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/vr/ - Retro Games


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8320195 No.8320195 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8309997

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
http://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8320196
File: 1.01 MB, 6000x4230, 1636599713324.png [View same] [iqdb] [saucenao] [google]
8320196

=== CURRENT RELEASE ===
AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461-ad-mortem-a-mbf21-halloween-themed-megawad-beta/
Current release
https://drive.google.com/file/d/18le6ho89YT_myg8CiUUk2mw1439zPyyJ/view

=== CURRENT PROJECTS ===
PATCHWORK
Phase 2 started
Info here >>8307479

VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8268542 >>8268567
Please use spawnflag 16 for your level exit triggers

=== NEWS ===
[11-10] https://www.moddb.com/mods/jazz-jackrabbit-doom-tc
Jazz Jackrabbit Doom EP1 released

[11-08] https://theforceengine.github.io/downloads.html
The Force Engine Builds are up and getting updated regularly.

[11-08] https://www.doomworld.com/forum/topic/111024-psydoom-083-psx-doom-port-reverse-engineered-for-pc
Work on PsyDoom has stopped

[11-06] https://www.doomworld.com/forum/topic/125606-the-unmaking-remade-for-the-official-doom-64-pc-port-plus-7-new-maps
The UnMaking can be played on the official D64 port

[11-02] Treasure Tech 1.2 is here!
https://forum.zdoom.org/viewtopic.php?f=43&t=66995

[11-01] Bloom released
https://www.moddb.com/mods/bloom-doomblood-crossover

[11-01] Doom Master Wadazine Issue #15 released
https://drive.google.com/file/d/1pLxhrUPrynJpdWu0MknhTfylr3Sec68-/view

[10-31] Halloween Jam 4 Is Out
https://celephais.net/board/view_thread.php?id=62113

[10-30] Ray Mohawk 2 is out
https://www.doomworld.com/forum/topic/125466-ray-mohawk-2-released-build-31-10-21-come-and-get-it/

[10-30] Ad Mortem formally released

[10-26] Gehena, a limit removing episode for Doom 1
https://www.youtube.com/watch?v=VKx2E1tyvV4

[10-26] IkaDoom released, an Ikaruga styled gameplay mod
https://www.doomworld.com/forum/topic/125392-ikadoom-ikaruga-in-doom/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8320206
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8320206

>> No.8320207
File: 17 KB, 598x224, John Carmack ( ID_AA_Carmack) Twitter.png [View same] [iqdb] [saucenao] [google]
8320207

Uh oh

>> No.8320215

>>8320207
Just goes to show, you can have a brilliant mind ruined by media consumption.

>> No.8320219
File: 498 KB, 640x533, 1617868586097.png [View same] [iqdb] [saucenao] [google]
8320219

Here it is, Phase 2. Please reply to this post with your claims for the new set of unclaimed tiles.
>If you claim the start tile, you must have a playerStart (duh)
>If you claim the exit tile, please put the exit behind something that requires both red and blue keys
>You have to connect your tile to any entrances touching it
>Please try not to design a full wall touching another tile's wall that's on the border. I'll do my best when stitching the tiles together but keeping this in mind will make it easier.

>> No.8320224

>http://vrdoom.booru.org/?page=post&s=list
So does somebody want to make a new booru since registrations on this are closed? I wouldn't mind reuploading everything in bulk.

>> No.8320226

>>8320207
it begins

>> No.8320263

>>8320207
But why did he do that.

>> No.8320268

>>8320089
Okay, I updated everything and now it works fine so it must have been something on my end. Update soon

>> No.8320298
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8320298

I finished the five episodes of Heretic, using the default DOSBox release from GOG.com, and with the default keyboard settings I got after deleting HERETIC.CFG. It was a good game, I liked the Egg that turns enemies into chickens.
Is HeXen: Beyond Heretic any good?

>> No.8320342

>>8320298
>Is HeXen: Beyond Heretic any good?
Yes, but expect to get a bit lost on your first playthrough.

>> No.8320364

Was MBF21 a meme all along?

>> No.8320368

>>8320364
Yes

>> No.8320374

Perdition's Gate is based. The soundtrack actually creates an atmosphere of importance and urgency, I am really digging it.

>> No.8320470
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8320470

>> No.8320475
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8320475

>>8320207
he was always an autist on twitter

>> No.8320525
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8320525

How does the new enemy look?

>> No.8320547

>>8320207
How will Lee cope?

>> No.8320549

>>8320547
Does he even browse here? Seems like a fruit too high for him

>> No.8320553

>>8320549
Lee is a Doom speedrunner isn't he? I'd imagine he would've been here a few times at least.

>> No.8320554

>>8320553
No fucking way lmao. That's hilarious.

>> No.8320591

>>8320470
what's going on here?

>> No.8320620
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8320620

This room is cool and could use one more wave of enemies.

>> No.8320621
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8320621

This room is cool too, but it's way too easy to hang back and pick everything off from the entrance.

>> No.8320639

>>8320591
Infightin'.

>> No.8320732

>>8320219
I want C1. I wanna continue the theme I used for B1 to a newer area, to realize some ideas that were too big for the last segment.
The sketch will either be later today or tomorrow, because I'm going to be unbelievably busy today.

>> No.8320734

Just reached map06 of Descent.
Wtf are those drillers

>> No.8320772

Are we all actually going to play Dark Forces on the new engine or just to "neat" and leave it to rot?

The work that this dude has put into this shit is unbelievable. I follow his discord. I don't understand how people do this kind of shit for free.

Honestly Nightdive should hire the guy and try to license his engine, they did it for Kaiser, or hire him for something else after Force Engine.

>> No.8320902

>>8320475
how can one man be so based?

>> No.8320919
File: 245 KB, 1280x720, testchamber_0000.jpg [View same] [iqdb] [saucenao] [google]
8320919

map/modbros, whatcha working on?
I'm just about ready to start scripting stuff after I finalize lighting and detail but this room and the stuff leading to it is something I really wanted to get right.

>> No.8320921

>>8320919
I'm working on my first "real" project in a while. More than three stages, which is my usual output.
None of these have seen the light of day, because I don't think they're good. I might release this one when it's done though.

It doesn't have any custom or unique music, textures, enemies or weapons. I just don't have the connections or art knowhow to make that stuff myself.

>> No.8320962
File: 2.22 MB, 800x450, Boring cutters and FUCK THE FILESIZE LIMIT AAGH SHIT.webm [View same] [iqdb] [saucenao] [google]
8320962

>>8320919
Working on this laser gun and had struggled with figuring out an altfire. The cutter boomerangs here were shitty and boring. They looked cool at least.
New plan is to make the altfire a star shot similar to the one in the Kirby games you get if you inhale two enemies and spit them out.

>> No.8320968

>>8320962
I love what you did with the face sprites, they're adorable

>> No.8320971
File: 72 KB, 588x309, Bartiender.png [View same] [iqdb] [saucenao] [google]
8320971

>>8320968
You see the ones in Combined_Arms? Genuinely might be one of the biggest and greatest things I pulled off with SBARINFO, and I wouldn't advise anyone to ever go that far off the deep end.
And thanks, I wanted to make Arti's HUD face really endearing. He means a lot to me, and I wanted to show everyone else that.

>> No.8320979

>>8320215
Now now, he didn't say he was absolutely taken by it and have become a superfan. Maybe he just read it out of morbid curiosity?

>>8320553
Oh man, I forgot about that. If he knows, he must be absolutely stewing.

>> No.8320981
File: 82 KB, 640x480, doom74.png [View same] [iqdb] [saucenao] [google]
8320981

>>8320919
Been building my city map, posted webm of it in previous thread. Big bricks are easy to map, but difficulty to add extra details to.

>> No.8320984
File: 2.33 MB, 938x1407, ElectroBooM Game's title and menu.png [View same] [iqdb] [saucenao] [google]
8320984

This is what Doom modders must make:
a DooM wad in which ElectroBoom (Mehdi Sadaghdar) in his lab must fight evil workers using dIY high voltage gadgets.
( I accidentally posted my thought as a new thread, so repost it here)

>> No.8320987

>>8320984
no I don't think so

>> No.8320990

did anyone ever make a horror wad using heretic or hexen as base?

>> No.8320993

>>8320374
The soundtrack has some gems, I'll say that. How far are you in?

>> No.8321030

>>8320987
please do the needful sir

>> No.8321157

How is BlooM?

>> No.8321158

>>8320732
Alright.

>> No.8321181

>>8321157
Very fun also very hard, don't expect an easy experience it's not like most other game mods

>> No.8321193
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8321193

Trying to fix a misaligned UI is a nightmare

>> No.8321207
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8321207

>>8321193
Aaaaaah much better

>> No.8321210

>>8321207
Please tell me you don't have all that fucking UI on while playing the game for real

>> No.8321219

>>8321207
>stim time gets into 10's of minutes
>can't see the seconds anymore

>> No.8321229
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8321229

>>8321210
Its much less bloated during normal play

>> No.8321346

>>8320206
Sandy's on a downward spiral?

>> No.8321356

>>8321219
I once made a stim with 100% toxicity and injected it; the game crashed.

>> No.8321547
File: 244 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
8321547

Snap the Sentinel: Episode 1 is out. A pretty GZDoom mod featuring a sleepy turtle taking on some shark businessman tycoon and his legion of robots. Pay-what-you-want.
https://tehrealsalt.itch.io/snap-the-sentinel
https://www.youtube.com/watch?v=sOkBoPQqObs

>> No.8321565

>>8320196
omg 1.30
Mayhem Mansion update
https://darsycho.itch.io/mayhem-mansion/devlog/313417/omg-130

>> No.8321606

>>8320219
C2. First draft at least. A bit blocky, but does its job adequately. Has difficulty settings.

https://www.mediafire.com/file/zecjijkg0cqjpoc/C2.wad/file

>> No.8321609
File: 248 KB, 1130x900, 1613522841942.png [View same] [iqdb] [saucenao] [google]
8321609

>>8320919
Beautiful detailing. Baking a base right now. stuck on texturing. the layout and mechanics are done but it just looks like shit without proper texture autism.

Might have to find a tutorial, I don't need it to be super fancy. just not shit

>> No.8321642
File: 146 KB, 1600x900, 1619177732314.png [View same] [iqdb] [saucenao] [google]
8321642

>>8321606
Nicely done. Just a few comments:
>The trim for the door behind your playerstart doesn't match the other doors. Also not pegged correctly.
>Maybe add a few stimpacks in the pit area on UV.
>The 4 pillars that lower aren't flush with the floor, causing movement over them to be very jarring. I think they should just lower to the lowest floor and not 8 above.
Other than that this tile is pretty top notch.

>> No.8321751

>>8321642
Yeah, I probably should make it lower even. So many in such short order looks weird.
I'll change aesthetic of the pillars a bit.

>> No.8321816

>>8321547
That looks tight, I'll give it a try

>> No.8321845

>>8321157
The enemies are like fuckin crackheads, it looks like the chase tic durations and aggressiveness for the difficulties were messed up. Also the hud is ugly as sin. Its pretty fun otherwise.

>> No.8321872
File: 248 KB, 378x400, no fun allowed doom edition.png [View same] [iqdb] [saucenao] [google]
8321872

Fuck, I think I burned out on Doom again. I've got Ad Mortem and 4 other wads lined up to play and I haven't even touched the game in a month. What a lousy feel bros.

>> No.8321894

>>8321547
i already played and beat this the first time it came out.

it's "whatever".

>> No.8321991 [SPOILER] 
File: 80 KB, 1836x1123, 1636665654229.jpg [View same] [iqdb] [saucenao] [google]
8321991

>>8320206
LLEW GNIOD ER'UOY EPOH YDNAS IH

>> No.8321993
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8321993

>>8321547
>Shark businessman tycoonl
Dredd did it first!

>> No.8322031

>>8321991
Looks like Carl Wheezer

>> No.8322130

>>8321547
It has a few good ideas but that's about it.
>too easy
>levels are too linear
>grades at each level are meaningless since the game is too linear
>overall looks bad due to lack of detailing in geometry and textures
>mid game boss is good but the final one could use improvements
>not being able to carry weapons over to the next level sucks
>accidentally too easy to swap weapons
>too many saves which are defeated by how easy the game is
>worst starting pistol in a fps

If the developer eventually finished this and charges for it there better be major improvements to this.

>> No.8322212
File: 499 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8322212

>> No.8322214

It's so nice to be a part of a community. I love you guys

>> No.8322265

I'm having a bit of trouble with Brutal Doom v21 for some reason. I'm currently using the most up to date version of GZDoom and I'm using ZDL 3-1.1. At random times while playing the GZdoom window will freeze (as in nothing's moving) yet the audio will act like the game is still working (footsteps when moving, monster roars, and guns firing when I press the fire button). I've tried the same mod on previous builds of the source port and I encounter the same problem in each version. I even tried out Dox's personalized fork and it still happens. I don't know if it's the mod itself causing this problem or if it's my computer. I had no problems with v20b, so I don't really know what to do here. I looked everywhere and it doesn't seem to be a common problem. Any way I can fix this?

