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/vr/ - Retro Games


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File: 77 KB, 508x381, A9F920D3-142D-4F5B-8987-CF52B291E905.jpg [View same] [iqdb] [saucenao] [google]
8296280 No.8296280 [Reply] [Original]

Retro games look more impressive than modern games.

>> No.8296525

>>8296280
Retro games radiate soulfulness. You can usually tell that they're handcrafted with passion.
With modern games however everything has this generic, pre-generated look. Nothing looks distinct anymore, modern graphics are one and the same.

So in that context I would agree. Graphical fidelity means nothing if it ends up looking bland anyway,

>> No.8296529

All "modern games" means to you autists is the biggest AAA games, as if indies aren't currently one of the biggest forces in modern gaming
Plenty of indie games have great graphical styles, some of which are literally just doing retro style but more

>> No.8296539 [DELETED] 

t.
poorfag cope for not having modern hardware

>> No.8296807

>>8296529
>indie games
Most indie games suck ass.
>literally just doing retro style
To this day I have only played one indie game where the developer actually knew what retro games actually looked like.

>> No.8296808 [DELETED] 

>>8296539
I have a Switch, Switch Lite, PS4 and a PC but go on.

>> No.8296813

>8296807
Nice response that obviously shows you know jack shit about what you're talking about. Why do idiots like you bother replying? You don't HAVE to reply to every thread. It's okay to just ignore the ones with topics you don't get.

>> No.8296823
File: 682 KB, 1001x524, 1579138764055.png [View same] [iqdb] [saucenao] [google]
8296823

>>8296280
Literally WTF Am I Looking At?

>> No.8296824

>>8296813
It seems that you are the one who doesn't know what they're talking about. How many indie devs tried to make a game that looks like an NES game but didn't even use an NES color palette and gave sharp pixels like an emulator? To this day I have only seen one indie game that has an artificial CRT smear in the visuals (it looks beautiful btw), and the only indie game I know of that tried to look like an NES game and stayed true to the colors was Shovel Knight.

Besides, indie games aren't retro so fuck off.

>> No.8296825

>>8296529
At least 95% of "retro"-looking indie games are incredibly decadent and lacking in character and soul. Turns out working within limitations and with at least a few other talented, professional artists makes a big difference.

>> No.8296826
File: 42 KB, 633x155, E284108C-04D2-4F23-B071-294EE8EBD456.jpg [View same] [iqdb] [saucenao] [google]
8296826

>>8296823
Death Egg in Sonic 3. This is in the Lava Reef Zone.

>> No.8296832 [DELETED] 
File: 39 KB, 980x653, 1566202196259.jpg [View same] [iqdb] [saucenao] [google]
8296832

>>8296826
Is Every Poster On This Sub Retarded?
This Pic Aint Showing Me Shit, TF Am I Looking At?

>> No.8296836

>>8296832
The first picture was the background from Lava Reef Zone, the second one is from Hidden Palace Zone. It's the Death Egg. Can you read English? I already told you what it was.

>> No.8296889
File: 577 KB, 320x224, Comix_Zone_SMD_019.gif [View same] [iqdb] [saucenao] [google]
8296889

>>8296529
>some of which are literally just doing retro style but more
And they all fail to capture that old school retro feel. Sonic mania as good as it was still is inferior to Sonic 2. Axiom Verge is fucking shit compared to Wonderboy 3. All of your beloved indie games are poor imitations.

>> No.8297037
File: 237 KB, 700x750, lavareef deathegg.jpg [View same] [iqdb] [saucenao] [google]
8297037

>> No.8297039

>>8297037
I hate that Sonic 3 & Knuckles omitted that awesome intro screen from Sonic & Knuckles

>> No.8297641

>>8296807
>they didn't recreate the Scanlines and sprite limit flickering!

Shut the fuck up you autistic faggot, nobody wants that shit.

>> No.8297650

>>8296824
Yup. Pure fucking autism. Nobody wants this dumb shit but you.

Even still, look at all the new genesis games that have been made. Every one undermines your gay argument. Fucking faggot.

>> No.8297653

>>8296825
95% of everything is shit so it's a moot point. You may like to cry about everything like a bitch.

>> No.8297659

>>8296889
Sonic mania shits on sonuc 2. Half of sonic 2s levels suck.

Freedom Planet is also better than sonic 2.

>> No.8297671

>>8296280
https://youtu.be/IDhtpCPlDZQ
There is this modern indie game done with Dithered graphics and Retro style gameplay. So I would not say all modern games are awful.

>> No.8297683

>>8296280
Ah yes, old good new bad. Anything we don't know yet?

>> No.8297691

>>8296824
>Looks
Looks matter only to an extent the rest is about the gameplay. you are the reason why AAA gaming is shit nowadays and are dragging down Indie to your level.

>> No.8297701

>>8296280
In a lot of ways, yes, because artistic direction in big titles was a lot better.

>>8296529
Rather few modern indie games are actually any good, and a lot of the decent ones are one trick ponies.

>some of which are literally just doing retro style
A minority of these are able to grasp 1, how these games actually looked like (whether or not they take liberties with palettes), and 2, having actually good design which is aesthetically pleasing while also being readable.

Good indie games exist, but they're still rare.

>> No.8297707

>>8296529
Unfortunately I will say Indies do tend to follow the leader at times a little too much. I mean granted it's not soul less 3rd person over the top take cover gameplay. But you do tend to see a lot of devs making platformers and then now it's Roguelites. I wish there was more variety like 3D platforming, or even 3D arcade style gameplay, even Puzzle Droppers. There is so much untapped potential and it would not be hard to create them honestly.

>> No.8297739

>>8297701
Good retro games are rare. You're ignoring the 99% that were fucking shovel ware. The second you realize that 99% of everything is shit, you realize your holding new stuff to an unfair standard and that this is a moot point never worth mentioning to begin with.

>> No.8297759

I feel bad for all these anons that have to pigeon hole themselves into specific eras of gaming just to feel like they have some sort of personality. I love video games. Old and new. I have my Genesis plugged into my CRT and I have my VR headset in the same room. There's gold to be found from every year of gaming and there's more good games to play then I'll ever have the time to play in a life time. The classics are great but there's nothing from before 6th gen that will come even close to the experience I got playing Rain World or Factorio.

>> No.8297763
File: 2.31 MB, 2400x1920, cadence of hyrule.jpg [View same] [iqdb] [saucenao] [google]
8297763

>>8297707
Cadence of hyrule was indie rogue lite and amazing.

The reason for so many rogue "lites" is because it was an underdeveloped genre before. There was a lot of untread ground, can't same the same for platformer. I like the ones that have an interesting mashup of genres like enter the gungeon and one step from Eden. 99% of everything is shit.

>> No.8297769

>>8296280
This does not look impressive.

>> No.8297782
File: 2.31 MB, 1920x2560, Ara fell.jpg [View same] [iqdb] [saucenao] [google]
8297782

Looks better than ff4 and 5 that's for damn sure.

