[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 214 KB, 1000x750, Prototype-01.jpg [View same] [iqdb] [saucenao] [google]
8312086 No.8312086 [Reply] [Original]

Anyone up for a comfy BH1.5 discussion? Without Team IGAS drama and fan made stuff. BH3.5 is welcome too.
Anyone made a good comparison of 1.5 and final lab? What exactly "shelter rooms" were for?
Was 1.5 G music track ever leaked in full? The one from the Lab video from Biohazard Complete disc.

>> No.8312090

I'd be more satisfied with the complete script of the game than to have some 60% complete build. I'd love to know where it went, and apparently it had a more definitive ending for the series, wanted to know how they dealt with umbrella originally.

>> No.8312137

>>8312090
I partally agree, the leaked build barely had anything new and unknown at that moment outside of assets, and even backgrounds were earlier version than the ones extracted from BH2 Trial. We've got full RPD theme though which is really nice. I wish it was reused as Raccoon streets theme in the final game, it would fit there.
Speaking of the music that was reused in BH2, anyone else thinks those pieces are absolutely the best in the soundtrack? Both Marshalling yard themes, lab theme, Wreckage of a mad experiment - they all have that x-files vibes as opposed to a more classical style stuff that was newly composed once BH1.5 was scrapped.

>> No.8312152

>>8312137
>absolutely the best in the soundtrack?
By and large I agree. There's just a different vibe to those tracks. Wreckage of The Mad Experiment is way too good to only be used in an optional secret room

>> No.8312462

>>8312086
There was a project for what you're saying many years ago but I think the people involved never got around publishing. I do remember Ys did a lot of comparisons between builds - but whoever he was, he never posted regularly, just whenever some data came out. Dunno if the guy is still around.

>>8312090
Go bother the admin of ProjectUmbrella about it. That faggot was always teasing he would release his information when the time came (something to do with contracts, I assume) but he never put it out properly.

>> No.8312472

>>8312137
RPD was way too diferent from build 3 into build 5. Some of what you saw in IGAS build was actually rebuild from scratch (I think SonicBlue was the one handling it).

>> No.8312534

Elza has a cooler design than Claire, and a cooler name.

>> No.8312584

>>8312462
>ProjectUmbrella
Are you sure he really has it?

>>8312534
I like both

>> No.8312615
File: 93 KB, 320x240, bh2_factory_05.jpg [View same] [iqdb] [saucenao] [google]
8312615

>>8312090
>complete script
This is all I really want at this point. It's unfortunately kind of obvious if a 60-80% build even exists, it'll never see the light of day. The Resident Evil "community" is entirely too insular now, primarily because of the mess surrounding the 40% build.

Was really hoping Capcom themselves would've shown off more of 1.5 during the lead up to Resident Evil 2 Remakes release, sorta how they showed off the N64 Build of Zero prior to it's HD re-release, but no such luck.

>> No.8313659

>>8312584
Yes. That irish faggot revealed many parts of the script back in the day. The one who purposedly leaks the T-virus and causes the widespread outbreak in Raccoon City is Annette. Revenge for Umbrella killing her husband.

>> No.8313683

>>8312615
Capcom no longer has the complete disc build (80% build). It's lost forever unless some developer burned it and kept it stashed and conserved for all these years. Bioflames' source was the best chance we ever had to obtain it. If the rumour about the multiple build private auction is true, perhaps someday whoever won it might be kind enough to share whatever he has with us all.

>> No.8314294
File: 215 KB, 996x1200, leon concept.jpg [View same] [iqdb] [saucenao] [google]
8314294

This is a gallery of some really nice scans of 1.5 environment concept art I pulled from a fansite. I wish I could remove their ugly ass watermarks, but oh well. I'll upload some magazine scans I've collected when I get to my other PC later.
https://imgur.com/a/th05nrY
PS Fuck hoarders.

>> No.8314326

It's amazing how much people want shit just because they don't/can't have it. They scrapped it because it was shit, Resident Evil 2 was an infinitely better product for it.

>> No.8314564

>>8314294
Thank you kind anon!

>>8314326
Yes, some people, including myself, are fascinated by unreleased/beta stuff. I also remember quite big Half-Life 2 and Stalker pre-release communities.