>> No.8322345

>>8321872
happens to me sometimes when i get caught up in difficulty (e.g., pistolstart, saveless, etc). maybe save scum a little or lower difficulty?

there are indeed so many incredible wads floating around right now, holy shit

>> No.8322363

>>8322212
>deleted cacowards
Just a matter of time now.

>> No.8322369

>>8322212
>>8322363
What about the Golden Turkeyknobs?

>> No.8322386

>>8322212
>love tiles
t. tile anon

>> No.8322481
File: 25 KB, 268x268, 1620435167544.jpg [View same] [iqdb] [saucenao] [google]
8322481

>can't play Doom with freelook
>now I can't play any fps with freelook
It feels so unnatural for me to look around vertically. I think I'm too far gone.

>> No.8322537

>>8322481
even prboom has freelook

>> No.8322556

>>8322481
>>8322537
Dude... CRISPY Doom has freelook ffs. Dafuq are you doing?

>> No.8322560

>>8322537
>>8322556
But I hate freelook, I play without it willingly. Game feels and plays much better without it.

>> No.8322569
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8322569

>>8322560
i didn't know dogs could play video games

>> No.8322590

>>8322560
Dude, are you a pig or what?

>> No.8322602
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8322602

>>8322590
mmmm, bacon!

>> No.8322625
File: 1.93 MB, 1560x858, tesrtest.png [View same] [iqdb] [saucenao] [google]
8322625

>>8320919
Trying to make mapping happen. I am not good at detailing.

>> No.8322636 [SPOILER] 
File: 397 KB, 786x760, 1636684270651.png [View same] [iqdb] [saucenao] [google]
8322636

>>8320919
Just got another model for my total conversion the other day. Slightly not worksafe.

>> No.8322645

>>8320919
Cool HL map. Are you doing a whole mission or just one?

>> No.8322649

>>8322481
It would be a funny thing to add autoaim and horizontal-only mouselook to FPS games that weren't designed around it in any capacity, bonus points for the oldschool CTRL+ALT+ control scheme

>> No.8322704

Are there any gore mods that work with crispydoom?

>> No.8322721

>>8322481
You know original doom was supposed to be an alien invasion of different races? What's Sam's theme? Are the monsters actually considered different races of the same invading force?

>> No.8322730

>>8322721
>Are the monsters actually considered different races of the same invading force?
Yes. Almost each enemy is from a different planet.

>> No.8322731

>>8322636
Are you NSFW bro?

>> No.8322736

>>8322721
Yes, all the monsters are different races from different planets enslaved by Mental to fight for him.

>> No.8322738

>>8322731
That's me. Progress has been painfully slow lately. The sprite artist disappeared on me again.

>> No.8322741

>>8322730
So it's like Frieza came and there's no goku and friends.

>> No.8322752

>>8322265
well I guess no one has an answer at the moment. Ill see if I can find something in the Zdoom forums.

>> No.8322767

>>8322636
What are you trying to achieve with this, a parody of coomer mods? I can already barely hold it at how I imagine this chick sways from side to side from the combined weight of her anime facial proportions alone. Hips undulating with cellulite, tits swinging like pendulums in a caricature of a walk animation... you're a sick man!

>> No.8322774 [SPOILER] 
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8322774

>>8322767
You're thinking too hard, Anon. Stop it.

>> No.8322783

>>8322774
BRRRRRAAAAAAAAAAAAAAAPPPP!

>> No.8322794
File: 77 KB, 1200x1007, 1556824863659.jpg [View same] [iqdb] [saucenao] [google]
8322794

>>8322212
>speed faggot arlene

>> No.8322797

reminder that DFWC 2021 is live

>> No.8322826

>>8322774
Imagine you've got two floppy cushions strapped to your chest by a piece of string. They're boinging around sideways, so you shuffle your shoulders back, trying to get your arms out of the way. Boingggg...bwanggg... You can't see your feet through the state of the art special effect tiddies. You're going to trip any moment now. The cameraman steps behind you, embarrassed from your duck-like gait. Then he sees this shit. Waves of stretchmarks expanding above twin lakes of ass fat. Then the inkling hits you, "Oh no, camera anon is watching my butt roil with goosebumps." Do you think this shit is sexy? Really?

>> No.8322837

>>8322826
That's a really vivid image you've painted, Anon, but I still think you're thinking too hard.

>> No.8322847

>>8322837
I'm just drunkposting, don't mind it.

>> No.8322853

>>8322847
drukposting*

>> No.8322860

>>8322837
you're a bitch and so is the guy you're talking to

>> No.8322880 [SPOILER] 
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8322880

>>8322860
You've just hurt a girl's feelings and a man's erection.

>> No.8322891
File: 261 KB, 576x494, 1636659739523.png [View same] [iqdb] [saucenao] [google]
8322891

are you guys in on the new meme yet?

>> No.8322934

>>8322860
What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.

>> No.8322948

https://www.twitch.tv/daerik
Ad Mortem stream.

>> No.8322998

>>8321991
Here's v3 of clock tower map. I placed the rune #2 on the jump-off-the-roof secret. I chose this one because I think it's pretty easy to find and the player can see it at the very start of the map so they'll know to look around for it.
https://mega.nz/file/PrBADDqa#MjXixODhN8bCyYmmFBINKmFTN1qdJJfsZ2SBhrvpnOg
Other changes include:
Some more health and ammo balances. Think I really added too much health the first time.
Fixed muh window.
Made the end fight faster again. Certain enemy spawns have been altered too so it's not much harder, just faster.
That's pretty much it. I dragged my feet a lot on this update because everyone else did on theirs but now it's done.

>> No.8323079

>>8322891
I dont get it

>> No.8323102
File: 346 KB, 1280x1024, beneathbloodstone_angerbox.png [View same] [iqdb] [saucenao] [google]
8323102

>>8322948
In lieu of an Ad Mortem Anchor:
https://files.catbox.moe/kdv7wl.zip
MAP06 (MAP03 in the release) version 1.5
Made some secrets more lenient to find, moved some ammo around making it available slightly earlier, and hardened a trap, making it harder to "escape."

>> No.8323116

>>8322948
I hope he gets to King Boner's House of Fisting this stream. I never thought so many good players would play the maps! It was a great success, but imagine if we released Oct 1

>> No.8323131

>>8322481
No, that's gay. The best way to do it is like Heretic/ Hexen with keyboard vertical look and mouse horizontal.

>> No.8323152

>>8323116
Niggas couldn't even make an Oct 14 deadline, we would have had a janky broken product

>> No.8323173

>>8322948
HOM on MAP16 stairs near beginning

>> No.8323179

It doesn't seem to have been talked about in this thread and I'm sorry if I'm getting something wrong (not familiar with the subject), but Xmapedit is getting a Windows port soon-ish... I think.
https://twitter.com/spill_eviction/status/1458995583918743553

>> No.8323185

>>8323179
They better have added a fucking Undo option

>> No.8323219

>>8322948
Fun set, map01 is such a strong opening map. 05/06/07 were also fantastic. Good shit, looking forward to playing the rest.

>> No.8323224

>>8322130
>worst starting pistol in a fps
You haven't seen the Quake 2 Blaster or the fucking revolver from Redneck Rampage?

>> No.8323245

>>8321991
nbabs v3:
https://mega.nz/file/cXZGmBTZ#hPvlIIrnJTBYTgUv3PyY_jhMjwcNcrAZQcuREvBc5G4
rune is in the scrag patrol maze on the way to the gk
rastr v6:
https://mega.nz/file/VLYWCB6K#ksCtZdZRd3oKA5nBFfKzZblcmFngl0isjUFlc6gfLf0
fixed a misc_model warning spam in some ports

>> No.8323329
File: 20 KB, 400x300, c1a10000.jpg [View same] [iqdb] [saucenao] [google]
8323329

>>8320919
big thank, I feel like it's a bit too much detail given the aesthetic I'm sort of kinda trying to go for.
>>8322625
Sconces and torches (wall, floor or ceiling mounted) might be a good place to start for a temple-like setting.
>>8322636
Nice shortstack
>>8322645
A whole campaign, god willing. Based on the alpha of HL1. Pic related is what I was trying to to keep in mind designing the room.

>> No.8323398
File: 172 KB, 641x479, 0890679867004.png [View same] [iqdb] [saucenao] [google]
8323398

>>8320196
>[10-30] Ray Mohawk 2 is out
SOUL

>> No.8323420

>>8320196
>>8320219
So I kept working on D3 and changed some things around.
Let me know if this is any better.
Clumsy triggers/ useless linedefs mostly removed.
Difficulty settings half-implemented.
Lighting mostly finished (since it's a bitch to overhaul because my dumb ass connected too many linedefs/ sectors to the same vertices).
Cliffs still heavily WIP, could really use some ideas here. I might replace them entirely because they kinda suck at the moment.
anonfiles com/n6y025U4ue/D3_wad

>> No.8323424

>>8323420
Forgot to mention, I added a test room (to be removed) to make it easier for myself to spot errors/ balance the map.
Also, I was thinking of making some bars that raise when you enter the room, essentially trapping you in the room to prevent door fighting.

>> No.8323431 [DELETED] 

>>8323398
Wad name?

>> No.8323560

>>8322948
Holy shit, he's the first one (I know of) to find the library secret in Map05.

>> No.8323585

Why aren't there author's names in title patches in ad mortem like in 2048 units and HFFM?
Also I know this isnt ad mortem's fault becasue it happens all the time in prboom and other sourceports: the "Entering: map name" card stays for like a second always

>> No.8323595

>>8323585
works fine in woof

>> No.8323605
File: 9 KB, 64x128, cube.webm [View same] [iqdb] [saucenao] [google]
8323605

>>8322998
>>8323245
Very based, thanks.

Balancing aside, I'm nearly done with my secret level. After that I'll finish getting the start map in order (level exits, fixing the extremely ghetto floor of the main cavern) and then, if nobody else has something that is 99% done, I'll push out the initial release. If rune 3 remains unclaimed (assuming I haven't missed it), I'll probably find a nice place to slap it into Under Construction.

It's overdue, but I think the end is finally in sight. Thank you all for your patience and contributions.

>> No.8323637

>>8320219
Update for A2. I completely forgot to implement difficulties for it.

>> No.8323639

>>8323637
Forgot link too
https://files.catbox.moe/1r7zrn.wad

>> No.8323648

>>8323605
One thing I noticed is that there's no message when you pick up the runes. Seems strange to me considering their importance.

>> No.8323649

>>8321158
Okay so, I'm gonna just not work on C1. Somebody else who wants it can take it, I'm gonna be too busy for a while to dedicate actual time to this, unfortunately. Sorry, anon

>> No.8323650

>>8323648
There will be, along with a unique sound effect.

>> No.8323714

>>8323420
Looks a lot better, but yeah there's still way too many enemies on the cliffside.
>>8323637
Cool, thanks!
>>8323649
Gotcha, guess this means C1 is open again.

>> No.8323762
File: 1.41 MB, 1390x782, Screenshot_2021-11-12 Explosions - YouTube.png [View same] [iqdb] [saucenao] [google]
8323762

Does anyone know what PWAD this map is from? Saw it in a Decino video.

>> No.8323785

>>8323762
Sunder MAP 15 maybe?

>> No.8323815

>>8323785
That's it! Thanks anon!

>> No.8324107

>>8320219
I will upload update for C2 tomorrow. Too tired to do it right today. Will make the floor less lumpy.

>> No.8324110

>>8323762
>>8323785
Goddamn Sunder is gorgeous, too bad I'll most likely never finish it.
I don't care what anybody says, Eviternity ain't got shit on it.

>> No.8324145

>>8321030
I made this art cover for the game just for fun as I was bored like hell. It took me around 4 hours (maybe?) straight just to remove unwanted people existing in the room and place other people from other photos. I couldn't find a photo of ElectroBom including his legs so, I had to improvise.
Redrawing the invisible part of his body, and remaking the letters of the game's title, these were the hard things.

>> No.8324172
File: 118 KB, 640x480, doom77.png [View same] [iqdb] [saucenao] [google]
8324172

I feel like this room is missing one detail, but I can't think of anything that could be added without making it less walkable.

>> No.8324175

>>8324172
Put a computer monitor in the wall to the left of that red door right there

>> No.8324179
File: 7 KB, 117x58, file.png [View same] [iqdb] [saucenao] [google]
8324179

>>8322212
It has been foretold.

>> No.8324187

>>8324175
You mean to the right? Because to the left of it is a window right now.

I suppose it could work.

>> No.8324189

>>8324172
Some large pipes on one wall, a computer console in a corner somewhere.

>> No.8324193

>>8324187
I was talking from the perspective of coming into that room from the door.
My bad

>> No.8324228
File: 20 KB, 168x166, 1623648826911.gif [View same] [iqdb] [saucenao] [google]
8324228

>>8324179
It better be, come on people there are open slots just waiting to be filled in!

>> No.8324246

YOU
YES YOU
WHAT IS YOUR FAVORITE QUAKE MAP

>> No.8324253

>>8324246
Dancing in the Golden Sun from Alkaline.

>> No.8324257

>>8324110
The new Sunder maps use OTEX and esthetically they stomp Eviternity into the ground in every respect. Check out the beginning of map 31 and see for yourself, one of the most impressive looking sequences ever made for Doom and no one even brings it up because the wad is just so overstuffed with jawdropping shit. Shame the gameplay is such a boring fucking grind, I can't think of a worse influence on modern mapping than Sunder.