>> No.8297795 [DELETED] 
File: 871 KB, 1920x2817, Sea of Stars.jpg [View same] [iqdb] [saucenao] [google]
8297795

>noooooooooo its supposed to look shitty!!! Where's the sprite flickering! Why isn't it 4:3!!! Muh blurry scanlines!!!!

>> No.8297798
File: 259 KB, 1476x1080, download (2).jpg [View same] [iqdb] [saucenao] [google]
8297798

Sonic 3 is like the Rolls-Royce of retro game visual design, to be fair. More often than not, you're looking at something more like this.

>> No.8297804

>>8297763
I am not saying Roguelites are bad do not get me wrong. I also like the Boomer Shooters myself. But I am saying there is not much genre variety. There is many genres of games that can use more attention especially 3D platformers with weird gimmicks, Puzzle Droppers, Arcade sub genres especially with Racing, Shooters(Time Crisis), Sports games like Soccer, Hockey or Football. It's just crazy because there is so many genres that exist or you can expand upon that people are just chasing a few. Which is better than the AAA industry but that's not saying much.

>> No.8297819
File: 3.24 MB, 2880x1920, crosscode.jpg [View same] [iqdb] [saucenao] [google]
8297819

>noooo a snes could never have that many projectiles on screen at once, sprite limits are kino!!!

Look, I play more retro games than indie games, but i suspect the fags who run their mouths about technical autism probably never play either. Your faggot ass probably comes on here, Talks shit, and then goes and plays some autistic NPC shit like minecraft, blizzard games, mmos, etc...

>> No.8297831

>>8297798
This is a sad picture. That game needed an art director, and the guy who made the game needed the embrace of a woman. It's a well-composed scene, it's just hideous.

>> No.8297836
File: 118 KB, 1024x576, Unreal.jpg [View same] [iqdb] [saucenao] [google]
8297836

Unreal, simple as.
>detail texturing
>real-time fractal textures
>composite skyboxes with animated clouds and stuff
>multicolored dynamic lighting
>large outdoor areas rendered effortlessly
The game doesn't have skeletal animations for models that Half-Life features, but it still looks pretty even after +20 years.

>> No.8297838
File: 327 KB, 500x415, Frostman_Stage.gif [View same] [iqdb] [saucenao] [google]
8297838

>>8296280
Yes, being able to do so much with so little memory and processing power will always be amazing.

>> No.8297845

>>8296529
https://youtu.be/L3NcFEvc4yk
If Indies can make a Adventure with some Economic Military strategy game like Dune. I will be surprised.

>> No.8297848

>>8297804
I strongly disagree and im not every a roguelike guy.

I notice most of the big hit rogue lites are basically mashups that havent been done.

Enter gungeon = rogue plus smash tv
One step from eden = rogue plus battle network
20XX = rogue plus mmx
Etc...

But some of the stuff you're mentioning?

>3D platformers
Sure, but we still get these. They take a lot of work though.

>Puzzle Droppers,
This is the one that raised an eyebrow. I cannot think of anything left to do with this genre. Puzzle Fighter and Puzzle Quest was the last innovation i ever saw.

>Arcade sub genres especially with Racing,
I can't think of anything left to do with this genre. We've had racers for every type of vehicle and then some.
>Shooters(Time Crisis),
There's nothing left to with this genre either. You just point at the fucking screen and shoot. Yeah you can make new ones, but it won't cover new ground other than a different skin.

>Sports games like Soccer, Hockey or Football.
Indies have been doing a bunch of these actually.

>> No.8297872

>>8297838
I remember that face warping from ePSXe. Glad there are better emulators now.

>> No.8297893

>>8297848
Yeah like i said i do not disagree. It's a good thing a genre is finally getting much needed attention especially like Schmups and also Boomer Shooters. It's nice to see these things return with modern technology and to see what things can be done with them and experimentation.
>3D platformers
>Sure, but we still get these. They take a lot of work though.
I agree which is what makes it interesting, there is a lot of weird ideas that can be done especially if you make it more open world and using weird gimmicky mechanics like Banjo Kazooie had.
>Puzzle Droppers,
>This is the one that raised an eyebrow. I cannot think of anything left to do with this genre. Puzzle Fighter and Puzzle Quest was the last innovation i ever saw.
https://youtu.be/AC8AAkjTSTc

https://youtu.be/jQnf8J-AFek
There is certain ways to expand upon it with different shapes and colors. Maybe even have certain power ups included with the score attack genre.
>Arcade sub genres especially with Racing,
>I can't think of anything left to do with this genre. We've had racers for every type of vehicle and then some.
This is true i guess i am thinking back to Ridge Racer on the PS3 back in the day in terms of different types of vehicles and using power drifts.
>Sports games like Soccer, Hockey or Football.
>Indies have been doing a bunch of these actually.
You are not wrong, but it's odd that Hockey and Soccer there is not much of. I do not know if Hockey is just not that popular or if there is not much power ups you can do with Soccer(which to be fair Rocket League did an excellent job of proving you can make a game with the same rules but different mechanics).

Also i would like to add even if there is not much innovation or things to add it would not be bad to make games like this as there just is not much of it overall in the genres. Even adding one or two mechanics and just having local co-op or even online co-op would just be good enough to release in all honesty.

>> No.8297897
File: 1.81 MB, 1600x900, freedom-planet-22.png [View same] [iqdb] [saucenao] [google]
8297897

>>8297659
>Freedom Planet
I never heard of this before, but getting over the furry shit it actually looks like a good game.

https://www.youtube.com/watch?v=ZMhMdm57_q8

>> No.8297916

>>8297893
https://youtu.be/_mr_rKLp5rI
I kind of forgot Super Sami Roll in the same vein of a 3D platformer, it's similar to Monkey Ball and Marble Madness. There is a lot of weird ideas that can be done.

>> No.8297918

>>8297897
It is. Cutscenes, maybe not so much, but you can skip them.

>> No.8297940

>>8297037
Is this supposed to be some big secret? I noticed that when I was 10 years old.

>> No.8297942
File: 256 KB, 478x299, erased.png [View same] [iqdb] [saucenao] [google]
8297942

>>8297897
>getting over the furry shit
how about no

>> No.8297953
File: 57 KB, 244x375, 1621211558378.png [View same] [iqdb] [saucenao] [google]
8297953

>>8297759
Based varietychad.

>> No.8297960

>>8297872
Nah, sprite warping adds soul and character.

>> No.8297970

>>8297897
it is though it kind of shits the bed in the 2nd half
the levels turn into a sequence of generic looking sci-fi bases with enemies spammed everywhere, and it becomes more focused on combat over platforming
also the physics are sonic 4 levels of bad in some ways, but you can still do fun stuff with it

the first 5 zones are consistently great. also play the arcade mode that doesn't have the cutscenes, unless you're in the mood for genuine cringe

>> No.8297983

>>8297759
I like newer games, I just find that I really don't like many modern AAA titles nor many indie titles. Back in 2018, my GOTY experiences were a 1994 game, and a 2013 game, neither of which I had played before.
I feel like AAA titles were a lot better 5 or 6 years ago, and when saying that, I must clarify that AAA titles from back then were usually not that amazing to me, like there was occasionally one I'd like.

