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/vr/ - Retro Games


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8336283 No.8336283 [Reply] [Original]

The GTA fiasco has got me thinking about remakes in general. What does /vr/ think of retro remakes?

>Any which you prefer to the originals?
>Remakes you didn't like?
>Any retro vidya you wished had a remake, and what would it be like in your autistic headcannon?

>> No.8336310

>>8336283
You really should be more specific about what you mean by remake. These days people use it as a catch-all term for anything between a port to a handheld with extra features to an HD remaster to a full-blown from-the-ground-up remake.

Take FFIV. It's seen the full spectrum of what I am talking about. PS1 version is a straight up port. GBA version is often called an enhanced port since it adds new content, but it has compromises in audio, resolution, and stability. PSP version is a remaster, since it redoes assets but keeps the underlying game intact. DS version is a true remake.

>> No.8336323

>>8336283
There are some remakes and remasters which are good, but many which are not.

>> No.8336348
File: 19 KB, 219x262, BionicCommandoRearmedcover.jpg [View same] [iqdb] [saucenao] [google]
8336348

This is probably the best example of an 8-bit game being remade and hitting all the right notes.

>> No.8336368
File: 11 KB, 562x344, couch.gif [View same] [iqdb] [saucenao] [google]
8336368

>>8336348
https://codiekitty.com/File/BCR/index.htm

>> No.8336370
File: 2.97 MB, 4299x6071, 1584551371892.jpg [View same] [iqdb] [saucenao] [google]
8336370

ToM remake feels like an objective improvement on the original in many ways. I do think the budget hurts its presentation a bit, but they were incredibly faithful to the original and built on it exactly where it needed. The real achilles heel was the baffling fucking decision to not have multiplayer.

>> No.8336374

>>8336370
The achilles heel is that if you're playing on console then there's a chance it will overheat certain model revisions.

>> No.8336376
File: 198 KB, 892x675, c2e70ff6bf2a461b433b06a2c57bbadbec0125f0d9c81f8fa4035c0745943807.jpg [View same] [iqdb] [saucenao] [google]
8336376

.

>> No.8336380

For old 3D games they should take the original code, port it, increase the framerate when possible to 60 or 30FPS, increase the coloring quality, redo all those old FX and increase the quality, better lighting quality engine, maybe add a shader for water and other textures, keep everything as is. They almost always go overboard and don't address the things that are bad about the old games.

>> No.8336384

There's always potential to improve stuff in remakes but the financial incentive to make one even if you have no ideas is just too strong and results in lots of mediocre games with no reason to exist. I don't think there's much you can say about remakes beyond this.

>> No.8336406
File: 198 KB, 1200x456, lufiachange.jpg [View same] [iqdb] [saucenao] [google]
8336406

I didn't mind the Lufia 2 remake. I think more remakes should have the balls to be an actual different remake rather than just a coat of paint on the original game. For me, even the remakes that are lauded as being "better than the original" out there have never really managed to recreate the same feeling as the original. For instance, I love SMB3, and I agree the All-Stars remake is great.

But all the minute small details, even the ones some might call objective improvements like higher-definition sprites and better sound, never feels the same. To this day when I want to play SMB3, I play the NES original.

That's the problem with faithful remakes. You are essentially chasing that ethereal sensation trapped in a time and place in your memory, and that can never truly be recreated. The more you try to improve it, the more you distance it from the actual original. I think thats why I'm inclined to be nice to the Lufia 2 remake, since I knew from the get-go it could never replace the original. It obviously is far from perfect, but it was different and surprising - something a 1-for-1 remake never could had been.

The real mistake is that even when devs have the balls to genuinely remake something they don't usually remake the games that need it. For example, Lufia 1 was in far more need of a remake than 2. In fact, I struggle to think of a single game that was obviously half-baked and got its desperately needed remake.

>> No.8336414

>>8336283
Resident Evil 2 is the only remake I like

>> No.8336423
File: 51 KB, 800x720, dkc_gbc.png [View same] [iqdb] [saucenao] [google]
8336423

I have a weird fascination with demakes and in general ports of games to weaker hardware that shouldn't really manage it, anyone else?

>> No.8336446

>>8336423
Yep. A guy ported Cave Story to Mega Drive, seriously how did he do that?

Any other good demakes I should know of?

>> No.8336465

>>8336310
If it was remade, then it's a remake.

>> No.8336473

I will not play any 3D remake of a game that was originally 2D/sprite-based.

>> No.8336474

>>8336283
Some remakes are shit, some are shittn't. An example of a good remake is Heart Gold and Soul Silver, because it adds to the base games but doesn't remove anything substantial.
Personally, I hate remakes that take a 2D platformer and they make it 2.5D. Just make sprites, you lazy bastards. I also don't like unnecessary remakes, or remakes of games that are perfectly fine.
I think they ought to remake Sonic Heroes. I like the level design in the game but I don't like the music. Knowing Sega, they would probably fuck it up even worse than the original.