>> No.8314627

>>8314326
>They scrapped it because it was shit,
Ah yes Capcom is soooo well known for their sane decisions and quality.........NOT!

>> No.8314635

>>8314326
They scrapped it because it wasn’t a watered down rehash of RE1 but neutered for casuals like the final game ended up being

>> No.8314657

>>8314635
Structure wise it was a rehash of BH1 though - with helper characters that you can save and no zapping system in place. Also please elaborate on "neutered for casuals", I don't see how BH1.5 would be any deeper than BH2.

>> No.8314683

>>8312086
>BH
You will never be Japanese. Get a job

>> No.8314717

>>8314683
Was any of them known as Resident Evil internally, outside of promotional materials? Leaked 1.5 build is BH, I am sure that all 3.5 builds were BH as well.

>> No.8315125

>>8314326
While this is true in a lot of cases, BH1.5 was a lot more interesting than most. Were they right to scrap it, at the time? Probably. But I'd still much rather play it than anything after 4.

>> No.8315181

>>8312615
Huh, I didn't even know about the RE0 N64 version, thanks anon. It looks really cool actually.

>> No.8315667
File: 1.16 MB, 2500x1588, RE15 high res.jpg [View same] [iqdb] [saucenao] [google]
8315667

>>8314294
Here's the magazine scans. Most are Japanese but they're still pretty interesting.
https://postimg.cc/gallery/VMzTK5D

>> No.8316815

>>8314326
While probably not intended, the sheer number of zombies and their seemingly endurance to eat through bullets made BioHazard 2 Prototype feel a step-up in the survival horror aspect of the first Resident Evil. Watching the magazine screens and trailers painted this idea that the whole thing was pure horror madness and the game was so vastly different from the final product that it was normal fans wanted to play it. I think the script is also darker in the prototype - you have to work with Annette to survive the whole ordeal despite her causing the outbreak and being responsible for the death of Raccoon City population. It was also much better written that Sugimura's bullshit (A Leon B Claire) with much of its remnants finding its way into the alternate events (A Claire B Leon).

But yes, Resident Evil 2 was better. Engine was much more refined and polished, though game design obviously forfeited the survival horror aspects to reach out a bigger audience (which thankfully was brought back with Extreme Battle in Dual Shock and Hard/Nightmare More in PC release).

>> No.8316825
File: 14 KB, 307x181, captcha.png [View same] [iqdb] [saucenao] [google]
8316825

>>8312086
>Without Team IGAS drama and fan made stuff.
what's there to write about besides the most boner killing of all unreleased game builds, and some delusion that muh XX% build exists in some capcom vault and is fun, has a complete story and allows you to catch mew under the truck?
...actually the latter would be cool, it was entertaining to see people fantasizing a break-in of Capcom HQ for years on end on the old bioflames forum, kek.
Captcha: R0MD2 (for the M2? please).

>> No.8316829 [DELETED] 

>>8312584
Elza sounds like an old woman's name.

>> No.8316830

>>8315667
Let me help you out, anon.

https://onedrive.live.com/?id=ACDA24E3451D735B%21108&cid=ACDA24E3451D735B

>> No.8316837

>>8312534
Elza sounds like an old woman's name

>> No.8317419

>>8316815
>their seemingly endurance to eat through bullets
I swear, normiers hate this in RE2 Remake.

>>8316815
>alternate events (A Claire B Leon).
Wait, I thought this one is canon!

>> No.8318494
File: 202 KB, 850x1107, yeeeeeeeeEEEEEEEEEEEEEEEEEEEEEEEEEE.jpg [View same] [iqdb] [saucenao] [google]
8318494

>>8312086
i finished the whole thing last year when a new update got dropped and this game feels extremely empty.
>Yeah duh bruh sike nigga, it's an incomplete build what did you excpet.
I don't know. For a game that has been greatly glorified over years among the community i expected the whole area to be a bit filled with some ammos and weapons to find. As it stands now not even the puzzles feel like you're doing a meaningful progress.