>> No.8297998

>>8297983
Modern AAA probably peaked with MGSV or Breath of the Wild, and that's kind of sad, really.

>> No.8298102
File: 15 KB, 400x360, nolimitsforsoul.jpg [View same] [iqdb] [saucenao] [google]
8298102

>>8297960
Excuse me, sir. Your special delivery of soul just arrived. Would you sign right here, please?

>> No.8298156

>>8296280
Thats what happens when corporations prioritize KISS and greed and the main demographic becomes lobotomized Fortnite zoomers

>> No.8298158

>>8297659
>Sonic mania shits on sonuc 2
Sonic mania simply ripped off all the old sonics. If the people who made it had any guts they would have made 100% original content but like all modern day indie developers they had to play it safe.
>Freedom Planet is also better than sonic 2.
Neve played it. Also looks like a modern day Chinese bootleg rip off with voice acting.

>> No.8298203

>>8298158
Sonic Mania takes what worked about the old games and refines it. Plus, the developers wanted to make all original stages, and did more than enough to make the old ones feel fresh again.

>> No.8298258

>>8296807
>Most indie games suck ass.
You could easily say "most games suck ass" in general. The best games are exceptions.
>To this day I have only played one indie game where the developer actually knew what retro games actually looked like.
I'm grateful for that. I'll take a trained graphic designer over authentic replication of older limitations any day of the week.

>> No.8298259

>>8297970
The physics are greatsgv80

>> No.8298273

>>8298158
Sonic 3 and Knucjles is also better, but you already know that and you just deny it because of your own personal nostalgia. Not interested in BTFO-ing you for the 500th time.

>> No.8298295

>>8296889
Also, you say that while posting emulator footage that has bad shadows because they used scanlibes to blur the shadow under him.

Ironic.

>> No.8298306

>>8298258
I never quite got this obsession people have that a "retro style" game literally has to look exactly like it could be played on an older system.
The whole point is you take what was appealing about older games, which are usually elements of mechanical and aesthetic design, not that you have to be married to every limitation. I don't even really consider pixel art or chiptunes to be "retro" at this point. They're just an artistic style in their own right.
If you're going to unironically be mad at Sonic Mania for having sprite rotations when the Megadrive didn't, I don't know what to tell you. Pick a better hill to die on, I guess.

>> No.8298316
File: 213 KB, 407x442, Rage_megamilk.png [View same] [iqdb] [saucenao] [google]
8298316

>>8298295
THOSE AREN'T FUCKING SCANLINES YOU RETARDED ZOOMER

>> No.8298320
File: 1.74 MB, 1172x896, Kid Chameleon (USA, Europe)-211103-130251.png [View same] [iqdb] [saucenao] [google]
8298320

>>8297798
?

>> No.8298331

>>8297819
I've completed more "retro" games as an adult than I ever did as a kid and the thing that surprised me is that it's led to me appreciate indie games more than I did previously. They're the direct continuation of these kinds of games. I would go so far as to say that the best examples are better than the games that inspired them in the first place.

>> No.8298334
File: 687 KB, 2552x787, 1411337731150.png [View same] [iqdb] [saucenao] [google]
8298334

>>8298316
And you can't read you dumb motherfucker. Anon also wasn't correct by saying scanlines create the shadow effect, but it's rather the composite signal itself that blends those lines together to make a "shadow"

>> No.8298346

>>8298320
That looks at best, okay. The designs aren't interesting, the colours don't stand out. The way the level is laid out just seems very functional, and not aesthetically appealing, like that perfect line of black rocks that's just standing there.

>> No.8298610

>>8297983
The AAA designation is arbitrary and pointless. I have never in my life checked a game's budget before deciding it was worth playing. I just play games that have good reviews and appeal to my specific taste. There is literally no point in checking if a game is AAA or not before playing it.

>> No.8298616

>>8298610
It is just shorthand for publishers like EA, Activision, etc. Playing good games means avoiding these by default.

>> No.8298623

>>8298616
That just proves my point to it being arbitrary. Sekiro is an Activision published game and one of the greatest games I've personally ever played.
Instead of labeling all games into AAA BAD, RETRO GOOD because the slightest bit of complexity is too much for you intellectually, try evaluating games on a per game basis and introduce some nuance into your taste.

>> No.8298634

>>8298623
The term is pushed by industry shills. Of course it is arbitrary. I remember reading something about some marketting geniuses wanting to upgrade to quad A (AAAA) because they'd worn down trible A to meaninglessness.
And I do evaluate on a game by game basis. I bought the Doom reboot even though it is a fucking Bethesda game.

>> No.8298638

>>8296529
"Indie" and "AAA" have no legal definition, and if someone tried to define them, every cunt from Activision to Zenimax would be up in arms instantly. Always keep this in mind.

>>8297940
He's using the pic to explain it to anon who clearly hasn't played Sonic 3.

>> No.8298645

>>8297897
It's no more furry than Sonic is.

>> No.8298649

>>8296280
>>8297037
Sonic 3 & Knuckles is the peak of video games.

>> No.8298665

>>8297897
>4 and a half minutes to get to the fucking gameplay
I don't have ADHD and that pissed me off. May as well be a fucking jarpig.
Game looks cool though.

>>8298645
Genesis Sonic games aren't furry because Sonic predates furry.

>> No.8298682
File: 143 KB, 331x500, Hohlenstein-stadel.jpg [View same] [iqdb] [saucenao] [google]
8298682

>>8298665
>Genesis Sonic games aren't furry because Sonic predates furry.
nothing predates furry anon. furry has been with us all along.

>> No.8298731

>>8298331
>>8298306
I agree. A musical comparison could be retrowave/synthwave. They hone in on the unique signature that those retro synths had, then crank that shit up to 11. The result is something that's 10,000 times more 1980s feeling than the actual 1980s were.

At a certain point it just evolves into its own thing.

>> No.8298739

>>8298623
AAA doesn't really denote quality, just big budget mass marketed pleb shit.

>> No.8298746

>>8298665
There's a mode with no story you fucking idiot. Right on the main menu when you start a new game.

>> No.8298794
File: 657 KB, 971x715, She wants to see him ejaculate.png [View same] [iqdb] [saucenao] [google]
8298794

>>8298665
>Genesis Sonic games aren't furry because Sonic predates furry.
Anon, you need to look up Osamu Tezuka's mouse drawings.

>> No.8298972

>>8298306
Sonic Mania is based on a what if it was made Saturn, if I'm not mistaken.

>>8298306
I agree.
Indie games are mostly bad.

>> No.8299002

>>8298972
Are retro games not mostly bad?
Pretty sure 99% are shovelware, fucking brainlet

>> No.8299008

>>8299002
Considering indie games are mostly derivative from things from 30 years ago, the indie games are the shovelware. There are hardly good one, I can count in one hand. Minecraft, Hollow Knight... AM2R? Shovel Knight is so so.