>> No.8336478

speaking on remakes. how do cheats work in the melon ds retroarch core. none of them work? is this one of those things where they don't work in retroarch but do in the standalone?

>> No.8336482

>>8336423
>>8336446
some person is currently trying to demake symphony of the night for the genesis. only saw like fifteen minutes of footage on youtube, looks really good. i wonder if they will be able to fit the whole game to it.

probably not the cutscenes but i could potentially see the genesis running the entire game through like a flash cart or something.

and not like the flash cart is doing all the work just the game is too big to be on a cart idk check it out

>> No.8336504

>>8336482
Ambitiously, he also plans to add a Maria playthrough.
I think he's basically doing to Symphony of the Night what Dracula X was to Rondo of Blood though, I'm pretty sure the level designs will be restructured to be straightforwardand Classicvania-esque.

>> No.8336508

>>8336504
i didn't even know that. never actually played through the game as maria. that sounds cool.

>> No.8336519

>>8336482
If you went all out I'm certain you could make a 1:1 port using the 32X and the CD.

>> No.8336528

>>8336519
didn't even think of that. the entire set up could probably run the game cutscenes and all. wonder what that port woulda been like if it existed. some johnny come lately sega cd 32x port of SOTN.
imagine what it would cost today CIB if it did exist lmao

>> No.8336531

>>8336519
>>8336528
or even what it would be like if someone did that port instead of the genesis.

>> No.8336570 [DELETED] 

>>8336348
zoom zoom

>> No.8336575

>>8336310
Remake is made from the ground up
Remaster is HD Texture Resolution upscale and small QOL improvements.
Upgrade is in between both.

>> No.8336581

>>8336368
cool stylistic critique I guess
>>8336570
the game was released 13 years ago

>> No.8336590
File: 604 KB, 960x540, 96urjq4unxd61.png [View same] [iqdb] [saucenao] [google]
8336590

I bust out the PSP once a year or so to play through Dracula X Chronicles. I just enjoy the low poly art style and the new content a lot.

>> No.8336604

>>8336283
>Any which you prefer to the originals?
RE 2 and 3 remakes. thats all i can really think of off the top of my head. Theres some good remasters of games but as far as actual remakes that change anything go, just those.
>Remakes you didn't like?
all the others
>Any retro vidya you wished had a remake, and what would it be like in your autistic headcannon?
Dino Crisis in REngine

>> No.8336623

>>8336604
>3make is better than the original RE3
Come on bro

>> No.8336642

>>8336348
This right here. Bionic Commando was my favourite NES game when I grew up (partly because was one of few NES games I could actually complete), and the remake felt like it was made by a bunch of fans of the original. The feeling was there, the mechanics, the enemies, and the new ones didn't feel out of place, and the music was spot on. I feel nostalgic listening to it, while it also has its own identity.
https://youtu.be/DP8TURjR-Qk

>> No.8336643

>>8336623
Yes, by every objective metic besides "wahh its not the exact same areas as the original game" which also applies to RE2.
The gameplay is better, the game is more difficult, the dodge works 50x better, the enemies actually have variety instead of "hunters, hunters but they're blue and poison you, hunters but they're bugs, and hunters but they're frogs" and the boss fights while nothing spectacular are still better than the shitty ones in 3.

>> No.8336648
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8336648

Best remake coming through.

>> No.8336734
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8336734

>>8336283
>Remixes the original stages and adds 2 brand new ones, all of which have new difficulty settings that have an effect on the platforming
>12 playable characters including Proto Man, de-powered Rock, and Roll, who got 12 free DLC costumes
>A challenge mode
>A surprisingly good stage editor
>AND a Classic mode that throws all that shit out the window if you just want the OG experience
This game is the closest that a remake has ever gotten to being perfect IMO, the only really debatable thing about it is the art-style.

>> No.8336741

I think at this point my only expectation for a remake is to not remove the original game from sale

a lot of the shittiest ports or remakes or remasters could have very easily been forgiven if you could just not buy them and tell other people to just buy the original.

>> No.8336746
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8336746

I love Shining Force: Resurrection of the Dark Dragon.

Yeah, the graphics are worse but everything else is better. I almost shit myself when Max spoke, the 3 new characters are great, the cards are great, characters feel more balanced, and most importantly, the alternate outfits are back.

>> No.8336751

>>8336283
they are all shit and only exist because of memberberries.

