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/vr/ - Retro Games


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File: 33 KB, 640x480, OoT-Ground_Octos_NPS.jpg [View same] [iqdb] [saucenao] [google]
8320004 No.8320004 [Reply] [Original]

i just wanna fight the blobby octoroks

>> No.8320007
File: 90 KB, 1152x648, zelda-ocarina-of-time-beta-octorok.jpg [View same] [iqdb] [saucenao] [google]
8320007

People have modded them back in the game if you want to kill them that badly.

>> No.8320012

>>8320007
that looks fucking hilarious with the art styles not fitting together at all

>> No.8320087
File: 486 KB, 567x438, 15740116219871.png [View same] [iqdb] [saucenao] [google]
8320087

Anon if you're still lurking just rip it already

>> No.8320117

>>8320012
I'm still mad the beta model for Link was not in the prototype. I'm still hoping it'll show up someday.

>> No.8320194
File: 27 KB, 320x240, OoT-Sky_Area_IGN.jpg [View same] [iqdb] [saucenao] [google]
8320194

>> No.8320348

>>8320194
I want to explore this so bad

>> No.8320361
File: 18 KB, 315x230, oot-beta-aria-not-restored.jpg [View same] [iqdb] [saucenao] [google]
8320361

>>8320117
I wish the fully 3D Hyrule castle town was leaked. I wonder if it was as massive as the other beta maps.
>>8320348
>>8320194
Thats just beta Ganon's castle.
https://www.youtube.com/watch?v=usipKE1kVAY

>> No.8320369
File: 658 KB, 735x719, Screenshot (2838).png [View same] [iqdb] [saucenao] [google]
8320369

>> No.8320375

>>8320361
SO. MUCH. FUCKING. sovl

This makes me want to throw my n64 in the trash and burn my cartridge of OoT out of protest! They took the soul from me!

>> No.8320421

>>8320361
It may have been among the things overwritten by F-Zero stuff. Who knows? Maybe some day, a more complete prototype will surface.

>> No.8320424

Lol its their fault for making N64 underpowered because Miyamoto huffs his own farts

>> No.8320567
File: 179 KB, 1280x720, Earthbound-64-Sourcegaming.jpg [View same] [iqdb] [saucenao] [google]
8320567

Earthbound 64 is something that I've always wanted to see. I'm actually glad they made it for the GBA instead of the 64, but damn does this game intrigue me of how big of a scale it was set up to be

>> No.8320606
File: 17 KB, 300x227, OoT-Unused_Prerender.jpg [View same] [iqdb] [saucenao] [google]
8320606

>>8320194

>> No.8320609

>>8320606
Is that the og temple of time? Just a single room?

>> No.8320615
File: 18 KB, 320x240, OoT-Brown_Sword_ND.jpg [View same] [iqdb] [saucenao] [google]
8320615

>>8320609
Kind of impossible to say what it is unless Aonuma went out of his way to comment on prototype screenshots

>> No.8320625
File: 87 KB, 570x430, OoT-Graveyard_+_Pink_Navi.jpg [View same] [iqdb] [saucenao] [google]
8320625

>>8320615
This kind of feels like it came from the game OoT was a sequel to in the timeline where Zelda 64 was a launch title

>> No.8320627
File: 11 KB, 200x143, OoT-Unknown_Area_ZC.jpg [View same] [iqdb] [saucenao] [google]
8320627

>>8320625
This is in that fucking massive Hyrule Field from the gigaleak, they actually pinpointed the exact spot

>> No.8320628
File: 414 KB, 640x480, OoT-Lake_Hylia_Apr_97.png [View same] [iqdb] [saucenao] [google]
8320628

>>8320361
>>8320627

>> No.8320630
File: 43 KB, 400x300, OoT-Oct_1997_Link.jpg [View same] [iqdb] [saucenao] [google]
8320630

>>8320628
This doesn't look too different but the game was over a year away from release at this point

>> No.8320635
File: 352 KB, 1284x760, OOT_temple_time3.jpg [View same] [iqdb] [saucenao] [google]
8320635

>> No.8320637

Between the partial source leak last year and the overdump(cartridge containing proto had been overwritten with another game, but some data still recoverable) released earlier this year, we got tons of OoT proto content. Hoping a full proto build is eventually found, though.

>> No.8320645

>>8320606
SoULLLLLLLLLL

>> No.8320648
File: 1.63 MB, 1065x695, ZeldaOoT_SpaceWorld97_KokiriForest.png [View same] [iqdb] [saucenao] [google]
8320648

>>8320630
Spaceworld Demo with the focken massive beta Kokiri Forest

>> No.8320651
File: 1004 KB, 760x621, Zelda_SpaceWorld1997_DungeonScenario_ClubNintendoMarch1998.png [View same] [iqdb] [saucenao] [google]
8320651

>>8320648
Jim Merrick

>> No.8320653
File: 347 KB, 640x480, SA_Tails_Unknown_Room.png [View same] [iqdb] [saucenao] [google]
8320653

One of the only existing shots of beta Twinkle Park

>> No.8320674
File: 102 KB, 1000x590, EQh7LthVUAAU-eW.jpg [View same] [iqdb] [saucenao] [google]
8320674

Still mad. Fuck Gearbox

>> No.8321010
File: 1.13 MB, 966x676, Screenshot (2833).png [View same] [iqdb] [saucenao] [google]
8321010

>> No.8321095
File: 74 KB, 552x472, SML3_Prerelease_PreSCES1993_Play0b.jpg [View same] [iqdb] [saucenao] [google]
8321095

>> No.8321098

>>8320674
Is this from the UEngine 1.0 build?

>> No.8321119

>>8320004
Parodius wants its octopuses back!

>> No.8321137

>>8320606
We got this in the megaleak. It's prerendered
https://tcrf.net/Development:The_Legend_of_Zelda:_Ocarina_of_Time/Prerenders#FAY

>> No.8321150

>>8320567
The game looked a soulful kind of jank too. I really wish we could see more of it in action

>> No.8321172

>>8320375
People like you are the worst.
Even if you're doing it "ironically" or whatever, you're still fucking doing it

>> No.8321260

Did you guys see the teleport the dude on Twitter posted?

Fucking kino shit

>> No.8321290
File: 58 KB, 626x470, Prerelease_Paper_Mario_IslandPoochy.jpg [View same] [iqdb] [saucenao] [google]
8321290

Paper Mario

>> No.8321291

>>8320567
Why did they ditch Mother 64 again? Wasn't it something like 60% completed?

>> No.8321307
File: 49 KB, 598x449, Prerelease_Paper_Mario_DarkForest2.jpg [View same] [iqdb] [saucenao] [google]
8321307

>>8321290

>> No.8321312
File: 54 KB, 489x361, kings-field-beta[1].jpg [View same] [iqdb] [saucenao] [google]
8321312

>> No.8321320
File: 8 KB, 200x126, Prerelease_Paper_Mario_GoombaVillage.jpg [View same] [iqdb] [saucenao] [google]
8321320

>>8321307

>> No.8321324
File: 87 KB, 592x396, Prerelease_Paper_Mario_LaterGoombaKing.jpg [View same] [iqdb] [saucenao] [google]
8321324

>>8321320

>> No.8321349
File: 13 KB, 256x194, super mario rpg 2.jpg [View same] [iqdb] [saucenao] [google]
8321349

>>8321307
>>8321290
>>8321320
>>8321324

>> No.8321354

>>8320653
>sovl overload
why do games nowadays lack interesting lightning such as this? I hate how "safe" games look graphically. devs seem too afraid to do anything experimental in this age.

>> No.8321365

>>8321172
I was just high and emotional

>> No.8321408
File: 249 KB, 800x350, Proto_OoT_Archery_ov.png [View same] [iqdb] [saucenao] [google]
8321408

>>8320004
>>8320117
>>8320361
>>8320628
The most impressive thing to me is how vast everything is. Even the Horseback Archery game is gigantic. It's like Nintendo wanted it to be like Breath of the Wild in size but the hardware wasn't there yet, which matches up with what Miyamoto said about the early Zelda 64. All of that stuff in these screenshots is in the version of the ROM that was overwritten by F-Zero. The maps, text, exit IDs, and "actor" IDs (object, NPC, enemy, etc.) are there, but the actual "actors" are gone so unless there's a screenshot or a similar thing in the final game, it's hard to know sometimes what was meant to be there.

https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump

>> No.8321747

>>8321408
You just know some turbo autists are trying to do some data forensics shit to the ROM even as we speak to try to piece together what was overwritten by F-Zero.

