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/vr/ - Retro Games


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File: 247 KB, 1440x629, adventure-island-1.jpg [View same] [iqdb] [saucenao] [google]
8176640 No.8176640 [Reply] [Original]

play Hudson's Adventure Island
solid game

>> No.8176660
File: 62 KB, 556x552, images - 2021-09-08T112417.039.jpg [View same] [iqdb] [saucenao] [google]
8176660

I prefer New Adventure Island because it's actually possible for an organic human being to beat it without spamming continues. Plus I like the variety in enemies and stage hazards.

>> No.8176667

>>8176640
Wonder boy >>>>>>>>>>>>>>> Adventure Island

>> No.8176684

I don't like how they localized his name as Master Higgins

>> No.8176685

>>8176640
the first one is the worst one except for the music

>> No.8176771
File: 199 KB, 398x536, MasterHiggins.jpg [View same] [iqdb] [saucenao] [google]
8176771

captcha = WARRG

>> No.8176775

I want to fuck the bee girl so bad

>> No.8176831

>>8176667
Is there a patch to fix the music in wonder boy? It's so annoying.

>> No.8176957

>>8176640
I had this game as a kid and could never beat the first level.

>> No.8177150

So, has anyone actually beat it without the bee? I feel like the developers intended for people to figure that secret out, because it is kind of ridiculous otherwise.

>> No.8177217

>>8176660
>possible for an organic human being to beat it without spamming continues
oh no did using continues shatter your fragile sense of self-worth?
fuck off zoomer

>> No.8177246

>>8177150
It's on the manual, so I guess that was their intention

>> No.8177340

>>8177217
>oomer zoomer peepeepoopoomer
Git gud credit feeder.

>> No.8177342

>>8177246
The idea of the continue system being an optional pickup is actually quite a cool gimmick. I'd like to see a Zelda or Metroid style game try something like that.

>> No.8177383
File: 19 KB, 468x393, snapshot_01.19.799.jpg [View same] [iqdb] [saucenao] [google]
8177383

>>8176775
You're pretty hip, I see

>> No.8177850

bee pussy

>> No.8177869
File: 191 KB, 1280x720, Wonder Boy.jpg [View same] [iqdb] [saucenao] [google]
8177869

>>8176667
>Wonder boy

Right on.

>> No.8177870

>>8176660
Back to ledit with you, that's where all the people actually loathe the idea of getting good at a game and think save stating and rewinding your way to the ending counts as """"beating"""" the game.

>> No.8177889

>>8177870
There's beating the games normally, then there's Adventure Island
The jump in 8-3 is absolute bullshit, and on top of that, the developers put easily gettable fireballs are a trap, as the bat placement makes it impossible to cross with the fireballs, you need the hammer

>> No.8177983

>>8177870
Post your 1cc of the original game, faggot.

>> No.8178012

>>8176667
Is Wonder Boy just Adventure Island with the same music track playing the entire game?

>> No.8178049

>>8178012
Not quite, the 4th level from each world has a different theme, and then there's the boss theme

>> No.8178282

>>8176640
I've seen the GCCX episode of that game where even the AD got stuck on that one falling platforms stage for like three hours, so no thanks.

>> No.8178302

>>8176660
Adventure Island on NES is better, by a lot

>> No.8179186

>>8176640

I played this when it was new and thought it wasn't very good. I don't see any reason to come back to it thirty years later.

>> No.8180557

>>8176667
Wonder Boy arcade is harder
-No fire power up (although this isn't really that big of a deal)
-Bigger sprites, so that means tha game is more zoomed in and you have less time to react to shit. Especially annoying for the furries that come from the left
-Much like Shinobi, the game doesn't allow you to continue on the last world. A Game Over there and it's gg.

>> No.8180787

>>8176640
I had Adventure Island 2 for Gameboy as a 5 or 6 year old, and I was too stupid to ever make it past the second level. I've been filtered since birth.

>> No.8181405

>>8177870
> get good
> at games designed to make people die repeatedly to learn patterns of badly designed levels and shit-tier typical jap programming
this is why a lot of games from this era died and haven't come back. the 'arcade' ways of gaming, but in the home, were always a farce and never worked out well.

>>8180787
>I've been filtered since birth.
no. programmers were just fucking idiots that would purposely make games difficult in order to stretch out the little content that they had to offer, whereas in the arcade industry it was to milk as many coins as possible. this is why gaming during the 1980s was such a horrific shitshow.

>> No.8181428

>>8181405
Adventure Island 2 isn't even that hard. Stop being a pussy.

>> No.8181453

>>8181428
it's not hard, it's just complete trash programmed by morons. stop worshiping bankrupt failures that can't code.

>> No.8181457

>>8181453
You seem upset about Adventure Island 2.

>> No.8181768
File: 12 KB, 200x200, baww.png [View same] [iqdb] [saucenao] [google]
8181768

>>8181453
> uh retro gaymes are too difficult
> it's not me who sucks at them it's bad bad devs waaaagh!