>> No.8336771

>>8336734
>the only really debatable thing about it is the art-style.
They messed up the physics, like the buster used to be able to snipe through walls, which was helpful in places like the wall-mounted enemies near the ladder in Cut Man's stage (this is a feature in -every other game- so don't tell me it's a bug). It's also harder to gauge how far you can step on a platform. The unlockable slide is way off. It's hard to find fault in the level editor and other things you mentioned though. It just makes me wish that Capcom allowed the official "Mega Man Maker" to happen.

>> No.8336840
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8336840

It's too short and the Chozo waypoints detract from the experience but goddamn Samus just controls like a dream.

>> No.8336887

>>8336840
come on now anon, its significantly longer than the original, isn't it?

Agreed on the Chozo statues though

>> No.8336892

>>8336887
It -has- the original, unlike that pos Samus Returns and AM2R too

>> No.8336936

>>8336590
Love the Shaft fight where he brings out the old CV bosses and they all get their own intros like Final Fantasy summons.

>> No.8336945

>>8336887
Let me rephrase, it's too short for me. But that's largely because I've played it enough at this point to get my completion time to sub 2 hours which colors my perception I guess.

>> No.8336953

>>8336283
>outsourced pajeet mobile game companies that don't get the original aesthetic are tasked with throwing together low-effort remasters/remakes
many cases.

>> No.8336971
File: 434 KB, 480x1004, revengecanwait.png [View same] [iqdb] [saucenao] [google]
8336971

>>8336648
>Mismatched GBA and upscaled assets
>They make you pay for a second cartridge if you want to play anything other than Spring Breeze in co-op mode and removed co-op from Megaton Punch and Samurai Kirby
>New subgames are just edits of existing ones
>New bosses are just edits of existing ones (except Kaboola but they cared so little they got the name wrong)
>Some of the physics are way off, like Beam's blast launches you way too high, Kirby bounces from tall heights which was not meant for chaining moves in the Super Star engine, Ninja's knife is out of rhythm, level design no longer takes some alternatives into account like using Ninja's shock to open the path to one of the Dyna Blade switches instead of Mirror, etc.
>They gave up on attempts to preserve the audio quality somewhere around Revenge of Meta Knight
>Health is more lenient and Kirby's heaviest blows no longer make him whince in the ground in pain
>They gimped The Arena too by adding Tomatoes after using up Maxims, probably to make The True Arena seem tougher than it really is in comparison
>The unlockable SNES movie recreations seriously must be using some awfully terribad sub-ZSNES emulation or zomething.
>WTF was up with that insulting blooper reel "extra"
>They didn't even have the decency to keep Sakurai in the credits as special thanks for directing the original game.
>Still a better remake than Nightmare in Dream Land.

>> No.8336973

>>8336283
Remake?
Remaster?
Rerelease?
Retarded!

>> No.8336998
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8336998

The remake for CE really missed the mark on a lot of visual elements but I actually really love the remake of Halo 2. Usually when I play a remake I always sort of pine to play it with the original graphics instead, but with Halo 2 I think they completely nailed the graphical transition while keeping all of the soul and atmosphere intact. It's really impressive.

I love REmake, possibly more than the original, but whenever I play it I do miss the weird colours of the original mansion. To me, RE1 and REmake are best experienced as companion pieces. Do Jill RE1 and then Chris in REmake (so you get to see GameCube Rebecca)

>> No.8337125

>>8336648
It can't really be the "best remake" if the original was still already arguably the best Kirby game at the time of its release. Seriously, if you asked me what Kirby game needed a remake the most in 2008, I'd put Kirby Super Star at the very bottom of that list (yes, even lower than Kirby: Nightmare in Dream Land for you smart-alecs out there). For chrissake, they put it on Wii Virtual Console shortly afterwards. I honestly thought Kirby's Dream Land 2 was going to be the next remake because it's the next mainline game and, if you ask me, it's more of a handheld follow-up to Kirby's Adventure than an actual sequel to Kirby's Dream Land, so it would've been easier to use reuse the same engine. Now that's a Kirby game that could've actually used the remake treatment to make it better. The remake we got was bold-less.

>> No.8337206
File: 18 KB, 512x480, dk06.png [View same] [iqdb] [saucenao] [google]
8337206

>>8336423

Amazing what some random Chinese bootlegging group can do.

>> No.8337209

>>8336283
I liked Black Mesa and nuRE2.

>> No.8337753

>>8337209
I love Half-Life 1, but I just can't get engaged in Black Mesa for some reason.

