subscreen?

>> No.8434248

>>8434242
Sounds cool, bro. Show us the video about that

>> No.8434253

>>8434248
alright, you'll see soon enough. problem is, the entrance icon isn't showing up, like it did for the other level. should I just keep trying different coordinates? is it hidden behind the wall? or is it something else...

>> No.8434281

>>8434253
got it. rougeport sewers has some weird stuff going on with its subscreens.

>> No.8434892

pardon me but
if you put a custom time limit, you have to tick bypass, but should you also tick "force the time limit to reset to this value"? or not

>> No.8435002

>>8434892
If that's what you want. Basically, if you take a screen exit to this level, should the timer carry over from the previous sublevel or reset?

>> No.8435237

>>8435002
oh ok, I get it now, thanks.
I've gone through all the levels, now I'm just playtesting, editing, and adjusting stuff.
I'm thinking that messing around with the bonus game was a bad idea, and I shouldn't touch it. btw, you get sent there if you load up a save and take a star-road as your first action, I told OP, so hopefully that'll get fixed. I'm only fixing some stuff, not all.

>> No.8436290

>>8429880
This looking gnarly. Will certainly look cooler than /v/2's when it gets done.

>> No.8436336

>>8433749
The BTFO revamp was pretty neat. But yeah, I don't think most of these nitpicks will get through.

>>8435237
I recommend leaving these suggestions on a playtesting document. We typically don't edit levels unless it's really important, to preserve the creator's intention. I appreciate the effort though.

>> No.8436859

>>8436336
>I recommend leaving these suggestions on a playtesting document. We typically don't edit levels unless it's really important, to preserve the creator's intention. I appreciate the effort though.
already have, for some time. then I decided to be proactive and make it happen. the catbox link should be up in the near future, it's just a matter of ironing things out.

>> No.8437204 [SPOILER] 
File: 436 KB, 4677x3307, 1639972547476.png [View same] [iqdb] [saucenao] [google]
8437204

>>8425729
Kino! Sorry it took a while friend.

>> No.8437238
File: 83 KB, 388x223, waiting.png [View same] [iqdb] [saucenao] [google]
8437238

>>8437204
brilliant, i'll begin "beta testing" tomorrow

>> No.8437240

>>8437204
kawaii

>> No.8437242

>>8437238
(X)

>> No.8437305
File: 10 KB, 256x224, SMv2 2003.png [View same] [iqdb] [saucenao] [google]
8437305

fuck this level

>> No.8437826

>>8437305
The final squeeze with the janny and the goal orb is such bullshit.

>> No.8437956

issues:
first of all, I can't add an extra checkpoint to defiance, despite it being multiple addresses. for whatever reason, an early midpoint sends you to the later one, and I'd rather not keep monkeying with it, especially when the author didn't really want one. I'll settle for the other changes.
secondly (and more importantly), for some reason, when I make any edit to the ROM, I get major sprite despawns when I play. even if I just do one thing, like shifting a platform or placing an orb on Bender (so that I can now play Special Zone), it does that. being a beginner, I have no idea how to deal with that, so I guess I'll upload a zip of my changes anyway. after all, everything works fine except for this crazy glitch that I can't avoid.

>> No.8438915

Damn, three weeks later and no update.

>> No.8438932

>>8438915
It's dead, Jim

>> No.8439020

>>8438932
maybe he'll drop an update for christmas?

>> No.8439606
File: 76 KB, 770x675, magic n shit.png [View same] [iqdb] [saucenao] [google]
8439606

Alright, I figured out how to write to the status bar, so you can actually see what spell you have equipped in Wizard School now.
I'll send the fix over to OP, I'm sure he'll appreciate a little extra work.

>> No.8439670

Anon who made a few levels here. Haven't checked the threads in a while.
How close to completion is the game now? Is the release date soon or soon™?

>> No.8439690

>>8438915
He said he didn't want to dissapoint with just one boss update, so he's postponing it. I think I like it better this way.

>>8439670
Not very soon. Maybe things will get better during the holidays.

>> No.8439696

>>8437956
Sprite despawns are always a pain. Wish you luck with those updates.