>> No.8324267
File: 292 KB, 1680x1050, 555.png [View same] [iqdb] [saucenao] [google]
8324267

How do i discover more assemblies? I discovered this one by accident.

>> No.8324279

>>8324246
Why, Azure Agony of course

>> No.8324354
File: 118 KB, 640x480, doom78.png [View same] [iqdb] [saucenao] [google]
8324354

>>8324189
Pipes worked well, thanks.

>> No.8324453

Tribal quake played Supply Station 2 for Q2
https://www.youtube.com/watch?v=1_tcOQG9rXE
The bad news is that he is using Kirk's butthurt jank which is Q2XP

>> No.8324505

>>8324453
>The bad news is that he is using Kirk's butthurt jank which is Q2XP
With all those other “HD” mods he’s using it’s all rather hideous, all while playing a map that doesn’t seem too impressive in the first place.

>> No.8324530
File: 8 KB, 78x78, sad.png [View same] [iqdb] [saucenao] [google]
8324530

Can someone actually list out good WADs that came out this year? Everyone keeps saying that this was a fantastic year for Doom, but I haven't really enjoyed anything that much outside of Fractured Worlds and Wormwood III and no I haven't played Ad Mortium yet so idk how it is yet.

>> No.8324535

>>8324505
>http://www.3dgamersedge.com/spq2lvlrevs/supplystation.html
Its a 1998 map with a 69 score.

>> No.8324574

>>8324530
MSCP
Auger;Zenith
Heartland
My personal favorite- Zzul Bases

>> No.8324596

Is Eternity the right port for Skillsaw wads? I think he mapped for this and gzDoom isn't working for me well enough, while PrBoom doesn't support custom episodes.

>> No.8324604

>>8324574
>MSCP
clusterfuck of design goals, project said I was supposed to learn something but it just felt like another excuse to rocket Hell Knights to death. Too many low points for me.
>Auger;Zenith
Visuals are fresh as hell, but I had no fucking clue where I was at any point. Maybe I'm just retarded.
>Heartland
I honestly was not as impressed with Heartland as everyone else. The first map was a straight up downer and I don't feel like it did enough with the engine to warrant being barred on Eternity. The whole thing is carried by the weapon and music design.
>Zzul
Zzul maps are difficulty memes that nine people actually play, nice try with sucking me into that cult

>>8324596
Whatever minimum complevel the wads are, that's the port the wads were made for. Skillsaw just likes to add more features because he understands the volumes of players on ZDoom/whatever else.

>> No.8324616

>>8324596
Heartland is the only wad Skillsaw made for Eternity.

>> No.8324648

>>8324246
E1M1

>> No.8324665
File: 93 KB, 498x561, thinkerman.png [View same] [iqdb] [saucenao] [google]
8324665

>>8324535
...I don't get it, using all these vaseline HD mods to play an average map. I respect the weird way people want to play but I could also be convinced this was some joke gameplay.

>> No.8324682

>>8324604
>Zzul maps are difficulty memes that nine people actually play, nice try with sucking me into that cult
I'm too much of a scrub for Killer5's maps normally but he very purposely made very very easy (by his standard) and small maps for this set. I've been able to record UV max demos for these maps and that's not something I normally do for any level. They're dope and everyone is missing out on em.

>> No.8324708

Someone made a UMAPINFO gui tool

https://www.doomworld.com/forum/topic/125690-umapinfo-designer/

>> No.8324723

BuildGDX runs Blood way better on my old laptop than NBlood does. NBlood gives me screen-tearing without v-sync and inconsistent frames with it on, but Blood GDX runs smooth

>> No.8324743
File: 428 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_41_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8324743

FRIDAY NIGHT FIREFIGHT TIME! Tonight we're fragging on 3in1_zdmiano.wad. Make sure you get the latest Zandronum alpha build as usual. JOIN 104.128.49.2:10721 ZANDRONUM

>> No.8324751

>>8324530
Hard Fast Faggot Maps

>> No.8324758

Playing Blood E3 for the first time, and it is pretty crap. Only hospital map for good, others were okayish or lower. Is it getting better in later episodes? E2 was kinda saved by new fun weapons, E3 is clearly worse. Playing on Raze, that works unexpectedly perfect on an Android tablet.

>> No.8324769
File: 950 KB, 1920x1080, a miami sky.png [View same] [iqdb] [saucenao] [google]
8324769

>>8324758
Ah, that tasty "build engine dip". I like the first two levels and Sick Ward kicks ass, the rest are very okay.
Episode 4 doesn't have any lowpoints like E3's undercity portions and my other favorite level.

>> No.8324786

Were hi res weapons introduced in Doom 2 ? I'm playing Doom with Crispy Doom and switching from hi res to low res doesn't improve the weapons' look.

>> No.8324795

>>8324786
Crispy Doom's hi-res/lo-res refers to using 320x200 or 640x400 resolution, a feature originally introduced by the MBF port

>> No.8324798
File: 154 KB, 320x200, 1551433226024.gif [View same] [iqdb] [saucenao] [google]
8324798

>>8324786
>Were hi res weapons introduced in Doom 2 ?
They were not. I don't think they ever were, unless you're thinking of Doom64's sprites.

>> No.8324805
File: 957 KB, 1920x1080, bloodgdx sky.png [View same] [iqdb] [saucenao] [google]
8324805

>>8324769
Why is your sky different? Pic related is BloodGDX

>> No.8324806
File: 785 KB, 1920x1080, nblood sky.png [View same] [iqdb] [saucenao] [google]
8324806

>>8324805
the sky in NBlood with me looking up as far as i can

>> No.8324815

>>8324798
No, in the original Doom 2 you pressed F5 and the resolution of both the world and the weapon switched from low res to hi res.

I expected the same to happen with Doom but only the world changes resolution, not the weapon.

>> No.8324818
File: 279 KB, 1920x1080, dosbox sky.png [View same] [iqdb] [saucenao] [google]
8324818

>>8324806
and finally, DOSBox, which ironically looks the best, probably just from limiting how far you can look up

>> No.8324823

>>8324530
Delirium
Down the Drain
zone400
Attack on IO
Cydonia

>> No.8324824
File: 790 KB, 1920x1080, highdefskyagainst90sgraphics.png [View same] [iqdb] [saucenao] [google]
8324824

>>8324806
>>8324805
>>8324818
Some skys I grabbed from some other anon's personal mod pack.
I'm digging through my history to see if I still have the link to it. Most of it wasn't for me and I just wanted to try out the skies real quick.

>> No.8324832

>>8324815
>No, in the original Doom 2 you pressed F5 and the resolution of both the world and the weapon switched from low res to hi res
Oh, you're referring to low detail mode. I thought you were referring to some whole different set of high-resolution sprites.

>> No.8324839
File: 365 KB, 1920x1080, wtf are these.png [View same] [iqdb] [saucenao] [google]
8324839

>>8324818
This game is super, duper comfy in DOSBox with autoaim and no freelook

>> No.8324845

>>8324839
I'd agree if I weren't so addicted to dynamite golfing.

>> No.8324861
File: 331 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
8324861

>>8324758
Are you playing on Well Done? Only play on Well Done if you've already beaten the game. The cultists can kill you instantly on that difficulty, to the detriment of the game imo. You can safely play every map from a pitchfork start on Lightly Broiled and have a comfy time. Play without saves if you want the extra challenge that I assume you were looking for from Well Done

>> No.8324864

>>8324815
My bad, I had hi res ON in Crispy Doom.

>> No.8324870

>>8324172
Some small decoration like a candle or floor lamp? Could also cut out a section of the corner ceiling and lower it?

>> No.8324874

>>8324870
nvm, I was mad late to the party.

>> No.8324898

>>8324172
The metal textures in brick walls look weird as fuck. Either but rusty bars in the windows, or metallic walls.

>> No.8324949
File: 144 KB, 1920x1080, Screenshot_Doom_20211112_133505.png [View same] [iqdb] [saucenao] [google]
8324949

Felt like deathmatch was kinda empty the past few weeks. Maybe we do gotta try some new oddball stuff, I wonder if deathball still works nowdays.

>> No.8324976 [DELETED] 
File: 50 KB, 1024x821, 1242623753566755647803.jpg [View same] [iqdb] [saucenao] [google]
8324976

https://www.doomworld.com/forum/topic/125718-stick-it-to-the-bbc/
>the fucking state of doomworld

>> No.8324982 [DELETED] 

>>8324976
didn't read
shit nobody cares about

>> No.8324983 [DELETED] 

>>8324976
Since when is the gay politics of Doomworld relevant to here? If it's not about .wads or the publishing of .wads, I don't fucking care.

>> No.8324987 [DELETED] 

>>8324976
>literally on the OT forum
stop trying so hard loser

>> No.8324989 [DELETED] 

>>8324982
>>8324983
Based. Changed my mind on posting it, how do I delete a post?

>> No.8324994 [DELETED] 

>>8324989
If you have 4chanX you can click the arrow beside your post number and there should be a delete post option. Not sure how to do it on stock 4chan though

>> No.8324996 [DELETED] 

>>8324976
>doomworld
*the world

>> No.8325007

>>8324949
Maybe you should try starting it later. Feels more like Friday afternoon firefight.

>> No.8325009
File: 23 KB, 345x287, 1622824632673.jpg [View same] [iqdb] [saucenao] [google]
8325009

pet the caco
do it now

>> No.8325016
File: 168 KB, 781x777, 1514583938153.png [View same] [iqdb] [saucenao] [google]
8325016

>>8325009

>> No.8325017
File: 2.80 MB, 1696x956, boooty.png [View same] [iqdb] [saucenao] [google]
8325017

>>8324805
>>8324824
https://cdn.discordapp.com/attachments/810405089754873906/908870430348165160/Babbys_autoload_for_Nblood_and_GDX.7z
https://cdn.discordapp.com/attachments/810405089754873906/908871134970265690/Babbys_Alpha_Weapons.zip

Famous Vtuber 'babythirtytwo' from justinTV here, here's my autoload and alpha weapons, I added 2 new darker shotgun voxels to the voxel pack and if you play in gdx just rename the blood.def to bloodgdx.def and it'll work fine, this is where I found the high quality skies (I flipped the cryptic passage sky to be in the correct direction btw): https://www.systemshock.org/index.php?topic=9901.0

>>8324949
I WIN!! SUG IT DOWNN

>> No.8325018

>deletes my post for me
Thanks mods.
Anyways, do you guys have different configurations for different source ports? As in, I have freelook and the "fullscreen" hud enabled in GZDoom, but with Crispy-Doom I aim to make the experience as close to vanilla as possible.

>> No.8325024

>>8323224
The starting revolver tries to reload after every shot necessitating you to hold down the trigger which wouldn't be bad if the gun auto reloaded instead of shooting blanks after 7 shots in a game where the weakest enemy takes 12 shots to kill at minimum.

>> No.8325031

>>8324530
Ashes afterglow

>> No.8325048

>>8324861
Nope, playing on a lowest difficulty, bug with damage after load seems to be fixed in Raze/NBlood. I've replayed first 4 levels in E1 on third difficulty and that was enjoyable on familiar maps. Though dogs in E3 can effectively one-shot you with fire on any difficulty. Just killed the Cerberus. Second part of E3 plays closer to Redneck Rampage than to Blood E1. Overall it is kinda saved by Sick Ward.

>> No.8325056 [DELETED] 

>>8324983
I kind of wish they wouldn't get like that. That turns people away from the community.

>> No.8325087
File: 11 KB, 208x200, 1405745833889.jpg [View same] [iqdb] [saucenao] [google]
8325087

>>8324949
I tried to join but it said I needed to upgrade to Zandronum 3.1-alpha and I didn't wanna

>> No.8325160

>>8325017
TY anon. Can I preview all the voxels?

>> No.8325240

>>8323762
Impie's Revenge

>> No.8325246

>>8320962
that sprite color work DAMN
what games looked like that?

>> No.8325250

>>8325246
I sampled colors from Kirby's Adventure. Some came from Kirby directly, some from the backgrounds of levels.

>> No.8325251
File: 190 KB, 1280x720, blud0004.jpg [View same] [iqdb] [saucenao] [google]
8325251

>>8325160
I don't know how to view .kvx files but here's what the new sawed-off voxels look like

>> No.8325253

>>8325250
only the pallette? can't remember any kirby game that looks like that

>> No.8325259
File: 41 KB, 275x295, 1619519089569.jpg [View same] [iqdb] [saucenao] [google]
8325259

>>8325009

>> No.8325273
File: 1.36 MB, 720x360, Sophia Blaster no sound.webm [View same] [iqdb] [saucenao] [google]
8325273

>>8325253
Just the colors yeah. I go off with my own thing when I draw these guns.

>> No.8325274

>>8325253
this is the NES' color palette, limitation + artistic vision = having to adapt and become resourceful

>> No.8325278
File: 56 KB, 748x198, nes palette.png [View same] [iqdb] [saucenao] [google]
8325278

>>8325274

>> No.8325293

I am enjoying treasure tech but man, tackles are kinda clunky and throws are almost never worth it. Getting the harpoon combo off is pure sex when it works, really wish tackling had some form of lockon and the ability to plow through multiple enemies at higher upgrades.