>> No.8321756
File: 6 KB, 316x77, j1b_ss7.png [View same] [iqdb] [saucenao] [google]
8321756

>> No.8321807

>>8320424
N64 wasn't underpowered, it's just poorly balanced. It's capable of very detailed 3D scenes, sometimes comparable to Dreamcast, but getting good framerates was throttled by a number of poor choices. Obviously, the textures were also bad.

https://youtu.be/gRslfM-MOOw

>> No.8321810

>>8320004
It's like, at some point, Nintendo decided to redo every single texture in SM64 prior to release.

https://youtu.be/U9GzZBR9S5I

>> No.8321847
File: 421 KB, 1156x1464, evo_enemy - Copy.jpg [View same] [iqdb] [saucenao] [google]
8321847

will we ever see beta dorry?

>> No.8321870

>>8321747
They are
https://youtu.be/aMs8aB5F_-Y

also why the fuck does this trailer use e1m1 from doom for the music

>> No.8321896

>>8321291
By the time it was 60% complete, the 64DD was out but wasn't selling well at all and the GameCube and GBA were right around the corner. It's a mystery as to why games like Mother 3 got shafted but games like Majora's Mask made it through

>> No.8322015

>>8321896
>It's a mystery as to why games like Mother 3 got shafted but games like Majora's Mask made it through
>it's a mystery why a poorly selling SNES sequel was scrapped in favor of a sequel to one of the best selling N64 games

>> No.8322019
File: 72 KB, 600x450, sunshine_001.jpg [View same] [iqdb] [saucenao] [google]
8322019

>> No.8322021

This is why I enjoy Quest 64; its a mess of a game but it gives me heavy, heavy beta OoT vibes. In my head its the like poster child of the n64 aesthetic

>> No.8322050

>>8322021
I was watching a video of a certain speedrunner go through the beta OoT maps, and tons of people in the chat were saying the same thing.

Yeah yeah, I know, speedrunners and their fanbase are absolutely haram here, just wanted to watch a comprehensive video of someone exploring everything found in the proto.

>> No.8322059

Look at this.
https://twitter.com/giles/status/1455482954369490945

>> No.8322075

>>8322015
>>8321896
>It's a mystery that a game that had 80% of its assets already created and ready to go made it through

>> No.8322140

>>8322015
The reason why Nintendo let Mother 3 be created was because Mother 2 sold very well in Japan. It only sold poorly in America. By the time the game was cancelled it was very clear that the game wasn't going to be sold outside of Japan.

>> No.8322161
File: 33 KB, 320x200, nostalgia.png [View same] [iqdb] [saucenao] [google]
8322161

>>8320004
I used to play a few freeware Zelda clones when I was a kid, and this is what I imagined they would look like if they were made for a console. It gives me a weird sort of nostalgia for that era.

>> No.8322238

>>8320087
I might do a fundraiser for it since it seems like people are pooling together insane money for proto builds nowadays.

>> No.8322328

>>8321807
Like that video said, another problem was the microcode, but this microcode can be fixed because it's just MIPS assembly code and not part of the hardware. Most games used one of the microcodes written by Nintendo which were not as optimized because they're designed for generic graphics. Some games had more advanced and optimized microcode that could make better use of the hardware.

https://github.com/gonetz/GLideN64/wiki/The-masterpiece-graphic-microcode-behind--the-Nintendo-64-version-of--Indiana-Jones-and-the-Infernal-Machine-and-Star-Wars-Episode-I:-Battle-for-Naboo

>> No.8322487

>>8321324
i swear to god i played the demo of paper mario at toys r us as a kid when it was new and that healthbar was in-game

>> No.8322863
File: 1.35 MB, 2461x3259, Ghost-zone-press-kit-2.jpg [View same] [iqdb] [saucenao] [google]
8322863

>>8320004

>> No.8322949

>>8322487
Probably an incorrect memory, but I guess it is possible. I know an unfinished version of Dr Mario was found in a PC10 cab at some random arcade, and having playable prototypes in demo kiosks was apparently common-ish practice in Japan.

>> No.8323886

>>8320674
Remember when we were going to get all those DN3D builds?

>> No.8324013

>>8321896
>It's a mystery as to why games like Mother 3 got shafted but games like Majora's Mask made it through

It's a mystery if you're totally fucking retarded maybe.

>> No.8324047

>>8322050
zfg1 is cool, he doesn't acknowledge tranny shit or rely on humor, just literally plays the game

>> No.8324063

>>8320361
>>8320007
>>8320194
i want the unicorn fountain

>> No.8324074

>>8324047
I just felt I needed to write that disclaimer, because little else throws /vr/ into an autistic shitflinging rage than any mention of speedrunning, like, you can't ever say you like watching such and such game's speedruns because muh trannies and muh AGDQ cringe. Kinda like you can never have a good discussion about Melee because sooner or later someone's going to bring up the tourneyfags and the thread is essentially ruined.

Anyway, back on topic:

>>8324063
I believe it's in the leaks, but it's missing the actual unicorns, likely because they were actors and the current proto leak is missing actor data. Someday, we may get the full thing.

>> No.8324153

>>8322050
Link?

>> No.8324190

>>8324047
>>8324074
zfg is the only cool speedrunner nowadays
man's autistic as shit and 100% knows it and doesn't give a fuck

>> No.8324565

>>8322863
The fuck is that blue thing on the left

>> No.8324586

https://www.youtube.com/watch?v=MRqx6d2gsPY

>> No.8324615
File: 3.36 MB, 600x352, dnf2.gif [View same] [iqdb] [saucenao] [google]
8324615

>> No.8324836
File: 428 KB, 525x384, nw-pre-blizzard.png [View same] [iqdb] [saucenao] [google]
8324836

>> No.8325302
File: 424 KB, 1366x1765, NintendoWorld04_SW99_1.jpg [View same] [iqdb] [saucenao] [google]
8325302

>> No.8325307
File: 463 KB, 1366x1765, NintendoWorld04_SW99_2.jpg [View same] [iqdb] [saucenao] [google]
8325307

>>8325302

>> No.8325957

>>8324565
all the enemies in Ghost Zone were based on arcade components and hardware, so it would've been a piece of a board that came to life

>> No.8325964

>>8325302
Dont think ive ever heard of Mini Racers before. This was being developed by Nintendo?

>> No.8325990

>>8320615
Koizumi should be the one to be asked. He directed OoT, is very open about talking about prototype shit, while Aonuma doesn't like talking all that much about prototypes, with just one exception (ALBW proto) and for OoT, Aonuma was just a dungeon designer (Water Temple)

>> No.8325994
File: 1.63 MB, 600x448, 1596234310225.gif [View same] [iqdb] [saucenao] [google]
8325994

I stil find it funny the beta forest was just Hyrule Field with trees. Can't believe it took till BotW to realize this shit.

>> No.8326009

>>8322949
i just don't know how i could've fabricated it cause i didn't use the internet back then and immediately recognized it the first time i saw those beta shots

>> No.8326018

>>8320567
Man, the only reason I really want Nintendo to make a N64 Mini console is for the insignificantly small chance they pull a Star Fox 2 and include a good-enough finished version of Mother 64. (a cleaned up version of Dinosaur Planet would also be neato)

>> No.8326061

>>8326018
>a good-enough finished version of Mother 64
You're greatly over-estimating how much of the game was finished. From what we know about it, if a beta ever drops, it'll probably be closer to the Pokemon Gold beta: A LOT of it finished, but only tiny sections are actually playable.

>> No.8326258
File: 231 KB, 400x545, miniracers.png [View same] [iqdb] [saucenao] [google]
8326258

>>8325964
Never heard of it before either looks like Nintendo didn't make the game they were just the publisher

>> No.8326723

>>8325990
>Aonuma was just a dungeon designer (Water Temple)

kek this explains so much.

