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/vr/ - Retro Games


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File: 2.00 MB, 320x240, meme7.webm [View same] [iqdb] [saucenao] [google]
[ERROR] No.8165647 [Reply] [Original]

>DUDE FLAT FLOORS LMAO

Was there anyone at any point in time that thought this actually looked good?

>> No.8165659

>>8165647
yes because it was a 3d racing game in fucking 1990

>> No.8165668

>>8165647
It still looks good today. And it will never not look good.

>> No.8165671
File: 328 KB, 480x360, file.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I think it looks fine, but who the hell thought "flat coins laying on the ground" was acceptable when coins stand up in the air in every other Mario game?

>> No.8165672
File: 33 KB, 512x448, bruh i'm taller than fucking mountains lmao.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8165659
>3d racing game
Can it really be called 3D if the environment is all squished down and there are no dips or hills?

>> No.8165686

>>8165647
It looks fine but prefer when it's top-down

>> No.8165701

You ever watch any car racing that's not a fucking rally? The road is usually flat.

>> No.8165702

>>8165672
>jarpigs have the worst use of mode 7
imagine my shock

>> No.8165714
File: 16 KB, 320x240, 38023--outrun.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8165647
yes it looked good because the tiles could be manipulated, tracks could be more detailed aesthetically and geometrically. that's why they made a racing game this way instead of something like outrun on the mega drive which had (for lack of a better word) prerendered tiles that could not have any detail due to memory

>> No.8165736
File: 7 KB, 700x415, F-Zero05SilenceSmallMap.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8165714
without mode 7, the tiles to map (or even store on the cartridge) are very limited, so how does this affect gameplay? Well, the player can't turn the car around, but the developer also has to space the road out in such a way that no other part of road is visible from the horizon.

There wouldn't be enough cartridge space to have the adjacent twists and turns in pic related without mode 7

>> No.8165745

Mode 7 was wasted potential, should've made more top-down shmups instead of 100 F-zero clones.

>> No.8165752

Thought it looked like shit then, still think it looks like shit now. It's literally the only trick the otherwise slow and unimpressive SNES is capable of, so it's constantly talked about, despite that there is no way to combine large maps and split screen, constraining games to either having very small maps or no multiplayer whatsoever, and further, it's wholly impossible to split the screen vertically; the many constraints basically make it overrated and ultimately useless for any real interesting applications, which is appropriate, given the console it epitomizes.

>> No.8165754

>>8165752
mario kart had multiplayer

>> No.8165763

>>8165752
Disregard this, I'm retarded
https://www.youtube.com/watch?v=j18y3sc3fIQ

>> No.8165764

>>8165754
Mario Kart had small maps, lacking any sense of speed, which was my point. Large maps, multiplayer, pick one.

>> No.8165767
File: 1.92 MB, 452x338, 1610602580437.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

on the other end of the spectrum...

>> No.8165771

>>8165763
Small maps, no sense of speed, and seriously crippled by the lack of vertical split screen. All the flaws I had outlined in one video of a shitty game that looks like garbage. Yawn.

>> No.8165774
File: 16 KB, 609x529, axelay.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8165702
Shmups don't look much better...

>> No.8165780

>>8165767
Superscaler racer with 100x more expensive hardware #84384?
F-Zero was cooler and more inventive, the problem is that every other mode 7 game cloned it instead of doing more interesting use of mode 7.

>> No.8165783

>>8165774
axelay is pretty gtfo

>> No.8165786

>>8165771
>small maps
it's a racing game not a metroidvania dumbass
>muh speed
says the retard who probably wanks to 10 fps jank like road rash
>>8165774
that's not even mode 7

>> No.8165793

>>8165774
Not only is that particular effect wholly possible on the Mega Drive: https://youtu.be/CPVBXASmxIg
But it also suffers from serious and debilitating slowdowns, which would not be a concern on the 3x faster Mega Drive.

