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/vr/ - Retro Games


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File: 29 KB, 400x305, Final-Fantasy-VI-Super-Famicom-1994-Nintendo-SNES.jpg [View same] [iqdb] [saucenao] [google]
8366280 No.8366280[DELETED]  [Reply] [Original]

Retro Games that pushed the limits of their hardware

>> No.8366282

>>8366280
Did FFVI push the limits, really? I don't see how, beyond maybe needing a large cartridge, but that's normal.

>> No.8366287

>>8366280
Every SNES games pushed the limit of the hardware. The hardware sucked. That's why they had add-on chips

>> No.8366345

doom

>> No.8366478

>>8366287
kek, this. It's amazing how underpowered the SNES was given how it came out 2-3 years behind the competition and still needed add-on processors to compete. It'd be like if the famicom/NES released and it was on par with a fucking colecovision

>> No.8366479

>>8366280
I hate FF fans so much its unreal.

>> No.8366483

>>8366479
why do you hate on the best RPG franchise from the 90's? Nothing else comes close, I bet you've never even tried the games

>> No.8366494
File: 106 KB, 600x584, FFIX.jpg [View same] [iqdb] [saucenao] [google]
8366494

>>8366280
How exactly? Chrono Trigger looked way better in the graphical department. Nonetheless, 2D RPGs are way too overrated graphics-wise, it's not that hard putting big sprites that don't move. Some background effects in FFVI are cool but so were the background tiles in Earthbound, it's nothing special.

FFIX on the PSX, now that's a game that pushes its hardware to the absolute limit, specially the summon animations.

>> No.8367284
File: 249 KB, 316x316, file.png [View same] [iqdb] [saucenao] [google]
8367284

so much game in one little cartridge

>> No.8367295

>>8366280
>Is that a slightly bigger sprite tile size I'm going insaaaaaaannnne

>> No.8367301

>>8366479
That's a pretty sad and inefficient alternative to actually enjoying things yourself anon, give it a shot

>> No.8367304

>>8366345
PC hardware has no limits

>> No.8367309

>>8366282
Not OP, and I don't know the specifics, but it does appear as far as non-special chip games go, FFVI does tax the hardware more than a lot of other games, if emulation on shitty handhelds is anything to go by (it struggles to get full speed on a N3DS). Could be poor programming as far as I know, but hey.

>> No.8367417

>>8366280
>Made by the Italian developer Raylight using theyr 3D "software based" engine called BlueRoses.
https://www.youtube.com/watch?v=YhEx-pFMJv0

32bit 3D games on GBA.

>> No.8367431

The best verision of Resident evil 2 is in nintendo 64.

>> No.8367458

>>8367309
>could be poor programming
It's Square after all. Final Fantasy X is a comedy of programming and is easily exploited and breakable while running in an emulator.

>> No.8367471

>>8367309
None of that indicates whether a game pushes its native hardware or not.

>> No.8367751

>>8367309
To elaborate on >>8367471, most of the time that indicates that the emulator has to do more work to replicate a certain feature of the SNES hardware being used, which has no real bearing on how much work the SNES hardware had to do for it.

>> No.8367805

>>8367458
The only programming comedy is yandere simulator, at least ff10 was published and it ran ok on the hardware.

>> No.8367829
File: 2.94 MB, 240x160, AR Sprintz vs final level of TGR (race 3).webm [View same] [iqdb] [saucenao] [google]
8367829

I'll post Top Gear Rally like I always do in 3D GBA threads.

Someone explained pretty well what it's doing one time, and you can tell which things use hardware image transform because the track and distant objects can actually use mGBA's hardware transform scaling:
• The player car is fully polygonal 3D, all done on CPU. The car updates on a "when it's done" schedule that is slower than everything else onscreen. This is smart because in a racing game, the perspective of the car often holds poses for seconds at a time, making it the ideal thing to let update slowly.
• Rival cars and obstacles are sprites. They use hardware image transform, and their position updates smoothly.
• The TRACK is also an image using hardware image transforms to skew and warp into a 3D shape, without being polygonal 3D at all. Slopes and height are still real from a game logic perspective. This updates at full speed, making it the smoothest 3D racer on the system.
• The walls appear to be polygonal 3D. This is probably what the car model has to lose frames to.

>> No.8367958

>>8367829
Anyone else notice racing games are often what end up being prime showcases for a system's capabilities? Even on PC, there was once a time where the measure of your rig was measured by how well it ran certain racing games.

>> No.8367983
File: 4 KB, 62x127, wtf is this meant to be.jpg [View same] [iqdb] [saucenao] [google]
8367983

>>8366282
No. It has extremely good art and music direction is all.
>Chrono Trigger looked way better in the graphical department
It had some nice backgrounds but all the sprites looked fucking terrible.

>> No.8367985

>>8367983
meant to quote
>>8366494
>Chrono Trigger looked way better in the graphical department.