>> No.8326732

>>8326009
Anon, we fabricate memories all the time. Look up how human memory actually works. It doesn't mean you're intentionally bullshitting. It just happens.

Not saying that's the case, though. It very well may have happened for all we know.

>> No.8326816

>>8322059
Probably dates back to the Hyrule Castle hub world times.

>> No.8326835
File: 68 KB, 846x455, firefox_2021-11-13_13-53-40.png [View same] [iqdb] [saucenao] [google]
8326835

>>8321747
haha imagine
https://gamehistory.org/earthbound-script-files/
https://youtu.be/ML9hBkE_ZPA

>> No.8326886
File: 14 KB, 395x297, LinkInADesolateForest.jpg [View same] [iqdb] [saucenao] [google]
8326886

>>8325994
I still want to see it in full, along with what beta Lost Woods looked like with the right actors in place

>> No.8326938

>>8326816
Some of that level design is still found in the Forest Temple and inside of Ganon's Castle.

>> No.8327036

>>8321747
I wonder if there's any way to actually recover the overwritten data on the cartridge itself. Like some residual charges or some shit.

>> No.8327079

https://www.youtube.com/watch?v=OQDgp5IYRJA

>> No.8327084

>>8327036
Pretty much the only hope with these things is that the data written on the cartridge previously was in areas not occupied by the new data. Generally this will be that the original ROM was of a larger size than the ROM currently written, and whoever was flashing the cart didn't bother to erase it first.

>> No.8327125

>>8320375
This is the one (you) I'm going to hand out, not because you deserve attention, but because this post is SO bad, I want others to see it. Post is looking like a Tom Green yell rant.

>> No.8327146
File: 113 KB, 785x338, dkgoodbye.png [View same] [iqdb] [saucenao] [google]
8327146

>>8320004

>> No.8327150

>>8327036
You would probably have to take the chip apart and use an electron microscope, if it's possible at all.

>> No.8327304

>>8327036
It would require some very sophisticated data recovery techniques, the kind of shit done at the enterprise or data forensics level, in all likelihood. Very hard to do, not to mention very expensive.

>> No.8327554

>>8327304
Nah just get a reballing station, some solvents and a bit of solder and a card reader to usb with the software you can download free. then extract the raw data. It's a bit specialized but not that much. I had to get into broken phones using the same technique.

>> No.8328113
File: 2.11 MB, 1107x853, Livestock.png [View same] [iqdb] [saucenao] [google]
8328113

>> No.8328323

>>8326886
I like that the fog only exists so it isn't obvious how little there actually is in the map

>> No.8328376
File: 708 KB, 1310x893, 7 years.png [View same] [iqdb] [saucenao] [google]
8328376

>>8323886
>reality is our game

>> No.8328524
File: 227 KB, 2045x1257, 1573895076808.jpg [View same] [iqdb] [saucenao] [google]
8328524

>>8320087

>> No.8328534
File: 3.95 MB, 2585x1648, 1574088639839.jpg [View same] [iqdb] [saucenao] [google]
8328534

>>8328524

>> No.8328559
File: 21 KB, 320x240, 320px-OoT-Castle_Area_NPS.jpg [View same] [iqdb] [saucenao] [google]
8328559

Blows my mind we actually have all the maps related to this area (at least from one point in development). I wouldn't have ever expected to have that

>> No.8328564

>>8328559
I still want an actual playable build from that era, no matter how fractured everything is. Seeing the maps is nice and all, but the fact that we currently have to inject them into the regular game takes something out of the experience IMO. Much nicer would be to have a build that has EVERYTHING from that period intact, as in what you see in that screenshot, old Link model and UI and all.

>> No.8328576

>>8328564
"Playable" build is probably a bit much, think the game was like five test maps at this point and not much more. I'd like to see how different Link controlled at this point in development though. I don't think Mario 64 at Spaceworld really has many mysteries to uncover (they started doing level designs last in development) but apparently Mario controlled differently/off and I'd like to have a copy just to check that out

>> No.8328578
File: 21 KB, 320x240, OoT-Early_Town.jpg [View same] [iqdb] [saucenao] [google]
8328578

>>8328564
I second this, I want to see how different was the gameplay in the A+B development period, or if there was any plot already written and progress on it during the A+C period, prior to the intriduction of Child Link.

>>8328576
We don't know. Maybe for A+B there would only be test maps, yeah, but A+C footage shows many things already implemented, that'd be a trip to try out.

>> No.8328580

>>8328576
>>8328578
Well, we know he was a bit more nimble and did flips and such. There's footage of it around. Also, sword beam.

>> No.8328585

>>8328578
Maps like this feel to me a lot like the really early Hyrule Field and Kakariko, just pointlessly huge because presumably they didn't really know how big they could make the maps and have the hardware not choke and die
Which is to say I think they probably didn't do a ton in this part of development and were more feeling things out. Doubt maps like this or Hyrule Field had more than like ten objects total. Why they released screenshots at all when the game was literally still basically in the "planning stages" I honestly do not know

>> No.8328586
File: 7 KB, 200x151, Tumblr-nosed Deku Tree.jpg [View same] [iqdb] [saucenao] [google]
8328586

>>8328580
The Deku Tree was already implemented too, although he looked differetly and had a red nose, as well as a different farm, and house interiors already being prerenders. Child Link was added so late in development, there's probably already an early version of the story in an A+C build to make sense of the map progression.

Especially since we know "Turtle Rock" was created first and became Dodongo's Cavern.

>>8328585
That said, the really early Hyrule Field is missing a lot of stuff, the code calls for shit that's no longer there because it was over written, even enemy values that remain unknown.

>> No.8328589

>>8328585
To generate and sustain interest, of course.

>> No.8328592

>>8328586
>why does he have a tumblr nose
>read filename

kek

>> No.8328593

>>8328586
>>8328592
my theory is gohma was making him sick indicated by it like he has the sniffles

>> No.8328595
File: 50 KB, 640x480, OoT-Dodongo's_Cavern_NPS.jpg [View same] [iqdb] [saucenao] [google]
8328595

>>8328592
Jokes aside, it was probably an indicator that he was sick. Before Child Link existed, Gohma already existed as we knew her, and Adult Link would fight her with his bow.

>>8328593
lmao this popped up as I was typing this post.
The hivemind is real.

>> No.8328596
File: 289 KB, 640x480, Zelda_OOT_-_LoZ_Dungeon_-_N64_'96~'97_Shinsaku_Software_Intro_Video.png [View same] [iqdb] [saucenao] [google]
8328596

For some reason larger screenshots like this that are clear make it really sink in for me that this was an actual playable game running in real time
Sounds retarded but often I see these screenshots and don't imagine the game actually running

>> No.8328597

>game could've been badass adult link the whole time
>miyamoto: needs a 3 dungeon tutorial where you're an 8 year old in a mini-skirt haha
he's always been ruining games huh

>> No.8328602

>>8328597
Thematically, having Child Link makes a lot of sense and works well for the story
In practice this basically just means the first 15-20% of every replay is trying to get through the tutorial as fast as possible

>> No.8328603

>>8328596
That's right, mang. I don't care if this build was just like five test maps like the other anon said. It was still running an actual playable engine with animated enemies that you could fight and shit.

>> No.8328605

>>8328596
Miyamoto confirmed during this that this was real time because the IGN journos didn't believe it was real time gameplay.
But he also mentioned the Stalfos AI needed further work because he was angry at how the AI stops in place to calculate or decide what to do next, that it wasn't dynamix enough.

>>8328597
Koizumi literally cried because the inclusion of child Link doubled his work load, as he was in charge of modelling Link and animating him/his player-input based program.

>> No.8328606
File: 1.61 MB, 886x670, OoT-Hyrule_Castle_Town_Jan_97.png [View same] [iqdb] [saucenao] [google]
8328606

>>8328578
The town looks very lonely

>> No.8328607

>>8328602
Well, if you feel strongly enough about it, you could always learn those speedrunning techniques to escape the Kokiri Forest and skip the Door of Time and become Adult Link in like 15 minutes.

