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/vr/ - Retro Games


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8240472 No.8240472 [Reply] [Original]

>ruins ff6

>> No.8240476

He's got more lives than he does arms

>> No.8240491

>>8240472
I'd say World of Ruin does more to take that claim. I like it in concept, but the game isn't really designed around a non-linear set of dungeons and ALSO a fuckton of characters who you ALSO need to grind up in preparation for the final dungeon.

>> No.8240495

>>8240491
You don't need to grind at all, equipment matters a lot more than levels. If you've explored well and found good items, then you can easily beat the game at any level.

>> No.8240508

>>8240472
zoom zoom

>> No.8240530
File: 118 KB, 639x557, awful ultrosburglar.jpg [View same] [iqdb] [saucenao] [google]
8240530

>>8240472
>saves Awful Fantasy 3

>> No.8240738
File: 15 KB, 480x320, we-re-boned.png [View same] [iqdb] [saucenao] [google]
8240738

>>8240491
It's the best part of the game my dude, it manages story and gameplay subversion with a single stroke, and the "non-linearity" is focused enough on a subset of scenarios so things don't get out of hand while you still get some of the freedom of an open world. It's great how the game makes a point of being as bleak and depressing as possible at first but then little by little some things start slowly mending, you get to make your peace with the ones that CAN'T be mended, and you move on to do lots of cool shit and become ridiculously powerful until you can get closure (and revenge) in a perfect catharsis.

In terms of overarching structure, it's just about the most interesting and unique thing the series has ever done, even if only for how simple and effective it is in execution: there's no time travel, parallel realities, worlds revealed as the sleeping shadow of another dream or any shit like that; the world gets fucked up, and you have to to pick yourself up. That's it.

>> No.8240763
File: 247 KB, 1376x2036, octoman.jpg [View same] [iqdb] [saucenao] [google]
8240763

>drives a car quickly and skillfully

>> No.8240793

>>8240472
>rescues several scenes from bosslessness

>> No.8240823
File: 989 KB, 992x1173, CaitSith-FFVIIArt.png [View same] [iqdb] [saucenao] [google]
8240823

Why do people complain about gag characters anyway?

>> No.8240829

>>8240738
based

>> No.8241232

>>8240508
zoom this dick into your mouth

>> No.8241236

>>8240823
There is some sort of anhedonic component to the autistic experience that science has yet to completely explore and document

>> No.8241242

>>8240823
Because FF is shit at it, your picture character being a good example. It's shitty humor at best and completely our of place at worst, in games that tend to take themselves too seriously.
For good lighthearted characters that still mesh well in serious scenes, DQ is way better

>> No.8241247

>>8241242
>in games that tend to take themselves too seriously.
I know you're not talking about FF7 taking itself too seriously. That game is still inherently goofy in a number of ways.

>> No.8241251

>>8241247
One of which is Cait Sith

>> No.8241252

>>8241247
No dude, the game where you crossdress in the first two hours and hang out with Mr. T the whole game is too self-serious

>> No.8241290

>>8241247
>>8241252

Are you going to tell me Final Fantasy 7 starring Edge McEdger in Edgyland with a mysetrious split personality, human experiments, a wasteland dystopia, a godlike alien race, etc etc does not take itself seriously because there's *some* attempt at comic relief?
My argument, by the way, is not that there's no comic relief –but rather that it falls flat because of how seriously it takes itself the rest of the time.

>> No.8241294

>>8241290
Yes. I think the people that made the game were pretty aware of how campy everything in it is. I won't tell you you're wrong for not liking it or anything though

>> No.8241319

>>8240738
these are also my thoughts and feelings

>> No.8241346
File: 29 KB, 512x256, chuchu crucified.jpg [View same] [iqdb] [saucenao] [google]
8241346

>>8241290
>mysterious split personality, human experiments, a wasteland dystopia, a godlike alien race
All that is standard in fantasy/sci-fi stories, regardless of how serious they are. FFVII doesn't take itself anymore seriously than your average shonen anime.

>> No.8241374

>>8241346
Good comparison, although I think it'd still be on the edgy spectrum of a shonen. And like in edgy shonens (think Naruto's Sasuke/Itachi stuff), I find the humor to be lacking, since it usually feels shoehorned to lighten up the edgy mood.
I personally rather forget about the forced humor (I do't remember any gag or gag character in Chrono Trigger for example) or have it fit better in the atmosphere (One Piece being an example, or the aforementioned Dragon Quest).