>> No.8165796

>>8165793
>which would not be a concern on the 3x faster Mega Drive
yeah explain why most genesis shmups have slowdowns then, retarded /v/fag

>> No.8165805

>>8165793
that effect in sonic 3d blast always looked odd to me. Instead of looking like a rotating sphere or even cylinder, it looks like the screen is being drained. The incongruence of the bridge Sonic is running along gives the optical illusion as well that the screen is being shrunken as it drains

>> No.8165808

>>8165786
>it's a racing game not a metroidvania dumbass
Enjoy going 2 km/h over a 5 square meter "course". I want racing games with a semblance of speed. Then again, speed never was the forte of the slow and plodding SNES, was it?

>> No.8165815

>>8165808
I can't think of many genesis racing game that run at 60 fps nor give you the sense of speed from F-Zero, which was a launch title. Go to /v/ for consolewars, kiddo

>> No.8165828

>>8165780
nah I simply meant the opposite idea but just as stupid-looking

>> No.8165831

>>8165647
>Was there anyone at any point in time that thought this actually looked good?

*raises paw*

>> No.8165873

>>8165767
Neat! What game?

>> No.8165885

N64 feels like a downgrade in fun factor and playability in comparison to snes/nes games

>> No.8165894

>>8165647
Yes, it looked good at the time.

>> No.8165897

>>8165885
N64 had some of the best racers of any console.

>> No.8165905

>>8165767
I like power drift but it was kind of the equivalent of screen shake at the time so it was kind of obnoxious in comparison to f zero and Mario kart

>> No.8165949

>>8165647
outside of the arcades nothing looked as good as this game. Another Nintendo 10/10 game

>> No.8166056

>>8165767
Wut gaem?

>> No.8166065

>dude, an early SNES game isn't very impressive by modern standards
Yes?

>> No.8166102

>>8166065
>by modern standards
It wasn't impressive back then either. Only Nintendo faggots who don't play anything else other than Nintendo didn't know any better and were impressed by this shitty gimmick.

>> No.8166106

I’ve never been able to understand why F-Zero attracts so many raging shitposters

>> No.8166130
File: 2.95 MB, 640x480, F-Zero close call.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>looks and plays better than any racing game on other 16-bit consoles
>makes /vr/ autists absolutely livid just by existing
Absolutely based game.

>> No.8166139

>>8165659
But it's not 3D?

>> No.8166150

Actual 3D non-arcade racing games that are also older than F-Zero:
https://www.youtube.com/watch?v=OlrOf74sgO4
https://www.youtube.com/watch?v=JXyavVsuiRU
https://www.youtube.com/watch?v=d6QFV_2B
https://www.youtube.com/watch?v=-hKK4_gvOS0

>> No.8166152

>>8165780
Like Pilotwings.

>> No.8166154

>>8166150
Damn these games really look and run like shit. You can see why F-Zero was so revolutionary.

>> No.8166160

>>8166154
>revolutionary
How many flat fake-3D racers followed F-Zero, again?

>> No.8166162

>>8166130
what about micro machines 2 on console and lotus 2 on amiga

>> No.8166164

>>8166160
Quite a few. Most notably Super Mario Kart which itself spawned countless clones across multiple hardware platforms.

>> No.8166165

>>8166154
>look like shit
Yeah f-zero does, it's all flat 2D terrain.
>run like shit
Because they're not 2D racer games like F-Zero?
>You can see why F-Zero was so revolutionary.
By being a 2D flat terrain racing game?

>> No.8166170

>>8166162
Lotus 2 feels more 3D than F-Zero honestly.

>> No.8166178

>>8166164
Yeah, but how many of those Mario Kart clones were flat and shitty mode 7 like F-Zero?

Sorry Nintendildo, not buying your buillshit.

>> No.8166180

>>8166178
Stick to shitty slow motion Amiga jank, it's more your speed.

>> No.8166181

>>8166102
You weren't alive in 1990.

>> No.8166204

>>8166150
That's an unfair comparison. After all, the Amiga, despite being nearly 5 years older than the SNES, runs at 3x the speed, just like ALL the SNES other competitors. Something as slow as the SNES was simply never going to be able to perform 3D games like something far more powerful such as an Amiga or Mega Drive.

>> No.8166208

>>8166180
Mayhem in Monsterland vs NES scotformers:
>shitty euro collect em all REEEE level design is more important than speed!
Stunt Car Racer vs F-Zero X:
>slow motion amiga jank REEEE speed is more important than level design!
Cope nintoddler.