>> No.8325309

What are some complete texture packs which I can just slap onto a Doom 2 mapset to make it look a bit different?

>> No.8325314

>>8325293
Your pistol is strong enough to one-shot pinkies, so punches, tackles and throws seem like they're meant to efficiently deal with anything weaker. Infinite vulcan punch with invuln is fun, though.
You can also harpoon combo with the pistol's altfire slug.

>> No.8325447
File: 3.75 MB, 500x288, 44f60f6eee02ab97-.gif [View same] [iqdb] [saucenao] [google]
8325447

>>8325293
Throws are good when used to bully Pinkies, :ost Souls, and Imps. But yeah otherwise you're better off Vulcan Punching shit to death. I like pairing tackles with Kuma shots, especially a full charge.
The real big dick shit though is using the ground pound.

>> No.8325524

I'm going to play Duke Nukem for the first time.

>> No.8325540

>>8325524
Kick ass and chew bubble gum.

>> No.8325580

>>8322752
I tried out Project Brutality 3.0 and I ran into the same problem. I'm starting to think this might be a problem with my computer... oh well. I can enjoy other gameplay mods at least and I'm getting a new computer anyways once I pay off my christmas shopping.

>> No.8325582

>>8325293
Treasure Tech is hella fun with its gameplay, can't wait to see how Treasure Tech Land turns out when they finish with it.

>> No.8325593

>>8325524
Kill those lizard son of a bitches for stealing your women.

>> No.8325597

>>8322265
I have this problem, using GZdoom and ZDL as well. I assumed it was a hardware thing though because I'm playing on a laptop, how's your setup? It improved a lot when I played in windowed mode, but I still had to quicksave from memory. Happened when playing RLA on TNT and also when I played antaresian legacy.

>> No.8325604

>>8325580
I think with project brutality it is due to the bloat. It sometimes takes a while to load for me but once it gets going it stays smooth. I think there's just a lot of resources to load. Because sometimes even when I first fire a gun it'll freeze frame for a quick second but then everything clears up. Brutal doom always ran smoothly for me though.

>> No.8325621
File: 30 KB, 300x400, Quokka_Sam-West.jpg [View same] [iqdb] [saucenao] [google]
8325621

>Have enemy that morphs other enemies by hitting them with a projectile
>Want to set it up so the morphing actor becomes the master
>But when an enemy gets morphed, both its pointers and inventory get cleared, meaning it's impossible to set up a master/child relationship that way
>Try A_SpawnItemEx and SFX_TRANSFERPOINTERS, but it still doesn't transfer the actor pointers
I feel like I should just take a step back from this idea and come back to it later. I did learn how to make an archvile teleport an enemy on top of the player though, that was cool.

>> No.8325627

>>8325597
Its just a 500 dollar walmart laptop I used for school. I have 12 GB of ram (I had a second ram stick installed), an 8th gen intel core i3, and an integrated Intel UHD Graphics 620. I have the same problem with windowed mode too.
>>8325604
Yeah, I always joked that PB suffers from TMSS (Too Much Shit Syndrome)

>> No.8325629

>>8325621
sounds sick, anon

>> No.8325632

>>8325540
>>8325593
I'm not tryna /pol/ bait too hard here but the first level is called Hollywood Holocaust? How the FUCK did that name get approved?

>> No.8325637

I made a gender changing gun proof of concept in late 2017 and never did anything with it so now i'm posting it here in case anyone wants to use it for some reason.
https://cdn.discordapp.com/attachments/727328864489046110/908945352823017584/shad.wad
>>8325632
Unironically it was a different time. There's tons of things in Shadow Warrior that wouldn't fly today.

>> No.8325643

>>8325629
Thanks mate. My idea was that the morphing actor would damage its children upon dying, so that all the other actors it morphed would demorph. But at this point, I have no idea what to do with the damn thing. The lazier option would be to make the morphs nonpermanent and short lasting.

>> No.8325645

>>8325621
Does the enemy it morphs into appear anywhere else? Even if it does, I think you could make the morphed version a slightly different copy that already has the necessary pointers, with other exceptions to be treated the same in other circumstances.

>> No.8325652

>>8325632
>NOOO YOU CAN'T USE THAT WORD! THAT'S OUR WORD NOW!

>> No.8325654

>>8325645
>I think you could make the morphed version a slightly different copy that already has the necessary pointers
I don't really understand, sorry. Is there a way that I can set these actors to have the morphing actor as their master? One idea I had was using A_CheckProximity on spawning, looking for the actor type who morphed them and setting it as their master.

>> No.8325670

>>8325632
>hol·o·caust
>/ˈhäləˌkôst,ˈhōləˌkôst/
>noun
>destruction or slaughter on a mass scale, especially caused by fire or nuclear war.
As might describe an alien invasion, with destroyed and burning buildings, and dead naked women everywhere. You fucking retard.

>> No.8325725

>>8325670
Its not my fault they put a funny alliteration in their game. Maybe some jewish guy at their studio had a wicked sense of humor and thought of it.

Chillax pal.

>> No.8325728
File: 7 KB, 165x250, 1588370399681.jpg [View same] [iqdb] [saucenao] [google]
8325728

>>8324246
The Longest Yard

>> No.8325732
File: 1.06 MB, 2119x2953, ch02.jpg [View same] [iqdb] [saucenao] [google]
8325732

>>8325632
jewish hegemony was as yet incomplete
today, on the other hand...

>> No.8325734

>>8324246
Probably E2M4 or any of the ones where you start outside a structure and explore it.

>> No.8325737

Why did E2M3 have a caco jail?

>> No.8325776

>>8324535
Nice.

>> No.8325842

holy fuck i just realized the doom2 doomguy gib voice clip is just the zombieman death pitched up. thanks hilariously tiny zombieman in universal entropy

>> No.8325925

It's been about 2 weeks since the last update for Ad Mortem. Is the project lead even here? People have posted many updates since then, when are they going to be added?

>> No.8325926

>>8325632
Because it's true.

>> No.8325929

>>8325842
Is it? Seems more likely the zombie guy is pitched down. Interesting tho.

>> No.8325930

>>8325732
>jewish hegemony was as yet incomplete
pretty sure the guys who invented your edgelord ideology would disagree

>> No.8325934

>>8325737
Because it was a refinery.

>> No.8325946
File: 32 KB, 720x536, 1635159560186.jpg [View same] [iqdb] [saucenao] [google]
8325946

>>8325934

>> No.8326048

>>8320219
https://www.mediafire.com/file/gzi8sbujjdh7cvy/C2_v2.wad/file

Version 2 of C2. I fixed some texturing and reduced lumpiness of the floor. I think only the knight's floor was a problem so I added a sector around them to make them level, didn't feel lowered into the floor was aesthetic.

>> No.8326084

>>8324949
Maybe try some silly stuff like Complex Doom Invasion

>> No.8326096

A while ago I posted shitting on No Reason's map design based on a handful of maps of his I'd seen/played but playing the first couple maps of DiE, I'd have to say I was dead wrong. He's talented, his setups are clever, and I'm a hack. That is all.

>> No.8326104

Wrapped up Ad Mortem playthrough on stream. Had a blast playing through it, a lot of solid level layouts and creativity, though there were some definitely weak levels that needed more time.

Thanks for the fantastic set, I'm looking forward to what you guys do next year.

>> No.8326170

>>8325925
Yeah, its time for release already.
Also where are author's name patches in the intermission screens? We had that in 2048

>> No.8326227

>>8326104
Which stream?

>> No.8326239

>>8326227
Whenever twitch finishes processing these highlights;
https://www.twitch.tv/videos/1204282736
https://www.twitch.tv/videos/1204283257

>> No.8326243
File: 205 KB, 1920x1080, Screenshot_Doom_20211029_212933.png [View same] [iqdb] [saucenao] [google]
8326243

>> No.8326259
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
8326259

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN. SCREENSHOT SATURDAY.
WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD TIME TO POST THAT SHIT.

>> No.8326264

>>8324267
You can find blueprint computers replacing Computermaps if you are lucky.
Or you can go to the test map which as a motherload of shit if you don't want to deal with it.

>> No.8326287
File: 126 KB, 640x480, doom79.png [View same] [iqdb] [saucenao] [google]
8326287

>>8326259
Almost done furnishing my map, next stop - lighting and actual encounters.

>> No.8326294

Anyone got that funny picture of a bunch of quake1 rangers sitting in a hot rod(I think) or a cabriolet car with a funny license plate

>> No.8326302
File: 1.49 MB, 994x1462, 1612660181749.png [View same] [iqdb] [saucenao] [google]
8326302

Looking at the old "What I played/expected/got" I've done reminds me how much fun I had making these

>> No.8326309

What's the situation with quake source ports and mods? Will I be able to play everything on, say, vkquake or do some mods only work with specific ports?

>> No.8326313
File: 437 KB, 500x721, 1518547236911.png [View same] [iqdb] [saucenao] [google]
8326313

>>8326302
Who else did these beside the 2 of us?

>> No.8326314

Recommend map pack for La Tailor Girl.

>> No.8326321
File: 67 KB, 187x270, doom4545.jpg [View same] [iqdb] [saucenao] [google]
8326321

>> No.8326323

>>8326309
generally you're fine with vkquake, and that's the one I'd recommend.
there's maybe half a dozen notable mods that need other specific ports (nehahra, rmq, q1.5, stest)

>> No.8326325

>>8326313
I dunno, haven't visited Doom generals in a long time

>> No.8326326

>>8326309
vkQuake, Quakespasm Spiked, and FTE have the widest degree of support for anything that doesn't explicitly require a specific engine (usually being Darkplaces). I don't think vkQuake has CSQC (custom HUD) support yet, however.

>> No.8326330
File: 1.72 MB, 800x450, star shot no sound.webm [View same] [iqdb] [saucenao] [google]
8326330

>>8326259
Damn this came out pretty good.

>> No.8326332

Where is source port or doom mod inspired by Escape from Dr. Radiaki?

>> No.8326334

>>8326302
>>8326313
>more than 2 or 3 images in bottom panel
Terrible. Take a lap.

>> No.8326346
File: 106 KB, 1024x810, 1632835572155.jpg [View same] [iqdb] [saucenao] [google]
8326346

Whats the consensus on Blades of Agony?

>> No.8326353

>>8324246
E4M2: The Tower of Despair.

>> No.8326372

>>8326259
Already posted it a day or so ago >>8320919
Starting to realize I should really just use texlights to make the light texture glow a little and then rely on a normal light to actually provide the light, texlight lights really do not behave like you expect them to, values that would blow out a room with blinding levels of light on a normal light entity do fuckall on the lights generated by a small texlight texture.

>> No.8326375

>>8326346
Episode 3 has too many 3d models and it tanks my framerate

>> No.8326378

>>8326239
Nice

>> No.8326390
File: 227 KB, 498x498, caco1.png [View same] [iqdb] [saucenao] [google]
8326390

>>8325934

>> No.8326391
File: 138 KB, 640x416, lottabrik.png [View same] [iqdb] [saucenao] [google]
8326391

>>8326259
Working on my wad idea. Wonder how much detailing may be 'too much' detailing. Sometimes just having a fairly plain wall or floor feels like it works rather well in a given area.

>> No.8326395

>>8326391
there's an infamous map called Gothic99 if you want an idea of what happens if you go way too far with detailing

>> No.8326397
File: 351 KB, 835x692, moai.png [View same] [iqdb] [saucenao] [google]
8326397

>>8326259

>> No.8326407

>>8326397
lmao what

>> No.8326414
File: 156 KB, 614x565, Moai 2.png [View same] [iqdb] [saucenao] [google]
8326414

>>8326407
One of my first maps in the making, but i'm still practicing on how to use Ultimate Doom Builder.

>> No.8326442

>>8326414
Ah. For practice, that's a neat idea. Building things like that sounds fun.

>> No.8326445

>>8322212
What if for the next project, we picked 2-4 words grouped together and made maps based on our picks

>> No.8326457
File: 917 KB, 2000x1576, protojpg.jpg [View same] [iqdb] [saucenao] [google]
8326457

>> No.8326458
File: 109 KB, 320x240, 1621898458914.png [View same] [iqdb] [saucenao] [google]
8326458

Doom 64 is the best Doom

>> No.8326472

>>8326314
Kamasutra

>> No.8326473

>>8326314
Hdoom

>> No.8326474

>>8326048
Cool, thanks a bunch anon.

>> No.8326507

>>8317429
Double Impact

>> No.8326552
File: 121 KB, 760x572, 161728.jpg [View same] [iqdb] [saucenao] [google]
8326552

>>8326457
I haven't seen one of these in the wild for a long time

>> No.8326553

>>8326397
Is this a megalyth of a vaguely human face?

>> No.8326556

>>8326553
Yeah, wanted to make a Moai statue in Doom.
The map in itself has no main theme, so i figure it could work as a secret area.

>> No.8326565

>>8326556
Make a Zardoz head.

>> No.8326589
File: 114 KB, 1200x676, zardoz-featured.jpg [View same] [iqdb] [saucenao] [google]
8326589

>>8326565
Seems a bit more complex and i'm still a newbie.
Can't promise i'll make something even as close as possible.

