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/vr/ - Retro Games


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8273771 No.8273771 [Reply] [Original]

Last time: >>8228451

Awesome Downloads:
>OpenRCT2 - Currently the best way to play Rollercoaster Tycoon. We use the stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://trigger-segfault.github.io/tools/rct2-tools/audio-extractor/
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
---
YouTube:
>we made it bros
https://www.youtube.com/watch?v=ts4BD8AqD9g

>> No.8273810

RCT3 isn't bad for what it is but one of the better things about RCT1-2 is that your stuff is functional and good looking even if you don't fine-tune every little detail. You can put in extra effort and make things even nicer, but there's a higher floor that needs less autism to appreciate. This makes them relaxing games.

>> No.8274669

>>8273810
Mostly, what kills RCT3 is the graphics and the HORRENDOUS UI.

>> No.8274831

How does this compare to Parkitect? I've heard that Parkitect is a complete copy of RCT2, so would I be downgrading or upgrading by switching games?

>> No.8274909

>>8274831
Parkitect is a modernization of RCT2. It makes many systemic improvements but misses the mark in subtle ways and will never match the community support of the original.

>> No.8275382

yeah if I remember correctly there was a memorable case of an anon removing an exit on a 5 Corners coaster any softlocking the scenario, or something like that

>> No.8275438

>>8274831
RCT2 has a better art style than Parkitect (timeless sprites) but Parkitect has more track options for rollercoasters.

>> No.8276261

>>8275382
I believe it was Chrome Dome.

>> No.8277869
File: 295 KB, 2048x1152, 1633674539643.png [View same] [iqdb] [saucenao] [google]
8277869

>> No.8278093

>>8277869
Nice, though I feel like you could do something still roughly accurate in a 3x3 plot that wouldn't be the size of a small warehouse. I've not actually tried though.

>> No.8279202

>>8277869
for me it's the bar of chocolate

>> No.8279843

>>8279202
fatty

>> No.8279849

>>8277869
Why is Mae going to Sneed's?

>> No.8281232

>>8277869
Are those dinghy boats really going to make it over those loops?

>> No.8281405

Why does 3 get so much hate? Whilst not as good as 2 I still loved the game. It's a shame 2 never got decent expansions like 3. I remember making a 'zoo' in RCT2 by putting entertainers in animal costumes in cages when I was young.

>> No.8281427

>>8281405
the worst UI in a video game
infinitely inferior music to its predecessors
uninspired, toddler-tier campaigns
graphics that have aged horribly

people have more options now,
if people want to re-live RCT2 without playing RCT2, they play Parkitect
if people want to re-live RCT3, they play planet coaster

>> No.8281430

>>8281427
Planet Coaster in sale atm, would you recommend it?

>> No.8281446
File: 3.11 MB, 1920x1080, 1629232727240.png [View same] [iqdb] [saucenao] [google]
8281446

>>8281430
Actually, I wouldn't really recommend it.
Check this Planet Zoo video out:
https://www.youtube.com/watch?v=SLDOd3D5S4Q
Both "Planet" games are very similiar, the guy in the video took more than an hour (video is sped up at times) to make a half-way decent looking enclosure for 1 type of animal.
He is not alone, however. 99% of Planet game content being posted on Youtube is all about creating great-looking parks, buildings, etc.
Planet Coaster has the problem of looking really, and I mean REALLY, bland and sterile, unless you dedicate hours and hours of time to decorate everything.
Little fun fact, during the alpha versions of this game, most of the gameplay features were missing. Scenery creation has always been the main focus of Planet Coaster.

If that's your thing, however, then the game is for you.

I don't remember if RCT3 suffered from the same issue, but from what I remember, the parks in that game look aesthetically unpleasing because of artstyle choices, instead.

>> No.8281448

>>8281446
Thanks I'll have a look

>> No.8282131

>>8281446
I can't work the pathing tool at all, it feels needlessly complicated, just let me build straight pieces damn it!

>> No.8283615

>>8281405
I remember barely being able to run it as a kid. Any time the park got to a decent size the game would slow to a crawl and I would have to start over again. That probably did a lot to create a negative memory of it in my head and now it's too late to go back since the game has aged horribly.