>> No.8328608

>>8328606
There's a few screenshots with the NPC nicknamed Aria by fans hanging round.

>> No.8328610
File: 52 KB, 640x480, OoT-Wall_Master_NPS.jpg [View same] [iqdb] [saucenao] [google]
8328610

Where the hell is this supposed to be?

>> No.8328613
File: 2.77 MB, 1259x970, OoT-Natural_Cave_Stalfos_Jan_97.png [View same] [iqdb] [saucenao] [google]
8328613

>>8328610
I hope we get these maps at some point... though I really shouldn't ask for more

>> No.8328618
File: 9 KB, 250x188, OoT-Gohmas_Lair.jpg [View same] [iqdb] [saucenao] [google]
8328618

>>8328597

>> No.8328620

>>8328610
IIRC one of the Iwata Asks interviews for OoT3D said that to test shit up very early during development, they recreated the Eagle Labyrinth in 3D.

>> No.8328621

>>8328602
i just can't help but see the more consistent beta version as what would be lttp in 3d as far as something that lets the players adventure how they please and not railroad them for muh story. the fact that adult link's dungeons can be played in all kinds of orders but not young link's tells me that the game would've been better off without him

>> No.8328624
File: 11 KB, 308x231, OoT-Interface_Oct97.jpg [View same] [iqdb] [saucenao] [google]
8328624

One of those massive beta maps

>> No.8328626

>>8328624
interesting that the hud looks just about final here. wonder what made them nix it and make a smaller gerudo version of the map for the final. i'm pretty sure the n64 could handle a completely flat map like that even if it was big

>> No.8328627

>>8328621
The strange thing is that, with glitches like Navi Dive, both on N64 and 3DS, you can go beat Jabu Jabu before doing Dodongo's Cavern and there's associated text with doing that scenario first. Especially if you go back visit Zelda.

>> No.8328634

>>8328627
Can't you just get the bombs, leave the dungeon and then go do the Zora stuff? I've always known about the special text for getting the Water stone second but I haven't actually tried to do it myself
Not much of a sequence break

>> No.8328640

>>8328634
You get bombs so late at Dodongo's Tower, why bother doing that? By the time you get them all you need is open the giant Dodongo skull's mouth and do the last puzzle to fight King Dodongo. So, basically no one bothers doing that.

>> No.8328641

>>8328626
I'd imagine the large areas ran like ass when populated with enemies and decor, so they opted for smaller, more interesting areas as opposed to large, desolate maps with just a few things sprinkled about. The latter probably gave the player more of a sense of adventure, but would get boring to traverse over and over again.

>> No.8328645

>>8328641
>smaller, more interesting areas as opposed to large, desolate maps with just a few things sprinkled about. The latter probably gave the player more of a sense of adventure, but would get boring to traverse over and over again.
insert criticism of hyrule field here

>> No.8328647

>>8328641
In some respects, the original version of Zelda 64 feels more like they were trying to achieve something more akin to Morrowind.

By the by, it seems very early on, they were developing 2 versions in tandem, the 64DD version and a cartridge version in the late A+B HUD period.

>> No.8328652

>>8328647
>In some respects, the original version of Zelda 64 feels more like they were trying to achieve something more akin to Morrowind.
Even when you look at the final OoT it's pretty clear they really wanted to do Zelda 1 in 3D but weren't sure how, so that's probably why the maps were retarded huge at first, they wanted to go for that impression of being in this large world that seemingly didn't end because it was so big (for the time on FDS)
OoT and BotW are interesting to look at as two different incarnations of "3D Zelda 1" from two very different times technologically for games, perhaps if the tech was there OoT would have been much more open

>> No.8328656
File: 1.45 MB, 802x887, ZeldaOoT_SpaceWorld97_Stalfos.png [View same] [iqdb] [saucenao] [google]
8328656

Apparently this guy is in one of the test rooms but I can't tell

>> No.8328670

>>8328652
In some aspects they wanted to remake Zelda 2 in 3D, too, like having it be in first person and change to third person sidescrolling during Z-Targetting combat at some point, and the spells we know from the gigaleak, like Spirit Medallion being the Fairy Spell.

And of course the focus on sword combat enemies, like Wolfos, Stalfos, Iron Knuckles, Lizalfos, Dinolfos...

Many of these which had a presence in Zelda 2 (Stalfos, Iron Knuckles and Lizalfos, in specific)

>> No.8328701

>>8328641
literally was gonna be proto -botw then

>> No.8328716

>>8328670
still pissed the medallions didn't do anything in the final especially with how similar they look to the spell items in link to the past. its such a tease and even as a kid it really seemed like they were meant to do something especially with how you can select them in the menu

>> No.8328741

>>8328716
>all those Triforce rumors because for some reason they had it on the status screen
Why did people even think you could get the Triforce in the context of the game, none of it takes place after Ganon's defeat

>> No.8328760

>>8328741
The old Zelda 64 trailer from Shoshinkai where it showed Link opening a blue chest with the whole Triforce on it.

>> No.8328767

>>8328760
Were people in the '90s incapable of understanding that prototype elements are a thing

>> No.8328774

>>8328767
Absolutely. Even in the 00's, TP hacking scene spent a lot of time looking for the "beta forest".

>> No.8328776

>>8320194
that looks like an early ganon's tower.

>> No.8328780

>>8328716
The most tantalizing bit was when you got a medallion and it was followed by "X awakens as as Sage and adds their power to yours!" It always left me wondering if that was just flavor text or if originally they indeed were supposed to give me a power-up of some kind. Now I know that was the original intention, and I am left wanting to see a build that makes that happen.

>> No.8328781

>>8328776
It really does look like a really early version of the area you spawn from when the tower collapses, doesn't it?

>> No.8328787
File: 168 KB, 1141x532, nintendopower50.jpg [View same] [iqdb] [saucenao] [google]
8328787

>>8328767
I lived in Mootxico in the 90's, and our magazine, Club Nintendo, often talked about prototypes and how some screenshots seen in early coverage of a game were from an early build of the game and as such explained why it was nowhere to be found in the retail version we all played. I recall these screenshots here often being pointed out as an example.

>> No.8328801

>>8328787
oh wow never saw these. they obviously reused these assets for mm7's opening

>> No.8328803

>>8328787
There were so many years they were just shitting out Mega Man games left and right and god I fucking miss it so much.

>> No.8328806

>>8328767
that triforce thing actually wasn't even a prototype element. it was pretty much a bullshot made exclusively for the trailer to hype fans. kinda shitty really though maybe at some point you were planned to get the triforce at the end like lttp

>> No.8328814

>>8328610
Looks like an early version of the Forest Temple, in the room where you have to move the big blocks

>> No.8328823

>>8328814
It does to me too and Forest Temple is one of the earliest dungeons they showed >>8320630
But it's hard to be sure, it could just be a test map or >>8328620

>> No.8328826

>>8328806
When you really think about it, they couldn't ever really give you the Triforce as a complete, usable item outside of a plot progression trinket and have it live up to how it functions in the story. Like what exactly would it even do as an item?

>> No.8328836

>>8328826
it'd be kinda funny if it just implemented the gameshark code menu into the actual game. that's the only use i can think of or just something dull like infinite health or whatever

>> No.8328840

>>8328826
>Like what exactly would it even do as an item?
https://youtu.be/Sg14jNbBb-8

>> No.8328867

>>8328826
Indeed. Given the only times in the series it's ever been assembled completely (off the top of my head: AoL, ALttP, TWW, SS) it's been used to make a single wish like it's the fucking Dragon Balls, it would basically end up being a "roll the credits" item.

>> No.8328896

>>8328826
>>8328867
Plot wish like dropping a building on Ganon like in SS.

>> No.8328912

>>8328767
I'm sure older people understood it, but imagine you're a 9 year old kid in a time before the modern internet, and you ogle these screenshots of wondrous things which are nowhere to be found when you finally get the game, or even more shockingly that the back of the damn box shows things you can't find in the game. Of course you're going to be confused and trying to find these things. I know kid-me was very much intrigued by that Parabeetle grasslands level shown on the US SMB3 box.