>> No.8166210

>>8166208
>european PC games suck
Correct.

>> No.8166218

>>8166102
Show me as good of a convincing 3D effect on any other consoles that were out at the time.
inb4 you try to compare console hardware to arcade hardware again.

>> No.8166226

>>8166218
On a fucking handheld that was older and cheaper than a SNES.
https://www.youtube.com/watch?v=1LK6R3nDM7w

>> No.8166230

>>8166226
What is this uggo shit better than?

>> No.8166231

>>8166226
That is one of the most eyeraping games I've ever seen.

>> No.8166232

>>8166226
That looks like Pole Position or Mach Rider.

>> No.8166254

>>8166230
F-Zero X.

>>8166231
Designed for 3.5" screen tard,

>>8166232
It's a port of an arcade game which looks amazing for the era. You could say it's an improved spiritual sequel of Mach Rider.
https://www.youtube.com/watch?v=U6CPtjyr19M

>> No.8166258

>>8166254
You can't even turn in this game. You just strafe side to side.

>> No.8166260

>>8166254
It doesn't look as good or convincingly 3D as F-Zero by a long shot though. I don't know what point you're trying to make.

>> No.8166271
File: 83 KB, 469x471, soitoss.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8166260
>f zero x
>convincing

>> No.8166278

>>8166204

Never... until Stunt Race FX came out. The SNES used games that could come with their own graphics cards. The SNES, therefore, was as fast as a game developer wanted it to be.

>> No.8166287

>>8166278
>The SNES used games that could come with their own graphics cards
So the external chip is essentially not a part of the SNES at all, but something paid for by the developer.
>The SNES, therefore, was as fast as a game developer wanted it to be.
You could jam a raspberry pi into a nes cart and make it play Quake 3. Still doesn't mean it's part of the console.

>> No.8166294

>>8166287
That's not a fair comparison. The SuperFX chip was affordable enough that it didn't raise the price of the cartridge at retail.

>> No.8166302

>>8166271
We're talking about F-Zero on the Snes. If you actually think that handheld fame looks better than F-Zero X, I don't know what to tell you.

>> No.8166313

>>8166302
It has 3D shapes, not just a flat 2D terrain.

>> No.8166315

>>8166313
Sprites that flicker past at a low framerate, sure.

>> No.8166318

>>8166294
Source?

>> No.8166320
File: 1.07 MB, 1135x628, DKC SF SNES.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8166318

>> No.8166338

>>8166320
>1MB cart, next to DK's 4MB cart
>release date: at least a year before the magazine's publishing date.
Yes, didn't raise the price of the cartridge alright.

>> No.8166343

>>8166315
>shifting the goalpost
Anonymous 09/23/21(Thu)20:31:10 No.8166218▶>>8166226
Show me as good of a convincing 3D effect on any other consoles that were out at the time.
inb4 you try to compare console hardware to arcade hardware again.

>> No.8166347

>>8166343
How is that convincing? It looks about as 3D as Mach Rider, as I said. You can't even turn.

>> No.8166348

>>8165873
>>8166056
Power Drift. That's the TG-16 port, but the original is even more kino (especially in 3D, like the 3DS conversion).

>> No.8166349

>>8166338
Left image is from when DKC came out, right is from when Star Fox came out. They're from different issues.

>> No.8166351

>>8166348
That is not the PC Engine port.

>> No.8166357

>>8166278
Funny that the SNES needs an expansion chip to do what the 2 years older Mega Drive and 5 years older Amiga could do with stock hardware. Even then, Stunt Race FX slow and choppy to the point of being unplayable, performing far worse than those Amiga examples.

>> No.8166358

>>8165885
I used to feel this way too but it's really grown on me. I don't really disagree that the 8 and 16 bit games are a little easier to just pick up and play but there's some great multiplayer and racing games on N64

>> No.8166359
File: 976 KB, 1024x1387, EBSpring93_11_SNES.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8166349
Battle Clash uses the same 8 mbit cart as Star Fox, but it's $20 cheaper, so no it's not true the SuperFX chip didn't raise the price of the cart.