>>8439606
Woah, this is very cool. I haven't been reading the thread much these days, so I might have missed some things.

>> No.8439697

>>8439670
>>8439670
It's been soon™ for a while. The levels are all finished, so it's basically on OP now and we're just waiting, apart from a few ports that seem to be in will they/won't they limbo.

>> No.8439723

>>8439606
excellent, at least we're still getting little improvements like this and the btfo explosion

>> No.8439762

>>8439670
We're basically waiting for OP's updates at this point. We're still finding a couple small things to fix and improve, though. And we're still waiting on some music ports.

>> No.8439936
File: 59 KB, 353x308, 1598101710301.png [View same] [iqdb] [saucenao] [google]
8439936

Since we still have not gotten any new info about the CONCEPTION boss, I wonder if I should just make a sublevel that leads to a goal post tomorrow. I could have it end with a small section that still uses the gimmick of the level. Since the device is used in both sublevels, I don't have to worry about it looking out of place. If the anon does have their boss finished in the next build or later you can scrap my sublevel.

>> No.8439938

keep up the good work, guys! can't wait to play the zombie version of this in six months

>> No.8440051

>>8439936
I'm debating even drawing Matador since we had no update on Conception. At least Helmari had the guy going "i'm still working on it" each thread.
>>8439938
this is seeming to be the case, kinda why I want to get the cover done by the end of the week.

>> No.8440082
File: 2.17 MB, 540x540, 1599176501069.gif [View same] [iqdb] [saucenao] [google]
8440082

>>8440051
You could keep drawing the cover art and post the finished version before the anon finishes the Matador boss, since we are still waiting for him and OP. You could draw him later or right now but make his layers invisible so you don't see if on the cover art.

>> No.8440397

>>8439696
thanks. I'm hoping other anons can make my changes work, while avoiding whatever is causing this. again, I just picked up Lunar Magic recently.

>>8439606
radical and gnarly, son. this is one of the ideas I suggested that I couldn't implement personally, so I'm glad to see it happen.

>> No.8441015
File: 181 KB, 1920x947, file.png [View same] [iqdb] [saucenao] [google]
8441015

I'm kind of struggling with figuring out on how to make Paper Moot.

>> No.8441041
File: 112 KB, 850x850, file.png [View same] [iqdb] [saucenao] [google]
8441041

>>8437242
A couple of things. I spent about 2 and a half hours last night fiddling with the puppet I already made, your image, some bits of wire, and some scraps of paper, while pondering how it all fits together.

- No blush. You forgot Moot's rosy cheeks!
- Two faces. Not strictly necessary but can provide an option to make a version with or without the bow.
- The face. The eyes. In the original doll a lot of the charm comes from moving a piece of paper between the head and the eyes to act like eyelids. However Moot is different. His eyes blinking would just look...weird. So I devised a way to wiggle his ears. Yes he shall wiggle his ears. It'll be great.
- The piece with the 3 lines. That piece I will rework to fit the ears and their wiggle function.
- The upper body/neck. The original doll has an amount of hair below the chin that conceals what it needs to. Moot does not. Therefore some attention needs to be given to the chin/uppper body, I think I have a good idea what it should look like but will need to test it first.
- The shirt/dress. Traditionally the two O's in "MOOT" are hearts. pic related.

I will print out your image and then tweek it, and then build it, then resubmit it back to you to polish up. Might take a few days.

>>8441015
Absolute madlad. I can't help you there though I have very little experience using pepakura to design models.

>> No.8441695

officially publishing my edits to the hack, enjoy:
https://files.catbox.moe/7sjo96.zip

>> No.8441713
File: 340 KB, 957x1300, 1599031305024.jpg [View same] [iqdb] [saucenao] [google]
8441713

>>8439936
Here is the sublevel that I came up with.
https://streamable.com/ktbfed

Apologies for the audio crackling at the end. It didn't happen when I was playing the level, so this is the recording tool's fault. The only thing I couldn't figure out is how to remove the default layer 3 hud like the other two sublevels. I've tried everything.

I'd like some feedback before I upload it. I feel the beginning is a bit weak but you can wait for when the firebar is at the right position. That section is supposed to be like that so that if you hit the firebar and the Warios without realizing you get knocked into the pool of lava. Keep in mind that I'm only making this in the case that the Matador boss never got made so this sublevel can be used as a replacement.