My wish for this game is for someone to actually sit on it with the intentions of an overhaul and shape it up to a full game. komizo_lab is a pretty talented modder who turned Resident Evil 3 into a crazy definitive edition with incredible additions. I don't think doing something similar with 1.5 is impossible at all.

>> No.8318524

>>8317419
>Wait, I thought this one is canon!
I'm not gonna open that can of worms but suffice to say, that is the most logical and likely canon scenario of Resident Evil 2. But A Leon B Claire was Sugimura's "masterpiece" or at least presented as such whenever the community dug info on his work and influence in the storyline. It is garbage, though.

>>8318494
Ammo placement existed in the final build as did puzzles. Cutscenes were also finished but I don't think voice acting was done by that point. FMVs were still being commissed to another third-party I can't recall at the moment. The build we got was very barebones, despite the engine running the game progression was still in motion and the whole thing was just experimental to get a grasp on how the game was going to play. It was most likely intented for testing purposes and presentation, as it landed in the US and Europe gaming magazines.

>> No.8318569
File: 1.50 MB, 960x720, RE2 chems.webm [View same] [iqdb] [saucenao] [google]
8318569

1.5 was a lot more realistic, realistic locations and puzzles. This is what makes it the most interesting, and I believe it's the number one reason why it scrapped, so they could re-work it and add the fantasy elements so that the game could be closer to RE1.

I'm talking about, making sure the RPD is actually a mansion, the chess pieces and themed keys, etc

Yes 1.5 plays like shit, but has anyone checked the betas of RE1? They were also full of shit. There was no reason why they couldn't have kept working on what they had like with 1; unless they believed the entire direction was off.

It's hard to tell if this helped the success of RE2 in any way... one thing's for sure is that it created an identity crisis for the game, and it's why we ended up with stuff like "it's a police station but it's actually a mansion!!1 this makes sense because we explain it to you in a file!" and barely any real puzzle in the game; and in the end, a game that ended being structurally a lot closer to RE1.
I think they were simply afraid of change. Capcom wasn't sure what exactly made RE1 successful so they wanted to make sure every single element is kept, including the unrealistic elements.

I've added tons of shit on TCRF regarding the RE2 protos, and going from proto to proto really helps understand this mentality they went through, there is still a lot to document but I kinda burnt myself out at one point.

>>8312086
I assume the shelter rooms would be experiments rooms or rooms designed to lock in experiments.

>> No.8318604

>>8318524
>voice acting
the biohazard complete disc videos had voice acting (Leon's "That's just freaking great, now what I'm I gonna do?", and that Elza/Sherry cutscene), and I think Elza had unique damage voices in those videos too.

>> No.8318941

>>8318524
>Ammo placement existed in the final build as did puzzles.
Not saying there aren't any. But there are so many unsued mileages in the game it's a bit ridiculous how most level areals are only a scenery to walk on.
>The build we got was very barebones
Yea, and you can clearly see that once you played through it. I'm thankful that we have it the begin with to preserve history, but i would also love to see talented individuals to completely rework it into somethig amazing.
We don't really need FMV's or VA. The base game on it's own is fun enough.

>> No.8319410

Was 1.5 supposed to tie up all the loose plot threads and basically close the Umbrella/Raccoon City story? It sounds that way from everything I've read. I would have much preferred that, with a hypothetical Biohazard/Resident Evil 3 being a whole new setting with new characters, vs. endless sequel baiting and reusing the same fucking characters over and over.

>> No.8319574

>>8318569
>Yes 1.5 plays like shit, but has anyone checked the betas of RE1? They were also full of shit. There was no reason why they couldn't have kept working on what they had like with 1; unless they believed the entire direction was off.
That's what I think too. Many people shit on the prototype we got to play because it feels so bland and barely different from Resident Evil 1 but in the survival horror genre, I don't think the game engine is the most important aspect of it. Look at Dino Crisis. It plays worse than Resident Evil (any of them, really) but it feels more survival than any of the Biohazard series where you have to carefully manage your resources, escape battles and use your environment to get through despite having quite an arsenal to help you out. It's all about how the game is designed and what the developers throw at you during stage progression.

>>8318604
Those might have added just specifically for that trailer. But don't quote me on that.

