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/vr/ - Retro Games


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8186938 No.8186938 [Reply] [Original]

*casually outsells the Mega Drive*

>> No.8186953

Why didn't they try harder outside Japan? It hurts, bros.

>> No.8186963

I noticed you had to say mega drive for this to be true

>> No.8187008
File: 768 KB, 800x687, anearth.png [View same] [iqdb] [saucenao] [google]
8187008

*casually 3 TIMES faster than the 3 years newer and far more expensive SNES*
*casually far better JRPG library than "the JRPG console"*

>> No.8187063

star parodier is the best shmup i have ever seen
the pc engine cd2 was light years ahead of everything at the time

>> No.8187146

>>8186953
They tried too hard actually, they were retarded.

>> No.8187290

I don't understand why they made the TG16 twice as big for no reason.
It's small size could have generated some notoriety.

>> No.8187295
File: 665 KB, 1920x1080, Capa.jpg [View same] [iqdb] [saucenao] [google]
8187295

>>8187290
TG16 design is bad in all sorts of ways, not only the oversized design of the unit itself but then the CD addon which adds a ton of bulk in the weirdest way. Meanwhile the PCE with the CD addon is as large as the TG16 without.

>> No.8187301
File: 246 KB, 2560x1187, NEC-TurboDuo-Console-wController-R.jpg [View same] [iqdb] [saucenao] [google]
8187301

>>8187295
Then again I don't know why you wouldn't just have a Turbo Duo in the first place, it looks sleek as fuck.

>> No.8187312

>>8187301
They were smart with this and just kept the Japanese design.
The original PC Engine Duo is the nicest looking PC Engine system.
The only bad things about it are the fact they used awful capacitors in it and that they AV out is on the side instead of the back.
It's no wonder Analogue based their design on it.

>> No.8187315
File: 33 KB, 480x466, tengmak.jpg [View same] [iqdb] [saucenao] [google]
8187315

Gonna boot this bad boy up for the first time.

>> No.8187318

>>8187315
I'm playing through the first game, but it's honestly pretty repetitive and I haven't been motivated to continue.
I want to play 2, though.

>> No.8187325

>>8187008
It has no jrpg library aside from the same handful

>> No.8187327

Give me a game to play for this besides Rondo of Blood.

>> No.8187336

>>8187290
They thought americans would see a tiny console as being weak.

>> No.8187340

>>8187327
Bonk Series
Valis Series
The Legendary Axe
Neutopia Series

>> No.8187343

>>8187301
what a good looking console

>> No.8187350

>>8187336
They should have made it even bigger then. Put the HuCards in Neo Geo sized carts while they were at it.

>> No.8187446

>>8186938
I much rather have one of those than a Genesis too. After being a SNES kid then trying all of these years to get into the Genesis as much as I can, the games simply don't appeal to me.
Whereas the PC engine has a fucking massive shmup gallery and I find myself playing it every day.

>> No.8187929

>>8187312
>They were smart with this and just kept the Japanese design.
But then they had a new problem because the TG16 controllers & multi-player taps they'd made with American-sized plugs can't fit in PC Engine controller ports

>> No.8187976
File: 496 KB, 1712x1524, Auleria.jpg [View same] [iqdb] [saucenao] [google]
8187976

>>8187325
Saying it's casually far better than the SFC is a stretch, but it's got a decent library of original games, like Tengai Makyo series, Anearth, Gulliver Boy, as well as some great ports from computers like Emerald Dragon, Burai, the Lodoss games, Falcom's stuff. SRPGs like the Rouga games and Vasteel II, a good port of Langrisser 1. And RPGs for coomers, both original and computer ports, like Cosmic Fantasy series, Busted, Dragon Knight Series, Princess Minerva (also on SFC).

>> No.8187996

I feel like if they had to redesign it for the american market, they could have done more than just making it bigger, like adding a second controller port, maybe even a second card slot.