>> No.8284306

Wtf I just rolled Childe while trying to get more Yanfeis, and you guys have been fucking deceiving me, he's better than all my characters and is fun. My bow user doesn't have to be a handicapped wind glider dead weight whose fire powers are used for torches and keeping the bench warm.

>> No.8285523

>>8281430
It's pretty good, if you like micro managing scenery.

>> No.8285781

Any tips for long-term building? I always end up sacrificing style and a good looking park in order to pass the scenario goals

>> No.8287090
File: 23 KB, 774x184, 1616906585027.png [View same] [iqdb] [saucenao] [google]
8287090

>>8285781
Meh, for scenario play I very often just min-max with the ruleset in pic-related.
If I really wanted to decorate stuff without cheating, I'd just beat the scenario first, make a lot of money from scam rides, and once I am swimming in enough money, I'll just delete my entire park and /then/ buy scenery and better looking rides.
To do both at the same time is kinda counter-intuitive in that scenery does almost nothing to help you win scenarios, unless you are trying to meet a specific excitement rating.
The excitement bonus you get is often very negligible for price efficiency.

Maybe someone figured out how to enjoy the game doing both, I guess most of the beginner parks are easy to play the same way as a hybrid.

>> No.8287357

>>8285781
long term, conserve space early by building small coasters, work your way up. Don't get attached to rides and feel free to remove them when novelty is gone and they don't make money anymore. It's what real parks do, after all!

>> No.8287359

>>8283615
this is probably a lot of it. The game was poorly optimized, my parents had to get me a new graphics card to play the game. It's the first time I remember upgrading hardware on a computer without just getting a new machine. Even though it ran fine on our system, it still had long loading screens.

>> No.8288672
File: 1.26 MB, 853x640, EXTREME SPEED.webm [View same] [iqdb] [saucenao] [google]
8288672

>> No.8289056

>>8285781
Paths aren't expensive, you can make your path framework at the start of scenarios if you want to and that will help you to build around it in a tidy way.

>> No.8290049
File: 935 KB, 1466x900, roman village complete.png [View same] [iqdb] [saucenao] [google]
8290049

Finished my Roman Village.

>> No.8290383

Are helixes worthless? I was thinking about some pretty rollercoaster designs primarily using them but then I remembered that helixes don't even count as drops, so no coaster using just helixes to descend meets normal coaster requirements.

>> No.8290393

>>8290383
bro stop overthinking this, you don't need to worry about meeting coaster requirements

a helix is fun. they're a good way to add length to track, add laterals and positive Gs at the same time, and they're just cool

>> No.8290457

>>8290383
Just do 1 inversion and drop reqs disappear, your excitement won't be halved. There are enough coasters with inversions for this to be easy.

>> No.8290463
File: 23 KB, 673x308, 1632320150308.png [View same] [iqdb] [saucenao] [google]
8290463

>>8290383
>Are helixes worthless?
Depends on your definition of worthless.
The 2 main benefits of helixes is horizontal space conversion and an additional excitement boost.
For the former, you can descend much more easily in tight (length-wise) spaces.
For the latter, helix excitement bonuses stack up to 9 helixes, which is translated into
(9 * 254862) bit-shifted to the right by 16 = 34 = 0.34 excitement.
The biggest disadvantage of the helix is the cost. The excitement bonus is somewhat negligible, so it will take a while to make your money, even with optimal pricing.

>so no coaster using just helixes to descend meets normal coaster requirements.
That sucks, yeah. Does your coaster have inversions? There is a small list of coasters that will ignore all drop-related requirements when an inversion is present.
Just from memory, the Corkscrew coaster, Twister coaster and Giga coaster do this.

>>8290457
Not true, not all coasters with access to inversions drop their drop requirements just because they have access to inversions.

>> No.8290482

>>8290463
Gigas have that rule but no inversions to perform.

>> No.8290498
File: 490 KB, 768x3752, 1631965824433.png [View same] [iqdb] [saucenao] [google]
8290498

Here is the complete list for the coaster requirements. The asterisk near the drop requirements mean that the requirement is nullified when an inversion is present.

>>8290482
Oh yeah, you're right. I thought OpenRCT2 added at least some inversions to the coaster for some reason.