>> No.8326614

>>8326589
Eyes and mouth would be a challenging part.

>> No.8326641

>>8322212
>remove invisible floor
How do you know the floor is removed if it's invisible? Or that it's even there to begin with?

>> No.8326654

>>8326391
Looks nice.

>>8326395
As long as you don't impede movement and the level is visually readable, I think it's fine.

Crucified Dreams is basically the sequel to Gothic99, both are gorgeous works of art to look at, but not that great as actual deathmatch maps, apparently.

>> No.8326663
File: 86 KB, 192x192, Animated_Hans_Grosse.gif [View same] [iqdb] [saucenao] [google]
8326663

why do a lot of bosses have space marine power armor in wolf3d?

>> No.8326690

>>8320195
Organ grinder Matches are out
https://twitter.com/tastyspleentv/status/1459576681363091468

Q2 matches with Q3A and QC veterans

>> No.8326795
File: 286 KB, 1680x1050, doom01.png [View same] [iqdb] [saucenao] [google]
8326795

Amazing work anons, and so happy seeing this guy around

>> No.8326821

Q2 The Return got 3 new screenshots
https://leray.proboards.com/post/30657/thread

>> No.8326824

>>8325621
Just combine both of the enemies into a single enemy, and carefully control which states are allowed and proceeded to so you can swap between the "modes" as you wish.

>> No.8326841

>>8326663
Maybe because they thought they looked cool

>> No.8326876
File: 79 KB, 210x500, TakaSumUni.png [View same] [iqdb] [saucenao] [google]
8326876

so basically I'm making a service that posts a new oblige generated megawad everyday

i'm working out basic server scripting but I haven't finished homepage yet. I'm also thinking of automated zandronum hosting so you can go coop brand new maps together with others

if I didn't fuck up anything new maps will appear at http://dailydoommap.org/maps/
the homepage will have more info and a link to recent map. I also should probably configure https but ideally I won't ever need cookies or other user data

>> No.8326910

>>8326876
a megawad of oblige everyday? I mean I have nothing against playing a heavily gameplay modded oblige now and then, but 32 levels everyday? Not even shitwad stream anon has the power to gulp such shovelware
The only cool use of Oblige I can think of would be to use it like Daily Challenges in procedural generation levels indie games like Spelunky 2 or BoI - make it so that every week/day there is a modest pack of oblige level released and there is a ranking of speed demos uploaded to see who's best here without having much time to train

>> No.8326935 [DELETED] 

>>8326390
>>8325946
What do you call a caco in a kitchen?

A moon pie.

>This is why caco was in jail.

>> No.8326942
File: 98 KB, 1280x720, Standup Comedy.jpg [View same] [iqdb] [saucenao] [google]
8326942

>>8326390
>>8325946
What do you call a caco in a kitchen?

A moon pie.

>This is why caco was in jail.

>> No.8326943

>>8326910
If there is such feedback I can tweak the config to make less maps no problem. For now I want to work out other kinks such as themed maps for day of the week or holidays

>> No.8326968

>>8320219
A4 will be posted tonight when I get off work. Went easy with it, didn't realize how small the space was lol. it was a fun experiment.

>> No.8327015
File: 280 KB, 1920x1080, mpv-shot0618.jpg [View same] [iqdb] [saucenao] [google]
8327015

So I'm checking in on some streamer and he's streaming Sunder mapset. He's 90 minutes in and half way through the kills. wtf? I had no clue they made maps this big.

>> No.8327026

>>8327015
Maps can get pretty big in 2021. Especially if you don't go overboard with features like 3d floors

>> No.8327049

>>8327015
Sunder is fucking awesome man, I love it.

https://youtu.be/oWZxcWzICA4

>> No.8327056

>>8327015
Check out some of Decino's streams some maps are really huge

>> No.8327059
File: 33 KB, 106x166, 1627704832412.gif [View same] [iqdb] [saucenao] [google]
8327059

>>8326968
Limitation breeds creativity as they say, can't wait.
Also we still have the other half of these tiles open people. I got 12 replies from people interested when I first announced the project so there's at least 4 more of you that want to take part.

>> No.8327071

>>8320195
why the heck do i need to request access to get the iwads

>> No.8327074
File: 203 KB, 1920x1080, Screenshot_Doom_20211113_153209.png [View same] [iqdb] [saucenao] [google]
8327074

>>8326259
Gave my Hideous Destructor retexture better support for Ugly as Sin's scarcity module with sprites for empty medikit/zerk debris.
(and crushed stims for freedoom.)
The recolored stim syringe is UaS's fault. I have a unique zerk syringe sprite but UaS recolors the stim for loose zerk pickups.

>> No.8327083

>>8327071
just get them there

https://github.com/Gaytes/iwad

>> No.8327101
File: 168 KB, 980x680, cacOz.jpg [View same] [iqdb] [saucenao] [google]
8327101

>>8326942

>> No.8327102

>>8320195
im going crazy trying to find a good laser sight mod for gzdoom. the only decent one i could find has a horribe amount of lag.

>> No.8327106

>>8326943
>themed maps for day of the week or holidays
I guess that sounds better. The reason Im commenting is that there was a similar anon here like two or three years ago, putting out oblige megawads, dont really remember how often - but it fell flat. You need some quirk, like the themes you mentioned, to actually gain some attention

>> No.8327108

>>8326876
>>8326943
You're using Obsidian and not old, outdated Oblige, right?

>> No.8327154

>>8327102
Why not use point shaped crosshair and make it red?

>> No.8327180

>>8327154
because the origin of bullets is lower than the camera

>> No.8327216
File: 126 KB, 634x480, Clamps.jpg [View same] [iqdb] [saucenao] [google]
8327216

>>8327101
Now you done fucked up and are getting the claws.

>> No.8327217

>>8320195
How do you run NERVE.wad on ZDoom?

>> No.8327220

>>8327217
drag and drop over the icon

>> No.8327228

>>8327220
I was doing exactly that but only now it decided to work.

CURSED.wad

>> No.8327239

Killed Cerberos and got into Blood E4. 3 levels in, and all 3 levels are good. They can use less diving, but nothing obnoxious so far. Unlike Quake, oxygen handling in Blood is quite generous. WTF is this grey gargoile, some kind of midboss? It took 10+ point blank double barreled shots, and that is on Easy.

>> No.8327240

>>8327228
It was unlocked. Doom is haunted.

>> No.8327303
File: 389 KB, 385x603, 1606158482256.png [View same] [iqdb] [saucenao] [google]
8327303

Doom 64 is the best one

>> No.8327314
File: 81 KB, 510x510, 1605713727759.gif [View same] [iqdb] [saucenao] [google]
8327314

>>8327303
If it was so good, how come they never made a Doom 65?

>> No.8327320

>>8327015
Lainos makes some big and long maps which are vast and take sometime, try them out sometime (mind that some of them are too much for GzDoom).
There's also Planisphere 2, which is a recreation of Manhattan in Doom 2, as well as Queens, I don't know if it's 100% to scale but it's FUCKING ENORMOUS

>> No.8327334
File: 315 KB, 799x600, Kys .png [View same] [iqdb] [saucenao] [google]
8327334

>>8326259
Making a map for Ad mortem.

>> No.8327364

>>8320342
Thanks.

>> No.8327373

>>8327334
Neat, though it's gonna be a long while until the next phase. I guess you've got the time to test it thoroughly.

>> No.8327391
File: 130 KB, 640x480, doom80.png [View same] [iqdb] [saucenao] [google]
8327391

Darn kids leaving their broken teleporters on my lawn again.

>> No.8327435

>>8327334
Oh, are new maps still being accepted? How many slots are still open?

>> No.8327470

>>8327314
It got cancelled. I think the studio shut down.

>> No.8327553

>>8327435
I talked to project lead yesterday and he said yes, at least the slots that were unclaimed.

>>8325925
He told me that he took a hiatus for a while and will be back after his commissions or whatever he's doing it's done, not sure when though

>> No.8327727
File: 169 KB, 1908x1080, doom15.png [View same] [iqdb] [saucenao] [google]
8327727

amateur continuing ad mortem
someday I'll finish this set
www.twitch.tv/jaesumgai

>> No.8327860

>>8326821
I think it looks cool? Hard to tell with those thumbnails.

>> No.8327861

>>8327102
Anyone who figures out how to get the Crispy one working in GZD would make a lot of people happy.

>> No.8327865

So I'm messing around with Chocolate Doom, and I've noticed that for some reason I can't seem to punch Arachnotrons. Is that normal?

>> No.8327870

>>8327861
I know it's unreasonable but a Crispy ZDoom or even just a Crispy Boom would make my day

>> No.8327871

>>8327865
Yes

>> No.8327879

>>8327871
Alright. I'll just have to live with it then.

>> No.8328053
File: 318 KB, 1860x837, SSS.jpg [View same] [iqdb] [saucenao] [google]
8328053

>>8326259

>> No.8328060
File: 651 KB, 1920x1080, sercret.png [View same] [iqdb] [saucenao] [google]
8328060

This is supposed to be a secret, right?
I fucking love the combination of Doom RL + Doom 64 rocket woosh.

>> No.8328190
File: 378 KB, 1908x1080, doom29.png [View same] [iqdb] [saucenao] [google]
8328190

>>8327727
Man really hard emphasis on "amateur" there
I'm sorry for sucking so much but goddamn if these maps aren't still amazing one after the other

>> No.8328268
File: 354 KB, 1920x1080, ss_ff594a7bd816ad684592559e7f6e4c058b954d81.jpg [View same] [iqdb] [saucenao] [google]
8328268

When did FPS become popular in Eastern Europe? There are now post-ironic Slavcore FPS games that are intentionally going for the flavor that Stalker and Metro2033 achieved just by being set where they were. However, even earlier there seems to be a strong connection between FPS and the former USSR, and I realized I don't know the history that well. Is it just because Russia is so /k/? Did it start during the /vr/ era?

>> No.8328302

>>8328268
Slavs are notorious FPS fans and also play older games more than NA due to cultural lag/worse PC specs.

>> No.8328307

>>8328302
>Slavs are notorious FPS fans
Believe me, I know, my question is how this came about.

>> No.8328331

I just learned that Blood: Death Wish is a thing. Has anyone played it? I'm really liking Blood so this could be the really good

>> No.8328335

>>8328268
do yourself a favor and play You Are Empty, this video has it fixed for windows 10: https://www.youtube.com/watch?v=H6I0gCtQfjM

>> No.8328343

>>8328268
PC-centric genres (FPS, RPG, RTS, TBS) are more popular in PC-centric countries, not much beyond that.
back in the 90s it wasn't uncommon to steal or find a way to write off a workplace PC for home use, but otherwise people would just play Doom/Duke at the workplace like in the rest of the world.

>> No.8328347

>>8327553
>He told me that he took a hiatus for a while and will be back after his commissions or whatever he's doing it's done
Updating the wad could be done in less than an hour. Just making a post acknowledging people's updates would take even less time. However, the project lead has done nothing in two weeks. It's hard to believe that he's been too busy to do anything in that time frame.
And despite this, he intends to continue the project next year? If the lead is unable to provide basic communication with the people carrying the project then I don't really want to submit any maps to him.

>> No.8328348

>>8328302
I play older fps because it don't suddenly change on me unless I want it to.

>> No.8328372

>>8322481
im the opposite,i cant play DOOM without freelook anymore

>> No.8328385

>>8322948
Made a couple of small but vital updates to my Ad Mortem maps after watching the recent streams. Hopefully Vaeros will find this.
MAP22/09 (Norwitch Lane) V7
https://drive.google.com/file/d/15NcPWosoBNbREubAVXnn4VPuNGsznrJP/view?usp=sharing
-Made some lines impassable to prevent the red key skip
-The bare minimum of automap cleanup
MAP27/12 (Checkmate) V5
https://drive.google.com/file/d/1tRACAv0-kYBG4cBDEx_M_8m9fN6ZQ897/view?usp=sharing
-Added a single rocket to the frustrating fight
-Made the floating pumpkin platforms not visible on the automap

>> No.8328398
File: 304 KB, 1920x1080, doom05.png [View same] [iqdb] [saucenao] [google]
8328398

>>8326259
never thought a WAD would tell me to seethe

>> No.8328407

>>8326458
best atmosphere,worst combat (excluding DOOM 3),mostly non-threatening and repetitive compared to the other games,a step back from DOOM 2 and final DOOM.

>> No.8328426
File: 145 KB, 800x519, IgU6P6_BnSE.jpg [View same] [iqdb] [saucenao] [google]
8328426

>>8328268

>> No.8328431

>>8327870
Isn't Woof! basically Crispy MBF? They feel the same (same mouse code) and for Woof! the devs are lifting all the good stuff from both Crispy and prboom+/ DSDA.

>> No.8328445

>>8328347
I mean... no one is forcing you to make maps lmao
in the thread post he said he's aware with the updates so chill out, give him a break.