>> No.8166361

>>8166348
M2 really did an incredible job with all of those 3DS ports of AM2 games.

>> No.8166363

>>8165647
Yeah. This has been one of my favorite SNES games since I first played it at age 7 in 2002

>> No.8166365
File: 2.89 MB, 640x480, Stunt Race FX.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8166357
Can you imagine the Genesis or Amiga attempting to run this? Holy lol.

>> No.8166372

>>8166365
>needs a 21Mhz RISC chip to do 3D
Meanwhile, stock 68K and bitmap:
https://www.youtube.com/watch?v=IMa9AH4kda8

>> No.8166376

>>8166372
An absolutely barren game both in comparison and on its own.

>> No.8166383

>>8166226
>>8166372
>no music during races
Awful.

>> No.8166389

>>8166365
https://www.youtube.com/watch?v=kEoSXKgPcqU
It would run at least as well, if not better.

>> No.8166392

>>8166389
>non playable demo as proof of something entirely unrelated
Why do you do this every single time?

>> No.8166394

>>8166389
now tell me why a playable game such didnt exist back in the day

>> No.8166397

>>8166376
That's the cheapest, stock 68K Amiga 500 compatible model (though in the video its running on atari st). With the AGA chipset the Amiga is capable of this.
https://www.youtube.com/watch?v=T8r8s79g7wI

>> No.8166407

>>8166397
>1996
By the time Quake was released Amiga could barely run a shitty doomclone.

>> No.8166421

>>8166407
https://www.youtube.com/watch?v=uY2UNsgGeUw

>> No.8166432

>>8166421
>for the low low price of 1000 dollars this Amiga can run Quake at 10FPS

>> No.8166434

>>8166392
>>8166394
You're right, it's not playable, so it can't really be compared to playable Super FX games. Darn, sure is a shame there isn't a version of this demo on the Super FX to compare to...
https://www.youtube.com/watch?v=dOqxLBZiBRA

>> No.8166436

>>8166434
Why are Amigafags so obsessed with demos? These aren't games, stop bringing this crap up on a retro games board.

>> No.8166443

>>8166432
dude just add these accelerator boards that makes the amiga into a dumb I/O port

>> No.8166445

>>8166436
>Shit, my SNES runs at half the framerate, even with a Super FX chip! Deflect, deflect, DEFLECT!!!!

>> No.8166446

>>8166445
The SNES could run some shitty demo at 0FPS for all I care. This shit isn't vidya.

>> No.8166541

>>8165647
Would you rather the genre didn't exist during that era? Idiot. Go be a worthless to everyone faggot somewhere else.

>> No.8166701

>>8166436
their system didnt have games and they dont have the philosophical insight for game development so they spend their time making primitive lightshows for 30 year old computers
>>8166445
deflect what, nigga tell me why devs didnt make games like this back in the day for the mega drive

>> No.8166739

>>8166443
That's not any different from a Super FX chip.

>> No.8166753

>>8165647
F-zero was fucking amazing when it came out, my dear zoomer. Everyone loved the raw sense of speed, the thrilling soundtrack, the cool explosions, the ability to jump high into the air and maybe land outside the track, the teeth-gnawing challenge and difficulty.
Just because you tried your hand at some badly configured emulator with 400ms input lag on your big screen TV and got madly filtered by the game, it doesn't mean that was a bad game when it came out.

>> No.8166806

Why are retarded aussies bringing 3d jank into this? the appeal of F-Zero was rotating the race track, something impossible on traditional 2d line racers that were on rails. It's 2D but a different kind.

>> No.8166821

>>8166806
>retarded aussies
Clearly you are new here, Australia is one guy and the way he posts makes it obvious

>> No.8166836

>>8166821
Sure thing aussie

>> No.8166846

>>8165647
>buttery smooth 60fps unlike le epic software rendered flat colored triangles in 12fps peddled as peak technology by segays and pcturds
yeah

>> No.8166861

>>8165647
I always hated how it feels like you're constantly sliding around on ice in the game, and Super Mario Kart isn't much better in that regard.