>> No.8188226

>>8186963
They were still called Mega Drive in Europe Australia and Brazil, pretty sure the statement is bullshit

>> No.8188262
File: 1.49 MB, 320x224, scroll.gif [View same] [iqdb] [saucenao] [google]
8188262

>>8186938
>can't into parallax
*laughs in 16-bit*

>> No.8188269

>>8187350
I don't understand why they bothered giving the tg16 a different pcb
Waste of resources

>> No.8188278

This console is way to expensive. Guess I'll never play it

>> No.8188458

>>8188278
You could just get the PC Engine Mini on-sale from Amazon Japan, it has a nice overview of the system's game library as well.
https://www.amazon.co.jp/dp/B07QHNRVYV/ref=cm_sw_r_sms_awdb_imm_WK7305DPTZG29AY4FRRW

>> No.8188641

>>8188278
yeah, it is a bit overpriced at the moment
I got it relatively cheap without a controller but it's quite a bit more expensive getting all the games to play for it

>> No.8188792

>>8186938
>>8187295
>>8187301
Did it seriously cut that much on cost for them to only do one controller port? Or were they just being extremely jewy by wanting to sell that turbo tap or whatever it was called?

>> No.8188809

>>8188458
>mini

>> No.8188823

>>8187290
Because it worked for the NES

>> No.8188852

>>8188823
Yeah I think that's why they did it too, but my understanding is that Nintendo felt they had to do that to hide the fact that it was a game console because Atari had destroyed that market, but by the time NEC was going to bring the PC Engine over, the market probably would have been receptive to it unaltered.
Or at least it would not have been any less receptive to it than it was to the TG16.

>> No.8188860

>>8186953
Came out too early, needed to wait a year to use a 68020 instead and have more ram.
>>8187295
Blame the FCC for that one.
>>8187336
Not the case.

>> No.8188861

>>8187290
FCC regulations.

>> No.8188868
File: 3.29 MB, 4050x3180, NEC-TurboGrafx-16-CD-FL.jpg [View same] [iqdb] [saucenao] [google]
8188868

>>8187295
Could be worse.

>> No.8188870

>>8188861
Uh, care to elaborate?

>> No.8188871

>>8188823
What makes you think the NES sold well because it was huge? Did they do a focus group test or consumer panel to decide on that? Size certainly didn't help the Atari 5200 or the Colecovision. The 5200 has every right to be huge because it was based on Atari's 8-bit computer line, but Colecovision's board is notoriously only half the size of the casing.

>> No.8188874

>>8186953
It's just timing. PCE came out after MD and was much weaker than it thus it didn't look impressive. PCE came out before the MD in Japan so it took over, and it originally competed against the Famicom. Then they added the CD addon so it became the cheap anime game second console people owned in addition to the Famicom.

The real question is why they went with the PC-FX? If they had teamed up with Sony or Sega, they could have done something much better. Imagine the NEC-Sega Saturn with NEC designing the console itself rather than the clusterfuck we got?

>> No.8188876

>>8188870
Not enough room for RF shielding.

>> No.8188883

>>8188876
This is the right answer. 80s Japanese consoles have no RF shielding at all while the FCC requires tons of it. That's why the PC-Engine took so much time to be redesigned.

>> No.8188885

>>8188876
But the Famicom had plenty of RF shielding as per FCC regulations, and so would the PC engine.

>> No.8188887
File: 226 KB, 1200x1600, What.jpg [View same] [iqdb] [saucenao] [google]
8188887

>>8188883
What is this piece of metal in the Famicom, then?

>> No.8188889

I wish my mommy never got rid of my Turbografx-16 bros. I'd be sitting on some gold right now apparently if I still had it with the games I had.

I wouldn't sell it. I'd keep it and cherish it forever. Even play it :(

>> No.8188895

>>8188887
Not enough for their standards.

>> No.8188901

>>8188885
>>8188887
I guess I was wrong to say that they have no RF shields. But still, those RF shielding are too small and thin to meet FCC's requirements. Notice how NES' RF shielding is a tall roof covering the entire board while Famicom's shielding is a small piece of metal sheet covering only the back part.

>> No.8188903

>>8188895
>>8188901
I have... many questions about RF shielding with the FCC.
How did it even get this way?

>> No.8188912
File: 271 KB, 475x347, super-bonk-usa.png [View same] [iqdb] [saucenao] [google]
8188912

>>8188874
They sort of teamed up with Nintendo. Based.

>> No.8188913 [DELETED] 

>>8188903
Something to do with WWII, or even WWI.