>>8241294
I liked the game as a whole, don't get me wrong, I just think it would be better without certain attempts at humor or goofyness that feel out of place.

>> No.8241389

>>8240823
>NOOOO ITS SUPPOSED TO BE SHIT

>> No.8241410

I'd say if anything "ruins" FFVI, it's the lack of difficulty, more so if you abuse exploits in the original SNES version like 128 MBlock setups (makes your characters almost invincible) or Vanish/Doom (allows you to defeat pretty much any enemy or boss instantly). I love the game to pieces, but I do wish there was at least some kind of incentive to grind and get all the best equips other than make the game "press A to win".

>> No.8241417

>>8241242
Spotted the zoomer that got introduced to FFVII through Advent Children or Kingdom Hearts and thinks FFVII is all about the dark-and-edgy eternal rivalry between KUROUDO and SEFIROSU.

>> No.8241523

>>8241374
I see what you're saying. I guess personally I'm a fan of goofy stuff being mixed in with more edgy/serious stories. Especially in long RPGs, I prefer when there's some lightheartedness mixed in throughout.

Chrono Trigger didn't have any straight gag characters, but the game was full of little gags. But like Dragon Quest it's a bit more lighthearted overall (2300 AD aside).

>> No.8241973

>>8240738
the post that saved /vr/

>> No.8242463

>>8241374
>I just think it would be better without certain attempts at humor or goofyness that feel out of place.
For me, those things are what add charm.

>> No.8244039

>>8241410
This.
FF6 is almost the best game in the series by far, but the severity of the imbalance really holds it back.

>> No.8244052

>>8240491
WoR is literally one of the best parts in the whole series, you double nigger.

>> No.8244114
File: 65 KB, 960x720, 1006797.jpg [View same] [iqdb] [saucenao] [google]
8244114

You FF fanboys sure are a contentious people.

>> No.8244180

>>8240472
The real issue with him is that he reveals how many mechanics literally do nothing because the devs didnt give a single fuck about the gameplay

>> No.8244298

>>8240738
That time when Sakaguchi had second thoughts about condemning Kawazu to his SaGa ghetto.

>> No.8244715
File: 44 KB, 488x321, America.jpg [View same] [iqdb] [saucenao] [google]
8244715

>>8240530
>3

>> No.8244951

>>8244039
And even if you DON'T abuse all the abusable things, it's still easy as hell. The last playthrough I did, I played with a patch that fixed Evade and Vanish/Doom (though I never abused either, the former out of ignorance, the latter because I always considered it cheap), and since I got the Ragnarok sword over the Esper and didn't bother grinding out the Paladin Shield, I didn't have Ultima. As for leveling, I only leveled my characters up to around 42, though I did use Esper boosts as much as I could. Even so, it was all a cakewalk.

What has always bothered me is Kefka himself. He's supposed to be the ultimate being, holding the greatest power in the universe, but he's probably the easiest FF final boss with the possible exception of Necron and Yu Yevon. I looked up his stats and facepalmed. Only level 71, 62,000 HP, and shit magic stat. Goner is supposed to be the strongest spell, but it's a complete joke in his hands. He ought to be a superboss, with how much he's hyped.

>> No.8244994

>>8244951
I looked into challenges to see what the game would be like beating it without leveling, magic, etc., but then they all pretty much hinge on abusing the absolute shit out of exploits, especially Low Level Natural Magic. There's a few bosses here and there that fuck your shit up no matter what unless you get lucky, but for the most part it looks to be about making the characters invincible and spamming certain attacks that don't depend on level (Step Mine and Flare Star, for instance). So I dunno, not my cup of tea.

Are there decent hardtype hacks that balance out the game and give a decent challenge without going into frustration RNG territory or force you to abuse the exploits?

>> No.8245039

The only thing that stops FF VI from being a 10/10 is how easy it is.

>> No.8245509
File: 258 KB, 1070x927, Woolsey_cropped.jpg [View same] [iqdb] [saucenao] [google]
8245509

OP here, sorry used the wrong picture

>> No.8246097

>>8240491
Fuck off faggot.

>> No.8247976

>>8240472
No, the shitty mechanics ruin it.