>> No.8328915

>>8328912
>I'm sure older people understood it
Back in those days, it was primarily highschoolers and college freshmen who began the Triforce hunt.

>> No.8328968
File: 47 KB, 319x241, SM64-patentcastle1.png [View same] [iqdb] [saucenao] [google]
8328968

I'm assuming no other game has had beta elements revealed through fucking patent

>> No.8329032

>>8328968
this looks so much better which is just baffling. the final just straight up cuts out the back of the castle which makes the top of the roof look awful and obviously unfinished which makes this even weirder. plus the cloud surface at the top was obviously something you were supposed to shoot towards with the cannon and is just so much more interesting a goal than just getting on the roof.

i think the reason stuff like this triggers the whole le spoopy personalized wario reaction from the internet is because of how much it kinda infers all the made up imaginative stuff we'd come up with about mario 64 as kids. like my friend bullshitting to me about being able to shoot into the painting of peach at the front of the castle to get to a secret level and we could never prove it wrong since we just happened to keep missing it cause we sucked at controlling the cannon i guess. its just so fascinating and really kinda melancholy to see stuff like this. i want to go back

>> No.8329049

>>8329032
I feel like OoT and SM64 are both games that inspire players to try and find stuff that doesn't exist or try everything. Both games have lots of secrets, some of which are just fucking weird or random. It's totally conceivable to a kid that there's just more secrets nobody found before.
3D games are especially good for this because in SMB1, you can literally explore every tile of 1-1 and know for sure where everything is. In SM64, your moveset is so much bigger, each individual level is large, expansive, and a weird esoteric secret could be behind any corner. Jumping into totally nondescript walls sometimes brings you to new places. Who's to say there isn't another secret cap to find, a hidden boss level, a 121st Star? Triple this if you don't have 120 Stars and aren't sure how to find the next one. OoT as well, maybe there's some awesome item or upgrade out there in some random place, who knows?
The internet at first helped speculation like this catch on in a widespread fashion, but it wasn't long before it killed speculation. When you can just go inside the ROM and see all there is and know for a fact there's no Luigi (in the retail copy), all the mysteries float away. The atmosphere of the games still give off that impression to me though, like it's possible for there to be something I've never seen before. Maybe that mysterious energy is why SM64 gets memed like that, others can feel it too even if they know there aren't 'real' mysteries anymore

>> No.8329065

>>8320635
damn that looks phenomenal

>> No.8329119

>>8326886
I heard it was mostly tree models we have but the game crashes, but if so then why hasnt anyone made a proof of concept with the models in blender or something? I dont need to play it I just want to look at it.

>> No.8329141
File: 26 KB, 800x300, OoT_zelda_tool_rom_ov.png [View same] [iqdb] [saucenao] [google]
8329141

>>8325994
>>8326886
>>8329119
So... why aren't the trees and stuff in this map? What is this exactly? A segment snipped from the much larger "first" Hyrule Field? The shitty first revision of the first field that got expanded later?

>> No.8329530

>>8328524
>>8328534
I still have this. Whenever I get everything needed to dump it, I'll look into setting up a fundraiser to release it.

>> No.8329612

>>8322140
>Mother 2 sold very well in Japan
>did less than Super Metroid and FE Holy War
???

>> No.8329639

>>8328968
What was the patent? Got a number?

>> No.8329640

>>8328606
>>8328578
It sucks that the map data for the original castle town wasn't found on the F-Zero overdump or Gigaleak, just one of the window textures I think. I'm interested in playng that Spaceworld 97 mod but I really wish it could have included this map too.

>> No.8329646

>>8329639
found it: https://patents.google.com/patent/US6139433A/en

Feels like a weird jumble of N64 hardware specs and Mario 64 game mechanics

>> No.8329674

>>8328641
>>8328645
I think what makes Hyrule Field work is that it's the only place in the game like it. If I walked from one end of the field to another, only to end up in a second field I think that would get annoying very fast.

>> No.8329703

>>8329530
just ask drx how much he would pay to get it released then send it to him and get it sent back after

>> No.8329749

what's all this talk of f-zero? was f-zero x built off oot?

>> No.8329750

>>8329703
>implying it would be sent back

>> No.8329758

>>8329750
drx is a pretty well respected dude who has probably had to make deals like that before to get shit out there

>> No.8329797

>>8329674
Hence my disappointment with TP's Hyrule Field.

>> No.8329807

>>8329749
Basically, some dude got a hold of what looked to be an F-Zero development cartridge, and it was, but upon looking into the cartridge's contents, he also found a bunch of never-before-seen Zelda prototype stuff, which meant that same cartridge had been used as a Zelda development cartridge before being overwritten for F-Zero stuff.

>> No.8329948

>>8329141
the trees and other non-brushes like monsters or characters weren't included because they were actors and were overwritten by captain falcon's fat 16 megabyte cart

>> No.8329978

>>8321290
>>8321307
>>8321320
>>8321324
>>8321349
i wonder if we will be able to ever play any of the pre-releases and maybe the one with the early one with the eyes

>> No.8330029

>>8329948
Oh, so basically the ground just extended as far as they wanted and they put the objects on top of that? There just wasn't any more geometry?
Fuckin' dumb test map. Can't believe this made it to screenshots, this is first week of development shit

>> No.8330098

>>8329141
The one you posted is a very early test map for Hyrule Castle still being the center of the world, it's missing textures but this map you posted predates every screenshot known to the public.

>>8329141
>>8329119
As for the trees, the map data still call for them but ostentively the old trees were lower poly or something, because applying the current trees do crash the game. The early Hyrule Field from those screenshots was ostentively what they were going to use, it even has exists for the rest of the world in the same order as the final game does for Kakariko, Zora's River, Lake Hylia and Gerudo Valley. At some point during development, most likely after child Link's inclusion, the map was scaled back down and new textures were drawn for it, becoming the final map in the game.

Probably/alternatively, the trees could be handled by the 64DD in junction with the expansion pack, but the move to cartridge changed plans.

>> No.8330180

>>8330029
I meant to reply to you lol >>8330098

>> No.8330248
File: 463 KB, 768x512, ToT prerender.png [View same] [iqdb] [saucenao] [google]
8330248

>>8320635
>>8329065

>> No.8330291
File: 4 KB, 107x130, 0ec898f6d598f68d6e8da905e7bdcc81.png [View same] [iqdb] [saucenao] [google]
8330291

>>8320635
>games still haven't caught up to looking like the render as it would be if it were modelled ingame and you could run around in it
fuck me, i hate the video game industry so fucking much, fuck aonuma

>> No.8330304

>>8320653
Did Tails have a Twinkle Park stage in the beta?

>> No.8330474

>>8330291
100% sure you could render that on the 360/ps3 and probably even the ps2 with a bit of concession. that brick texture on the right looks worse than what you'd see in 6th gen

>> No.8330631
File: 25 KB, 320x322, i-wanna-fuck-that.jpg [View same] [iqdb] [saucenao] [google]
8330631

>>8321847
>image not suitable for public
Is the only surviving image of beta Dorrie some Rule 34 that one of the artists hid in his desk and was only found years later?

>> No.8330747

>>8329703
>>8329758
I'd just as soon rip it myself since it could be the only publicly surviving copy. Even with the loads of Dreamcast discs ripped or even just known to exist, I think this is the only confirmed genuine TGS disc, outside of photos of the kiosks from the event itself

>> No.8330953

>>8328624
That's this map >>8321408

>> No.8331556

>>8330098
>this map you posted predates every screenshot known to the public.
It's in these >>8325994 >>8326886 >>8320627

>> No.8331621
File: 2.37 MB, 1850x900, Proto_OoT_Hyrule_0_ov.png [View same] [iqdb] [saucenao] [google]
8331621

>>8331556
The map that anon posted without textures isn't the same one as those screenshots, that map doesn't have a field that vast around the gates.
The one in those screenshots is the one found in the Mid-97 overdump
>https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump/3D_Maps#Hyrule_Field


We just don't have the tree objects, and loading the final game's tree objects crash when trying to load this map with the final trees.

>> No.8331632

>>8331621
Where would the trees be? Over by Kakariko?

