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/vr/ - Retro Games


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File: 1.32 MB, 2620x2280, PSX-Original-Controller.jpg [View same] [iqdb] [saucenao] [google]
8325372 No.8325372 [Reply] [Original]

Which PS1 games DIDN'T have analog support?

>> No.8325381

>>8325372
Anything prior to the dual analog obviously

>> No.8325383

>>8325372
>Which PS1 games DIDN'T have analog support?

Everything made before April 25, 1997?

>> No.8325387

>>8325372
Twisted Metal didn't have it from what I remember

>> No.8325427

>>8325383
The Negcon launched 1995, and there were a number of games compatible with it that released prior to the dual analog controller (e.g. Ridge Racer, Wipeout). These were also playable with a joystick on a conventional gamepad, as there were third party gamepads that used the Negcon protocol.

>> No.8325428
File: 459 KB, 499x501, Resident_Evil_2_DualShock_Ver_North_America.png [View same] [iqdb] [saucenao] [google]
8325428

There were a lot of later PS1 games that had DualShock support. Sony probably required developers to support them. Not many games actually required them. Tomb Raider stuck with the d-pad.

>> No.8325431

>>8325372
Megaman Battle & Chase

>> No.8325434
File: 86 KB, 600x655, 70637894-item-big-SSAT-CONT3DCW-A-1.jpg [View same] [iqdb] [saucenao] [google]
8325434

>>8325427
>The Negcon launched 1995, and there were a number of games compatible with it that released prior to the dual analog controller (e.g. Ridge Racer, Wipeout). These were also playable with a joystick on a conventional gamepad, as there were third party gamepads that used the Negcon protocol.

Interesting. The Sega Saturn 3D pad had a similar function. All Sega racers that supported the Sega racing wheel is supported in a special analogue mode. though it doesn't support the analogue triggers. Just the stick. Which is still pretty fucking cool.

>> No.8325452
File: 291 KB, 659x589, redc.png [View same] [iqdb] [saucenao] [google]
8325452

>>8325434

>> No.8325458

>>8325372
Mega Man Legends.

>> No.8325460

>>8325372
FF7

>> No.8325480
File: 433 KB, 1622x1185, 696cd837927844292d9cae9eae828020.jpg [View same] [iqdb] [saucenao] [google]
8325480

>> No.8325975

>>8325428
>Tomb Raider stuck with the d-pad.
and thats a good thing

>> No.8326093

>>8325372
the first rayman

>> No.8326106

>>8325372
Front Mission 2

>> No.8326110

>>8325434
The wheel itself is actually pretty cool, it's designed to sit under your thighs so you don't need a desk for it or anything.

>> No.8326168

Zoomers might be shocked but pretty much all of them

>> No.8326172

>>8326093
>got PS1 pretty late when I was a kid
>got Rayman 1 after getting games like Crash and Spyro
>got very confused when I first played Rayman because my controller wouldn't work
>turned out I just had to turn the analog off

>> No.8326668

Need for Speed

>> No.8326708

>>8325460
I remember playing FFVII using a third-party gamestop controller, instead of using true analog it just mapped the d-pad to the analog stick so I could still use the analog stick for movement

>> No.8326725

>>8325480
This caused the dualshock to go bananas if you turned analog on.

>> No.8327250

>>8326168
Didn't a lot of games just treat the analog and dpad as the same thing?

>> No.8327259

>>8325372>>8325383
A lot of them.
>Everything made before April 25, 1997?
It felt like a lot more than that.

>> No.8327261

>>8325975
>Having less control options is a good thing

>> No.8327374
File: 97 KB, 826x663, 8964548651235.jpg [View same] [iqdb] [saucenao] [google]
8327374

>>8327261
They're impractical. Tomb Raider didn't handle well with analog sticks until Crystal Dynamics rebooted the series with babbies in mind.
TR3, TR4, and Chronicles, all had the option of analog control, but it sucked shit because the engine is designed for D-Pad or keyboard.