>> No.8299107

>>8299008
First of all, minecraft is for fucking zoomer faggots.

Shovel knight is straight up just as good a mega Man game. Cyber Shadow is straight up better than Ninja Gaiden.

Pier Solar, Ara Fell, Axiom Verge, Blasphemous, Cadence of Hyrule, Carrion, Crosscode, Ender Lillies, Enter the Gungeon, Freedom Planet, Golf Story, Katana Zero, Momodora, Monster Sanctuary, Ori, Slay the spire, Sparklite, Record of Lodoss War, Hylics, etc...


If you don't like these games it's because you're a narrow minded fucking pleb.

Go back to plebbit and talk about le epic minecraft spastic screaming youtube eceleb bullshit.

>> No.8299115

>>8299107
>indie games are so good that they are all derivative inferior versions of the classics

>> No.8299120

>>8299008
Top of my head.
Freedom Planet, Hotline Miami, Touhou Luna Nights, Touhou in general, Spelunky, Risk of Rain, The Binding of Isaac, Sonic fangames, A Hat in Time, Cuphead, Distance, La Mulana, Penumbra, Cruelty Squad, Cave Story, Skullgirls.
There's also a whole subgenre of indie FPS now that I've barely touched, such as Dusk and Superhot.

>> No.8299121

>>8299115
The classics are derivative of the classics.

I suppose you hate the SNES and only like NES?

Also some of those games are really innovative. What classic is like Slay the spire? There isn't one.

>> No.8299126

>>8299115
And you know they're inferior because you refuse to play them for being indie games, right?

>> No.8299815
File: 11 KB, 225x225, LOOKIN GOOD.jpg [View same] [iqdb] [saucenao] [google]
8299815

>>8296824
>To this day I have only seen one indie game that has an artificial CRT smear in the visuals (it looks beautiful btw)
Retro styled indie games do this all the goddamn time what the fuck are you talking about

Also
>Wanting some shitty smear filter instead of just playing the game on a CRT
Fucking posuer

>> No.8299917

>>8297998
RDR2 for me. It's a living breathing world, something I never even imagined as possible back when I was a kid playing games in the early 90s. But we're straying way too far from actual /vr/ discussion here.

>> No.8299959

>>8298273
I didn't own Sonic and Knuckles. Beat it on emulator one time but I still go back to 2 out of all the rest. Sonic 1 is my least favourite and then maybe CD.

>> No.8299964

>>8298203
>refines it
I found chemical plant zones new boss fun despite being incredibly easy but I would have preferred an entirely fresh new game rather than shit I had seen before. They also went overboard with insider references.

>> No.8299967

>>8298295
Next time I'll load up my original mega drive and record it with a vhs tape just to be authentic for you anon.

>> No.8299981

>>8299107
>Shovel knight is straight up just as good a mega Man game
It's objectively better than every Megaman game that doesn't have ZX in the title. Megaman games are fun, but don't let nostalgia blind you.

>> No.8300237

>>8299121
>I suppose you hate the SNES and only like NES?
Yes.
Punch Out > Super Punch Out
Mario 1-3 > SMW >>>>>>>>>>>>>>>>> Yoshis Island
Battletoads > Battlemaniacs
Zelda 1-2 > alttp
Megaman > Megaman X

>> No.8300324

>>8297039
Ever heard of Sonic 3 Complete & AIR?

>> No.8300670
File: 529 KB, 1734x1009, 1610895371891.jpg [View same] [iqdb] [saucenao] [google]
8300670

>>8299121
They are not innovative.

>I suppose you hate the SNES and only like NES?
no, because most of the classics were done by the same company/team and the graphics were new and better. They were the state of the art.

"Indies" (most of them are funded by big corps) are actually worse because they fail to emulate the past games, bring nothing new to the table and look really, really ugly.

>>8299107
>>8299120
Out of all this game only Touhou and Cave Story is good. Ori is decent.

>Cadence of Hyrule
this is surely not indie, it's commissioned by a giant company.

>Record of Lodoss War
This series is old and big, it's not indie at all. It has massive investment.

Also any company was "indie" at some point. Being "indie" is a cute market term for being a startup. Everyone, from big to small, to your neighbor store were "indie" at some point.

It's just an excuse term to release cheaply made games.

>> No.8300708

>>8300670
>only the games I'm afraid to criticise because they have a certain prestige are good
Cuphead is better than Cave Story and a good deal of Touhou games.

>> No.8300752

>>8300708
Cuphead had a literal 1 trillion dollar company investiment. Is that really indie? It's good though. One of the few. And even though Touhou can be considered "indie", they are only small because they want to be, because they surely sold more than 2M copies of their games. They have a massive fan circle. They should releasing half-finished games. It's not like they don't have the resources.

Again, being "indie" and going for "retro graphics" is only an excuse for cheap graphics. I can forgive that if it's their first game or if they never strike a high sale game (about 100k). Anything different is just about being cheap and using excuses for doing "retro games" that can't even properly emulate old hardware.

>> No.8300772

>>8296529
Indieshit is worse than modern AAA cancer lmao

>> No.8300818

>>8300752
Sometimes cheap graphics have their own kind of appeal. Hotline Miami would be a worse game for it if it looked "better"
Not every indie game is even aiming at a retro or basic art-style. Distance is another one I mentioned. It's a fully 3D game, and it looks good, and plays good. What's the problem here?

>> No.8300856
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8300856

>>8300818
There are no "indie" games, they are only startups that use an excuse for cheap graphics calling themselves "indie".

>> No.8300887

>>8300856
>indie games are only the games I don't like, so I'm justified in calling them all shit
Wow. You just win every argument, don't you?

>> No.8300928

>>8300887
Again, they are startup companies, not "indie companies". As long they are being released with pixel art or cheap artwork they'll say they are "indie" because there's a huge marketing pushing towards "indies = made with soul". They are just clearly cheaping things out. There are no "indie games".

>> No.8300951
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8300951

>>8300856
>There are no "indie" games

>> No.8301025 [DELETED] 
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8301025

>>8300951
yes, there are no indie games. It's just a marketing term.

>> No.8301053
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8301053

>>8296280
>>8296826
>>8297037

>> No.8301103

>>8296280

>> No.8301109

Art is fueled by limitation. Artistic expression is using creativity to overcome limitation. If the medium loses its limitations, it becomes purposeless, or soulless.

>> No.8301117

>>8296280
There's something inherently comfy about using at least some of your imagination to get a feel for the environment. To really put yourself there.

>> No.8301185

>>8300928
Well that's very convenient. When you make up all of your own terminology on the fly, you never have to look like a retard.
Distance is still an indie game.

>> No.8301194

Strong Bad said it best:
>Indie just means "independent of anything good"

>> No.8301197

>>8301194
Flash animations are like the definition of indie.

>> No.8301216

>>8301197
That's the joke.