>> No.8331640

>>8331621
Also I think this one >>8320627 really is in that earliest map because the more recent one doesn't have the entrance thing to the gate that you can see below Link in the screenshot

>> No.8331643

>>8331632
IIRC the map itself does contain code calling for those trees all over the damn field. Basically they wanted what they finally did in BotW since OoT, small forests sprinkled around.

>>8331640
The problem is the HUD. While I completely see where you're coming from, and maybe they were still deciding, the A+C HUD comes from a period of development where the big Hyrule Field already existed.

>> No.8331682

>>8331643
>Basically they wanted what they finally did in BotW since OoT, small forests sprinkled around.

I wonder why they couldn't have done that in TP. From the second trailer, it looked to me back then that they wanted to go that route, and I remember being pretty hyped that they were at last going to fulfill the intentions they had with OoT. Instead, we got a bunch of OoT Hyrule Fields linked together in a circle in the weirdest, unnatural way.

>> No.8331705

>>8331682
I wish I knew, maybe during development someone thought the poisoned forest was a better idea, but I hate it. Or they weren't confident on making an open forest.

>> No.8331714

>>8331705
The biggest bait and switch for me was the big open field where you fight King Bulblin to rescue Collin. When they first demonstrated that bit at that one E3, they presented it in such a way that made you stand in awe at the scale of Hyrule Field. But then it turns out it's literally just that segment that's that big and open, and there's close to nothing else to do there once you get past that part. The other segments are much smaller and are similarly empty.

God, the more time passes, the more TP seems like wasted potential to me.

>> No.8331743

>>8331714
>God, the more time passes, the more TP seems like wasted potential to me.
It was made cynically solely just to make money and specifically pandered to people who said they peaked with OoT. It never had any potential

>> No.8331746

>>8331714
You know what also sucked about that segment?
The E3 version had better music than the final game.
And not only that, I hate Aonuma's reasoning for TP's shortcomings are "I don't know how to do magic and fantasy in a realistic environment". Every day I seethe the Zelda series couldn't keep Koizumi at the helm.

>> No.8331753

>>8331743
Yeah, that's the conclusion I've come to myself as well. It's one of the only examples I can think of where Nintendo caved to fans instead of, for better or worse, doing their own thing as usual. I guess when it was first announced, I thought it was them finally realizing the things they wanted to do with OoT but couldn't at the time due to limitations. Turns out they literally just took OoT's existing template to the T and made it bigger, without actually improving upon it beyond a few superficial things and in fact regressing in various ways.

>> No.8331786

>>8331753
In Art and Artifacts, Yuusuke Nakano (character designer from OoT up to TP, including the 2D games released in between like oracles) mentions his idea for Link in TP was a bearded, old, grizzled knight Link, but one that still kept the heart of a Hero.
NoA shot him down, apparently, NoA had a lot of input on TP, and told him to just do OoT again.

>> No.8331820

>>8331786
that sounds so sick why is nintendo so good at shooting themselves in the foot

though judging by the e3 2004 it IS what fans wanted but still grow some balls developers

>> No.8331836

>>8331820
Nintendo were absolutely desperate, they didn't had a console tank as bad as the GameCube prior, you had shit like Miyamoto overseeing a western FPS (Geist, it was Miyamoto's idea to add the posession mechanic to "make it fun") as a kneejerk reaction from Halo's popularity, and how badly it harmed the GameCube that Microsoft reps called the Cube on E3 "your little brother's kindergarten lunchbox", and during a moment of horrible timing, they revealed Wind Waker.

Wind Waker sold well, but at the same time, it had a horrible number of returns and trade ins, it was estimated at some point 70% of the Wind Waker preorders were returned because all people wanted was Master Quest.

It's really weird and sounds like made up shit, but Wind Waker at one point DID almost put the Zelda series in jeopardy.

>> No.8331837

>>8331786
>his idea for Link in TP was a bearded, old, grizzled knight Link, but one that still kept the heart of a Hero.
Sounds based
Honestly they could have just done a game in the 'Ganon won but Link defeated him' timeline where Link didn't go back in time and instead grew older. Then TP could be a return to that version of Hyrule and Link, sort of a reverse counterpart of MM being a continuation for Young Link

>> No.8331842

>>8331836
i wonder how much of it was because of that tedious af stealth section the first time you go to forsaken fortress. i think i understand the intention of making you feel weak without your sword but the game needed to establish the value of your sword in combat beforehand instead of just immediately taking it away from you

>> No.8331854

>>8331842
No, it was absolutely because of the graphics. Even back then people were bragging they returned the game at the spot for in-store credit or for another game.

>> No.8331862
File: 984 KB, 830x600, miniblin.png [View same] [iqdb] [saucenao] [google]
8331862

>>8331842
>>8331854
Being just a gimmicky setpiece with muh graphics makes sense to me really, it's the first time the game gets to flex its lighting system
It's also thematically satisfying to return to it during a turning point in the game and run wild using not just your sword but all your new weapons and shit too
Those Miniblins were fucking annoying though. I used to call them "Nenets" because of the sounds they make

>> No.8331868

>>8331862
I misinterpreted what you two were saying but whatever
Wind Waker was constantly dunked on when it was first revealed, early GC era wasn't great for Nintendo in general in terms of press, Metroid Prime was considered a bit of a joke for a while as well. I remember Penny Arcade did a comic about how stupid it was to make a Metroid FPS

>> No.8331885

>>8331854
why would they have bought it to begin with if the artstyle was an immediate turn-off? see nowadays its the inverse where people who like its artstyle have this weird victim complex where they think this flawless perfect game was only disliked because of the artstyle when everything about wind waker's opening is tedious

>> No.8331891

>>8331862
>It's also thematically satisfying to return to it during a turning point in the game and run wild using not just your sword but all your new weapons and shit too
in a good zelda game returning to any area has this effect and ideally doesn't railroad you there for the sake of story

>> No.8331901
File: 157 KB, 1500x1125, 91HONS0f6IL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
8331901

>>8331885
>why would they have bought it to begin with if the artstyle was an immediate turn-off?

>> No.8331909

>>8331862
>I used to call them "Nenets" because of the sounds they make
my man

>> No.8331930

>>8331901
would they even let you take that back with the oot disc missing? seems like false advertising

>> No.8332037

>>8330304
Seems like it but at the same time, they didn't really let on too much exactly what Tails' gameplay would be like at this point, maybe they decided to make him into a race character and then only used stages they thought they could easily track Sonic racing you to. Maybe they just threw him in Twinkle Park so they could have this screenshot

>> No.8332784
File: 51 KB, 500x386, SMWProto_Map.jpg [View same] [iqdb] [saucenao] [google]
8332784

>ywn walk through the mushroom map and play the early levels

>> No.8332805
File: 42 KB, 500x409, SMWProto_Racoon.jpg [View same] [iqdb] [saucenao] [google]
8332805

>>8332784
The development story of this game was always so fascinating to me. The game was built on the SMB3 engine and they never brought back some of the cooler enemies like chain chomps or hammer bros for this game. Having both the raccoon leaf and cape would have been really cool, like having the cape be in more hidden locations similar to the tanooki suit.

>> No.8332813
File: 35 KB, 500x375, SMWProto_Ghosthouse.jpg [View same] [iqdb] [saucenao] [google]
8332813

>>8332805

>> No.8332816
File: 134 KB, 640x498, SMWProto_Swimming.jpg [View same] [iqdb] [saucenao] [google]
8332816

>>8332813

>> No.8332820
File: 343 KB, 600x422, SMW_EarlyBulletBill4.png [View same] [iqdb] [saucenao] [google]
8332820

>>8332816

>> No.8332823

>>8332805
Rehashing your old stuff wouldn't become a mainstay in gaming until the late-00s.

>> No.8332843

>>8331854
>>8331842
I know this is just an anecdote and not proper evidence, but I was a small child who thought Wind Waker's art style looked like fun, and I did indeed get filtered by Forsaken Fortress.

>> No.8332851

>>8331930
An official refund might not have been accepted, but you might have been able to drop the game off at a secondhand store or something.

