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/vr/ - Retro Games


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8294796 No.8294796 [Reply] [Original]

>> No.8294803

Love it.
And the remaster is better than the original.

t. played on N64 when it came out

>> No.8294814

>>8294796
Had to tune down the music when I got to Death Marshes, some scary shit

>> No.8294817

I can't stand dinosaurs therefore I haven't played it.

>> No.8294929

I feel it's better than the first one in a lot of ways, but at the same time I like the first one more. There's just a particular energy about that first game that the series never recaptured.

>> No.8294939

>>8294796
It's good but the backtracking is annoying, the levels are just too big.

>> No.8294964

Everythings fantastic except the level design which gets worse and worse every level

>> No.8295078 [SPOILER] 
File: 1.16 MB, 480x358, 1635882987604.gif [View same] [iqdb] [saucenao] [google]
8295078

>Enjoying Turok

>> No.8295105

>>8295078
Yes. And?

>> No.8295152

>>8294929
The first one felt less intentionally gritty and just more pre-historic/jungle-y. I get the same vibe

>> No.8295160

>>8294796
>Your honest opinion about Turok 2?
rented it. was not impressed. feeled worse than turok 1.

>> No.8295173

every time i try to play this game i have fun for a couple hours and then end up walking in circles making zero progress

>> No.8295180
File: 165 KB, 800x1017, 714940-the-elder-scrolls-chapter-ii-daggerfall-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
8295180

>>8294796
I'm messed up in the head enough to enjoy Daggerfall dungeons, so I thought I would have fun with Turok part deux as well.
I was not prepared.
I fucking gave up at the alien mothership level. I know it was the last one, but I just couldn't do it.

>> No.8295192

It's an excellent 1st person shooter adventure.

And has a fantastic soundtrack:
https://www.youtube.com/watch?v=7rgdxJhWz0U

>> No.8295234
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8295234

>>8295078
>Not enjoying Turok

>> No.8295354
File: 178 KB, 1000x1483, turok2map.jpg [View same] [iqdb] [saucenao] [google]
8295354

>/vr/ is filtered by this

I'm disappointed with you all. Kyv already

>> No.8295364

>>8295354
With the remaster,it should be much easier to navigate. Don't understand how people can't deal with it with all these advantages

>> No.8295383
File: 796 KB, 1879x864, turok2originalvsremaster.png [View same] [iqdb] [saucenao] [google]
8295383

>>8295364
The remaster is baby mode, yes

>> No.8295457

>>8295152
The first one is very pulp. Feels like some adventure serial from the 50's, which I guess it was.

>> No.8295461

>>8295078
I love Turok. At their absolute best, the games are like 7/10 quality, but they do it with such style.

>> No.8295465

>>8295173
They actually added a hint system to the remaster, which I would usually hate, but it was probably called for here.

>> No.8296571

>>8294803
>>8294814
>>8294817
>>8294939
>>8294964
>>8295160
>>8295173
>>8295364
>>8295465
Absolute fucking beta responses from the same dweebs in every thread.
Get good you fucking wussies.

>> No.8296576

>>8296571
It's not hard. It's just boring.

>> No.8297568

>8295078
Not even worth a (You).

>> No.8297625

>>8294796
Unironically the best game made for the N64, but only the PC version is worth playing.
>>8294939
>>8294964
>>8295078
pls kys casuals

>> No.8297631

>>8294939
This.

>> No.8297636

Bewareoblivionisathand

>> No.8297875
File: 60 KB, 1280x720, turok.jpg [View same] [iqdb] [saucenao] [google]
8297875

>>8294796
One of the worst Game Boy Color games I played.

>> No.8297976
File: 2.95 MB, 640x360, turokauto.webm [View same] [iqdb] [saucenao] [google]
8297976

>>8294796
Turok 1 was alright but it might have the worst idea of a key hunt I've ever seen in a shooter. Second one doubles down on that idea but is an improvement everywhere else.

>> No.8298110

Turok 2 runs too choppy on an N64 to be enjoyable. I prefer Turok 1.

>> No.8298112

>>8294796
Great game, but fuck the original Lair of the Blind One.
Just use a cheat to play the other levels.

>> No.8298115

>>8294796

It wears out it's welcome very quickly with it's big and sprawling levels that aren't fun to try and figure out.

I dont mind non-linearity but the level design itself just sucks in comparison to games like Doom and Duke Nukem 3d

>> No.8298234
File: 2.94 MB, 854x480, 2021080520491900-E0D5961EE2CDB699C5126BFC49F60719.webm [View same] [iqdb] [saucenao] [google]
8298234

>>8297976
Why does your game look bugged?

>> No.8298240

>>8294796
I loved it. I'd say it was probably the first 3D game I played with heavy exploration, the kind where you can actually get lost going around a level. Everything else I played before it was always fairly straightforward.

Of course as a kid it was also easier to look past flaws like silky smooth 10fps gameplay

>> No.8298381

Why did it go from fighting dinosaurs in the first one to fighting like, aliens and eldritch abominations and shit in the second one?