>> No.8166913

>>8166436
>Why are Amigafags so obsessed with demos?
It's mostly a continental Europe thing. the big demoscene guys are all Germs and Scandis.

>> No.8166930

>>8166204
there's more than just CPU speed to factor in. the SNES has background scaling and 3 independent background layers. it was impossible to do this stuff on a PC at 60 fps until Pentiums.

>> No.8166958

>>8166930
>the SNES has background scaling and 3 independent background layers
Just not at the same time.

>> No.8166967

>>8166846
Lotus 2 (the Amiga version, not the shitty megadrive port) is just as smooth but much less flat.
>12fps peddled as peak technology
Yes, Z calculation is peak technology.

>> No.8166971

>>8166178
>Yeah, but how many of those Mario Kart clones were flat and shitty mode 7 like F-Zero?

The only other console/ add-on that could do flat 3D playing fields like the Super Nintendo, is the Sega CD. The Sega CD could display multiple flat 3D playing fields, as well as scaling sprites.The SNES's 'mode 7' was really only capable of displaying a flat 3D image. It couldn't scale sprites.

BC Racers:
https://youtu.be/bMEsHnTep8o?t=993
Soul Star:
https://youtu.be/rObi13jlNy4?t=2141
Battle Corps:
https://youtu.be/mE-4gpnDhWE?t=160
AH-3 Thunderstrike:
https://www.youtube.com/watch?v=w0NDUj3QBdA

Also, the GameBoy Advance has its own version of 'mode 7' as well:
https://youtu.be/dDQZxLsGruE

>> No.8166995

>>8166930
>it was impossible to do this stuff on a PC at 60 fps until Pentiums.

Wacky Wheels does something similar to Super Mario Kart. But runs at like 15-20fps and I think was designed to run on lower end hardware like a 386, minimum.
https://youtu.be/EvLJ1t1zq7c?t=680

>> No.8166998

>>8166930
386DX should be powerful enough to do that.
https://youtu.be/PhxHW5wpw2c?t=416
https://youtu.be/PhxHW5wpw2c?t=626

>> No.8167006

>>8166995
Wacky Races on the genesis does it completely without any co-processor, and it's much faster than that.
https://www.youtube.com/watch?v=Ly8FqQQ2HIQ

>> No.8167026

>>8166995
>>8167006
And Quarantine. Not sure how it would run on a pre-pentium PC, but the minimum requirement is i286. The background and sprites scaling are much better than anything the SNES could do obviously.
https://www.youtube.com/watch?v=16YEIYqdAYI

>> No.8167045

>>8166139
It's 3D enough for 1990 console gaming.

>> No.8167050

>>8166226
I wonder what the first racing game that had boost pads was.

>> No.8167053

>>8167045
But it's not even 3D. There are actual 3D console games like Elite for the NES, but this isn't one of them.

>> No.8167065

>>8167053
Don't think that's really 3D either. It's just clever trickery.
But that gets into the question of what 3D even is, and I can't be bothered.

>> No.8167070

The NES Elite is a bunch of pre-made tile sets cleverly simulating 3D, it's not true 3D like (eg) the ZX Spectrum Elite has.

>> No.8167071

>>8167065
All 3D is trickery, basically. It's all a flat image on a 2D screen no matter what console you're on.

>> No.8167087

>>8167065
No, it's actually 3D, it has polygon calculations, although instead of bitmap vectors they're using rotating lines stored as hundreds of tiles.

>> No.8167092

>>8165647
>obvious bait thread on /vr/
>gets 121 replies in 12 hours
Maybe the rule change wasn't so bad after all. You faggots get what you fucking deserve.

>> No.8167097

>>8167070
And to simulate that it involves actual 3D calculations.

>> No.8167132

>>8166102
>let me tell you about a game that game out 15 years before my birth

>> No.8167220

>retroactively making console war posts for old consoles when people didn't give two shits
Commit sudoku forthwith.