>>8318941
>I'm thankful that we have it the begin with to preserve history, but i would also love to see talented individuals to completely rework it into somethig amazing.
Yeah well, I doubt we're ever getting that. IGAS has barely shown anything for the past 5 years and this project has been in development for nearly a decade. I'm not even sure if anyone but Gemini is working on it and the guy just seems to lose his focus and entertain himself with whatever he finds interesting to waste his time on so. I'd rather just get to play the final build and be done with it because I have zero faith in the community to properly rebuild the game in the first place.

>>8319410
>Was 1.5 supposed to tie up all the loose plot threads and basically close the Umbrella/Raccoon City story?
Ironically, Resident Evil 3 already does all you're saying and more. It was the "spiritual" successor of Biohazard 2 Protoype even if that wasn't clearly intended by the developers at the time.

>> No.8319601

>>8318569
>Yes 1.5 plays like shit, but has anyone checked the betas of RE1?
I played a really old one from 1995 that had the clunky ass AitD-style double tap and hold up to run. Strangely, it also had a quick turn by double tapping left or right though. Some of the backgrounds and camera angles were pretty lousy compared to the final game too.

>> No.8320098

>>8312086
I'm surprised that in this era of SFM porn we've never seen anyone remake the two missing intro videos for that MZD hack.

1. Elza rides into town and gets attacked, has to flee and ends up crashing into the PD
2. Leon is helping evacuate people into the helicopter and then somehow shortly after takeoff it crashes, leaving Leon without a way out.

>> No.8320389

Is there much information out there about the pre-1.5 sequel plans? I've seen concept art of the destroyed mansion and heard there were plans to revisit it at some point. And I've also seen multiple posts talking about how the first sequel idea was a completely independent story about FBI agents investigating a town in the Mojave where monsters were coming from an old fallout shelter and attacking people, and how that one eventually got reworked and made into Parasite Eve 2.

>> No.8321282

Is 1.5 playable stat to finish on real hardware yet?

>> No.8321298

>>8321282
nothing against that, but I've tried 1.5 and it's pretty empty, despite the modder's best efforts

>> No.8321542

https://appleofeden.de-doc.com/index.php/games/resident-evil-2-prototype-1-5/

too bad that this thing never went anywhere.

>> No.8321569

>>8320389
>reworked and made into Parasite Eve 2.
Considering Square was behind PE2, seems unlikely that Capcom would allow that to happen.

>> No.8321593

>>8321569
Some devs from RE1 and 2 (mainly 2) worked on PE2

>> No.8321605

>>8321569
People be making up bullshit here

>> No.8322078

>>8319574
>It was the "spiritual" successor of Biohazard 2 Protoype even if that wasn't clearly intended by the developers at the time.
Elaborate

>> No.8322124

Honestly the funniest change from 1.5 to 2 was making Irons from a good guy to a villain. The idea that the dev team was like ‘this chief character needs a bit of extra depth. How about we make him an avid art collector and give him an underground torture dungeon where he kidnaps and massacres random people’ makes me chuckle

>> No.8322138

>>8322124
They turned him into a Wesker so it's more like RE1

>> No.8322148

I’m out of the loop here but why is one of the fan builds called ‘Magic Zombie Door’. Is that like some joke name the team came up with or is there actually something in the build that correlates to that

>> No.8322168

>>8322148
IIRC a bit of the latter plus what is probably italian humor

>> No.8322196

>>8322124
>>8322138
They should have made him more of a Barry, an otherwise good guy working for Umbrella because they'd kill his family if he didn't play ball. You don't have to make someone a ridiculous comic book villain for them to be an antagonist.

>> No.8322209

>>8320389
Biohazard DASH was actually 1.5 before opted to create Grant Bitman (Leon S. Kennedy) and Elza Walker as the new protagonists. STARS would return to the mansion a few years later to find an underground laboratory from where new creatures were spawning. It never left the concept stages.

>>8322078
It was the conclusion of the Raccoon City storyline, the game was designed with more fresh ideas (rather than recycling tropes from the previous game), the atmosphere was bleak and daunting with characters desperately roaming the streets to get the fuck out of the town, the sheer number of enemies you encountered discouraged action until you had control over resources and there's probably some other parallels you can draw between those two games that I'm forgetting at the moment.