>> No.8188914

>>8187336
Nah, that's a myth. FCC standards didn't allow them to sell in USA at that size.

>> No.8188915

>>8188903
To prevent radio interference? It could cause radio equipment around them to malfunction. there could be severe repercussions depending on where you are.

>> No.8188923

>>8188914
Also it seems to be the reason why the NES is front loaded instead of top loaded like the Famicom. The entire upper area of the NES is covered in RF shielding.

>> No.8188931

>>8188901
A good example of this is the Mega CD Model 1 in Japan and the Sega CD Model 1 in North America.
The former has its main board exposed and the latter has a large, square can on top of the main board.

>> No.8188936

>>8188915
And yet it never caused any problems for other countries.

>>8188923
Toploaded NES exists.

>> No.8188940

>>8188923
Interesting.

>> No.8188941

>>8188923
The NES was front loaded to make it look like a VCR, they were trying to market it as a video game system, but as an entertainment system.

>> No.8188951

>>8188936
>And yet it never caused any problems for other countries.
How would you know? I don't think there's any research that has been done, but more safety is always better. It didn't cost much to manufacture larger RF shielding and plastic casing. Companies simply love saving every penny that they could.
>Toploaded NES exists.
You mean the New NES or whatever it's called? It was released in 1993 or something and has a much smaller board than the original one. The RF shield is still a tall roof covering all of the PCB, and they have 2 RF shields this time to let the cartridge slot stick out. It required more complex redesigns and manufacturing, and FCC regulations probably had changed a little by that point.

>>8188941
Just a rumour, or probably something the engineers said to their clueless bosses to convince them. CEOs and top managers are itching to sidestep as many regulations as they could.

>> No.8188956

>>8188951
Just about every other console before the NES was top loaded how did they get around the regulations? Its pretty well known that the NES was designed the way it was to market it as something other than just a video game console.

>> No.8188958

>>8188951
>How would I know?
Have you LOOKED at the safety regulations of even Britain?
Also RF shields make things bulkier and... I mean come on, part of the poor sales for the 5200 was the fucking size.
>Toploader
Fair enough.

>> No.8188959

>>8188951
I equally dislike governmental overreach and companies trying to cut corners, but in this case it does seem like the FCC was going a bit overboard in that era and they relaxed a bit afterwards.

>> No.8188971

>>8186938
hahah. thanks for this post :)

>> No.8188996

>>8188956
>Just about every other console before the NES was top loaded how did they get around the regulations?
Because they were even bulkier. The Atari 7800 was 11 inch wide and the Colecovision was 14 inch. Also NES' RF shielding didn't require indentations surrounding the cart slot so I guess it was cheaper to manufacture.

>>8188958
>Have you LOOKED at the safety regulations of even Britain?
Fewer regulations. The spekky has no RF shielding.
>I mean come on, part of the poor sales for the 5200 was the fucking size.
Atari 5200 was big for many other reasons, like it's built from the Atari 8 bit board that had to house a full travel keyboard on top of it.

>>8188959
It was never a huge issue. As I said it didn't cost much on the manufacturing side. It's those corporations fault for not adhering to US regulations and yet wanting to sell their products there.

>> No.8189008

>>8188996
>Nintendo unveiled the American version of its Famicom, with a new case redesigned by Lance Barr and featuring a "zero insertion force" cartridge slot.[28] The change from a top-loader in the Famicom to a front-loader was to make the new console more like a video cassette recorder, which had grown in popularity by 1985, and differentiate the unit from past video game consoles.[29] Additionally, Uemura explained that Nintendo developers had feared that the console's electronics might face electrostatic hazards in dry American states such as Arizona and Texas, and a front-loading design would be safer if children handled the console carelessly.[30]

>> No.8189009

>>8188996
I meant the Coleco but... here we are. I'm not gonna pursue that further.
>Fewer regulations
Yeah! I wonder why that wasn't a problem!

>> No.8189063
File: 510 KB, 2064x1429, uemura-talk-vhs.original (1).jpg [View same] [iqdb] [saucenao] [google]
8189063

>>8188996
>In a talk at the National Videogame Museum in Sheffield on Wednesday, Masayuki Uemura, the former head of Nintendo R&D2, revealed that the company was concerned that dry weather in parts of North America could result in children accidentally causing the console to short circuit.