>> No.8301307
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8301307

>>8301185
What's an "indie" game?
Is Valve indie? They were surely indie and they began. What about SEGA? And Facebook? Is facebook an indie "company"? What about your neighbor restaurant? Is it an "indie restaurant"? And Microsoft? They started at a garage. Apple too. It's just marketing that justify shit works.

>>8301194
kek

>> No.8301367

>>8301307
Carmack is the quintessential indie prodigy desu.

>> No.8301686

>>8300928
So a single person making a game is not independent? Are you saying that indie rock bands are startups too?

>> No.8301692

>>8301307
It's whatever you're calling a "startup", I guess.

>> No.8301829

>>8301367
yeah, since he did a great job that was in the state of art, it's recognized until today.

>>8301686
no, just a rock band.

>>8301692
Everyone who starts any kind of entrepreneurship is a indie according to you, after all they aren't backed up by a big corp.

That's not how it works.

>> No.8301839

okay boomer

>> No.8301848

>>8301829
If you want to shift the terminology to "startup", we can do that. I'll fetch your original post for you.
>Considering startup games are mostly derivative from things from 30 years ago, the startup games are the shovelware. There are hardly good one, I can count in one hand. Minecraft, Hollow Knight... AM2R? Shovel Knight is so so.
Okay, you're still wrong.

>> No.8301868

>>8301848
There are no "startup games" only startup companies, meaning technological companies with high risk of investiment. Since VG is a rechnological business and it's a very risk one, the studios that make the games, which are actually companies, are startups.

The only way for it not to be true is for a game to be released from someone that doesn't own a company, like was the case of Cave Story, if I'm not mistaken, or these flash games, or maybe fangames, like another anon has said.

By the time it's a business it's simply a startup.

>> No.8301875

>>8301868
Even if you want to narrow down the category to freeware games on the internet, there's still more than three of them, and you're still wrong. You also contradicted yourself by called Shovel Knight an "indie" game.

>> No.8301905
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8301905

>>8301875
>Shovel Knight an "indie" game.
yeah "indie", I could be wrong, but didn't they get investments too? I believe it was from Kickstarter, how can you be "indie" and receive this kind of money? That's called patronage, in the old times it was called mecenate. If they wanted to stop to make the game they couldn't, because they received money for it, they were binded by law to release something. They were literally not independent anymore.

Also they started as publisher. They are simply another startup company out there.

You are talking about my first argument, I hadn't contextualized how I felt that "indie game" is just a marketing definition for a cheap game.

>> No.8301923

>>8301829
>yeah, since he did a great job that was in the state of art, it's recognized until today.
Yeah. So, speaking of indie games, how do you like idTech games? Like Doom3, Quake 4, Prey, Wolfenstein?

>> No.8301931

>>8301905
I think this whole rigmarole about what is and isn't an "indie game" is just you trying to escape from the fact that there are more good ones than you know about or care to acknowledge.
If you want to talk about the absolute most independently produced and low budget games, okay. Sonic and Touhou fangames exist, and there are more good ones than you can count on one hand, so you're still wrong.

>> No.8301961

>>8301931
If you consider the marketing term for indies, no, there are only a few, 5 or so good games. They are mostly derivative from the old classics but without the same soul.

If they implemented a lot of these old games and updated them for widescreen/adjusted the controls a little bit, a lot of them would be very successful. I can see Joust selling well, or some Atari games in a pack and so on. Had Harvest Moon be released on PC as it was in SNES/N64/PSX/GBA but with updated graphics/widescreen/some modern features it would have sold like hotcakes and Stardew Valley would never had been successful.

There was something else I wanted to talk about and I forgot, since the social contract of a company is to profit, anything released by any company will always be first, and foremost, to profit. That's why it's a business, you can't create an independent game under a company, because, by definition its purpose is to profit. It'll be forever bounded to profit, thus not independent anymore. At most it can be an authorial work.

>>8301923
I believe that Doom started as indie but then they founded the company? I don't know the story exactly.

I don't like FPS because of the K/M controls, I was thinking about buying that Razer Hydra to play them, since it's a Wiimore like device. I hope I can play them in the future.

>> No.8302012

>>8301961
The marketing term for indies isn't what you think it is. Something like Distance or Superhot is very much recognized as an "indie game". You have this confused idea that indie game means "ugly games made in MS Paint by hipsters" when that's only really true in your own head.

>> No.8302029

>>8301961
>I believe that Doom started as indie but then they founded the company?
Ah, so "indie" means "must not have been made by a company".
But regardless, does someone stop being an indie developer at some point? What are the criteria?

>> No.8302036

>>8302029
I guess it would mean they don't get funding from shareholders?

>> No.8302042

>>8302036
So Carmack is no longer an "indie developer". How about Romero?

>> No.8302064

>>8302029
>>8302012
What is an indie game then? I'd like to hear a precise definition.

>>8302036
If that's the case Valve only develops indie games.

>> No.8302069

>>8302064
Not funded by a publisher, I think is the official definition.

>> No.8302072

>>8302069
So Cuphead is not indie, it was funded by Microsoft.

But Half-life is.

>> No.8302101

>>8302072
I guess. Pretty sure Cuphead started indie and was picked up by Microsoft though.

>> No.8302102
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8302102

>>8302064
>What is an indie game then? I'd like to hear a precise definition.
Hey, don't ask me, I'm trying to figure that out myself.

>>8302069
>Microsoft Solitaire and most Microsoft Flight Simulators are all indie

>> No.8302108

>>8302102
Microsoft have shareholders.

>> No.8302117

My two cents: "indie" comes from "independent". It's not the most precise word ever, it's pretty ambiguous - after all, "independent" from what? In music, where the term originated, it meant bands who did their work all by themselves, without a big record company from behind.

In gaming? I don't know, maybe a company that makes its game by itself, without external help, but wouldn't that encompass big companies like Sony, Nintendo, Capcom, etc., which also make all their games by themselves? Or indie means small budget games from a small studio? Or any shit with pixel art in? Kinda hard to nail it down.

>> No.8302120

>>8302108
The post I replied to said
>Not funded by a publisher, I think is the official definition.
in reply to another anon. So it should be "not funded by a publisher and not getting funding from shareholders".

>> No.8302125

>>8302117
>but wouldn't that encompass big companies like Sony, Nintendo, Capcom, etc.
EA? Most of Jane's Combat Simulators, a significant number of those sports games.

>> No.8302127

>>8302108
>>8302102
Yeah, you are not wrong, if it's just about shareholders, anything done by M$ before the public offering would be "indie".

>>8302117
Yes, my whole argument is that it's just a marketing term so they can say "hey, it's an indie game! Don't mind the low quality assets, okay?" instead of "it's a C budget series, it's low budget, don't mind the low quality assets, okay?"

>>8302120
So if they start as indies and then pitch the game and get funded, are they still indies?

It's very loosely defined on purpose, so they can justify their lack of creativity by ripping of old games or low quality assets.

>> No.8302129

>>8302127
>before the public offering
OH SHI~

>> No.8302156

>>8302129
Windows is an indie OS. Take that Linux.

