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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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8207924 No.8207924 [Reply] [Original]

What does /vr/ think of Gokinjo Boukentai? It always looked interesting to me, but there's currently no translation patch. Should I just learn nip?
Also the ost is smooth as fuck
https://youtu.be/5iPgH_rgVjY

>> No.8207937

>>8207924
idk it looks pretty decent
i'm sure they'll run out of snes games to translate eventually

>> No.8208067

The battle music in this game is sick.

>> No.8208349

>>8207924
cunny

>> No.8208478

>>8208349
Kys

>> No.8208548

>>8207924
Learning Japanese takes years of hard work, but if you have nothing better to do, go for it.
If you do have something better to do, do that instead and play other games while you wait for someone to translate this.

>> No.8209284

>>8208548
It doesn't take years to learn Hiragana and Katakana. This can be done in a few days time. What days longer is learning vocabulary, but many words in Japanese games are phoneticized English, especially for some of the most important things to be able to read such as menu options. (and in any case, you have to learn the vocabulary of the game which could have unique vocabulary regardless, like for the Shin Megami Tensei series.)

If someone put themselves to it they could likely get to a competent reading level in Japanese within months. It wouldn't be sufficient to read the corpus of Japanese literature, which is not only more complex but includes kanji, but it's a sufficient reading level to understand SNES RPGs.

What takes years is being able to read at a high level, and obviously being able to speak and understand the language vocally. But what should be addressed is what's relevant to the topic of understanding video games. Language is multifaceted; vaguely saying "it takes years to learn a language" may be a true statement on its face, but the question is what aspects of the language, and to what level.

>> No.8209303

>>8208478
Based anon encouraging others to kiss their imouto

>> No.8209365

>>8209284
I got super motivated to learn Japanese and studied it basically every waking moment for a year, focusing on reading comprehension, and even at that point, when I tried to read text in a JRPG it was an absolute chore.
Getting to a point to where you can decipher it may not take years, but getting to a point where you can read it in your leisure time without getting fatigued does.
Perhaps an unemployed genius who naturally is able to survive on less sleep than I require may be able to get there within months, but the average person realistically cannot.

>> No.8209428

It's dead

https://www.romhacking.net/forum/index.php?topic=23367.0

>> No.8211631

>>8209428
Maybe someone (including myself) should contact that guy who last posted there (in 2019) and ask him if he would still work on this, then.

>> No.8211758

>>8208349
Wtf
Based

>> No.8212023

>>8211631
That would be a great help, anon. Good luck

>> No.8212092

>>8209365
Nobody is going to be able to go from not knowing any Japanese to being able to understand a JRPG in months. Learning enough to understand basic prompts and menus and inventory? Sure, but I don't know how that anon thinks you'll go from absolute zero (no prior education, native language is a romance language, and you don't live in Japan) to reaching a point where you can come anywhere close to actually understanding stories within that timeframe. Sure, I guess if you had the time and mental capacity to treat learning Japanese like a 9-5 job for most of a year, then maybe you'd reach a point where you could understand a decent chunk of Pokemon R/G or something.

>> No.8213552

>>8212092
Reading a language comes down to the alphabet, the vocabulary and the grammar rules. JRPGs don't use kanji, they use Hiragana and Katakana which are like standard alphabets. You're mystifying how difficult it is because these alphabets have foreign-looking characters. (as evidenced by your emphasis on romance languages and whether or not one lives in Japan.) Having a native language that's a romance language is relevant for speaking and understanding Japanese; far less so for simply reading it. It's entirely possible to learn how to read the language; it's Kanji that takes longer since you have to memorize individual Kanji. (again, not applicable for the purposes we are talking about.)

>> No.8213581

>>8213552
>JRPGs don't use kanji
What are you talking about?
>vocabulary and grammar
Again, you aren't going to memorize enough vocabulary and grammar to comfortably play a JRPG and really understand the story.

>> No.8213713

>>8213552
Anyone that's actually tried to learn would know that games that only have kana, like the mother series, are actually harder to read than games with kanji.
What are you going to memorize a bunch of vocab just in kana form? What a waste of time. That works for Japanese children because they learn the language by listening and speaking, but as someone learning Japanese as a second language, you are much better off focusing on kanji first.
Also most RPGs from the SFC onward have kanji.

>> No.8214131
File: 609 B, 100x23, rr.png [View same] [iqdb] [saucenao] [google]
8214131

>>8208349

>> No.8216673

>>8208349
art style's too ugly

>> No.8216681

>>8216673
You clearly are not disciplined enough.

>> No.8216758

>>8216673
ahahaha coward faggot.

>> No.8216853
File: 697 KB, 2140x1600, sfc_gokinjo_boukentai10.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8216673
It looks nice though