>> No.8290524
File: 1.88 MB, 2811x1553, 1517297269941.jpg [View same] [iqdb] [saucenao] [google]
8290524

post spooky

>> No.8290529
File: 1.72 MB, 2880x1800, Screen Shot 2021-11-01 at 19.49.07.png [View same] [iqdb] [saucenao] [google]
8290529

Getting back to things a little after taking another break. Literally just doing a max-size ad hoc flat park. Finally getting some use out of my triple-crown Air-Powered design at least.

>> No.8290782

>>8290049
love that circling coaster

>> No.8291719

>>8290498
Thanks for posting this. So for easier reference, among coasters that can invert, the ones that DON'T make the inversion invalidate drop height and drop count are Flying, Heartline Twister, Standup, Vertical Drop and Wooden Roller Coasters? Are there ones I'm forgetting?

Such a short list is pretty easy to remember I think. Heartline is a limited gimmick ride, and Woodie you can remember by the fact of it only having inversions as a post-design addition. Flying, Standup and Vertical Drop are the only ones you might not expect (although it's in the name for Vertical Drop).

>> No.8291756

vertical loop dinghy slide
think about it, coastertards

>> No.8291978

Regarding the helix conversation above, tall-ass coils of helices look bad, you should feel bad if you build them, and you would feel bad if you rode through one.

>> No.8292013
File: 201 KB, 785x591, 2102449980_AquaLoop4.jpg.e1afd0ae8035ff4eba47971a7e844ced.jpg [View same] [iqdb] [saucenao] [google]
8292013

>>8291756
Inclined loops are not uncommon in water parks. A true vertical loop is a stuck/face-bash hazard, though, as evidenced by the Action Park rescue hatch.

>> No.8292017

>>8292013
oh great, now you gave me claustrophobia about being stuck in one of those

>> No.8292032

>>8292017
Only a complete moron can really get stuck. Anyone with a lick of sense can just move themself in the direction they need to go and carry on.

>> No.8292038

>>8292032
I meant losing all momentum for some reason and getting stuck in the bottom. Don't know why I thought that.

>> No.8292042

>>8292038
Well if you somehow don't even reach the top and slide back down, sure.

>> No.8292109

>>8291978
>his junior coaster isn't basically just 2 symmetrical helix towers with chain lifts inbetween
disgusting

>> No.8292130

>>8292109
You are like a little boy who thinks women are gross.

>> No.8292134

>>8292130
Well, women ARE disgusting, so your point is moot

>> No.8292142

>>8292134
That was an analogy, not a point. You have limited mental faculties and are a filthy plebe.

>> No.8292185

>>8292134
>moot
who?

>> No.8292196
File: 170 KB, 1280x678, Big Pier 2021-11-01 17-09-53.png [View same] [iqdb] [saucenao] [google]
8292196

What I like about this scenario is how it encourages the player to build rides that intertwine with one another.

>> No.8292263

>>8292196
And, to no anon's surprise, the rides depicted don't actually intertwine with eachother, perfectly encapsulating the average /vr/ct player's incompetence at doing quite literally anything.

>> No.8292287
File: 536 KB, 1651x833, 1624601382257.jpg [View same] [iqdb] [saucenao] [google]
8292287

RMC Hybrid coasters are OP as fuck

>> No.8292294

>>8292287
>blue/green
RADICAL

>> No.8292312

>>8292287
Well, yes, but you should try to design them at least somewhat like their real counterparts.

>> No.8292319

>>8292312
>you should
dont care
&
didnt read

>> No.8292331

>>8292319
Don't fag here. This not fag area.

>> No.8292393
File: 188 KB, 1280x678, Big Pier 2021-11-01 18-25-49.png [View same] [iqdb] [saucenao] [google]
8292393

>>8292263
You were saying?

>> No.8292448

>>8292393
>the rides depicted
You have not disproven him.

The scenario didn't encourage you to turn off clearance checks so that the wooden mouse and steel loop could pass intertwining and straight up clip through each other.

So... You were saying?

>> No.8292450

>>8292393
That's not intertwining. I know that and I am complete shit at the game.

>> No.8292465

>>8292393
I posted a bad pic for my original post.
>>8292450
How is it not intertwining? I have part of the track from one ride going through that of another.