>> No.8322315

>>8322196
I think the worst part is that there’s design documents for RE1 that mention Irons being hated by basically everyone and he has it out for Chris. Apparently Barry brought Chris onto the S.T.A.R.S team and the chief keeps chewing him out over that. Did we miss out on Barry/Irons hijinks kino?

>> No.8322318

>>8322209
The whole ‘return to the mansion’ game was apparently a misunderstanding by early fansites that mistranslated some information. As far as I’m aware, it was never an actual game that they were planning but very early RE2 may have taken place there. No idea.

>> No.8322384

>>8322318
Wouldn't surprise me if they misunderstood something that explained how at the ending of RE2 you will return to Umbrella. (which does happen, its just not the mansion)
probably something like that.

>> No.8323459

>>8314683
The name "Resident Evil" was decided on by Americans. Calling it Biohazard instead of Resident Evil is a rejection of all things American.

>> No.8323480

>>8323459
being a weeb is not a political statement, it's just being a weeb doing weeb things

>> No.8323493

>>8323459
>The name "Resident Evil" was decided on by Americans

Source: my ass

>> No.8323804

so what was the plan before they brought the writer in? Before the RPD got the additional museum background

>> No.8323930

>>8312534
I think it was probably a better idea to make her tied to the first game rather than having 2 characters who came from fucking nowhere

>> No.8323964

>>8323804

>Intro about RE1 mansion incident
>explains how the police (with the just chief) were really looking into it
>but then politics forced them to stop (umbrella owning everything)
>then somehow a leak of the virus happens (birkin's wife apparently, angry for the murder of her husband)
>and a zombie outbreak occurs
>Elza rides into town, gets attacked and crashes into the police station
>Leon is helping evacuate the PD and sees the evac helicopter crash (zombie on board?)
>Elza discovers that her friend John is locked up in the PD (Robert Kendo's model)
>and she meets Sherry Birkin.
>Meanwhile Leon meets his friend Marvin (the black guy from final version of RE2)
>And he meets Umbrella Scientist Linda (Ada Wong's model)
>Linda explains what happened with the Birkin's and how the virus was leaked.
>Meanwhile we get a sad encounter as Police officer Roy succumbs to the zombie virus (later changed to Marvin dying like that)
>Apparently it was going to be John who shot him, and Roy was going to be part of Elza's scenario?
>Elza apparently encounters William Birkin here and there, as he's searching for his daughter Sherry (mispronounced as Shelly)

From there on it gets a bit vague for me, who finds the underground Umbrella facility? was it Leon (guided by Linda)?
or was it Elza, shown the way by Sherry?
Do Leon and Elza ever meet? I've read that they don't.

The rest is of course them finding ways to open the various doors in the PD and closing shutters and meeting people.

Would love to hear other thoughts.

>> No.8324056

>>8323964
Remember the Bioflames days, when Roy was known as DJ?

>> No.8324147

RR7 has the best presentation, cars and tracks, but is forever ruined by nitro mechanic.

>> No.8324150

>>8324147
Fuck, wrong thread

>> No.8324154

>>8324147
>>8324150
DELET

>> No.8324162

>>8324056
hah that sounds neat, sadly I missed out on that.

>> No.8324242
File: 2.81 MB, 2500x1744, umbrella.jpg [View same] [iqdb] [saucenao] [google]
8324242

>>8314294
This looks like the same location to me. Was the lab originally supposed to be above ground somewhere in Umbrella's main industrial location?

>> No.8324306
File: 66 KB, 320x240, Resident_Evil_2_preview_ROOM704_6.png [View same] [iqdb] [saucenao] [google]
8324306

>>8324242
>Was the lab originally supposed to be above ground somewhere in Umbrella's main industrial location?

afaik it was to be reached by the train car like in the final. However, the train turntable was a lot bigger and a lot more realistic (the tracks actually go somewhere!)

>> No.8324539

>>8323459
>>8323493
how can you be on /vr/ and not know the reason behind the namechange?