>> No.8332859

>>8332037
It's worth pointing out that once Sonic is able to play Twinkle Park, the story has separated him from Tails and Amy is with him instead. If Tails indeed had an act in TP that implies the story took a different turn at some point.

>> No.8332918

>>8322021
that's just because the game is like a released beta
I can't believe they managed to release a JRPG less advanced than Dragon Quest 1

>> No.8333079

>>8324565
It's a capacitor

>> No.8333845

>>8331682
TP is really weird with the bottomless pits in the middle of Hyrule Field too.

>> No.8333914

>>8333845
Apparently the idea was to make it look like a canyon, so it'd feel more "American" . A lot of the game's decisions were made to appeal to the US: The art direction, Phantom Zant looking like a Star Wars hologram, the western Kakarikos with a navajo shaman and a shootout with an off brand For a Few Dollars More theme song.

>> No.8333965

>>8333914
And just like the actual American south/midwest, there's fuck-all to do in those places.

>> No.8334248
File: 12 KB, 389x315, 1540587435269.jpg [View same] [iqdb] [saucenao] [google]
8334248

>>8332784
Never say never...
https://www.smwcentral.net/?p=viewthread&t=100300

Close as we're gonna get since Nintendo themselves didn't seem to have any functional proto ROMs laying around, based on what the gigaleak contained.

>> No.8334334

>>8334248
Trannies are still hoarding a lot of stuff from the gigaleak.

>>8320007
They have no collission or AI, it's just displaying their animations in the final game's engine. So you can't kill them.

>> No.8334502

>>8325302
>"poop poop!"

>> No.8334520

>>8334334
Of course.
Of course trannies would hoarde data to lord over everyone. How long before one of them has a meltdown and deletes it all to spite someone?

>> No.8334564

>>8334520
>>8334334
Hoarding trannies or not, the tape backup summary indicated that many of their backup tapes were corrupted and unable to be backed up. So, unless Nintendo later went through more extensive data recovery and backed up the tapes elsewhere, a lot of that data is likely lost to Nintendk themselves. That said, the leak also included photos of FDS master disks, so there is at least a decent chance that they also have many physical prototype carts and/or disk/disc backups of source codes and assets that they could dump if they wanted to re-archive some of the data that were on the corrupted tapes. I'd imagine that would probably be pretty low on their list of priorities, though, outside of maybe the source code of their top games.

>> No.8334621

>>8333914
A neat idea, but the execution was horrible. Wild West Kakariko was kind of neat but they really fucked up the rest.

>> No.8334717

>>8326009
The same way you remember a cornucopia in the Fruit of the Loom logo. It's because they are trying to gaslight you out of your memories.

>> No.8334746
File: 79 KB, 734x218, firefox_gOTYGPddqA.png [View same] [iqdb] [saucenao] [google]
8334746

Well within the next 2 months we might be playing OoT PC Lads

>> No.8334793

>>8332859
Hard to tell how much of the story was ironed out considering they show scenes of Big just casually hanging out with Froggy in an Action Stage

>> No.8334853

>>8334564
It's such a shame they couldn't recover the data on those tapes(at least at the time it leaked). Only like one fifth of them were recovered and had so much awesome data on them.

>> No.8334874

>>8334717
What motivation would anyone have to gaslight you into thinking the Fruit of the Loom logo had a cornucopia?

>> No.8334958

>>8334793
That's a good point. Why Tails is in Twinkle Park is anyone's guess.

>> No.8334971

>>8334874
Please don't try to understand schizos

>> No.8335085
File: 25 KB, 480x360, 64_painting_mushroom.jpg [View same] [iqdb] [saucenao] [google]
8335085

you will never jump into this painting world

>> No.8335118

>>8335085
It's okay, it was just a placeholder image

>> No.8335178

>>8334746
link for the website?

>> No.8335193

>>8335118
But don't you want to jump into it?

>> No.8335256

>>8335193
Into the painted world of Mariomis?

>> No.8335342

>>8335085
that star road hack has a similar-looking level. never thought about it but it was probably inspired by it

>> No.8335347

>>8334717
mr moneybags r us gleefully rubbing his hands over some kid being confused about the health bar in paper mario

>> No.8335351

>>8332843
i had already beaten oot and majora and even i ragequit the first time and had to come back to it later. such a dumb idea for the first dungeon

>> No.8335387

>>8335351
Good thing WW has lots of dungeons after that to make up for it
Wait, fuck...

>> No.8335604

>>8325994
I'm not sure I follow

>> No.8335713

>>8335604
shape in the background maps to a specific camera angle of the placeholder hyrule field

>> No.8336597

>>8335713
I wouldn't call it placeholder, more like "earlier version" until someone suggested to make it smaller, to tone down the pink fog.

>> No.8336628

the OOT source code has been finished for a long time there are just transgender retards holding it back. source: am trans and retarded

>> No.8336649

>>8335085
Isnt it just Bob-Omb Battlefield?

>> No.8336656

>>8331930
The disc used to be separate and many people would cancel their preorders after receiving it, hence why later revisions bundled with WW

>> No.8337247

>>8336628
what

>> No.8337262

>>8337247
A lot of the people who are dedicated enough to spend years reverse engineering the source code to a 1998 Mongolian throat singing video game adaptation have other associated mental health issues.

>> No.8337620

>>8320194
What are the odds this roof is all that ever existed of this map

>> No.8337648

>>8337620
Pretty damn high.

>> No.8337652

>>8335178
https://zelda64.dev/

>> No.8337672

>>8320625
>This kind of feels like it came from the game OoT was a sequel to in the timeline where Zelda 64 was a launch title
God I wish. Fucking imagine the N64 launching with this and SM64 and Pilotwings. Dimes.

>> No.8337914

>>8334746
It's going to take a few more months after the decomp is finished for the PC port to manifest, the Mario 64 decomp didn't immediately lead to the PC port

>> No.8337916

>>8320609
Looks more like the room in the Spirit Temple where you fight the Darknut, only smaller.

>> No.8338806

>>8320609
i think so. was more a remnant of when the master sword was more a standard sword upgrade and not a massive plot device that makes you time travel so it was given less importance at this point

>> No.8339231

>>8338806
The Master Sword was probably still important, it already was in A Link to the Past, even if you could upgrade it further, but you're right, there was no time travel or child Link in this period of development.

Never forget the Light Arrows were originally silver

>> No.8339315

>>8338806
>>8339231
There's nothing to indicate this was even a placeholder temple of time besides it being a building

>> No.8339331

>>8322019
>hey bro what if we had a giant chestnut randomly terrorizing the hub world for no reason
Prototype Miyamoto, I kneel...

>> No.8339334

>>8339315
Well, fair enough. It's just been assumed because the pedestal looks like it'd fit a sword upgrade there.

Just as a sidenote in the topic of swords for anyone interested:
We know from the A+C period there already were 3 sword types: "Knife, Sword, Longsword", and that they'd be C-Button items which, upon pressing the respective C Button would them put the desired Sword on B, kinda like how Twilight Princess Wii did with items. Personally, I kinda hate that mechanic. Just have the directional input BE the item, when I played the Wii version of TP, it felt soo weird knowing pressing, say, D-Pad Down wouldn't be my Bow and Arrow but simply set it to B

>> No.8339336

>>8339315
It has pillars and a red carpet leading up to a stone block that looks like a pedestal. The Temple of Time probably didn't exist yet, but that's the closest place to this in the final game.

>> No.8339694

>>8339334
Interesting. I can't remember if the Great Fairy Sword in Majora's Mask was the same way or not. Did you swing it using the C buttons?

>> No.8339730

>>8339694
Yep, the Great Fairy Sword is a C-Item, but it does not swap your B Sword for itself, it stays strictly on C, which I think is much quicker than having to press C first to swap swords and then pressing B.

>> No.8341182
File: 172 KB, 1010x729, CCMBottom.jpg [View same] [iqdb] [saucenao] [google]
8341182

Never seen this screenshot of beta CCM before. Definitely the most mysterious level from SW95
The levels in the SpaceWorld build seem to be kinda slapped together which fits stories I've heard that they spent the first 50% of devleopment just working on physics and movement before actually making any levels

>> No.8341610

>>8341182
And man, does it show. I doubt they spent anywhere near that much time on those things for the later games. Kind of insane how Mario 64 is still the pinnacle of 3D platformer movement.