>> No.8328459

>>8328431
>Isn't Woof! basically Crispy MBF?
Both ports are made by the same dev and are pretty similar. For me, what makes Crispy Doom stand out are all of the extra features such as vertical recoil like Doom 64, randomly mirrored corpses so they aren't all identical, transparent hud, and more. Woof hasn't implemented these things and the dev said he never will (though he also said the same thing about widescreen IIRC) so for that reason it will never be Crispy MBF for me

>> No.8328518

>>8328268
Right in the beginning, from Wolf 3D. That's mostly due to how copyright laws were handled within the bloc. The Warsaw Pact countries basically had legal piracy until the mid 90s. No console manufacturer would enter these markets just to get pounded up the ass, and if you didn't have a PC or an Amiga you had to choose between a Famiclone or a second hand Atari 2600.

>> No.8328554
File: 17 KB, 773x607, 1626666763159.png [View same] [iqdb] [saucenao] [google]
8328554

>>8328518
>second hand Atari 2600

>> No.8328558

>>8328347
You know some people have lives too or they're not literally NEETs, right?

>> No.8328582

>>8328518
Would Walter Camp have invented football without first being a rugby player? He invented the sport because he liked it better than rugby and played it himself. That's why football is still around. Because he did it as a passion first, profit second.

>> No.8328609

>>8328582
I don't think anon is criticizing them, just a description of why PC genres had an advantage.

>> No.8328643

>>8328609
Yeah, I wasn't. It's just how things were at the time. Serious gamers owned computers, went to arcades, or both. Owning an up to date console usually meant you had connections, and you wouldn't fraternize with other gamers since they were "louts", you'd be risking your standing. In many of these regions the situation only changed after the PS splashed around for long enough, maybe halfway through its lifespan.

>> No.8328649
File: 1.09 MB, 671x1000, 9130afc887e0d03794fd2203ac03b7a6.jpg [View same] [iqdb] [saucenao] [google]
8328649

>>8327108
I didn't manage to compile Obsidian for linux, I think I should wait for when they end their GUI revamp ends.

On the other hand Oblige didn't compile either but it was easier to fix the code by removing packed attribute on structs because retard dev tried to std::move on packed members

>> No.8328667
File: 2 KB, 118x125, 1598824612573s.jpg [View same] [iqdb] [saucenao] [google]
8328667

>>8328331
Unironically better than the original. Tease yourself by playing through the base and Cryptic Passage before playing it though.

>> No.8328694
File: 197 KB, 1280x720, 1533482961145.jpg [View same] [iqdb] [saucenao] [google]
8328694

I THINK STXVILE SUCKS

>> No.8328702
File: 2.93 MB, 480x314, Dis Topia.webm [View same] [iqdb] [saucenao] [google]
8328702

Done with the lighting. Now comes the hardest part - picking out the right MIDI

>> No.8328725
File: 525 KB, 1019x762, 5143627.png [View same] [iqdb] [saucenao] [google]
8328725

I'm making - what I intend to be - a shitty knockoff of Grezzo 2. Here's the titlescreen, replaced the Skull sprite with a sprite of Sneed taking a sip from a can of beer.
I'm planning on creating a five-wave survival mode and a new campaign. Does anyone have any ideas for some jokes I could put in there? I'm an uncreative fuck.

>> No.8328793
File: 4 KB, 140x250, flart.jpg [View same] [iqdb] [saucenao] [google]
8328793

>>8328725
Fligu gigu, I baked you a pie, Flart, Mohammad Rajab Wali, etc.

>> No.8328795
File: 383 KB, 634x634, a4.png [View same] [iqdb] [saucenao] [google]
8328795

>>8320219
Patchwork A4. I liked the way the ground turned out though the "towers" are pretty bland and the sky is kind of screwy. There was mid texture rails along the mini-mountain trails but I opted for impassables instead due to claustrophobia. wasn't sure about weapon balance so I put minimal requirements in
https://files.catbox.moe/y1gk4z.wad

>> No.8328813
File: 19 KB, 150x170, Caleb-FMV.png [View same] [iqdb] [saucenao] [google]
8328813

>Everybody loves somebody sometime...
>Not me, baby.

>> No.8328846

>>8328793
>I baked you a pie
unironically that video has two distinct versions. One where the guy with the pie has a distinct tatoo on his arm which is in the Hebrew script, and his hair is cut in a pattern akin to that of the identified Pedo symbols the FBI released, and one where somehow he doesn't have it.

>> No.8328868

>>8328725
vax zombies

>> No.8328895
File: 3.79 MB, 363x360, 1619550465364.gif [View same] [iqdb] [saucenao] [google]
8328895

>>8328725
A Nikocado reference somewhere, something like Nik's Burgers like Duke Burgers or a nutritionist if you want to be ironic

>> No.8329045

>>8328518
>and if you didn't have a PC or an Amiga you had to choose between a Famiclone or a second hand Atari 2600.
I assume Famiclones won out against used 2600s near universally?

>> No.8329050

>>8328518
I imagine Wolfenstein 3D wasn't subject to any censorship given the subject matter.
>fight Nazi Germans just like brave grandpa!

>> No.8329057

>>8328398
did you find all the secrets anon?

>> No.8329062

>>8328347
Then don't? Personally I think he's more reliable than some leads here, not to talk shit about Repugnus but uploading versions of 2048 to idgames could take months for him to get to, and the two first guys taking charge of HFFM vanished without a trace.

A gap of a couple of weeks is frustrating, but bearable.

>> No.8329243

Does anyone know how to turn off aim-assist in serious sam classic revolution I find out it very annoying

>> No.8329251

>>8328795
This is kinda rough.
Bumping into impassable linedefs all the time is not fun, there are some alignment issues and HOMs and I couldn't get the last wave of chaingunners and revenants to come up? teleport in? they just remained in their HOM pits.

>> No.8329340

what is the most beautifulest wad

>> No.8329341

>>8329340
Lullaby

>> No.8329349

>>8329340
Mock 2
Sunlust too, I guess

>> No.8329384

>>8329340
hdoom

>> No.8329404

>>8329057
found the secret levels,but not ALL the secrets

>> No.8329407

Man, just tried Lullaby and also Bastion of Chaos and holy shit, my ryzen 1700 and gtx 1070 apparently isn't enough for doom anymore. Fps dropping below 60 constantly. Wow.

>> No.8329423

>>8329407
Bridgeburner's maps are basically Gothic99 levels of overdetailing to the point of massive lag, desu

>> No.8329427

>>8320525
Looks like an SS guy with a TV on his head? Not really clear.

>> No.8329430

>>8329407
It's just the engine being dogshit

(USER WAS [NO]'D FOR THIS POST)

>> No.8329439
File: 8 KB, 230x192, file.png [View same] [iqdb] [saucenao] [google]
8329439

>>8329423
The difference is one of these sets was ridiculed for its gratuitous overdetailing and the others weren't

>> No.8329440

>>8329407
Play with Project Brutality.

>> No.8329459

>>8329440
Don't do this, it makes mustard gas.

>> No.8329464

>>8328702
I think a TNT .midi could fit.

>> No.8329501
File: 307 KB, 1220x447, 1605923397072.png [View same] [iqdb] [saucenao] [google]
8329501

>>8328795
First and foremost question: what are all the available entrances to your tile? If they are meant to enter on the cliffside beside your playerstart then a door or entrance needs to be designated there. Second, you have a SSG pickup which shouldn't be there. The SSG and RL can only be in B3 and C2.
Now on the map itself, while it looks very nice the usage of impassible linedefs on the cliff is very annoying to play with. This is not fun with how cramped the cliffside is (the cliffs being cramped is not a bad thing however). You can leave the impassible lines near the playerstart so that they can't skip the bottom section but I would remove the rest. Instead what you can do to incentivize running along the cliff is replace the SSG with a switch you have to press to lower bars leading to the red key platforms. Then add a lift the player can use anytime to go back to the cliff with the playerstart. That way if they skip the cliff section they'll have to round back and explore it.
The lift in the pit that lowers which lets you jump across is too far away from the ledge. You have to SR50 it just to get across, I would move it closer.
The teleporter pits for the chaingunners and revenant shouldn't be open. If the player has the rocket launcher by this point they could just shoot into them and kill those enemies early. I would make this section a bit bigger then wall off the teleporter pits.

>> No.8329553

>>8329423
It's amazing that they're made for GzDoom too, so you can't even play them with PrBoom+ or something either.

>> No.8329691

>>8329340
Sunder.

>> No.8329704

>>8329340
Ancient Aliens is damn nice looking

>> No.8329708

>>8329340
Hellground!

>> No.8329914

>>8329340
Subspace from the Master Levels. The floating switch cube is a sight to behold.

>> No.8329918

>>8329340
DSC

>> No.8330063

>>8320195

Guys thanks for Halloween wad but is it actually beatable on ultra-violent? I know original Doom is but I understand a lot of custom wads tend to be super difficult.
I'm talking no cheats here (I beat original Doom 2 with cheats on UV but it wasn't even that hard)

>> No.8330073

>>8330063
I don't think there are wads that aren't beatable (unless they are explicitly made so).
So if you can't beat it, you need to git gudder.
It's certainly easier than HFFM for example.

>> No.8330083

>>8324110
Eviternity is the most overrated wad since Alien Vendetta

>> No.8330116

>>8330083
>admitting you got filtered twice in one post

>> No.8330118
File: 246 KB, 1920x1080, shot030.png [View same] [iqdb] [saucenao] [google]
8330118

>>8328813
Blood is peak SOUL.
All of those voicelines of Caleb's give the game a lot of character.

>> No.8330138

>>8330116
I like Eviternity well enough but most of Alien Vendetta is a boring slog if you ask me

>> No.8330140
File: 27 KB, 284x579, 1622907318244.jpg [View same] [iqdb] [saucenao] [google]
8330140

>>8330118
What about this?
https://www.youtube.com/watch?v=BYVWRjvjCgM

>> No.8330175

So, who has streamed Ad Mortem so far?
>tarnsman
>stxvile
>jaesumgai
>daerik
Did I forget someone?

>> No.8330218 [DELETED] 
File: 2.08 MB, 480x360, 66354254231474.webm [View same] [iqdb] [saucenao] [google]
8330218

>>8328793 >>8328868 >>8328895
Well during the time from now and when I last posted, I made a map where you select difficulty and "episode." I (obviously) have only the original Sneed Claus campaign ready; there'll also be Revenge of Giga Nigga - a survival-type map that works with multiplayer - and Night of the Living Jab, a new campaign where I'll probably shoehorn in those jokes.
WEBM related is the selection. You can see the whole sequence with sound at https://streamable.com/5eqzu1

>> No.8330228 [DELETED] 

>>8330218
What is this supposed to be? The worst wad of all time?

>> No.8330236 [DELETED] 

>>8330228
Das rite white boi

>> No.8330251

Just beat No Rest for the Living for the first time. I gotta say, this is by far the best wad I ever played, the multi-layered secrets were very clever and fun to find, enemy placement and progression was just right, also perfectly placed traps that actually test player experience rather than foreknowledge bs. Straight up 10/10.

>> No.8330292

>>8330175
Eggplant and Shitwad anon when

>> No.8330314

>>8330175
Wait is it all just twitch? Where's youtube?

>> No.8330316 [DELETED] 

>>8330218
This puts Angry Anna's Christmas rampage to shame

>> No.8330332

>>8329045
Yep, but the 2600 was so ubiquitous that you couldn't escape it. Everyone worth his salt knew and loved River Raid.
You know, there's a great unwritten book about the foundation of the console market in PAL territories outside of Western Europe. Or even just the social impact of the PS1 in the Warsaw Pact countries, the Middle East and Africa. Too much effort for games journalists though.

>> No.8330351 [DELETED] 

>>8330218
Sneed.

>> No.8330358 [DELETED] 
File: 191 KB, 500x500, pepoclown.png [View same] [iqdb] [saucenao] [google]
8330358

>>8330218
kek
is that a character select? tranny janny gamer and what?

>> No.8330367
File: 294 KB, 1445x1075, 20210615180548_1.jpg [View same] [iqdb] [saucenao] [google]
8330367

>> No.8330392 [DELETED] 

>>8330358
ah nevermind, it's the same as the menu

>> No.8330410 [DELETED] 

>>8330358
Why the fuck would I want anyone to play as a
tranny? I can't force a tranny to play as himself, swinging around a HIV-positive-blood-covered dilator! So what's the point of giving the option to others?

>> No.8330426
File: 253 KB, 860x656, 1620961908867.png [View same] [iqdb] [saucenao] [google]
8330426

>>8329251
Did you cross back over the gap after the key straight to the door? the player is supposed to hop back onto the trails and run the course again. fighting the second wave.

I forgot there was a switch at the beginning to guide you back to the top but I ran out of tags and scrapped it . I'll have to think of a way to ensure the player goes over the ledge back onto the trail.. hmm
>>8329501
>what are all the available entrances to your tile.
whoops totally spaced it. It was supposed to be an open entry for the "courtyard".

Appreciate the feed back. I'll post a different version tonight.