>> No.8324582
File: 388 KB, 860x1034, 519-5197736_resident-evil-1-5-leon-hd-png-download.png [View same] [iqdb] [saucenao] [google]
8324582

>>8323964
>In Leon's story it is Marvin who gets infected and needs a cure.
>In Elza's story its Sherry who turns out to already be infected and needs a cure.
>In Leon's story its Linda (Ada's model) who tells him the cure is in Umbrella's research facility
>I guess in Elza's story she either meets Shelly's mom or Shelly tells them where to find the cure?
>They go there in both stories (via the sewer?)
>And encounter William Birkin again who causes damage to the power core
>Causing the facility to count down to detonation
>Do they escape via train this time? leading to the final fight with Birkin?

Also, is Mr X part of this game? or did they both just encounter William Birkin?

>> No.8324684

>>8324582
Mr.X is nowhere to be found until very late in dev.

He's not even in the summer 1997 demo versions of RE2. Same with the second type of lickers and poison ivy.

my guess is they brought him in when they decided on the 4 scenario thing and he was specifically tailored for the B scenarios

>> No.8324782
File: 1.58 MB, 1187x1891, G-Annette_concept_art.png [View same] [iqdb] [saucenao] [google]
8324782

I wish Annette would have infected herself in some version of the game and had a throwdown with Billy B. Birkin to protect her daughter while the facility self destructed around them.

>> No.8324894

>>8322209
I absolutely love how zombies work in 1.5. The zombies go down easy but they take A TON of bullets to kill and you're usually fighting groups of them.

This is just from what's in the 40% build so its possible they would have changed the zombies attributes in the final release but I think an RE game with zombies like the ones in 1.5 would make a great survival horror game.

Also the zombie sounds are great and I wish they kept them in the final release since they sound so harrowing, especially the female zombies. The intro FMV movie to RE2 actually has some of the 1.5 zombie sounds which is neat.

>> No.8324905

>>8324684
Hmm, so Umbrella being these bioweapon canister dropping weirdos wasn't until they redid it.
always struck me as odd, "ooh lets drop a tyrant there to keep this lone police officer from uncovering the truth!"
same with RE3.

>> No.8324941

How was the US government involved in the 1.5 plot? I read somewhere that they were supposed to take over Umbrella's research and I think they were trying to seize Birkin's work and shot him instead of Umbrella agents. I guess that's another dropped plot point RE3 kinda reused with the dead Delta Force guys at the end.

>> No.8325348

>>8324905
He's after Sherry's Pendant.
Ada picks up the pendant in Leon B, and Leon is involved with her, so he has to die, and Claire is protecting Sherry in Claire B, so she has to die.

Nemesis on the other hand is fairly silly. Lots of time, money, and manpower wasted to kill two STARS members, one of which was a fucking Helicopter pilot. I mean... surely Umbrella knew Barry and Chris (Rebecca too I guess?) weren't hanging around Raccoon City anymore.
Umbrella would've been fucked if Jill had decided to make her LAST ESCAPE a day or two early, and Nemesis was just sorta stuck hanging around town until the nuke dropped.

>> No.8325368

>>8325348
Good chance it was probably just for Jill, given how she managed to murder the fuck out of their ultimate super weapon with a pocket knife and a few pistol rounds. Given how she’d kicked up a fuss about umbrella beforehand, getting her out of the way and sending their ultimate super new weapon to make sure she doesn’t leave the city was probably the best option. Brad was just an added bonus.

Now Mr. X? He was overkill.

>> No.8326031

>>8325348
Nemesis was revenge for STARS killing the Tyrant in the Arklay Mansion (in Greek mythology it's the goddess of vengeance) and it way for the European branch of Umbrella to regain dominance within the company over the US branch (they were lagging in bio development). It makes a lot of sense, it's just all this exposition is missing from the main story

>> No.8326095

>>8326031
I read about that stuff from some fan interviews of Yasuhisa Kawamura but was any of that ever even mentioned in any supplemental material like strategy guides or something?

>> No.8327114

>>8326095
Some part was detailed in a Famitsu Issue back in 1999. Other stuff was elaborated by Kawasuma in fan interviews over the years. As far as supplemental material is concerned, I'm not aware of. Even back when the first translations were coming out, much of Nemesis' background story was still shrouded in mystery.