>> No.8292474

>>8292465
Read >>8292448. Don't be a fucking smartass.

>> No.8292484

>>8292448
>>8292474
I didn't even know you could disable clearance checks. My original intent was that the park encouraged people to be smart and focus on using space as efficiently as possible.

>> No.8292936

>>8287357
I keep forgetting I can do that

>> No.8293435

>>8292448
>The scenario didn't encourage you to turn off clearance checks
why the fuck are you talking about cheats

>> No.8293459
File: 9 KB, 127x104, clip.png [View same] [iqdb] [saucenao] [google]
8293459

>>8293435
>and straight up clip through each other
why the fuck are you incapable of reading an entire sentence

>> No.8293467

omg just post a rotated screenshot

>> No.8293559

>>8293459
the original claim he was replying to was "intertwine"
intertwining doesn't require rides to literally clip through eachother, you fucking retard

>> No.8293597

>>8293559
How magnificently ironic this post is. I'll leave you to reread the conversation and figure out how.

>> No.8293695 [DELETED] 

>>8292393
I'm pretty sure that's just one of OpenRCT2's weird sorting errors. Look at where the support on the wooden wild mouse ends. You can absolutely fit a large turn in that spot

>> No.8293701
File: 155 KB, 1024x1152, sort.png [View same] [iqdb] [saucenao] [google]
8293701

>>8293459
I just tried it with those exact parts. It's just one of OpenRCT2's weird sorting errors.

>> No.8293757

>>8293701
makes sense, vertical loops are prime candidates for clipping errors, and so are steep-to shallow transitions with wooden supports.

>> No.8293830

>>8293597
You might wanna look up the definition of irony before you further embarrass yourself.

>> No.8293846

>>8293830
Reread, Anon. You need to reread.

>> No.8293850

>>8293846
this but applied to (You) instead

>> No.8293852

>>8293850
>n-no u

>> No.8293859

>>8293852
>i-ironic

>> No.8293861
File: 85 KB, 400x400, fresh-prince-jeffrey.jpg [View same] [iqdb] [saucenao] [google]
8293861

Boy is there a lot of petty bullshit going down in this thread.

EVERYBODY'S GETTIN' RETARDED

>> No.8293867

>>8293861
It's at least four people too, running a retard relay where only two hold the shitpost batons at a time.

>> No.8294418
File: 542 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
8294418

>"Dynamite Dunes. Home. Or at least it was until I fucked everything up."

>> No.8294493
File: 385 KB, 500x500, 1627915842091.png [View same] [iqdb] [saucenao] [google]
8294493

This game is definitely easier than I remember from back when I was a kid

>> No.8294506
File: 99 KB, 1280x678, Big Pier 2021-11-02 11-28-24.png [View same] [iqdb] [saucenao] [google]
8294506

I'm sorry for what I started I just wanted to talk about that scenario.

>>8294418
The Egyptian themed scenario is better provided you do not remove any of the pyramids.

>> No.8294784

Sometimes i take a bunch of edibles and watch my gf play RCT3 and have her go first person rider mode on all the rides :3

>> No.8294825

>>8294784
normie https://www.youtube.com/watch?v=XorDbOtlwWA

>> No.8295096

>>8294493
OpenRCT2 streamlines some of the micromanagement and now that you're older the math makes more sense.

>> No.8295101

>>8295096
RCT2 is easier than OpenRCT2, however.

>> No.8295106
File: 59 KB, 712x472, -·--------[--------] - 02 - [Raw] [0360CBAF].mkv_snapshot_18.04_[2012.09.02_19.47.30].jpg [View same] [iqdb] [saucenao] [google]
8295106

>>8295101
Wait, really?

>> No.8295112

>>8295101
I cannot think of a single thing that would make RCT2 "easier" than openRCT2

>> No.8295161

>>8294825
Jelly

>> No.8295164
File: 46 KB, 851x746, 1629579517804.png [View same] [iqdb] [saucenao] [google]
8295164

>>8295106
>>8295112
RCT1 & RCT2 had different aging mechanics.