>> No.8441926
File: 18 KB, 657x527, cc9.png [View same] [iqdb] [saucenao] [google]
8441926

Anyone emailed OP?
Did he an hero?

>> No.8441939
File: 60 KB, 750x1200, 1636392377213.jpg [View same] [iqdb] [saucenao] [google]
8441939

>>8441695
The doc is a bit wordy, but after reading it, I think all the .mwl edits are very reasonable. I hope OP adds them in. I had addressed a few of them a while ago, including Lava Reef and /v/oom's gate.

>> No.8442289

>>8441695
FYI--I should've told you this before--but I already fixed the coin thing for Krabs' Koin Kontest. Instead of removing it outright, I made up a new little area for it. I sent it to OP alongside the fix for that coin conservation exploit and the ON/OFF block that changes the music to Grass Skirt Chase.

>> No.8442409
File: 1.89 MB, 857x288, lgg.webm [View same] [iqdb] [saucenao] [google]
8442409

>>8441695
The Low-Grav Glade fix isn't good. Because the grinders spawn too close, it means that you can just wait for them bounce off and they'll despawn instead of bouncing off the other side, removing the challenge.

>> No.8442460

>>8441926
I talked to OP, so he's at least alive and still working on it.

>> No.8442835 [SPOILER] 
File: 551 KB, 834x1302, 1640117661689.png [View same] [iqdb] [saucenao] [google]
8442835

>>8442460
Glad to hear OP isn't kill.

>>8413426
CoverArt Talk. Lend some Feedback if you want
Most likely going to have this finished up by the end of the year. Still deciding how I want to format the bosses. the original idea was to have them on the tower. I might just make it so that TV is on the main tower and Sneedlord is obscured by the clouds/moon, I have no idea what I want to do with Cancerlord. I could have him in the shadows with /b/tards on a near by building. The flying bosses such as Berry, Aussie, UohBoo and Mini could be in the air around. That leaves the huge bosses like SaruinXatu, YellowDevil and Pepe, I could put them on the left and right buildings. SaruianXatu is fucking gigantic however.

I'm going to do a crowd but going to change up who's on the left side, i'll also put the smaller mooks in the foreground to take up space, atm its just Anon, FOE, Sanic and debating on the 4th.

>> No.8442878

>>8442835
If you're planning on labelling the towers you could have the main one be /v/, with most bosses on it or the smaller buildings in front, one of the closer towers could be /tv/ with /tv/-tan and (obscured) sneed machine, and one of the background towers could be labelled /b/ with silhouettes of cancer lord and maybe crowd of /b/-tards.

>> No.8442930
File: 127 KB, 932x663, 1601247066211.jpg [View same] [iqdb] [saucenao] [google]
8442930

>>8441713
Fuck it, here are the files. Better now than never
https://mega.nz/file/QRIwgJwR#qQap8iQGBDcCSeELX123JcsnKC2W-99zYIftp727e94

>> No.8443060

>>8442835
Looking good. I liked the Mega Man 3 boxart approach a bit better, with all the major bosses on top, including CL and /tv/-tan. The minor enemies crowd on the bottom is looking great right now.

>> No.8443091
File: 1016 KB, 547x270, blocks.webm [View same] [iqdb] [saucenao] [google]
8443091

>>8441695
>>8442409
If you're going to try to fix the way the grinders go right when you turn back, don't move the grinders, since you risk them despawning and removing the challenge. Just put these dotted blocks so they'll bounce back instead. Here are better edits for these two that don't despawn the grinders.
https://files.catbox.moe/h0g5r0.zip

Captcha: TSPWN

>> No.8443101

>>8443091
what the fuck is this webm

>> No.8443127

>>8443101
It's Tendie Tower running in the Lunar Magic SNES emulator. Press Ctrl + F4 to activate. It's not perfect, but it lets you test and edit levels on the fly. I don't remember where the download page is, but just put these files in your LM directory and see if it works.
https://files.catbox.moe/5e2ph4.zip

>> No.8444094

>>8442835
>debating on the 4th
I say Chad

>> No.8444127
File: 26 KB, 335x478, paul.jpg [View same] [iqdb] [saucenao] [google]
8444127

>>8443127
>This is a real thing that exists and works
why did i not know about this the last 7 and half months?!