>Responding to a question from the audience about why Nintendo went with the ‘front loader’ design for the NES, Uemura replied, via a translator:

>On the Famicom, the cartridge was directly connected to the hardware inside. So if you attach the video [game cartridge] to the actual devices, there’s static and charges, and [this can result in a] short circuit. Unlike Japan, where it’s humid, Texas, for example, in North America is very dry, so it’s likely that children, when they touch it, will [cause a] short circuit. And in the living room there are rugs and stuff like that, so it’s likely that we will have static. So front-loading prevents children from actually touching their hands to the devices, that’s why [we developed it] as a front loader.

>> No.8189139

>>8186938
*casually is a shit system that only retards who play dumb games like shooters think about*

>> No.8189164

>>8189139
how many threads are you shitposting in now dude who is looking for "you"s

>> No.8189198

>>8189164
He's not wrong. You can't find a game like Starfight and Faery Tales on the PCE, the console hardware and the HuCard are too limiting.

>> No.8189205

Sales figures?

>> No.8189374

>>8189164
idk, you tell me how many threads I'm in schizo. Take your meds and play your shit system

>> No.8189393

>>8188809
Beggars can't be choosers

>> No.8189831
File: 2.64 MB, 1280x1280, Three_by_Three_(3x3)_Square_Collage(1).jpg [View same] [iqdb] [saucenao] [google]
8189831

>>8187327

>> No.8189979

>>8189831
and no shmups

>> No.8190102

>>8189979

>>8187340

>> No.8190143

>>8190102
dont like the graphics

>> No.8190162

>>8190143
Ys series
Dungeon explorer games
Metal stoker
Cadash
Mad stalker

>> No.8190178

>>8190162
Mad Stalker is pretty
That and Legend of Xanadu II
Any other Turbo games of that calibre?

>> No.8190257

>>8190178
Splatterhouse
Devil crush
Xak
Ninja spirit
Bomberman 94
Daimakaimura
And I know you said no shooters but I gotta put in download 2, r-type and cho aniki

>> No.8190308

>>8190257
dont like the graphics on most of those

>> No.8190317

>>8190143
Of everything listed?
Also, so what? Graphics are not important.
Legendary Axe has some amateurish art in places, but that is an incredible game, you judging-a-book-by-its-cover motherfucker.
Stop shitting up this thread with your contrarian 'tude, faggot.

>> No.8190557

>>8189393
Why would you not emulate at that point rather than pay too much for a mini?
They should have made the minis a soc asic design...

>> No.8190582

>>8190557
I got one because they went under 7000 yen on amazon japan.
Comes in a cute case and the menu is a really nice love letter to the pc engine/tg16.
If I actually want to seriously play something, I'll use original hardware, but mini consoles are good if you want to take something over to your friend's house and have a bit of fun.

>> No.8191486

>>8186953
Feel yr

>> No.8191595
File: 1.14 MB, 2560x1440, 20210930_182446.jpg [View same] [iqdb] [saucenao] [google]
8191595

Whats up with adventure island? Why am i not a portly naked man in a cap?

I fucking love my pc engine but dread thhe day it dies.

>> No.8191608

>>8186938
>All those painful led mods from the early 2000s
I despise fags who mutilate consoles for such frivolous shit. Good thing those types moved on to mutilating themselves.

>> No.8191720

>>8186938
Hope you like shmups, FAG

>> No.8191731

>>8188874
It completely another story
>>8188912
I mean N64 and Virtual Boy use a NEC-made CPU.

>> No.8191935

>>8188874
There are some games that make the pc engine look a lot more powerful than Megadrive such as forgotten worlds but some other games like Bonk look similar to nes games.

>>8187063
Star Parodia could not run on megadrive or snes, it has too many colours and too many sprites with no slowdown. I keep wondering why this system is so good at shooters but falls on its face with brawlers and is just pretty decent with platformers. Platformers like Keith courage as well as JJ and Jeff do have a good looking graphical style that is pleasing to the eye even if it may not have blown people away at the time.