>> No.8167224

>>8166971

NHL Stanley Cup (SNES)
https://youtu.be/Xr0XiLa0LhM?t=69

Joe Montana's NFL FOOTBALL (Sega CD)
https://youtu.be/yASgym5uyTc?t=222

Stanley Cup uses the Mode7 effect for the playing field. The sprites do not scale, the game swaps between different sprite sizes instead. Joe Montana Football game on the Sega CD, uses a similar trick with the playing field, but doe use the Sega CD's sprite scaling abilities for the players, and even has a card-board cut-out 3D stadium.

>> No.8167232

>>8166967
Still doesn't do what F-Zero does.
>Z calculation is peak technology.
what's the point when you can't even do XY plane properly

>> No.8167245

>>8166971
Most of those run like shit, the point of Mode 7 was 60 fps, not to mention no need for extra hardware shit. Sprite scaling is ok but it still isn't even close to arcade superscalers to be relevant

>> No.8167257

>>8167006
Seems like a 3d plane, the fov is shit compared to mode 7 though

>> No.8167273

Since this thread is about Mode 7, I did like the vehicle sections in the SNES Star Wars games myself. Thought it was a good use of that mode.

>> No.8167329

>>8165671
Technical issues probably since depending on where you pass and miss upstanding coins, there could be a huge flickering sprite, larger than the player's cart. Now that they're flat and a part of the mode7 effect they will pass the player with zero density and won't cause a seizure.

>> No.8167330

>>8167006
Are you comparing that fucking piece of shit with a proper mode 7 racer?

You are fucking sick.

>> No.8167417

>>8165774
Not a mode 7 shmup, this is: https://www.youtube.com/watch?v=KiryohquOsE&t=1878s

>> No.8167487

>>8167245
>Most of those run like shit, the point of Mode 7 was 60 fps

Not every Mode7 game ran at 60fps. Some SNES games like Super Mario kart use an addition co-processor in the cartridge (DPS1?) that was used for addition calculations for collision and such. But, most Sega CD games seem to only run at about 20 FPS. One impressive example of the Sega CD's scaling abilities is The Adventures of Batman and Robin:
https://youtu.be/rUdUZOyexgg?t=2447

In comparison, here's the snow speeder mode 7 scene from Super Empire Strikes back on the SNES:
https://youtu.be/3tYE1Gjizk8?t=910

>> No.8167510

>giant ugly pixels

Mode 7 was always shit

>> No.8167538

>>8166150
Third link is dead, what game was it?

>> No.8167545
File: 3.18 MB, 4360x2984, 20200929_194305.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8165647
and yet 100% playable

>> No.8167552
File: 112 KB, 410x598, A0ED2E33-7A0A-410F-9470-E22230A2F393.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Worst thread on /vr/

>> No.8167564

>>8167417
>Not a mode 7 shmup, this is: https://www.youtube.com/watch?v=KiryohquOsE&t=1878s [Embed]


https://youtu.be/DoQBfWT4v28?t=333

>> No.8167579

>>8165647
You're a troll or a legit 80 IQ zoomer

>> No.8167624
File: 290 KB, 1000x889, pd4_00.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8165767
Anon, this runs on a 3 CPU system board that retailed for almost $5000 in 1988. Of course no home system, even years later, can match this.

SEGA's Y board even has an ASIC to rotate the entire frame buffer. This requires the games to do some off-screen overdraw. Some cutoff is sometimes noticeable in GF II.
The other ports all had to rotate the sprites individually. This is why they never managed to achieve 60 FPS in the Saturn ports.

>> No.8167635

>>8167624
you couldn't do this accurately on home system until PS2. that's over a decade after the arcade game.

>> No.8167639

>>8167635
But Sega Saturn had a good port of Power Drift...

>> No.8167658
File: 79 KB, 668x416, namco-system-2.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8167417
System 2 was also far ahead of the Super Famicom.
Not only can it independently scale and rotate 4 BG layers, it also can do the same for sprites, something the SNES lacks.

>> No.8167662

>>8166102
>show me on the doll where Nintendo touched you

>> No.8167664

>>8166365
No problem with something like the SVP

>> No.8167686

>>8165774
Doesn't look bad since all the tiles are designed around the tilted perspective. It also just looks like the usual horizontal / vertical interrupt shenanigans. That's easily doable on other systems of the time.