>> No.8337792
File: 10 KB, 128x94, good friend.png [View same] [iqdb] [saucenao] [google]
8337792

>>8336971
I have no real counter any of these points though most of them come off as pretty nitpicky. Good thing I love OG Super Star just as much as Ultra so I can't say I particularly care to counter them. They are both great games worth playing. Also yeah Nightmare in Dreamland is really piss poor as a remake and has no reason to be played over Adventure outside maybe Metaknightmarewhich honestly is not that fun or to mess with the 4 player with friends, which are things Amazing Mirror and later entries in the series would do better anyway.
>>8337125
I enjoy all of SSUs new content and Super Stars foundation is just so solid that's its still a blast to play in any capacity. I do wish we got remakes of weaker entries in the series though and not just the really good games. Seems to be a problem with Nintendo and their studios where they are too scared of the risk of no one getting the remake of a less fondly remembered game, which is probably the same reason they remade Bowser's Inside Story and not Partners in Time.

>> No.8337858

>>8337792
>do wish we got remakes of weaker entries in the series though and not just the really good games. Seems to be a problem with Nintendo and their studios where they are too scared of the risk of no one getting the remake of a less fondly remembered game
Which is funny because the main reason we got Samus Returns was because Sakamoto didn't want it to be left behind by modern audiences and wanted it brought up to modern/post-Super standards. The original had already been remade with Zero Mission, and Super is a sacred cow, meaning only II was left. Mercurysteam originally pitched a Fusion remake, which he felt was pointless in comparison.

>> No.8337876
File: 75 KB, 400x280, 1619020150498.gif [View same] [iqdb] [saucenao] [google]
8337876

>>8336283
They can be pretty decent.
The new RE 2 and all the natsume atari projects are sort like the standard for me when it comes to 3D and 2D games.
https://www.youtube.com/watch?v=9Qjn5wriT7I
https://www.youtube.com/watch?v=-bkzwGErK4k
https://www.youtube.com/watch?v=aep2yoBT8rs

>> No.8337896

>>8336283
I've just decided that the entertainment industry in general is incapable of remaking old movies/games without ruining them in the process, and would prefer that they just leave my fond memories of a better time alone.
This does not apply to fan remakes.

>> No.8337927

The only time I can think of a remake being superior is something like CTR, the enhanced graphics I couldn't give a rats ass about but the extra content and online multiplayer make it a definitive experience.

>> No.8338017

>>8336734
This game is an abomination anon. The controls and physics are shit, the graphics are atrocious, the story feels forced; and single play experience is ruined by cramming unlockables for a goddamn level editor nobody cares about everywhere you go

This is the one classic MM game I like to forget exists and the 2nd worse one after Rockman & Forte on Wonderswam

>> No.8338027

>>8337876
these are absolutely great, I had a blast with Wild Guns when making my way through the top of the leadboards, but they fall under remaster more than they fall under remake

>> No.8338028

>>8338027
although it is arguable. Gameplay pacing and balance is actually completely different in the new versions compared to the original. In the case of Wild Guns for instance in the remaster there are more enemies at once on the screen but they die quicker

>> No.8338063
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8338063

Being honest here: I like Spyro Reignited over the originals.
Though I will say the originals have their own unique charm that makes the game really just magical that you can't get anywhere else.

>> No.8338327

>>8337792
>which is probably the same reason they remade Bowser's Inside Story and not Partners in Time.
In fairness, I think you can pin that one squarely on AlphaDream, their late "remake" phase turned out to be a desperate bid to save the company, which some of us saw coming a mile away.

>> No.8338347

>>8337792
Is the Inside Story remake any good? I've never played the game, should I play the DS or 3DS version?

>> No.8338354

>>8338347
I haven't tried the main game but the Bowser Jr. & friends side scenario is still godawful.

>> No.8338379

I enjoyed the Sonic 4, Ducktakes, and Tony Hawk Remakes that were on the 360. Also Perfect Dark on the 360 was awesome, and the Mario 64 game I on the DS was cool given all the extra content.

>> No.8338402

>>8336465
It was ported to another engine. Not a remade from the ground up.
FF7 for ps4 is a remake.

>> No.8338415

>>8336465
>If it was remade, then it's a remake.

The vast majority of old games ports were "remade". It's not like these days where you can recycle most of the game code is the same no matter the platform. By your definition Pacman on Atari2600 is a remake of Pacman arcade and you could make the same argument for thousands of games for at least 15-20 years.

>> No.8338429
File: 263 KB, 1400x618, spyro_remake_mountain.jpg [View same] [iqdb] [saucenao] [google]
8338429

>>8338063

>> No.8338460

>>8338379
>Sonic 4

not a remake

also HOW

>> No.8338468
File: 89 KB, 200x100, 1595564112506.gif [View same] [iqdb] [saucenao] [google]
8338468

no, the closest would be RE1 remake, but that does not replace the original in any way, you should still play both. Zero Mission is alright but too handholdy.
I didn't like the majority of remakes, and the more recent a remake is, the more surefire it is to suck nigger dick.
not really, we already had enough remakes.