Video from 1990 computer chronicles.
They were very impressed with genesis graphics, turbo grafx cd voice acting cutscene, meh ok for a video game I guess.

https://youtu.be/kUB8dr_Kqf4?t=2

>> No.8192265

>>8187327
To be honest anon if we are counting the CD and Card consoles as if they are one, then Rondo of Blood absolutely is the best game period. I can't see it being any other game unless you prefer shmups or something.

>> No.8192291

>>8192265
Doesn't mean all the other suggestions are to be dismissed.
Also, a lot of what Rondo has going for it is presentation. Certainly the music elevates it a lot. It is undoubtedly my favorite looking and sounding classic Castlevania game.
Purely based on gameplay, however, it is a very good entry in the series, but not self-evidently the best.

>> No.8192460

>>8190317
I'm not contrarian the turbografx is literally the commercial failure here lol. I've pointed out pretty games like Legend of Xanadu II that could be mistaken for SNES games, that's what I wanna play.
>graphics don't matter
Brainlet take

>> No.8192525

>>8192460
If you already have games you know you want to play, why aren't you playing them instead of soliciting suggestions that you then shit on for superficial reasons, you mary-mary-quite-contrary faggot?

>> No.8192554

>>8192525
What is a mary Mary and also perhaps im looking for additional games

>> No.8192586
File: 8 KB, 990x649, graphics dont matter.png [View same] [iqdb] [saucenao] [google]
8192586

>>8190317
>Graphics are not important
Here's your Super Mario Bros

>> No.8192587

>>8192554
You're doing it poorly and with stupid metrics.

https://en.wikipedia.org/wiki/Mary,_Mary,_Quite_Contrary

>> No.8192594

>>8192586
I will take a game with boxes for graphics and deep gameplay instead of pretty graphics and shallow gameplay any day.
Games are not a visual medium. They are an interactive medium with a visual component.
The most important metric to judge a game on is gameplay.
Gameplay is so much more important than visuals that making the admittedly exaggerated claim that graphics don't matter is not a crazy statement.
Of course, graphics do matter, because everything matters, but the degree to which they matter is a whole different order of magnitude compared to gameplay.

>> No.8192597

>>8192594
What if I like 3d gameplay

>> No.8192598
File: 38 KB, 600x450, 1341044.jpg [View same] [iqdb] [saucenao] [google]
8192598

>>8188792
with that logic every console that exists is jewy except for the 3do which let you daisy chain controllers in lieu of a multitap.. not sure how many it could support that way

>> No.8192601

>>8192594
name one box game you would rather play than a mediocre but pretty game like call of duty

>> No.8192602

>>8192597
Box can mean cube too, so my statement stands unaltered.

>> No.8192604

>>8191595
honestly you're pretty good I think
worst case scenario is a simple capacitor replacement

>> No.8192606

>>8192601
A box game with polished gameplay doesn't exist because the only people who make box games are people learning to use unity for the first time.
It was a hypothetical of something that doesn't exist in reality.
But I would rather play a romhack of mario with all the sprites replaced with solid colored boxes rather than call of duty.

>> No.8192609

>>8192606
no you wouldn't and you know you wouldn't

>> No.8192610

>>8191935
>It has too many colors
32X says hi.
>SNES slowdown.
SA-1 says hi.

>> No.8192614

>>8191595
The base PC Engine is a pretty resilient machine from what I've seen.
Biggest things to worry about are if you do the jailbar fix, make sure you use high quality capacitors. I used some chink ones and one shorted to ground causing the fuse to blow.
Also, if you do open it, be prepared that some or all of the ribbon cable connecting the hucard board to the main board could very possibly rip off with little-to-no force. This happened to me and I simply removed the debris from the connector holes, stripped off a new segment on each of the wires of the ribbon cable and soldered it back in place. Long term, it would probably be better to replace the ribbon cable with a new one, but I didn't have one on hand.

>> No.8192617

>>8192609
Yes, I absolutely fucking would.

>> No.8192690

>>8192617
This is pretty close
https://www.youtube.com/watch?v=YyvuqGntOS4

>> No.8192724

>>8192690
Haha the hammer bros. are literally green rectangles.
Doesn't look any less fun that the base game.

>> No.8192725

>>8192724
I'm sure there would be an even more minimalist rom hack out there, this was just one that I remembered seeing before.

>> No.8192830

>>8192598
>not sure how many it could support that way
8.
EIGHT.
Madness.