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/vr/ - Retro Games


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8346638 No.8346638 [Reply] [Original]

CRT or nearest neighbour?

>> No.8346643

CRT but better CRT than that

>> No.8346778

>>8346638
right for obvious reasons but thats still only a filter.

>> No.8347336

Decades of emulation has put me firmly into nearest neighbor.

>> No.8347339

sharp square pixels

>> No.8347345
File: 849 KB, 960x885, aspect ratio.png [View same] [iqdb] [saucenao] [google]
8347345

>>8347339
Respect the intended aspect ratio.

>> No.8347367

>>8346638
Nearest neighbour ON a CRT.

>> No.8347391

>>8346638
obviously not the right one

>> No.8347415

>>8346638
CRTs do not look like right. I hate filterfags so much.

>> No.8347427

>>8346638
Cathode Ray Tube über alles.

>> No.8347430

>>8347415
and this

>> No.8347441

>>8346638
Nearest neighbor only when integer scaled. Look at that solder's eyes. Those pickles are lOoKiN GooD

>> No.8347528

>>8346638
Sharp bilinear
which is basically just nearest neighbor but better.

>> No.8347539

Aperture grille> shadow mask

>> No.8347568

>>8347528
How is it better? Sharp bilinear is still blurry compared to nearest neighbour.

>> No.8347706

>>8347568
Using the full resolutions of the screen just looks nicer and that tiny bit of blur is pretty unnoticeable at normal viewing distance.

>> No.8347723

>>8347528
Pixellate and bandlimit-pixel.
which are basically sharp bilinear but better.

>> No.8347731

>>8346643
fpbp

>> No.8347736

>>8347568
Forgot to mention, it also allows for non-square pixels which pure integer scaling naturally does not.

>> No.8347747
File: 3.57 MB, 1586x1854, 1 (2).png [View same] [iqdb] [saucenao] [google]
8347747

Whatever you like.

>> No.8347789

>>8346638
Left is a pixelated mess as always, right you know that there is a castle wall and door there even up close, plus the pixel bleeds giving some shiny shading look, mainly with the gold bits.

>> No.8347830
File: 116 KB, 1024x819, bilinear_sharp_is_god.png [View same] [iqdb] [saucenao] [google]
8347830

>>8347568
Yeah, man, its so blurry. Look how blurry it is.

>> No.8348406

>>8346638
right looks better even if it isn't a great example
nearest neighbour and similar scaling is only tolerable up to 2x size which on modern displays is still a tiny window

>> No.8348489

actual CRT

>> No.8348494

>>8347415
this
if you want it to look like a CRT, just get a CRT it's not rocket science

>> No.8349419
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8349419

>>8347830
Thanks for proving that you're blind

>> No.8349553
File: 1.95 MB, 1196x1797, 1632311397891.png [View same] [iqdb] [saucenao] [google]
8349553

>>8346638
A crt shader of your personal preference for sure.

>> No.8349608

>>8346643
>blurry but blurrier than that

>> No.8349684
File: 170 KB, 590x759, ElhAxZdWMAEnb2T.jpg [View same] [iqdb] [saucenao] [google]
8349684

Lmao imagine playing on a shitty old 18" CRT when you could just use Blarts and play on a 70" LED for free with wireless controllers and lower latency

>> No.8349690

>>8348494
There is an ever-dwindling finite supply of CRTs.

>> No.8349695

Either depending on my mood. I tend to prefer CRT or another filter, though.

>> No.8349745
File: 12 KB, 800x956, 1637439576562.png [View same] [iqdb] [saucenao] [google]
8349745

>>8349419
stop being retarded

>> No.8349913

>>8349745
Is that supposed to be NOT blurry? lol

>> No.8349926
File: 33 KB, 680x794, gigachad.jpg [View same] [iqdb] [saucenao] [google]
8349926

Pixel perfect, unaltered image.

>> No.8349943

>>8349913
Have you considered sitting a few feet from your screen instead of a few inches?

>> No.8349953

>>8349943
So you admit it's blurry, that's okay, I accept your concession.

>> No.8349959

>>8349953
I've already said it has a tiny amount of blur right here >>8347706 still better than pure integer scaling.

>> No.8350058

>>8349684
what is blarts it sound good, i am new

>> No.8350426

>>8350058
A set of filters that emulate component, svideo, etc. Blarggs + your preferred scanlines are indistinguishable from a CRT. You even get those nice faux-transparency effects like on the waterfalls in Sonic

>> No.8350587

>>8347345
except the "intended" doesn't work in so many cases

>revolver cylinder is round IRL
>revolver cylinder on the HUD of this NES game that came out in 1991 is only round when using square pixels

This is just one example out of thousands. For every example of "intended" rectangle pixels I can find countless counter examples; sometimes within the same games.
A great example is the infamous moon in Chrono Trigger that everyone uses as "proof", except that backgrounds during gameplay are intended for square pixels. The thing with tile based games, is that it's easy to take TV stretching into account for cutscenes/title screens/ etc because that's the only thing that's close to directly drawing on the screen, but doing the same thing for anything that's tile based (=everything gameplay related) is not that simple.

>> No.8350601

>>8350587
Honestly what the fuck were they thinking? If they knew their content was going to be displayed as non-square pixels as a 4:3 image on displays, why the hell did they ever just lazily draw their pixel art with square pixels in the first place? Fucking stupid.

This isn't even something like the "RGB vs composite" debate on developer intentions. Literally all screens were 4:3. 8:7 wasn't a thing. Why would you develop content that only looks right on a NONEXISTENT DISPLAY ASPECT RATIO at all?

>> No.8350615

>>8350426
My problem with Blargg's filters is even on the "cleanest" preset, RGB, it adds some weird ringing artifacts around edges, at least on the SNES version. It also does something to the colors, and there's color banding around gradients. I'll pull up a few screenshots in a bit to demonstrate what I'm talking about.

>> No.8350785

>>8350615
RGB needs bilinear to work.
9k supports Retroarch libraries.

also 9x seems to work better with the filter sizes than RA, 4x size seems to be the sweet spot for it, if you are using something like a LED TV as a 1080p PC monitor, it fits perfectly with the size of a 17 inch TV.

>> No.8350872

>>8349608
You quoting someone or just stating you want something worse than what was being asked for in the post you replied to?

>> No.8352204

>>8347427
plasma master race

>> No.8352906

>>8350587
>except the "intended" doesn't work in so many cases
Works in that example, Doom's graphics are very much intended for that given aspect ratio, the digitized sprites don't match the proportions of the physical models and props otherwise.

Quake would be a different question, because it gets inconsistent in numerous places, and obviously there's many places where things like these get inconsistent.

>> No.8352910

>>8352906
*and obviously there are many cases with many games where this can get inconsistent.