>> No.8302164
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8302164

>>8302156

>> No.8302208
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8302208

with snes/genesis every time a new game came out it seemed like the graphics were just a little better. when 3d games started to come out, i thought they were impressive, but the novelty wore off quick, visually. gameplay wise stuff like mario 64 was incredible for its time. i never owned an n64 because i was more interested in stuff on the psx. i remember playing twisted metal 2 a shitload, but even though i had fun with it, some of that low rez, low poly shit is nasty.

when i got a ps2, i wasn't so much impressed by the graphics as i was relieved that i didn't have to look at god awful textures anymore mixed with low rez sprites which i think clash with the rest of the game.

i got into pc gaming in the early 00s. around that time i bought a quake collection from an office depot. i refused to run quake 1 in anything other than openGL, although i wouldn't say it looked GOOD.

these days, i don't play quake with any kind of texture filtering because i like the roughness of the more original look. i don't want to play anything on an emulator unless i have scanlines. i didn't use scanlines in the past because i was trying to make games look better than the original graphics, but making mario world look like a flash game didn't stick with me.

from what i understand making "pixel graphics" has a lot in common with painting, so it makes sense to me a genesis game would look more soulful with the right artist. but whenever someone starts talking to me about things being handcrafted, i have to keep a healthy distance because then it can turn into

>deciding a game looks good because somebody talked you into it.

the point is, if i like the way a game looks, i like how it looks. if i don't, i don't. i don't care what gen it's from. soul isn't limited to game engine, console, or era.

but i think you'll find more soul in old games.

>> No.8302231

>>8300670
You don't know what you're taking about faggot. You haven't even played those games.

>> No.8302234

>>8300752
Pixels aren't cheap. 3D is cheap. That's why blood stained and mighty number 9 went 3d. You are a shit eating zoomer.

>> No.8302236

>>8302127
>Yes, my whole argument is that it's just a marketing term so they can say "hey, it's an indie game! Don't mind the low quality assets, okay?" instead of "it's a C budget series, it's low budget, don't mind the low quality assets, okay?"

Yeah... I do think the term lost its meaning waaaay back. It could've been applied to the creations of bedroom coders, even if they decided to sell their stuff later on. They did it as a hobby, and, if it sells, hey, that's good. I think the most recent example I remember is the now famous Cave Story, but even that is old by today.

Nowadays, what could really fit in the "indie" vibe? Everything has so much help: overreliance on middlewares, acquisition of stock assets, funding campaigns, social media hype generation, and so on. To be frank, they're just like AAA games in a smaller scale, but with the same principles. Just like you said, the term mostly reduces itself to a marketing gimmick these times.

Ironically, the games which mostly deserve be labelled as "indie" are from a time where the term wasn't even used (in gaming). Not that any of it matters for marketing means.

>> No.8302246

>>8301961
You've already been btfo in this thread where people listed a ton of good indies. Take the fucking L you autistic faggot. We all know you just play minecraft all day.

>> No.8302252

>>8302029
What's the criteria for when a mutt stops being a shitskin? 1/8? 1/4?

Is subjective. Get over it.

>> No.8302263

the first time i did a deep dive into the entire genesis library, i thought shit yeah dude, time to find more games on par with s3nk. as i went through games i remembered how games back then could be made with relatively fancy graphics or sound or some kind of trendy bullshit. and don't forget barbie games, movie license games, re-releases for cash, and good old shovelware.

you could rent something from blockbuster that's about on par with [military quasi-sim FPS in 2021]. i think the 90s were a golden age for console games, but it wasn't all streets of rage 2 or gunstar heroes, i promise.

>>8302236
>To be frank, they're just like AAA games in a smaller scale, but with the same principles. Just like you said, the term mostly reduces itself to a marketing gimmick these times.
god help us if ubisoft tries to make 2d action platformers. shit, why not bring back ocean and data east while we're at it.

>> No.8302264

>>8302252
>Is subjective.
So it's meaningless, just a buzzword. Figures.

>Get over it.
Yeah, I'm definitely the one who is immensely butthurt over the subject.

>> No.8302293
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8302293

>>8302236
Yes, that's because my cut is "if it's published or developed by a company, no matter who owns it, it's not indie. It's a product of a startup company". Maybe, if it was released before the dev made money under a company, you could say it was indie, like Cave Story. But I highly doubt something like this will happen again, it only works in those game jams or flash games. No one will develop a full game and not profit with it. This model of releasing games only worked back then because pixel art games weren't valuable. Everyone was expecting new graphics and had no nostalgia for retro graphics.

>>8302208
>>8302263
Yeah, one thing I noticed is that I believe that most of these indie games were developed by people that emulated GBA, that's why a lot of them have these oversaturated graphics. Old games didn't look like that at all. I believe that there were some versions of the GBA screen that had this ovesaturated look, but the screen was still too small to clearly see so many crips pixels as the games nowadays.

>> No.8302308

>>8302293
>flash games
I also forgot to say, and even if it's a flash and some really good idea comes out of it, you can rest assured that the devs will try capitalize on it(as they should). Alien Hominid and the first game that the Hollow Knight (Hungry Knight) appeared were flash games.

>> No.8302373

I think there's nothing wrong with a "indie" dev capitalizing on his game, as long as he keeps the "game first, money second" mindset. He makes his passion project, and, if it sells, it sells. Money came as effect, not as cause. Of course, it's very risky to do something like that, unless:

A. You do it as a hobby, so there's no problem if it doesn't sell, since you already have a job that pays your bills.
B. You're ballsy as fuck, and don't care how things turn out. Whatever happens, man!

I really don't know if any of either ways are adopted by anyone nowadays. Even if option A seems more logical, even that seems implausible: the guy just gives up because it's too hassle of a hobby, or just shift his drive to follow the scent of the money. And that's it.

>> No.8302578

>>8296525
Stalker is the last game that had soul

>> No.8302653

>>8302264
Is subjective where it starts and stops, but theres a certain point where it's clear fucking cut. Just like the difference between a coyote and a wolf.

Sony isn't indie

Cyber Shadow is

>> No.8302657

>>8297763
>>8297782
>>8297819
>t. zoomers who pretend to like retro games because pixels are trendy

>> No.8302671

>>8297845
I love the idea of this game, but it seems bit daunting.

>> No.8302812
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8302812

>>8296280
the difference between pixel art and pixelshit

>> No.8302850

>>8301961
>I believe that Doom started as indie but then they founded the company?
Initially the iD Software guys meet as they're working at Softdisk, the magazine forming a division inside the company for making and publishing games for a special subscription disc.

Carmack comes up with some revolutionary code which lets you do reasonably smooth scrolling for games, a big deal because PCs at the time couldn't normally do scrolling anything at all like a Nintendo or Sega console games. They do a couple of games for Softdisk this way, but realize that Softdisk is holding them back, and really they should just break out and work on their own. They lack money though, so they can't afford top of the line 386 computers, they thus 'borrow' their office computers over the weekends to develop Commander Keen, which is published as shareware by Apogee (first episode is free, you pay to get the other two). They're iD Software by this point.