>> No.8368000

>>8366282
Uses 256 simultaneous colors.

>> No.8368006

>>8367983
That's a mutant from the post apocalyptic future. It's supposed to look fucking horrible, it mutated from all the radiation in the area.

>> No.8368013

>>8366280
Rendering Ranger was more impressive than this.
https://www.youtube.com/watch?v=Tl7D25I6yDc

>> No.8368015

>>8366280
Virtua Racing
Alien Soldier
Recca

>> No.8368026

>>8368015
Virtua Racing for what system? The Genesis version was kinda cheating.

>> No.8368035

>>8368026
32X

>> No.8368051

>>8366280
Star Cruiser
Thunderforce IV

>> No.8368375

>>8366479
I chose to enter a thread full of things I don't like and now I am mad. How can this be happening to me?

>> No.8368382
File: 8 KB, 640x400, 3848.png [View same] [iqdb] [saucenao] [google]
8368382

>> No.8368385

>>8366280
Every game on the Switch.

>> No.8368395

>>8367304
Then why do their 90ies games all look like shit compared to Daytona a 1994 release.

>> No.8368403

>>8367958
Could have something to do with the speed they need to draw shit, to portray the speed of the vehicles travelling. Just an assumption,

>> No.8368604
File: 2.90 MB, 3175x2020, Aliensoldier_md_jp_cover.jpg [View same] [iqdb] [saucenao] [google]
8368604

>>8366280
"NOW IS TIME TO SET THE 68000 HEART ON FIRE!"
And for FF6, it's impressive but didn't really push the limits of the SNES hardware such as other Square games like Seiken Densetsu 3, Bahamut Lagoon and Rudra no Hihou.

>> No.8368630
File: 18 KB, 256x224, 700530-super-star-wars-the-empire-strikes-back-snes-screenshot-3d.png [View same] [iqdb] [saucenao] [google]
8368630

FF6 does more to push the SNES than other square games because it has a scaling section, which is not supported by the hardware. It is in extremely low resolution though and not particularly nice looking. I wouldn't think of FF6 as a hardware pushing game.
I'd say Super Empire Strike Back is pushing the SNES like crazy. It uses a combination of techniques to create a 3d playfield on a stock system, with scaling sprites. It chugs like crazy and you can tell the system can barely handle it.
The other two star wars games use mode 7 alone for the vehicle sections. This removes the 3d aspect, but ups the framerate massively and makes it much more playable.

>> No.8368642

>>8368630
Ah yes, when it's not a racing game, count on a Star Wars game to push the limits.

>> No.8368676 [DELETED] 

>>8366287
>>8366478
Samefag. Worst part is you probably used a cellphone for that second post thinking it'd fool anyone.

>> No.8368680
File: 87 KB, 800x442, 845875.jpg [View same] [iqdb] [saucenao] [google]
8368680

Gentlemen...

>> No.8368704

>>8368630
What FF6 actually pushed for was the number 1 spot in the list of games released by major companies with the most bugs in it. Holy fuck did they push for it

>> No.8368714

>>8368704
To be fair, realistically only the Sketch glitch was potentially gamebreaking, and that one got patched out.

>> No.8368732

>>8368704
I never thought much of it. I played FF6(3, whatever) after playing Fallout 2, which I considered a "normal" game.

>> No.8368736

>>8368732
To clarify, never thought much of the bugginess. I like FF6.

>> No.8368741
File: 69 KB, 265x376, lastblade.jpg [View same] [iqdb] [saucenao] [google]
8368741

>>8366280

>> No.8368758

>>8368714
Have you seem the size of the list of bugfixes in that popular patch? The fuckers at Square managed to release a turn based RPG with a whole stat that does NOTHING. How do you fuck that up? It's like if EA released a FIFA without the ball

>> No.8368764

>>8368758
Weirdly enough, that stat doing nothing actually helps you, since it means you only have to max out MBlock to get perfect evasion for both physicals and magical attacks. Makes for some really broken character builds.

>> No.8368780

>>8368758
yeah well how good are the RPGs you've released buddy?

>> No.8368806

>>8368780
Nice logic

>> No.8368819

Star Fox needed a special coprocessor chip called Super FX to work since the original system wasn't strong enough. Yoshi's Island used Super FX2 for some of it's special effects.

>> No.8368860

>>8368758
>a turn based RPG with a whole stat that does NOTHING
Final Fantasy 1 was the same way - INT was useless and a bunch of spells didn't work right or at all. Still playable and fun. It's sloppy, but ultimately it doesn't hurt the games a whole ton. Nowadays there's patches to fix them anyway.

>> No.8368895

>>8368676
Extreme butthurt cope

>> No.8369401

>>8368630
I'm guessing the landscape curving was most likely done by repeating or skipping horizontal lines of a flat image to faux-stretch and compress it, Top Gear style. Still looks great.