>> No.8330641
File: 310 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_40_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8330641

SUNDAY NIGHT SHITSHOW TIME YET AGAIN! Tonight we're playing through the classic megawad Requiem. Make sure to use the latest Zandronum alpha to connect.
104.128.49.2:10700
104.128.49.2:10700
104.128.49.2:10700

>> No.8330668

>>8329340
going down

>> No.8330675

Anyone know the name of that game thats being developed that looks like a Doom clone? I think they're even using the old id Tech engine

>> No.8330694

>>8320364
It was released just few months ago. It will take time for some actually good mbf21 wads to come out. Boom and zdoom were both released at 1998, but neither really got any good content before 2000s. Mostly experiments.

>> No.8330706

>>8330675
no anon i don't think anyone does.

>> No.8330713

>>8330292
When it's on idgames, i.e. next November.

>> No.8330729

>>8330675
Supplice? Age Of Hell?

>> No.8330737

>>8330083
>AV is overrated
This is how to spot a guy, who started playing Doom after 2003.

>> No.8330742

>>8329423
>>8329553
Never try playing them with anything else than Vulkan.

>> No.8330749

>>8329407
Choose Vulkan at startup. You shouldn't have problems with that hardware.

>> No.8330750

>>8329340
Avactor

>> No.8330754

>>8330175
Teach me how to set up Nightbot and I'll do it.

>> No.8330787
File: 93 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
8330787

Is Map 20 of Sunlust the first true ball-buster of the wad for pistol starts?
Because holy fuck this game is stressing me to hell and I've had two dreams about archviles killing me now.

>> No.8330868

>>8330251
How many wads have you played?

>> No.8330918

>>8330063
Maybe don't play on UV?

>> No.8331010
File: 437 KB, 1920x1080, Screenshot_Doom_20211114_195818.png [View same] [iqdb] [saucenao] [google]
8331010

>>8330641
Thanks for joining.

>> No.8331012

>>8329340
Elementalism
if it ever comes out

>> No.8331031

>>8330737
Let me guess, you still think Hell Revealed is a masterpiece because you're blinded by your nostalgia goggles?

>> No.8331038

>>8330063
>but is it actually beatable on ultra-violent?
Why would you think people are making and playing impossible wads? If it's too hard for you, turn down the difficulty.

>> No.8331049

>>8329407
I haven't had any problem running a damn thing in GZDoom on an i5 and GTX 1060.
What the fuck are you people doing to fuck up this badly?

>> No.8331068

>>8331038
Maybe it wasn't designed for UV properly. Plutonia has the same problem.

>> No.8331079

>>8331068
>Hard is hard.
>This is somehow a problem.

>> No.8331085

>>8331079
>doesn't function properly = hard
Nice reading comprehension.

>> No.8331092

>>8331085
>I'm not good enough to beat it = doesn't function properly
Nice Doom skills.

>> No.8331098
File: 4 KB, 226x204, Doomguy Confused.png [View same] [iqdb] [saucenao] [google]
8331098

>>8331085
Explain how Ad Mortem and Plutonia don't "function properly"

>> No.8331101

>>8331085
Holy shit you got fucking filtered hard if you think Plutonia doesn't function on UV. It's totally beatable.

>> No.8331104

>>8331092
Now you're just implying the inverse of my reasoning. Post your demos for all of the maps bitch.

>> No.8331119

>>8331031
Not him, but no, Hell Revealed is really not that good, while Alien Vendetta actually holds up well.

>> No.8331129

>>8331068
Holy shit git gud
t. Guy who has died 50 billion times to ad mortem but not once has blamed the game rather than his own ineptitude

>> No.8331130

This "Doom is impossible on UV" shit is old and obvious bait, retards.

>> No.8331157

UV is the way Doom is meant to be played no matter what wad. There I said it.

>> No.8331161

>>8331130
He at least had an interesting spin on it until the "Post your demos" returned the whole thing to formula.

>> No.8331168

>>8330292
I'd watch anon play AM, but fuck cringeplant.

>> No.8331169

>>8320195
>image
>cursed
Jimmy Barnes screaming is never cursed, even when he's a cacodemon

>> No.8331171
File: 523 KB, 1920x1017, Screenshot_Doom_20211109_143355.png [View same] [iqdb] [saucenao] [google]
8331171

The use of colour in Ancient Aliens is so damn good. It makes the whole wad so nice to look at.

>> No.8331174

>>8331171
Thumbnail made me think it was a fish or Gyarados some shit

>> No.8331180

>>8331068
This is bait, right? What baby wads have you been playing if you can't even beat Plutonia? Every map in Ad Mortem is beatable and has been done by many people already.

>> No.8331206
File: 86 KB, 1080x764, f00f5134c26a566e57a12b89df6fb8cf72d872935ada073822e01fffca27354d.jpg [View same] [iqdb] [saucenao] [google]
8331206

>>8331168
be nice to fren

>> No.8331263

>>8331010
hey u don't own that image

>> No.8331265
File: 587 KB, 1920x1080, Greatest art heist of all time.png [View same] [iqdb] [saucenao] [google]
8331265

>>8331263
EAT SHIT BLOCKCHAIN JANNIES

>> No.8331270
File: 1.35 MB, 179x179, 1474500777680.gif [View same] [iqdb] [saucenao] [google]
8331270

>>8331010
>>8331265
>that rocket speeding towards the guy who took the photo

>> No.8331387

>>8330675
I'm not sure you realize how many of those there are, dude.

>> No.8331453

>>8330675
REKKR II.

>> No.8331465

>>8330675
skyrim 2

>> No.8331535

>>8331465
>"You see that demon? You can rip and/or tear it."

>> No.8331585

>>8331171
desu i feel like it clashes with the classic monsters; should have either tweaked it to fit them or slightly reskinned them (say, what nirvana's wads do)

>> No.8331606

Do people unironically press 67890 keys to get to weapons? I always rebind it to zxcvt

>> No.8331612

>>8331606
i have a mouse with many buttons, i use those

>> No.8331629

>>8331606
>caps, tab, q, e, f, t
my favorite thing to do: using the mousewheel up and down as two separate keybinds, “scrolling” through weapons midcombat is asking for trouble.
G, R, Z, X and C are often reserved, they’re for grenades, reloads, and managing inventories for heretic, hexen, build, and others.

>> No.8331639

>>8331585
Some enemies, like the cacos and cyberdemons fit right in. Some are interesting changes like the mancubi and arachnotron. The new enemies fit well, too.
Seems he changed what he felt was appropriate and was fine with the rest. Probably wouldn’t be too hard searching monster packs for other thematically appropriate enemies.

>> No.8331680

>>8331031
I never said AV was masterpiece. It was just highly influential wad to the modern gameplay. It even has some very bad maps by modern standards and it certainly wouldn't be able to win a cacoward at today (hell Akeldama didn't and it's basically AV worship). Still AV is the only link between Scythe and those 90s wads that haven't aged very well. Erik Alm didn't just pull that gameplay out of his ass.

As for Hell Revealed, yes at kid I thought it was one of the best wads along Memento Moris, Requiem, Eternal Doom 3 (and Alien Vendetta). Not one of those have aged very well, but their influence can't be denied.

>> No.8331690

How you all doing? just started Wolf3D Spear of Destiny, really liked the original so i decided to buy the expansion, so far good.

>> No.8331971

https://youtu.be/unE7wt3ZcH0

High resolutions and wide-screen enabled Dark Forces source port bud is live

This is coming along quickly now.

>> No.8331992 [DELETED] 

Why do people watch Civvie? The videos are like just him retelling the game with a few shitty jokes (le bad model xD fooking raw). It's basically like a shortened let's play. But not as in-depth as some of the good let's plays from SA forums back in the day.

>> No.8332006 [DELETED] 

>>8331992
I watched his stuff when I was new to Doom and thought it was alright. Now I know he's kind of bad at games.

>> No.8332030 [DELETED] 

>>8332006
stop replying to posts that don't exist

>> No.8332035 [DELETED] 

>>8332030
no u

>> No.8332128

>>8331606
Q, E, R, and F.
If the game really has a ton of weapons, I bind stuff to Z and C too.

>> No.8332132

>>8331606
No, because I play Hexen which has the perfect amount of weapons.
Descent too now that I think of it.

>> No.8332136

>>8332128
What do you bind use, reload and flashlight to if the game uses them?

>> No.8332138

>>8332136
Use and reload are on mouse4 and 5, respectively. Flashlight goes on X because it's too cumbersome to press for regular weapons.

>> No.8332139

>>8331606
Yeah, years of playing WoW with loads of keybinds and before that UT4 and Q3 got me used to it. Come to think of it WoW also had a system you could use multiple keybinds for a single action, like Shift+1, FPS games could allow you to do that to access weapons easier too I guess

>> No.8332141

>>8331606
>>8332132
Actually now that I think of it, is there a way to bind several weapons to the same key in Quake?
For instance, I'd like 1 to be for both shotguns, 2 for both nailguns, 3 for grenade launcher, 4 for rocket launcher and 5 for the 8th slot weapon/ additional weapons.
X for axe I guess.

>> No.8332159

>>8332139
>before that UT4
I assume you've just typed the wrong UT number given that it goes with Q3, but it's sad to realise that UT4's been out since 2014, so it could genuinely be years of playing UT4.

>>8331606
6-0 worked fine when people were using the arrow keys to move, since the keypad's right there, but for the left hand keyboard, right hand mouse setup I prefer cycling weapon categories like Half-Life and shit.

>>8332141
Isn't that how the lava/multi-rocket/plasma cycling in Dissolution of Eternity works? Should be able to rig up an equivalent for the normal weapons.

>> No.8332169

>>8332141
alias "best54" "-attack; impulse 4; wait; impulse 5; wait; echo;echo;echo;echo;echo"
bind 2 best54

or in MarkV or JoeQuake, simply:
bind 2 "bestweapon 5 4"

>> No.8332234

>>8331168
I like Cringeplant :(

>>8331206
I'd like to join your autonomous zone.

>> No.8332261

>>8332169
I just tried this but it doesn't actually let me cycle through them, it just selects the best one.
I'd prefer it to select the best one automatically but still let me cycle through them, but I'm not sure if it's possible.

>> No.8332301

>>8332261
don't think that's possible with just the binds.
I mean, you can do something like:
alias "best54" "-attack; impulse 4; wait; impulse 5; bind 2 best45"
alias "best45" "-attack; impulse 5; wait; impulse 4; bind 2 best54"
but that's going to leave what gets selected first to be essentially random. I guess you could then stuff some binding resets into the fire button or something, but that's some house of cards shit. better off just editing the qc or the engine at that point.

>> No.8332307
File: 21 KB, 671x673, 96355588-F787-45FC-AE80-F8839258C9C2.gif [View same] [iqdb] [saucenao] [google]
8332307

JoeMamaQuake when?

>> No.8332318

>>8332132
>4 weapons
>Perfect

>> No.8332327 [SPOILER] 
File: 1.40 MB, 1920x1080, 1636977399220.png [View same] [iqdb] [saucenao] [google]
8332327

>>8332307

>> No.8332384

>>8332301
Well, that's what I thought. Shame, that's one of the three things Doom has over Quake (automap and use key are the other two).

>> No.8332469

>>8323398
SOULSPHERE

>> No.8332531
File: 489 KB, 2048x1152, 20211115_155850.jpg [View same] [iqdb] [saucenao] [google]
8332531

Nice.

>> No.8332540

>>8330118
Absolutely, just this stops abruptly after the Dark Carnival, one can well drop the game at this point.

>> No.8332559

>>8332531
Thats a Roch - bong edition?

>> No.8332563

What are the recommended exploration maps for Quake? Playing Arcane Dimensions for the first time, and it looks absolutely gorgeous, just a bit tired of arena shooting and want nicely looking Tomb Raider or Metroid Prime kind of experience in Quake.

>> No.8332584

>>8332384
On that note, Wolf3D actually has sprites for when enemies are unalerted. It’s not like Doom where they look like they’re “dancing” with two walking frames. Little things lost along the way in pursuit of engine possibilities.

>> No.8332635

https://youtu.be/h10pd7vDytg

>> No.8332648

>>8332635
how accurate is this?

>> No.8332658

>>8332648
Not enough muslims unless they were the pig aliens.

>> No.8332659
File: 38 KB, 1233x370, am.png [View same] [iqdb] [saucenao] [google]
8332659

I'm making a compilation of issues that need fixing in the current Ad Mortem release. Hopefully the project lead and/or some mappers can use this to fix problems. Is there anything else I should add?

>> No.8332680

>>8331971
Noice also this is news material >>8320196

>> No.8332684

>>8332659
Map05 exit is intentionally a riddle; so far everybody who has given feedback has found their way out eventually.
Though it seems like the automap message confuses people more than it helps them.
Just to be clear: The intended way was a death exit by chainsaw, which is why the chainsaw is there in the first place.
What does "often breaks" mean? I think it's cool you can break it by not actually killing yourself (like Tarnsman with the plasma rifle did), or is something else?

Also note that GZD so far isn't completely MBF21 compatible, and if you're playing a version before 4.7 not at all.
Even if you made a decorate patch for the enemies, it wouldn't do anything good about the map behavior.
This is an issue on the sourceport's side and you're better off using DSDA for playing this wad.

>> No.8332698

>>8332659
Can you elaborate on MAP31?