>> No.8167696

>>8165647
>>8165671
>>8165672
I think you don't understand how hard the devs had to conserve resources with the limited performance at that time.

>> No.8167719

>>8167065
Even modern raster graphics are, at their core, a lot of trickery and approximation.

>> No.8167726

>>8167658
True but Contra 3 proved the console still can do decent mode 7 top-down action, it was just underused.

>> No.8167749

>>8167658

The Neo-Geo AES/ MVS hardware has an additional framebuffer (or something) that can do screen scaling. It's a very common thing seen in Neo-Geo fighting games.

>> No.8167756

>>8165647

F-Zero, using Mode 7 scaling of the playfield, allows you to see the other parts of the track in space as well as drive backwards on the track, something impossible until polygonal 3D was used. It was absolutely breathtaking.

>> No.8167757

>>8165702
it looked the same for everything

>> No.8167759

>>8167757
At least it had gameplay use in other games, rather than just ugly overworld shit

>> No.8167805

>>8166226

that's not 3D, it's line scrolling, same as all other home systems at the time

the coin-op STUN runner uses 3D polygons for the vehicle and track, though

>> No.8167830

>>8165647
It simulated 3D in a way that we hadn't seen before on a home console and opened up new kidns of games such as proper racing games. Before home console gameas had to be isometric and I never felt those were playable games since you could hardly see anything. Super Mario Kart was one of the biggest selling games of that generation.

>> No.8167864

>>8167759
You have problems

>> No.8167905

>>8165647
I unironically want mode 7 style floors in my indie retro game

>> No.8168248

>>8167417
>no SNES port
Nintenbros... we lost...

>> No.8168250

>>8167805
It's not line scrolling, it's sprite stacking, the same technique as what the sega arcade games used to do. The Lynx was capable of that because of the blitter GPU.
It's the same thing as >>8165767

>> No.8168290

>>8167830
It's just a shitposter. Who else would come to a retro game board and make a topic that's just "I HATE HOW RETRO GAMES LOOKED".

>> No.8168304

>>8167759
looks good to me :)

>> No.8168375

>>8168290
Not all retro systems/games look as ugly as mode 7.

>> No.8168461

>>8168250
And sprite scaling. SNES can't do that. Battle Wheels draws a dozen scaled sprites at once without slowdown or the need of something like dsp1 chip.
https://youtu.be/rvHSEghdS3w

>> No.8168464

>>8165647
What's wrong?

>> No.8168496

>>8168464
Looks like poop. Here's what a good sprite-based racer from the '90s should look like:

https://www.youtube.com/watch?v=m-QTLEmizmg

>> No.8168498

>>8167864
No u jarpig

>> No.8168510

>>8168498
What's that?

>> No.8168521
File: 153 KB, 750x600, System32.jpg [View same] [iqdb] [saucenao] [google]
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>>8168496
You are comparing a $199 home system to a arcade board that costs thousands(without the custom cabinet).
You pretty much get what you pay for.

>> No.8168525
File: 153 KB, 750x600, System32.jpg [View same] [iqdb] [saucenao] [google]
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>>8168496
You are comparing a $199 home system to an arcade board that costs thousands(without the custom cabinet).
You pretty much get what you pay for.

>> No.8168545

>>8168525
Good thing I only had to pay a quarter to experience playing the game :^)

Meanwhile, tendies had to pay hundreds of dollars for inferior gameplay.

>> No.8168549

>>8168545
Apples and oranges, anon

>> No.8168572

>>8168545
>inferior gameplay
Outrunners is basic as fuck and way more simple than F-Zero.

>> No.8168580
File: 35 KB, 600x600, costanza.jpg [View same] [iqdb] [saucenao] [google]
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>>8168545
>not just shoplifting your SNES and the game from Kay Bee Toys

>> No.8168647

Super Mario Kart doesn't have anything on Atari karts:
https://www.youtube.com/watch?v=Vf1SqBw2hq4

>> No.8168679

>>8165752
Mario Kart was at least playable.
Starfox was a fucking mess. Aside from barely being able to see what the fuck was going on through all the jaggy half-polygons, the FPS were so low that it was like playing a slideshow. As a kid I thought it looks like laggy puke when it was new (PC flight sims existed for how long by that point?), and it's aged about as well as an open jar of mayonnaise.
I will never understand how Starfox became a household name before Starfox 64.