Commander Keen is a big success that makes them a lot of money, they ditch Softdisk and manage to come to an agreement to provide some more games for them to avoid being sued. Wolfenstein 3D is an even bigger hit for them, but they feel that Apogee is doing a shit job publishing, and decide that they can just do shareware publishing by themselves, thus Doom will be self-published.
Doom is a gargantuan success, making them obscene amounts of money. Whether or not it's an indie game I'd say is kind of a gray area, particularly with GT Interactive becoming their publisher for a time, publishing Doom 2, as well as a retail version of Doom 1.

>I don't like FPS because of the K/M controls
I see. Have you considered playing with a gamepad? Doom really plays pretty well with a two stick gamepad and a good control scheme. Gamepad and mouse is also possible with some ports.

>> No.8302874
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8302874

>>8302812
good bait, left is made up by a team of 30+ people across capcom and flagship with industry experience, and the right is basically the realization of a fever dream on a whim with an asking budget of 10k, made by mostly one person

undertale was never meant to explode in popularity, yet it resonated with a lot of people and toby fox had the backing of working on homestuck

at most you got stuff like this in the game

>> No.8302927
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8302927

>>8302812
Agreed.
The mother trilogy is pixel shit btw.

Lots of indie games are pixel art.

>> No.8302945

>>8302850
>Whether or not it's an indie game I'd say is kind of a gray area
It all hinges on whether getting a publisher (and now shareholders too, apparently) ever at all disqualifies you from being an indie henceforth or not.

>> No.8302957

>>8302812
You're right about the minish cap being pixelshit, but I wouldn't say UT is that much better. It's more "soulful" but that's subjective

>> No.8303073

>>8302945
Indie studios are small and they're underdogs. That's what it means. Small time under dog making a game that you wouldn't sell for $70.

Some games can have indie roots but sure if they get bought up later on them they're not truly indie. But oh well, you're being pedantic and extremely fucking autistic.

>> No.8303075

>>8302957
You read it wrong dip shit.

>> No.8303083

>>8303073
How small is small enough? How large is too large? Can you quantify "underdog"?

>> No.8303139

>>8303073
>Indie studios are small and they're underdogs. That's what it means. Small time under dog making a game that you wouldn't sell for $70.
Well, Doom was made by a group of young misfits, and they self-published, giving away the first nine levels of the game for free, and letting you mail order the full game for like $39.99

It was pretty amateur, graphics were done in a whole mix of styles, they kind of just experimented a bunch and used what looked good, the soundtrack mostly rips off a whole bunch of heavy metal, rock, and movie scores, and sometimes pretty brazenly. The original netcode was hurriedly banged together like three weeks before launch, by a guy who didn't know shit about netcode (John Carmack), and as a result the game's multiplayer flooded your network with trash packets of data, giving college/university sysops around the world aneurysms. They had to fix that in a patch.

They were lucky that they were talented and had visions for the game, because they were really fucking around quite a lot in development.
I guess maybe you could call them semi-indie, in a stretch?

>> No.8303159

>>8303075
no I didn't, unless that guy was implying UT looks shitty

>> No.8303189

>>8303083
You're making the conversation run in circles you obnoxious faggot.

I just told you that species of animal often have really blurry lines around the edges, yet there's very clear center points. This how genres of music work too, and it's how this works. Fucking get over it.

>> No.8303192

>>8303139
I think it was an indie game at the time. The sequels weren't. The under dog becomes the over dog.

>> No.8303193

>>8303159
Yes, you dumb fucking shit skin.

Minish cap has good graphics, under tale is fucking ugly.

>> No.8303268

>>8302812
Right is actually better. It's got more style than cookie cutter zelda.

>> No.8303334

>>8303189
>no uh like it's the FEEL ugh u just dont understand I cant even
Oohkay, missy, no need to get your panties in a bunch.

>> No.8303398

>>8302927
At least, the Mother trilogy has a charm, unlike Undertale.
Undertale is just a poor imitation of the Mother art style.

>> No.8303503

>>8303334
Ambiguity with room for debates is not the same as no basis at all.

Again, just like animal species, just like music genres.

There are bands that blur the lines between rock and metal, and yet there's also bands that are explicity only one.

Etc...

Now kill yourself.

>> No.8303519

>>8301307
Valve is indie because they make their own game engine
Every unity game is a dependie game because they are dependent on the engine

>> No.8303520

>>8302850
Thanks for telling me their history.

>Have you considered playing with a gamepad?
No, I've played it on SNES, but that's not exactly the best version of the game. I'll take a look at this option.

>>8302812
derivative of mother with a bad story

>>8303073
I'm seeing companies selling 1M copies of their game and still calling themselves indies. That's not what it means.

1M x 20USD = 20M USD.

>>8303519
kek

>> No.8303549

>>8303520
Number of copies sold is irrelevant.

>> No.8303552

>>8302812
Accurate. UT is overated as fuck.

>> No.8303590

>>8303549
what's an underdog studio then? lol
Because they say so?

>> No.8304456

>>8303590
Because I fucking say so

>> No.8304838

>>8303192
I think that's a good way of putting it.

>> No.8304872

>>8303520
If you get Doom and Doom 2 on any of the current consoles, those actually have quite good controls (though I wish they gave you the option to rebind them as you see fit). Make sure you turn up turning sensitivity and have vertical sync turned off, though, the latter gives you pretty bad input lag.
They also have the option of using gyro input for turning, which apparently is supposed to be good according to some people, but I haven't tried it out.

Even if you're using a pad which has no sticks, you can get a decent setup using the D-Pad for moving, and and using shoulder buttons for strafing left and right.

>> No.8306135

>>8303073
Indie literally means “Independent” I.e. self financed. That’s why you prefix it with small, medium or large

>> No.8306771

>>8306135
So Cuphead and Shovel Knight are not indies, they were funded by companies and patrons. hmm

>> No.8306861

>>8297759
Based enlightened anon

>> No.8307118

>>8297831
Kid Chameleon is a highly competent platform that puts function over form and easily filters plebs like you. Not a surprise you don't like it. Maybe stafy no densetsu is more your speed.

>> No.8307526

>>8306771
Crowd doesn't count you dumb autist.

Hmmm..

>> No.8307537

>>8307118
If you're going to say retro games look better on the whole, you have to acknowledge that very few retro games look as good as Sonic 3 though. That's only fair.

>> No.8307542

>>8307526
Cuphead actually did have Microsoft funding, though I'm pretty sure that didn't kick in until it was a ways into production, and the game was made primarily by two guys from within their own homes, so I don't know how you'd classify that exactly. It's definitely more on the side of indie than it is AAA or even AA.

>> No.8307594

>>8298316
>waste time and energy on zoomers
ngmi

>> No.8309518

Why are there so many graphics threads lately?