>> No.8338512
File: 183 KB, 1006x435, ThenSakuraiLeft.png [View same] [iqdb] [saucenao] [google]
8338512

>>8336971
>They didn't even have the decency to keep Sakurai in the credits as special thanks for directing the original game.
HAL was probably still sore at him for abandoning Kirby GCN and leaving it wholly directionless until Kumragzaki entered the picture with his nuKirby.

>> No.8338538

The megaman x remake looks god awful and the swapped armor piece locations put me off but the vile mode makes it absolutely worth it for me.
The gen 1 and 2 pokemon remakes are a given.
Heard the wipeout remakes are really good too but u haven't gotten to them yet.
The Klonoa remake on the Wii is interesting because it changes absolutely nothing about the original except the graphics, which aren't bad but th original game had great sprites.
Those ports of old fighters Capcom made for Xbox live and PS3 were great and I can't understand why they haven't ported them to new consoles yet.
The ocarina remake on 3ds is great even if it'll summon autists just by mentioning it.
The recent remake of actraiser was fucking bizarre, the pre rendered graphics were hideous
Companies should get to remaking GBA games asap, it can't be all hardthat even if they have to remake thrm from the ground up. The extra resolution and extra buttons are basically everything those games need.

>> No.8338551 [DELETED] 

>>8336283
Waste of development funds most of the time
Could be spent on creating a new exciting and different property instead
Its just become a way of sucking blind consoomers and fanboys dry for money

>> No.8338571

>>8336283
I didn't care for Metal Gear Solid Twin Snakes but that's probably something most people can say about themselves

>> No.8338575

>>8336414
RE2 was good. RE3 Remake wasn't bad but they made it way too fucking short

>> No.8338580

Ironically, every games that in my opinion needs a remake has been on the Wii/360/PS3 or DS. Games that have suffered from being in a transitional period and left stuck with terrible framerate and blurriness. Or DS games that are hard to emulate properly and so.

>> No.8338590

>>8336283
I'm sick of them
I'd rather just have the original game ported i.e. upscaled to 1080p and 60FPS and maybe some redone textures and that's about it. I hate it when a game receives a remake or a remaster but you can't play the original any more just to get you to buy the shitty new remake/remaster.

>> No.8338597

>>8336376
>>8336376
>>8336376

I hate to sound like a stone cold purist here, but literally every time a "remake" or "reimagining" or "reboot" comes out- they change things that have no reason to be changed and they barely update it. Maybe their is a reason originals are original? They haven't evolved mechanically, but might've come out when games in that particular genre peaked.. I mean what do people play these days? Derivative sequels to older original games that have done the same formula long before they ever did.

>> No.8338606
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8338606

>>8338063

You just like that one mod for Elora.

>> No.8338608 [DELETED] 
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8338608

Chibi are so cute

>> No.8338664

>>8337876
based anon
Forgot about the Wild Guns port and didn't know about Ninja Warriors
I would love to see more "remasters" in this vein, so many old 2D games could simply use widescreen/extended aspect ratio support and interpolation.

>> No.8338670

Step aside scoudrels

>Remaster/some kinds of Ports - same experience but better
>Remake/some kinds of Ports - same experience but fresh
>Reimagining - different experience that hits many of the same beats conceptually

>> No.8338673

>>8338670
And then there would be the simple "Port" for same experience but shittier

>> No.8338690

>>8336283
My favorite type of remake is one that tries to be a remix of the original.
Zero Mission at first is just a handholdy version of the original, but it's full of sequence breaking potential and rewards you for finishing the game as quickly as possible.
REmake toys with your expectations if you know the original well.
The Natsume "remakes" are also wonderful.
I started to realize that japanese remakes can be quite good, but I'm struggling to think of a western remake that is actually better than the original.

>> No.8338741

>>8338690
I agree.

>> No.8338748

Pokemon FireRed/LeafGreen and HeartGold/SoulSilver are better than their original games
Spyro Reignited had too many aesthetic and character design changes

>> No.8338762

>>8338748
Charm, aged concepts and jank can unironically make the original versions better
I don't care what anyone says RBY are more fun to replay than FRLG despite their flaws. RBY are the purest vision of Pokemon, back when it was allowed to be weird and messy and free and open and fun. I like that you can abuse the shit out of the Mew glitch and Missingno glitch and do whatever and do gyms in various orders and do what YOU want to do. Not what Game Freak wants you to do. It's the only Pokemon game that can still feel like you going on your own journey, having a unique adventure in the world of Kanto. FRLG is missing a lot of this.