>> No.8168690

>>8168496
Now post the Outrun game for the Megadrive.

>> No.8168697
File: 606 KB, 800x800, 6u3Io4h[1].png [View same] [iqdb] [saucenao] [google]
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>>8165671
At the time, I thought they were piles of gold

>> No.8168705

>>8165647
I did not think it looked good at the time.

>> No.8168750

>>8168647
Well, the graphics hardware of that system is a lot more powerful. Shame about the wasted potential.

>> No.8168776

>>8165647
It turned a few heads at department stores at the time, mine included. I already had a Genesis.
The games themselves looked rather nice on CRTs.
I can understand why people discovering this through emulation have a hard time understanding, but you have to put in perspective where we came from.

>> No.8169457

>>8168750
>Well, the graphics hardware of that system is a lot more powerful. Shame about the wasted potential.

Atari Karts is running at 60fps, and has high colour environments. It doesn't look bad for a Mario Kart clone. The game tries to simulate terrain as well, and has quite a bit of hardware scaling going on with the sprites.

>> No.8169465

>>8168690
https://www.youtube.com/watch?v=Sjq9mB64Kjk

Looks better than anything for super nintendo and it's also faster than F-Zero.

>> No.8169482

>>8169465
>that jerky framerate
>that color palette
Ooof.

>> No.8169484

>>8165793
https://www.youtube.com/watch?v=AA9zGxJij5g
The NES could do it, actually.

>> No.8169504

>>8169465
>Looks better than anything for super nintendo and it's also faster than F-Zero.

OutRun 2019, wasn't even an OutRun game in Japan. It was called Junkers Rush (A Snatcher reference?).It was turned into an OutRun game for the western markets. It is a good 'into the screen' type of racer, though. Much better than Turbo OutRun Mega Drive port, anyway.

Street Racer for the Mega Drive also has some smooth looking faux sprite scaling:
https://youtu.be/h-6sjEqMXYY?t=373

I also have to point out these two racers made by Domark:

F1 World Championship :
https://youtu.be/9Ojq3cq0STQ?t=191

Kawasaki Superbike Challenge:
https://youtu.be/TDTcXiagroA?t=538

Both of the above games use the same engine, or different versions of the same engine. But the game manages to display pre-calculated polygons,

>> No.8169535

>>8169465
>generic max 30 fps linescroller
yawn, go back to /v/ already

>> No.8169558

>>8169465
you know what that compares to? this
https://www.youtube.com/watch?v=3me85pqMwAQ

>> No.8169563

>>8169535
I'll take 30fps and darker palette (it's the future, the world is supposed to look gritty anyway, not some amusement park) if it means everything besides the cars have zero depth to them as if they're painted onto the surface of the ground.

>> No.8169571

>>8169563
So you prefer generic slow gameplay over something smooth and different, got it.

>> No.8169585

>>8169563
>it's the future, the world is supposed to look gritty anyway, not some amusement park
You joyless husk of a human

>> No.8169590

Here's a Super Nintendo racing game done right:
https://www.youtube.com/watch?v=mMVU1_RNmFE

Fuck F-Zero and fuck Mario Kart.

>> No.8169604

>>8169590
We get it you are low iq and only play pole positon clones.

>> No.8169643

>not being an isometric chad
https://www.youtube.com/watch?v=LPSe9IaKQWU
https://www.youtube.com/watch?v=l10E0AJwSH8

>> No.8169651

I remember playing SNES FZero at a hotel when I was a kid. No idea why I was at that hotel but I did enjoy the game. I got Fzero X when I was a bit older and fucking hated it. The tracks were too wide, graphics too shit, and the game felt nowhere near as fast as it was supposed to be. The Extreme G series was way better.

>> No.8169675

>>8166434
based fart free soundtrack

>> No.8171039
File: 88 KB, 400x393, konami krazy karts.jpg [View same] [iqdb] [saucenao] [google]
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This will always be my favourite "mode 7" racer.