>> No.8444168

>>8441939
admittedly it was a bit long-winded, but I wanted to cover every change and explain my reasoning.

>>8442289
I see, that's cool. keep in mind, I put an extra coin by the goal so that you can jump for the tape on a replay, did you put that in too? shall I reduce my edit to just that? or shall I remove that file from the next version?

>>8442409
>>8443091
thanks for the constructive criticism. I'll admit, I made a mistake on the grinders. I would've caught that if I'd been able to playtest properly, or if I'd had any idea that the Lunar Magic emulator existed. but this is why I shared my work with anons, so that you can catch my slip-ups and help me improve.
I see a v1.1 of this in the near future.

>> No.8444262

>>8444168
>or shall I remove that file from the next version?
Yeah, since I already sent my own update a while back. I didn't put an extra coin at the end; it's a neat idea, but it's not the end of the world to leave it out. At least you can actually replay the level now. My update also fixes another problem that no one seemed to catch, alongside the aforementioned jumping exploit.

>> No.8444307

>>8444127
Be careful with it. It doesn't emulate a lot of stuff completely correctly and always initializes the ram to 0. This can cause things like boo rings to spawn differently on other emulators.

>> No.8444313

>>8444262
aye aye, cap'n (great level btw)

>> No.8444332

>>8444094
Chad might be too big, I was going to slap him in the background with Gaston (even debaiting slapping gaston since I don't want one level getting all the npc's on the cover, art attack already has Boltman and YellowDevil. I know someone wanted the fishin' boos among the bosses but its meant to be a secret.

>> No.8444381

>>8444332
How about the Wario head?

>> No.8444628
File: 613 KB, 592x389, file.png [View same] [iqdb] [saucenao] [google]
8444628

moot doll progress.
body was much too small, legs much too long, adjusted accordingly. might go THICCER.
had epiphany when fitting head and body, incision on the black line border. good results.
might inset eyes and mouth to give depth, even if not moving.
must remember rosy cheeks.
need new printer.
need better tape.
will start assembly tomorrow.

>> No.8445128

>>8444628
Nice.

>> No.8445324

>>8441695
now publishing an update to my edits. this should address all issues brought up:
https://files.catbox.moe/ugreel.zip

>> No.8446143

it’s almost christmas…

>> No.8446227

>>8446143
>it’s almost christmas…
Yes

>> No.8446241
File: 75 KB, 1080x810, almost.jpg [View same] [iqdb] [saucenao] [google]
8446241

>>8446143

>> No.8446321

>tendie tower doesn't have a boss door
Why? I'm surprised no one even brought this up. That final segment and the boss are fucked up. Moot Gaiden has one, despite being way easier.

>> No.8447075

>>8446143
Didn't think we would actually, literally be rushing for christmas...

>> No.8447082

Literally never ever.

>> No.8447110
File: 62 KB, 600x852, kekcroc.jpg [View same] [iqdb] [saucenao] [google]
8447110

Is Kekcroc in the game?

>> No.8447284

>>8446321
The only thing wrong with Tendie Tower is that it isn't on sublevel 10D.

>> No.8447509

>>8445324
yet another update, I think this is the final one. technically on the same day, since it's before midnight:
https://files.catbox.moe/c1wdbx.zip

>> No.8447726
File: 17 KB, 240x350, x_491ec39d.jpg [View same] [iqdb] [saucenao] [google]
8447726

https://voca.ro/15Zk6M0i3jRe

>> No.8447729

>>8447726
Someone should do animations of drunk Moot making a fool of himself! Kino job

>> No.8447970
File: 570 KB, 578x378, file.png [View same] [iqdb] [saucenao] [google]
8447970

it looks like a grotesque experiment, but much was learned.
ears wiggle nicely.
tail was an entirely new problem, but I had another epiphany.
might slim down the body some and thicken the border on the chin.
will edit, reprint, and rebuild.
will post again when second test is completed.