>> No.8332736

>>8332659
Even the super newbie figured out map5's exit

>> No.8332738

>>8332684
I like the idea of a death exit by chainsaw, but it doesn't work here because killing the voodoo doll doesn't actually exit the level, you have to walk over the exit line. It's easy to kill the doll under the impression that it will end the level but then you're just dead. I think it would be better if the exit was actually triggered by the death of the doll. It would be possible to make a death detector for the dolls that triggers the exit, and I can upload a demo wad if you want.
Also, while I know that gzdoom's mbf 21 support is very beta, the height of the new decorations is a quirk that will never be fixed on gzdoom's side because it doesn't have infinitely tall things. I should have specified that as a separate point in retrospect. You could give the decorations new gzdoom specific heights with decorate so you can't run directly over them in that port, although it's lower priority.

>>8332698
Ahh shoot. I meant map 32 not 31. Map 31 is good

>> No.8332747

>>8332736
?

>> No.8332749

>>8332738
>but it doesn't work here because killing the voodoo doll doesn't actually exit the level, you have to walk over the exit line.
Yes, and by using the chainsaw you're pulled over the exit line the moment the doll dies, or when you shoot it point blank with the ssg or shoot one of them with the RL when standing between them. I think outside of the pistol/subgun and bfg all weapons can work.
I tested it multiple times and the only issue was that apparently if you're not at at least 100% health something with the stun frequency is funky that it doesn't reliably work (which is why you're put at at least 100% health when you pick up the chainsaw), but outside of that, at least in DSDA, it worked all the time.

>> No.8332762

>>8332738
You can akways have player's corpse slide into narrow opening and into the exit line.

>> No.8332773

>>8332749
Sometimes the chainsaw just won't push them over the exit. And if you use a another weapon like the super shotgun and focus your fire on a single doll, it will just push them back away from the exit and if it dies in the process it will trigger the death state for the player.

>> No.8332778

>>8332659
Since you're taking responsibility for that, I have a small update for map01. The step to get back into the blue key area got fucked up at some point, and raised too high for the player to step over.
https://drive.google.com/file/d/1jRF6BZ5OF-QLeY8YbChUjayO1PhZHbmE/

>> No.8332780

>>8332747
https://www.twitch.tv/videos/1193898521?t=2h34m10s

>> No.8332798

>>8332773
>Sometimes the chainsaw just won't push them over the exit.
That's because the chainsaw is not pushing the dolls, but pulling the player forward. The exit lines are actually *in front* of the dolls, hence you can also exit by nudging the dolls a bit and then walking over like a regular dude.
As for other weapons, well, they weren't even inteded to make this work in the first place.

>> No.8332807

>>8332780
>didn't get to read the automap message
what a shame

>> No.8332825

>>8332798
If you don't think it's worth preventing then let it be, I just assumed it was an oversight because I really don't like being softlocked, especially at the end of a long map.

>> No.8332828

>>8332798
I thought it was a death exit.

>> No.8332840

>>8332828
It is; at least it's intended to be one.

>>8332825
Well, if you know a way to make voodoo dolls invulnerable to everything but the chainsaw, tell me, until then, it's something we have to accept.

>> No.8332868

When we start talking about Dark Forces 2?

>> No.8333026

>>8332868
When it will be an okay game. So never.

>> No.8333137

>>8331606
My left hand comes off the WASD keys to press 0 when I need to use the voodoo doll in Blood. Please help me

>> No.8333231
File: 2.93 MB, 1920x1080, kaahoo.png [View same] [iqdb] [saucenao] [google]
8333231

>>8332563
sparse exploration seems pretty uncommon for Q1, and AD probably has all the best examples anyway.
the only real recommendation I have is map 4 from SMEJ and maybe Paradise Sickness. or Tronyn's maps on lower difficulties (Something Wicked etc)

>> No.8333312

>>8333137
You have tons of other unused keys around WASD, simply start getting used to using them.

>> No.8333480

You know it feels like everything you could create with the doom engine has been done by now. Like I get a good idea for a mod or level but then I remember then someone else already made it.

>> No.8333673

>>8333480
If you wanna do, do it. Simple as that. Don't be a lazy bastard like a fellow anon. Be productive, be creative.

>> No.8333679
File: 51 KB, 960x720, 1554060480622.jpg [View same] [iqdb] [saucenao] [google]
8333679

>> No.8333683

What do you think about arch-viles teleporting on pillars?

>> No.8333714
File: 121 KB, 800x600, 857_5b1f922f032f7.png [View same] [iqdb] [saucenao] [google]
8333714

Any good Doom WADs/Mods that play on tropes like Pirate Doom, Duke Caribbean, and Duke Nuclear Winter? I also remember playing a Medal of Honor post-game mode where all the characters are replaced by robot dogs and Christmas cookies, it was amazing, or that No One Lives Forever post-game stuff with the main character on holiday.

I really love mods that play on basic tropes and obvious locations to set mods in, like holidays, genre tropes like vampires and pirates, stores, and similar things.

Why did we stop making those? They were perfect to just relax and deflate all the negative emotions and feelings towards the game you felt playing it and beating the last few missions.

>> No.8333715

work is slow today
using this time to try to (finally) finish ad mortem
twitch.tv/jaesumgai

>> No.8333787

Isn't Patchwork just Angry Quilt but more disorganized?

>> No.8333796

>>8333714
https://www.youtube.com/watch?v=oNmAuBj6JUY

>> No.8333870

>>8333787
Pretty much. I didn't know about that project until after I came up with the idea. Speaking of there's still a bunch of open tiles that nobody has claimed :(

>> No.8333894

>>8333796
Love this one

>> No.8333902

>>8333714
>Why did we stop making those?
Doomer boards releases few holiday themed projects every year. /vr/ just released Halloween themed one. Also Ray Mohawk 2 got released couple of weeks ago. It has that vacation theme.

>> No.8333936

>>8333714
I plan to make a summer/j-fusion/abstract themed wad in the coming year or two, compiling my past maps with new ones. A beach level definately will make it

>> No.8333975

>>8333870
I'm thinking about claiming another slot some time soon. Any chance you can assign the plasmagun to a slot?

>> No.8333982

>>8333975
If the grid was a bit bigger there would have been a dedicated plasma spawn but I feel with the current size it would have been too much. I'll tell you what, if you claim C3 you can put a secret plasma in it with limited cells. We don't have any secrets yet so it would be nice.

>> No.8333990 [SPOILER] 
File: 130 KB, 1908x1080, 1637013879314.png [View same] [iqdb] [saucenao] [google]
8333990

>>8333715
Well I died a billion times and didn't do it saveless but still, I finished! What a mapset. Every map so good in it's own way and quite memorable too.
If I had to say my favorite was probably a toss between Imps in the walls and Shadow over Silverspring. I liked Checkmate a lot too even if it was where I arguably died the most.
Good shit /vr/. Hopefully I learn doom mapping by next year and contribute a map of my own too. I have some ideas after playing through all this.
Also as I said before this was my first time in literally aeons since I pistol started vanilla maps rather than mod the shit out of them in zandro or gzdoom so it has been quite an experience. And though frustrating at my own lack of skill at many times, a very very good experience.

>> No.8333996

>>8333902
Any more stuff worth checking out?

>> No.8334009

>>8333982
I'll take c3 if no one else wants it, but I'd rather have it be a plasmagun out in the open so I can actually motivate the player with it. There's already secrets on a2 and b1.

>> No.8334015

>>8332659
Map03 here, all those issues and more are fixed in my latest update:
>>8323102
Just waiting on the project lead to incorporate them. (I could have sworn I submitted a fix for the strip by the chaingunners well before v3's release though.)

>> No.8334016

>>8332659
>fixed with decorate
but this is not a gzdoom wad.

>> No.8334017

>>8334009
I'm dumb and forgot we already had secrets. Can't believe I'm the project lead.
Make what you have in mind first then we'll see.

>> No.8334028

>>8333990
>Shadow over Silverspring
Thanks anon, remember you can always post your maps here outside of group projects to gain some feedback from people

>> No.8334029

>>8331606
I just use my scrollwheel to roll through my arsenal, it's not actually that big in Doom, so it's not a big deal. Not the most efficient though.

>> No.8334031

>>8333787
I still don't understand how paths/doors will work in this project though.

>> No.8334036

>>8334015
I have not had the time to check out everyone's updates individually so I figured there would be something redundant there. It's better to be thorough. You think I should I make an anchor post in the next thread so people can post their updates in a single space?

>>8334016
While I do not use the port believe maximizing compatibility is worth doing since it does in fact run in gzdoom. I think I could easily make the changes for the new decorations at least if the dehacked guy just released his decohack code.

>> No.8334045

>>8334036
>You think I should I make an anchor post in the next thread?
Yeah, I think we should still have an anchor post even if the project lead is currently busy elsewhere, helps to keep things more organized for when he comes back.

>> No.8334048

>>8334031
Lots of fiddling on my end when connecting them. What's important is knowing what the floor heights are so those connecting tiles know how to design their entrances.
Which reminds me I should look into those from the already submitted maps to help others. I'll update that in the next thread.

>> No.8334052

>>8334048
Having a compiled wad so everyone in the second order could just fill the blanks would be useful.

>> No.8334059

>>8334052
This.
Plus, I wanna see everybody's segments in action

>> No.8334060

>>8334052
That's a great idea, I'll get that compiled once I get all the phase 1 entries. In the meantime you can just ask me or the tile maker for the exact numbers on an entrance's location and height.
This project started fast but took a dive bomb once the second set of tiles opened up. I hope we can complete this soon.

>> No.8334102

>>8332659
Thanks for compiling this list, things like these are extremely helpful.

>> No.8334258
File: 258 KB, 630x605, handsomest_man_2021.png [View same] [iqdb] [saucenao] [google]
8334258

I swear that there's an official Quake map that requires the player to kill a certain amount of enemies in order to progress. I want the death of 3 mummies to open a door and print a message, but have no clue how to do it.

>> No.8334265

>>8334036
>if the dehacked guy just released his decohack code
He did post one version of it: >>8288794
The dehacked lump in the wad hasn't changed since then so presumably it is the current version's code.

>> No.8334267

>>8334258
>target mummies to a trigger_counter
>set the trigger counter's 'count' to 3
>target the trigger counter to a door with the toggle spawnflag
>make a trigger_once with the message you want with is_waiting set to 1 and the same targetname as the door

>> No.8334283

>>8334265
Yeah that's what's in the wad right now. I'm working on an update but I'm having trouble adding some stuff, it should be out this week. Haven't touched the monsters or decorations so feel free to convert them to Decorate or do what you will.
Reposting in case someone can't find that old post: https://pastebin.com/a6jkhAaa

>> No.8334335

>>8331606
I play with pretty much the same controls as original Doom except swapping turning and strafing ones and, in ports/maps/mods that allow it, RMB to jump and Middle to alt-fire.

>> No.8334358

>>8334267
I figured that trigger_counter had something to do with it, but I was just linking the mummies to the 3 targetnames and somehow expecting it to work. I should've used my eyes

>> No.8334360

>>8320195

so what does the borad think of the quake update is good for mp?

>> No.8334369

>>8320195
Did anyone compile Master Levels into a single wad?

>> No.8334395
File: 28 KB, 798x629, fuck.jpg [View same] [iqdb] [saucenao] [google]
8334395

How to get past the cd key screen in Gore: Ultimate Soldier now that all the free keys have dried up? The game is free but it's hardcoded in.

>> No.8334397

I'll work on the new bread lads

>> No.8334409

Hold on, can someone point me to the latest mosaic for patchwork?

>> No.8334434

Turns out there wasn't much updated so whatever
NEW THREAD
>>8334430
>>8334430
>>8334430

>> No.8334497
File: 90 KB, 858x400, 1586307671701.jpg [View same] [iqdb] [saucenao] [google]
8334497

e2m2 is, by far, the best official map from Doom.
it does the best job of selling all of Doom's unique aesthetic and gameplay components in one package. It's exploratory, it's tense, the combat is fun and provides multiple options, there's a dungeon-crawling element while still remaining compact, it shows off the chaotic transition from a "grounded" base environment into Doom's unique interpretation of Hell, enemy placement is well-considered, etc. It's got it all, and yet it surprisingly coheres.
It have some nice exploratory nature, abstract semi-realism, little gimmicks and varied environments to keep the journey interesting, lots of free roaming enemies while the overall difficulty stays low, and you can choose whether to fight the monsters with conventional weapons or a berserk fist.
E2M2 is abstract in the way the best Doom levels are, but it has a fully realized sense of place. it actually feels like a functioning base of some kind of while also being an engaging experience that introduce strange elements into the mix - no small feat. the whole idea of a base overtaken by otherworldly and hellish elements is felt strongly the map - no ingame storytelling is needed. so many ideas are contained in what might initially seem to be a flat and boxy layout. it's like the level tells an entire story as you go through it (another thing you can feel very much in particular with episode 2 map 4 of Doom 1). it also feels labyrinthine but in a way that is exciting and interesting to unpack, and not as complicated as it might look. the fact that the crate maze is a central feature of the level but you can largely bypass it because the map points you to the critical path by the berserk pak is also really brilliant. im glad this map, and Tom Hall as a designer, is finally getting the love it deserves from the Doom community. i think E3M7 is almost as brilliant of a moody puzzle-style map with its own very distinct sense of place that i've still seen very few maps ever touch