>> No.8298414

>>8294796
It's a real slog, but an intriguing one

>> No.8298428

>>8298381
Dinosaurs are only a small portion of Turok 1's enemies, about the same as Turok 2's enemies.

>> No.8298508

>>8298381
They followed different arcs in the comics I suppose.

>> No.8298514

>>8294817
Based. I hate dinosaurs so much I want to fuck them

>> No.8299097

>>8298508
Actually they were their own thing. When acclaim bought Turok they rebooted the comics series alongside making the games.

>> No.8299354

>>8298381
There’s barely any dinosaurs in the first one. If you count the raptoids and endtrails there’s probably more in the second

>> No.8299478

>>8299097
This is getting off topic, but Jim Shooter had a nice piece on Acclaim's acquisition of Valiant on his site. Maybe it's still there. Valiant's shareholders were literally laughing all the way to the bank since Acclaim upped the offer each time they got an inconclusive answer in the talks.

>> No.8299501

>>8294796
a based and redpilled game

>> No.8299519

>>8299354
every single level is filled with dinos and dudes with guns in the first one.

>> No.8299724

>>8294796
I've never been able to beat the swamp level

>> No.8299725

>>8299519
There’s literally just a handful of raptors for 90% of the game

>> No.8299736

>>8299724
That’s the best level

>> No.8300623

>>8299478
No wonder it went bankrupt with such shitty bargaining skills.

>> No.8300672

>>8299519
It really isn't. There's maybe 4 dinos per level at best

>> No.8300690

>>8297625
>>8296571
Why do you fags bitch about people saying the level design suffers in the sequel?

Please explain to me how level 4 isn't complete trash. Tunnel after tunnel of repeating brown cave textures.

Level 5 and 6 have some of the coolest themes and textures in any game (neon alien insectoid hive webbing/alien metal scifi space tech) and it's completely wasted because levels 5/6 level design completely breaks down to tiny cramped corridors. Hallways after hallway followed by more corridors. It's clear as day they ran out of time.

Compare port of Adia to level 5/6 in terms of size, scope, objectives and level variety.

>> No.8302283
File: 927 KB, 480x320, turok 2 raptoid gore.webm [View same] [iqdb] [saucenao] [google]
8302283

>>8294796
Good game. Some of the best and most unique weapons and gore/dismemberment effects in the genre. Multiplayer is fun provided you can find a match. I still get lost in Lair of the Blind Ones.

>> No.8302303

>>8294796
Played a bit of it as a kid but really dove right into it for the remaster. Beat through it a few times and on the harder difficulties too.

I absolutely love this game.

>> No.8302408

>>8300690
Imagine being this much of a loser

>> No.8302432

I wish that there wasn't such an abundance of weapons that are made totally obsolete from other weapons

>> No.8302645

>>8302283
This post makes me miss the first few months of the rerelease where you’d actually find a decent amount of matches. I love turok 2 multiplayer. Such goofy fun

>> No.8302648

>>8302432
This was never really too much of a problem for me since the ammo limit forces you to use a variety of weapons

>> No.8303450

>>8294796
best n64 tiddies
period

>> No.8303474
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8303474

Still one of the most unique and gruesome weapons of all vidya. Hilarious in game, just pointing this thing to an enemy makes it run away in terror.
It also seeks "brain waves", so it doesn't work on enemies with little to no intelligence. That includes critters, robots, undead and amusingly purr-lins (the big dumb gorillas that you fight in Death Marshes, totally not stand-ins for niggers), they're so dumb that the cerebral bore doesn't work on them. It's hilarious that the devs bothered to specifically include this touch in game.

>> No.8303924
File: 127 KB, 700x1073, Adon.jpg [View same] [iqdb] [saucenao] [google]
8303924

>>8303450
Greetings, Turok

>> No.8304029

>>8295383
So... they only removed one room? Big fucking deal.

>> No.8304054
File: 229 KB, 764x357, 4-8 t2.png [View same] [iqdb] [saucenao] [google]
8304054

>>8295383
I've not made it far in either the original or the remaster but these changes seem drastic.

>> No.8304083

>>8294796
Fucking amazing game. Still fresh to this day.

>> No.8304087

>>8294796
Not as good as the first one.

>> No.8304106

>>8303450
she was on her period?

>> No.8304280

>>8300690
Totally agree about the level design often being trash, but on the other hand that's not what I see this game being about. It's got fun weapons, good movement, and cool enemies.

It would be like complaining about level design in Smash TV.

>> No.8305490

I enjoyed Turok but I sure as fuck didn't bother searching through the massive, winding levels for the piece or two I missed so I could fight the final boss, and I guarantee you 99% of kids never did that shit either. Haven't played Turok 2.

>> No.8305515

>>8303474
People say Dooms double shotgun is the most overpowered weapon in videogames, but for me, its the Shredder.