>> No.8448095

>>8447509
then I realized I still had more changes to make. this should be the real final version of my edits:
https://files.catbox.moe/uucn77.zip

>> No.8448852

>>8447970
Based

>> No.8449468
File: 83 KB, 300x300, moot and snacks.jpg [View same] [iqdb] [saucenao] [google]
8449468

https://4chan.org/flash?file=mootsnacks_silentnight.swf

>> No.8449579
File: 84 KB, 313x390, xmario.jpg [View same] [iqdb] [saucenao] [google]
8449579

>>8449468
Blessed.

>> No.8450304

I'm a bit wary about the ideia of having the boss rush level unlocked by getting all the /v/ coins. Would it be better to have it locked to all the exits instead?

>> No.8450315

>>8448095
pardon me for posting multiple links. I've always had a perfectionist streak, and kept finding things to change after I thought I was finished. I made one tiny adjustment, it's not that important, but I'd like to drop the link anyway. I think I'm done now, unless anons find any more issues that need correcting (I doubt it).
also, dotted-line blocks are a useful invention.

official version of my edits: https://files.catbox.moe/0hvjwh.zip

>>8450304
I think all exits would be better. how many are there, btw?
although we'd have to think of something else for all v coins.

>> No.8450316

>>8450304
How would this work with Bowser's Castle and The Grand /v/inale? Both have an ending cutscene but I'm not sure if it will put you back to the title screen or not. Personally I'm in favor of getting all the /v/ coins because the current way its implemented (getting a coin counts as having collected it permanently) makes getting all of them less tedious. You'll most likely end up doing all the levels anyway. It makes doing boss rush a lot more rewarding this way if it's implemented correctly.

>> No.8450451
File: 51 KB, 1286x697, Yakuza.png [View same] [iqdb] [saucenao] [google]
8450451

Merry Christmas anons. Any of you going to a Christmas party?

>> No.8450476

>>8450451
Of course not.

>> No.8450508

https://archive.tinychan.net/read/sjis/1103919682

>> No.8451132
File: 225 KB, 329x302, 1640225762588.gif [View same] [iqdb] [saucenao] [google]
8451132

>>8450508
Merry Christmas Eve

>> No.8451250

>>8451132
very evocative gif, reminds me of planet Arrakis

>> No.8451602

>>8450451
Unfortunately, yes. I would rather pester OP with more .mwl updates or go back to gamedev now that I'm almost free from /v/orld again. Hope your holidays are going well.

>> No.8451614
File: 108 KB, 112x112, god.gif [View same] [iqdb] [saucenao] [google]
8451614

>>8450451
>three in one day
I hate traveling in snow

>> No.8451675

>>8450315
I haven't sent this to OP yet. in the meantime, any more criticisms would be welcomed. I'm sure you fags are pleasantly surprised by my edits, you probably thought I was going to insert autistic nonsense or major nerfs, instead I focused on fixing/polishing specific things while not touching the rest.
also, is a new baserom coming out soon? if so, I'll wait until then, since there's one more update I can only do with that.

>>8450451
I'm staying home for xmas, although I'll probably do stuff for new years.

>> No.8452217
File: 805 B, 42x84, Boon.png [View same] [iqdb] [saucenao] [google]
8452217

https://voca.ro/17NuceN6RcOs

>> No.8452260

>>8452217
Incredibly gay. I love it.<span class="fortune" style="color:#532dfc">

Your fortune: Blessed Yule![/spoiler]

>> No.8452274
File: 62 KB, 112x112, sonic hates pregnate women.gif [View same] [iqdb] [saucenao] [google]
8452274

this is nice board<span class="fortune" style="color:#fc532d">

Your fortune: Merry Christmas![/spoiler]

>> No.8452286
File: 115 KB, 1069x953, 1634770702524.jpg [View same] [iqdb] [saucenao] [google]
8452286

>>8452274

>> No.8452489 [SPOILER] 
File: 27 KB, 1624x1146, 1640382380463.png [View same] [iqdb] [saucenao] [google]
8452489

>>8452217
Lole. Fuck that onigiri-faced otaku.<span class="fortune" style="color:#d001aa">

Your fortune: Feliz Navidad![/spoiler]

>> No.8452507

>>8452489
hawt

>> No.8452550
File: 795 KB, 245x168, piratelaff.gif [View same] [iqdb] [saucenao] [google]
8452550

>>8452217

>> No.8452598

>>8452489
is this what being 5'11 feels like

>> No.8453007
File: 20 KB, 692x469, it chrima.png [View same] [iqdb] [saucenao] [google]
8453007

even though i havent made a ton of romhack contributions, im happy to see how it's coming along and i hope you all have a great or even just Survivable holiday

>> No.8453010

no christmas miracle?