>> No.8248035
File: 200 KB, 960x720, planetskeeper-nanaki.jpg [View same] [iqdb] [saucenao] [google]
8248035

>>8244114
You just made an enemy for LIFE

>> No.8248971
File: 580 KB, 990x682, 1602348855158.png [View same] [iqdb] [saucenao] [google]
8248971

>>8240472
fuck you i love ultros hes my favorite character

>> No.8248979

>>8244994
>Are there decent hardtype hacks that balance out the game and give a decent challenge without going into frustration RNG territory or force you to abuse the exploits?
T-Edition is good. Haven't tried Brave New World but I've heard good things.

>> No.8248982

>Implying FF6 would be good without it

>> No.8249375

>>8244951
>>8244994
Yeah exactly. I've had this issue trying to explain to fags the difference in difficulty between FF games who don't grasp the difference between something like:
>FF4, a challenging Zeromus fight
Run away from battles sometimes, pushing so that you reach Zeromus in the high-40s to low-50s. At that level, many of the enemies in the FF4 endgame will pose a threat without needing any special instant-kill gimmicks or status bullshit. You'll need to play somewhat aggressively, if you don't it's fairly easy to level to 60+ by the end at which point it will be easy (but still much harder than Kefka)
>FF6
- Don't use vanish/doom. OK, no problem.
- Fix the evade bug. Kind of annoying to have to do this, but whatever, I can live with that.
But there's also...
- Don't get/use Ultima
- Don't exploit elemental shields.
- Don't exploit the Snow Muffler or Minerva armor.
- Don't level past ~40
- Don't get Illumina (or whatever you call that sword in the modern translation)
- Don't raise magic stat
- Don't use Sabin's best blitz
- Don't exploit the Offering with Fixed Dice, ValiantKnife or Atma Weapon.
- Maybe just skip using the ValiantKnife and Atma Weapon altogether.

How many hands do you have to tie behind your back to keep the game interesting? Kefka uses standard Level-3 elemental magic, of all things. Magic that is absorbed or blocked with easily-obtained equipment. At some point it becomes a joke.
The game is fun if you don't care about any of that, but it's just an absolute mess balance-wise in the second half of the game (and there are even some significant issues in the first half, although not as severe).

>> No.8249385

>>8244994
>Are there decent hardtype hacks
I'm interested in T-edition but haven't had a chance to try it. Brave New World definitely doesn't appeal to me. BNW isn't "FF6 with the problems fixed," it's a random butt pirate's opinionated version of the game and I find most of its ideas for change pretty boring and uninspired.

>> No.8249423

>>8244114
More like FF femboys.

>> No.8249474

>>8249375
Don't forget Gem Box, Quick, or god help us all, the both of them combined.

I've recently fantasized about a hack that would balance the game and ramp up the difficulty in steps, staying fairly easy at the beginning, getting a bit harder than usual by the Floating Content, a good bit harder past getting the Falcon, and insanely fucking hard at Kefka's Tower. Basically, the point would be to properly incentivize you to fully explore the World of Ruin and get and build up all the characters and get all the best equips, because you're actually going to need them. Kefka himself would have insane stats, so much so that you would need to be a full party at level 99 with max Esper boosts just to stand a chance, and 128 MBlock wouldn't save you.

Does something like this exist?

>> No.8249481
File: 64 KB, 300x264, a.png [View same] [iqdb] [saucenao] [google]
8249481

To this day this remains the single deepest point in a game that I've ever said "fuck it" to.
Dropped.

>> No.8249492

>>8249481
nobody cares

>> No.8249496

>>8249481
I'm not even sure what particular point this is or why you decided to drop it, but I do this all the time with jarpigs. I get like 75% in and just fucking drop them because I get bored. There's always like some bullshit padding section when you're that far in, or the story just starts to suck, or it's required that you start grinding, or you realize it's all horseshit, or something. I think I've finished like maybe 3 games in this genre in my life and that's not a conservative estimate.

>> No.8249659

>>8249496
>>8249481
>encounter a bit of difficulty
>get filtered
>''muh grinding'' excuses
kek more like you didn't learn the game mechanics or prepare ahead of time

>> No.8249667
File: 79 KB, 784x659, pervy ultros.jpg [View same] [iqdb] [saucenao] [google]
8249667

>>8248971
>>8240472
https://www.youtube.com/watch?v=260oetpb9mM
https://www.youtube.com/watch?v=260oetpb9mM

>> No.8249669
File: 323 KB, 482x374, 0_HAX4y1d_hEk01Yot[1].png [View same] [iqdb] [saucenao] [google]
8249669

>ruins FF6

>> No.8250431

>>8249667
amazing