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/vr/ - Retro Games


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File: 864 KB, 1200x1200, a5df7bd7-f18d-4b5a-b0d8-77ae262215bd_1.ab87ad7a797e44a9042fe7d674c1033a.jpg [View same] [iqdb] [saucenao] [google]
8371114 No.8371114 [Reply] [Original]

>tank controls
Is there a more divisive retro game design?

>> No.8371120
File: 33 KB, 640x213, dpad.jpg [View same] [iqdb] [saucenao] [google]
8371120

I like them, it's having to use this piece of crap plastic cross to simulate them that's shit

>> No.8371126

>>8371120
I've always used a keyboard and it works just fine.

>> No.8371129

>>8371126
Keyboard is way better since you can use multiple fingers

>> No.8371167

>>8371120
the d-pad was a mistake

>> No.8371172
File: 12 KB, 512x448, bm.png [View same] [iqdb] [saucenao] [google]
8371172

I got used to them quickly since I already played Rock n Roll Racing and Biker Mice from Mars on the SNES

>> No.8371224

>>8371114
>that picture
What are some games with "real" tank controls, i.e. two sticks that control the treads of each side separately?
I know Battlezone did and the Katamari Damacy games. But there must be more, especially tank simulators?

>> No.8371236

>>8371120
REmake solved this issue with the type C layout

>> No.8371397

>>8371224
I believe Ape Escape vehicles work like this

>> No.8371403

A friend of mine pointed out all FPS games operate on tank controls.

Nobody has an issue with tank controls, they have an issue with static cameras. They are just too stupid to realize what they are struggling with.

>> No.8371405

>>8371403
>FPS games operate on tank controls
Tank controls don't let you walk sideways (aka strafe).

>> No.8371418

>>8371405
Tank controls means you have an input to rotate your character, an input to move forward, and an input to move backwards.

FPS is just tank controls with other features and first person camera.

>> No.8371560

>>8371224
Steambot Chronicles.

>> No.8371945

>>8371224
Katamari Damacy

>> No.8371946

>>8371945
anon he said that in the post

>> No.8372028

>>8371418
It's not tank controls.

>> No.8372043

>>8371172
Based isometric racers.

>> No.8372140

If your game does not use static camera angles, there is literally no reason to have tank controls unless you're literally controlling a tank or something similar.