>> No.8309903

>>8296280
Limitations forced devs to be creative. See how all these individual pixels are being intrepreted as lights, revealing us just how big of a structure the death egg is? Even Sonic Adventure low poly models are packed with way more energy and personality than anything they've made in recent years.

>> No.8311074

>>8307526
it's literal funding, also they legally need to release the game once they get the money.

>> No.8311772

>>8311074
They don't. That's why a bunch haven't.

>> No.8311850

>>8300708
Cuphead is only comparable to Cave Story if you think Megaman is comparable to Cave Story. And if that sounds right to you, I guess autism really speaks, you poor thing.

>> No.8311853

>>8301875
You're right, Shovel Knight is shovelware, not an indie game

>> No.8311873

>>8311853
Actually I forgot to add, Shovel Knight might be an absolute loner in the shovelware category. I am fully convinced, and willing to argue, that no other games in the history of videogames so far are shovelware. This is leagues more important than a minuscule argument like "what does 'indie' mean". And I know what you're thinking: No, Goof Troop isn't shovelware, it's a multiplayer zelda-like that just happens to tangentially expose the player to the usage of shovels.

>> No.8313312

>>8311772
Because no one is enforcing the law.

>> No.8313352

>>8311853
Okay, faggot.

>> No.8313356

>>8311850
All games are comparable, and Cuphead is the better game. Cave Story gets by on charm and seniority, but actually has pretty clunky gameplay when you take an honest look at it. The only reason you don't want to compare them is that it's so evident that Cuphead is better.

>> No.8313379
File: 206 KB, 1000x747, 27834c9f79b354a38ec0ec1665aa7bb1.png [View same] [iqdb] [saucenao] [google]
8313379

>>8296889

Game studios were smaller in the early 90s but they weren't literally just one person. It's not reasonable to expect a oma indie dev to put out Metal Slug tier graphics.

And this is more subjective, but I just hate the way indie games look. A lot of it feels so twee, like it's made by and for developmentally stunted adults trying to recapture childhood nostalgia. And the color palettes, shading and overall rules for creating modern pixel art are completely divorced from anything pre-GBA, which would be fine if they weren't claiming to look "retro".

>> No.8313721

>>8301053
neat!

>> No.8314060

>>8299120
hotline miami doesn't scale pixels correctly.

>> No.8314178
File: 455 KB, 2048x1526, signal-2021-11-08-192401_001.jpg [View same] [iqdb] [saucenao] [google]
8314178

>> No.8314186

>>8300670
what game?

>> No.8314296

>>8297759
absolutely. i spent a good two months this year playing through far cry 5+dlc and god of war (ps4) and had a blast. immediately before that i was playing nes games and immediately after i was playing genesis. there's no reason for me to limit myself.

its fine to have a preference of era but most of the time it feels like a sad person taking an imaginary stand against a some cultural grievance another autist on 4channel tricked them into having

>> No.8314310

>>8314060
I don't care.

>> No.8314325
File: 292 KB, 1920x1080, mother russia bleeds.png [View same] [iqdb] [saucenao] [google]
8314325

>>8313379
Pigeonholing.

>> No.8314342

>>8298320
Gross.

>> No.8315350

>>8313379
This thread is full of i indie games that don't look like that. Read the thread faggot.

>> No.8315415

>>8313356
Kys

>> No.8315554

>>8315415
No. Face the fact that you were wrong about something.

>> No.8315584

>>8313379
I agree with you, the color pallets seems to be somthing from an emulator, not a real hardware.

>> No.8315591

>>8296280
Well yeah, that was professionals/skilled people working on it and doing their best with the tools they could get their hands on, in ideal circumstances some Deluxe Paint knockoff and more likely some janky tooling by the internal programmer.
Not diversity hires muddling around with color theory.

>> No.8315613

>>8315554
Why don't you?

>> No.8316180

>>8297845
They probably could considering the economic and strategy sides are dogshit.
The good parts are all the adventure stuff.

>> No.8316569

>>8315613
>no u
Cuphead is better than Cave Story, and you cannot refute this.

>> No.8316743

>>8297897
I'll just warn you, the author has used all the money he got from this game to fund the health care system and now there's 41% chance he won't make a sequel.

>> No.8316751

>>8316569
No, dear. You just like Cuphead better. That's all.

>> No.8316756

Cave Story is a cool indie game because it runs on an actual retro console (Sega Genesis) because it wasn't made in some garbage like Unreal.

>> No.8316768

>>8316751
>better designed combat encounters
>actually innovates on it's genre to a certain degree
>higher quality art and audio rather than faux retro shit
My your own logic you should like Cuphead more, but you don't because it didn't come out 2004, before you became cynical about the concept of indie games.

>> No.8318745

>>8296525
its not even passion, its limitations.

>> No.8318907

>>8318745
The reason retro games look so much better than indie games, is because the lazy fat gaijin are trite hedonists satisfying their narcissistic impulses, while the Japanese pixel artists that made the greatest games of all time, were carrying on the legacy of their ancestors.

Honoring the the traditions of the Sōshū school of sword crafting, the creation of a single sprite would take weeks or even months and was considered a sacred art. As with many complex endeavors, rather than a single craftsman, several artists were involved. There was a master artist to decide the rough shape, often a second artist (apprentice) to click the pixels, a specialist color polisher (called a togi) as well as the various artisans that made the koshirae (the various fittings used to decorate the finished sprite). It is said that the sharpening and refinement process takes just as long as the "forging" of the sprite itself.

Miyomoto would first design sprites using graph paper. Each individual pixel of the sprite would be voted on by the entire crew. If one single person was dissatisfied with the location or color of single pixel, the entire sprite would be thrown out and they would start from scratch. Luigi is said to have gone through over 1000 revisions alone.

Every possible display was taken into consideration. Aware of Sony and Mitsubishi's new LED displays, Miyamoto rented the Jumbotron at the The Hanshin Tigers baseball stadium just to ensure their sprites would look appropriate on both LEDs and CRTs alike.

The results speak for themselves.

>> No.8318943
File: 1.72 MB, 1175x897, kidchameleon.png [View same] [iqdb] [saucenao] [google]
8318943

>>8314342
but what about this?
In all honesty, it's not a visually interesting game

>> No.8319009
File: 7 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
8319009

>>8318943
Sheeeeeeeeetpickleshitpickleshitpickle

>> No.8320617

>>8316768
I think cuphead's fun, but I certainly wouldn't call it a better game than cave story either. Cave Story has better art and more gameplay depth. Cuphead's just a fun simple run n gun contra style game with some interesting boss fights.

>> No.8321634

>pixel art can only exist in reference to old games
>indie devolopers who use pixel art should make their pixel art look like old consoles

shit tier boomer opinions fuck you faggots

>> No.8322296

>>8318907
>see this spritu, its photoshoppu foruda have been foruded over 9000 time

>> No.8322323

>>8297671
the wide aspect raito really kills any sovl it may have had.

>> No.8322475

>>8313379
That pic looks more like MS Paint art than retro videogame art.

>> No.8322865

>>8322323
Shut the fuck up contrarian