>> No.8341614

>>8322019
Ai weewy yanna si dhis bayta bwos....

>> No.8341630 [DELETED] 

>>8339331
prototype gamecube was peak weirdtendo

its like they were about to pull some weird social experiment to see how many children they could freak out

>> No.8341640
File: 14 KB, 320x180, mqdefault.jpg [View same] [iqdb] [saucenao] [google]
8341640

>>8339331
prototype gamecube was peak weirdtendo

its like they were about to pull some weird social experiment to see how many children they could freak out

>> No.8343027

>>8341640
I remember seeing a jumpscare of that when I was like, 8.
Over a decade later and it still weirds me out...

>> No.8343470

>>8343027
Haha me too. It was some kind of cheaply cut window movie maker tier Lost Episode/Video Game type of thing,

>> No.8344142

>>8320361
I just had an autistic thought, Imagine everytime you talked to a character the camera paned in to focus on their face-torso region from like a slight diagnol angle. Feel like it would've made the conversations more souful and immersive.

>> No.8344780

>>8344142
>>8344142
Like in Sunshine?

>> No.8344910

>>8332784
Was this running on NES?

>> No.8344918

>>8344910
>was this game that was literally designed to be "the SNES mario" running on anything besides the SNES?

>> No.8344936

>>8344918
I read that it was originally on NES and there is that one bootleg ROM.

>> No.8344946

>>8344936
>I read that it was originally on NES
this is like those morons who kept spreading that retarded rumor that super mario 64 started as a snes game, mario world was fucking started as "we need a new mario game for super famicom", that was the entire impetus behind its existence

>> No.8344954

>>8344936
>>8344946
and i swear to god if any of you claim it "started as an nes game" because it used smb3's engine i'll come to your house and beat the shit out of you

>> No.8345360

>>8344954
I think the confusion was how the game started out as a port of SMB3, but that was just them running tests; I believe the idea was they would make SMB3 on a SNES cart, and then look at how much space they had left to determine what sort of things they could put in the game.

>> No.8345910

>>8330291
Games can absolutely look like that retard, look up RE2make with fixed camera mod

>> No.8345990

>>8344910
Sort of
The SNES was originally supporsed to be BC with the NES and SMW was built off of SMB3s code

>> No.8346083
File: 160 KB, 640x448, Jetpack.png [View same] [iqdb] [saucenao] [google]
8346083

Destroy All Humans! screenshot from 2003, when it was still running on Unreal Engine 2

>> No.8346137
File: 10 KB, 261x193, Speed Highway.jpg [View same] [iqdb] [saucenao] [google]
8346137

>>8320653
Something about beta screenshots of Sonic Adventure gives me a creepy, nostalgic feel. It's like looking at a place I used to hang out after it's been shut down.

>> No.8346140

>>8321260
Teleport? Got a link?

>> No.8346159

>>8346140
https://twitter.com/giles/status/1455482954369490945
This guy apparently is sitting on a bunch of early/proto code/demos. He says he has this
https://www.youtube.com/watch?v=oav_0MiyJpA
Wouldn't expect him to share any of it, though. He's the guy that made the deformable Mario face in the title screen of SM64.

>> No.8346218

>>8346159
To be fair, releasing something you got through business association with Nintendo is probably a bit risky.

>> No.8346220

>>8346159
Why are people like this? Why even bother saying you have shit like this if you're not going to share it? I hate hoarders so much.

>> No.8346246

>>8346159
always thought wind waker was the result of this bighead artstyle they shelved

>> No.8347109

>>8346220
Because legally he's not supposed to have anything he does.

>> No.8347135

>>8344780
No cause in that game you can still mario, but i'd want the camera to focus exclusively on the person youre talking to, not from a person angle but a slightly cinematic diagnol angle. I know it's an autistic idea but i feel it'd make talking to characters feel more cinematic for a late 90's n64 game. It would've added soul to it, like imagine talking to malon at night or saria in the kokiri woods with the ambience surrounding them as you stare their model movements and even micro expressions.

>> No.8347138

>>8341182
>>8325994

How autistic and High IQ did a westerner have to to be to get leaks of nintendo prototypes in the late 90's?

>> No.8347140

>>8347138
Well he directly worked on Wave Race 64, Super Mario 64, and Ocarina of Time, so I would assume it wouldn't be very hard.

>> No.8347145

>>8347135
>it'd make talking to characters feel more cinematic for a late 90's n64 game.
anon, in that era smart developers would avoid zooming in on the character models like the plague, for obvious reasons.

>> No.8347149

>>8330291
Do people who say shit like this just live in a cave where they've been denied access to modern games for the past 12 years?

>> No.8347168

>>8346220
He actually worked for Nintendo and still does some business with them iirc, so if he releases any of it he'll be in deep, deep shit.

>> No.8347186
File: 249 KB, 467x339, 20200624100854!SonicAdventurePrerelease_SpeedHighway.png [View same] [iqdb] [saucenao] [google]
8347186

>>8346137

>> No.8347901
File: 80 KB, 640x480, e09c18f8dcc2bd4226ece610f87cd0b4.jpg [View same] [iqdb] [saucenao] [google]
8347901

Pre-E3 2001 screenshot of Jet Set Radio Future

>> No.8347925

Honestly a lot of the appeal of these screenshots and pictures is probably the bad camera taking it. Everything is too crisp and clear now.

>> No.8349046
File: 684 KB, 723x544, SonicTheHedgehogTokyoToyShowHill2.png [View same] [iqdb] [saucenao] [google]
8349046

I want this so bad. Why did sega have lose this shit?
https://tcrf.net/Prerelease:Sonic_the_Hedgehog_(Genesis)/1990_Tokyo_Toy_Show

>> No.8349063

>>8349046
We will literally NEVER get to play this. It isn't even a question of them not wanting to, they CAN'T, it's just gone forever
Makes you sad. At least with plenty of other protos you can cope that they do exist somewhere and they're just not releasing them

>> No.8349069

>>8349063
There is a tiny chance of hope/cope in my heart that someday somewhere deep at sega it will show up under a pile of old junk and they will release it.

>> No.8349073

>>8349063
Never say never, we got our hands on a early Sonic 1 proto earlier this year after decades of searching. So I'm still holding out hope.

>> No.8349076

>>8349046
This is literally walk to the right and encounter three enemies simulator but I still want to see it in action

>> No.8349084
File: 632 KB, 730x562, Sonic1prerelease_tokyotsSign.png [View same] [iqdb] [saucenao] [google]
8349084

It's looks so nice. We were robbed.

>> No.8349087

>>8349084
>not pictured: 5,000 layers of parallax scrolling

>> No.8349097
File: 258 KB, 894x679, Sonic1prerelease_tokyots4.jpg [View same] [iqdb] [saucenao] [google]
8349097

The TTS build of Sonic 1 looks so, for the lack of a better term, "Vaporwave" to me.
I know that it might sound stupid, but it's the only word I can use to describe it's look.

>> No.8349826

>>8349084
>you are welcome never, fren
well fuck you too

>> No.8349831

>>8349046
>>8349084
i think they reused some assets like the background for the master system version of green hill and bridge zone as well
>>8349097
gives me pre-vaporwave vibes really. when even 16-bit technology was a dream

>> No.8350354

>>8346137
>>8347186
I have a good feeling this proto build of sonic adventure might pop up one day, or at least it's more likely than >>8349046

>> No.8352036
File: 333 KB, 640x480, KirbyGCNScarfy.jpg [View same] [iqdb] [saucenao] [google]
8352036

I'm still mad this never got released.

>> No.8352438

>>8352036
still baffled we never got it though presumably we got the equivalent with return to dreamland though i just wonder why it took like 7 years to finally finish a kirby platformer

>> No.8352615

I think of all prototypes, the only ones that ever make me stop and go "oooh" are OoT and Pokemon GS, both because of how radically different those wound up from their early steps, and because in both cases I never liked what those finished products wound up being.

>> No.8352619

>>8321870
>also why the fuck does this trailer use e1m1 from doom for the music
nerds