>> No.8338787

>>8336283
I hated Megaman Maverick or whatever the name was

>> No.8339098
File: 483 KB, 1656x1472, 23594_762785.jpg [View same] [iqdb] [saucenao] [google]
8339098

>>8336283
The only remake I want is Mother 3, and no, not in the gay "EarthBound 64" way, but rather the GBA cart barely had enough space to contain the game. It should've by all accounts been a DS game instead, and I'll give you one reason, one VERY important reason why: the music. The compression on the GBA version sounds like ass. You just know there were master copies of the soundtrack somewhere in clear quality, and listening to what remains of the 64 version is proof of that. Plus, the button combo gameplay where you tap with the music? You could've had the option to use the stylus as a drum there. Itoi was probably tired of all the platform-jumping, but really, it would've been perfect if it landed on the DS instead. What a wasted chance.

>> No.8339123

>>8338063
I agree that I like the remakes but I also agree with the criticisms to an extant. >>8338429 makes a lot of good points and I generally agree that the little things like color schemes and designs were changed more than they should have been, but I acknowledge that you just can't take what's on the left of the image and increase the polygons these days. It wouldn't sell. I think they hit a good balance between making it palatable to modern audiences, which is the point of a remake. And the change in art style never really bothered me because it feels like what modern Insomniac would have come up with.

>> No.8339167
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8339167

>>8338538
The megaman x remake looks god awful and the swapped armor piece locations put me off but the vile mode makes it absolutely worth it for me.
how the fuck do you stomach the music
>The gen 1 and 2 pokemon remakes are a given.
I agree with >>8338762
>The ocarina remake on 3ds is great even if it'll summon autists just by mentioning it.
Eh at least you didn't say Majora, god help you if you say Majora.
>Companies should get to remaking GBA games asap, it can't be all hardthat even if they have to remake thrm from the ground up. The extra resolution and extra buttons are basically everything those games need.
Yeah this where I'll agree, gba screen n audio the shit

>> No.8339180

>>8336406
The designers for that Lufia 2 remake insisted that it's not meant to be an update and told everyone to play the original too. It's too different to be a replacement.

>> No.8339273

>>8336446
Not only did he port Cave Story, but it's also running really well. It's quite impressive.

>> No.8339448
File: 1.08 MB, 1365x767, 1606562638815.png [View same] [iqdb] [saucenao] [google]
8339448

Just started playing the psp namco museum game since I was looking forward to the rearranged games.
What the fuck is this shit.
Why does it look like early 2000s pc shovelware made by poorly paid european coders?

>> No.8339489

>>8339448
Actually, it's soulful.

>> No.8339491 [DELETED] 

>>8339098
Cope, seethe, dilate. No one cares about le commie dragon quest. Even the LGBTP community hates this game (because it has "offensive" tranny stereotypes).

>> No.8339547
File: 603 KB, 1920x1080, airborn-studios-spyro-reignited-trilogy-20181121114331.jpg [View same] [iqdb] [saucenao] [google]
8339547

>>8338429
Wow!
I totally didn't notice all screenshots of nitpicked details Toys for Bob butchered with some aspects to of the visual artstyle that /v/ already hasn't shut the fuck up about since release! You've convinced me!
Look--I get the soul/soulless shit to an extent. I'm more of a control/performance/audio quality kind of guy and Reignited hit all the sweet spots with me in that that regard compared to the originals.

Also, I wish you "muh souls" fags would actually stop and smell the roses and appreciate GOOD visuals in remasters/remakes/etc. when they legitimately shine once in a while. Not this fucking cherrypicked, nitpickery autsim that plagues these discussions.

>> No.8339556

>>8336283
I like remakes in general, it's not like the original is going away, so the worse case scenario is you just ignore it.

>> No.8339562

>>8336348
Fuck the last boss on hard though. The side/low rockets are bullshit.

>> No.8339669

>>8339448
Now, I've never played this, but to be fair, it looks like you're playing it on an emulator with upscaling and texture filtering on everything, which likely is making it look worse than intended.

>> No.8339732

>>8339167
>god help you if you say Majora.
there are romhacks that fix every flaw in that remake and also nerrel is porting his texture pack

>> No.8339743

>>8338762
This 100%

>> No.8339747

>>8339732
This is an outright lie. Boss fights are still awful in the restoration patch, not to mention the remake still looks like ass. While I like the addition of fishing, just play the original

>> No.8339780

Ports are usually inferior in some way. HD Versions are worse because the art is destroyed usually.
A true remake is like when Metal Gear got recoded for GameCube. Or Spyro / Crash got remade is a good one. It’s going to take tons of work to make an HD game.

20 years ago, artists were trained to design a character and then make a low-poly version of it, and it was an art in itself.

>> No.8339783

>>8338429
This is peak autism. The new Spyro game is great.

>> No.8339803
File: 55 KB, 720x405, images.jpg [View same] [iqdb] [saucenao] [google]
8339803

>>8336283
The originals definitely have more soul, take Crash Bandicoot 2 for example. In the original game the developers made sure to use every frame and every byte of memory to push the PS1's potential. In the remaster Crash doesn't have those extra facial expressions and thus feels lazy.