>> No.8453293 [SPOILER] 
File: 25 KB, 613x725, 1640408938953.png [View same] [iqdb] [saucenao] [google]
8453293

>> No.8453336

>>8453293
So that's why they call it Based Beach and Kino Kaverns

>> No.8453342

>>8453007
Your moot is very cute, senpai. Merry christmas to you too!

>>8453010
The real miracle was the friends we made along the way. Or just about the whole thing, /v/3 was on a rocky road from the start. Still, I'm feeling optimistic about the new baserom.

>> No.8453593
File: 229 KB, 612x408, file.png [View same] [iqdb] [saucenao] [google]
8453593

dear god please let OP deliver soon, amen.

>> No.8453709
File: 45 KB, 680x573, supa booba brothas.jpg [View same] [iqdb] [saucenao] [google]
8453709

>>8453293

>> No.8454206

>>8442835
Replace the weird smushed pepe behind /v/ with apu
>>8441926

>> No.8454243

>>8454206
apu IS a weird smushed pepe

>> No.8454702

I believe in a christmas miracle…

>> No.8454838

>>8454702
Me too, and Merry Christmas

>> No.8454902 [DELETED] 

____________
c ⌒ ヽ /
ぎ ´α´) < Remember kids, Snakes are our friends.
( ぴ )つ√℃ \____________
| | _| ∫
√℃ ( V ) _>

>> No.8454918
File: 15 KB, 500x307, miracle.png [View same] [iqdb] [saucenao] [google]
8454918

>>8454702

>> No.8455126
File: 39 KB, 742x598, vmallsanta.png [View same] [iqdb] [saucenao] [google]
8455126

>> No.8455167

Merry Christmas, /vr/! And thanks for all the art.

I finally have some more free time so I'm going to do everything I can to push out a new baserom by the end of the year. For now, I want to share this: https://vocaroo.com/14FHIKSFmHvb

>> No.8455192
File: 17 KB, 594x137, file.png [View same] [iqdb] [saucenao] [google]
8455192

>>8413347
Merry Christmas anons and friends. I'm working on polishing and seeing any errors in sprites. Nearly every characters [Yes, even Boon to extreme extent to help him stand out.]and Boyfriend receive at least one changes in sprite or more changes but I'm still working on it. I hope we can all enjoy Christmas and New Years like it's Harmony Week. https://files.catbox.moe/oaejja.zip<span class="fortune" style="color:#01d0aa">

Your fortune: You're on the Elf Watchlist.[/spoiler]

>> No.8455212

>>8450315
>https://files.catbox.moe/0hvjwh.zip
still debating on whether to send this off to OP. if there are no other fuckups for me to fix (grinders are much better now), I'll probably do so soon.

>> No.8455225

>>8455167
OP lives, Have a good one.
I'll try have the cover art done by the end of the year too, you hoping for an Early Jan release?

>> No.8455241

>>8455167
Merry Christmas, OP. Congrats on the new port, I'm really liking these samples, this song sounds really great on the SNES.

>> No.8455250
File: 68 KB, 650x350, OP.jpg [View same] [iqdb] [saucenao] [google]
8455250

>>8455167
To add to this: I wasn't entirely happy with some parts so far, but I'd like to hear feedback before changing anything too much.

>>8455192
Based drawfriend.

>>8455212
I just downloaded it. I'll try to include the edits with the other fixes.

>>8455225
Thanks, you too. My goal is sometime in January. The next baserom will contain the reworked puzzle and last major bosses so there likely won't be an obscene amount of waiting after this next build. It's pretty much just the boss rush and playable characters after that.