While OpenRCT2 just multiplies ride-value at <5 months and <13 months age by 1.5x and 1.2x respectively, this is actually a "fix" to the "broken" system that was in place in the original RCTs.
In the original, <5 month old and <13 month old rides just added flat values into the equation, which led to rides with naturally low ride-value multipliers to have extremely inflated prices in their first 5 months.
This meant that you could effectively just spam as many flat rides as you wanted to get your early economy going and ace the rest of the scenario while swimming in cash.

But it doesn't just stop with flat rides and cash grab coasters, usually for OpenRCT2's age-value modifiers to ever catch up, you'd need a stellar excitement rating on most rides in the game, usually 9 excitement.
So in 95% of cases, your rides will be worth more in the original RCT and RCT2, than they will in OpenRCT2.

>> No.8295181

>>8295164
>low ride-value multipliers
Correction: it's usually not ride-value multipliers that are the issue, it's usually a ride's ratings themselves. Most flat rides naturally have very low ratings, leading to trash prices.

>> No.8295594

>want to build another megapark
>out of ideas and creativity drought
pain

>> No.8296207

>>8295594
build a bunch of mini parks and put them together

>> No.8296368
File: 1.00 MB, 1900x1900, 1456485568723.jpg [View same] [iqdb] [saucenao] [google]
8296368

>>8295594
Try building a decent looking park using a set grid pattern used in city planning.

>> No.8296534

>>8296368
You're in a thread for a management sim and you dare post anything other than the glorious one-true-layout that is the fused grid?

>> No.8296585

>>8292017
I think you can just get out if you end up at the bottom. There are two sets of stairs with the white bars fencing you in, leading from the two that rise, see? There may even be an open top at that part so that no one even needs to come help you, you just come to rest at that spot and leave if the loop doesn't work for you (because you were gripping the sides or something).

>> No.8296595

>>8291978
A helix-centric ride isn't tall helix columns (I agree that those are boring, not to mention ludicrous wastes of cash). It's several different helixes; I was planning out a cloverleaf of 2-tall large helixes that have 3-tall small helixes in them, so the coaster goes from one to the next to the next instead of one or two continuous turns.

>> No.8296641
File: 600 KB, 2176x1656, Junior Park 2021-11-03 16-40-08.png [View same] [iqdb] [saucenao] [google]
8296641

Another micro-park just to mess around with terrain editing more than anything. Anybody got any tips for generating reasonably nice, large maps without having to fuck around in editing too much? Particularly simplex noise values that don't create anything too flat or boring or too hilly and chaotic. Really trying to find a Goldilocks zone where I can just get the map going without too much tweaking.

>> No.8296651

>>8296641
No idea what those pink things are FYI; presumably some glitch with the screenshot.

>> No.8297513

>>8296368
>grids
gross

>> No.8298691

>>8297513
That's why I called it a challenge

>> No.8298761
File: 1.00 MB, 1140x1320, RCT reviewed by PC Guide Spring 1999.jpg [View same] [iqdb] [saucenao] [google]
8298761

>when a computer magazine that isn't about games gets asked to review games

>> No.8298792 [DELETED] 

>>8298761
>Look up "Theme Park"
>Pic-related
It's so ugly that I just want to vomit. I am so glad "Cries" Sawyer created RCT.

>> No.8298793
File: 1.81 MB, 1109x691, 1622437221191.png [View same] [iqdb] [saucenao] [google]
8298793

>>8298761
>Look up "Theme Park"
>Pic-related
It's so ugly that I just want to vomit. I am so glad "Cries" Sawyer created RCT.

>> No.8298803

>>8298793
I like how Disney World is better than Alton Towers according to whichever sap at PC Guide had to review that.

>> No.8298908

>>8298793
I remember playing Theme Park on my friend's PS1 just before RCT came out and we were both blown away by how much better RCT was.

>> No.8299582

>>8297513
Guests don't path well enough to not use grids in my opinion. If you can save headaches simply and in advance I'd prefer to implement my fix earlier as opposed to later.

>> No.8299728

>>8299582
making an aesthetically pleasing park is a much higher priority than catering to those guests. they only exist to give me money

>> No.8299757

>>8299728
Guest pathing problems kill park rating and lower your profit, you dunce.

>> No.8300051

>>8299728
I want my park to be pretty AND good though. With people on the rides.

>> No.8300057

>>8298761
>games journalists
Huh. Turns out, they were never good.