>> No.8339948
File: 162 KB, 1152x647, file.png [View same] [iqdb] [saucenao] [google]
8339948

>>8338690
>western remake that is actually better than the original.
Off the top of my head CTR: Nitro Fueled and Spelunky HD are about all I can think of. Neither of which are retro but on topic at least.

>> No.8340720
File: 2.93 MB, 942x1080, spyro_remake_leveltransition.webm [View same] [iqdb] [saucenao] [google]
8340720

>> No.8340723
File: 155 KB, 736x776, remake_64_all_001 - Copy.jpg [View same] [iqdb] [saucenao] [google]
8340723

>> No.8340728

I'm increasingly a fan of remakes that make an effort to retain but improve on the original graphics, Like Metroid Planets, or the Ninja Warriors remake.
I feel like the whole idea of throwing out an old game, just to replace it with something newer, but lacking in so much of the personality that made the old game what it was is misguided. Are you making a remake, or are you making a different game at that point?

>> No.8340736

>>8336423
I always enjoy gameboy versions of snes/genesis and n64 games

>> No.8340739

I'd like remakes of the Saturn and N64 exclusive Bomberman games, with online battle modes.

>> No.8340749

>>8339448
this is so fucking soulful it's unbelievable. please commit suicide. I'm asking nicely.

>> No.8340768

>>8340723
it's been a while since i last played it, but i'm pretty sure they do still fade between each other.

>> No.8340781

>>8337876
As a Pocky & Rocky fan, this remake looks dope

>> No.8340812

>>8337876
>Once Again and the Kiki Kai Kai remake are NOT on Steam and will never be EVER

>> No.8340849

>>8340768
the originals were made so that they would have a eerie fade because each portrait had elements that matched the others. peach's eyes became bowser's nostrils. and her hair became his horns. if somebody has the gif you can see what i mean. althought i dont see how you can forget about something so memerable and soulful

>> No.8340892

>>8340849
oh i thought you just meant in general my bad.

>> No.8340916

>>8339803
The lightning is also completely butchered akin to Spyro reignited's art direction in general. I really wanted to like the remakes of both crash and spyro but they just fall flat

>> No.8340923

>>8340720
>spyro: de-ignited
nice job hacks of bob

>> No.8341014

Waste of funds most of the time
Could be better spent on financing new and different experimental ideas
Instead of retreading the past
Its just become a means of sapping fanatical fanboys and casual consumers dry for money

>>8339803
The one thing I dont like about remakes is how almost 'immaculate' and pristine they try to be
The wash any semblance of identity no matter how rough or unique it may be
They just seem so sterile

>> No.8341187

>>8338762
>bugs good
You must love new games

>> No.8341523

>>8337206
Woo, kudo to chinks, that's no easy to do!

>> No.8341607
File: 253 KB, 640x392, d85lozy-e52d4c3a-3f94-423b-9d5f-9191c680d241.png [View same] [iqdb] [saucenao] [google]
8341607

>>8339732
if it doesn't deshrekify the moon then i dont give an ogres ass

>> No.8341631

>>8338063
I couldn't get past the art style. I liked the crash remakes, but hated the spyro one. Crash 4 looks like ass too.

>> No.8341643

>>8339547
I can't agree with you when you post a bad looking shot of the game.

>> No.8342148
File: 839 KB, 964x2176, 1617788977449.png [View same] [iqdb] [saucenao] [google]
8342148

>>8339669
Here are all the arranged games, unfiltered and integer scaled
>>8340749
>>8339489
I don't know what to tell you, they look like absolute aids, figures a couple of faggots would love it. I think I wouldn't hate dig dug and galaga that much if they didn't have those horrid borders. Rally X is unsalvagable though and both it and dig dug look even worse in motion.
Pac man's looking great though, and the animations are pretty great, shame the arrangement is so easy that playing it is incredibly boring, I think the ghosts don't even have their usual AIs

>> No.8342172

>>8342148
Dig Dug feels oddly soulful but I think that's because it looks like a browser or Windows pack-in game from 20 years ago. Objectively it looks weird. And you're right about the others. Rally X looks like DS shovelware. Pac-Man is almost cute.

>> No.8342184
File: 6 KB, 224x288, Galaga_Arrangement_title_screen.png [View same] [iqdb] [saucenao] [google]
8342184

>>8342148
Check out Galaga Arrangement, it's actually good

>> No.8342302

>>8339803
Don't forget the unity default pill shaped character box causing people to slide off edges they shouldn't. Also not adjusting jump/falling speed for each individual game. That remaster was so lazy. I wonder if they ever fixed it

>> No.8343097
File: 111 KB, 1080x810, 1635822921071.jpg [View same] [iqdb] [saucenao] [google]
8343097

I've asked in a different thread, but has anyone played Medievil remake? How was that compared to the original?
Aside from added woman's narration, some small differences and music it looks like it mostly outshines the original since original's strength was not gameplay in the first place.
Please be specific.