>>8455241
Thanks.

>> No.8455268
File: 26 KB, 609x249, file.png [View same] [iqdb] [saucenao] [google]
8455268

>>8455250
Thanks friend. Is your E-Mail available? I need to make sure you got the file with everything in it.
Sorry anons. Still secret..<span class="fortune" style="color:#11ec7f">

Your fortune: Your heart is two sizes too small.[/spoiler]

>> No.8455280
File: 84 KB, 636x636, FF5QQiDUYAMXYDW.png [View same] [iqdb] [saucenao] [google]
8455280

Merry Christmas /v/3 team.
Lets get this finished for Jan. I wanna stream it!
Best of luck!<span class="fortune" style="color:#d001aa">

Your fortune: Feliz Navidad![/spoiler]

>> No.8455285

>>8455280
>/v/3 team
>not 3rd /v/orlders

>> No.8455335
File: 1.44 MB, 234x480, snoop.gif [View same] [iqdb] [saucenao] [google]
8455335

>>8455250
>OP lives
It's a Christmas miracle! And you're saying I get a new baseROM to practice on before the full release? Fuck yeah.

Regarding the changes anon made, I agree with most of them but I'm sure you'll use your best discretion on which changes to include, especially with respect to the original authors. (None of my levels were changed at all, If I didn't like a change made to my level I would just say so.)

And a quick "update" on the Paper Moot doll; I've been procrastinating on it this weekend but I'll get it done.

>> No.8455410 [SPOILER] 
File: 8 KB, 393x405, 1640494131132.png [View same] [iqdb] [saucenao] [google]
8455410

>>8455192
>Boon about to punch the shit out of Chad in fire form.
Fucking kino

>> No.8455421

>>8455410
>VIP 6 WIRR RISE AGAIN<span class="fortune" style="color:#2dfc53">

Your fortune: Your heart grew three sizes![/spoiler]

>> No.8455692
File: 470 KB, 787x590, dialogueplus-vidya.png [View same] [iqdb] [saucenao] [google]
8455692

>>8455250
>I just downloaded it. I'll try to include the edits with the other fixes.
good stuff, glad to hear. if you have any quibbles/objections to what I did, feel free to post em here so I can respond.

>> No.8455954

>>8455250
Hi OP, merry christmas. Have you seen this post >>8441713 I made?

>> No.8456367
File: 873 KB, 2048x1536, bloody moot.png [View same] [iqdb] [saucenao] [google]
8456367

Bloody Moot

>> No.8456547

>>8456367
Bloot

>> No.8456819
File: 411 KB, 1337x1441, cancergrab.png [View same] [iqdb] [saucenao] [google]
8456819

Looks like we made some breddy gud progress as well as lots of kino art. I'll make the next thread on Wednesday.
>>8455167
That port sounds very nice. Good instrument choices. Give us a heads-up on the final release date and your choice for the music in the last level.

>> No.8456853

>>8456547
Moody Bloot

>> No.8456927
File: 159 KB, 255x255, laughing shoes.png [View same] [iqdb] [saucenao] [google]
8456927

>>8455192
>Isaque
>the joke

>> No.8457423

Good night thread.

>> No.8457507

>>8455192
>>8455192
the hero we all need, merry christmas you madman

>> No.8458114
File: 16 KB, 756x555, 1631676696425.png [View same] [iqdb] [saucenao] [google]
8458114

>>8455285
>not 3rd /vr/eich

>> No.8458423

>>8457423
it's past the deadline and on page 10, so it's a wrap. see you fags next thread

>> No.8458604
File: 2.84 MB, 2048x1536, AA13A9F7-E98F-4604-8AA0-5018E986D387.png [View same] [iqdb] [saucenao] [google]
8458604

>>8458423
I’ll see you too, faggy o buddy. I’ll see you too.

>> No.8458676

>>8458423
>page 11
huh

>> No.8458721
File: 213 KB, 512x512, GTA3Sign.png [View same] [iqdb] [saucenao] [google]
8458721

>>8458676

>> No.8458770

>>8458676
Page 11 is the secret page, generally only visible on the really slow boards. It's basically purgatory. The thread is still active, but it can no longer be seen on the board itself.