>> No.8300067

>>8299582
As long as you DON'T design your parks with long stretches of path with no rides/stalls on them, make U-shaped path layouts, or create path areas only accessible by rides, you're fine. There's plenty of room for creativity as long as you know how the guest AI works and how to avoid confusing them.

>> No.8300185

>>8300057
The.. uh... the point there was that that wasn't a games journalist, anon.

>> No.8300217

>>8300185
>PC Guide
what would you define them as, then?

>> No.8300226

>>8300217
>a computer magazine that isn't about games
You realize that computers are consumer electronics and not just vidya machines, right?

>> No.8300229

Rct3 has only better modding, i have hundreds of mod, rides, tracks and scenery, i know the graphic is shit, but it doesn't have an object limit like rct2, if openrct2 or any mod can remove that, i'm in. Also the first management was rct3 so i'm nostalgic of that shitty 3d graphic

>> No.8300240

>>8300226
I suppose you're right, and I think this particular reviewer should stick to hardware.

>> No.8300768

>>8300229
>openrct2
https://github.com/OpenRCT2/OpenRCT2/wiki/Increasing-of-game-limits

>> No.8302013

>>8273810
I have no reason to play RCT 3 when planet coaster exists, Ihave no reason to play Planet coaster when OpenRCT2.

>> No.8302050
File: 498 KB, 1604x1067, class-action-park-2.jpg [View same] [iqdb] [saucenao] [google]
8302050

>>8291756
We /ACTION PARK/ now.

>> No.8302162

>>8291756
Someday we need full sets of rotation sprites of bullshit things in ORCT2, like dinghies and minigolf peeps. Normally anything that doesn't have sprites for a track element will just spaz out and teleport to the end of the section.

>> No.8303107

>>8302162
one day we will have banked sprites for side-friction cars and steam trains

>> No.8304537

>>8302162
>tfw a walking peep vertical loop could be possible
man can dream

>> No.8304558
File: 8 KB, 464x382, 11659394_994678330564202_3341776421972833646_n.jpg [View same] [iqdb] [saucenao] [google]
8304558

>>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
>http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip
Which of the custom scenarios are the best?

>> No.8304597

>>8304558
the ones I made of course

>> No.8304613

>>8304597
Which are?

>> No.8304620

>>8304558
the NOOB one is fucking hilarious to open up

>> No.8304650
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8304650

>>8304620
I am sure having a hearty kek from reading the descriptions
Also, all those "repay your loan to the happy merchants" objectives

>> No.8304680

>>8290524
beautiful

>> No.8304681

>>8290524
also how to you make sloped water ?

>> No.8304690

>>8296641
beautiful

>> No.8304696

>>8298761
Shit review, still 3/5
They are true gaming journalists after all

>> No.8304698

>>8302050
as in class action lawsuit ?

>> No.8304937

>>8304558
it's a really mixed bag. There's some really cool maps, but also meme shit. You just gotta try stuff out and see for yourself.

>> No.8304987

>>8304681
it's a scenery object

>> No.8305534

>>8304698
RCT should feature both of those things. Looping slides and class-action lawsuits against the park.

>> No.8306547

New OpenRCT2 update out FYI.

https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.3.5

>> No.8306858

was anyone ever able to beat Final Destination?

>> No.8307002

>>8290383
I like using helixes to burn off speed before the station, or to pad out coaster length for scenario goals.

>> No.8307273

>>8306858
I'm sure I saw a completed version of it in these threads recently.

>> No.8307483
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8307483

>>8306858
I just tried it out now that you've mentioned it.
The first couple of years were kinda rough, but I was quickly able to build up my economy after I built my third coaster.
After my fourth coaster, I was practically swimming in money, so that wasn't an issue, anymore.

The real difficulty came from getting my park value up. I just cheesed it by building a bunch of launched looping coasters that do 20 laps.
There were probably less "cheaty" ways of doing this, but since there is no time limit and I basically have unlimited money, I was too bored to minmax using "real" coasters.

>> No.8307501
File: 727 KB, 3008x2016, Cozy Cove 2021-11-06 15-59-32.png [View same] [iqdb] [saucenao] [google]
8307501

Just beat Cozy Cove, one of the scenarios in the /v/ pack, thoughts on the park?