>> No.8343136
File: 392 KB, 1920x1080, airborn-studios-spyro-reignited-trilogy-20181125213031.jpg [View same] [iqdb] [saucenao] [google]
8343136

>>8341643
>Implying you were going to agree to begin with

>> No.8343150

>>8343097
Medievil is great. The music is re-recorded and I believe it was done with an orchestra. I might be wrong, but I’m too gay to boot it up and check for you. The art style isn’t a 1:1 translation of the PS1 game, but I’m of the opinion that it wouldn’t work anyway. I’m a big defender of art styles, but I don’t think you’ll ever get those lower poly eras to simply translate. It’s not as cartoony as Resurrected, but more so than the original in game models. I’d argue they’re pretty faithful to the original concept art and that artist’s work in general.
The narration isn’t too bad. All other voice lines are just the originals ported over. They didn’t redo them. Which is awesome in my opinion.
Finally, the gameplay feels the same to me. Something might have changed there, but unless you’re an autist you probably won’t notice if it’s even the case. It may even be fixed because I don’t think I fell in levels like Pools of Ancient Dead as much as before. And they added content with lost souls that give you a reason to go through levels again. They’re not amazing, game changing objectives, but they’re creative enough and if you do them you unlock the original PS1 version to play which is pretty cool and something I wish all remakes did.

Overall, I’m a big fan of the game and was incredibly satisfied. It’s the one remake I didn’t find myself thinking about what change annoyed me and I wasn’t unhappy about anything in it. I highly recommend it.

>> No.8343285
File: 494 KB, 1920x1080, 1608244140623.webm [View same] [iqdb] [saucenao] [google]
8343285

>>8336998
I liked how much backstory GC Rebecca had.

>> No.8343970

>>8343097
> it looks like it mostly outshines the original
if you have utter shit taste maybe

>> No.8344130

>>8343150
>you unlock the original PS1 version to play which is pretty cool and something I wish all remakes did.
AH fuck, I was thinking on buying the original to play it on PS3 but I decided not to buy any game I could get later in a modern console, so I guess I'll hold out on medievil.

>> No.8344145

>>8336370
This was one of the few remakes I really liked. Hope they crank our a few more games in this style

>> No.8344148

>>8336414
>Resident Evil 2 is the only remake I like

I wish it had more content, as far as how it plays and the pacing it's almost perfect. Almost wish they didn't bother with both Leon and Clair campaigns since neither feels complete and they half ass it so much the time line doesn't match between a and b campaigns

>> No.8344152

>>8336590
I love these low poly games as well, mega man also has a low poly game on psp, same for ghosts and goblins. They are great

>> No.8344264

Remakes good
Please continue to create more ways to play a game, more interpretations, and drum up interest in classics for younger generations

>> No.8344750

>>8336376
DOOM.

>> No.8344758

>>8336380
Not that easy. Old games tied speed to the framerate, and in many cases animations were frame-by-frame like stop motion.

>> No.8344792

remakes have always been inferior with very few exceptions like say REmake and even then some prefer the original.
Even if the remake is almost as good, some prefer the original. But I see a remake now as a new way to play a game that I love, it doesn't have to be better, it's just cool to play something you love slightly different, with better graphics, new areas etc. So Mario All-stars might not be better than the NES games but from time to time it's cool to see more color even if "souless" or whatever, or to play Mario 64 DS for the new level an characters, sure its inferior but I've played those games dozens of times, one slightly inferior version with something different makes it feel unique.
No matter how bad the remake is, you always have the original version, and remakes will never be better than the original, or at least most likely not, so set your expectations that in the best scenario it'll be almost as good. You just saved yourself a bunch of bitching about ruining the game on internet forums.

>> No.8344850

Just dropping in to say the worst demake of all time was Rocket Knight Adventures

massacred muh boi

>> No.8346227

>>8338063
Very bad opinion.

>> No.8346971

>>8336482
Don't get your hopes up.
He's planning to make a classic level-based Castlevania using assets from SoTN. Basically, what Castlevania XX on SNES was to Rondo of Blood (though that one had no excuse and could have easily fit so much more). Fitting Alucard's walk cycle animation and a partial implementation of the backgrounds was a technical achievement in its own right.

On the other hand he IS planning a port of Akumajou Dracula 68k/Chronicles to the Mega Drive. That one has potential.
He even did a proof of concept for Rondo's prologue cutscene.