>> No.8327237

>>8327114
if it's not in any official material, it's not canon. Doesn't matter what X or Y guy says in an interview, that's not how canon works

>> No.8327404

>>8327237
NAYRT but RE3 remake seems to be reintroducing that stuff into the lore. Dr. Bard's letter at the end of the game seems to hint at some kind of animosity between the American and European branches of Umbrella with Bard specifically criticizing Umbrella Europe's use of parasites.

>> No.8327421

>>8327237
Imagine giving a fuck about muh canon in any game, let alone a clusterfuck like Resident Evil.

>> No.8327619

In an alternate universe, the development of RE2 was not rebooted, and it came to be a mediocre follow up with bland, soulless environments and aimless characters, effectively killing the series and confining it to obscurity, just for dipshits to come to /vr/ and post screenshots of the blue, boring ass police station lobby saying “SOUL. Thank god they didn’t sell out and hire a professional screenwriter or attempt any kind of art direction.”

>> No.8327631

>>8327619
real talk

>> No.8327820

>>8324242
>>8324306
The 1.5 lab? You access it via the elevator in the factory.

>> No.8328038
File: 625 KB, 960x720, Resident_Evil_2_preview_ROOM702_1.png [View same] [iqdb] [saucenao] [google]
8328038

>>8318569
>I've added tons of shit on TCRF regarding the RE2 protos
I was just reading through some of those earlier. I'm surprised so many of the Umbrella factory backgrounds from 1.5 were still present in the demos for 2. Some of those are really cool and it's too bad they didn't use them in the final game. This RPD autopsy room is awesome too.

>> No.8328049

Did the Rpd in 1.5 have toilets?

>> No.8328982

>>8328049
As far as we know it did not but there are still several rooms we have no visuals of.

>> No.8330046

>>8327237
That's straight from the mouth of the person who created the story and the character, retard.

>> No.8330062

>>8330046
Yeah, and that's not how canon works. It's not in any source material = it's not canon.

>> No.8330297

>>8328038
I've read somewhere that this autopsy room was created after they canned 1.5 and was used as a guideline for final Re2 backgrounds.

>> No.8330368

>>8327114
It's also mentioned in an interview in this book.
https://www.projectumbrella.net/biohazard-3-last-escape-official-guidebook---complete-conquest-of-nemesis.html

>Q5. What is the origin of the word "Nemesis"?
>A5. The word Nemesis means "Goddess of Revenge" and is what the Sixth Laboratory development team in Europe that developed the Pursuer chose as a pet name. It may have been carried out in revenge for the prototype Tyrant tragically defeated by Jill and the others in "BIO1."

>> No.8330997

Just play the remakes, ok?

>> No.8331094

>>8330997
Claire looks like a grizzled crack addict in the remake. Not gonna happen

>> No.8331208

>>8331094
what

>> No.8331214

>>8330997
I too, have seen this meme.

>> No.8331315
File: 28 KB, 331x406, 84EB50BE-0F58-47A8-A229-E884D9DC7E7D.jpg [View same] [iqdb] [saucenao] [google]
8331315

>>8331208
No wonder Leon prefers Ada

>> No.8331318

Why do all the new RE games (I’d say 6 onwards) have endless swearing? I get it’s trying to be REALISTIC but hearing every single character in the game being FUCK SHIT GODDAMN FUCKING FUCK WHAT THE FUCK SHIT FUCKFACE ASSHOLE feels so forced and tryhard

>> No.8331332

>>8331318
because people in real life swear, especially in stressful situations. but some headphones sonyour mom won't hear and get mad.
also not retro related

>> No.8331338

>>8331318
I THINK it's the developers keeping up with the aging playerbase. Moviemakers make the same consideration when remaking something from decades earlier and it's not for kids anymore but 20-something and maybe even 30-somethings.

>> No.8331341

>>8331332
¿en inglés por favor?

>> No.8331434

>>8331318
That's nothing new. Outbreak had plenty of it and even REmake added some cursing in. I specifically remember Jill calling the broken radio a piece of shit once or twice.