>> No.8307562

>>8307501
Cozy as fuck

>> No.8307619

>>8307501
I like it

>> No.8307814
File: 111 KB, 1510x800, Unnamed park 2021-11-06 18-20-54.png [View same] [iqdb] [saucenao] [google]
8307814

>> No.8307920
File: 1.02 MB, 2688x1840, use this one instead dumbass.png [View same] [iqdb] [saucenao] [google]
8307920

>>8307501
I think it's one I'm in the middle of playing for aesthetic. Also repostan some parks and such.

>> No.8307949

>>8307920
Really like the compact Steel Coaster and the Miniature Railway.

>> No.8308150

>>8307814
nice

>> No.8308875

These threads make me realise that my favourite parks that people do are all ones with zero bigger coasters, maybe a medium sized woodie at most. Junior coasters and flat rides > most things.

>> No.8309195

Is there any easier way to create walls rather than to click them one by one?

I remember a version of RCT in which you could just draw a line going through various tiles and drop a long wall or path in just one click. I made a shortcut for "next path" which helps in paths and rides, but it doesn't help with walls.

>> No.8310874
File: 3.13 MB, 366x220, rct boat ride.gif [View same] [iqdb] [saucenao] [google]
8310874

bump

>> No.8311216

>>8309195
it needs a Zoo Tycoon fence tool.

>> No.8311240

>>8310874
I unironically wish a ride like this worked, or a waterslide that could drop peeps into a pool. Although the safe height to drop from would probably vary by rider.

>> No.8312875
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8312875

cozy

>> No.8314259

show me your best razor rocks

>> No.8314519

>>8311240
Peeps would die from implementing waterpark mechanics. They couldn't handle it.

>> No.8314565

>>8314519
>have multiple waterpark deaths a year despite hiring 10 lifeguards
>increase to 130 lifeguards, now near the staff cap
>people still die
>hire 130 entertainers instead and just accept death while your poolside clowns dance

>> No.8316260

>>8314259
I wish I still had my old PC with my vanilla RCT1 saves, I had some rad Razor Rocks saves on it

>> No.8316387
File: 3.24 MB, 8128x4384, Razor Rocks 2021-11-09 14-57-48.png [View same] [iqdb] [saucenao] [google]
8316387

>>8314259

>> No.8316402

>>8316387
nice
love the little village under the steel coaster

>> No.8316686

>>8316387
Damn.
Sometimes when I'm hesitant to pick up back RCT because of burnout and over-ambition of wanting to decorate the fuck out of everything and aesthetic-making, I see parks like these that simply remind me "less is more".

>> No.8316870

Thoughts on this little section? Launched Freefall is a WIP, obviously.

>> No.8316873
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8316873

>>8316870
lmao image

>> No.8316890

>>8316873
that launched freefall needs a bit of work there anon

>> No.8316901

>>8316873
Retro-future/Post-modern I gather? It looks like the angled pieces other than the front edge are sunken lower than they should be, which is odd.

Walls should ALWAYS be placed on the inside tile so you don't get those ugly seams. Turn off clearance checks if you have to; there generally won't be visible clipping.

>> No.8316903

>>8316873
The building kinda looks like it's a sand sculpture. I bet it would look like a shopping mall at least if you Color some tiles to look glassy and put paths through. Otherwise it's weirdly big and doesn't look like a building someone would make for a reason.

Also that single mismatched path tile outside the 3D cinema galls me.

>> No.8316907

>>8316903
>Also that single mismatched path tile outside the 3D cinema galls me.
It shouldn't even be there. That t-junction is a separate decision point from the stall entrance making it 50% that guests path to it on exit instead of 100%.

>> No.8316910

>>8316907
They're supposed to get popcorn BEFORE the movie, anon

>> No.8316921

>>8316907
I think he's going for tidiness. You're right that the popcorn stall would get more people checking it if it was just where the bad tile is in the first place, but then it wouldn't be snug against the building. To recitfy this I would swap the exit and the popcorn stall, and fix the tile.

>> No.8317971

>>8316873
I dig the unique building style and the benches out in front of it. Boardwalks are maximum comfy in seaside maps.

>> No.8317992

another bloody fortnight

>> No.8318002

>>8316686
>>8316402
glad you guys like it.